Thu, Mar 28, 1:53 PM CDT

First stage of Kalaenia (closer view)

Bryce Architecture posted on Feb 26, 2002
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Description


Modelled, assembled and rendered in Bryce 4.1 This is the first stage in the building of Kalaenia city, it will have some more structures. Greyscale to Height (G2H) modelling based on vector drawings in Illustrator, about 1400 objects. Mostly procedural textures, with exception of main rocks and containers. Postproduction in Photoshop (just levels, blur and noise). Sky from stock image. Most work was done in a Pentium MMX 233 / 128 MB RAM, then copy the 93 MB file in a Pentium III 800 to tweak textures and lights.

Comments (5)


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firefly

4:24PM | Tue, 26 February 2002

This is awesome. It looks more like a photograph off of a movie set than a bryce painting! Incredible!

roobol

4:24PM | Tue, 26 February 2002

This is incredibly good, terrain modelling pushed to its limits. Well done.

Lloyd22

4:46PM | Tue, 26 February 2002

I've been using Bryce, and I have no idea how the hell you've done this??

Assassin

5:17AM | Wed, 27 February 2002

Interesting arhitecture;very cool pic!

mabi

11:07AM | Wed, 27 February 2002

Wow! Great stones and water.


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