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Subject: Array Issue - Array Going Wrong Direction [SOLVED]


Mythic3D ( ) posted Sun, 21 February 2016 at 10:29 AM · edited Thu, 28 March 2024 at 6:10 AM

Hi all,

I am having an issue with an array. I create an X shape from two rotated and scaled cubes (both rotation and scaling were done in Edit Mode). Now I am trying to add an Array modifier and the array is going off at an angle instead of along the global X and Y axis. I did apply the transformation after exiting Edit mode thinking that would fix it, but the issue persists.

Any ideas what I did to mess this up?

Attached screenshot shows my scene. I drew two arrows, red shows the direction the array modifier seems to think is "Y" and the green shows the direction I want the array to go. I am using Blender 2.76b.

Thanks for any help, Mark

ArrayIssue.jpg


Mythic3D ( ) posted Sun, 21 February 2016 at 10:35 AM

Sorry - I figured it out as soon as I posted.

In case anyone else ever has the issue - the 45 degrees in the Transform Rotation on the properties panel was the clue. To fix it I went back into edit mode, rotated it 45 degrees, returned to Object mode and then rotated it back 45 degrees there and it now works perfectly.


RobynsVeil ( ) posted Sun, 21 February 2016 at 2:50 PM

Thanks for sharing your experience - that was a helpful tip. If it happened to you, bound to happen to someone else! 🙂

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LuxXeon ( ) posted Sun, 21 February 2016 at 6:34 PM
Forum Coordinator

After creating a rotation on an object which affects the Transform panel parameters (usually in object mode), then don't forget to apply the transformations before moving on to the addition of any modifiers. Hold down CTRL+A on the keyboard, then choose the type of transform you want to apply. This will clear the values in the transform panel back to 0, and allow you to add modifiers like Array, etc.

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Mythic3D ( ) posted Mon, 22 February 2016 at 5:50 PM

Thanks! It's amazing how many problems I run into with Blender that "apply transformations" is the solution to. :)


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