Fri, Apr 19, 5:24 PM CDT

1 Mesh light, Full Body 1st

Critique Realism posted on Nov 16, 2014
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Description


Thank you for your help in with my previous renders. I think the method I'm using for specular maps is too strong and causes some textures to "blow out" if over lit. Went with specular color just under 65/65/65. Decent result, still some face blowout.

Comments (4)


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Cyve

10:59AM | Sun, 16 November 2014

Beautiful girl and very great pose !!! Wonderfully done !!!

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giulband

11:06AM | Sun, 16 November 2014

Excellent image !!!

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lizard01

3:04PM | Sun, 16 November 2014

Nice pose

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MrGorf

10:04PM | Sun, 16 November 2014

Nice job! Every iteration is looking more and more real. I like how the skin is staying "within range" on both the high and low end of the scale. The only thing I can see reaching the maximum level is the bikini. Tip: for ultimate realism, try not to have anything a "pure," 100% saturated color. Also, she is easier to see against the colored background. Keep up the good work! It's coming out great.


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