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Paradoxical Stampede

3D Studio Max Abstract posted on Dec 12, 2012
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Description


Originally began as a modeling challenge to see if I could model a high genus geometric form, like those done in Topmod, directly inside 3dsMax,using only the tools 3dsmax has natively. It wasn't easy, but now I know it's possible with a little assistance from Maxscripting. 3dsmax for modeling, Luxrender for rendering.

Comments (1)


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moonhawk

7:32PM | Wed, 12 December 2012

fantastic objects!! I'd say you met the challenge quite nicely!


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