Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
A 3D reproduction of modernist furniture designer, George Nelson's, Marshmallow Sofa. Introduced in 1956, George Nelson and his design studio, George Nelson Associates, distributed this contemporary and astonishing design through the Herman Miller Company. Many of the most iconic furniture designs of the 20th Century were the brainchild of Nelson and his studio. I took the liberty of redesigning the style of the 18 disk-like "marshmallow" cushions of the original piece in this revision. While the surface area of each disk are about the same, I decided to incorporate a tufted, poufed look to each, which seems befitting to the concept. This high poly model consists of 158,908 polygons, and 159,388 verts. It has been carefully UV Unwrapped, and comes complete with PBR (physically based rendering) texture maps for the cushions. I recommend using a good procedural metal shader for the frame and metallic parts. A OBJ version is also available, for use with other packages.
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