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Z Brush F.A.Q (Last Updated: 2023 Sep 06 1:16 pm)
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You might be able to get some results using Project All. Pixologic has some docs on Transferring Detail.
Depending on how close you've already got the mesh shapes, I have a feeling you would loose some fidelity and it might be more trouble than its worth. Part of me wants to suggest using an app with a shrink wrap modifier/functionality. In all cases I still see you needing to do quite a bit of manual shaping.
I'll dig around and maybe experiment to see if I can come up with anything.
Regards,
dardezen
Digital Artisan
OS X | MODO indie | ZBrush | Unity | Blender | DAZ Studio | PP2014
You can do it using project fairly easily. You'd have to position the parts of the Target model to roughly line up to the position and scale of the Source model. Then run the project all. You may need to tweak settings or do clean up, reprojecting after every time as you go. It's completely doable though. I had Pauline turning into Sydney this way. It would probably be wiser to do the resizing and positioning entirely in Zbrush though.
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Is this possible in zBrush? I thing I am goinig to set Genesis3 proportions in DAzStudio to match with Miki 1020's proportion, then use the GoZ plug-in. In zBrush, I'd like to have G3F's mesh following Miki1020's mesh shape. Is this possible and in case of yes, how to do that?