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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Apr 22 7:39 pm)



Subject: Shining light on backfacing polygons


ElZagna ( ) posted Sat, 10 March 2018 at 7:44 PM ยท edited Sat, 30 March 2024 at 6:15 AM

When you have an object with backfacing polygons that are visible to the camera, they tend to be dimly lit at best, like this: BackFacingPolys NoIDL 1.png

IDL helps but not enough:

BackFacingPolys IDL 1.png

I found that using the Alternate_Diffuse channel instead of the DIffuse_Color will solve the problem sometimes, but not always. I'm sure there's some principle involved here, and I hope someone can let me know what it is.



OS: Windows 10 64-bit, Poser: 10


seachnasaigh ( ) posted Sat, 10 March 2018 at 8:36 PM

Have you tried ticking the normals forward box in the material root node?

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ElZagna ( ) posted Sat, 10 March 2018 at 8:59 PM

DOH!!! Dammit! Is that it? One of the things that worked for me in my tests was using a Diffuse node but only if Normals_Forward was checked on it. I hadn't even noticed the root node had a Normals_Forward. So what is Normals_Forward anyway?



OS: Windows 10 64-bit, Poser: 10


SamTherapy ( ) posted Sat, 10 March 2018 at 9:20 PM

ElZagna posted at 3:19AM Sun, 11 March 2018 - #4325890

DOH!!! Dammit! Is that it? One of the things that worked for me in my tests was using a Diffuse node but only if Normals_Forward was checked on it. I hadn't even noticed the root node had a Normals_Forward. So what is Normals_Forward anyway?

Forces all the poly normals to point towards the camera, so they look properly lit.

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Boni ( ) posted Sat, 10 March 2018 at 9:36 PM

๐Ÿ‘

Boni



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SamTherapy ( ) posted Sat, 10 March 2018 at 11:20 PM

Boni posted at 5:19AM Sun, 11 March 2018 - #4325892

๐Ÿ‘

We are a good bunch here, ain't we, Boni? I mean, we get stuff done. :)

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Boni ( ) posted Sun, 11 March 2018 at 9:09 AM

We do Sam ... we are here for each other. And that is what the forums are about!!

Boni



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