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Subject: Pancake and syrup


EClark1894 ( ) posted Sun, 14 February 2016 at 10:46 AM · edited Fri, 19 April 2024 at 1:56 PM

I'm trying to make a pate of pancakes with syrup on top, but I'm having a bit if trouble with the fluid simulation. As far as I can tell everything is set up properly. I have a Fluid, Obstacle and Domain designated. I actually tried to have two obstacles, but I don't know if you can do that. Everything bakes fine, but when it comes time to play the sim back, The fluid just passes through the two obstacles and puddles at the bomm of the sequence. Any helpful suggestions?




Lobo3433 ( ) posted Sun, 14 February 2016 at 11:21 AM
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Hello EClark

Not sure if this will help but here is a fluid simulation of water being poured into a glass that might give you some idea why in your sim it is going thru instead of spreading like syrup would over pancakes http://www.blenderguru.com/tutorials/create-a-realistic-water-simulation/ Hope it gives you some guidance till someone else chimes in


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LuxXeon ( ) posted Mon, 15 February 2016 at 4:45 PM
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Is this intended to be an animated project or still shot?

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EClark1894 ( ) posted Mon, 15 February 2016 at 5:02 PM · edited Mon, 15 February 2016 at 5:04 PM

It's a still shot. I make props for use in Poser and my modeler of choice is Blender. I want to use the fluid simulator in Blender to create the syrup flowing down the pancakes.

I did go and watch the video Lobo suggested. I also found some things I missed. However I still can seem to make the fluid collide with anything.




EClark1894 ( ) posted Mon, 15 February 2016 at 5:23 PM · edited Mon, 15 February 2016 at 5:24 PM

Okay, looks like I solved the problem, after all. I had the wrong setting on Volume Inialization for both the Fluid AND Obstacle objects. I had it only set for Volume. I changed the setting to Both, instead.




LuxXeon ( ) posted Mon, 15 February 2016 at 6:13 PM
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EClark1894 posted at 6:10PM Mon, 15 February 2016 - #4255248

It's a still shot. I make props for use in Poser and my modeler of choice is Blender. I want to use the fluid simulator in Blender to create the syrup flowing down the pancakes.

I did go and watch the video Lobo suggested. I also found some things I missed. However I still can seem to make the fluid collide with anything.

Understood. Well, glad you got it worked out in the end. The reason I had asked is that I recently finished modeling a stack of pancakes with syrup and butter for a freebie item I plan to give away, and I was going to suggest a few alternative methods for dealing with the syrup for still modeling. While fluid simulation is excellent for animation and can certainly give you very realistic results even for a still image, it probably provides the least amount of user control over the final look of the mesh. Using the sculpting tools, for example, to mould a "blob" of virtual clay over the underlying pancake model would be a reasonable alternative, and give you nearly unlimited artistic control over the final look of the syrup. Another option is using retopology tools to poly model a base mesh that you can smooth with subdivision, and shape it with proportional editing or the sculpt tools, without dynamic tessellation. Learning to use and control the fluid sim is a noble goal though, so I look forward to seeing the results.

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EClark1894 ( ) posted Mon, 15 February 2016 at 6:30 PM

Actually, I still plan to use the sculpting tools. Using the fuid sim is bascially just a starting point.




LuxXeon ( ) posted Mon, 15 February 2016 at 6:39 PM
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EClark1894 posted at 6:38PM Mon, 15 February 2016 - #4255261

Actually, I still plan to use the sculpting tools. Using the fuid sim is bascially just a starting point.

Interesting idea. Look forward to seeing the results.

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EClark1894 ( ) posted Tue, 16 February 2016 at 4:12 PM

It's not going to work after all. The vertex count is going to go through the roof.




LuxXeon ( ) posted Wed, 17 February 2016 at 11:07 AM · edited Wed, 17 February 2016 at 11:07 AM
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EClark1894 posted at 10:57AM Wed, 17 February 2016 - #4255378

It's not going to work after all. The vertex count is going to go through the roof.

Yeah, that's what I imagined would happen unfortunately. You could try to retopologize the sim after collapsing to a static mesh, or decimate. The problem with decimation is that you end up with a potentially unusable topology, especially on objects that will have high gloss or refractive properties. Reflection and Refraction both rely in some capacity on surface normals, and decimating a mesh can often lead to some odd triangulated edges that could result in a less than satisfying material render. It all depends on how much decimation it requires. I'd consider retopology, or simply model a much more simple mesh, and deform to the shape you need, then use subdivision to finish it off.

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EClark1894 ( ) posted Wed, 17 February 2016 at 12:08 PM

I decided to go with a circle mesh and model it by hand. Just need to made it look as naturally poured as I can.




EClark1894 ( ) posted Wed, 17 February 2016 at 3:10 PM

Okay, Here's how it looks. Pancakes and syrup.png




LuxXeon ( ) posted Wed, 17 February 2016 at 8:43 PM
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Looks good so far.

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