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Subject: Controlling/Constraining Viewport Rotation


Mythic3D ( ) posted Fri, 27 November 2015 at 12:19 PM · edited Tue, 12 March 2024 at 6:12 AM

Hi all,

I am working on one small element of a room sized scene and am having some viewport rotation issues. When I zoom in to the element I want to edit and try to use the middle mouse button to rotate, the tiniest movement rotates the view so that the object is quickly lost. Is there a way to temporarily constrain the view so it rotates around the item I am editing instead of rotating around the whole scene?

Thanks for any help! Mark


LuxXeon ( ) posted Fri, 27 November 2015 at 1:36 PM · edited Fri, 27 November 2015 at 1:37 PM
Forum Coordinator

You can re-center the pivot rotation center to any point on an object you wish by selecting any vertex or group of vertices of the object you're trying to work on in edit mode, then press the "." (the period or dot button) on the numberpad of your keyboard. This will focus the pivot of the scene around the selected vertex or vertices, allowing you to rotate around that given point of your model with the middle mouse button, and make it much more convenient for modeling up close on smaller objects in a scene.

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Mythic3D ( ) posted Fri, 27 November 2015 at 4:39 PM

Awesome. This will save me a ton of time panning around the scene to try and get my objects back "on camera." I've been going through all of cgcookie's Intro to Blender tutorials, but I bet that was in one of the early ones that I skipped because I thought I knew it. That'll teach me. :)

Thank you!


RobynsVeil ( ) posted Fri, 27 November 2015 at 4:56 PM

I find myself wanting the same thing in Poser (that period) ... never could get the pivot point working properly. The more I work in Blender, the more amazed I am at the depth and wealth of the software.

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