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Subject: Hammerite paint texture?


SamTherapy ( ) posted Sat, 21 July 2018 at 7:48 PM · edited Tue, 23 April 2024 at 1:30 AM

Has anyone found success creating a Hammerite type paint finish with Poser procedurals? I'm trying - without any luck, so far - to create one. I've used Spots, Marble, Cellular, all with varying degrees of success but nothing worth using so far. Maybe I'm wasting my time but it's worth asking, I guess.

BTW, I'm talking about a Firefly shader here. Superfly can wait.

Any advice gratefully received.

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3D-Mobster ( ) posted Sun, 22 July 2018 at 5:03 AM

What exactly does "Hammerite type paint finish" mean, do you have an example?


SamTherapy ( ) posted Sun, 22 July 2018 at 5:35 AM

Ah, sorry. I thought most people would know what it is. Anyhow, a few examples:

greyhammerite.jpghammer.jpglooper.jpg

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3D-Mobster ( ) posted Mon, 23 July 2018 at 6:06 AM

It has to be procedural? You wont use texture?


SamTherapy ( ) posted Mon, 23 July 2018 at 8:13 AM

Yup. Procedural is better because I don't have to worry about matching seams along edges. I could bash out a texture easily enough, if that's the way I wanted to go.

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3D-Mobster ( ) posted Mon, 23 July 2018 at 10:46 AM · edited Mon, 23 July 2018 at 10:46 AM

Im not that good at making Poser procedural materials so can't help you with that, unfortunately. But maybe its faster to rearrange your UVs and put the seams where you wont see them or its harder to see them and should there be areas where they are visible you could paint them out?


SamTherapy ( ) posted Mon, 23 July 2018 at 12:19 PM

If I - or anyone else - can't come up with something, that's how it will have to be. : (

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3D-Mobster ( ) posted Mon, 23 July 2018 at 1:13 PM

No need to sad face that approach, Its a good and perfectly acceptable way to do it or weren't it the approach, but rather the having to make new UWs and painting you don't like? :D


SamTherapy ( ) posted Mon, 23 July 2018 at 1:19 PM

Having first made textures as a vendor, then getting sick to the back teeth of them, I try to avoid doing textures whenever possible. I don't mind making the logos, designs and layouts for various gadgets that I make but... faffing around in Photoshop for what is, basically just a coat of paint, proper gets my goat. I wouldn't even consider remapping the damn things, either, since I have a logo and lettering friendly layout and thousands of textures already made.

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FrankT ( ) posted Mon, 23 July 2018 at 1:57 PM

Looks a bit like a voronoi noise if Poser has such a thing. https://lesterbanks.com/lxb_metal/wp-content/uploads/2015/08/Faster-Blender-Cycles-Voronoi-Noise.jpg maybe?

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SamTherapy ( ) posted Mon, 23 July 2018 at 2:38 PM

It does, a little. Poser's Cellular function can generate that easily enough but it looks too artificial. Thanks for looking anyhow.

The good news is, I found a texture site which allows commercial use of their work, provided it gets proper credit. I'll try that out before anything else.

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tonyvilters ( ) posted Tue, 24 July 2018 at 11:30 AM

Hamerite.png Something like this? = FireFly render


SamTherapy ( ) posted Tue, 24 July 2018 at 11:42 AM

The texture I found looks great but I'll give that a whirl. Thank you for taking the time.

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SamTherapy ( ) posted Tue, 24 July 2018 at 12:53 PM

Results so far are very promising, tony. May have to play around with a few things to get it to my liking but it's a very good base to work from. Once again, thanks.

The left side shows the texture version, right side the procedural. I reduced the x y and z scales to 0.0625 and dropped the gain to 2.

As an aside, I discovered an annoying side effect on the model I'm using for a test. Some of the vertices become visible as slight cracks when rendered. You can probably see 'em on the pic. I can eliminate most of these by making some adjustments to the model but it's something I wish I'd taken care of earlier. Oh well, live and learn, as they say. SXTFtest1.png

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SamTherapy ( ) posted Tue, 24 July 2018 at 6:13 PM

After a bit more playing around, I'm sticking with the texture version. The procedural looks too harsh and artificial. A shame but there you go.

Thanks, people.

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ockham ( ) posted Wed, 25 July 2018 at 4:59 PM

Beautiful model! The Dymo tape is a wonderful touch. On the edges, there's probably no real solution if you have some displacement in the texture.

For a nearly square shape like this, I've found that SmoothPolys ON with a very low crease angle (10) works better than turning off SmoothPolys entirely.

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SamTherapy ( ) posted Wed, 25 July 2018 at 5:13 PM

Praise indeed! I'm flattered. Many thanks, Ockham.

As for the model, I can't take credit for the design, since it's a copy of an existing box, although I did make the texture from scratch. The real thing is military olive green, but I thought the Hammerite finish would look good with the Dymo tape and the name plate.

I use a crease angle of 30 by default, with smooth polys on. Lower than that, things start to show more blocky edges. I made a revision to the model which has all but totally cured the problems with cracks. It's something I usually do as a matter of course but for some reason, forgot all about on this one.

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