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Z Brush F.A.Q (Last Updated: 2023 Sep 06 1:16 pm)
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Hello,
Just a quick tutorial for beginners to understand how to set polygroup in Zbrush to ease texturing or morphing process. This can be used also once in zbrush after a GoZ exchange to ease the work:
Import or load with GoZ your character (this is genesis 3 Male)
Select in the right panel the little icon "line fill polyframe" and you will appear how Zbrush recognize your groups
In the polygroup tab, select autogroup and Zbrush will autogroup your object,
Not easy to separate something...And Zbrush will create all the textures on the same map....
Click now on "autogroup with UV"
Now, all UV island has it's own group. You can hide (CTRL+Shift+LMB) or unhide your groups and work on them separately
Then, click on "UV group". Now, grouping is done by Material map...Easier to create a texture!!!
Now, you just have to subdivide your geometry to get an equivalent amount of pixels than your map and you can paint very fine textures
Hope it helps,
Best regards,