Creepy Corridor - now with more bugs (as built in by versluis ()
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As promised, here's a full render from what we've built in the Live Stream this morning. All I did here was to increase the resolution to 1920x1080, made the helper plane for the Ultrascatter Bugs invisible and add a small depth of field effect in Photoshop. Speaking of which, the windows in the doors were transparent, so I've added a colour behind them in Photoshop as well. Other than that, no postwork - colour, contrasts and vignetting were all made with Tone Mapping settings in DAZ Studio.
You can watch the recording of the stream here: https://www.youtube.com/watch?v=pBnDn7yWJ8M