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Blacksmith3D & Texture Transformer Support F.A.Q (Last Updated: 2023 Sep 06 3:04 pm)

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Subject: Texture Transformer Error G2F - G3F


grimologist ( ) posted Sat, 12 March 2016 at 10:57 PM · edited Wed, 27 March 2024 at 10:43 AM

Hello. I'm having troubles processing textures from G2F to G3F with the new Female addon bundle. I've placed the downloaded folders into the TextureTransformerData subfolder but yet get the error I attached in a screenshot which reads "This character is not currently supported as a SOURCE file."

The CR2 for G2F I created was exported from Daz Studio 4.9. Any suggestions to troubleshoot this issue would be welcomed, and thank you in advance!

Texture Error A.JPG


fly028 ( ) posted Sun, 13 March 2016 at 3:23 AM
Forum Moderator

Hello grimologist,

I did test it with DAZ 4.9 with one of my texture set. Could you explain how you generate the CR2 file? It is working fine on my side. I did load my character in DAZ 4.9, then, File/Export/ destination folder (/Runtime/Library/Character/"your folder") and check CR2 in the bottom choice list. I did export. It took a while as it is writing everything.

Then I launch TT from Blacksmith 3D and did the process without error.

I re did the process directly with TT and it is working fine again.

Here is the result, i did not fixed the shader:

G2F-to-G3F.jpg

Just try with this process and let me know,

Best regards,


Roboman28 ( ) posted Sun, 13 March 2016 at 5:47 AM

I am getting the same fault using Daz Studio 4.8. My export routine as fly028 nb File/Export/ destination folder (/Runtime/"my folder") and check CR2 Collect Files in Base Runtime. cr2 formed but then get error message that character unsupported (as grimologist)


fly028 ( ) posted Sun, 13 March 2016 at 7:32 AM
Forum Moderator

Hello grimologist and Roboman28,

Are you using TT standalone or in conjunction with Blacksmith 3 D? It may comes with an install problem and/or version....I'm using BS3D 6.1.2.0 and TT 1.1.2.0, DAZ 4.9. I had the same issue when i did an initial Beta test for this package. I did an uninstall and redo a clean install and it fixed the problem. Maybe it's the same on your system. I'm not able to reproduce the CR2 issue. If install can't solves the problem, then I will let Blacksmith 3D answer directly. Best regards,


Roboman28 ( ) posted Sun, 13 March 2016 at 9:57 AM

I am using TT 1.1.2.0. I looked to see that it is still the latest. Also it does not install/affect Windows registry. Its just a zip file with an executable so I would just be copying across the very same files. I got G2male to G3male to work. Its very sensitive to relative addressing of the runtime. The later generations don't use runtimes or cr2 at all. So you just have to relate to the nearest my library/runtime file even though most of the character texture files are not there. The unsupported SOURCE file problem with G2 female is I would guess a problem caused by texture transformer not knowing where the G2 female OBJ file is.


fly028 ( ) posted Sun, 13 March 2016 at 10:19 AM
Forum Moderator

Hello Roboman28 ,

I agree for the install, but sometimes, there are gremlins :-).

I did a test with the folder containing the CR2 at the root of the runtime (as you mentionned : /Runtime/my folder) and it also works on my side. Not sure that the issue is related to the original obj file as obj definition is only writen in the original .duf file for the new genesis generation.

One important point you mentioned and i did experienced many times is to try to save all the files in the same Runtime. TT is very sensitive when you use multiple runtime.

Glad you finally succeeded.

Maybe Blacksmith 3D will give a better explanation of this issue.

Best regards


grimologist ( ) posted Sun, 13 March 2016 at 10:58 AM

I thought perhaps that having my exported geometry files and my texture files in different runtimes could be the issue, so I tried exporting the CR2 files to a new runtime by using the "gather files" option during the export. Still getting the error when all the needed files are in the same runtime structure.

I too am using the standalone Texture Transformer. I also tried the one from the free trial Blacksmith 3D package just for giggles. Same error with both. I thought about purchasing the full B3D package to see if I could perhaps create a more viable CR2 using the export function therein, but... it's a rather expensive gamble for me. Totally stumped at this point.

Thanks for the replies, by the way!


fly028 ( ) posted Sun, 13 March 2016 at 12:15 PM
Forum Moderator

Hello grimologist,

You are welcome,

Did you tried the process i gave?

Load G2F in DAZ, apply the texture and export as a CR2 in the "MyLybrary/Runtime/Library/People/"My folder". It works for me and Roboman28 succeeded too.

It should works on your side too.

Best regards,


grimologist ( ) posted Sun, 13 March 2016 at 1:34 PM

I tried the method you outlined first as it seemed most logical. And quite a few variations thereafter to no avail. It would seem to me that checking the collect files option in the CR2 export would eliminate any issues with TextureTransformer not knowing where the geometry files are located as mentioned by Roboman28, since that writes all the files needed by the CR2 to one place. I even had it create a totally new Runtime folder on my desktop with all the needed files and got the same results. Puzzling.

Could it have anything to do with the fact I'm running Windows 10 perhaps?


Roboman28 ( ) posted Sun, 13 March 2016 at 2:18 PM

I'm running Windows 10 but I don't think that is an issue because I can get G2 male to G3 male to work but not G2 female to G3 female. On G2 male to G3 male of the 30 exported files it worked OK on 13 of them. The other 17 had the not supported source file issue. Presumably because there was something about the texture formats. So then I thought even though G2 female base did not work maybe it was a texture issue. However on G2 female I had no successes out of 6 exports so its probably is a setup issue not just particular textures. So still hoping for some further advice next week.


gypsyangel ( ) posted Sun, 13 March 2016 at 2:54 PM · edited Sun, 13 March 2016 at 2:56 PM

I'm getting this error on both G2 Female to G3 Female and G2Male to G3 Male. I'm running Windows 7 Ultimate and the full Blacksmith 3D.



fly028 ( ) posted Sun, 13 March 2016 at 5:32 PM
Forum Moderator

Hello all,

I'm also running W10, so it does not seem related to this point.

Here is a screenshot of the export option i did use this morning for my tests. It's the default export options of DAZ.

export.jpg

As you can see, I'm exporting to a linked Poser Runtime.

Will send a mail to the support to see if it can be fixed.

Best regards


gypsyangel ( ) posted Sun, 13 March 2016 at 10:17 PM

That worked, thanks!! :D

They should maybe stick a readme in the zip files. :/



grimologist ( ) posted Mon, 14 March 2016 at 3:03 PM

fly028, thank you for trying to assist. The settings you showed are exactly what I tried the first time around. I gave it another try after you posted just to be sure, but I got the same error again.


Blacksmith3D ( ) posted Mon, 14 March 2016 at 3:22 PM · edited Mon, 14 March 2016 at 3:29 PM

Hello all,

It appears that some of the Daz Studio Gen 2 female version have an OBJ file named "Genesis2Female_996bfa90_1261_2177_6b9f_0502450565ed" yet some of the older DS and Poser versions of Gen 2 Female have an OBJ file named "Genesis2Female_20d12c21_8649_1b0b_c3f4_e2fdf8b66ec7". Our Texture Transformer currently only looks for the latter. Saving your Gen2 female cr2 from DS into your Poser folder where the Gen2 female OBJ named "Genesis2Female_20d12c21_8649_1b0b_c3f4_e2fdf8b66ec7" resides SHOULD fix the issue for now. It's just that each users Poser folder path could be different than the one fly028 noted above. I didn't catch this in testing because I was exporting all my cr2s created in Daz Studio to my Poser folder where the Poser gen2 female OBJ resides. My apologies!

The SourceOBJ file that Texture Transformer can also be changed in the settings.ini file found in the TextureTransformerDataG2F_ToG3F folder (if ini file is opened in a text editor like notepad). BUT, that means that gen2 female cr2 saved in Poser will not work. And, messing around with info inside of .ini files is usually not recommended unless you're very comfortable doing so.

So, we are currently working on an update for Texture Transformer and Blacksmith3D that will take both source files into account (which is the same issue with Dawn and Dusk cr2s saved in DS). I haven't confirmed it yet, but this same issue likely the Gen2 male.

Anyway, we hope to have an update out soon that will correct this issue.

@grimologist, if you have Poser with DSON, please try loading your Gen2 female in Poser, apply the texture you want to convert and save the cr2 in Poser. Then, use that Poser saved cr2 as your Source for your Texture Transformer conversion.


grimologist ( ) posted Mon, 14 March 2016 at 5:49 PM · edited Mon, 14 March 2016 at 6:02 PM

Thanks for the reply, Blacksmith3D. I don't have Poser at all. But I did have a look in my runtimes where I tried exporting the geometries to. I tried 3 different runtime folders, 2 created expressly for testing. I found that I have three differently named G2F OBJ's and none were named "Genesis2Female_996bfa90_1261_2177_6b9f_0502450565ed" as you quoted above.

I will try updating my Genesis 2 Essentials package to the latest and see if it generates an OBJ of the correct name.

UPDATE: Okay, even after updating I get a different name which is: Genesis2Female_d3bf7399_263d_2bce_58a4_2e28eaac445b.obj I'm not able to fathom just how DS generates the names for these OBJ's.


grimologist ( ) posted Mon, 14 March 2016 at 6:47 PM

New Update! I was able to go in and alter the .ini as Blacksmith3D suggested and then the process worked without a hitch! The textures are all ones I painted in zBrush and I was totally not looking forward to recreating them.

Totally happy with this outcome.


Blacksmith3D ( ) posted Tue, 15 March 2016 at 9:59 AM

Yay! I'm glad to hear you were comfortable enough to change the setting.ini file to be the one you needed. Our upcoming update will still look for one or two known obj files, but still let you proceed if the referenced obj is different than the ones expected. That means there may be times were textures may not transform properly, if the obj is not meant for the conversion setting that is being used, but it will be better about handling all the obj names that DS generates. Seems silly that DS generates multiple Gen2Female OBJ files, but I'm guessing there is a reason for it.


Blacksmith3D ( ) posted Wed, 16 March 2016 at 11:15 AM · edited Wed, 16 March 2016 at 11:17 AM

NEW INFO on saving Genesis 2 cr2 files for use with Texture Transformer

Please note that the CR2 files must be exported from DAZ Studio or Poser using the base resolution (no subdivisions) AND must use the default UVs created in Daz Studio. The UVs have to be the original DS set and the polygon count has to be the original as well. If the character has a different UV set, then that will generate an obj with a different OBJ file name, in which case Texture Transformer may not recognize the source file or be able to make a proper texture transformation.


Roboman28 ( ) posted Wed, 16 March 2016 at 1:37 PM

Even with the latest information having no success. Have 4 x differently named OBJ. Put all 4 in the ini file, even tried putting a file path in there too but didn't help. Put objs in different positions relative to cr2 although my directory position worked OK on previous texture transformer add ins. Looks like I'll need to wait for the update as self help options exhausted.


Blacksmith3D ( ) posted Thu, 17 March 2016 at 9:20 AM

Right now, the settings.ini file only supports one OBJ file name to be listed.


Roboman28 ( ) posted Sun, 10 April 2016 at 6:36 PM

NEW INFO on saving Genesis 2 cr2 files for use with Texture Transformer

Please note that the CR2 files must be exported from DAZ Studio or Poser using the base resolution (no subdivisions) AND must use the default UVs created in Daz Studio. The UVs have to be the original DS set and the polygon count has to be the original as well. If the character has a different UV set, then that will generate an obj with a different OBJ file name, in which case Texture Transformer may not recognize the source file or be able to make a proper texture transformation.

CLARIFICATION WANTED

  1. Re "using the base resolution (no subdivisions)". Is that setting Resolution Level = Base AND Subdivision Level = 0
  2. "default UVs created in Daz Studio" You mean G2 female not Victoria 7, Gia 7 etc
  3. "polygon count has to be the original as well" How can we check that? Doesn't it follow from using G2F UVs.
  4. Presumably the G2F OBJ filename and filename in the settings.ini have to match but must it be a particular name like Genesis2Female_20d12c21_8649_1b0b_c3f4_e2fdf8b66ec7
  5. In my case the runtime for Daz Studio and for Poser is set to the same. (ie filepaths in the content manager). Presumably this filepath for the runtime should be the same as for the G2F.obj file.


Blacksmith3D ( ) posted Mon, 11 April 2016 at 3:58 PM
  1. Yes, Base and Subdivision Level = 0
  2. by "base" we are referring to are like the standard (sd) skin textures and not the Iray (HD) ones that change the UV sets. Many skin textures fro V7 or other add-on characters for the G2F will work fine as long as the Iray mats are not being used.
  3. as long as there hasn't been subdivision the polygon count wouldn't change.
  4. the OBJ file name will be something like "Genesis2Female_" with a bunch of characters after it. To date, we know of at least five different file names, but we guess DS could generate additional file names.
  5. The runtimes depend on your personal setups. Some might use the same runtime paths. Personally, mine for Poser and DS use two different file/folder paths for my runtime folders. So, I just try to make sure that I have all of my G2F files in both places. Of course, that's a bit redundant and takes extra hard-drive space, but lots of people have different personal preferences. I just want to make it easy for Texture Transformer (TT) or Blacksmith3D (B3D) to find my Poser OR DS files whenever I want.


Roboman28 ( ) posted Tue, 12 April 2016 at 2:42 PM

I also set the Render SubD Level (minimum) to zero which you did not mention. In the export cr2 I have Poser Version 9, Figure Type = Base Figure and have tried both to collect files In Base Path Runtime and also left collect files blank. I would assume that within the cr2 file it tells you where the obj file is. Looking at the cr2 in a file editor that is indeed the case. figureResFile ":Runtime:Geometries:DAZ 3D:Genesis 2:Female:Genesis2Female_708c4463_2f44_818d_919c_211dd74d3336.obj" actor BODY:1 The settings.ini file refers to the same obj. Is there any other way I can help the obj get recognised say by putting it in the settings.ini directory. How does texture transformer know where the directory is for the obj is? The settings.ini tells you the file name but not runtime location. I have store the cr2 in an arbitrary directory /Runtime/AJR/Input-cr2/G2-female/G2f-base2.cr2 within the same runtime as the obj. Does the cr2 have to be located in a more specific directory? In the past using texture transformer worked ok with the above set up. Well run out of ideas to try now.


Blacksmith3D ( ) posted Tue, 12 April 2016 at 4:20 PM

Sorry if it wasn't clear about there can be no subdivide so that setting should be zero. The name of the obj file in the settings.ini file can be changed. The settings.ini ONLY needs the OBJ file name, NOT the path.


Roboman28 ( ) posted Tue, 12 April 2016 at 5:50 PM

Thanks. I can't get it to work even with all the information above. I got the recent male bundle to work for 13 textures and prior to that things worked 100% so overall I'm satisfied that I got my money's worth anyhow.


simontemplar ( ) posted Sun, 29 January 2017 at 8:35 AM

There really needs to be an update allowing us to work straight from within DS too, using native files. I think of G2 to G3 conversions in particular.


Blacksmith3D ( ) posted Fri, 10 February 2017 at 10:59 AM

simontemplar posted at 10:58AM Fri, 10 February 2017 - #4296139

There really needs to be an update allowing us to work straight from within DS too, using native files. I think of G2 to G3 conversions in particular.

Just want to make sure you know that the native .duf files for Genesis 2 and Genesis 3 figures can be imported into Blacksmith3D.


Kirksoul ( ) posted Thu, 09 May 2019 at 11:38 AM

hello, I ask for help in executing the TT2 program. My OS is on the C drive and it is Windows 10 64 bit. The TT2 program was well used on an independent D drive The program does not run after changing parts of the PC and reinstalling OS a few days ago. If I run the program, there is no response. There is no error message or warning sign. But it runs on other PC. I've never authenticated a product on another PC. I ask for your help. Thanks


lululee ( ) posted Tue, 26 July 2022 at 5:36 PM

Hi,

   Has there been an update or any way to get past the error message of needing the source token or does anyone how to fill in the "token"

Sorry to be such a pin, but I am in a client deadline and really need to find a solution.

Cheerio

lululee


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