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Z Brush F.A.Q (Last Updated: 2023 Sep 06 1:16 pm)



Subject: Quick tutorial for beginners to understand grouping for texturing/morphing


fly028 ( ) posted Wed, 27 April 2016 at 12:28 PM · edited Mon, 18 March 2024 at 8:41 AM
Forum Moderator

Hello,

Just a quick tutorial for beginners to understand how to set polygroup in Zbrush to ease texturing or morphing process. This can be used also once in zbrush after a GoZ exchange to ease the work:

Import or load with GoZ your character (this is genesis 3 Male) 1.jpg

Select in the right panel the little icon "line fill polyframe" and you will appear how Zbrush recognize your groups

In the polygroup tab, select autogroup and Zbrush will autogroup your object,

2.jpg

Not easy to separate something...And Zbrush will create all the textures on the same map....

Click now on "autogroup with UV" 3.jpg

Now, all UV island has it's own group. You can hide (CTRL+Shift+LMB) or unhide your groups and work on them separately

Then, click on "UV group". Now, grouping is done by Material map...Easier to create a texture!!!

4.jpg

Now, you just have to subdivide your geometry to get an equivalent amount of pixels than your map and you can paint very fine textures

Hope it helps,

Best regards,


Marque ( ) posted Mon, 04 July 2016 at 2:26 AM

Thank you!


fly028 ( ) posted Wed, 06 July 2016 at 2:24 AM
Forum Moderator

You are welcome!


ironsoul ( ) posted Thu, 18 August 2016 at 2:00 AM

Never thought to use UV group, I've been doing that part by hiding the unwanted parts and group visible, doh! Thanks very helpful



fly028 ( ) posted Thu, 18 August 2016 at 2:09 AM
Forum Moderator

I was doing so too !! 😃

Thank you for your reply and glad it helps

Best regards


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