Dystopia Skyline - Final by Moebius87 ()
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Modeled and rendered in LightWave, zero postwork (except for the presentation layout). Thanks to the inspirational animation work by petes, I've decided to go back to work on "Dystopia" and do a little playing with some pollution. I had lots of help from chemicalbrother, wgreenlee1, Fillingim and pnevai with the hypervoxels, wind and the lighting settings.
With the help of the G2 plug-in from Worley Labs, I was able to reduce rendering time from over three-hours to just under 15 minutes. This scene has 261 objects with 1,070,268 polygons and 1,396 different surfaces.
Please let me know what you think. Thank you very much for taking time to view, and for all your support.
Image Comments (206)
Thanks for all the comments, everyone! :o)
dickbill - yep, that's skytracer2, nope, no baking... and the horizon line is exactly where it should be, looks high only because I haven't modeled the rest of the city yet.
petes - thanks for the tips on the lighting... will test those, specially about my ambient lighting levels. Just a still for me - can't animate like the big boys yet. :o)
friggin amazing moe!....actually an animation would be friggin SWEET!.....just a simple one...dropping the camera down into the city after a wide shot like this...then zooming it down a few streets..down to the star port or something...just a thought bro! i'd love to see a shot of this at night...i have a hard-on for night pictures...SOMETIMES...but i dunno if you wanna make all those 98475967398759385 lights...lol