Thu, Mar 28, 6:15 PM CDT

An Experiment II ...

Cinema 4D (none) posted on Jul 31, 2002
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Description


I fixed the mistakes in the first version of the bottels and tryed to bring this guy into the corect light-shape, but this wasn't easy, cause the metal-reflections and the bump didn't work with the GI ... I had to use some tricks :-) ... but no postwork :-)

Comments (6)


dandavis

1:49PM | Wed, 31 July 2002

Really great work Erik, welcome back. That flame is perfect! You MUST tell me how it is done. NOW!

)

Erik0815Erik

2:08PM | Wed, 31 July 2002

Uh .... Dano the first again :-) okay ... you take a cube, make him a polyobject and bring it into the form of a flame. Then you draw yourself a texture that looks like a flame (if you have no flame to look at, I can send you mine:). Put it into the luminance-channel and play around with the settings (I used 50% of the image and about 50% color but a bit more yellow on the color). The main-color is also yellow, but you can use the image there too. Give it a yello-orange glow and youre done. Normaly it needs a light too, but in this case all envyronment was to bright so I deleted the light for the flame.

)

soapy

4:48PM | Wed, 31 July 2002

great image erik, one thing confuses me though, why doesnt the creature's reflection show up in the table? maybe he is a vampire?

)

Erik0815Erik

4:44AM | Thu, 01 August 2002

cause of the tables transparency- and reflectionstettings (spread) ... I didnt want to have to much reflections in the table

)

deadhead

4:33PM | Fri, 02 August 2002

grrr, this guy looks like my chemistry teacher from high school, LOL. Wonderful image !!!

lucien

1:49PM | Wed, 18 September 2002

this is one of the best work's I've seen in a long time congradulations on a fine peace of work. Was the reflection of the iron man left out deliberately, from the table.


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