Thu, Mar 28, 4:26 AM CDT

Welcome to the 3DS MAX Forum

Forum Moderators: wheatpenny

3DS MAX F.A.Q (Last Updated: 2023 Mar 27 3:17 pm)

Welcome to the 3DS Max Forum!


Considering 3ds Max? Download the FREE 30-day trial here


ThinkBox

Ready to purchase 3ds Max? Go here


Renderosity maintains a zero tolerance policy concerning the trading/use of illegal software.
Refer to the Terms Of Service for the lowdown concerning warez.


POSER/MAX FAQ - This covers MANY of the issues involved when using Max in conjunction with Poser.
Take the time to look over this post before starting a thread in the forum.



Checkout the Renderosity MarketPlace - Your source for digital art content!



Enjoy your stay and keep coming back!



Subject: Interesting and promising 3dsmax article with Eddie Perlberg


LuxXeon ( ) posted Wed, 04 November 2015 at 9:41 PM · edited Mon, 11 March 2024 at 2:22 PM
Forum Coordinator

I came across this "old" interview (circa 2014, so not THAT old really) which lays out some of the plans Autodesk have in mind for the future of 3dsmax, and what they plan to bring to the table. What is interesting about this article is that some of the predictions and directions they discussed here have already come to fruition, and if they stay the course, it seems that there will be much more in the way of exciting development and innovation coming to 3dsmax!

I particularly like how they mentioned that one of the problems, in the past, with 3dsmax has been new features that were started with one release, then never worked on again! They claim this is a priority to correct that neglect, and not let it happen again with future releases. THAT, in and of itself, is key to me, and if they do indeed follow through with that promise to keep updating existing features, it will definitely make the 3dsmax user base very happy again. They also talk about the possibility of making Max available on more platforms than just Windows 64, which I believe is also key to the longevity of the software. I'd like to see it ported to Linux finally, or have it available under Android for portable devices.

Here's a link to the article. Keep in mind, this was 2014, but as I mentioned, some of what they speak of has come about already in just the past two releases (2015 and 2016). So it's looking as if they are taking development seriously again, as they should.

https://www.fxguide.com/quicktakes/3ds-max-imum-impact-again-interview-with-eddie-perlberg/

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


bandolin ( ) posted Thu, 05 November 2015 at 10:17 AM

I always found it strange that Max never ported to other platforms. I know they will never port to the MAC but Linux would be great.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


LuxXeon ( ) posted Thu, 05 November 2015 at 5:36 PM
Forum Coordinator

bandolin posted at 5:17PM Thu, 05 November 2015 - #4237041

I always found it strange that Max never ported to other platforms. I know they will never port to the MAC but Linux would be great.

As we know, 3dsmax has always been tightly integrated to perform with Direct3D drivers, which aren't supported on Mac, so that's issue #1. Also, 3dsmax depends on nVidia GPU now more than ever for it's default render engines, and nVidia cards aren't even an option on the latest Mac Pro systems, so that could be a problem too. However, I don't see any reason Max couldn't get ported to work in Linux or (eventually) Android. I have a feeling that will be a move in the next couple years. Personally, now that they have given Max a real boost with the new OpenSubDiv and MCG tools in the 2016 release, I'd love to see the developers revisit some of the older tools, and work on them a little more. I'd like to see our extremely powerful Loft tool get a face-lift, with a more modernized UI. It hasn't been touched in so many years, newer users don't even know how it can still greatly benefit their modeling workflow. Also, I'd love to see the team expand more on the tools in the Graphite Ribbon, and really increase the productivity and power that those modeling tools have brought to Max. The Graphite modeling tools introduced in 2010-2011 are still very good, but getting stale now. They once were industry-leading modeling features, that were later copied and rehashed by other competitive software packages (think Maya's NEX modeling plugins), and need to be revisited.

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


bandolin ( ) posted Thu, 05 November 2015 at 7:41 PM

What I'd like to see is a real intelligent, almost AI app. For example, photoshop is notorious for adding new features that are far superior to the old way of doing things, but they never get rid of the old methods, because old timers don't like change. I still know some photo retouchers using the airbrush tool to modify artifacts in photographs as opposed to using the brilliant healing tool. So, let's say you are using the airbrush tool to make a group of pixels homogeneous in a given area and the photoshop history recognizes what you are doing and then you get a pop up window saying "hey, what you are doing can be greatly improved by using the healing brush, would you like to see a video of that?".

Sometimes, I'm working in Max and I don't even know if there is a better way of doing something. I could be constantly adjusting loops on a model and it would be cool to have a popup to suggest "Hey, did you know this feature in loop tools can do what you are doing in just 2 clicks. Also, Marius has a 3D plug in that will do it in 1."

Now that would be powerful. But maybe that 's me because I'm a hobbyist and I work in vacuum. If I was working in a shop, collaboratively I would probably know all of this stuff already.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


LuxXeon ( ) posted Thu, 05 November 2015 at 9:53 PM
Forum Coordinator

Haha. That's definitely an interesting idea, Curtis. As long as it's a feature that advanced users can disable without too much effort, I wouldn't be opposed to it. If it's something you have no real control over, then I think it would drive me nuts after just a short time. 😬

______________________________________

My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.