Tue, Apr 23, 7:48 PM CDT

Apollo Portrait

Poser Realism posted on Mar 28, 2006
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Cole Apollo Maximus with custom displacement. A small render that just came out quite nicely.

Comments (12)


)

kettledrum

6:12PM | Tue, 28 March 2006

dude this is a really nice image,incredible render

)

Syrup

6:58PM | Tue, 28 March 2006

Yes indeed! Very natural look about him..even hairless! Nice work! :B eaver !

)

LeeMoon

8:24PM | Tue, 28 March 2006

Fantastic render! The character has a very nice expression and the lighting is top notch. I like this a lot. Lee

richardson

8:57PM | Tue, 28 March 2006

I'm impressed. We'll be seeing more of displacement soon, I think.

)

PsychoNaut

11:19PM | Tue, 28 March 2006

Perfect, great eyes too

joaq

12:15AM | Wed, 29 March 2006

Great piece here.You made excellent work with deplac..texture.Bravo!

)

anitalee

1:10AM | Wed, 29 March 2006

Excellent, very nice realism

)

carodan

8:17AM | Wed, 29 March 2006

Thanks folks! I thought it might make quite a nice little first gallery post here at Renderosity. I get so little time to actually do renders at all lately. I'm absolutely crazy about displacement - love to see more in the MP (especially for Apollo). If I could afford something like Z-Brush so I could easily work across seams, I think I'd have a go at more myself.

)

tate

4:27PM | Wed, 29 March 2006

Excellent render!

unzipped

11:10PM | Wed, 29 March 2006

The lighting is fantastic - care to talk more about your lighting setup?

)

carodan

2:37AM | Thu, 30 March 2006

Lights - (P6)1 IBL, 3 infinites(1 set to specular only at front, 1 to provide extra contrast & shadows from the left, 1 to tweak light from right). But the all important skin material is set up to recieve that lighting nicely - a skin node out of the Alt Diff and Alt Spec channels, controlled by the texture map. There are loads of tuts for various skin material node setups here and elsewhere if you search around and study - well worth the effort). Hope this helps.

)

LillianaSapphire

5:59AM | Thu, 06 April 2006

wonderful lighting!


0 478 0

Photograph Details
Shutter Speed0.004 s (1/239)
F Numberf/7.0
MakeFUJIFILM
ModelFinePix4700 ZOOM
Focal Length9

01
Days
:
04
Hrs
:
11
Mins
:
26
Secs
Premier Release Product
JA Nord for Genesis 8 Female
3D Figure Assets
Sale Item
$16.50 USD 40% Off
$9.90 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.