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Z Brush F.A.Q (Last Updated: 2023 Sep 06 1:16 pm)
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Hello,
Just a rapid tutorial to introduce how to deal with geometry for morph creation Just load your character
As you can see, there are just original resolution Go to the geometry tab and now, divide as much as possible. Depending of the original grouping, you may keep smoothing or not
On my system, i can support near than 17 million, maybe it will be more on your system, maybe less depending of your RAM
Give the base shape at resolution 1 and sculpt your character at very high resolution to get all the details Once finished, return to base resolution to export your model
Now back in high resolution and export your Normal map to get all the sculpting details
And you are done,
Hope it helps,