Backlit Discovery by ThetaGraphics ()
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And this is a continuation of the previous image, showing how the shader reacts to back lighting.
Scene is actually illuminated by two point lights in the same spot, one set to square inverse falloff and the other normal to illuminate the face.
What do you think? ;)
Same character as the previous image:
Character Morph and Eyes : addy (Ruby)
Character Textures : danae (Dublin)
Ruby refraction and Skin shader settings : bagginsbill
Serenade Hair : DAZ
Tiara : fabiana (Turmaline)