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Blacksmith3D & Texture Transformer Support F.A.Q (Last Updated: 2023 Sep 06 3:04 pm)

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Subject: Importing morphs?


Cherubit ( ) posted Wed, 21 March 2018 at 8:08 PM ยท edited Wed, 20 December 2023 at 5:09 AM

Hey guys! I'm having a problem here...

I can't seem to reach between the toes with the brush... How can I import the figure with the pose/morph of toes spread? I'm importing G3M directly from the library. When I import a scene it doesn't find my figure.


fly028 ( ) posted Thu, 22 March 2018 at 2:42 AM
Forum Moderator

Hello Cherubit,

Just turn the morph in DAZ to a very low value and save your character as DUF. When you will import it, morph will appear. Another way is to set your character with the desired value and save it as obj and import it as morph in Blacksmiyh3d.

Hope it replies,

Best regards,


Cherubit ( ) posted Thu, 22 March 2018 at 6:27 PM

fly028 posted at 6:26PM Thu, 22 March 2018 - #4326569

Hello Cherubit,

Just turn the morph in DAZ to a very low value and save your character as DUF. When you will import it, morph will appear. Another way is to set your character with the desired value and save it as obj and import it as morph in Blacksmiyh3d.

Hope it replies,

Best regards,

Thank you fly028! I will try it out ^_^ Have a great day!


fly028 ( ) posted Fri, 23 March 2018 at 2:19 AM
Forum Moderator

Hello Cherubit, Thank you for your reply, For morphing, i did create a specific "generic" character with all the morphs turned "on" and saved it as a template. Time consuming at the beginning, but now, far more easier :-)

Usually, I start with an obj project and add necessary morphs to that generic base project with obj import. Project keeps smaller and i can organize more easily the morph folder.

Hope it helps,

Best regards,


Cherubit ( ) posted Sun, 25 March 2018 at 10:07 PM

fly028 posted at 10:05PM Sun, 25 March 2018 - #4326640

Hello Cherubit, Thank you for your reply, For morphing, i did create a specific "generic" character with all the morphs turned "on" and saved it as a template. Time consuming at the beginning, but now, far more easier :-)

Usually, I start with an obj project and add necessary morphs to that generic base project with obj import. Project keeps smaller and i can organize more easily the morph folder.

Hope it helps,

Best regards,

Hello fly028! Thank you for your answer :) I have a question: does it make a difference in the seams if I import the .obj as base resolution or high? Have a great week! Cherubit


fly028 ( ) posted Mon, 26 March 2018 at 5:05 AM
Forum Moderator

Hello Cherubit,

For separate obj, it can make a difference. For DAZ character, i did not notice a difference as it is considered as a single obj. Frankly, as i always use the "bled UV seams" function before exporting my maps, i never noticed issues while rendering.

Hope it replies,

Best regards,


Cherubit ( ) posted Tue, 27 March 2018 at 9:01 PM

fly028 posted at 9:01PM Tue, 27 March 2018 - #4326848

Hello Cherubit,

For separate obj, it can make a difference. For DAZ character, i did not notice a difference as it is considered as a single obj. Frankly, as i always use the "bled UV seams" function before exporting my maps, i never noticed issues while rendering.

Hope it replies,

Best regards,

Thank you Fly028! :) Have a great day!


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