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Blacksmith3D & Texture Transformer Support F.A.Q (Last Updated: 2023 Sep 06 3:04 pm)

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Texture Transformer Version 2.0.6.0 FreeTrial & Updates

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TextureTransformer-v2.0.6.0-Mac

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Subject: TTv2 video tutorials and general info


Blacksmith3D ( ) posted Tue, 13 June 2017 at 11:16 AM · edited Tue, 23 April 2024 at 11:13 PM

Hello,

We have two new video tutorials available for our Texture Transformer version 2. And, just as a reminder: please make sure that you have downloaded and installed the latest version of TTv2 which is 2.0.5.0 (or B3D v7.0.5.0) along with the following TTv2 packs:

  • M4 to Gen2Male Anatomy
  • Gen2Male to Gen3Male
  • Gen2Male to Gen3Male Anatomy
  • Gen2Female to Gen3Female

Please visit your Blacksmith3D purchase history to download the updated files. https://www.renderosity.com/mod/bcs/account/?ItemList&vendor=783675

TTv2 - Gen2Male to Gen3Male Texture Conversion https://www.youtube.com/watch?v=yQFpQhLXmSk

TTv2 - Gen2Male to Gen3Male Anatomy Conversion https://youtu.be/7i5Q_c7IH7Y

And, we have been working on a V4 to Pauline and a M4 to Paul conversion for our Texture Transformer version 2 base software. We are currently in testing with it and hope to have these additions released in the next week or two. Please watch for our upcoming announcements to get notified when they are ready.

For any of you who haven't already heard about the changes in version 2, I would like to give you some more info. We have completely changed the way Texture Transformer version 2 works. As you probably all know, the 1st version required you to load the source / input figure (like V4) into Poser or Daz Studio, load the textures you wanted to convert and then save (or export) as cr2 file. Then, use that saved cr2 file in Texture Transformer, which meant that if you had 10 makeup files to convert, you had to load each makeup file individually and save a separate cr2 file. Now, the 2nd version does not require loading the textures in Poser or DS to save them on the figure first.

And, not only does version 2 make converting cr2 files easier, it now also will convert duf, pz2 and mc6 texture files AND can usually even Iray transformations. I say usually because the complexity of the Iray shader nodes and how some character textures are made, there may still be a few bugs or TT default system settings that we will need to update to handle exceptions better. Depending on the character you wish to transform, you may need to do a couple of sets separately. For example, say a male character has two 'main' (full or default) skin texture sets; one for hairy, and one for smooth or not so hairy and then has different face options (like beard, gotee, no facial hair). The hairy set would need to be done as one batch, so that the hairy main skin texture is used as "the master" file to fill-in the 'default' areas that the face doesn't automatically include. Then, the smooth (or not so hairy) would need to be done as a separate batch so that it's 'main' (full or default) skin texture set can be used as "the master" file.

The TTv2 batch conversions can take a while to run/process (sometimes around a minute per texture), but we've tested with 30 conversions in one batch. So, considering the manual way of trying to create texture conversion from figures like V4 to Dawn (or using TT version 1), the batch processing time doesn't seems to be very well tolerated.


Jack238 ( ) posted Wed, 14 June 2017 at 9:35 AM

Hi Thanks, That sounds like a substantial improvement to the work flow. I have used the texture transformer in Blacksmith3D in the past for most converting from V4 or M4. The times per texture seems fast enough for me. I am sure the computer load and processor etc. all have an effect here but still that time is fast enough for me.

Jack238


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