Welcome to the Z Brush Forum

Forum Moderators: fly028

Z Brush F.A.Q (Last Updated: 2023 Sep 06 1:16 pm)



Subject: Dealing with geometry for sculping


fly028 ( ) posted Thu, 28 April 2016 at 2:20 AM · edited Wed, 28 February 2024 at 11:51 PM
Forum Moderator

Hello,

Just a rapid tutorial to introduce how to deal with geometry for morph creation Just load your character 1.jpg

As you can see, there are just original resolution Go to the geometry tab and now, divide as much as possible. Depending of the original grouping, you may keep smoothing or not

2.jpg

On my system, i can support near than 17 million, maybe it will be more on your system, maybe less depending of your RAM 3.jpg

Give the base shape at resolution 1 and sculpt your character at very high resolution to get all the details Once finished, return to base resolution to export your model

4.jpg

Now back in high resolution and export your Normal map to get all the sculpting details

5.jpg

And you are done,

Hope it helps,


RAMWorks ( ) posted Thu, 28 April 2016 at 9:48 AM

Thanks for the tips!

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


fly028 ( ) posted Thu, 28 April 2016 at 11:29 AM
Forum Moderator

You are welcome!

Let me know if there are other tips i can explain in this forum.

Best regards,


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.