Focused by Rtesian ()
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I'm always at war with myself to create more Black & Whites but my imagination conceptualizes in color. This time I think it just relented and said, "Oh, alright." :-/
Image Comments (9)
RRun () Online Now! 5:47AM | Sat, 15 February 2020
B&W is a good choice for this portrait. Definitely 5 stars. I found cranking up the bump does work better for the face (with obviously a smaller polygon size) than for the body to an extend where I was thinking of making two renders (one for the face and one for the body) and then blending them. (Cheated my way out last time on the Avatar one by blurring the body).
RodS () 1:25PM | Sun, 16 February 2020
Really outstanding - excellent work with the lighting as always, and I do like the monochrome here.
rto3d () 12:39PM | Sat, 16 May 2020
exceptional job with this one, the lighting is just perfect.
wondering how you managed refracting the light on her iris to the opposite side of the lightsource ..
i never managed to achieve that physical correctness
Rtesian () Online Now! 3:25PM | Sat, 16 May 2020
Thank you so much, rto, and for the question :-)
In the Shaping Panel for G3 or G8, select Eyes/Real World and then scroll for the property 'Eyes Cornea Bulge'. Set it to 100%. This setting gives the eyes, if they have the proper iRay uber shading, maximum opportunity to capture all available light. If for a particular scene they are a bit too big, you can offset the size by tweaking the eyelid settings in the Posing Panel. I do adjust the eyelid settings for almost every scene but have never had to because of the Cornea setting.
If I did not make anything clear, please, please, do not hesitate to message me back. Glad to help :-)