Forum: Poser - OFFICIAL


 Subject: New Poser Wishlist

EClark1894 opened this issue on Jul 07, 2019 · 587 posts


  EClark1894 ( posted at 7:35AM Sun, 07 July 2019 · edited on 10:15AM Sun, 07 July 2019

What features do you hope are fixed, improved or added or even dropped because it's too hard or useless to use in the next version of Poser? Obviously, this is a wishlist, not a demand list.One caveat... let's try to stay away from figure compatibility. I've already got one thread on the subject started, and besides, if it's feasible, you can pretty much bet that Renderosity's already on it.


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  an0malaus ( posted at 8:18AM Sun, 07 July 2019 

I have a suggestion regarding the Morphing Tool. Many times I have wanted to fit a piece of clothing to a heavily morphed figure, and found that copying the morphs from the figure doesn't quite give me what I need. Even in the days before that functionality was available in Poser, it was always a tedious process to try and make conforming clothing fit. Simulation also doesn't quite do the job in the case where a piece of clothing has modeled details like hems and stitching, or buttons that aren't directly attached to the cloth mesh. What occurred to me, was that the push and pull options of the Morph tool can preserve details relatively well, if they are applying a translation uniformly. However, as soon as I use the smoothing or flattening tools, they will smooth the details out of the mesh. What if, instead of the smoothing or flattening function applying to the current mesh vertex positions, there were an alternative version of these tools which only applied to the deltas in the current morph. I.e. just smooth or flatten the deltas you've already modified, as though the deltas comprised a mesh themselves, rather than the actual vertices. That way, details that are built into the mesh cannot be smoothed away or flattened to nothing. Only the deltas will get relatively smoothed or flattened. It seems to me that this would not require a great deal of reprogramming or development, merely the application of existing algorithms to an alternative data set, i.e. deltas instead of vertex positions. Additionally, the tighten and loosen tools will iron out mesh details when in proximity to the target figure. The details could be simply restored (apart from the extent by which the original mesh has been stretched) by applying delta smoothing, as opposed to vertex smoothing. [This was close to the last thing I posted on the SMS Forums, so folks may remember seeing it there]



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  an0malaus ( posted at 8:31AM Sun, 07 July 2019 

I'd like to see the ability to save area renders as a merged EXR image, with the underlying image. Currently, area renders cannot be exported in EXR format, while full renders can. If I do a spot fix and just render the changed area, it's not possible to export a new version of the render in the standard EXR format, preserving High Dynamic Range information. The bundled python does not contain an EXR library capable of manipulating and saving images, nor is the Area Render file format documented (I asked SMS support and was fobbed off).



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  an0malaus ( posted at 8:50AM Sun, 07 July 2019 

The ability to Bake IK to joint rotations of affected limb actors at the frame where IK for that limb will be switched off, allowing seamless transitions to keyframed animation.



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  an0malaus ( posted at 8:52AM Sun, 07 July 2019 

Improve OpenGL preview of SuperFly material nodes (less defaulting to black), and complex FireFly node networks (lots of Blender nodes).



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  an0malaus ( posted at 8:52AM Sun, 07 July 2019 

Implement micro-polygon displacement for SuperFly (as is available for FireFly renderer) with adaptive subdivision (objects further away need less subdivision) and instancing of textured objects.



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  an0malaus ( posted at 8:55AM Sun, 07 July 2019 

Remove the 32 character filename limit imposed on library saves. Such limits are irrelevant to current operating systems and the library already supports longer filenames created by the OS.



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  an0malaus ( posted at 8:56AM Sun, 07 July 2019 

Allow Poser to use any of the TrueType or OpenType fonts available to the OS for the Text Object, rather than just what's in Poser's font folder.



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  Digitell ( posted at 9:41AM Sun, 07 July 2019 

I would LOVE there to be a ruler tool and guide lines. Something like Photoshop has where you can place a guideline on ruler markings. Some way you can have a ruler on top and bottom and guide lines too.



  JoEtzold ( posted at 9:58AM Sun, 07 July 2019 

To have new gimmicks in Poser is for sure very fine, but a real true advantage in first level would be to correct all the longtime bugs which can in the one or other case be named as no longer a bug but a feature. For example: (not sure if in P11 but in P2014) If Poser is in need to search a file equal if texture (bad) or a object (very bad) it is omitting the pathname and only working with the filename. So even if you have different multiple runtimes you have to assure that all filenames are unique cause otherwise it will happen that Poser is loading the wrong stuff. And this is very difficult to change, impossible without renaming the duplicates hard on drive which means also renaming all in cr2, pp2, etc. By the way to have a better handling with lots of scroll down lists would be nice and easy makeble, for example the list of loaded textures with a big scene can be horrible long and unhandy. Other example: Often if you change a material via pz2 or mt5 to a transparent stuff the complete clothing is vanishing on screen. Most often this happens with hair. I'm not sure if this is a bug depending on graphics card or driver but it happened on each of my different cards and also on different windows versions and equal if hardware support or software support is choosen in Poser. So looks more fundamental. Cause it doesn't happen if loading fresh from drive (cr2 or scene) I found a work around going into the material room and disconnecting only one tranparency node and connecting it again. This will bring all the vanished stuff back with correct settings. In this surrounding also belongs that Poser is not everytime updating the screen view correctly if you change something in material room. Also a problem in material room is that textures are often not shown with their right size in preview like they shall come and realy come in the render. All these problems have been brought to information of the SM-supprt team since long time, it often was a truely long and difficult process. Special if examples are made with V4 and not a Poser own figure allthough the problem was absolutely figure independ. This I hope will get much much better with Rendo cause supporting/selling for all figures. And special from my own programmer experience I hope that third party stuff like flash etc. is coming out of Poser or at least with more tolerance used. Third party stuff is fine to get quicker in development but everytime you become bound to strange dependencies, e.g. you can not steer or control if or when and what in the third party stuff will be updated and if such a update is friendly to your application. If I'm willing and have the time I will remember to more of these longtime "features" ... πŸ˜‡ ... so it could also been a good idea to scan the source code of Poser for duplicate code snippets and have them only once, e.g. the complete directory path handling seems so. This is for sure a great task in the beginning but makes the code much more better usable for future updates/upgrades ...

  JoEtzold ( posted at 10:10AM Sun, 07 July 2019 

And not directly Poser but otherwise very Poser as a great super enhancement a very very exotic idea by me for Rendo: If you have money enought try to buy Bryce and Hexagon from DAZ. Both are without any maintenance and upgrading at DAZ but can be great companions for Poser. Hexagon if made errorfree as a small but very handy modeller for mostly not such big Poser stuff. And Bryce even coming from the same primary developer as a fine tool to get nice surroundings and landscapes for Poser. I see this as a super fine idea ... and dreaming have to be allowed otherwise we did no 3D-stuff, correct ... ???

  wheatpenny ( posted at 10:16AM Sun, 07 July 2019 

I made this a sticky so it will stay at the top for a while.




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  Khai-J-Bach ( posted at 10:31AM Sun, 07 July 2019 

improved import / export options (units, axis directions etc) IK Chains that allow Loops (hold that sword at last) a mid level for the material room ( the lowest is the basic materials ala Poser 4. then there's the programming room. there needs to be a mid point, where shaders like the ones BB programs can be compiled into nodes without the drama. eg BB programs a metal. in the mid level, thats one SINGLE node you put in your colour/roughness/spec ... that simple. most users don't need the math behind the node, they just need the material.... ) API that allows direct linking to outside render engines, material makers, plus any addons the community can think of (look at the rich support that Sketchup has via this kind of support there's almost every tool you could ever need bolted on now...)


  movida ( posted at 3:44PM Sun, 07 July 2019 

Better memory management = the ability to create/load really big environments. I'd like Superfly updated to be equivalent to cycles - then we'd be able to use all cycles shaders and information. As an alternative, include Octane *g*

  RedPhantom ( posted at 4:13PM Sun, 07 July 2019 · edited on 4:14PM Sun, 07 July 2019

My first wish is always improved tools for the hair room. If it can't be changed because it's proprietary, then replace it. There's so little content for it, there would be little loss. Another piece of software got strand based hair recently. It has the tools I've seen in other software and been asking for inn poser. I played with it one evening and had hair comparable to most of what's available for the hair room. I could easily replace what I've done in the hair room. A button to collapse the hierarchy menu. I did a 70 figure scene recently and it was a pain to have to collapse all of them plus their clothes and hair. I know most people don't do 70 figures. I don't usually either, but even with 5 or 10 figures and the clothes, it can be a pain. Also, have menus like the list of figures to collide within the cloth room open collapsed and let us open them if we don't want the whole figure rather than having to collapse each one each time or scroll through an endless list of hip, abdomen, chest, etc. and hope we catch which item it's for. Also add the missing cycles nodes


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  Byrdie ( posted at 6:06PM Sun, 07 July 2019 

Maybe instead of the often long and confusing hierarchy menu, it could be a separate tab or docker? That way we could open it to work on a scene and tuck it out of the way like the library or other panes when not in use. Aside from the hair and cloth rooms which give me nightmares trying to use them, that's among my biggest Poser peeves. We really need a scene/hierarchy docker. Oh, and since we have face and hand cameras, how about feet cameras? Nothing worse than slaving for ages on the perfect scene, then after it renders (maybe an hour or so later) you discover your character's feet aren't where they ought to be and those heels are all messed up.

  joker2000 ( posted at 5:11AM Mon, 08 July 2019 

- ambient occlusion that works with math functions, blender funktion and so on in Superfly - Transparency working with cloudy volume scatter: https://forum.smithmicro.com/topic/9644/transparency-doesn-t-work-with-cloudy-volume-scatter - micro-polygon displacement for SuperFly - configurable fish eye camera lens

  3dcheapskate ( posted at 6:00AM Mon, 08 July 2019 · edited on 6:01AM Mon, 08 July 2019

Very simple one: You know that set of three green axis lines that appear when you tick "Display Origin" ? Why not make them **different** colours for the three axes - X=red, Y=green, Z=blue seems fairly standard and logical


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  Afrodite-Ohki ( posted at 9:21AM Mon, 08 July 2019 

I need micro-poly displacement for Superfly. Please. Please. With a cherry on top. Other than that, I feel like several technologies need a straight-forward user setup so that people won't fear use them. For example, dynamic clothing can make a world of difference in a render, but most users won't use it because it needs a complex and annoying set up before you use it. Leave the long set up for vendors to define fabric settings and clothing areas, and give the end user a one-click solution to calculate the dynamics please.

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  JoEtzold ( posted at 10:27AM Mon, 08 July 2019 · edited on 10:27AM Mon, 08 July 2019

And asure that calculating dynamics is stable and doesn't crash Poser timewise ... And check with the rotation of prop axes, e.g. to pose a sword or something similar into a hand can be a most tricky pain. Often different dials work the same on the prop, there must be something wrong.

  LaurieA ( posted at 10:52AM Mon, 08 July 2019 · edited on 10:53AM Mon, 08 July 2019

Better FBX export/import Revamp material room Update cloth and hair rooms FIX BUGS I have others, but most of the staff already knows what they are, so I won't rehash 'em LOL Laurie


  ockham ( posted at 12:22PM Mon, 08 July 2019 

Collapse the goddamn hierarchy.

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  Miss B ( posted at 12:48PM Mon, 08 July 2019 · edited on 12:49PM Mon, 08 July 2019

[ockham](https://www.renderosity.com/?uid=26668) posted at 1:45PM Mon, 08 July 2019 - [#4356466](#msg4356466) > Collapse the goddamn hierarchy. **YES! YES!! YES!! A THOUSAND TIMES YES!!!!** I had posted about this on the SM Poser Forum, as it is the most wasteful time I have to spend every time I boot up Poser. :angry:

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  KarinaKiev ( posted at 2:34PM Mon, 08 July 2019 · edited on 2:41PM Mon, 08 July 2019

[Miss B](https://www.renderosity.com/?uid=8653) posted at 2:18PM Mon, 08 July 2019 - [#4356468](#msg4356468) > [ockham](https://www.renderosity.com/?uid=26668) posted at 1:45PM Mon, 08 July 2019 - [#4356466](#msg4356466) > > > Collapse the goddamn hierarchy. > > **YES! YES!! YES!! A THOUSAND TIMES YES!!!!** > > I had posted about this on the SM Poser Forum, as it is the most wasteful time I have to spend every time I boot up Poser. :angry: ** SIgned 10,000 times (about the same number as users used to curse about that always fully uncollapsed hierarchy)** **Please @Rendo and the Poser team:** Make that your first priority because it has driven us raging mad for nearly a decade now! It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file! If this is doable with a simple parameter, it should pose no problem with a body part: Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2 ``` actor chest name chest on bend 1 animatableOrigin 0 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 useZBuffer 1 hierarchyCollapsed 1 ``` ** NOTE THE LAST LINE!!!** Now work the magic to add this to each and every hierarchy item, and you are now my best friends! K

  Miss B ( posted at 2:57PM Mon, 08 July 2019 · edited on 2:58PM Mon, 08 July 2019

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 3:55PM Mon, 08 July 2019 - [#4356478](#msg4356478) > **Please @Rendo and the Poser team:** > > Make that your first priority because it has driven us raging mad for nearly a decade now! > It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file! > > If this is doable with a simple parameter, it should pose no problem with a body part: > > Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2 > > ``` > actor chest > name chest > on > bend 1 > animatableOrigin 0 > dynamicsLock 1 > hidden 0 > addToMenu 1 > castsShadow 1 > includeInDepthCue 1 > useZBuffer 1 > hierarchyCollapsed 1 > ``` > ** NOTE THE LAST LINE!!!** > > Now work the magic to add this to each and every hierarchy item, and you are now my best friends! > > K Karina, you are da man!! I can complain about issues, but not having the knowledge about the software you do, I could never suggest to anyone HOW to fix it. Thank you! Now let's hope they can implement it. :wink:

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  LeeMoon ( posted at 5:50PM Mon, 08 July 2019 

In the very near term, I'd settle for MacOS Catalina (10.13) compatibility as close to Apple's final release date as possible. And a port to iPadOS, but that's a dream that's not ever going to be likely. LOL I'm still running Poser Pro 2014 and will look forward to the next release of whatever follows Poser Pro 11. Until I upgrade to PP 11, I don't feel like I can recommend anything other than my initial request (Catalina compatibility) without the experience of 11.

  EClark1894 ( posted at 5:58PM Mon, 08 July 2019 

[Miss B](https://www.renderosity.com/?uid=8653) posted at 6:57PM Mon, 08 July 2019 - [#4356481](#msg4356481) > [KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 3:55PM Mon, 08 July 2019 - [#4356478](#msg4356478) > > > **Please @Rendo and the Poser team:** > > > > Make that your first priority because it has driven us raging mad for nearly a decade now! > > It shouldn't be that difficult because it's already there in the parameters pallette groups: a simple flag "collapsed 1" which is saved in the .cr2 or .pz3 file! > > > > If this is doable with a simple parameter, it should pose no problem with a body part: > > > > Just add another flag (boolean!) to each body part to make it collapsed or non-collapsed in the hierarchy editor, and make this to save with each .pz3 and .pz2 > > > > ``` > > actor chest > > name chest > > on > > bend 1 > > animatableOrigin 0 > > dynamicsLock 1 > > hidden 0 > > addToMenu 1 > > castsShadow 1 > > includeInDepthCue 1 > > useZBuffer 1 > > hierarchyCollapsed 1 > > ``` > > ** NOTE THE LAST LINE!!!** > > > > Now work the magic to add this to each and every hierarchy item, and you are now my best friends! > > > > K > > Karina, you are da man!! I can complain about issues, but not having the knowledge about the software you do, I could never suggest to anyone HOW to fix it. Thank you! Now let's hope they can implement it. :wink: Question: Couldn't you add it to a master hierarchy list, or does it have to be a part of every actor?


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  KarinaKiev ( posted at 3:37AM Tue, 09 July 2019 

@ ECLARK1894: Why shouldn't it be in each single actor? Every figure is different, and what I wish collapsed in figure1 I might wish to have expanded in figure2. So a master hierarchy list would be way too inflexible. Or think of chains with 50 or 100 links in a scene: You certainly don't need nor want them expanded all the time if all you need to do is select a couple of other props. Or a scene with many, many props: if you want to pose a figure in suchh a scene it can become a pain. SO collapse all props and their parented props to focus on the essential figures only. After you saved your scene like this, next time to open it all your collapsed items would be still collapsed. All this can only be achieved if the flag is saved with every single figure, actor and prop (like Poser already does with the "subdivide" parameters). Karina

  EClark1894 ( posted at 4:25AM Tue, 09 July 2019 · edited on 4:26AM Tue, 09 July 2019

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 5:21AM Tue, 09 July 2019 - [#4356535](#msg4356535) > @ ECLARK1894: > Why shouldn't it be in each single actor? > > Every figure is different, and what I wish collapsed in figure1 I might wish to have expanded in figure2. So a master hierarchy list would be way too inflexible. > > Or think of chains with 50 or 100 links in a scene: > You certainly don't need nor want them expanded all the time if all you need to do is select a couple of other props. > > Or a scene with many, many props: if you want to pose a figure in suchh a scene it can become a pain. SO collapse all props and their parented props to focus on the essential figures only. > After you saved your scene like this, next time to open it all your collapsed items would be still collapsed. > > All this can only be achieved if the flag is saved with every single figure, actor and prop (like Poser already does with the "subdivide" parameters). > > Karina I'm not against it being in every single actor, but I can see where I might want to collapse everything figure in a scene by default and only open certain hierarchies to work on, such as figures used in crowds or distance shots.


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  false1 ( posted at 12:10PM Tue, 09 July 2019 

[ockham](https://www.renderosity.com/?uid=26668) posted at 12:57PM Tue, 09 July 2019 - [#4356466](#msg4356466) > Collapse the goddamn hierarchy. I can go for that. Beyond that though, 90% of their focus should be figures and content. That's what's been killing Poser, lack of content and figures. It's pathetic to think there are only two decent modern male or child figures. That would be Dusk and Luna by a competing marketplace. Creating figures and content is Rendo's specialty so it should be fairly low hanging fruit and it would allow Poser to start regaining mindshare by posting and promoting high quality figures and content. Do it now because who knows when another version of Poser will be available (and it better be killer when it drops).

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  EClark1894 ( posted at 1:19PM Tue, 09 July 2019 · edited on 1:19PM Tue, 09 July 2019

[false1](https://www.renderosity.com/?uid=73157) posted at 2:17PM Tue, 09 July 2019 - [#4356586](#msg4356586) > [ockham](https://www.renderosity.com/?uid=26668) posted at 12:57PM Tue, 09 July 2019 - [#4356466](#msg4356466) > > > Collapse the goddamn hierarchy. > > I can go for that. > > Beyond that though, 90% of their focus should be figures and content. That's what's been killing Poser, lack of content and figures. It's pathetic to think there are only two decent modern male or child figures. That would be Dusk and Luna by a competing marketplace. Creating figures and content is Rendo's specialty so it should be fairly low hanging fruit and it would allow Poser to start regaining mindshare by posting and promoting high quality figures and content. Do it now because who knows when another version of Poser will be available (and it better be killer when it drops). Let's leave figures to another thread. This thread should be for wanted enhancements, improvements, bug fixes and new features.


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  SpiritWolf448 ( posted at 4:30PM Tue, 09 July 2019 · edited on 4:31PM Tue, 09 July 2019

My immediate wishlist is rather short, to be honest, and more on the level of Patch material than features for a new version. ^_^" 1. micro-polygon smoothing for SuperFly 2. make SuperFly *fully* compatible with Blender Cycles (so far, it is missing some of the node types Blender Cycles has at its disposal) 3. maybe look into Eevee compatibility 4. in case points 2 and 3 are not achievable for some reason, provide an easy export-to-Blender function that gets your whole scene over on the fly for rendering (ideally with all SuperFly materials intact) 5. provide GPU-rendering support for the newest video cards (so far, the Turing family cards don't work, if I'm not mistaken)

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  quietrob ( posted at 8:44PM Tue, 09 July 2019 

Take some of the existing pythons and add some new ones. Currently, using d3d (god bless) scripts to fix poke through. If the morphs are available the scripts can copy the morphs and values so that fixing poke through is mostly a two click solution. A one click solution would be even better and should be part of poser. Now is the time buy crossdresser and incorporate that into Poser as well. Let's open up over a decade of content for other figures and make them available again. Sleeker Mecha. Oh that's another thread, right?


  shvrdavid ( posted at 9:23PM Tue, 09 July 2019 · edited on 9:25PM Tue, 09 July 2019

Hmm, improvements... * New UI's that are op system dependent, IE fast and responsive taking advantage of what each op system offers. Customization, etc * Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work. * Turing and AMD support for Superfly * Fix the reported bugs... * Expose Bullet console * Animation tools like you find in an animation software, add frames here, etc, etc. * Finish FBX integration. * Update Superfly to use current Cycles functions and nodes. Including Multiple pass renders and combining them with nodes * Particle hair * Proper API support that doesn't have the limitations the current addon system does. * Save UI state that remembers things like collapsed things, just about everyone else mentioned.... * CR2 editor tab, with appropriate tools. Option for scene/save edit as well * Loop, vertex, and face selection in the Morph Brush * Savable, morph copy selection settings. And any other irritating area you can think of that should be able to do that.... * Joint parameters, add new channel button. * Auto rig and auto weight mapping, to at least give you a quick start on a new figure. Quad and biped * Definable bone names for functions that presently ignore unknown names. * Live preview of some sort, that will at least play animations at a decent frame rate. * Put scaling back into the direct manipulation tool. * Translations on either side of the joint. * Proper bulge map scaling. * And anything else I cant presently remember, lol



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  wolf359 ( posted at 12:48PM Wed, 10 July 2019 

Speaking hypotheticly as an outside observer, Fix the "IK system" so that switching it on/off does not ruin the current animation session. In fact just lease the Autodesk Maya human IK system, as Reallusion did for Iclone ,way back in version 5 Also has the talk designer been fixed to be able to use the even the poser native figures with custom character morphs?? For example, as of poser pro 2014 ( My last version) ,if you use P6 jessie with a custom Character morph like "Bryn" by Shahara, as soon as she begins speaking her face reverts back to default jessie until she stops speaking. Create a true nonlinear motion clip system , Like Iclone has. Replace the ancient graph editor with modern one that can display more than one parameter at a time (see pic) ![bend ,twist side.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4356652/file_084b6fbb10729ed4da8c3d3f5a3ae7c9.png)



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  JoEtzold ( posted at 3:31PM Wed, 10 July 2019 

I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser. For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ...

  EClark1894 ( posted at 7:28PM Wed, 10 July 2019 · edited on 7:30PM Wed, 10 July 2019

[JoEtzold](https://www.renderosity.com/?uid=110073) posted at 8:26PM Wed, 10 July 2019 - [#4356661](#msg4356661) > I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) _but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser._ For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ... That would be called theft. You might want to rephrase that to have them "buy" the rights. 😁


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  Glitterati3D ( posted at 6:39AM Thu, 11 July 2019 

I just have 2 wishes: subdivision in Superfly copy the SETTINGS of the bulge map along with the bulge map when I copy them

  mmitchell_houston ( posted at 9:21AM Thu, 11 July 2019 

I read through the entire Wish List, and here are some of the previous suggestions that are also on my list: A button to collapse the hierarchy menu. Remove 32-character limit on Library names. Better font usage (and ability to change the colors of individual labels). Feet cameras. Buy Crossdresser and build it into Poser. Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work. Now here's my list: CONTENT: Full support for Genesis figures and content (including ability to read poses and expressions stored in DUF format) HIERARCHY MENU: I would like the ability to COLOR CODE the hierarchy menu (say make my main fig and everything he's wearing appear in blue; then do the same for the female: main fig, clothes, jewelry all appear in red) COMIC BOOK PREVIEW: Update it so that there are fewer breaks in the geometry outlines. FACE ROOM: Fix it so it works with M4/V4 and Genesis figures. CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc.

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  EClark1894 ( posted at 10:20AM Thu, 11 July 2019 · edited on 10:23AM Thu, 11 July 2019

[mmitchell_houston](https://www.renderosity.com/?uid=32900) posted at 11:07AM Thu, 11 July 2019 - [#4356706](#msg4356706) > I read through the entire Wish List, and here are some of the previous suggestions that are also on my list: > A button to collapse the hierarchy menu. > Remove 32-character limit on Library names. > Better font usage (and ability to change the colors of individual labels). > Feet cameras. > Buy Crossdresser and build it into Poser. > Expose all internal functions to python. Update Python to version 3. Keep 2.7 in there so old scripts still work. > > > Now here's my list: > > > CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc. I wanted to comment on this because a couple of years ago, I believe Amethystpendant created a script for making an app called EZCloth for Poser. It had presets that I believe were based on PhilC's cloth presets for the Cloth Room. I never got around to using or testing it myself. However, the app can be downloaded here: [EZCloth App](https://onedrive.live.com/?authkey=%21ALhKvBGIGwbtuRs&cid=83FADC1DE290139B&id=83FADC1DE290139B%21133&parId=83FADC1DE290139B%21106&action=locate) or You can check the Smith Micro Poser Forum here: [SM Forum link](https://forum.smithmicro.com/topic/1830/ezcloth-settings/12)


 Poser Content Directory

  mmitchell_houston ( posted at 10:34AM Thu, 11 July 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 10:31AM Thu, 11 July 2019 - [#4356710](#msg4356710) > [mmitchell_houston](https://www.renderosity.com/?uid=32900) posted at 11:07AM Thu, 11 July 2019 - [#4356706](#msg4356706) > > CLOTH ROOM: Add a dropdown list of presets for common cloths like silk, cotton, denim, leather, etc. > > I wanted to comment on this because a couple of years ago, I believe Amethystpendant created a script for making an app called EZCloth for Poser. It had presets that I believe were based on PhilC's cloth presets for the Cloth Room. I never got around to using or testing it myself. However, the app can be downloaded here: > [EZCloth App](https://onedrive.live.com/?authkey=%21ALhKvBGIGwbtuRs&cid=83FADC1DE290139B&id=83FADC1DE290139B%21133&parId=83FADC1DE290139B%21106&action=locate) > > or You can check the Smith Micro Poser Forum here: > [SM Forum link](https://forum.smithmicro.com/topic/1830/ezcloth-settings/12) Thanks for the tip. I'll download it tonight and check it out.

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mikemitchellonline.blogspot.com  |  Poser Noir Comics Tutorial 

  JoEtzold ( posted at 2:06PM Thu, 11 July 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 9:04PM Thu, 11 July 2019 - [#4356681](#msg4356681) > [JoEtzold](https://www.renderosity.com/?uid=110073) posted at 8:26PM Wed, 10 July 2019 - [#4356661](#msg4356661) > > > I'm not sure who is responsible for the fantastic D3D python stuff (rest well in peace my friend) _but cause it's nevertheless on sale here it would be a very good idea for Rendo to take over the rights and incorporate a lot of that stuff into Poser._ For example the poser file editor or morphing clothes and the content selecting stuff ... much better than that actual content selecting mismatch via air or html or what ever ... > > That would be called theft. You might want to rephrase that to have them "buy" the rights. 😁 You are completely right but tell all that industrial managers with their beloved overtaking processes that they are thieves ... 😁

  3Drendero ( posted at 2:37PM Thu, 11 July 2019 

1. Update Superfly with support for newer Nvidia cards (newer CUDA version I think) 2. Update 32 core CPU limit to at least 128, since there already are 64 thread CPUs available (AMD 2990wx)and 2019 will bring 64 core/128 thread CPUs for the desktop.

  3Drendero ( posted at 3:00PM Thu, 11 July 2019 · edited on 3:15PM Thu, 11 July 2019

3. Update PoserFusion plugin to be fully compatible with newer versions Lightwave 2018 and 2019. Edit. I would personally prefer a separately sold PoserFusion plugin, if it was updated more frequently for the hosts apps. Now that Poser Pro is cheaper, there is a risk that the PoserFusion plugin gets abandoned... 4. More Superfly content included with Poser Pro 11, to learn from. Not that many scenes built-in scenes now in the current content packages. 5. Scaling in UI that supports 4K screens too, don't have one yet, but maybe soon.

  ssgbryan ( posted at 3:27PM Thu, 11 July 2019 

mmichael_houston If you want G figure support and face room support for DAZ figures, you have to talk to DAZ - it is their product and their tech. Steve Cooper explained a decade ago why they wouldn't support doing from their end. Short answer - Bondware would be stuck with the maintenance costs for both current and depreciated rigging but would also have to add additional render engine support both current (iRay) and depreciated (3Dlight) render engines, but DAZ would get all of the money from content sales). My suggestions: 1. Bug fixes - Get Uncle Ero's bug list and start from there. 2. Fix the hierarchy issue. 3. Bug fixes. 4. Address the UI for the cloth room - the software works just fine, but no one outside of the Poser development team ever truly grokked the interface. 5. Bug fixes 6. Buy Netherworks HCS and update it for Python 3. Do the same for Phil C's Shoe last - between those & the Fitting room, all content becomes figure independent. 7. Bug fixes 8. Address the ability to handle large scenes - having 10 or so clothed figures in a scene is a nightmare on my 2.93Ghz, 12 core/24 thread, 96Gb ram machine. 9. Bug fixes. 10. Add support for AMD Pro-Render Engine. It is available for a number of 3d applications (including a Blender Cycles plug-in - I'd recommend using that for a starting point), it is GPU neutral, so the enduser can be team Red or team Green. For those of you that aren't familiar with it - it uses both CPU, system memory, the GPU(s) and GPU memory as 1 render engine. 11. Did I mention bug fixes?


  Penguinisto ( posted at 3:49PM Thu, 11 July 2019 

What are its import/export capabilities, and would it be worth my while to get, considering the massive (multi-hundred-GB) DAZ Studio content directory that parallels the massive (also multi-hundred-GB) Poser content directories that I've amassed over the past almost 20 years? Note: This import ability does not have to be perfect (for example, I would never expect dForce -> Dynamics), but it does have to be at least somewhat usable (e.g. dForm -> Magnets should work, as should weight-mapping, and stuff on that level of complexity). I'm not saying this for myself, but consider - there are a *ton* of DS users out there. If you want to capture a market, or recover growth, folks who are already into CG would be a great place to start. Also, one of the greatest reasons DS grew like it did was its ability to import and use Poser content almost natively (dynamic bits obviously exempted.) Can't see why you wouldn't want to give that a go if the codebase can support it - even if it's just a ginormous python-based thing, or a plugin. (encrypted content would be impossible w/o licensing, but those are fairly rare, and usually just restricted to scripts and plugins.)

  Penguinisto ( posted at 5:04PM Thu, 11 July 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 3:03PM Thu, 11 July 2019 - [#4356652](#msg4356652) > Replace the ancient graph editor with modern one that can display more than one parameter at a time (see pic) > ![bend ,twist side.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4356652/file_084b6fbb10729ed4da8c3d3f5a3ae7c9.png) Looks a touch familiar ;)

  wolf359 ( posted at 6:39PM Thu, 11 July 2019 · edited on 6:44PM Thu, 11 July 2019

>What are its import/export capabilities, and would it be >worth my while to get, considering the massive >(multi-hundred-GB) DAZ Studio content directory that >parallels the massive (also multi-hundred-GB) Poser >content directories that I've amassed over the past >almost 20 years? Even though poser import capability has not changed much in 15 + years I dont see any evidence that People are interested in importing anything that first requires an export from from a copy of Daz studio installed on their system. Having to install and launch Daz studio ,for a single instant, is a deal killer, which is one of the main reasons why so few are using the will dial script ,I have been told. I think the ONE thing that Bondware should address immediately is poser's conforming clothing rigging tools. It needs to be much easier and MUCH better than the "fitting room". I am not interested in being a Daz PA however I need custom, one off outfits for my animated film projects. I modeled (in C4D) ,and then rigged, this sportsware outfit in literally 3 mouse clicks per item (shoes,shirt,pants) after import with the Daz transfer utility. And the clothing will auto follow every morph I have installed from dwarf to hulking Minotaur . Ask any former poser clothing merchant why they moved to Daz, and they will ALL tell you its the clothing rigging tools. ![sportsware.jpg.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4356737/file_bd686fd640be98efaae0091fa301e613.jpg)



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  Glitterati3D ( posted at 7:13PM Thu, 11 July 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 8:11PM Thu, 11 July 2019 - [#4356737](#msg4356737) > I think the ONE thing that Bondware should address immediately is poser's conforming clothing rigging tools. > > It needs to be much easier > and MUCH better than the "fitting room". These comments prove you know nothing about rigging clothing in Poser.

  ssgbryan ( posted at 9:21PM Thu, 11 July 2019 

I love ya Wolf, but honestly, why are you here? You don't use Poser, you don't use Poser figures - for the life of me, I don't understand why you spend so much time in forums that use software and content that you have repeatedly said you weren't interested in and would never pay for. You are like a jilted ex. Exporting out anything in DS is not in any way a "deal killer", anymore than importing/exporting anything else (FBX stuff for me lately). Couple of clicks, and it is done. It is the nature of 3d art at this level - there is ALWAYS some piece of content that you want that isn't available as a native asset. The fact that some Poser vendors moved to DAZ means nothing - some either moved back or simply stopped making content (just like a number of Poser vendors).


  wolf359 ( posted at 1:55AM Fri, 12 July 2019 

>Exporting out anything in DS is not in any way a "deal >killer", anymore than importing/exporting anything else >(FBX stuff for me >lately). Couple of clicks, and it is >done. It is the nature of 3d art at this level No it is not a "deal killer" for people like you, who are obviously willing to learn something new to achieve your objectives. In most conversations I see about getting content in from Daz, as soon as you start with: "Open Daz studio and...." you lose 90 percent of your audience as they say they can't grasp the interface etc. >These comments prove you know nothing about rigging >clothing in Poser. If there are new improved rigging options in Poser 11 pro then indeed my understanding is limited by the fact that I have only the poser pro 2014 fitting room to compare to the Daz transfer utility I have used both and IMHO,and that of many former poser vendors I know, there is no comparison in terms of getting a predictable,usable,morphs included, result with 3 mouse clicks, compared to the fitting room "experience".



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  wolf359 ( posted at 2:05AM Fri, 12 July 2019 · edited on 2:08AM Fri, 12 July 2019

@Sgbryan regarding the "jilted ex" comment the big kahoona in the tall purple helmet: https://www.youtube.com/watch?v=SjokKZX1r6I Legacy Millenium 3 Poser figure, Starring in my feature length Marvel fan film coming in the fall of 2019 Via the interPoser pro plugin for C4D The best lipsinc option for "Daz/poser" Characters to this day:Mimic pro 3 for Poser, still in my pipeline. (See why here) https://drive.google.com/file/d/1xOSyocgvpRfrYw821IxxdYVLuQI5rALm/view



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  EClark1894 ( posted at 2:59AM Fri, 12 July 2019 

If someone wishes for something in Poser that's already been addressed, or there's a script that addresses an issue, it's alright to correct or inform a person, but please, let's stay away from arguing in this thread.


 Poser Content Directory

  Glitterati3D ( posted at 6:38AM Fri, 12 July 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 7:35AM Fri, 12 July 2019 - [#4356752](#msg4356752) > >These comments prove you know nothing about rigging >clothing in Poser. > > If there are new improved rigging options in Poser 11 pro > then indeed my understanding is limited by the fact that I have only the poser pro 2014 fitting room to compare to the Daz transfer utility > > I have used both and IMHO,and that of many former poser vendors I know, there is no comparison in terms of getting a predictable,usable,morphs included, result with 3 mouse clicks, > compared to the fitting room "experience". Then you should clearly state, in your long, lacking in facts rants, that you aren't even using the most current version of Poser and are basing your comments on gossip you hear from DAZ vendors.

  Afrodite-Ohki ( posted at 7:18AM Fri, 12 July 2019 

I remembered another thing for my wishlist! -Make Poser stop shutting itself off with every minor program freeze. I don't know why it freezes so much at random - sometimes I just select a body part and BAM frozen - but I'd rather wait for it to remember how to function than have it shut down on my face and lose progress on scenes I was working on.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 7:19AM Fri, 12 July 2019 

(Also, I'm deciding to start ignoring every comment that can be translated into "make Poser more like DS" from now on.)

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Glitterati3D ( posted at 7:29AM Fri, 12 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 8:26AM Fri, 12 July 2019 - [#4356764](#msg4356764) > I remembered another thing for my wishlist! > > -Make Poser stop shutting itself off with every minor program freeze. I don't know why it freezes so much at random - sometimes I just select a body part and BAM frozen - but I'd rather wait for it to remember how to function than have it shut down on my face and lose progress on scenes I was working on. Wow, that's really odd. One thing is for sure, Poser 11 is stable for me. I wonder if it's a situation like with Hexagon - for some users it rarely crashes, and for others it crashes so frequently it's unusable. The only time I can count on a crash is if I'm too rushed when coming out of the material room - not letting Poser do it's material room thing (whatever that is) causes a crash every time. I've learned to wait for the little blue circle to stop spinning before I do anything else.

  SatiraCapriccio ( posted at 7:36AM Fri, 12 July 2019 

Granted, I don't use the Fitting room to convert clothing from one figure to another, so I can't speak to how difficult or how easy it is to do so. Since I've never used the DS Transfer Utility, I can't speak to that either. Sadly, DS is required to use it, and I just won't install DS on my production computer (and I no longer have a secondary computer). However, I do use the Fitting room to rig clothing I've modeled, and for me it is always a predictable and usable result with a few clicks. Although, it's probably closer to 5 clicks rather than 3 clicks. I prefer to add the morphs at a later stage though. It's just my preference.

  3Drendero ( posted at 11:31AM Fri, 12 July 2019 · edited on 11:33AM Fri, 12 July 2019

Regarding the request to add AMD ProRender for GPU rendering on AMD cards too, you can already get the Reality plugin for Poser, that renders via Luxrender 1.6 on AMD cards: https://www.renderosity.com/mod/bcs/reality-4-3---poser-edition/107744/ Would be nice if the new owners could help Preta3D somehow, in order to get the plugin updated to the latest Luxcorerender instead. Poser 11 just needs an update of Superfly from its source Cycles, which has AMD OpenCL support in the newer versions. /Edit. AMD Prorender may be better than Superfly or Luxcorerender, but another new render engine in Poser adds complexity for everyone...

  Deecey ( posted at 12:28PM Fri, 12 July 2019 

[3Drendero](https://www.renderosity.com/?uid=730719) posted at 1:25PM Fri, 12 July 2019 - [#4356786](#msg4356786) > Regarding the request to add AMD ProRender for GPU rendering on AMD cards too, you can already get the Reality plugin for Poser, that renders via Luxrender 1.6 on AMD cards: > https://www.renderosity.com/mod/bcs/reality-4-3---poser-edition/107744/ > > Would be nice if the new owners could help Preta3D somehow, in order to get the plugin updated to the latest Luxcorerender instead. > > Poser 11 just needs an update of Superfly from its source Cycles, which has AMD OpenCL support in the newer versions. > > /Edit. AMD Prorender may be better than Superfly or Luxcorerender, but another new render engine in Poser adds complexity for everyone... Correct. Every time you add another renderer you have to consider that it will probably also need corresponding material nodes. PLUS needing to support the older ones for existing content that is out there. So, you think things are complicated now? LOL


  Glitterati3D ( posted at 12:39PM Fri, 12 July 2019 · edited on 12:40PM Fri, 12 July 2019

[Deecey](https://www.renderosity.com/?uid=8278) posted at 1:38PM Fri, 12 July 2019 - [#4356789](#msg4356789) > [3Drendero](https://www.renderosity.com/?uid=730719) posted at 1:25PM Fri, 12 July 2019 - [#4356786](#msg4356786) > > > Regarding the request to add AMD ProRender for GPU rendering on AMD cards too, you can already get the Reality plugin for Poser, that renders via Luxrender 1.6 on AMD cards: > > https://www.renderosity.com/mod/bcs/reality-4-3---poser-edition/107744/ > > > > Would be nice if the new owners could help Preta3D somehow, in order to get the plugin updated to the latest Luxcorerender instead. > > > > Poser 11 just needs an update of Superfly from its source Cycles, which has AMD OpenCL support in the newer versions. > > > > /Edit. AMD Prorender may be better than Superfly or Luxcorerender, but another new render engine in Poser adds complexity for everyone... > > Correct. Every time you add another renderer you have to consider that it will probably also need corresponding material nodes. PLUS needing to support the older ones for existing content that is out there. > > So, you think things are complicated now? LOL Not to mention a whole new "War on vendors" who don't support the render engine of the day. No thanks.

  Afrodite-Ohki ( posted at 2:08PM Fri, 12 July 2019 

Cycles is a good renderer. Honestly we just need Superfly to be updated. It has been what, 4 years? From what I understand, Cycles already has the micropolygon displacement we want, and it renders faster - we need to have the displacement incorporated into Poser and port whatever it is that makes it faster. Of course, this speaking from someone whose experience with programming stopped back with HTML from the 2000's.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Rhiannon ( posted at 2:24PM Fri, 12 July 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 2:17PM Fri, 12 July 2019 - [#4356761](#msg4356761) > [wolf359](https://www.renderosity.com/?uid=11346) posted at 7:35AM Fri, 12 July 2019 - [#4356752](#msg4356752) > > > >These comments prove you know nothing about rigging >clothing in Poser. > > > > If there are new improved rigging options in Poser 11 pro > > then indeed my understanding is limited by the fact that I have only the poser pro 2014 fitting room to compare to the Daz transfer utility > > > > I have used both and IMHO,and that of many former poser vendors I know, there is no comparison in terms of getting a predictable,usable,morphs included, result with 3 mouse clicks, > > compared to the fitting room "experience". > > Then you should clearly state, in your long, lacking in facts rants, that you aren't even using the most current version of Poser and are basing your comments on gossip you hear from DAZ vendors. Okay, there's really no need to be rude here, it's not constructive at all. I am one of those vendors who have used both programs, and I can attest that YES, it is easier and quicker to rig and get something ready for market in Daz Studio. It just IS, no matter how experienced you are in Poser, and that is fact. And no, this is not a diss for Poser ... I was a Poser lover for many years. And recently, I have jumped back in to "relearn" many things and actually created a few items for LaFemme. It was a lot of fun, and a nice change of pace. NOW ... for those who ACTUALLY have rigged and created something for Daz Studio, let's get moving and talk about the things that could make it more "content creator" friendly ... period. This should NOT be a combative discussion, it's a place for talking and learning how we can bring Poser back.

  Deecey ( posted at 2:30PM Fri, 12 July 2019 · edited on 2:35PM Fri, 12 July 2019

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 3:27PM Fri, 12 July 2019 - [#4356798](#msg4356798) > Cycles is a good renderer. Honestly we just need Superfly to be updated. It has been what, 4 years? From what I understand, Cycles already has the micropolygon displacement we want, and it renders faster - we need to have the displacement incorporated into Poser and port whatever it is that makes it faster. > > Of course, this speaking from someone whose experience with programming stopped back with HTML from the 2000's. Yes, it has been almost 4 years since Poser 11 has been released, and 32 months since the old team was let go. I have also rigged in both Poser 11 Pro and current version of DS. Poser has, indeed, fallen behind in the content creation arena and does need some catching up. 4 years is a LONG time in software years. I also agree that constructive conversation is much better than heated debates. You don't need battle armor when the conversations remain constructive. 8-) Let's give Rendo some suggestions to work with, and not get into a battle, please. I have COMPLETE confidence that Rendo will give Poser the love it needs and deserves.


  Rhiannon ( posted at 2:33PM Fri, 12 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 2:33PM Fri, 12 July 2019 - [#4356765](#msg4356765) > (Also, I'm deciding to start ignoring every comment that can be translated into "make Poser more like DS" from now on.) LOL ... well yeah, I don't think we want to make it "more like" DS, BUT many processes in Poser are just way behind, so let's catch it up!!!

  Afrodite-Ohki ( posted at 2:35PM Fri, 12 July 2019 

Yes, and I'm pretty sure that "making content creation easier" and "give casual users a one-button approach to things" have been mentioned in this topic before :grinning: I think we can leave it at that without turning this into YAPVDSFW (Yet Another Poser Versus Daz Studio Flame War). Please.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Rhiannon ( posted at 2:37PM Fri, 12 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 2:36PM Fri, 12 July 2019 - [#4356805](#msg4356805) > Yes, and I'm pretty sure that "making content creation easier" and "give casual users a one-button approach to things" have been mentioned in this topic before :grinning: I think we can leave it at that without turning this into YAPVDSFW (Yet Another Poser Versus Daz Studio Flame War). > > Please. Excellent Acro!! YES!

  DreaminGirl ( posted at 3:13PM Fri, 12 July 2019 

I think we should definitely listen to TOP VENDORS like Rhiannon. They know where the shoe don't quite fit.


  JohnDoe641 ( posted at 3:57PM Fri, 12 July 2019 

I know this thread is intended for the next version of Poser, but I reaaaaaalllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyyyy hope that the new team can update PP11's version of cycles to support Turing cards.

  quietrob ( posted at 7:49PM Fri, 12 July 2019 · edited on 7:51PM Fri, 12 July 2019

Some type of built in instancing would be nice. Fugazi's crowd generator and Bring in the Clones (which doesn't seem to work with Poser 11) have proven that some type of simulator can be built. Let's just make it smoother (incorporate it into the UI), easier (2 clicks to get to it) and quicker (okay. Machine dependent but memory borrowed for the specific use of replication could be streamlined to speed up the process. Is the CPU always the bottleneck? Three pages in and we got a little sidetracked so a suggestion to put us back on track. By the way, I was playing around with substance painter. Very powerful and a superb intuitive interface. I do like Poser's interface but could we incorporate a Substance Painter plugin perhaps?


  EClark1894 ( posted at 7:55PM Fri, 12 July 2019 · edited on 7:57PM Fri, 12 July 2019

In addition to getting a full Cycles/Superfly update, I'd like to see Poser get a real actual Particle system So we can create rain, snow, fire, smoke and liquids. I'd also like to see real actual instancing for things like grass, meadows, forests, etc.


 Poser Content Directory

  bwldrd ( posted at 8:07PM Fri, 12 July 2019 

I second eclark1984's last posted suggestions :)

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?

  Letterworks ( posted at 8:41PM Fri, 12 July 2019 

Personally, realizing that it's going to take Bondware/Rendo between 6 months and a year to get a GOOD team together, grt everyone up to speed on the internals and then create a plan forward, I would like to see them just concentrate on Bug fixes, like the persistent micro offset in mirroring from side to side, and maybe stream line some of the content creation tools.. I don't expect a lot for their first offering, I can hope but I won't be too disappointed if they start slow as long as they show they demonstrate an interest in improving the product. I'd much rather see many of the existing bugs killed than just slapping new "features" onto an old and fragile skeleton.

  Deecey ( posted at 9:12PM Fri, 12 July 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 10:11PM Fri, 12 July 2019 - [#4356832](#msg4356832) > By the way, I was playing around with substance painter. Very powerful and a superb intuitive interface. I do like Poser's interface but could we incorporate a Substance Painter plugin perhaps? Substance support would be awesome. I have no idea what would be involved, but yeah, that would be fantastic.


  Richard60 ( posted at 12:26AM Sat, 13 July 2019 · edited on 12:31AM Sat, 13 July 2019

node "simple_color" "BG Color" { name "BG Color" pos 270 10 nodeInput "Color" { name "Color" value 0.34374 0.31249 0.273396 parmR NO_PARM parmG NO_PARM parmB NO_PARM node NO_NODE file NO_MAP } } Above is the base of what lays underneath what you see in the Material Room. All the lines in a Node are made of the above lines. Given that the above are used to feed the inputs that are the black boxes of the code that is what makes the colors you see in the final output. My question is WHY don't you want Poser to use a Plug-In Render engine that can be changed by you the user instead of waiting for the Programmers to make a new version of Poser? Since the format of the nodes is fixed It would be real easy to program a bridge to send a Render to any engine that Poser wants to support. And Given that Open Shade Language OSL is supported by Cycles, AMD ProRender and LuxRenderer then you the user could use any one of them you want and when they are updated to support the newest hardware you are right there. And with OSL the venders only have to support that and Firefly since SuperFly is mostly Cycles based it should translate with little problem.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11

  shvrdavid ( posted at 12:42AM Sat, 13 July 2019 

I went back an re read most of this thread and there are a few things things that really stick out here. One is fixing the bugs that are there, and the other is adding (insert whatever) I think that all of us can agree that fixing the known bugs is something that should be addressed. And adding support for a better addon system would be another. So is updating what is there to current versions, Cycles, Turing and AMD support, Bullet, etc. Doing these will have many advantages, and it will take time to do so. Not only will it take time, it will take a team of programmers and backing. I read other postings and threads suggesting that some of the old team may be involved in some way, which is good since many of them know the code, have programming experience, etc. But you would also want other people on the team that have no experience with Poser, are experienced programmers in other areas of 3D, etc. From different backgrounds so to speak, to bring new thinking to the programming, etc. I don't think that many of us want Poser to take the same path that it has taken in the past. There were many changes, a huge cut in team members, etc. All of that didn't help Poser at all, and I think that all of us can agree on that as well. Whatever happens to Poser is going to require money, and a commitment to do so. It isn't going to be a quick or inexpensive journey at all. It could literally take years... Sure, they can release updates here and there to address certain issues. But major changes are going to require a lot of code work. Possibly/probably, starting from scratch. And starting from scratch is something that has not been done to Poser in years....



Some things are easy to explain, others are not....

  wendyvainity ( posted at 4:37AM Sat, 13 July 2019 

probably not a huge priority for most but Carrara compatibility would be nice it broke with Poser 8 when weightmapping was implemented, Fenric made a weightmap injector for us but there was issues with the hierarchy of the later Poser figures too [about](https://carraracafe.com/fenrics-poser-weight-map-injector-plugin/) [download here](http://fenric.com/wordpress/downloads/) sadly he left us but I believe he still uses Poser so maybe he will read this and offer some assistance to the Renderosity developers

  Nails60 ( posted at 7:34AM Sat, 13 July 2019 

A few things I'd like Poser to implement A "squish" morph tool. Something like the tighten fit morph tool but instead of setting an offset value by which the clothes are over the figure, a tool which you use on the figure to push it under the clothes, to simulate tight straps etc. (I know you can use the push toll but the same could be argues about using the pull tool to fix poke through, I just find the tighten fit tool so much easier to use) A couple of intelligent options for the copy morphs function, one which realises you don't want to copy an iris morph into a pair of legging, i.e. automatically deselects morphs to parts the target doesn't have and one which deselects morphs which already exist in the target, and combine these with a transfer active morphs only function. I'd like to see a better dynamic cloth system, whether this is a new system that runs alongside the current cloth room, or changes to the cloth room , while retaining backwards compatibility doesn't really matter, but one which runs simulations much quicker and allows quick recalculation after minor pose changes easily (ideally automatically). But I think the most important thing for the next version of Poser some brand new exciting feature. I've no idea what it might be, but it needs to be something easy to use with a wow factor for ordinary users. While bug fixes are important I don't believe these are what encourages current users to upgrade and definitely are not the things to get non-users to now decide to buy Poser, and only by selling more copies of Poser will Rendo bring in the funds to continue and accelerate the future development of the software.

  ssgbryan ( posted at 10:25AM Sat, 13 July 2019 

[DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 9:21AM Sat, 13 July 2019 - [#4356809](#msg4356809) > I think we should definitely listen to TOP VENDORS like Rhiannon. They know where the shoe don't quite fit. The vendors are the last group to support any features added to Poser 8,9,10 or 11. I'd remind you that those TOP VENDORS refused to make any content for any post-V4 figure.


  SatiraCapriccio ( posted at 11:29AM Sat, 13 July 2019 

While many content providers no longer support Poser, I think it's important to know whether it was feature difficulty or missing features that led to those content providers abandoning Poser, as well as the last version of Poser they used. If their brokerage or their customers prefer they support a specific software which isn't Poser, there isn't much any Poser development team can do about that. Content creation is easier and more efficient in Poser Pro 11 than it was in Poser Pro 2014, just as Poser Pro 2014 improved content creation. While I've not been developing content near as long as many others, I've not found Poser all that unfriendly in creating content. There are certainly things that would make rigging easier or quicker, but for me, it's more a lack of knowledge than a Poser issue. As a user, I've been amazed at how many times I've been told you can't do something in Poser when that functionality has been in Poser for years ... and works rather well. It's a complex piece of software, and the manual isn't the most helpful one I've ever read. It's also not the worst. There's also a lot of misinformation and inaccurate information about Poser. With the loss of the RDNA forums, too much valuable or "how to" information disappeared. Even then though, if something wasn't clear in the manual (or the manual assumed knowledge I lacked), I could search for days and never find any answers or even helpful information.

  Deecey ( posted at 11:37AM Sat, 13 July 2019 

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 12:32PM Sat, 13 July 2019 - [#4356876](#msg4356876) > [DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 9:21AM Sat, 13 July 2019 - [#4356809](#msg4356809) > > > I think we should definitely listen to TOP VENDORS like Rhiannon. They know where the shoe don't quite fit. > > > The vendors are the last group to support any features added to Poser 8,9,10 or 11. > > I'd remind you that those TOP VENDORS refused to make any content for any post-V4 figure. There are a number of factors involved as to why this happened. Most notable is that aside from the Millenium 4 figures and the Hivewire figures, there weren't a lot of other available options to inspire content creation for Poser. SM missed the boat in that regard. Over and over again. Another factor is as Satira explained above. Weight mapping was introduced in Poser 9, and has matured a LOT since then. There are very few that know how to do weight mapping in both programs, so it is only natural to support figures that are more appealing. If the figures aren't appealing to users, there isn't a lot of incentive to develop content for them. There is no point looking back and beating ourselves over for why and how things ended up the way they are now. The point of this thread is to look forward, not back.


  Nails60 ( posted at 11:41AM Sat, 13 July 2019 

Perhaps vendors moved to DS because they got more sales for their products, due to there being more users of a free program? No criticism of anyone, just market forces at work.

  Rhiannon ( posted at 12:39PM Sat, 13 July 2019 

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 12:19PM Sat, 13 July 2019 - [#4356876](#msg4356876) > [DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 9:21AM Sat, 13 July 2019 - [#4356809](#msg4356809) > > > I think we should definitely listen to TOP VENDORS like Rhiannon. They know where the shoe don't quite fit. > > > The vendors are the last group to support any features added to Poser 8,9,10 or 11. > > I'd remind you that those TOP VENDORS refused to make any content for any post-V4 figure. Can't speak for others, but for me, it was not a matter of "refusing" to do anything. It was a matter of making a living, and what's going to bring in enough sales to pay bills. I'd venture to say that a big majority of the top 20 vendors here at Renderosity, do this for a living and not just a hobby for extra pocket change.

  Rhiannon ( posted at 12:40PM Sat, 13 July 2019 

[Nails60](https://www.renderosity.com/?uid=805354) posted at 12:39PM Sat, 13 July 2019 - [#4356891](#msg4356891) > Perhaps vendors moved to DS because they got more sales for their products, due to there being more users of a free program? No criticism of anyone, just market forces at work. Yep, pretty much!!

  DreaminGirl ( posted at 4:29PM Sat, 13 July 2019 · edited on 4:31PM Sat, 13 July 2019

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 11:28PM Sat, 13 July 2019 - [#4356876](#msg4356876) > [DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 9:21AM Sat, 13 July 2019 - [#4356809](#msg4356809) > > > I think we should definitely listen to TOP VENDORS like Rhiannon. They know where the shoe don't quite fit. > > > The vendors are the last group to support any features added to Poser 8,9,10 or 11. > > I'd remind you that those TOP VENDORS refused to make any content for any post-V4 figure. This is plain bullshit, and frankly I'm getting tired of seeing you piss on vendors at every opportunity you get. Enough.


  quietrob ( posted at 9:43PM Sat, 13 July 2019 

Daz Studio and Poser walk into a bar. Poser looks around and says, "Figures. This place is full of Characters." I think there is a joke there, somewhere. Anyway, we digressed. We were speaking of things we want in Poser.


  esha ( posted at 6:37AM Sun, 14 July 2019 

[SatiraCapriccio](https://www.renderosity.com/?uid=285070) posted at 12:18PM Sun, 14 July 2019 - [#4356886](#msg4356886) >I think it's important to know whether it was feature difficulty or missing features that led to those content providers abandoning Poser, as well as the last version of Poser they used. I abandoned Poser shortly after P11 Pro came out; I had been excited for it and then, after using it for a while, I left it, disappointed. In my case it was a lack of features and because some things were needlessly complicated, and because the improvements I had hoped for hadn't happened. I admit that all these things that were dealbreakers for me do not affect the average user, but they did affect me as a content creator. For example, not being able to select and edit multiple items in one go (material zones, dial names and settings etc.). Not being able to assign custom hotkeys in the way I needed them. Not being able to set up a realistic material without having to search the forums for examples by "shader gurus", and then not being able to implement the Cycles tutorials I found in Poser because of missing nodes. Not being able to easily replace morphs or subtract deformation (essential for making JCMs). Not being able to update the geometry of an already rigged item on the fly. After adding morphs to the figure to make the clothing fit better, having to jump through hoops to make it distributable. Not being able to save out and re-load a combination of clothing items + figure settings. Not being able to swap UVs on the fly. Convoluted process for creating JCMs in clothing. Having to spread one set across several folders and subfolders because of the restrictive library system. And that Poser still chops the mesh into groups (that has been mentioned by others, too). To be fair I have to admit that I used to do certain steps of my development for V4 and M4 in DS already, from 2008 on when the Content Creator Tools were released. Most of my clothing sets for these figures wouldn't have been possible without those tools. I'd been waiting for Poser to catch up but it didn't happen. And yes, I did know Poser rather well at that time so I know what I'm talking about. I also am aware that over time there came 3rd party plugins that addressed some of the difficulties, and I used most (perhaps even all?) of them, but they were only workarounds and didn't work as smoothly as an integreated, built-in feature would have done. And plugins more often than not were broken with each major software update. Since I'm doing this for a living I need reliability, and ease of use ( i. e. getting things done quickly) is a hugely important factor to me. If I were in retirement and this was only a hobby for me I wouldn't have minded, but for professional work you need professional tools. I've mentioned these lacking features to the developers over and over again, but each of my suggestions was declined or put off. Instead of adding tools that would have made it easier to create characters and clothing they added tools for text tool and measurements. So cool. Add to that the fact that after my first steps in Superfly I had raided my savings account to get a Titan X video card to render faster. When the new card was installed I did some test renders: in Superfly I saw an increase in render speed of only 25% while in Iray I saw an increase of 400% - and that, together with all the other things mentioned, decided it for me. So if you want to know what I would like to see in Poser, refer to the list above: I'd like solutions for these problems. I do not say that Poser needs to work like DS. I can, even should, follow its own way. But content creation needs to get quicker and easier. That a thing can be done in some way is not enough. It must be quick and easy, useably in a professional context. I used to love Poser. It has some features I thoroughly enjoyed and which I miss in DS. But right now the issues mentioned above outweigh everything else. If the developer team manages to get those fixed I'd be happy to give it another try :)

  3Drendero ( posted at 7:02AM Sun, 14 July 2019 · edited on 7:03AM Sun, 14 July 2019

Flowscape is an example of easy-to-use 3D app (can it be easier?) that makes use of bundled content. Would be a good inspiration for the next Poser version. -Start bundles with some landscapes, buildings animals... -"Magic brush" to quickly add the content to the scene -Some skies and easy render settings More details here: [https://pixelforest.itch.io/flowscape](https://pixelforest.itch.io/flowscape)

  EClark1894 ( posted at 10:54AM Sun, 14 July 2019 

What features do you hope are fixed, improved or added or even dropped because it's too hard or useless to use in the next version of Poser? Obviously, this is a wishlist, not a demand list. A couple of caveats... let's try to stay away from making certain figures work and making Poser a clone of some other program.


 Poser Content Directory

  Deecey ( posted at 11:05AM Sun, 14 July 2019 

Also ... might I suggest each person limiting it to "top five requests". That way it will be easier to tell which features are most important to users.


  LaurieA ( posted at 12:07PM Sun, 14 July 2019 

Rendo will be better off creating a survey for these types of suggestions that they can tabulate the results from. Having to wade thru forums isn't very efficient nor is it very accurate. Some people don't even want to voice opinions because of being set upon by others users, so a private, thorough survey would be the way to go for Rendo if they REALLY want to know what people want and/or think. Even at that, most people will never fill out the survey and the majority of Poser users very likely aren't even members of Renderosity. If they're smart, they're working on one already and will at least try to get it in front of the eyes of people who are not members of Rendo. Laurie


  Deecey ( posted at 12:17PM Sun, 14 July 2019 

[LaurieA](https://www.renderosity.com/?uid=10089) posted at 1:14PM Sun, 14 July 2019 - [#4356977](#msg4356977) > Rendo will be better off creating a survey for these types of suggestions that they can tabulate the results from. Having to wade thru forums isn't very efficient nor is it very accurate. Some people don't even want to voice opinions because of being set upon by others users, so a private, thorough survey would be the way to go for Rendo if they REALLY want to know what people want and/or think. Even at that, most people will never fill out the survey and the majority of Poser users very likely aren't even members of Renderosity. If they're smart, they're working on one already and will at least try to get it in front of the eyes of people who are not members of Rendo. > > Laurie I agree that a poll would be easier to reflect the most requested features. Handling "feature requests" in forum posts creates a situation where (because of massive amounts of thread drift and software/figure wars) it is hard to get to the nuggets without wading through a lot of noise. Especially when it has only been a month or so since the announcement and Poser is still in transition mode.


  shvrdavid ( posted at 2:34PM Sun, 14 July 2019 

Polls present an issue thou. Choose from the following - may not have what you want in it. Surveys that people type in what they want take man power to go thru, put into spreadsheets, etc. A lot of what needs done to Poser is common sense if you actually use the program. But we all know all to well that common sense, isn't always that common. My guess is that they have far more to worry about right now than what users want in the program anyway. Just about everything anyone has asked for, wished for, etc, has already been brought up in the beta program as well. If it has not, all it will take is someone on the new beta team to add it to the list.



Some things are easy to explain, others are not....

  Deecey ( posted at 3:06PM Sun, 14 July 2019 

[shvrdavid](https://www.renderosity.com/?uid=57925) posted at 4:06PM Sun, 14 July 2019 - [#4356990](#msg4356990) > Polls present an issue thou. Choose from the following - may not have what you want in it. > > Surveys that people type in what they want take man power to go thru, put into spreadsheets, etc. > > A lot of what needs done to Poser is common sense if you actually use the program. But we all know all to well that common sense, isn't always that common. > > My guess is that they have far more to worry about right now than what users want in the program anyway. > > Just about everything anyone has asked for, wished for, etc, has already been brought up in the beta program as well. If it has not, all it will take is someone on the new beta team to add it to the list. Exactly. There's that common sense again 8-)


  quietrob ( posted at 3:45PM Sun, 14 July 2019 

[shvrdavid](https://www.renderosity.com/?uid=57925) posted at 1:45PM Sun, 14 July 2019 - [#4356990](#msg4356990) > Polls present an issue thou. Choose from the following - may not have what you want in it. > > Surveys that people type in what they want take man power to go thru, put into spreadsheets, etc. > > A lot of what needs done to Poser is common sense if you actually use the program. But we all know all to well that common sense, isn't always that common. > > My guess is that they have far more to worry about right now than what users want in the program anyway. > > Just about everything anyone has asked for, wished for, etc, has already been brought up in the beta program as well. If it has not, all it will take is someone on the new beta team to add it to the list. So is this entire thread a waste of time?


  Deecey ( posted at 4:32PM Sun, 14 July 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 5:27PM Sun, 14 July 2019 - [#4357003](#msg4357003) > [shvrdavid](https://www.renderosity.com/?uid=57925) posted at 1:45PM Sun, 14 July 2019 - [#4356990](#msg4356990) > > > Polls present an issue thou. Choose from the following - may not have what you want in it. > > > > Surveys that people type in what they want take man power to go thru, put into spreadsheets, etc. > > > > A lot of what needs done to Poser is common sense if you actually use the program. But we all know all to well that common sense, isn't always that common. > > > > My guess is that they have far more to worry about right now than what users want in the program anyway. > > > > Just about everything anyone has asked for, wished for, etc, has already been brought up in the beta program as well. If it has not, all it will take is someone on the new beta team to add it to the list. > > So is this entire thread a waste of time? Perhaps not so much a "waste of time" as it is "too early". It's only been 3 and a half weeks since the announcement, and I'm sure there is a lot of back end work to be done first to get things up and running, in addition to getting a team together for what lies ahead.


  shvrdavid ( posted at 6:25PM Sun, 14 July 2019 

No, this thread isn't a waste of time. If someone brings up something that has not been previously brought up, then it can be added to the list of things that are in the beta area for Poser. Not everyone is going to run into the same issues, and anyone could come up with an idea that no one else has thought of. It is early in the process, so when things will happen is anyone's guess at this point. But that should not "mute" threads like this. What I may see as a priority, might not be the next persons either. That's hard to judge in a pool of beta tickets. You don't get the same tickets over and over. For the most part if I see a ticket filed on an issue that I found as well, I don't start another one that is basically the same thing. So how do you weigh those tickets to prioritize them? The easiest way is in a forum, getting people to list what they think is most important to them. Making a poll or survey on Beta tickets isn't really possible, simply because there may be things in Beta that are for a future release, and may not even end up in the release at all. I'm not sure if I am explaining this right, but I hope everyone can see my point.



Some things are easy to explain, others are not....

  Glitterati3D ( posted at 7:16PM Sun, 14 July 2019 · edited on 7:20PM Sun, 14 July 2019

[shvrdavid](https://www.renderosity.com/?uid=57925) posted at 8:15PM Sun, 14 July 2019 - [#4357020](#msg4357020) > No, this thread isn't a waste of time. > > If someone brings up something that has not been previously brought up, then it can be added to the list of things that are in the beta area for Poser. Not everyone is going to run into the same issues, and anyone could come up with an idea that no one else has thought of. > > It is early in the process, so when things will happen is anyone's guess at this point. But that should not "mute" threads like this. > > What I may see as a priority, might not be the next persons either. That's hard to judge in a pool of beta tickets. You don't get the same tickets over and over. For the most part if I see a ticket filed on an issue that I found as well, I don't start another one that is basically the same thing. So how do you weigh those tickets to prioritize them? > > The easiest way is in a forum, getting people to list what they think is most important to them. > > Making a poll or survey on Beta tickets isn't really possible, simply because there may be things in Beta that are for a future release, and may not even end up in the release at all. > > I'm not sure if I am explaining this right, but I hope everyone can see my point. Agree here. It's important to know what your customers think is important, even if it doesn't make the list nor is it a "bug." It's just a list of what customers want to see. Polls and surveys (and forum posts) are a self selecting audience, and not a broad base of your actual customers. I base this statement on the fact that 90% of my buyers have never posted in a forum or gallery on this website.

  quietrob ( posted at 11:43PM Sun, 14 July 2019 

I don't know... Well, to continue the digression from wish list to the survey. I can remember when Rendo held a survey and everyone got a real marketplace item! Perhaps 3 Free items! That 90 percent number sounds spot on but I think when presented with a chance to get something for free, human nature takes over and perhaps half of that 90 percent will fill out that survey and Renderosity, aka our Poser Overlords, can get that information. "I can't pay enough for good information these days." - Gus Sands


  AmbientShade ( posted at 3:13AM Mon, 15 July 2019 

Bring back Poser Debut and make it FREE. Seriously. Treat it as a [loss leader](https://www.investopedia.com/terms/l/lossleader.asp). This is how you attract new customers and compete with other software that is and has been free for years.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  AmbientShade ( posted at 3:38AM Mon, 15 July 2019 · edited on 3:50AM Mon, 15 July 2019

As for the rest of my wish list items I'm primarily a figure artist, so the majority of my list is specific to figure creation and rigging. **Improve the "Copy Joint Zones From" menu option so that I can select from a menu which zones to copy and which ones to ignore.** Often times I am working on transferring portions of a rig from one version of my figure to a new version and currently I have to do that manually. The amount of time this takes is mind numbing when I have to copy each map from one joint to its corresponding joint on the new rig one at a time and I have 20+ joints each with 3 to 5 (sometimes more) maps to copy. I need a menu system that will allow me to select which maps to copy and ignore the rest. **Allow geometry to be updated on the fly without breaking the rig.** I'm sure this is due to how Poser handles figure geometry and breaks it up into groups, but once that issue is fixed (and it absolutely has to be fixed), there should be a way for Poser to update a model with modified geometry without breaking the rig or creating invisible vertex anomalies that can't be removed (as is currently the issue). A way for Poser to analyze the current model and update it with the geometry changes. **Fix geometry swapping so that it does not break weight maps.** We need to be able to add and remove body parts without breaking existing weight maps. This applies to a lot more parts than just the naughty bits. Hooves for feet, horns, tails, extra arms, etc. Those maps could be stored in a cache or some file structure where they're referenced depending on which geometry is active. **Make weight maps injectable and usable with different character shapes.** I know there are ways to do this manually via editing the cr2, but this needs to be built into Poser so that various character shapes can all be housed in the same base mesh and still transfer correctly to conforming clothing. **UV Swapping** Self explanatory. Larger characters need different maps so their textures aren't stretched. Older textures could be applied to new figures if those new figures could use older UVs. **Grouping Tool Camera focus system** I know most people use external software to create groups. But since P10/2014 Poser's grouping tool got a major overhaul and became much friendlier. I still use it when I can, instead of having to go to blender or somewhere else to set up groups. But the main issue that holds the grouping tool back is its inability to focus the camera on the geometry you're trying to select. Fix this so that the camera can focus on polys that are selected so that we aren't forced to constantly reposition the camera. Once that is fixed there should be no reason for anyone to feel the need to use blender or any other software for grouping. **Restrict To" Bug in Weight Map menu** There is a bug in the restrict to menu that often prevents selection from the menu. I have to tab out of Poser and back in or change display option in order to get the menu to respond. **Better dynamic clothing system.** **Better dynamic hair system.** My list goes on but these are the ones on my mind right now as they'd be really helpful with what I'm working on at this moment.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  Afrodite-Ohki ( posted at 9:07AM Tue, 16 July 2019 

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 10:06AM Tue, 16 July 2019 - [#4357043](#msg4357043) > **Restrict To" Bug in Weight Map menu** > > There is a bug in the restrict to menu that often prevents selection from the menu. I have to tab out of Poser and back in or change display option in order to get the menu to respond. I can guarantee that this one is in the bug logs already, because I was one of the beta testers who reported it. But then again, I don't know if Renderosity has access to the previous log of bug reports.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 10:47AM Tue, 16 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 11:45AM Tue, 16 July 2019 - [#4357131](#msg4357131) > [AmbientShade](https://www.renderosity.com/?uid=290363) posted at 10:06AM Tue, 16 July 2019 - [#4357043](#msg4357043) > > **Restrict To" Bug in Weight Map menu** > > > > There is a bug in the restrict to menu that often prevents selection from the menu. I have to tab out of Poser and back in or change display option in order to get the menu to respond. > > I can guarantee that this one is in the bug logs already, because I was one of the beta testers who reported it. > > But then again, I don't know if Renderosity has access to the previous log of bug reports. They should, but if not, it would be in Renderosity's best interests to ask that it be given to them.


 Poser Content Directory

  hflam ( posted at 7:42AM Wed, 17 July 2019 · edited on 7:44AM Wed, 17 July 2019

Real time cloth simulation for the next version. https://www.youtube.com/watch?v=kLUC7xbuTlU

  quietrob ( posted at 6:49PM Wed, 17 July 2019 · edited on 6:50PM Wed, 17 July 2019

A way to delete multiple renders from the recent queue. Perhaps clear it all together. It's not essential but if you do a lot of test renders like me, it would be nice to have.


  Morkonan ( posted at 9:33PM Wed, 17 July 2019 · edited on 9:38PM Wed, 17 July 2019

My "suggestions." (Demands) Renderosity has to treat Poser like a "Product" and not as a gallon of milk on sale that draws consumers to buy high-profit chocolate bars at the checkout counter. If they do not do that and insist on continuing the "same old thing" they will simply end up as another entry on the long list of companies that used to own Poser's IP. This is a fact. It's not a debatable point as the evidence for failing to do just that can be found with every iteration of Poser and the repeated redistribution of the IP, as the ONLY source of profit potential the previous owner had left from it, and the failed exclusive marketplaces that thought all they had to do was "build it and they will come." Poser IP owners need to put on their Big Boy pants. If you want to make money in business, you have to act like you want to make money in business. Artists starve and the gallery owners and auction houses thrive. Guess why? First, Renderosity has to see what they have... They need to sit down around a conference table and develop a strategy for first examining their product. All portions of their product, from each Room and process that product performs. EVERY BIT OF IT. That is the only way anyone can sensibly create a plan to exploit the profit potential of a product. This is also a moot point and is not debatable. Anyone who says that is not an appropriate process is wrong. (And, I'm being so forceful here because what we all want is for Poser to continue to exist. I'm here not because I love posting on Renderosity forums, but because if Renderosity does not do what I am saying then Poser will cease to exist in a year or so, maybe two at the most. Gone. Sold off as the only way to make profit from owning the Poser IP, just like every other IP holder has been forced to do.) Renderosity must then design and successfully implement and steward a plan that exploits each of Poser's included features. What does that mean? A lot... Poser has a ton of stuff in it, many of which a basic user never touches and doesn't know how to touch. Renderosity must maximize the profit potential of the entirety of their acquired IP and that means developing nice, flashy, cool, and completely noteworthy products that further encourage sales and illuminate the value of the IP they now own. Renderosity must not make the mistake of thinking that all they have to do is "build it and they will come." That never happens. They can't just produce a series of esoteric tutorial vids and included pre-installed content highlight vids with a droning yammering series of presenters that is about as exciting as watching paint die. Not dry... Actually die. On the wall. Like Poser has done for years in the hands of every single IP holder that thought all they had to do was "teach and they will come." So_much_garbage_effort. It don't work. None of that sort of thing ever works for anything... Yet, people think that's all they have to do and the money will just start rolling in. So, wat do? When I open Poser, I see a blank scene. Actually, SM's take on putting that cool looking default figure in the opening scene with good lighting and neato stuff focused on it was pretty good. But, they didn't move their inspiration forward into anything else at all. Their marketplace looked like the back-section of a Good Will Store where pants with stains-of-unknown-origin sit on shelves, as if being there will make someone buy them. So... Renderosity must steward a program that is developed not only to exploit Poser, itself, and all its neato interesting features (tutes, highlights, capabilities, technical sales) but must also steward a program that seeks to provide nice, shiny, cool, products focused on each of Poser's main features. They should also, of course, focus on quality products that use multiple features, but they need to single out some of Poser's more arcane and least-used features in order to fully exploit their new IP gain. That means encouraging, through whatever means they have at their disposal, products for Animation, Dynamic Hair, Cloth, Python libraries that don't friggin break on every iteration, advanced products with lots of rigging choices, quality controlled lighting products with "Do Art" one-button press functionality... Marvelous Designer is NOT in the business of providing products to promote Poser. See how that works? Nobody is going to come donate money to keep Poser running. Nobody who doesn't have a specific profit-motivated interest in Poser is going to do anything to support Poser "in the real world." Renderosty has to force people to become fans of Poser, itself, not just of "3D rendering dollies in cool outfits." They can go anywhere, these days, for that and Poser has to stand alone, else anyone else can easily compete with it. And, they have to put 110% into developing marketing and promotion for each and every single product that is in this super-secret "We're going to make them love this IP" Internal Program. Honestly, I'm not really confident. It's not that I don't think Renderosity et al could make this a success. It's that I think they believe all they have to do is own the product and then they can sit back and patch decades-old bits and pieces that are cobbled together while the sales just keep pouring in, thanks to the efforts of third-party independent artists trying to make a buck in their marketplace... That is not going to happen. It has never happened. Ever. I know there are some really cool and often looked-for improvements suggested in this thread. There always are. But, they are immaterial... Nothing matters right now except Renderosity's complete dedication to actually making money by owning the Poser IP. Everything else is secondary. I do not know that a marketplace service provider who has both Vendors and Customers as profit-potential customers can easily make the leap to "product manufacturer and primary representative." A Distributor is a completely different business animal than a "Manufacturer." So, Poser fans, when you see Renderosity not trying to make money by directly exploiting their Poser IP, without unduly exploiting us, of course, then say something. Wake them up. Tell them they have to make money by doing more than just including a new algorithm or adding some neato new feature that literally most of the Poser World will never, ever, use or pay attention to without the appropriate inducement to do so with a "cool new visually and technically awesome product" that showcases those features and gets the owner and user of it enthusiastic about using those features. Srsly... If we don't demand quality and good marketing and business stewardship, Poser is going to go away. Forever. PS - Everyone has learned there is little profit, these days, in selling the Poser software package. We know this. Some people didn't, evidently, but they also had other problems and did too little, too late, to shore up their marketing of Poser merchandise. A glance at their stock reports last year told me all I needed to know about the direction they were going. Said as much, too. But, the "too little, too late" effort is what pressages a Poser IP sale. **WE** have to ensure that doesn't happen again, since IP holders seem to forget their basic responsibilities. PPS -And, if someone insists I provide yet another "me too" suggestion, then mine is - EVERY half-decent 3D software rendering package out there has its own claim-to-fame Dynamic Hair module. Poser has the "Hair Room" which is an infested slime-pit of "Doesn't Work, But When It Does It's Hideous." There are fifty-eleven darn different coding and research projects out there all with enthusiastic supporters and cool algorithms taken directly from super-awesome SCIENCE. Go subsume one of those or kidnap the developers and give us a Hair generator worthy of the title instead of some garbage that spews up groups of frightened wire-wool badgers when a "Do Hair" button is pressed. I have never seen Poser Dynamic Hair that is worth rendering. Never. I've been here since Poser 6 and it wasn't worth it then,not worth it now. (I have seen and have constructed dynamic hair items that were worth rendering, but none suitable for "Human Hair" styles. A parka aint a Farrah...Even then it wasn't really worth rendering, but I was proud of it, so had to mention it... :) ) PS - Yes, I'm forceful about all this. That will likely wear off as futility sets in as I see the complacency slowly build around achieving the critical needs of a Poser IP-Holder to fully develop and exploit their product. U.E. should marry Blender and they can have a child that will supplant Poser et al. and I won't waste my blood-pressure on this anymore.

  meatSim ( posted at 10:48AM Thu, 18 July 2019 

Yep. Do this. 100, 200 or400 is a lot to invest unless you are already famiar with thd product and know its value. The challenge is making debut good enough that it conveys the value of the full program but there still remains enough differentiators to entice customers to spend on the upgrades. It's a fine balance. [AmbientShade](https://www.renderosity.com/?uid=290363) posted at 10:45AM Thu, 18 July 2019 - [#4357042](#msg4357042) > Bring back Poser Debut and make it FREE. > > Seriously. > > Treat it as a [loss leader](https://www.investopedia.com/terms/l/lossleader.asp). > > This is how you attract new customers and compete with other software that is and has been free for years.

  davo ( posted at 2:59PM Thu, 18 July 2019 

Don't know if it's been mentioned, but here are a few things I'd love to see added to Poser: - Being able to turn on and off the visibility of items either based on grouping or layering. For example, being able to assign an object or figure to a base layer that can have it's visibility controlled with a click of button. Not sure if this could be implemented into the hierarchy editor or not. That would be nice. - A "back" and "forward" button on the library. Lets you go back and forth to previous and next libraries you were just in. - A "delete" button in the library, gets rid of a folder entirely. I know this isn't 100% efficient since it doesn't get rid of the associated content, but it would be helpful to some people. - Improvements to the toon outline feature on the renderings. Instead of 'thin, medium, thick' options, have a percentage from 1-10 or 1-100 to more tightly control the thickness to the added lines post render. Please don't delete the toon outline feature, it's one of the main reasons I don't make a switch to DS. Please don't do away with firefly. I like it's speed and simplicity. I'm not one of those "photo real" fanatics. I like graphic art. Just my 2 cents. Cheers, Davo

  ypvs ( posted at 6:41PM Thu, 18 July 2019 

I've not had chance to read all the posts so I'm not sure if this has been mentioned. A native Linux version of Poser for those of us wanting to escape the MS or Apple ecosystem. A biggie I know but you did ask

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060

  nightsong ( posted at 8:17PM Fri, 19 July 2019 

A couple of things from me, if it's ok? - Fix the smoothing blow-up bug. - Fix geometry breaking. When I rig a fresh OBJ and try to save it back to the library, it re-saves a broken obj. If it's not going to reference the original OBJ I would prefer it just re-save the old one over again. - Simulate cloth in background. I know there are some problems with doing -anything- with the cloth system, but if there was just some way to move it to a background process it would make life so much easier. - Break down Visible in Raytracing to Raytraced Reflection/Refraction/Shadows. This would speed up rendering for me so much. - Any integration of the existing 3rd party Poser plugins would be fabulous. Netherworks, Nerd3D, Semidieu, PhilC, D3D, EvilInnocence, anything that puts it all in one place is a blessing. This includes things like Poser File Editor, PMD Editor, Morphing Cloth, Content Mirror, EasyPose Underground, etc. I have -so- many utils, many of which are not available anymore, and I know that there are a lot of new/current users of Poser that don't have them that would love the capabilities inherent in them. I realize there are a lot of problems with this request but it's still a dear wish to my heart. - Automation of common tasks. I really, really, REALLY LOVE that you can hand edit Poser files to accomplish a thousand tasks, but the more that we can accomplish inside Poser without having to break out the text editor, the better. - In QM I would love to be able to just clear the whole Queue of finished entries at once, and to be able to select entries from a paused Queue in order to change the rendering options/dimension/output name without having to track down and load the relevant file and do it manually. Also being able to see the file dimensions in the QM would be helpful for those of us that use it for mass thumbnailing. - To be able to control the number of processors that the QM uses without having to load Task Manager and constantly set it manually. Also my vote is with Davo, please don't remove the Firefly or NPR features. There is a place for them. Actually all of their suggestions were really good ones.


  EClark1894 ( posted at 9:22PM Fri, 19 July 2019 

For what its worth, I don't think I've heard of anyone requesting removal of Firefly.


 Poser Content Directory

  nightsong ( posted at 9:46PM Fri, 19 July 2019 

That's a blessing, at least. With software changing hands, it's always hard to tell what sort of changes there will be! (We need a way to upvote posts!)


  Glitterati3D ( posted at 5:49AM Sat, 20 July 2019 · edited on 5:54AM Sat, 20 July 2019

[nightsong](https://www.renderosity.com/?uid=312883) posted at 6:44AM Sat, 20 July 2019 - [#4357515](#msg4357515) > A couple of things from me, if it's ok? > - Any integration of the existing 3rd party Poser plugins would be fabulous. Netherworks, Nerd3D, Semidieu, PhilC, D3D, EvilInnocence, anything that puts it all in one place is a blessing. This includes things like Poser File Editor, PMD Editor, Morphing Cloth, Content Mirror, EasyPose Underground, etc. I have -so- many utils, many of which are not available anymore, and I know that there are a lot of new/current users of Poser that don't have them that would love the capabilities inherent in them. I realize there are a lot of problems with this request but it's still a dear wish to my heart. > - Automation of common tasks. I really, really, REALLY LOVE that you can hand edit Poser files to accomplish a thousand tasks, but the more that we can accomplish inside Poser without having to break out the text editor, the better. I just want to say with Poser 11, as someone who does content creation almost daily, I rarely leave Poser for that purpose at this point. I use PFE rarely, and only for minor things like setting a morph to activate on load. I no longer use Morphing Clothes because I have the Copy Morphs From inside Poser. For morph creation I do still use colorcurvature's PML, but it not an unsupported product. Hannes responds to email support questions. I use Creator's Toybox (from Netherworks) to deliver clean CR2s and unify my distribution files. Toybox even does geometry re-pointing and/or stripping. I have several small utilities created by Structure that I use with each product cycle like ReadME Generator, Image Searcher (to detail what texture files are in use) and Hidden Parameter Switch to hide superconforming morphs in the clothing. All of which are python scripts used inside Poser. Injection files are now created inside Poser. JCMs are easily created. In short, for content creation I don't have much reason to leave Poser at all once the model is complete and the grouping done.

  moogal ( posted at 4:02PM Sat, 20 July 2019 

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 4:53PM Sat, 20 July 2019 - [#4357042](#msg4357042) > Bring back Poser Debut and make it FREE. > > Seriously. > > Treat it as a [loss leader](https://www.investopedia.com/terms/l/lossleader.asp). > > This is how you attract new customers and compete with other software that is and has been free for years. Poser Debut could be just for posing/rendering content, Figure setup, fitting room, advanced material editor etc. could all be sold separately. Combined price of all modules should be the approximate price of Poser Pro. Reallusion's Character Creator or the Vue line use similar models. There are many ways they could strip down Pro to make a free version, depending how generous they feel. Could do away with material room entirely, or lock most modes simply allowing basic(diffuse) color change. Render sizes could also be capped to display resolutions. It does seem like a no-brainer to give away a bare-bones version though.

  EClark1894 ( posted at 7:43PM Sat, 20 July 2019 

[moogal](https://www.renderosity.com/?uid=90947) posted at 8:41PM Sat, 20 July 2019 - [#4357563](#msg4357563) > [AmbientShade](https://www.renderosity.com/?uid=290363) posted at 4:53PM Sat, 20 July 2019 - [#4357042](#msg4357042) > > > Bring back Poser Debut and make it FREE. > > > > Seriously. > > > > Treat it as a [loss leader](https://www.investopedia.com/terms/l/lossleader.asp). > > > > This is how you attract new customers and compete with other software that is and has been free for years. > > Poser Debut could be just for posing/rendering content, Figure setup, fitting room, advanced material editor etc. could all be sold separately. Combined price of all modules should be the approximate price of Poser Pro. Reallusion's Character Creator or the Vue line use similar models. There are many ways they could strip down Pro to make a free version, depending how generous they feel. Could do away with material room entirely, or lock most modes simply allowing basic(diffuse) color change. Render sizes could also be capped to display resolutions. It does seem like a no-brainer to give away a bare-bones version though. Only thing is, if the software being free is the only reason I chose Poser, why would I choose a crippled (or stripped down) version over a fully functional DS?


 Poser Content Directory

  moogal ( posted at 4:44AM Sun, 21 July 2019 · edited on 4:45AM Sun, 21 July 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 5:39AM Sun, 21 July 2019 - [#4357581](#msg4357581) > Only thing is, if the software being free is the only reason I chose Poser, why would I choose a crippled (or stripped down) version over a fully functional DS? You would choose the free version to load Poser specific content, just as you would use D|S to load D|S specific content. To re-phrase your question: If you would only choose Poser if it were free what interest would you have in the current not-free versions?

  EClark1894 ( posted at 5:35AM Sun, 21 July 2019 

[moogal](https://www.renderosity.com/?uid=90947) posted at 6:25AM Sun, 21 July 2019 - [#4357595](#msg4357595) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 5:39AM Sun, 21 July 2019 - [#4357581](#msg4357581) > > Only thing is, if the software being free is the only reason I chose Poser, why would I choose a crippled (or stripped down) version over a fully functional DS? > > You would choose the free version to load Poser specific content, just as you would use D|S to load D|S specific content. To re-phrase your question: If you would only choose Poser if it were free what interest would you have in the current not-free versions? Exactly. I CHOOSE to buy Poser. DAZ keeps putting free versions of DS in my product library. To this day, I've only used two versions of DS. Version 2 because it was the only one that would run on my Mac at the time, and version 4.8 because I was trying to see if I could create content for both software. Aside from managing to do the most rudimentary things in DS, I didn't like having to learn everything over again and gave up. I've asked a couple of Studio vendors for their help, and I am grateful, but I prefer Poser, even if I have to pay for it.


 Poser Content Directory

  AmbientShade ( posted at 6:48PM Sun, 21 July 2019 

The majority of folks that use Poser or DS do not use all the content creation tools. Back when Poser Debut was available (for around 25-50 I think), all it did was load pose and render content. You couldn't make or modify anything. I'm not sure it even had animation features. The goal here is to provide a vehicle that anyone can start using and get interested in the content that's available. Chances are they'll eventually decide to start making or modifying stuff and want to upgrade to the full premium version. Rosity is still a content store primarily. So if they gave their customers a free entry version of Poser to use some of that content in, then its more likely they'll keep folks coming back to buy more content and statistically at least a portion of those users will eventually upgrade. A lot of people still prefer the Poser interface over the DS interface anyway, so Poser/Rosity has that working for them too.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  Morkonan ( posted at 7:17PM Sun, 21 July 2019 

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 7:02PM Sun, 21 July 2019 - [#4357658](#msg4357658) > ...The goal here is to provide a vehicle that anyone can start using and get interested in the content that's available. Chances are they'll eventually decide to start making or modifying stuff and want to upgrade to the full premium version.... I can't stand predatory "Lite" versions of software packages. :) By "Predatory" I mean software who's only purpose is to show you how much you didn't get for the amount of money you spent. (Which is what a ton of top-end 3D software developers produce for "non-professional" licenses for their darn software, despite claims of "giving non-commercial users the tools they need without the price of full professional licensing..." etc.) I am more in favor of "Free Trial Periods" of fully-functional software that may have some limitations. For instance, the old "Everything you render has a big watermark" and/or "Content can not be expanded" or resolution/etc limitations. The point being that, in my opinion, everything a developer puts out needs to be a top-grade product that is fully functional for its intended use, not a "Give us money for something that is not worth buying." Ages ago, I bought a Photoshop product that acted as a sort of introduction to Photoshop. What the heck was that thing? You could do some editing, cleaning up, etc with it, but it wasn't "Photoshop Lite" really. It was more of a full-featured stand-alone product that pushed itself up to the full limits of a "Novice Image Manipulator" sort of thing. Great product, got my full money's worth out of it, it was great for what it said it was targeted to do on the box description, and inspired me to end up getting the full suite. (I even had Corel Draw 4/6 whatever, IIRC, and still got CS because of the quality of that psuedo "Lite" version.) Unless a sort of Intro package does that for Poser, there's no point in producing one. It'd be better to have a free limited trial version, IMO. (Provided Renderosity/Bondware have the expertise to do that.)

  AmbientShade ( posted at 7:41PM Sun, 21 July 2019 · edited on 7:45PM Sun, 21 July 2019

How exactly is giving away a lite version of the software in order to promote content sales predatory? What you described about Photoshop essentials is much more predatory and fits the description that you just gave more accurately "look at all the features you didn't get because you didn't pay enough", and yet you praised it for getting a lot of work done anyway. Like I said, most people don't use the content creation tools in Poser or DS. So why charge them for something they may never use, when that money could instead be spent in the content store, buying content to use in the basic 'debut' version of Poser. It's pretty difficult to compete with free. There's a number of people that think Poser should be free just like DS is free. And I'm willing to bet one of the primary reasons DS has so many users is because it's free. So provide a similar means for new and returning users to get familiar with Poser and get them hooked without first forking out a few hundred bucks only to discover it may not be what they're looking for. "Fully functioning software that may have some limitations" is not fully functioning software. Contradiction within the same sentence there. "It's %100 yours free! Just pay $59 shipping and handling!"

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  EClark1894 ( posted at 8:00PM Sun, 21 July 2019 

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 8:58PM Sun, 21 July 2019 - [#4357664](#msg4357664) > How exactly is giving away a lite version of the software in order to promote content sales predatory? What you described about Photoshop essentials is much more predatory and fits the description that you just gave more accurately "look at all the features you didn't get because you didn't pay enough", and yet you praised it for getting a lot of work done anyway. > > Like I said, most people don't use the content creation tools in Poser or DS. So why charge them for something they may never use, when that money could instead be spent in the content store, buying content to use in the basic 'debut' version of Poser. It's pretty difficult to compete with free. There's a number of people that think Poser should be free just like DS is free. And I'm willing to bet one of the primary reasons DS has so many users is because it's free. So provide a similar means for new and returning users to get familiar with Poser and get them hooked without first forking out a few hundred bucks only to discover it may not be what they're looking for. > > "Fully functioning software that may have some limitations" is not fully functioning software. Contradiction within the same sentence there. "It's %100 yours free! Just pay $59 shipping and handling!" Well, if all you're interested in is selling the content, then you may as well give out the fully functioning software for free.


 Poser Content Directory

  movida ( posted at 8:05PM Sun, 21 July 2019 

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 8:02PM Sun, 21 July 2019 - [#4357664](#msg4357664) ". So provide a similar means for new and returning users to get familiar with Poser and get them hooked without first forking out a few hundred bucks only to discover it may not be what they're looking for." > > "Fully functioning software that may have some limitations" is not fully functioning software. Contradiction within the same sentence there. "It's %100 yours free! Just pay $59 shipping and handling!" Is there not a way to set up, online at Rendo, 1 fully functional version of Poser that could be accessed over the internet, by interested people to try out for say 2 weeks or so? They wouldn't get anything to take home but it wouldn't cost them anything either - as long as you could keep it secure?

  AmbientShade ( posted at 8:28PM Sun, 21 July 2019 

Nothing accessed over the internet is completely secure. If it can be accessed by your device then it can be copied. And if they were going to go to all that trouble setting up servers to handle all that traffic then they might as well make the entire app cloud/server based, since the hard work would be done by that point. Lets not open that debate.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  EClark1894 ( posted at 7:17AM Mon, 22 July 2019 · edited on 7:20AM Mon, 22 July 2019

[AmbientShade](https://www.renderosity.com/?uid=290363) posted at 8:14AM Mon, 22 July 2019 - [#4357670](#msg4357670) > Nothing accessed over the internet is completely secure. If it can be accessed by your device then it can be copied. And if they were going to go to all that trouble setting up servers to handle all that traffic then they might as well make the entire app cloud/server based, since the hard work would be done by that point. Lets not open that debate. Or they could do what DAZ does and place a free copy of the software in your product library. Of course, that still doesn't stop someone from copying it, but if they tie the serial number of each copy to the person they gave it to... Mind you, I'm still against the free version. I think of it as switch and bait, because the end game is to get them to switch over to a full version, which I just don't see them doing.


 Poser Content Directory

  AmbientShade ( posted at 8:48AM Mon, 22 July 2019 

Has nothing to do with bait and switch, which is illegal. So then what would be your suggestion for attracting new users when those users have so many other free options?

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  moogal ( posted at 12:20PM Mon, 22 July 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 12:51PM Mon, 22 July 2019 - [#4357668](#msg4357668) > Well, if all you're interested in is selling the content, then you may as well give out the fully functioning software for free. That's a big "if", though. I think we can all agree that there have long been two main camps of users: those who just want to mix & match "content" and those who want to produce some portion of what they render/animate themselves. People who simply want to load pre-existing figures and props aren't going to want to pay for a platform to do that. They are the ones who will likely be buying the most content from the marketplace(s), and so it should be common sense to make getting on board as appealing as possible to attract as many of them as possible. Then you have people like myself who have hardly bought anything over the years. Sure, I've bought a few morph packs here and there. I've bought hair and and things like that on occasion as well, but I've not bought enough to call myself the kind of customer who keeps the content ecosystem thriving. But I will however pay for tools and features that allow me to make my own content more easily. The morph brush, the set-up and fitting rooms, physics... Those are the types of things my wallet opens up for, yet I accept that a fair portion of Poser's target audience never touches them. They may be indebted to their existence but don't want, need or want to need to use them themselves. Why charge those users for the features they will never use? Also, why give those features away for free when users like me will happily pay for them? I'll admit I long hated the idea of deliberately borked programs. I thought that if a feature was implemented it should be included, and particularly hated any program that added watermarks or limited output size. But I now feel there is nothing wrong with this if done properly. Reallusion were horrible about making it difficult to know which things their programs did out of the box vs. which required additional, often pricey, content. While they've gotten better in general, they still do things like selling their animation curve editor for $149. That's $150 for a plug-in that does one, albeit important, thing. Presumably people are using iClone and getting by without it. And if you did need it, I suppose you'd pay the asking price. It seems to me like something that should be included in the program, but if only a handful of people will ever need it should its cost be spread across everyone using iClone? These things don't develop themselves, the money has to come from somewhere.

  smallspace ( posted at 7:33PM Mon, 22 July 2019 

Thread's too long to go through it all, but has anyone mentioned adding the ability for the scale parameters to show absolute units rather than percentages?

I'd rather stay in my lane than lay in my stain!

  Penguinisto ( posted at 8:58PM Mon, 22 July 2019 

_"First, Renderosity has to see what they have... They need to sit down around a conference table and develop a strategy for first examining their product. All portions of their product, from each Room and process that product performs. EVERY BIT OF IT. That is the only way anyone can sensibly create a plan to exploit the profit potential of a product. This is also a moot point and is not debatable. Anyone who says that is not an appropriate process is wrong."_ Code review is going to be the absolute first thing that happens - only a flaming moron would skip this step. Thing is, I don't know how many of Poser's previous dev team got hired by Bondware/Rendo, if I'm reading that whole Poser-team-getting-sacked thing correctly. Without the tribal knowledge, all the documentation on the planet isn't going to make up for the fact that a whole lot went missing when the last dev walked out the door. It's a good thing in some aspects, because it lets the new team look everything over with fresh eyes. It's a bad thing in others, because there are always going to be gotchas in there that you're not going to anticipate until you start doing a few initial builds and start testing it out. Rendo is going to have to hire some top-notch devs - people who can really tear into the codebase and know what's going on in there. Note to all - this is going to take time, so get comfortable. Just to get to a point where you can compile _and actually know what's going on when you do_ will take months if they're lucky and hire/keep some of the old dev team into their fold, around a year or more if not, because you're gonna have newbies who need to get familiar with that beast. Then, the updates... patching bugs and security issues. Bringing third-party components (*cough*python*cough*) up to date. Keeping up with bugaboos that arise in the interim. Refactoring where you can, if you can (where safe to do so). De-spaghettifying, making maintainable, and streamlining when/where you can, because you're not ever again going to get a better opportunity to do it. Make sure the results line up with any/all feature additions and roadmaps that the PTB have set. **Then, and only then**, will they even think of tackling even the lowest-hanging fruit in the massive laundry/wish list of stuff that's been tendered in this thread. I guess what I'm saying is, give 'em time to clean up the messes and figure out how to properly ride that tiger first... before you start demanding they put $type of saddle and tack on it.

  goldie ( posted at 9:33PM Mon, 22 July 2019 · edited on 9:35PM Mon, 22 July 2019

I would like to see the ability to use "gels" with lighting to create such effects as underwater caustics...could do this in Poser 9 and 10. Apparently DS is able to do this.

  raven ( posted at 9:31AM Tue, 23 July 2019 

[goldie](https://www.renderosity.com/?uid=14647) posted at 3:27PM Tue, 23 July 2019 - [#4357787](#msg4357787) > I would like to see the ability to use "gels" with lighting to create such effects as underwater caustics...could do this in Poser 9 and 10. Apparently DS is able to do this. Do you mean like in this post from the SM forums? https://forum.smithmicro.com/topic/968/no-light-masks-in-superfly


  Afrodite-Ohki ( posted at 2:23PM Tue, 23 July 2019 · edited on 2:27PM Tue, 23 July 2019

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 3:21PM Tue, 23 July 2019 - [#4357779](#msg4357779) > _"First, Renderosity has to see what they have... They need to sit down around a conference table and develop a strategy for first examining their product. All portions of their product, from each Room and process that product performs. EVERY BIT OF IT. That is the only way anyone can sensibly create a plan to exploit the profit potential of a product. This is also a moot point and is not debatable. Anyone who says that is not an appropriate process is wrong."_ > > Code review is going to be the absolute first thing that happens - only a flaming moron would skip this step. > > Thing is, I don't know how many of Poser's previous dev team got hired by Bondware/Rendo, if I'm reading that whole Poser-team-getting-sacked thing correctly. Without the tribal knowledge, all the documentation on the planet isn't going to make up for the fact that a whole lot went missing when the last dev walked out the door. > > It's a good thing in some aspects, because it lets the new team look everything over with fresh eyes. It's a bad thing in others, because there are always going to be gotchas in there that you're not going to anticipate until you start doing a few initial builds and start testing it out. Rendo is going to have to hire some top-notch devs - people who can really tear into the codebase and know what's going on in there. > > Note to all - this is going to take time, so get comfortable. Just to get to a point where you can compile _and actually know what's going on when you do_ will take months if they're lucky and hire/keep some of the old dev team into their fold, around a year or more if not, because you're gonna have newbies who need to get familiar with that beast. Then, the updates... patching bugs and security issues. Bringing third-party components (*cough*python*cough*) up to date. Keeping up with bugaboos that arise in the interim. Refactoring where you can, if you can (where safe to do so). De-spaghettifying, making maintainable, and streamlining when/where you can, because you're not ever again going to get a better opportunity to do it. Make sure the results line up with any/all feature additions and roadmaps that the PTB have set. > > **Then, and only then**, will they even think of tackling even the lowest-hanging fruit in the massive laundry/wish list of stuff that's been tendered in this thread. > > I guess what I'm saying is, give 'em time to clean up the messes and figure out how to properly ride that tiger first... before you start demanding they put $type of saddle and tack on it. I sure hope this is how they'll go about it. It won't please the crowd that wants shinies, but I'd rather have a new version that just makes the build of the program more stable and capable of future new tech, or to take longer for us to see a new version because it's getting this done and THEN adding new stuff, than having new stuff quick and keep the program instable and with an old core.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 2:53PM Tue, 23 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 3:50PM Tue, 23 July 2019 - [#4357850](#msg4357850) > [Penguinisto](https://www.renderosity.com/?uid=26977) posted at 3:21PM Tue, 23 July 2019 - [#4357779](#msg4357779) > > > _"First, Renderosity has to see what they have... They need to sit down around a conference table and develop a strategy for first examining their product. All portions of their product, from each Room and process that product performs. EVERY BIT OF IT. That is the only way anyone can sensibly create a plan to exploit the profit potential of a product. This is also a moot point and is not debatable. Anyone who says that is not an appropriate process is wrong."_ > > > > Code review is going to be the absolute first thing that happens - only a flaming moron would skip this step. > > > > Thing is, I don't know how many of Poser's previous dev team got hired by Bondware/Rendo, if I'm reading that whole Poser-team-getting-sacked thing correctly. Without the tribal knowledge, all the documentation on the planet isn't going to make up for the fact that a whole lot went missing when the last dev walked out the door. > > > > It's a good thing in some aspects, because it lets the new team look everything over with fresh eyes. It's a bad thing in others, because there are always going to be gotchas in there that you're not going to anticipate until you start doing a few initial builds and start testing it out. Rendo is going to have to hire some top-notch devs - people who can really tear into the codebase and know what's going on in there. > > > > Note to all - this is going to take time, so get comfortable. Just to get to a point where you can compile _and actually know what's going on when you do_ will take months if they're lucky and hire/keep some of the old dev team into their fold, around a year or more if not, because you're gonna have newbies who need to get familiar with that beast. Then, the updates... patching bugs and security issues. Bringing third-party components (*cough*python*cough*) up to date. Keeping up with bugaboos that arise in the interim. Refactoring where you can, if you can (where safe to do so). De-spaghettifying, making maintainable, and streamlining when/where you can, because you're not ever again going to get a better opportunity to do it. Make sure the results line up with any/all feature additions and roadmaps that the PTB have set. > > > > **Then, and only then**, will they even think of tackling even the lowest-hanging fruit in the massive laundry/wish list of stuff that's been tendered in this thread. > > > > I guess what I'm saying is, give 'em time to clean up the messes and figure out how to properly ride that tiger first... before you start demanding they put $type of saddle and tack on it. > > I sure hope this is how they'll go about it. It won't please the crowd that wants shinies, but I'd rather have a new version that just makes the build of the program more stable and capable of future new tech, or to take longer for us to see a new version because it's getting this done and THEN adding new stuff, than having new stuff quick and keep the program instable and with an old core. It actually depends. Mind you, I'm not privvy to any information that any of you don't have, but Rendo may want to put out a new version, or beta version, as quickly as POSSIBLE in order to rebrand Poser under the Renderosity/Bondware brand name.


 Poser Content Directory

  Glitterati3D ( posted at 4:27PM Tue, 23 July 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 5:26PM Tue, 23 July 2019 - [#4357855](#msg4357855) > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 3:50PM Tue, 23 July 2019 - [#4357850](#msg4357850) > > > [Penguinisto](https://www.renderosity.com/?uid=26977) posted at 3:21PM Tue, 23 July 2019 - [#4357779](#msg4357779) > > > > > _"First, Renderosity has to see what they have... They need to sit down around a conference table and develop a strategy for first examining their product. All portions of their product, from each Room and process that product performs. EVERY BIT OF IT. That is the only way anyone can sensibly create a plan to exploit the profit potential of a product. This is also a moot point and is not debatable. Anyone who says that is not an appropriate process is wrong."_ > > > > > > Code review is going to be the absolute first thing that happens - only a flaming moron would skip this step. > > > > > > Thing is, I don't know how many of Poser's previous dev team got hired by Bondware/Rendo, if I'm reading that whole Poser-team-getting-sacked thing correctly. Without the tribal knowledge, all the documentation on the planet isn't going to make up for the fact that a whole lot went missing when the last dev walked out the door. > > > > > > It's a good thing in some aspects, because it lets the new team look everything over with fresh eyes. It's a bad thing in others, because there are always going to be gotchas in there that you're not going to anticipate until you start doing a few initial builds and start testing it out. Rendo is going to have to hire some top-notch devs - people who can really tear into the codebase and know what's going on in there. > > > > > > Note to all - this is going to take time, so get comfortable. Just to get to a point where you can compile _and actually know what's going on when you do_ will take months if they're lucky and hire/keep some of the old dev team into their fold, around a year or more if not, because you're gonna have newbies who need to get familiar with that beast. Then, the updates... patching bugs and security issues. Bringing third-party components (*cough*python*cough*) up to date. Keeping up with bugaboos that arise in the interim. Refactoring where you can, if you can (where safe to do so). De-spaghettifying, making maintainable, and streamlining when/where you can, because you're not ever again going to get a better opportunity to do it. Make sure the results line up with any/all feature additions and roadmaps that the PTB have set. > > > > > > **Then, and only then**, will they even think of tackling even the lowest-hanging fruit in the massive laundry/wish list of stuff that's been tendered in this thread. > > > > > > I guess what I'm saying is, give 'em time to clean up the messes and figure out how to properly ride that tiger first... before you start demanding they put $type of saddle and tack on it. > > > > I sure hope this is how they'll go about it. It won't please the crowd that wants shinies, but I'd rather have a new version that just makes the build of the program more stable and capable of future new tech, or to take longer for us to see a new version because it's getting this done and THEN adding new stuff, than having new stuff quick and keep the program instable and with an old core. > > It actually depends. Mind you, I'm not privvy to any information that any of you don't have, but Rendo may want to put out a new version, or beta version, as quickly as POSSIBLE in order to rebrand Poser under the Renderosity/Bondware brand name. Sorry, but that's just not going to happen. You get one chance to make a first impression and Renderosity knows better than to release a buggy, untested piece of software as their first step as Poser owners.

  EClark1894 ( posted at 7:06PM Tue, 23 July 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 7:56PM Tue, 23 July 2019 - [#4357859](#msg4357859) > > Sorry, but that's just not going to happen. You get one chance to make a first impression and Renderosity knows better than to release a buggy, untested piece of software as their first step as Poser owners. Well, as I see it, you're never going to squash ALL the bugs in Poser, but you can do your best and address the foremost concerns. I'm not saying just put something out to be putting it out, but maybe something like another service release because a full version Poser 12 release may be as far away as 2 or even three years if you're intent on squashing all the bugs. But you can put your best foot forward and show that you're serious about updating Poser and it's features.


 Poser Content Directory

  Penguinisto ( posted at 8:51PM Tue, 23 July 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 6:40PM Tue, 23 July 2019 - [#4357855](#msg4357855) > It actually depends. Mind you, I'm not privvy to any information that any of you don't have, but Rendo may want to put out a new version, or beta version, as quickly as POSSIBLE in order to rebrand Poser under the Renderosity/Bondware brand name. Dude, I love you like a brother, but... **smack!** _out, demons - out! The power of Jenkins compels you! OUT I SAY!_ No, really, don't do that. Every damned M&A I've done or been a part of comes *standard* with that pressure from leadership. They're more eager to slap their name on it _(oh, and new promotional graphics! new marketing material! new incentives! the whole C-level goes fapfapfapfapfap...!)_ than they are to even look at the bug reports. In most cases it's a bare compromise, with the new "version" being nothing more than the old version with a pile of fixes lashed on. Urgh. Do not do that. The risk for failure is HUGE over even the smallest mistakes in content or execution. Give it some time. Figure stuff down, take your time. sort things out. Fix the most egregious crap. Update all the 3rd-party bits you got licensed/added if you feel safe/comfortable doing it - it's low-hanging fruit that actually helps you out. Maybe add a few modest goodies, enough to make it worth the upgrade. And for the love of all that's holy, do not call it Poser 12. Call it Poser 11.5, so folks know subconsciously that it's just an interim thing, that more/better is coming. It's a subtle way of leaving them sort of expecting more later down the road, but without going full Osbourne Effect.

  Penguinisto ( posted at 8:57PM Tue, 23 July 2019 · edited on 9:01PM Tue, 23 July 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 6:55PM Tue, 23 July 2019 - [#4357870](#msg4357870) > but maybe something like another service release because a full version Poser 12 release may be as far away as 2 or even three years if you're intent on squashing all the bugs. But you can put your best foot forward and show that you're serious about updating Poser and it's features. Ah, this is more palatable. I'd still give it some time for even that though. As much as the CxOs can stand, and maybe a couple months after that. I do think you can cook out a new, stable version with modest improvements and the worst bugs gone in about a 12-18 months with a competent team, though... but only if the pressure is that ugly to rebrand it.

  ghostship2 ( posted at 10:18PM Tue, 23 July 2019 

I don't know if anybody has talked about this yet. Background lighting needs to be made stable using GPU rendering and in separate process (which it doesn't work in currently). Also needs to be made a regular lighting setup in the lights controls and documented in the manual so people don't have to rely on tricks learned in forums to do this stuff. Using the background "object" in the materials room for lighting gives the best results I have found. Because it's prone to crashing CUDA and Poser and your monitor if the crash is bad enough, it's not really convenient to use. Should be a way to make it a regular feature and viewable in preview and rotatable for quick renders. Take a look: ![Background lighting.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4357882/file_8f85517967795eeef66c225f7883bdcb.jpg)

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  Afrodite-Ohki ( posted at 7:57AM Wed, 24 July 2019 · edited on 7:57AM Wed, 24 July 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 8:54AM Wed, 24 July 2019 - [#4357870](#msg4357870) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 7:56PM Tue, 23 July 2019 - [#4357859](#msg4357859) > > > > Sorry, but that's just not going to happen. You get one chance to make a first impression and Renderosity knows better than to release a buggy, untested piece of software as their first step as Poser owners. > > Well, as I see it, you're never going to squash ALL the bugs in Poser, but you can do your best and address the foremost concerns. I'm not saying just put something out to be putting it out, but maybe something like another service release because a full version Poser 12 release may be as far away as 2 or even three years if you're intent on squashing all the bugs. But you can put your best foot forward and show that you're serious about updating Poser and it's features. ["What are the short-term plans for Poser?](https://www.renderosity.com/whats-next-for-poser-a-q-a-with-bondware-ceo-tim-choate-cms-21578) From now thru mid-October, we are hyper-focused on putting out a bridge-release that adapts Poser to Bondware's license management system, product download system, etc. In parallel, we are adding to our dev team, creating a beta testing team and seeking advice from previous Poser team members, contributors and community members to construct a product roadmap for the future. After mid-October, we will begin to engage the community on potential product roadmap and begin to **roll out incremental improvements**." I'm pretty sure this means patches / service releases.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 8:00AM Wed, 24 July 2019 

[ghostship2](https://www.renderosity.com/?uid=23947) posted at 8:57AM Wed, 24 July 2019 - [#4357882](#msg4357882) > I don't know if anybody has talked about this yet. Background lighting needs to be made stable using GPU rendering and in separate process (which it doesn't work in currently). Also needs to be made a regular lighting setup in the lights controls and documented in the manual so people don't have to rely on tricks learned in forums to do this stuff. Using the background "object" in the materials room for lighting gives the best results I have found. Because it's prone to crashing CUDA and Poser and your monitor if the crash is bad enough, it's not really convenient to use. Should be a way to make it a regular feature and viewable in preview and rotatable for quick renders. Take a look: > ![Background lighting.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4357882/file_8f85517967795eeef66c225f7883bdcb.jpg) I've started using this and never returned - a material setup for the Background that someone (was it you?) posted in the SM forums that I saved here and have been using all the time now. I guess it's a good thing that I had to switch my older Nvidia card for a newer AMD one (husband's was getting fried, he bought a new one, forgot to check - he NEEDS Cuda as he works in video editing in a fast-paced work environment, so he had to go ahead and buy yet another video card and I inherited his AMD one, that's better for me for everything but Poser rendering). I had no problems with rendering that on CPU :grin: The only bad thing I can imagine for this being default in Poser is that it makes renders drastically different from the ones Firefly will cook out without Indirect Light on, so this might be confusing for new/casual users.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  ghostship2 ( posted at 3:01PM Wed, 24 July 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 1:53PM Wed, 24 July 2019 - [#4357901](#msg4357901) > [ghostship2](https://www.renderosity.com/?uid=23947) posted at 8:57AM Wed, 24 July 2019 - [#4357882](#msg4357882) > > > I don't know if anybody has talked about this yet. Background lighting needs to be made stable using GPU rendering and in separate process (which it doesn't work in currently). Also needs to be made a regular lighting setup in the lights controls and documented in the manual so people don't have to rely on tricks learned in forums to do this stuff. Using the background "object" in the materials room for lighting gives the best results I have found. Because it's prone to crashing CUDA and Poser and your monitor if the crash is bad enough, it's not really convenient to use. Should be a way to make it a regular feature and viewable in preview and rotatable for quick renders. Take a look: > > ![Background lighting.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4357882/file_8f85517967795eeef66c225f7883bdcb.jpg) > > I've started using this and never returned - a material setup for the Background that someone (was it you?) posted in the SM forums that I saved here and have been using all the time now. > > I guess it's a good thing that I had to switch my older Nvidia card for a newer AMD one (husband's was getting fried, he bought a new one, forgot to check - he NEEDS Cuda as he works in video editing in a fast-paced work environment, so he had to go ahead and buy yet another video card and I inherited his AMD one, that's better for me for everything but Poser rendering). I had no problems with rendering that on CPU :grin: > > The only bad thing I can imagine for this being default in Poser is that it makes renders drastically different from the ones Firefly will cook out without Indirect Light on, so this might be confusing for new/casual users. I had to find out by asking other users there that were using this option already for a couple of years. This stuff should not be "secret menu" items, should be built into Poser so people can use it without having to know what's going on. That is how you get better looking renders out of Poser and in turn get more people interested in Poser. At this point you have to export the image as an Open EXR file and adjust it's exposure settings in Photoshop or GIMP. Blender has all that crap built in and a tool to help you sort out your exposure settings without ever leaving Blender.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  quietrob ( posted at 8:17PM Wed, 24 July 2019 

Good points for sure but I would lean the other way. I think people WANT to create content but there is a learning curve and people want it now. I would make creating content easier with more powerful tools. Poser, Vue and Z-brush are already kissing cousins. I'm a novice but I still would like to be able use instancing, UVMAP on the fly and paint directly on a texture overlay that I could merge with todays photoshop or GIMP. Keep the costs down by offering more Poser specific content. Well, my two cents.


  MKDAWUSS ( posted at 8:34PM Wed, 24 July 2019 

Left foot cam and right foot cam. That'd be more useful than the right hand cam and left hand cam - not saying they're not useful, but I spend more time trying to make sure the feet don't clip the floor/ground than I do hands with whatever.

  EClark1894 ( posted at 3:23AM Thu, 25 July 2019 

[MKDAWUSS](https://www.renderosity.com/?uid=760039) posted at 4:21AM Thu, 25 July 2019 - [#4357944](#msg4357944) > Left foot cam and right foot cam. > > That'd be more useful than the right hand cam and left hand cam - not saying they're not useful, but I spend more time trying to make sure the feet don't clip the floor/ground than I do hands with whatever. I, on the other hand, spend little to no time with feet, but a LOT of time posing hands and fingers.


 Poser Content Directory

  Penguinisto ( posted at 12:54PM Thu, 25 July 2019 · edited on 12:55PM Thu, 25 July 2019

So, umm, dumb question here: why not just start your project by tacking in a couple of cameras and binding them to the hands, feet, nose, penis, whatever? Then let the devs just keep what they got now? Not trying to be (too) snarky, but it would save on clutter for those who don't want the bagful of cameras in each new scene**, and for those who use a lot of 'em, they can still go nuts. Maybe as a bonus, if you have a fave character you can include the camera settings with them as an initial .pz3 for each one? It'd save the devs a bit of time in deciding defaults... ** us DS-using proles import a .pz3 char, and 'poof' - six new cameras show up that most of us generally don't have a use for... but I don;t mind, really - prolly won't mind once I break down and get Poser (prolly next month though - just paid for a new roof on the house, a new grille guard for the truck, need to rebuild my home file.streaming server, and assorted bits). Anyrate, I'll shaddap on the subject now.

  Giana ( posted at 3:51PM Thu, 25 July 2019 

i don't use P11, so i'm curious how well DoF works in it and folks experience with that... and if it could be improved upon, i'd like that on a list at some point...

  ghostship2 ( posted at 4:58PM Thu, 25 July 2019 

[Giana](https://www.renderosity.com/?uid=41417) posted at 3:56PM Thu, 25 July 2019 - [#4358039](#msg4358039) > i don't use P11, so i'm curious how well DoF works in it and folks experience with that... > > and if it could be improved upon, i'd like that on a list at some point... I'm using it in the image I just posted up the thread. It works well, looks good, and does not really add any time to renders so I use it by default. It adds a lot of realism to the renders.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  EClark1894 ( posted at 6:35PM Thu, 25 July 2019 

[Giana](https://www.renderosity.com/?uid=41417) posted at 7:34PM Thu, 25 July 2019 - [#4358039](#msg4358039) > i don't use P11, so i'm curious how well DoF works in it and folks experience with that... > > and if it could be improved upon, i'd like that on a list at some point... The only improvement DOF could possibly have in Poser is someway other than the crosshairs display to show it in preview mode.


 Poser Content Directory

  LeeMoon ( posted at 8:48PM Thu, 25 July 2019 · edited on 8:58PM Thu, 25 July 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 8:42PM Thu, 25 July 2019 - [#4358047](#msg4358047) > [Giana](https://www.renderosity.com/?uid=41417) posted at 7:34PM Thu, 25 July 2019 - [#4358039](#msg4358039) > > > i don't use P11, so i'm curious how well DoF works in it and folks experience with that... > > > > and if it could be improved upon, i'd like that on a list at some point... > > The only improvement DOF could possibly have in Poser is someway other than the crosshairs display to show it in preview mode. I'm using a replacement camtarget.obj in my runtime/geometries/camera which provides a solid plane instead of the crosshairs. I find it much easier to apply DOF using it. Look for Corvas' Focus For Poser freebie here in the Free Stuff area. I believe it does the same thing as what I'm using. Also, I change the camera's focus distance sensitivity dial to 0.001 (default is 0.01) and that gives much more fine control over the focus distance. This may help anyone looking for something better than what Poser provides by default. I certainly encouraged me to use DOF much more often. It's so easy to use now. Hope this helps! :) EDIT: I'm using Poser Pro 2014

  Giana ( posted at 11:36PM Thu, 25 July 2019 · edited on 11:39PM Thu, 25 July 2019

many thanks everyone! i appreciate the info... @ghostship2 - it was your image that sparked the question, btw [smile] @LeeMoon - i'll take a look into your suggestion as it sounds quite helpful & interesting... ^bounce^

  cobalt ( posted at 6:22AM Tue, 30 July 2019 · edited on 6:23AM Tue, 30 July 2019

I wish I had kept record of all the fixes, updates and requests for changes that I had sent to Smith Micro over the years. There are a ton of annoying little things in the program that would make life so much easier if they were fixed. Off the top of my head: * You can rearrange the layout of the screen. Okay. This means you can rip panels off the screen into windows, drag them around and stick them in new places. The problem here is that the layout is not locked down by default, so it's very easy to accidentally rip part of your interface off and very hard to stick it back where it was. The interface should be locked by default, so that a user has to deliberately decide to enable interface changes before things can be moved around. * The post-render pen-line effect on toon renders isn't applied to the image alpha. So if you render a toon figure and try to export it into something like photoshop or after effects, the outline is always cut off around the outside edge. * Toon renders with the pen-line effect always seem to come out noisy, covered in little black dots. I think what has really set Poser back though, is the availability of competing programs that are not only free, but offer far more advanced features. DAZ Studio being one, and Source FilmMaker being another. There is no reason why Poser should not be able to do everything that something like Source FilmMaker can. That includes not just lighting and rendering, real time or not, but also weather effects, particles, water simulation etc... About the only thing Poser really has going for it is a great interface. If we could get that interface on a modern engine that can compete with something like Source, Poser would be back on top of its game again.

  infinity10 ( posted at 1:46AM Wed, 31 July 2019 

Make Poser figures directly usable inside VR chat platforms (see Siggraph 2019 VTuber playlist for what's already being done: https://www.youtube.com/playlist?list=PLh3vjfYmdB9nttLIzD6-gyJdK2oRyiQna

Eternal Hobbyist

 

  Afrodite-Ohki ( posted at 8:27AM Thu, 01 August 2019 

[infinity10](https://www.renderosity.com/?uid=104810) posted at 9:25AM Thu, 01 August 2019 - [#4358408](#msg4358408) > Make Poser figures directly usable inside VR chat platforms (see Siggraph 2019 VTuber playlist for what's already being done: > https://www.youtube.com/playlist?list=PLh3vjfYmdB9nttLIzD6-gyJdK2oRyiQna AFAIK, that would require placing the figures' geometries into the platform. That is only covered in extended game licenses - most Poser products don't have that available. The base licenses only allow content buyers to redistribute final renders/animations of the content.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Penguinisto ( posted at 1:49PM Fri, 02 August 2019 

Well folks - it appears that Rendo[ just got a way bigger priority](https://www.renderosity.com/mod/forumpro/?thread_id=2936415&page_number=1#msg4358542) from the looks of it...

  Glitterati3D ( posted at 2:29PM Fri, 02 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 3:28PM Fri, 02 August 2019 - [#4358544](#msg4358544) > Well folks - it appears that Rendo[ just got a way bigger priority](https://www.renderosity.com/mod/forumpro/?thread_id=2936415&page_number=1#msg4358542) from the looks of it... That's not new. Mac users have been posting about this for months. I'm certain the powers that be are fully aware.

  Penguinisto ( posted at 3:47PM Fri, 02 August 2019 

Pretty sure they're already aware of it... but it's something that will likely be a far higher priority.

  consumer573 ( posted at 7:15AM Sat, 03 August 2019 

Collapsing Hierarchy: YES! I like the way CorelDraw handles grouping functions. You can gray out objects you don't want to deal with. There's a sidebar menu with multiple dots, one for view, one for lock, one for print. You can expand or compress what's under the sidebar menus.

Please don't let my Poser Game Developer Die.  ...Please?

  RedPhantom ( posted at 10:12AM Sat, 03 August 2019 

For the collapsing hierarchy, not just the universe collapsed, but all the individual figures and parented props. Also when you hide the figures on the hierarchy and show them again they stay collapsed and we don't have to collapse them again.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  EClark1894 ( posted at 3:48PM Sat, 03 August 2019 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 4:46PM Sat, 03 August 2019 - [#4358629](#msg4358629) > For the collapsing hierarchy, not just the universe collapsed, but all the individual figures and parented props. Also when you hide the figures on the hierarchy and show them again they stay collapsed and we don't have to collapse them again. I'm actually kind of flexible on this one. I want a default collapsed hierarchy. Or a master hierarchy collapse for every thing in the scene and individually.


 Poser Content Directory

  RedPhantom ( posted at 5:24PM Sat, 03 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 5:06PM Sat, 03 August 2019 - [#4358653](#msg4358653) > [RedPhantom](https://www.renderosity.com/?uid=383236) posted at 4:46PM Sat, 03 August 2019 - [#4358629](#msg4358629) > > > For the collapsing hierarchy, not just the universe collapsed, but all the individual figures and parented props. Also when you hide the figures on the hierarchy and show them again they stay collapsed and we don't have to collapse them again. > > I'm actually kind of flexible on this one. I want a default collapsed hierarchy. Or a master hierarchy collapse for every thing in the scene and individually. I'd like a way to collapse everything or individuals. Currently, we can collapse everything in once click by clicking on the collapsing universe. But that's not very useful. If you uncollapse it, you have everything else still uncollapsed. I'd like the one click to collapse everything but the universe so I can still see my list of figures and yes, I want to be able to uncollapse individuals too.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  EClark1894 ( posted at 2:31AM Sun, 04 August 2019 · edited on 2:33AM Sun, 04 August 2019

If I were Renderosity, I'd make this one of the top requests to get done. In fact, when I get a chance, I'm going to go back through some posts and see what the top 10 requests are on the wishlist.


 Poser Content Directory

  an0malaus ( posted at 9:34PM Sun, 04 August 2019 

With other hierarchy (un)collapses, holding down an alt/option key would apply to the underlying hierarchy, rather than just one level collapse, so an Option-collapse on the Universe, then an unoptioned Expand click on the Universe should expand with everything below still collapsed. Two clicks might be acceptable. The other possibility is that a control click on an actor in the hierarchy editor brings up a pop-up menu, which could have expand/collapse options added to it.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.

  cobalt ( posted at 9:34PM Sun, 04 August 2019 · edited on 9:40PM Sun, 04 August 2019

Animation layers have never been fully utilized within Poser. It's nice that you can create them, but it would be far better if you could create animation sequences on layers and set them to loop, or drag them around the timeline like clips in after effects. Poser desperately needs a glow/lightbloom effect, too. This falls once again under the heading of "Why can Source FilmMaker do this but Poser can't?" Additionally, I would like to see the following controls added to the image and movie texture shader components: Flip Horizontal, Flip Vertical, Invert, Rotate (by degrees)

  EClark1894 ( posted at 4:07AM Mon, 05 August 2019 

[cobalt](https://www.renderosity.com/?uid=4238) posted at 4:46AM Mon, 05 August 2019 - [#4358742](#msg4358742) > Animation layers have never been fully utilized within Poser. It's nice that you can create them, but it would be far better if you could create animation sequences on layers and set them to loop, or drag them around the timeline like clips in after effects. > > Poser desperately needs a glow/lightbloom effect, too. This falls once again under the heading of "Why can Source FilmMaker do this but Poser can't?" > > Additionally, I would like to see the following controls added to the image and movie texture shader components: > Flip Horizontal, > Flip Vertical, > Invert, > Rotate (by degrees) Seriously, this needs to stop. It's okay to wish that certain features existed in Poser that aren't there now, but we've got to stop wishing that Poser can do everything any other app can do. The answer is quite simple. If you need something done that Poser doesn't do, make that app a part of your tool workflow. Otherwise, Poser will become prohibitively expensive. I remember when I first got into Poser, there were other apps that were more feature robust, like Maya, Lightwave, and 3DS Max. Lightwave, the most popular, was also the most expensive. A thousand dollars, if IRC. Even today, Maya is basically a subscription service. $195 a year, or 4 years for $4000 dollars. Here's a video I found on Youtube about what happened to Lightwave. I think there's lesson in there somewhere. [What Killed Lightwave?](https://www.youtube.com/watch?v=DiOX-D2B8LE)


 Poser Content Directory

  cobalt ( posted at 10:57AM Mon, 05 August 2019 · edited on 11:05AM Mon, 05 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 10:46AM Mon, 05 August 2019 - [#4358761](#msg4358761) > Seriously, this needs to stop. The updates I suggested are already available in competing programs. Poser is badly outdated by modern standards. If it is going to have any chance of surviving, it needs to have the ability to compete against those other programs. Adding the features that are now considered a universal standard is not a radical idea. As for Poser becoming "more expensive" - some of those competing programs are being given away for free, because the companies that released them are generating their money through them by other means. DAZ sells models for DAZ Studio, Source FilmMaker is essentially an add-on to Steam's gaming platform. I would suggest that Poser should follow that model, and also be provided to users for free, with the understanding that by providing Poser as a free platform, there will be more of a market for add-on content through Renderosity's sales area. There is also blender, which again, is free.

  EClark1894 ( posted at 12:16PM Mon, 05 August 2019 · edited on 12:17PM Mon, 05 August 2019

[cobalt](https://www.renderosity.com/?uid=4238) posted at 1:11PM Mon, 05 August 2019 - [#4358786](#msg4358786) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 10:46AM Mon, 05 August 2019 - [#4358761](#msg4358761) > > > Seriously, this needs to stop. > > The updates I suggested are already available in competing programs. > > Poser is badly outdated by modern standards. If it is going to have any chance of surviving, it needs to have the ability to compete against those other programs. > > Adding the features that are now considered a universal standard is not a radical idea. > > As for Poser becoming "more expensive" - some of those competing programs are being given away for free, because the companies that released them are generating their money through them by other means. DAZ sells models for DAZ Studio, Source FilmMaker is essentially an add-on to Steam's gaming platform. I would suggest that Poser should follow that model, and also be provided to users for free, with the understanding that by providing Poser as a free platform, there will be more of a market for add-on content through Renderosity's sales area. > > There is also blender, which again, is free. There it is again. This weird belief that Renderosity paid lots of money to buy Poser just so it can update it and give it away for free. Well, it is a **wish** list.


 Poser Content Directory

  Afrodite-Ohki ( posted at 3:11PM Mon, 05 August 2019 

Coming from someone with no knowledge about the dificulties of making such a thing happen: Maybe a free "Poser debut" that people can only use to load library items, change the pose around a little and render? And then the paid version with all the content creation and advanced stuff. This could maybe (and again, my lack of knowledge of this business means that I'm just conjecturating here) bring in more users enough that they'll be teased into buying content, and some of them will be interested in creating stuff and would buy the actual Poser. But yeah, thinking that Rendo bought Poser just to make it free is wishful thinking.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Penguinisto ( posted at 3:28PM Mon, 05 August 2019 

So, okay... which "other programs", specifically? Poser's only _direct_ competition right now is pretty much DAZ Studio and iClone... at least for software that costs less than $500 or so, and doesn't require a zillion plugins.** There's a couple of other suites that come in between $500 and $1000, and after that, you'd better check your credit limits. Not saying Poser should stand pat, but seriously? Trying to reach about and cover every conceivable base will destroy the application's efficiency, usefulness, and UI. If Poser can do all that DAZ Studio can do and maybe a bit more, then it's ahead of the game. ** _I'm sure there are probably others, but they're likely too obscure, too specific/platform-dependent, or don't carry the same feature set._

  EClark1894 ( posted at 5:27PM Mon, 05 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 6:19PM Mon, 05 August 2019 - [#4358803](#msg4358803) > So, okay... which "other programs", specifically? > > Poser's only _direct_ competition right now is pretty much DAZ Studio and iClone... at least for software that costs less than $500 or so, and doesn't require a zillion plugins.** > > There's a couple of other suites that come in between $500 and $1000, and after that, you'd better check your credit limits. > > Not saying Poser should stand pat, but seriously? Trying to reach about and cover every conceivable base will destroy the application's efficiency, usefulness, and UI. If Poser can do all that DAZ Studio can do and maybe a bit more, then it's ahead of the game. > > ** _I'm sure there are probably others, but they're likely too obscure, too specific/platform-dependent, or don't carry the same feature set._ Actually, the way I see it is that Studio can do everything that Poser can do. Yes, it can probably do it better. It has learned from Poser's missteps. Now, admittedly, I don't really use Studio, so I only have a passing familiarity with it, but basically what does Studio really do that Poser can't? And what it can do, it took a little time to catch up to.


 Poser Content Directory

  Penguinisto ( posted at 5:53PM Mon, 05 August 2019 · edited on 5:53PM Mon, 05 August 2019

That's the thing... we're both speaking in partial ignorance, since I haven't gotten around to getting a new copy of Poser, so I'm going off of what I've read here and on featuresets/spec sheets. (seriously - I still have 7, and I've not bothered to re-install it yet, preferring to just jump into the latest when I get the budget (and a way bigger hard disk) for it.) As far as feature comparisons? It gets murky in places (Fitting Room versus Auto-Fit, not sure what parallel Poser has to Smoothing/Collision-Detection, etc.) but otherwise, they're about even, each in their own way. DS does have more tendrils and often outright plugins out to other applications and render engines (e.g. Octane, etc), but that's mostly workflow and convenience stuff since from the looks of it everybody can import/export FBX. The more I look into iClone, the more I see it lacking (though in some aspects, having a Maya-ready rigged Poser/DAZ figure with little-to-no-effort would be hella cool, should I ever get the urge to use a top-end render engine... though I could use Octane w/ DS right now, if I ever felt like coughing up $500 or so for the stupid plugin from OTOY. Anyrate, I'm rambling off-topic here... :) )

  elena_c ( posted at 8:27AM Tue, 06 August 2019 

Just browsing by to mention that an Octane plugin for Poser exists. I'm using it exclusively. Never got around to properly trying Superfly.

  DustRider ( posted at 3:43PM Tue, 06 August 2019 · edited on 3:52PM Tue, 06 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 1:37PM Tue, 06 August 2019 - [#4358761](#msg4358761) > [cobalt](https://www.renderosity.com/?uid=4238) posted at 4:46AM Mon, 05 August 2019 - [#4358742](#msg4358742) > > > Animation layers have never been fully utilized within Poser. It's nice that you can create them, but it would be far better if you could create animation sequences on layers and set them to loop, or drag them around the timeline like clips in after effects. > > > > Poser desperately needs a glow/lightbloom effect, too. This falls once again under the heading of "Why can Source FilmMaker do this but Poser can't?" > > > > Additionally, I would like to see the following controls added to the image and movie texture shader components: > > Flip Horizontal, > > Flip Vertical, > > Invert, > > Rotate (by degrees) > > Seriously, this needs to stop. It's okay to wish that certain features existed in Poser that aren't there now, but we've got to stop wishing that Poser can do everything any other app can do. The answer is quite simple. If you need something done that Poser doesn't do, make that app a part of your tool workflow. Otherwise, Poser will become prohibitively expensive. I remember when I first got into Poser, there were other apps that were more feature robust, like Maya, Lightwave, and 3DS Max. Lightwave, the most popular, was also the most expensive. A thousand dollars, if IRC. Even today, Maya is basically a subscription service. $195 a year, or 4 years for $4000 dollars. > > Here's a video I found on Youtube about what happened to Lightwave. I think there's lesson in there somewhere. > [What Killed Lightwave?](https://www.youtube.com/watch?v=DiOX-D2B8LE) OK, I knew I shouldn't look at the Poser forum, especially this thread, but curiosity got the better of me, and now I just have to say something. Sorry in advance for interrupting everyone's bliss. Interesting that you post a link to a video that highlights what you seem to be doing here. I think it's also interesting that throughout most of the video, you could substitute "Poser" for "Lightwave", and it fits amazingly well. Before I go any further though, I just wanted to mention that the features Cobalt mentioned aren't asking for the sun, but just asking for what other 3D software already has that she feels makes her life better. Also, I just have to add a minor correction (probably just a typo on your part?), Lightwave was not the most expensive, and in fact among the big names (at the time it's popularity started to wane), it was the cheapest. Making it's demise even more instructive. Now for a few direct quotes from the video you linked: **"Lightwave became irrelevant due to an inability to change, a loss of key talent, and an actively hostile user community"** Maybe from where you, and other Poser faithful are sitting, this doesn't sound like what has happened to Poser. But for those who have moved on, and especially for those who have asked for Poser to have features and content available in DS also in Poser, it probably sounds quite familiar! **"There was incredible resistance to change in the Lightwave community."** Does this sound familiar? Even though some of the remaining faithful say poser needs to move forward, when someone posts about features they would like to see in Poser to help it compete with the competition (yes, DS/Iray has bloom), they get told to _**"stop it"**_. Really???? **"The final nail in the coffin of Lightwave was the user community, as previously stated, the users helped to retard the development of Lightwave at a crucial time, as many users left for other platforms. The only ones on the forums were the Lightwave hipsters. If you didn't like the way Lightwave was set up, or you found the software killing bug, the problems was you, never Lightwave."** This seems just like here (and the now defunct SM Poser forum), the Lightwave Community wasn't interested in knowing why people were leaving. Which is just insane, no business can ever succeed if they don't understand what their customers want. Keep in mind, with Lightwave they were leaving to use more expensive software. However, with Poser, many have left to use free software (though some have moved on to the "Big Boys"). **"It became one of the most toxic groups I've ever encountered"** The exact reason I quit the SM Poser forum, and why I quit visiting this forum until Rendo bought Poser. Unfortunately their buying Poser didn't remove the toxic environment. If you really want to know how to improve Poser, and make it attractive for people again, you need to be better than the competition (assuming it remains a "paid for" product). You can't know what the competition does better by sticking your heads in the sand, plugging your ears, and going continually "nanananananana". OK, now the Poser faithful can flame at will .... like they always do. I'll check back sometime to see if anyone really want's to have a real conversation about what I think Poser needs to become successful again. But my guess is like on the Lightwave forums, the Poser faithful really don't want my opinion, unless it's to say how great Poser is. Peace out!

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  DustRider ( posted at 5:27PM Tue, 06 August 2019 · edited on 5:34PM Tue, 06 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 3:05PM Tue, 06 August 2019 - [#4358818](#msg4358818) > [Penguinisto](https://www.renderosity.com/?uid=26977) posted at 6:19PM Mon, 05 August 2019 - [#4358803](#msg4358803) > > > So, okay... which "other programs", specifically? > > > > Poser's only _direct_ competition right now is pretty much DAZ Studio and iClone... at least for software that costs less than $500 or so, and doesn't require a zillion plugins.** > > > > There's a couple of other suites that come in between $500 and $1000, and after that, you'd better check your credit limits. > > > > Not saying Poser should stand pat, but seriously? Trying to reach about and cover every conceivable base will destroy the application's efficiency, usefulness, and UI. If Poser can do all that DAZ Studio can do and maybe a bit more, then it's ahead of the game. > > > > ** _I'm sure there are probably others, but they're likely too obscure, too specific/platform-dependent, or don't carry the same feature set._ > > Actually, the way I see it is that Studio can do everything that Poser can do. Yes, it can probably do it better. It has learned from Poser's missteps. Now, admittedly, I don't really use Studio, so I only have a passing familiarity with it, but basically what does Studio really do that Poser can't? And what it can do, it took a little time to catch up to. Sorry, but one more and I'm gone. They are quite close now in terms of "features", and DS has finally caught up with integrated dynamic cloth that the user(s) can create (although there has been a script available here for years that let users create cloth for Optitex, and of course the VWD plugin). DS has also, sort-of, almost caught up with dynamic strand based hair. Any user can create and style strand based hair, but dynamic hair can only be created by DAZ PA's. Also, I think Posers morph brush is **much** better than the dform tool in DS (though the integration of DS and Hexagon give a free/cheap option for quick corrective morphs). Posers response to AutoFit, the Fitting Room, isn't quite as seamless and easy to use, though it may be easier for power users to get more out of it (I say Posers response, because it came out after Autofit, it may have been on the design table first, but it looked more like a response to Autofit to the general public). Posers response to Iray is Superfly, and IMHO it really doesn't seem to really compete (this is coming from someone who doesn't own P11, so please correct me if I'm way off here). From what I gather, it doesn't have all of the features of cycles (which is a great render engine), requires a bit of hoop jumping too use HDRI's, and from images I've seen (with the exception of a handful of artists) the output really doesn't compete with Iray. IMHO, so far, Superfly has been a huge miss-step by Posers former owners. Bottom line, a software like Poser will be initially judged by the quality of it's output. If there are only a handful of users that are producing "Oh WOW" output that is as good as, or better than the competition, your first thought is that it must be really difficult to get images that compete with the competition. Now this may be a 100% wrong impression, but from viewing the galleries, that is the impression I get. I would expect Superfly to easily produce images as good as, or better than the images I've created in DS. If this were true, I would expect to see many more awesome images posted in the galleries. True, there are users that will never be able to produce awesome images unless we get a make art button, but, the Poser galleries seem to have a disproportionate number of almost P4 quality images to awesome images. True, there are a lot of uninspiring images in the DS galleries, but there are also a lot of really amazing images. Objectively, someone making the decision to go with DS or Poser (not really knowing anything about either one), with pick which one?? So while they are more or less equivalent in terms of features, the one with a greater number of awesome images will probably attract more new users. So now, Poser has (maybe) a new flagship figure, Renderosity needs to make that figure as attractive to new (and possible old) users as possible (awesome images made by average users), and make the use of that figure as painless as possible for the end user (and as easy as possibly for Vendors to create for). OK, off the soapbox and back into the shadows.

__________________________________________________________

My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  Penguinisto ( posted at 8:46PM Tue, 06 August 2019 · edited on 8:47PM Tue, 06 August 2019

[DustRider](https://www.renderosity.com/?uid=180561) posted at 6:30PM Tue, 06 August 2019 - [#4358861](#msg4358861) > OK, I knew I shouldn't look at the Poser forum, especially this thread, but curiosity got the better of me... Sucker. ;) > Interesting that you post a link to a video that highlights what you seem to be doing here. I think it's also interesting that throughout most of the video, you could substitute "Poser" for "Lightwave", and it fits amazingly well. This has been the case for what, 10 years now? It's gotten (a little) better of late, but likely because forum traffic is only what, 1/10th what it used to be in its heyday? Could also be because Poser ain't the end-all/be-all anymore, either (which IMHO is a good thing.) > Before I go any further though, I just wanted to mention that the features Cobalt mentioned aren't asking for the sun, but just asking for what other 3D software already has that she feels makes her life better. I can grok that - though Devil's Advocate, even asking for a spotlight (forget the sun) might be a bit much, given what Rendo bought after (let's face it) outright neglect for years by a company who was more interested in selling binary corpses and zombies than maintaining living software. Rendo has a lot of work to do just to catch things up and get things stable again. (....and I don't even want to know what it's gonna take to bring some of it up to speed, because Kai Krause deserves Death by BungaBunga, if the Bryce codebase _--which I did see first-hand lo so may years ago--_ is any indication... Yeah, yeah, Adobe AIR solved all that, blah blah... Liars. I bet that Kai's cold, zombified spaghetti-code-happy worm-ridden hand is still in there, dammit. It'd be almost impossible to retain that UX otherwise.) > Also, I just have to add a minor correction (probably just a typo on your part?), Lightwave was not the most expensive, and in fact among the big names (at the time it's popularity started to wane), it was the cheapest. Making it's demise even more instructive. True dat. LW was nowhere near Maya's ~$20k pricetag (seriously, when you got a _free SGI Workstation from Alias/Wavefront_ just for buying a Maya suite license...) > The exact reason I quit the SM Poser forum, and why I quit visiting this forum until Rendo bought Poser. Unfortunately their buying Poser didn't remove the toxic environment. If you really want to know how to improve Poser, and make it attractive for people again, you need to be better than the competition (assuming it remains a "paid for" product). You can't know what the competition does better by sticking your heads in the sand, plugging your ears, and going continually "nanananananana". It'll take time, but I think this is going to calm down after a bit - even if Rendo has to clamp down on it themselves. Why? Because IMHO this is it. This is Poser's last, best hope for long-term survival. Even though I use DS on the daily (well, almost daily), I don't really want to see Poser die. At least not yet. DS needs the competition. iClone and others like it need the benchmark to shoot for and hopefully blow past. We _all_ need a healthy and competitive market with applications competing for your attention.

  Afrodite-Ohki ( posted at 7:09AM Wed, 07 August 2019 · edited on 7:10AM Wed, 07 August 2019

Oh - wait now - **Poser** has the toxic community? **Poser**? Are you sure about that? Are you suuuure? Is it not the people who are *not* Poser users coming into *every* Poser discussion complaining that Poser is not D|S? Is it not the people who invade La Femme/PE/whatever threads complaining that they aren't exactly like Genesis? Is it not the people wanting to demand that Poser includes Genesis support? Is it not the people wanting to demand that Poser includes features that are owned by Daz3d or other company that would make Poser development a slave to those companies? Are you ***100% sure it's the Poser community that is toxic?*** When we can't ever discuss the things about out program without someone coming to complain that it doesn't behave like some other program? Let's see people storm en mass, say, Cinema4d's official forums to complain that C4d doesn't behave exactly like Maya or refuses to spend money to slave itself to Maya features - the community would feel toxic within a month. This argument sounds like people who see neonazis wanting to kill every person of color, then see antifa willing to punch nazis to protect the people of color, and go "these two are exactly the same violence!" Honestly, I'm so damn tired of this debacle.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 7:15AM Wed, 07 August 2019 

And mind you - I'm not saying that Poser doesn't need to do better. It absolutely does. I myself have requested a couple of features that were included in previous versions, and will keep requesting several others. But it's "Poser needs to do X", not "Poser needs to do what Y does".

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 7:36AM Wed, 07 August 2019 · edited on 7:45AM Wed, 07 August 2019

Okay, Let's try to address this one by one. [DustRider](https://www.renderosity.com/?uid=180561) posted at 7:51AM Wed, 07 August 2019 - [#4358861](#msg4358861) > > > Interesting that you post a link to a video that highlights what you seem to be doing here. I think it's also interesting that throughout most of the video, you could substitute "Poser" for "Lightwave", and it fits amazingly well. I didn't plan this post or that video. I just happened to find it while googling for "Lightwave 3D". But yeah, I did find what I considered simularities in the topics. > > Before I go any further though, I just wanted to mention that the features Cobalt mentioned aren't asking for the sun, but just asking for what other 3D software already has that she feels makes her life better. Nothing wrong with her feature wishes. Where she and I parted company was where she was starting to wish Poser could do what some other app was already doing. My advice still stands. instead of wishing Poser would bloat itself even more, make the other app a part of your workflow. I wish I didn't have to go outside of Poser to make UV sets or texture models. It'd be nice if Poser did that, but it doesn't so I use GIMP and Blender as part of my UV workflow. They already do that stuff. > Also, I just have to add a minor correction (probably just a typo on your part?), Lightwave was not the most expensive, and in fact among the big names (at the time it's popularity started to wane), it was the cheapest. Making it's demise even more instructive. Not a typo. Faulty memory perhaps. Lightwave wasn't cheap to me. Neither was Maya, or 3D Studio. As far as I remember they were all more expensive than Poser when it first came out. > > Now for a few direct quotes from the video you linked: > > **"Lightwave became irrelevant due to an inability to change, a loss of key talent, and an actively hostile user community"** > > Maybe from where you, and other Poser faithful are sitting, this doesn't sound like what has happened to Poser. But for those who have moved on, and especially for those who have asked for Poser to have features and content available in DS also in Poser, it probably sounds quite familiar! Can't argue that one. Especially since, again, iirc, Poser actually beat DS to the punch on several features. Btw, and we can argue semantics, but I don't consider a "plug-in" or a "Script / python" to be a true feature of that program. But that's just me, I guess. > > **"There was incredible resistance to change in the Lightwave community."** > > Does this sound familiar? Even though some of the remaining faithful say poser needs to move forward, when someone posts about features they would like to see in Poser to help it compete with the competition (yes, DS/Iray has bloom), they get told to _**"stop it"**_. Really???? I already addressed this one. > **"The final nail in the coffin of Lightwave was the user community, as previously stated, the users helped to retard the development of Lightwave at a crucial time, as many users left for other platforms. The only ones on the forums were the Lightwave hipsters. If you didn't like the way Lightwave was set up, or you found the software killing bug, the problems was you, never Lightwave."** > > This seems just like here (and the now defunct SM Poser forum), the Lightwave Community wasn't interested in knowing why people were leaving. Which is just insane, no business can ever succeed if they don't understand what their customers want. Keep in mind, with Lightwave they were leaving to use more expensive software. However, with Poser, many have left to use free software (though some have moved on to the "Big Boys"). > As the video indicates, there were several reasons why Lightwave was losing users. But look, I don't even like McDonald's, but if they started giving out free burgers, yeah, I'd be there. It doesn't mean they're better, just free. I think McDonald's fries suck, but I'd eat that too if it meant getting a free burger. But here's the thing that no one seems to be getting. If DAZ is losing money on DS, but making money on content, then why cut out Poser? They'd make even more money by making Poser compatible content, wouldn't they? In fact, they've appeared to go after other markets that are even more incompatible than Poser. So, it's not that it can't be done. They just don't want to. Switching to DS was never really in the cards for me anyway, as DS never ran on my Mac, to get Genesis, I would have to load DS on my Mac to get it. But DS wouldn't run on my Mac, so... I tossed the idea of making a Poser compatible model, but was dismissed almost before I wrote it down. > The exact reason I quit the SM Poser forum, and why I quit visiting this forum until Rendo bought Poser. Unfortunately their buying Poser didn't remove the toxic environment. If you really want to know how to improve Poser, and make it attractive for people again, you need to be better than the competition (assuming it remains a "paid for" product). You can't know what the competition does better by sticking your heads in the sand, plugging your ears, and going continually "nanananananana". > > OK, now the Poser faithful can flame at will .... like they always do. I'll check back sometime to see if anyone really want's to have a real conversation about what I think Poser needs to become successful again. But my guess is like on the Lightwave forums, the Poser faithful really don't want my opinion, unless it's to say how great Poser is. > > Peace out! Honestly, I don't think you really know what would make Poser better, and the way you keep throwing around that perjorative, "Poser faithful", sounds like you're spoiling for a fight. I won't give it to you, but I will defend my position. But again, that's only MY opinion.


 Poser Content Directory

  Afrodite-Ohki ( posted at 8:49AM Wed, 07 August 2019 

It's everywhere nowadays, this attitude. Someone tosses a bad take - one that's borderline (or directly) offensive, baits people with these pejorative terms that by themselves are polite but in the context just want to bring someone down, then repeat "it's just my opinion" and "now you can fight like you always do". It's rulebook passive-agressiveness meant to start a flame war.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  DustRider ( posted at 11:24AM Wed, 07 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 9:54AM Wed, 07 August 2019 - [#4358876](#msg4358876) >Sucker. ;) lol ...10-4 that! Just wanted to say "Howdy ... it's good to see your still around!" Not a lot of us old farts left around here .... though you probably don't remember me, since I'm more of a lurker (you were "here" before me, but I lurked for a long time before joining the fun). Got to agree with everything else you said, both in your response to me, and your other posts in this thread! Hopefully Rendo gets the picture from their sales what has happened to/with Poser and they aren't in a state of denial. I find it amazing how people continue to blame everything and everyone else for the current situation. I find it particularly troubling that often the vendors are blamed for the situation, and for "following the money". Yet no one ever asks themselves why is there more money for supporting that "other" software and that "other" figure (well I might be wrong here, as so have indicated that it because that other software is free - but that's not why I left). Maybe because someone else understood what their customers wanted? Anyway, take care, I'll pop in every now and then to see how your doing, and hopefully just keep my mouth shut.

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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  EClark1894 ( posted at 11:46AM Wed, 07 August 2019 

Btw, Dustrider, Just so you know, I harbor no ill will towards you or most other DS users. Because I DO prefer Poser, I also understand your preference for DS. Peace be unto you, my brother. I hope we can still be friends in this 3D community.


 Poser Content Directory

  DustRider ( posted at 11:52AM Wed, 07 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 10:24AM Wed, 07 August 2019 - [#4358884](#msg4358884) > Honestly, I don't think you really know what would make Poser better, and the way you keep throwing around that perjorative, "Poser faithful", sounds like you're spoiling for a fight. I won't give it to you, but I will defend my position. But again, that's only MY opinion. :joy: Yes, I'm sure you don't think I know anything about anything. That's just fine, I'll keep my lack of knowledge to myself (now, if others would only do the same). I'm sure this is how people grow and learn right? "You don't know anything so just keep your mouth shut!" Sounds just like things said in that video you posted. Jeeezzzeee, you crack me up! Sorry for the Poser faithful thing, if you have a better term for it I would be glad to use it. I need a term that doesn't include the entire user base, as there are many users who seem to continue to use Poser, make/post images, and are quite happy with it (there are some great artists that post in the galleries, Poser as it is seems to fit their needs, but they never seem to use the forums) I don't want to include them as a part of the group I'm talking about. The group I'm talking about are the ones who are ultra sensitive to anyone saying anything bad about Poser, or more importantly, anything good about the competition. You can't compete if you don't know anything about the competition. There is an old saying that goes something like "Keep your friends close, and your enemies closer". Well, that's just the opposite of how the Poser forums have operated. So what would be the proper, non-inflammatory name to use for those who want discuss how things need to be better, but only if their preferred scope of views are expressed, and any miss information is left uncorrected? Sorry for stirring the pot, obviously I'm clueless :grin:

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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  DustRider ( posted at 11:53AM Wed, 07 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 10:53AM Wed, 07 August 2019 - [#4358899](#msg4358899) > Btw, Dustrider, > > Just so you know, I harbor no ill will towards you or most other DS users. Because I DO prefer Poser, I also understand your preference for DS. Peace be unto you, my brother. I hope we can still be friends in this 3D community. Same back at ya!!!

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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  DustRider ( posted at 2:23PM Wed, 07 August 2019 · edited on 2:31PM Wed, 07 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 12:26PM Wed, 07 August 2019 - [#4358884](#msg4358884) > Can't argue that one. Especially since, again, iirc, Poser actually beat DS to the punch on several features. Btw, and we can argue semantics, but I don't consider a "plug-in" or a "Script / python" to be a true feature of that program. But that's just me, I guess. Thought I should clarify, because I'm not quite sure what plugins or scripts you're talking about. DS now has integrated dynamic cloth (dForce) that both users and vendors can make dynamic cloth with (not a plugin). DS has integrated strand based hair now that both users and vendors can create/style hair (not a plugin) but dynamic hair creation is limited to DAZ PA's only (using dForce). DS also has an integrated full featured key frame editor and graph editor (not a plugin anymore, apparently they acquired the plugins from GoFigure, and integrated them into DS, with some improvements). Just an FYI, they have also finally address some of the long standing IK issues, and issues with pining (sliding feet). >But here's the thing that no one seems to be getting. If DAZ is losing money on DS, but making money on content, then why cut out Poser? They'd make even more money by making Poser compatible content, wouldn't they? In fact, they've appeared to go after other markets that are even more incompatible than Poser. So, it's not that it can't be done. They just don't want to. Switching to DS was never really in the cards for me anyway, as DS never ran on my Mac, to get Genesis, I would have to load DS on my Mac to get it. But DS wouldn't run on my Mac, so... I tossed the idea of making a Poser compatible model, but was dismissed almost before I wrote it down. I think if you take the 20,000 ft. executive overview of this, the answer is quite evident. Yes, they could have made a semi functional version of Genesis for Poser. So you need to ask yourself why a business would not do so to ensure a continued revenue stream. The only logical answers I can come up with are 1) the estimated return on investment (ROI) was ether less than the estimated profit from sales, or 2) while there may have been and estimated profit from sales, it was still viewed as a overall potential negative ROI due possible negative impressions from a less than fully functional figure in Poser. Keep in mind, DAZ was at Genesis 3 before they completely dropped support. No doubt by then they felt they had already lost significant numbers of the Poser user base. The problem with Poser is that it doesn't have dual quaternion skinning, and also needs to "break" the figure apart into several vertex groups. These two factors, along with probably a very small Poser only user base at the time of the introduction of Genesis 3, may have made the decision easy. Not enough ROI to make it worth while. Why work to get Genesis in other markets? Seems to me that is a part of trying to expand the user base beyond markets where it currently resides. Maya has the proper skinning method (dual quaternion) to accept a fully rigged (including JCM and MCM) Genesis 8 figure without any conversion to another skinning method. Plus, much of the heavy lifting was already done by the original script creator, so one would think that DAZ will have very little real investment in this. So, while the ROI is an unknown, the investment is most likely relatively small. The original plugin developer may still be the one doing all the work, with assistance as needed from DAZ, This may also be viewed as a way to understand what hooks into DS need to be created for others to write similar plugins, which may expand the market even more with no additional investment by DAZ (third party importers). Of course this is all speculation, but it makes sense with my limited cranial capacity.

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My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......

  Glitterati3D ( posted at 2:42PM Wed, 07 August 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 3:41PM Wed, 07 August 2019 - [#4358882](#msg4358882) > Oh - wait now - **Poser** has the toxic community? > > **Poser**? > > Are you sure about that? > > Are you suuuure? > > Is it not the people who are *not* Poser users coming into *every* Poser discussion complaining that Poser is not D|S? > > Is it not the people who invade La Femme/PE/whatever threads complaining that they aren't exactly like Genesis? > > Is it not the people wanting to demand that Poser includes Genesis support? > > Is it not the people wanting to demand that Poser includes features that are owned by Daz3d or other company that would make Poser development a slave to those companies? > > Are you ***100% sure it's the Poser community that is toxic?*** When we can't ever discuss the things about out program without someone coming to complain that it doesn't behave like some other program? > > Let's see people storm en mass, say, Cinema4d's official forums to complain that C4d doesn't behave exactly like Maya or refuses to spend money to slave itself to Maya features - the community would feel toxic within a month. > > > This argument sounds like people who see neonazis wanting to kill every person of color, then see antifa willing to punch nazis to protect the people of color, and go "these two are exactly the same violence!" > > Honestly, I'm so damn tired of this debacle. This! Exactly! πŸ‘

  EClark1894 ( posted at 2:54PM Wed, 07 August 2019 · edited on 2:55PM Wed, 07 August 2019

[DustRider](https://www.renderosity.com/?uid=180561) posted at 3:47PM Wed, 07 August 2019 - [#4358904](#msg4358904) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 12:26PM Wed, 07 August 2019 - [#4358884](#msg4358884) > > > Can't argue that one. Especially since, again, iirc, Poser actually beat DS to the punch on several features. Btw, and we can argue semantics, but I don't consider a "plug-in" or a "Script / python" to be a true feature of that program. But that's just me, I guess. > > Thought I should clarify, because I'm not quite sure what plugins or scripts you're talking about. DS now has integrated dynamic cloth (dForce) that both users and vendors can make dynamic cloth with (not a plugin). DS has integrated strand based hair now that both users and vendors can create/style hair (not a plugin) but dynamic hair creation is limited to DAZ PA's only (using dForce). DS also has an integrated full featured key frame editor and graph editor (not a plugin anymore, apparently they acquired the plugins from GoFigure, and integrated them into DS, with some improvements). Just an FYI, they have also finally address some of the long standing IK issues, and issues with pining (sliding feet). > > >But here's the thing that no one seems to be getting. If DAZ is losing money on DS, but making money on content, then why cut out Poser? They'd make even more money by making Poser compatible content, wouldn't they? In fact, they've appeared to go after other markets that are even more incompatible than Poser. So, it's not that it can't be done. They just don't want to. Switching to DS was never really in the cards for me anyway, as DS never ran on my Mac, to get Genesis, I would have to load DS on my Mac to get it. But DS wouldn't run on my Mac, so... I tossed the idea of making a Poser compatible model, but was dismissed almost before I wrote it down. > > I think if you take the 20,000 ft. executive overview of this, the answer is quite evident. Yes, they could have made a semi functional version of Genesis for Poser. So you need to ask yourself why a business would not do so to ensure a continued revenue stream. The only logical answers I can come up with are 1) the estimated return on investment (ROI) was ether less than the estimated profit from sales, or 2) while there may have been and estimated profit from sales, it was still viewed as a overall potential negative ROI due possible negative impressions from a less than fully functional figure in Poser. Keep in mind, DAZ was at Genesis 3 before they completely dropped support. No doubt by then they felt they had already lost significant numbers of the Poser user base. The problem with Poser is that it doesn't have dual quaternion skinning, and also needs to "break" the figure apart into several vertex groups. These two factors, along with probably a very small Poser only user base at the time of the introduction of Genesis 3, may have made the decision easy. Not enough ROI to make it worth while. > Okay, two things. 1. We're not talking about Genesis 3, this was still Genesis 1. Neither DS or Poser had Dual Quaternion skinning at that time and I doubt that DAZ had fully considered their ROI at that point, so I find that hard to swallow. Was it possible to do? Sure and easier to do than DSON apparently. Dawn proves that point. 2. We're way off topic in this thread, so let's call it a draw.


 Poser Content Directory

  Afrodite-Ohki ( posted at 3:54PM Wed, 07 August 2019 · edited on 3:55PM Wed, 07 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:51PM Wed, 07 August 2019 - [#4358907](#msg4358907) > 2. We're way off topic in this thread, so let's call it a draw. Thank you, because I was about to post that this thread is called "New Poser Wishlist" and these discussions coming on every thread about Poser is exactly the reason why we feel the need to go defensive about Poser and make some people feel like that is toxicity. Ways to go about this request list that are ok: -I want a glow in Poser! -I want an easier, better functioning dynamic cloth system in Poser! Wayst to go about this request list that are making us lose our minds: -I want Iray in Poser because it has a glow so it has to be Iray! -I want dForce in Poser!

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  CHK2033 ( posted at 4:32PM Wed, 07 August 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 4:18PM Wed, 07 August 2019 - [#4358910](#msg4358910) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:51PM Wed, 07 August 2019 - [#4358907](#msg4358907) > > 2. We're way off topic in this thread, so let's call it a draw. > > Thank you, because I was about to post that this thread is called "New Poser Wishlist" and these discussions coming on every thread about Poser is exactly the reason why we feel the need to go defensive about Poser and make some people feel like that is toxicity. > > > Ways to go about this request list that are ok: > > -I want a glow in Poser! > > -I want an easier, better functioning dynamic cloth system in Poser! > > Wayst to go about this request list that are making us lose our minds: > > -I want Iray in Poser because it has a glow so it has to be Iray! > > -I want dForce in Poser! But I need Iray in Poser, so I can make stuff glow. like feet and hands and.....other body parts 😈

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  Afrodite-Ohki ( posted at 4:35PM Wed, 07 August 2019 

[CHK2033](https://www.renderosity.com/?uid=253590) posted at 5:34PM Wed, 07 August 2019 - [#4358911](#msg4358911) > But I need Iray in Poser, so I can make stuff glow. like feet and hands and.....other body parts 😈 In the odd chance that this isn't teasing/bait: -Ask for a glow feature to be added to Superfly or Firefly. As simple as that.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Penguinisto ( posted at 4:37PM Wed, 07 August 2019 

[DustRider](https://www.renderosity.com/?uid=180561) posted at 2:29PM Wed, 07 August 2019 - [#4358898](#msg4358898) Not gonna fisk too much, promise. And yep - I remember ye. :grinning: >Hopefully Rendo gets the picture from their sales what has happened to/with Poser and they aren't in a state of denial. I find it amazing how people continue to blame everything and everyone else for the current situation. You do have to remember - most of the folks in the threads that you (rightfully or no) point the finger at are not Rendo. I've given Bondware and Renderosity a metric ton or three of crap over the years, but they have managed to remain solvent all this time, so I don't go around assuming they're stupid (well, not for the past 10-12 years or so.) I perfectly understand their motivations for buying Poser, and I actually think it's a smart move on their part. But - they did buy themselves a job. Once they get things right and stable, this thread of wishlists will (might?) come in handy, so long as the market at large doesn't shift. >I find it particularly troubling that often the vendors are blamed for the situation, and for "following the money". Vendors gonna vend. Some vendors are mad at that fact. Okay... no skin offa mine. I did some dredging today through approximately a zillion Vicky 4 freebies... okay, not a zillion, but holy damn enough that I'd never have to buy an item of clothing if Vicky 4 was all I had and the budget sucked. This is something Poser (and LaFemme, etc) are going to have to contend with.

  Penguinisto ( posted at 4:49PM Wed, 07 August 2019 · edited on 4:53PM Wed, 07 August 2019

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 2:37PM Wed, 07 August 2019 - [#4358910](#msg4358910) > Ways to go about this request list that are ok: > > -I want a glow in Poser! > > -I want an easier, better functioning dynamic cloth system in Poser! > > Wayst to go about this request list that are making us lose our minds: > > -I want Iray in Poser because it has a glow so it has to be Iray! > > -I want dForce in Poser! I sincerely hope I don't do that, because I believe I only asked that they overhaul what they got for now. :) One other bit - don't get too mad at folks for saying "...like in DS", because it's a great shorthand, which avoids too much mis-translation. I promise you that whoever is doing dev on Poser right now not only has a copy or three of DS handy, but that they've been picking it apart as well (assuming the devs have been hired.) PS: What's so bad about something glowing? Watching what happens when I set emissivity on a surface for the first time was almost akin to seeing a schoolgirl's bare breasts for the first time as a schoolboy (that is, both times made me think _"wow - that was a lot easier than I thought!"_) Anyrate, you do have to admit that there are a few folks in here who have such a hate and loathing of certain other applications/companies/whatevers that they will happily drive out and shut down any conversation about how to improve the big P, yes? PS: Y'all need this, I can tell: [https://youtu.be/hHW1oY26kxQ](https://youtu.be/hHW1oY26kxQ) (I keep it running in the background w/ headphones on while I'm working.)

  Afrodite-Ohki ( posted at 4:54PM Wed, 07 August 2019 · edited on 4:57PM Wed, 07 August 2019

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 5:52PM Wed, 07 August 2019 - [#4358914](#msg4358914) > I sincerely hope I don't do that, because I believe I only asked that they overhaul what they got for now. :) I can't remember for sure, but I don't think you did that. And I do remember agreeing with you on the overhaul thing! :) I was just mentioning it in general, because those things happen *so damn much* in Poser discussions. It always gets to a point where some people stop mentioning enhancements they want, and start mentioning things they want Poser to copy from others (or other, singular) instead, that would actually halt Poser development and enslave it to another company and keep it from growing on its own. And then we get accused of not wanting to let Poser be touched, when we're **craving** for improvements and features that are lacking.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 5:03PM Wed, 07 August 2019 

... I forgot to reply to the other stuff. [Penguinisto](https://www.renderosity.com/?uid=26977) posted at 5:57PM Wed, 07 August 2019 - [#4358914](#msg4358914) > One other bit - don't get too mad at folks for saying "...like in DS", because it's a great shorthand, which avoids too much mis-translation. I promise you that whoever is doing dev on Poser right now not only has a copy or three of DS handy, but that they've been picking it apart as well (assuming the devs have been hired.) I get that, I really do. But one thing is "I want glow like in DS", another is "IT HAS TO BE IRAY BECAUSE THAT'S WHAT DS USES". One thing is "I want characters with broad support like Genesis", another is "POSER IS GOING TO DIE STUPID IF IT DOESN'T WORK WITH GENESIS". > PS: What's so bad about something glowing? Watching what happens when I set emissivity on a surface for the first time was almost akin to seeing a schoolgirl's bare breasts for the first time as a schoolboy (that is, both times made me think _"wow - that was a lot easier than I thought!"_) I never said anything against glow itself? I used it as an example because it was one of the things I remembered being asked here - I just mean that one doesn't require to switch to Iray to make a thing glow, when it comes to software/render development. (I won't mention the breast thing - for me it was as easy as looking down, but I still like'em) > Anyrate, you do have to admit that there are a few folks in here who have such a hate and loathing of certain other applications/companies/whatevers that they will happily drive out and shut down any conversation about how to improve the big P, yes? Yes, and I also have a huge feeling that a lot of that hate and loathing comes from being completely unable to talk about *this* application without someone coming from the drains yelling about *that* application. > PS: Y'all need this, I can tell: [https://youtu.be/hHW1oY26kxQ](https://youtu.be/hHW1oY26kxQ) > > (I keep it running in the background w/ headphones on while I'm working.) Eh, I've tried lo-fi radio, it actually made me annoyed instead. When I want pure melody to work, I tend to pull Keiko Matsui or the OST from Chrono Cross, but usually I prefer songs I can sing aloud along.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Penguinisto ( posted at 5:24PM Wed, 07 August 2019 

iRay in Poser would be nice... a plugin w/ OTOY for Octane would be nicer (but holy shiz it would be expensive!). Getting Genesis 3+ into Poser is a dead horse nowadays. You'd end up with an abortion of a character at best (just ask anyone who uses the DSON exporter), and by the time you wrestle with it enough to get it workable, it would have been way easier to just export as FBX and let iClone give it a fully-rigged skeleton that can be used nearly everywhere (well, except Poser.) This kinda leads to a bigger thought... rigging. In the Bad Old Days, Poser's insistence on joints made sense, mostly, because it was proudly a hobbyist application suite that pros used on the down-low when the timelines/budgets got too tight. But, well... I'm hoping they abandoned it by now. I'll find out later, though. I can bitch about it at my leisure given the zillion export options. >I prefer songs I can sing aloud along. Oh, that would drive me nuts, especially if I'm eyeball-deep in wrangling, well, anything in Angular (because Java sucks, that's why). Also makes it easier to keep it playing low in the background when I'm chatting w/ folks in India as well - most times the accents are fairly easy (esp. by now), but some of the gents from the more rural parts of Northern India (which the Hyderabad office makes rather plentiful) can be damned hard to follow along - especially since we meet at late-o-clock IST, but it's still only coffee-barely-made-o-clock (5:00am local) here in PDT.

  Afrodite-Ohki ( posted at 6:00PM Wed, 07 August 2019 

I think iRay in Poser would be a waste, as it's graphics card-specific. And Poser already has (half) included another renderer that's excellent and keeps being further developed. And yes about Genesis, but so many people don't seem to understand that - it's authoral tech that gets constantly changed in its many iterations, it would render Poser forever chasing at the back of DS. And spending so many (development) resources just to be able to tag behind. No thanks. I'm not sure what you mean about joints? On the songs - I probably blame it on my ADHD as I do with most of my weird stuff lately. I need to have at least three of my senses active at a time or my mind travels to Jupiter and back and then I find myself staring at the screen unproductively for half an hour. (That's also probably why I gave up on any programming back when I learned plain HTML.)

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  SeanMartin ( posted at 7:39PM Wed, 07 August 2019 

I honestly dont see what the big deal is with iRay. I've been working with a vendor here in taking her Studio-specific texture packages and rebuilding them to work in Poser, and I really cannot see a difference. But... as for something I'd like to see in 12? Two things: (1) Address the damn memory leak that has plagued this program almost from Day One. and (2) Find out why the program will suddenly quit when I make a change in the external RTs and then try to access the texture room. SM's people could not figure out why it happened. Maybe this team will. As for the rest β€” a slightly clearer-in-intent Cloth room would be nice. I have no idea what some of those instructions are, as I never use them and still can get good results. A better walk system for third-party characters. And a working cancel command for Wardrobe Wizard would be **fabulous**.

docandraider.com -- the collected cartoons of Doc and Raider

  Afrodite-Ohki ( posted at 7:47PM Wed, 07 August 2019 

Personally, the only thing iRay seems to have that Superfly doesn't is micromesh displacement - a feature requested here to exhaustion, that's been included into Blender Cycles already. I have no idea how iRay materials are built, so I can't speak for ease - Cycles materials are pretty easy, and Superfly also takes regular Poser materials and Physical Surface.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Penguinisto ( posted at 9:17PM Wed, 07 August 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 7:02PM Wed, 07 August 2019 - [#4358919](#msg4358919) > I think iRay in Poser would be a waste, as it's graphics card-specific. And Poser already has (half) included another renderer that's excellent and keeps being further developed. Never said to replace one with another; that's just crazy-talk. ;) But thinking deeper, it's not really a question of replacing one render engine with another - the idea is to write plugins that take advantage of other render engines, _or better yet_, expose enough API so that vendors can write plugins that make using a different render engine painless. Now obviously some bits aren't going to be easy to automate fully (guessing that shader/material compatibility with the destination engine would be the really big bugaboo), but partial automation should be possible. > And yes about Genesis, but so many people don't seem to understand that - it's authoral tech that gets constantly changed in its many iterations, it would render Poser forever chasing at the back of DS. And spending so many (development) resources just to be able to tag behind. No thanks. That's another (and quite valid) consideration as well. While there is a lot to be said about including enough import compatibility to attract users of competing product who happen to have a ton of the stuff (you-know-what does a lot of Poser figure compatibility as a matter of course for this very reason), sometimes you just gotta forego it if the cost/is too high or the ROI is too low.

  parkdalegardener ( posted at 5:57AM Thu, 08 August 2019 

[SeanMartin](https://www.renderosity.com/?uid=236244) posted at 5:37AM Thu, 08 August 2019 - [#4358921](#msg4358921) > I honestly dont see what the big deal is with iRay. I've been working with a vendor here in taking her Studio-specific texture packages and rebuilding them to work in Poser, and I really cannot see a difference. > Exactly. I texture in Substance. It's internal render engine is iRay. Every texture I paint, I inspect and correct under iRay. I take the maps from Substance and use them in Poser _with no change_ and the results are identical in Poser using Superfly to the iRay render in Substance. I've shown this in the past. Micropoly displacement in Superfly would be useful though. Lots of knowledge and users were on the SM site. The "make it work like I want" people were still here or at another board. Life was good and people taught, learned, and were courteous for the most part. Return to Rendo and the F.U.D. still flies forth from the same few we all left in order to have reasonable and informative discussions. Those that claim not to know of what they speak, at least not with any authority on the subject; are as usual succeeding in driving away eyeballs and providing nothing of import to this discussion. I would like collapsible hierarchy trees and micropoly displacement.


  EClark1894 ( posted at 6:32AM Thu, 08 August 2019 

I fully admit that I helped contribute to this off topic debate. In fact, I'll go further and say that I started it, but before we move on to another page, can we PLEASE get back to what features you'd like to see or added to Poser? I will add one caveat, though, please no more Poser cloning. If your feature exists in another program, maybe you can add it to your toolbox work flow. This isn't meant to be a feature comparison list.


 Poser Content Directory

  Penguinisto ( posted at 8:32AM Thu, 08 August 2019 · edited on 8:38AM Thu, 08 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 6:25AM Thu, 08 August 2019 - [#4358932](#msg4358932) > I fully admit that I helped contribute to this off topic debate. In fact, I'll go further and say that I started it, but before we move on to another page, can we PLEASE get back to what features you'd like to see or added to Poser? I will add one caveat, though, please no more Poser cloning. If your feature exists in another program, maybe you can add it to your toolbox work flow. This isn't meant to be a feature comparison list. Fair enough - here's the two that I've mentioned, summarized: 1) Get the codebase stable and overhauled. No better time to do it. Top priority - f*$k everything and everyone else's demands until you get this done. 2) Expose, fully document, and open up as much of an API as you possibly can (this also means bringing Python up to something made in this century, please.) Doing this lets plugin writers (hey vendors - that means you!) and customers do three gigantic things that no dev team can possibly do: * expand Poser in ways that the market anticipates, and not according to some laundry list coughed up by MBAs. * provides a lot of additional heavy-lifting for adding features, and * provides indisputable real-world evidence-based guidance for future development (the evidence being sales numbers.) This also means that Rendo can buy the best plugins outright and incorporate them into future versions, which in turn encourages more third-party development. Fair enough?

  EClark1894 ( posted at 1:37PM Thu, 08 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 2:22PM Thu, 08 August 2019 - [#4358942](#msg4358942) > > Fair enough - here's the two that I've mentioned, summarized: > > 1) Get the codebase stable and overhauled. No better time to do it. Top priority - f*$k everything and everyone else's demands until you get this done. > > 2) Expose, fully document, and open up as much of an API as you possibly can (this also means bringing Python up to something made in this century, please.) Doing this lets plugin writers (hey vendors - that means you!) and customers do three gigantic things that no dev team can possibly do: > > * expand Poser in ways that the market anticipates, and not according to some laundry list coughed up by MBAs. > * provides a lot of additional heavy-lifting for adding features, and > * provides indisputable real-world evidence-based guidance for future development (the evidence being sales numbers.) This also means that Rendo can buy the best plugins outright and incorporate them into future versions, which in turn encourages more third-party development. > > Fair enough? Fair enough. In fact, I went through my Poser 11 copy, and I think Poser should add several of the Python scripts included with Poser by some vendors should actually be made regular features of Poser. I often forget those scripts are even there. They include: 1. Delete all lights in scene. (You should be able to at least turn them off and on.) 2. Drop all actors/ figures to the floor. (I know what you're going to say, it's already there, but that only works on one figure/ prop at a time. (I'd also like to change "floor" to "surface" so a plant or plate could drop on top of a table.) 3. Gravity. (Speaks for itself.) 4. Compress and uncompress Poser files. (For the longest time, I didn't even know this was in there.) 5. Enlarge the Raytrace Preview window. 6. Get rid of the Face Room. 7. Get rid of "Figure Height" in menu selection. (This is a holdover from the early days of Poser. Doesn't even work on today's figures). 8. Import/Export to Blender. (Personal preference. Hopefully will keep Cycles material imports intact.)


 Poser Content Directory

  Afrodite-Ohki ( posted at 1:50PM Thu, 08 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 2:43PM Thu, 08 August 2019 - [#4358963](#msg4358963) > [Penguinisto](https://www.renderosity.com/?uid=26977) posted at 2:22PM Thu, 08 August 2019 - [#4358942](#msg4358942) > > > > Fair enough - here's the two that I've mentioned, summarized: > > > > 1) Get the codebase stable and overhauled. No better time to do it. Top priority - f*$k everything and everyone else's demands until you get this done. > > > > 2) Expose, fully document, and open up as much of an API as you possibly can (this also means bringing Python up to something made in this century, please.) Doing this lets plugin writers (hey vendors - that means you!) and customers do three gigantic things that no dev team can possibly do: > > > > * expand Poser in ways that the market anticipates, and not according to some laundry list coughed up by MBAs. > > * provides a lot of additional heavy-lifting for adding features, and > > * provides indisputable real-world evidence-based guidance for future development (the evidence being sales numbers.) This also means that Rendo can buy the best plugins outright and incorporate them into future versions, which in turn encourages more third-party development. > > > > Fair enough? > > Fair enough. In fact, I went through my Poser 11 copy, and I think Poser should add several of the Python scripts included with Poser by some vendors should actually be made regular features of Poser. I often forget those scripts are even there. > > They include: > 1. Delete all lights in scene. (You should be able to at least turn them off and on.) > > 2. Drop all actors/ figures to the floor. (I know what you're going to say, it's already there, but that only works on one figure/ prop at a time. (I'd also like to change "floor" to "surface" so a plant or plate could drop on top of a table.) > > 3. Gravity. (Speaks for itself.) > > 4. Compress and uncompress Poser files. (For the longest time, I didn't even know this was in there.) > > 5. Enlarge the Raytrace Preview window. > > 6. Get rid of the Face Room. > > 7. Get rid of "Figure Height" in menu selection. (This is a holdover from the early days of Poser. Doesn't even work on today's figures). > > 8. Import/Export to Blender. (Personal preference. Hopefully will keep Cycles material imports intact.) I'll add to this: -"Clamp" the raytrace preview options to avoid it going the full render options, as this just freezes the entire program depending on your settings; -HD morphs import from Blender. -On scripts (or external apps) that already exist and I'd like to see incorporated into Poser: --Most of Netherworks' (Scene Toy Pro, Spawn, Camera Panel Plus, Creators ToyBox specially) --EZ Dome - but make it work on the scene background for Superfly instead --Poser Editor

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  quietrob ( posted at 3:39PM Thu, 08 August 2019 

[DustRider](https://www.renderosity.com/?uid=180561) posted at 1:30PM Thu, 08 August 2019 - [#4358861](#msg4358861) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 1:37PM Tue, 06 August 2019 - [#4358761](#msg4358761) > > > [cobalt](https://www.renderosity.com/?uid=4238) posted at 4:46AM Mon, 05 August 2019 - [#4358742](#msg4358742) > OK, I knew I shouldn't look at the Poser forum, especially this thread, but curiosity got the better of me, and now I just have to say something. Sorry in advance for interrupting everyone's bliss. > **"It became one of the most toxic groups I've ever encountered"** > > The exact reason I quit the SM Poser forum, and why I quit visiting this forum until Rendo bought Poser. Unfortunately their buying Poser didn't remove the toxic environment. If you really want to know how to improve Poser, and make it attractive for people again, you need to be better than the competition (assuming it remains a "paid for" product). You can't know what the competition does better by sticking your heads in the sand, plugging your ears, and going continually "nanananananana". > > OK, now the Poser faithful can flame at will .... like they always do. I'll check back sometime to see if anyone really want's to have a real conversation about what I think Poser needs to become successful again. But my guess is like on the Lightwave forums, the Poser faithful really don't want my opinion, unless it's to say how great Poser is. > > Peace out! Don't leave yet. Let's hear more. Btw Dust Rider...Excellent Gallery.


  Nails60 ( posted at 4:44PM Thu, 08 August 2019 

Why do people keep saying get rid of,,, just because they don't use a feature. EClark said get rid of the face room. Well I use it, so why do you want to remove a feature that some people find useful just because you don't. I've never understood this. It's not as if these features get in the way. What is the logic for removing them?

  quietrob ( posted at 4:47PM Thu, 08 August 2019 

I won't speak for Earl but I can agree with that. We all have our favorite parts of the program, I'd hate to lose the hair room before I could master it.


  EClark1894 ( posted at 4:54PM Thu, 08 August 2019 · edited on 4:56PM Thu, 08 August 2019

[Nails60](https://www.renderosity.com/?uid=805354) posted at 5:45PM Thu, 08 August 2019 - [#4358977](#msg4358977) > Why do people keep saying get rid of,,, just because they don't use a feature. EClark said get rid of the face room. Well I use it, so why do you want to remove a feature that some people find useful just because you don't. > I've never understood this. It's not as if these features get in the way. What is the logic for removing them? Actually, I have used it. Created a morph of Roxie I named Gwen and sold it at CP. I don't use it much now, though because most figures out today can't use it. Genesis can't, neither can Dawn, Victoria 1, 2, 3, or 4, or PE. I'm assuming Paul and Paline can use it, but I honestly don't know about La Femme. But you're right, I just don't think it's a very useful feature. You want to keep "Figure Height", too? And the hair Room can be improved. Again, just take a gander at Blender.


 Poser Content Directory

  EClark1894 ( posted at 5:16PM Thu, 08 August 2019 

I should add that since Poser already has a hair room, I am NOT asking Renderosity to copy Blender's Hair tool, but it can be made more responsive and with better styling. Give us ability to comb and brush the hair particles.


 Poser Content Directory

  Nails60 ( posted at 6:18PM Thu, 08 August 2019 

Whether I want to keep figure height is irrelevant, the point is I don't have a wish to get rid of it. What harm does it do? How would getting rid of it improve poser? If it was causing bugs, taking up space in the workspace or having other negative effects I could understand. But as I said, why do people have "wish" to get rid of things which don't cause a problem? It's a strange attitude I just don't comprehend at all.

  EClark1894 ( posted at 7:23PM Thu, 08 August 2019 

[Nails60](https://www.renderosity.com/?uid=805354) posted at 8:20PM Thu, 08 August 2019 - [#4358987](#msg4358987) > Whether I want to keep figure height is irrelevant, the point is I don't have a wish to get rid of it. What harm does it do? How would getting rid of it improve poser? If it was causing bugs, taking up space in the workspace or having other negative effects I could understand. But as I said, why do people have "wish" to get rid of things which don't cause a problem? It's a strange attitude I just don't comprehend at all. Well, for one thing it takes up space in the Menu Drop down list. Why not get rid of it and put something else there that people do use? Plus, it shortens the drop down list, making it less confusing to look at, particularly for newbies.


 Poser Content Directory

  redspark ( posted at 11:27AM Fri, 09 August 2019 · edited on 11:33AM Fri, 09 August 2019

Any chance of adding support for Cycles Toonkit within Poser? Or more support for NPR similar to PSOFT Pencil for 3DS Max? Also, would having a Poser surface for the reversed normal side be possible? For instance, with Dynamic cloth, a long coat could have an outside texture for the polygons facing the camera and another for the lining (those facing away from the camera) but it would be only one layer of polygons for the dynamic cloth to resolve. Displacement between the two material surfaces would render the cloth as having thickness. Oh, and support for GPU rendering on OSX -- even across the Render Queue.

  Glitterati3D ( posted at 12:11PM Fri, 09 August 2019 · edited on 12:11PM Fri, 09 August 2019

[redspark](https://www.renderosity.com/?uid=233453) posted at 12:35PM Fri, 09 August 2019 - [#4359011](#msg4359011) > Any chance of adding support for Cycles Toonkit within Poser? Or more support for NPR similar to PSOFT Pencil for 3DS Max? > > Also, would having a Poser surface for the reversed normal side be possible? For instance, with Dynamic cloth, a long coat could have an outside texture for the polygons facing the camera and another for the lining (those facing away from the camera) but it would be only one layer of polygons for the dynamic cloth to resolve. Displacement between the two material surfaces would render the cloth as having thickness. > > Oh, and support for GPU rendering on OSX -- even across the Render Queue. With Superfly, you can do a 2 sided texture with a single mesh. ![2Sided.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4359017/file_0336dcbab05b9d5ad24f4333c7658a0e.jpg) (please excuse the rigging, I just threw it on her to show you) phd has a great MR over at Hivewire that makes setting it up very simple: [phd Photoreal Superfly](https://hivewire3d.com/shop/shop-by-artist/phd/phd-photoreal-superfly-vol-1.html)

  Afrodite-Ohki ( posted at 6:03PM Fri, 09 August 2019 

That can be done in Firefly too! Use a Blender node and plug what you want inside on Input_1, what you want outside on Input_2. Set Blending to 1, and connect it to a Math Functions node set to Step argument with value 1 as 0 and value 2 as one, and connect value 2 to an N node with x 0, y 0 and z 1. I believe it was Bagginsbill who posted that trick here years ago - back then, I had the bad habit of saving the material room screenshots without the proper credit.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  redspark ( posted at 10:37AM Sat, 10 August 2019 

Thanks. That helps with the texture switching based on the normals. But there should be a way to make the single layer of polygons appear to be thicker -- almost extruded. Displacement really doesn't do it. Dynamic cloth never looks realistic at the edges because real cloth has a thickness but polygons don't. May be someone has already suggested this but: Could we also have some way to group objects in a scene such that the materials can be added to the parent group and all children in the scene inherit the materials of the parent? Children that have materials set in a group override the parent. I think this would be useful for multi-prop scenes that are made up of modular architecture such as PICK. For instance, you could make a group called LivingRoom and add in several floor and wall props that tile together to make the room shape you're looking for. As soon as those props are grouped, the group parent has the same materials as all of the unique geometry in the group. Then when you set the material for the floor geometry in the parent, all of the floor props in that group have the same materials set.

  Afrodite-Ohki ( posted at 12:11PM Sat, 10 August 2019 

[redspark](https://www.renderosity.com/?uid=233453) posted at 1:10PM Sat, 10 August 2019 - [#4359075](#msg4359075) > Thanks. That helps with the texture switching based on the normals. But there should be a way to make the single layer of polygons appear to be thicker -- almost extruded. Displacement really doesn't do it. Dynamic cloth never looks realistic at the edges because real cloth has a thickness but polygons don't. That's one request that's up above too - when we started talking about improvements to dynamic clothing. So you're not alone in wanting that :)

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 12:39PM Sat, 10 August 2019 

One quick note. Granted real cloth has thickness, but if you ever look at it, closely, depending, of course, on what type of cloth it is, most cloth really isn't THAT thick. And really thin cloth does usually have a hem, which actually gives the edge strength. And finally, almost any fabric that has thickness is going to really mess with the Cloth Simulator, and it will probably fail as the two sides of the fabric try to pass through each other and explode or something to that effect.


 Poser Content Directory

  Afrodite-Ohki ( posted at 12:51PM Sat, 10 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 1:51PM Sat, 10 August 2019 - [#4359088](#msg4359088) > One quick note. Granted real cloth has thickness, but if you ever look at it, closely, depending, of course, on what type of cloth it is, most cloth really isn't THAT thick. And really thin cloth does usually have a hem, which actually gives the edge strength. And finally, almost any fabric that has thickness is going to really mess with the Cloth Simulator, and it will probably fail as the two sides of the fabric try to pass through each other and explode or something to that effect. What we'd like is some sort of modifier to add thickness AFTER the dynamic simulation is calculated.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  redspark ( posted at 2:01PM Sat, 10 August 2019 

> What we'd like is some sort of modifier to add thickness AFTER the dynamic simulation is calculated. Exactly. Something similar to displacement. It isn't really part of the geometry but is based on it and applied at render time. Just a setting that can be used to vary the thickness from anything from silk to suit wool.

  caisson ( posted at 3:34PM Mon, 12 August 2019 

[redspark](https://www.renderosity.com/?uid=233453) posted at 8:57PM Mon, 12 August 2019 - [#4359075](#msg4359075) > Dynamic cloth never looks realistic at the edges because real cloth has a thickness but polygons don't. > Totally agree with that, and I also agree that having a modifier that could be applied when rendering that would thicken a mesh would be really useful. It is possible to add details like hems now though at the modelling stage which seem to sim well. This is a recent experiment, single piece of dynamic cloth on La Femme, no post, some smoothing with the morph brush on the shoulder of the raised arm. Very loose cloth is really prone to intersections though, I'm building and testing different versions when I can. ![robe-test-01.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4359216/file_f0935e4cd5920aa6c7c996a5ee53a70f.jpg)

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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.

  tonyvilters ( posted at 3:11AM Tue, 13 August 2019 

"Figure height" => Worked for the Poser 4 people and older, and was never adapted to the newer figures. ( as was the internal code for hands grasp and spread") "Face room" is from Poser 5 as are the "hair and cloth room". All driven by obsolete technology that was never updated. Most can not be updated till issue 31615 is fixed. (Poser splitting obj files into individual vertex groups) The alternate for Figure height is to take the original obj into Blender using my YouTube totorial and use the Poser scaling feature from Poser 11. The alternate for the face room is to use my Video 1 and Video2. My tutorial Video's can be found under : YouTube, Tony Vilters, Poser2Blender2Poser. The alternate for grasp and spread is to make new morphs.

  moogal ( posted at 5:53PM Tue, 13 August 2019 · edited on 5:56PM Tue, 13 August 2019

[Nails60](https://www.renderosity.com/?uid=805354) posted at 6:37PM Tue, 13 August 2019 - [#4358977](#msg4358977) > Why do people keep saying get rid of,,, just because they don't use a feature. EClark said get rid of the face room. Well I use it, so why do you want to remove a feature that some people find useful just because you don't. > I've never understood this. It's not as if these features get in the way. What is the logic for removing them? While I'm generally against removing features, there sometimes actually is a logic to it. Certain features only work with certain figures, but are often listed as "features" of the program. A user buys the program and finds the feature is useless because the figure, whether too old, too new, or too obscure, isn't supported. It makes the program look bad and can lead to arguments over whether the feature should be included or updated and if so at the expense of whatever features might be planned in the future. For example, new users are still instructed to download a large content archive. And Poser's advertising has frequently touted the number and variety of supplied figures. But these figures range in age from relatively recent to, in some cases, pre-dating Poser 4. These figures could be updated with weight maps and proper skin shaders, and many users have indeed done this countless times, but instead are included in their original form with little warning to a new user (who doesn't know which features were introduced in which versions) that they'd be better off to just leave them alone. There's hardly any reason for anyone to use a stock Posette figure except as a start to a time-consuming updating. That figure's clothing can be converted to newer figures and there no one thing about that particular figure that's superior to numerous figures offered since. In my mind not only are these figures a waste of time and bandwidth to download (aside from curiosity) but that more time is wasted by people trying to use them and the discussions about where they are lacking and how to improve them that often follows. I'll admit not knowing much about the faceroom, but it does seem to have become a neglected feature. If it has fallen behind the times and isn't used by a large percentage of users, then it should be updated or less prominently displayed. Blender just retired its legacy renderer for similar reasons. You'd think something like that could be included indefinitely but it turns out that when you update a program significantly those changes can affect the entire program, even parts that aren't specifically being improved. At some point those things actually can slow development.

  EClark1894 ( posted at 1:33AM Wed, 14 August 2019 

The point is that you don't HAVE to get rid of the Face Room, but it shouldn't be limited by default to just a few figures or, yeah, it's virtually useless. At least continue development and bring in more figures to use like Dawn and PE.


 Poser Content Directory

  tonyvilters ( posted at 5:09AM Wed, 14 August 2019 · edited on 5:11AM Wed, 14 August 2019

Earl, now please tell us WHY you need the face room? You "can" - Create morphs in free apps like Blender. The only limitation is your imagination. - Create morphs using the Poser internal morph brush that even works on a SubD mesh and can bake down to base mesh. - Some figures have chips, they only lack the Coke that goes with them. - Mix and stir all existing morphs at will. With all these "newer" options, that did not exist in Poser 5 when the face room came out, we can pretty much state that the face room became obsolete over the years. If I was in charge of Poser, the face room went out, and I would not spend a second of developers time on it, but concentrate in area's that do NOT have a replacement yet like Hair and Cloth room.

  Nails60 ( posted at 5:41AM Wed, 14 August 2019 

I use the face room because it is easier to use than any other option on those figures it supports. To me, the whole point of using poser is to make things as easy as possible. I use poser because I am not an artist, I don't have the skills to create the sort of content I want to use, that is why I spend a considerable money on content. If I want a random face on a figure in a crowd, simply load a figure in the face room and click a few times on random face until I find one that suits. And combining the face room with the morph brush generally makes life easier. I didn't say spend lots of time developing the face room, I just objected to people who want features removed seemingly purely because they don't use them. I don't believe posters to these forums are typical poser users, everyone needs to consider that the way they use poser might be very different from the way others do. I don't want to use Blender. I've installed it, looked at tutorials and even bought books on how to use it. But any desire I have to use it is so rare that the effort is just not worth my time. If we remove features from poser just because you can do that in a different program imho that will lose more of the user base to other programs.

  Afrodite-Ohki ( posted at 9:36AM Wed, 14 August 2019 

Honestly? It should be just a matter of going into Preferences and ticking room tabs on and off. It's really annoying to me when I accidentaly click Face Room or Hair room when I'm trying to get into the others cause I never use those two... but I don't think it should be removed from the program. Make it user-friendly, give us an option "show Face Room" "Show Hair Room". And all the others too, because some people simply don't do content creation at all and all they need is the Pose room.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Giana ( posted at 12:17PM Wed, 14 August 2019 

on/off is a good idea. i was talking with someone not that long ago who, in brainstorming things, suggested having Room Modules - meaning that your basic rooms [Pose & Material] come with Poser directly [base Poser, not a Pro version]. in doing this, the cost of the base program is reduced a bit, because you could then buy any additional 'rooms' separately to add-on, like a Cloth room, or a Face room, etc. if said 'rooms' were things that interested YOU specifically... i thought it was any interesting idea. not sure, muchless how, it would be done, but interesting nonetheless. and before anyone gets in a tither about what i've written, i'm **not** advocating anything; i merely found the idea innovative... shrug

  nightsong ( posted at 1:25PM Wed, 14 August 2019 

Modo does this and I -love- it. We can select favorites for each "room" and then choose to show all tabs or simply favorites. Makes life so much easier. Having this in Poser would be a huge plus. [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 1:23PM Wed, 14 August 2019 - [#4359349](#msg4359349) > Honestly? It should be just a matter of going into Preferences and ticking room tabs on and off. > > It's really annoying to me when I accidentaly click Face Room or Hair room when I'm trying to get into the others cause I never use those two... but I don't think it should be removed from the program. Make it user-friendly, give us an option "show Face Room" "Show Hair Room". And all the others too, because some people simply don't do content creation at all and all they need is the Pose room.


  Penguinisto ( posted at 4:06PM Wed, 14 August 2019 

[nightsong](https://www.renderosity.com/?uid=312883) posted at 2:00PM Wed, 14 August 2019 - [#4359360](#msg4359360) > Modo does this and I -love- it. We can select favorites for each "room" and then choose to show all tabs or simply favorites. Makes life so much easier. Having this in Poser would be a huge plus. A certain other application, which I shall not name, does that as well, just like Modo does: Windows -> Panes (Tabs) -> {Pick what ye want or don't...} But that's not why I popped in. I popped in because I wanted to see just how far gone my memory was, to wit: Didn't Poser have the ability to turn tabs (okay, "rooms") and other UI elements on and off way back in the day? It was either that or the ability to minimize and hide all the crap you didn't want, can't remember which, and I'm not shaking out an ancient Poser 7 CD and doing an install just to find out. Either way, if it's not there now, it shouldn't be too awful hard to put back in...

  EClark1894 ( posted at 4:43PM Wed, 14 August 2019 

[tonyvilters](https://www.renderosity.com/?uid=821467) posted at 5:39PM Wed, 14 August 2019 - [#4359332](#msg4359332) > Earl, now please tell us WHY you need the face room? > > You "can" > - Create morphs in free apps like Blender. The only limitation is your imagination. > - Create morphs using the Poser internal morph brush that even works on a SubD mesh and can bake down to base mesh. > - Some figures have chips, they only lack the Coke that goes with them. > - Mix and stir all existing morphs at will. > > With all these "newer" options, that did not exist in Poser 5 when the face room came out, we can pretty much state that the face room became obsolete over the years. > > If I was in charge of Poser, the face room went out, and I would not spend a second of developers time on it, but concentrate in area's that do NOT have a replacement yet like Hair and Cloth room. Tony, I'm in favor of getting rid of the Face Room. Personally, I find it limited and it hasn't been developed since they put it in. That said, my last post was more to why I'd leave it in, provided they developed it some more and added more figures to support. If they're not willing to do that, then sayonara, Face Room.


 Poser Content Directory

  RedPhantom ( posted at 7:07PM Wed, 14 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 6:58PM Wed, 14 August 2019 - [#4359370](#msg4359370) > [nightsong](https://www.renderosity.com/?uid=312883) posted at 2:00PM Wed, 14 August 2019 - [#4359360](#msg4359360) > > > Modo does this and I -love- it. We can select favorites for each "room" and then choose to show all tabs or simply favorites. Makes life so much easier. Having this in Poser would be a huge plus. > > > A certain other application, which I shall not name, does that as well, just like Modo does: Windows -> Panes (Tabs) -> {Pick what ye want or don't...} > > But that's not why I popped in. > > I popped in because I wanted to see just how far gone my memory was, to wit: Didn't Poser have the ability to turn tabs (okay, "rooms") and other UI elements on and off way back in the day? It was either that or the ability to minimize and hide all the crap you didn't want, can't remember which, and I'm not shaking out an ancient Poser 7 CD and doing an install just to find out. Either way, if it's not there now, it shouldn't be too awful hard to put back in... No, the tabs couldn't be closed, at least not in the program. I can't say there wasn't a hack somewhere along the line, but I never heard of one. All the controls could be hidden, but they can still be. There was also a show all tools and hide all tools option. This is all based on poser 7, the earliest I have on my machine. ![poser 7.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4359393/file_9766527f2b5d3e95d4a733fcfb77bd7e.JPG)


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  Penguinisto ( posted at 9:14PM Wed, 14 August 2019 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 7:14PM Wed, 14 August 2019 - [#4359393](#msg4359393) > No, the tabs couldn't be closed, at least not in the program. I can't say there wasn't a hack somewhere along the line, but I never heard of one. All the controls could be hidden, but they can still be. There was also a show all tools and hide all tools option. This is all based on poser 7, the earliest I have on my machine. Excellent - thank you for indulging me on that one :)

  an0malaus ( posted at 2:36AM Sat, 17 August 2019 

OK, another couple of features in my seemingly endless list of things that should have been implemented since Poser 1, but didn't fit the paradigm of figure based posing: The ability to save and apply library poses to props not currently parented to any figure. Have you ever scaled a box prop and placed it somewhere convenient in a scene that you'd like to be able to replicate on another freshly loaded box, without having to clutter up your prop library? Try applying a pose to a prop that isn't part of a figure and see whether it (doesn't) happen(s). I have a library full of various deformer zone falloff curve profiles, which I can happily load and apply to any zone parented to a figure. But woe betide that I should want to apply them to a scene prop's deformer zone with no figure affiliation. Ba-Doom! Thankyou for playing! While we're on zone falloff curve point assignment, these are inaccessible to Poser's Python API, so there's no workaround, unless you consider creating a new, dummy figure in a scene, temporarily parenting the deformer to it to apply a pose, then unparenting the deformer. YUCK! PTOOIE! I've written a Poser file parser that can read these falloff curve points, but has no mechanism with which to apply them, and cannot fall back on Poser's own LoadLibraryPose() method, because that still won't apply anything to an unparented prop!



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  EClark1894 ( posted at 5:37AM Sat, 17 August 2019 

Has anyone asked for instancing in this thread yet?


 Poser Content Directory

  ghostman ( posted at 7:52AM Sat, 17 August 2019 

[Penguinisto](https://www.renderosity.com/?uid=26977) posted at 2:51PM Sat, 17 August 2019 - [#4359370](#msg4359370) > [nightsong](https://www.renderosity.com/?uid=312883) posted at 2:00PM Wed, 14 August 2019 - [#4359360](#msg4359360) > > > Modo does this and I -love- it. We can select favorites for each "room" and then choose to show all tabs or simply favorites. Makes life so much easier. Having this in Poser would be a huge plus. > > > A certain other application, which I shall not name, does that as well, just like Modo does: Windows -> Panes (Tabs) -> {Pick what ye want or don't...} > > But that's not why I popped in. > > I popped in because I wanted to see just how far gone my memory was, to wit: Didn't Poser have the ability to turn tabs (okay, "rooms") and other UI elements on and off way back in the day? It was either that or the ability to minimize and hide all the crap you didn't want, can't remember which, and I'm not shaking out an ancient Poser 7 CD and doing an install just to find out. Either way, if it's not there now, it shouldn't be too awful hard to put back in... Yes you could actually hide rooms before but it could only be done with a file hack. Some of us did that with the CP Tab.

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  an0malaus ( posted at 8:10AM Sat, 17 August 2019 

Here's another wish-list item for Poser 12: [Superfly shadowing inaccurate away from scene origin](https://forum.smithmicro.com/topic/9226/superfly-shadowing-inaccurate-away-from-scene-origin) While it's still available on the SM Forum, it seems much easier to just link to the thread, but here's a summary: Due to presumed floating point underflow conditions, Superfly renders exhibit shadowing artifacts on close objects when both camera and objects are located far (> 40 metres) from the scene origin. This could be fixed with adaptive arithmetic logic (dynamically increase floating point exponent size to prevent mantissa underflow). As a further adjunct to my previous wish (library pose applicability on unparented props), this would, of course need to apply to grouping objects as well, so they can be conveniently placed where required by a pose, without needing to be parented to a figure.



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  HKHan99 ( posted at 11:47PM Sun, 18 August 2019 

I just got into Poser and 3D, so perhaps I don't know what I'm talking about, but it seems to me that a program called Poser ought to have MUCH better posing mechanics. There are no even slightly realistic constraints on what limbs do, and it's often difficult to avoid moving an arm or leg in such a way that it seems to collapse or radically distort the mesh. Also, in customizing a figure, I find that it's far too easy to make the interface between two parts obnoxiously visible. There ought to be a way to automatically keep the bottom of the waist morph consistent with the top of the hip morph, etc. Of course, maybe all these things exist, which brings me to the next point- how about some decent documentation? Other than the manual, which really isn't that informative about a lot of issues, there is not a lot of Poser 11 info out there- many issues can only be explored by going back to tutorials from ancient versions, and there's no good way to tell if the info is still valid until you spend a lot of time trying to make it work. A relatively small thing about the library- there ought to be a way to view all the stuff associated with, say, a single figure, in a single list: Figure, hair, poses, materials, etc. These things would make the program a lot more user friendly for people who have no idea what they're doing, like myself.

  an0malaus ( posted at 7:50AM Mon, 19 August 2019 

@HKHan99 welcome! You are not alone in desiring things from Poser that those of us who have been using it from version 1 have been wishing for nearly 20 years. Any child of any gender who's ever played with a doll or action figure knows that you can't bend an arm through the body. Poser's initial incarnation was as a posing aid for artists, with a figure (fondly called "Woody") like those string and ball-jointed models seen in many an artist's studio. ![Screen Shot 2019-08-19 at 10.31.32 pm.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4359798/file_a97da629b098b75c294dffdc3e463904.png) But Woody in Poser is not wood and string, but polygons and pixels, which exist in a virtual realm where almost anything is possible (a la The Matrix) and any restrictions or limitations on posing a figure or props must be implemented at a very low level. Joint rotations for limbs CAN have limits set in Poser, so that when rotating parameter dials, the limits of joint bends are adhered to. Unfortunately, not everything is so simple. Inverse Kinematics, where multiple actors are rotated and positioned in a chain by dragging one body part around, involves quite complex calculations to solve the necessary rotation angles. For early Poser, on 20 year old Mac/PC hardware, it was much easier and more responsive to just let the algorithm do its thing and ignore joint rotation limits. Now most modern PCs certainly have the grunt to deal with that AND apply joint limits to IK posing responsively, but Poser's ownership and development teams have had other pressing priorities (bugs, new features) to deal with, so this hasn't happened yet. Dealing with soft-body dynamics, which handles how skin and flesh would deform when limbs collide is another area where Poser could have pushed the boundaries, but has not yet arrived at a point where it's seamless and simple to do and "Just happens" when users expect it to. We have a Bullet physics engine which could potentially do that, but as with many features of Poser which originated externally to the development team, there are restrictions on how well such things can be integrated into Poser, especially if they have to be licensed. I remember that there have been quite a few excellent How-To references for Poser over the years, which covered topics such as figure creation and conformed/dynamic clothing that suddenly become dated when Poser releases a new feature that was not previously available. Poser's manuals, though replete with much detailed information, have never had the luxury of explaining at length WHY a user would use certain techniques in creating their artwork, rather than others. That kind of information, can generally be found in forums like this, though. Many experienced hobbyists and vendors are delighted to be able to assist newcomers to Poser and 3D art. Just ask, and we'll try to help 😊



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  Bigmuff72 ( posted at 8:33AM Mon, 19 August 2019 

Hi, I am using subdivisions a lot, and there is some issues with that system. I would love, for example, that the symmetrical copy of a morph could work properly at very high sub levels. In general, it creates some strange distortion problems. Sometimes its not that bad, just some weird angle problems on some triangles... But sometimes, there is a vertex that is so much offset from the surface that the whole morph is unusable... Also, the dynamic clothes does not interact correctly with the highest level of subdivision.

  EClark1894 ( posted at 10:35AM Mon, 19 August 2019 

[Bigmuff72](https://www.renderosity.com/?uid=752164) posted at 11:31AM Mon, 19 August 2019 - [#4359804](#msg4359804) > Hi, > > I am using subdivisions a lot, and there is some issues with that system. > > I would love, for example, that the symmetrical copy of a morph could work properly at very high sub levels. > In general, it creates some strange distortion problems. Sometimes its not that bad, just some weird angle problems on some triangles... > But sometimes, there is a vertex that is so much offset from the surface that the whole morph is unusable... > > Also, the dynamic clothes does not interact correctly with the highest level of subdivision. I've found, and maybe it's just me, that one reason subdivisions aren't symmetrical is because the model isn't built symmetrically.


 Poser Content Directory

  EClark1894 ( posted at 10:35AM Mon, 19 August 2019 

[Bigmuff72](https://www.renderosity.com/?uid=752164) posted at 11:31AM Mon, 19 August 2019 - [#4359804](#msg4359804) > Hi, > > I am using subdivisions a lot, and there is some issues with that system. > > I would love, for example, that the symmetrical copy of a morph could work properly at very high sub levels. > In general, it creates some strange distortion problems. Sometimes its not that bad, just some weird angle problems on some triangles... > But sometimes, there is a vertex that is so much offset from the surface that the whole morph is unusable... > > Also, the dynamic clothes does not interact correctly with the highest level of subdivision. I've found, and maybe it's just me, that one reason subdivisions aren't symmetrical is because the model isn't built symmetrically.


 Poser Content Directory

  HKHan99 ( posted at 11:17AM Mon, 19 August 2019 

[an0malaus](https://www.renderosity.com/?uid=956) posted at 11:07AM Mon, 19 August 2019 - [#4359798](#msg4359798) > > > Just ask, and we'll try to help 😊 Thanks, anOmalaus! My first interest in Poser was actually as a drawing aid- not so much for the pose-doll aspect per se (something done very nicely by a number of cheap and easy to use programs lately), but for accurate character models under high contrast lighting schemes- basically to aid in character consistency in comics and illustration series. Given the rather large amount of set up work required to get these results, though, I am trending more toward doing the extra labor involved in rendering out comic panels instead of aids to drawing them- but am finding the rendering controls for this kind of thing rather obtuse. (The comic outline feature, for instance, is pretty awful and draws a lot of garbage where no artist would. I get that this can be selectively turned off for some things, but oh my!). I don't know much about the technical end of rendering, but it would be lovely to have more transparent controls and perhaps some ability to connect user-defined scripts to make some of the effects smarter.

  Bigmuff72 ( posted at 12:52PM Mon, 19 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 12:49PM Mon, 19 August 2019 - [#4359821](#msg4359821) > [Bigmuff72](https://www.renderosity.com/?uid=752164) posted at 11:31AM Mon, 19 August 2019 - [#4359804](#msg4359804) > > > Hi, > > > > I am using subdivisions a lot, and there is some issues with that system. > > > > I would love, for example, that the symmetrical copy of a morph could work properly at very high sub levels. > > In general, it creates some strange distortion problems. Sometimes its not that bad, just some weird angle problems on some triangles... > > But sometimes, there is a vertex that is so much offset from the surface that the whole morph is unusable... > > > > Also, the dynamic clothes does not interact correctly with the highest level of subdivision. > > I've found, and maybe it's just me, that one reason subdivisions aren't symmetrical is because the model isn't built symmetrically. V4 for example is symmetrical, i checked several times within Zbrush.

  tonyvilters ( posted at 5:29PM Mon, 19 August 2019 

Poser should be able to read "Sharp edges". Imagine what could be build with far less geometry if sharp edges where properly read. (Curently the value is ignored).

  HKHan99 ( posted at 1:04PM Tue, 20 August 2019 

Okay, I've been messing around with the renderers quite a bit, and here's my big wish: For Superfly and Firefly, there should be a way to plug global effects processes at the back end of the process. In other words, let all the individual objects have their individual materials as they exist now, but intercept the process for ALL of them to apply procedures and textures across the whole render. And, of course, there should be a tick-box for each individual element or group of elements to exempt it from the global process. It seems to me that Preview mode allows this- the toon display mode, for instance, but the display modes don't allow much fine control or any insertion of user procedures.

  lyuda ( posted at 6:53AM Wed, 21 August 2019 

Hi, About the last interview. Can someone of Poser developers explain: why is it so hard to sell just Poser engine? During 20 years all of us have accumulated tons of content. There are great 3d party figures. Only thing we need is Poser itself.

  SeanMartin ( posted at 10:44AM Wed, 21 August 2019 

I dont know f this is addressed anywhere in the preceding pages, but if by some chance the developers are still looking at this thread, may I add two more requests? A tool that will grab up everything β€” whether to do a mass delete or a mass grouping. There are a couple of vendors here whose work I love, except that everything is in a kazillion parts that all have to be deleted individually if I dont need them in a scene β€” and it's a huge waste of time looking for every single light switch knob and piece of plumbing. If I could just draw a big ol circle around them and hit delete, things would be a lot easier. Second, an option to flip between poser documents β€” essentially being able to open two at once β€” so I could move things from one to another.

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  caisson ( posted at 12:50PM Wed, 21 August 2019 

@SeanMartin - it's possible to select and delete multiple items from the Hierarchy window; also P11 can save partial scenes, it'll open a list where you can tick off which items you want to save - if that helps?

----------------------------------------

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  RedPhantom ( posted at 12:59PM Wed, 21 August 2019 

Check out http://d3d.sesseler.de/index.php?software=poserpython&product=delete for a script that will allow you to select and delete many things at once.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  randym77 ( posted at 8:39AM Fri, 23 August 2019 

I would like improvements in the cloth room and hair room. The thing about rendering the edges of dynamic cloth thicker is a great idea. The Hair Room just needs to be better all around. Better hair shaders, better handling of memory so hair doesn't go through things it's supposed to collide with, easier styling. I still use the hair room, but honestly, I think it's gotten harder to use in the later versions of Poser, rather than easier. I would also like to be able to use La Femme (and L'Homme) in the Face Room. Let's see, if we're limiting it to 5 items, I have two left. I'd like better toon rendering options. And I'd the ability to lock the workspace, or remember the settings. I sometimes accidentally drag a palette where I don't want it to be, and it's a pain to try and get everything back the way it was.

  Afrodite-Ohki ( posted at 9:34AM Fri, 23 August 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 10:32AM Fri, 23 August 2019 - [#4360225](#msg4360225) > And I'd the ability to lock the workspace, or remember the settings. I sometimes accidentally drag a palette where I don't want it to be, and it's a pain to try and get everything back the way it was. Already possible. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4360244/file_82161242827b703e6acf9c726942a1e4.png) Every palette has this tiny triangle button pointing down - click it and switch off "Drag-Docking enabled". I used to do what you said all the time so I switched off drag-docking on all of them, this will make it impossible for you to move the palettes. Just switch it back on when you actually do want to adjust your interface, then back off when you're done.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Nails60 ( posted at 12:36PM Fri, 23 August 2019 

Isn't this what the ui dots are for. If you have a ui setup you like just click on a ui dot to store it, then you can return to the ui you want, The first thing I do when using a new install of poser is to click on the first ui dot while the ui is in default so it is easy to get back to this, then set up my ui as to how I want it and click on the second dot And you can do this for each room.

  RedPhantom ( posted at 1:17PM Fri, 23 August 2019 

UI Dots can help, but keep in mind, if the drag n drop is enabled for a window when you set the UI dot, it will be re-enabled when you use that dot again.


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Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  randym77 ( posted at 4:05PM Fri, 23 August 2019 

I know how to use UI dots and the floating/docked/docking enabled thing, but what I'd really like is a way to lock everything at once. Setting each palette one by one is a right pain. The dots have to be done for each room (and I somehow manage to lose the UI dots palette sometimes). I'd really like a pull-down lock/unlock option that does everything - all palettes, all rooms. (Since, so far at least, I have never managed to lose the topbar menu.)

  EClark1894 ( posted at 7:08PM Fri, 23 August 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 8:00PM Fri, 23 August 2019 - [#4360278](#msg4360278) > I know how to use UI dots and the floating/docked/docking enabled thing, but what I'd really like is a way to lock everything at once. Setting each palette one by one is a right pain. The dots have to be done for each room (and I somehow manage to lose the UI dots palette sometimes). I'd really like a pull-down lock/unlock option that does everything - all palettes, all rooms. (Since, so far at least, I have never managed to lose the topbar menu.) The reference manual suggests setting Poser up to "Launch to a Preferred state" using the General Preferences under Document settings. Of course, you still have to set everything up individually as you prefer it, but once you do Poser will launch with your settings already set up until you tell it to stop. Or at least it should. Make sure you set it up and select "Launch to Preferred State" in the General Preferences settings, then you'll have to restart Poser. Poser should launch to your preference from then on until you tell it to "Launch to Factory state". Let me know how that works out for you.


 Poser Content Directory

  SeanMartin ( posted at 4:04PM Sat, 24 August 2019 

>> _once you do Poser will launch with your settings already set _ I've found that, no, it wont. It'll set it up to the last way you had it, even if you had something else set up as preferred. Never understood why that bug wasnt addressed.

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  raven ( posted at 6:34PM Sun, 25 August 2019 

SeanMartin, try this. Set the Poser UI Prefs(your screen res here).xml file that controls the interface to read only so any interface changes you make don't get saved. Next time you start Poser it will load to your preferred state.


  anupaum ( posted at 12:48PM Mon, 26 August 2019 

My personal wish? Can we PLEASE have real-time cloth simulations? The cloth room is long overdue for an overhaul.

  Afrodite-Ohki ( posted at 12:57PM Mon, 26 August 2019 

The masses are chanting for cloth room enhancements :grin:

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Rhia474 ( posted at 7:34PM Tue, 27 August 2019 · edited on 7:34PM Tue, 27 August 2019

Poser user since Poser 7 and I lurked for over 11 on many forums, including here. I don't want to go into details of why I never posted (had some stuff on the old RDNA forums and gallery, lately started to add some here, but I am not into vanity projects). I like to believe I sort of am an average user, making illustrations for stories, buying content on as many different marketplaces as I can and not creating content because no time or talent. I am happy that Poser found a home where software expertise and content creation meets. What right now worries me a bit is when I simply look at the Renderosity homepage or the marketplace page, there are almost no indications that this place sells products for Poser. I just checked and everything on the marketplace homepage is for DAZ. Unless I know to click on 'New Poser products' and then scroll PAST the first row which is 'sponsored content' of DAZ-compatible products only, there is no way for me to even realize this is the new home for my software and I can get content here. Until that changes (like, permanently and not just with the occasional flash-show of one or two products), this is an uphill battle.

  rrward ( posted at 11:37PM Tue, 27 August 2019 

I want the GPU selector for Superfly fixed. The current state is GPU, Video Card A, Video Card B, ... Video Card X, All Video Cards. No one else does this. Everyone else let's me choose each resource individually. That way I can use my two monster cards for rendering and leave the video card the monitor is on alone so my system is still useful.

  raven ( posted at 10:47AM Wed, 28 August 2019 

@rrward, couldn't you set which GPUs are used for what in the graphic card's settings? There is usually an option to set a per program pref or a global one. shrdavid suggested this at the SmithMicro forum for someone else in this thread: https://forum.smithmicro.com/topic/3908/single-gtx-1080ti-11gb-or-dual-gtx-1070-8gb/7


  movida ( posted at 3:58PM Wed, 28 August 2019 

[Rhia474](https://www.renderosity.com/?uid=578652) posted at 3:57PM Wed, 28 August 2019 - [#4360593](#msg4360593) > Poser user since Poser 7 and I lurked for over .... >.... What right now worries me a bit is when I simply look at the Renderosity homepage or the marketplace page, there are almost no indications that this place sells products for Poser. I just checked and everything on the marketplace homepage is for DAZ. Unless I know to click on 'New Poser products' and then scroll PAST the first row which is 'sponsored content' of DAZ-compatible products only, there is no way for me to even realize this is the new home for my software and I can get content here. > > Until that changes (like, permanently and not just with the occasional flash-show of one or two products), this is an uphill battle. I have to agree

  EClark1894 ( posted at 6:06PM Wed, 28 August 2019 

[Rhia474](https://www.renderosity.com/?uid=578652) posted at 7:03PM Wed, 28 August 2019 - [#4360593](#msg4360593) > Poser user since Poser 7 and I lurked for over 11 on many forums, including here. I don't want to go into details of why I never posted (had some stuff on the old RDNA forums and gallery, lately started to add some here, but I am not into vanity projects). I like to believe I sort of am an average user, making illustrations for stories, buying content on as many different marketplaces as I can and not creating content because no time or talent. > I am happy that Poser found a home where software expertise and content creation meets. What right now worries me a bit is when I simply look at the Renderosity homepage or the marketplace page, there are almost no indications that this place sells products for Poser. I just checked and everything on the marketplace homepage is for DAZ. Unless I know to click on 'New Poser products' and then scroll PAST the first row which is 'sponsored content' of DAZ-compatible products only, there is no way for me to even realize this is the new home for my software and I can get content here. > > Until that changes (like, permanently and not just with the occasional flash-show of one or two products), this is an uphill battle. Okay, we're off topic again. If you want to talk about Renderosity's marketing strategy, this isn't the place to do it.


 Poser Content Directory

  Rhia474 ( posted at 6:23PM Wed, 28 August 2019 

I am sorry, I wasn't expressing it in a proper way. I would like Renderosity to actually promote Poser on their own page where they suppose to host the program as an improvement for Poser itself. I am sincerely trying to be constructive here. If that is not apparent, even after re-expressing it, I will withdraw into lurking again and concentrate on art. Enjoy your evening.

  EClark1894 ( posted at 7:52PM Wed, 28 August 2019 

[Rhia474](https://www.renderosity.com/?uid=578652) posted at 8:49PM Wed, 28 August 2019 - [#4360690](#msg4360690) > I am sorry, I wasn't expressing it in a proper way. > > I would like Renderosity to actually promote Poser on their own page where they suppose to host the program as an improvement for Poser itself. > > I am sincerely trying to be constructive here. If that is not apparent, even after re-expressing it, I will withdraw into lurking again and concentrate on art. Enjoy your evening. I do understand both your point and argument. But this is a thread about improvements to the features and software itself. Not the store that sells it. If you wish to start another thread, heck I'll join in.


 Poser Content Directory

  McGyver13 ( posted at 2:22PM Thu, 29 August 2019 

I would really, really love for Poser to have an instancing tool or the ability to create instances... I asked about this at SM, but that was not to be... apparently others agreed that this would be a great addition to Poser’s abilities. The funny thing was, I always assumed Poser was capable of instances, but I never got around to looking into it, and when I did, I was shocked it wasn’t a feature... even SketchUp can do instances.

  quietrob ( posted at 10:59AM Fri, 30 August 2019 · edited on 10:59AM Fri, 30 August 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 8:57AM Fri, 30 August 2019 - [#4360708](#msg4360708) > [Rhia474](https://www.renderosity.com/?uid=578652) posted at 8:49PM Wed, 28 August 2019 - [#4360690](#msg4360690) > > > I am sorry, I wasn't expressing it in a proper way. > > > > I would like Renderosity to actually promote Poser on their own page where they suppose to host the program as an improvement for Poser itself. > > > > I am sincerely trying to be constructive here. If that is not apparent, even after re-expressing it, I will withdraw into lurking again and concentrate on art. Enjoy your evening. > > I do understand both your point and argument. But this is a thread about improvements to the features and software itself. Not the store that sells it. If you wish to start another thread, heck I'll join in. Hmmm, I'll do it. The best question is where. I'll start a new thread and the mods can move it if they don't like where I started it.


  EClark1894 ( posted at 12:42PM Fri, 30 August 2019 

Here's a wish, I haven't heard in this thread. Blender just revamped Cycles and updated it so that now you get real-time updates in preview. I'd like to see that in Poser, or at the very least enlarge and speed up Raytrace Preview.


 Poser Content Directory

  Penguinisto ( posted at 1:57PM Fri, 30 August 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 11:44AM Fri, 30 August 2019 - [#4360846](#msg4360846) > Here's a wish, I haven't heard in this thread. Blender just revamped Cycles and updated it so that now you get real-time updates in preview. I'd like to see that in Poser, or at the very least enlarge and speed up Raytrace Preview. Yes and no. Let me explain: For comparison, let's just say that if you have a sufficiently beefy GPU, you can do a very decent iRay preview in realtime, in the viewport(s), in a certain other app. Now - this is awesome *if* you're not taxing the shiz out of your GPU while you do it. I can do it right now with a gaggle of NearMe figurines in some simple 'toon-like scene, and quite frankly it's pretty awesome to watch it in action. However, one fairly recent mega-poly-count mesh in a fairly complex scene can bog down my latest-Gen i7 CPU w/ 32GB system RAM, on a GTX 1060 w/ 6GB of vRAM, to the point of hampering the UI and lagging the hell out of everything. It's a balancing act, though - they have to make the render (pre-render?) quality high enough so you can see precise lighting and be precise with your compositions, but it still has to be crappy enough to not turn your GPU into butter, or require you to buy a $4000 video card every year (because let's face it, we're not all pros who can afford to do that.) The point is, it's a neat-o feature, but (speaking from experience here) it is not very useful unless your scenes are very light on polys, or your computer/GPU combo is an absolute badass. In those cases, it is hella useful to gauge lighting and layout in realtime. Every other use case, however, is a total fail, I promise.

  novelist999 ( posted at 1:20PM Sat, 31 August 2019 

I always wished there was a sound when the render finished, because I'm always working on other projects at the same time, and it would be nice to know that the render is done.

  SeanMartin ( posted at 10:47AM Sun, 01 September 2019 

[novelist999](https://www.renderosity.com/?uid=335590) posted at 11:47AM Sun, 01 September 2019 - [#4360896](#msg4360896) > I always wished there was a sound when the render finished, because I'm always working on other projects at the same time, and it would be nice to know that the render is done. That would be insanely helpful.

docandraider.com -- the collected cartoons of Doc and Raider

  EClark1894 ( posted at 2:31PM Sun, 01 September 2019 

[SeanMartin](https://www.renderosity.com/?uid=236244) posted at 3:25PM Sun, 01 September 2019 - [#4360942](#msg4360942) > [novelist999](https://www.renderosity.com/?uid=335590) posted at 11:47AM Sun, 01 September 2019 - [#4360896](#msg4360896) > > > I always wished there was a sound when the render finished, because I'm always working on other projects at the same time, and it would be nice to know that the render is done. > > That would be insanely helpful. Depends on whether you're asleep or not to hear it. Poser's built in log window does timestamp the render though. And I believe, tells you how long the render took.


 Poser Content Directory

  RedPhantom ( posted at 2:51PM Sun, 01 September 2019 

Having a log doesn't tell me that the render is done now and I can come back and work more when I'm in the next room, or even in another program like a beep would. I like the time stamp. I also see the advantage of having a sound. Ideally, it could be turned on and off in render settings since we'll probably adjust those for each scene. But they also could be part of the preferences to turn it on and off. Cause it it's an overnight render, i don't want to hear it, but if it's during the day, I'll probably want to use poser more if there's time and would like an alert.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  EClark1894 ( posted at 3:47PM Sun, 01 September 2019 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 4:43PM Sun, 01 September 2019 - [#4360953](#msg4360953) > Having a log doesn't tell me that the render is done now and I can come back and work more when I'm in the next room, or even in another program like a beep would. I like the time stamp. I also see the advantage of having a sound. Ideally, it could be turned on and off in render settings since we'll probably adjust those for each scene. But they also could be part of the preferences to turn it on and off. Cause it it's an overnight render, i don't want to hear it, but if it's during the day, I'll probably want to use poser more if there's time and would like an alert. Not advocating for or against. Just pointing out that Poser has a timestamp in it's log. I tend to do a lot of my long renders when I'm either asleep or out of the house for any number of reasons.


 Poser Content Directory

  buckybeaver ( posted at 8:43PM Sun, 01 September 2019 

FBX doesn't work well in current Poser. Crashes my app if I import or export etc. Thanks for taking Poser to the next level.

  willyb53 ( posted at 12:34PM Mon, 02 September 2019 

HI, Could you provide more information like poser version etc? I import/export fbx on a regular basis and have had no significant issues. Bill

People that know everything by definition can not learn anything

  consumer573 ( posted at 6:58AM Thu, 05 September 2019 · edited on 7:02AM Thu, 05 September 2019

WISHLIST ITEM (A) Make clothing directly from figure rather than just object. Right now if you want to try to make, say a figure T-Shirt drape over a chair or drop to the floor you first have to pose it, then export as obj, then re-import as obj, and now you can attempt to operate on it. Will it work all the time? no, largely due to geometry. But it sure cuts out a lot of time trying especially if the underlying *.obj is already there and all you have to do is ignore the figure aspects. I propose you add an export tool variant to the clothing room as a clickable part of the sofftware without having to leave poser for an actual import/export. As in Clothing room button: "Make cloth obj from Figure" with "Leave original Figure? Y/N"

Please don't let my Poser Game Developer Die.  ...Please?

  ader ( posted at 7:05AM Thu, 05 September 2019 

FBX Export could do with being improved significantly. This is the only thing I use DS for. I too like the idea of Left and Right feet cameras. Whilst we are talking about cameras, I'd prefer a grid of camera icons instead of having to use drop-downs or clicking the "Select Camera" icon multiple times. Even better if we could in preferences choose which camera icons were shown. I too would love decent rulers and guides, for years I've had to use simple cuboid models as in-scene guides to aid precise placement when creating animations.

  ader ( posted at 7:44AM Thu, 05 September 2019 

Whilst talking about animations. How about decent tools for animating figures? As an example, say I have a figure standing with both feet on the ground in T-Pose. I want them to raise their right knee and balance on the left foot and then bend their left knee but keep their left foot stationary and pinned in 3d space. I should be able to pin a body part (the left foot for example) in 3d space so that bending that body part effectively rotates the rest of the body around that body part. Before anyone says to try using IK, the Ik system is "broken". If you turn IK on and off no body part should move (but it does). Also, if I set the figure up as above (standing on one leg) with Ik turned on and then move the hips down to make the knee bend the foot slips backwards and to the side. Can anyone imagine trying to make a custom walk-cycle in Poser for quadruped let alone an octoped? That makes me think we should be able to pin more than one body part in 3d-space, as for a horse you might want the front feet anchored in 3d space while the back feet kick up, in turn moving the torso, which in turn moves the neck and the top of the front legs while keeping the feet anchored. Recently I made a series of karate animations. Making poses is great and easy but making a sequence of animated moves between poses is a nightmare and took far longer than it would have if we could temporarily lock body parts in 3d space. Also, since way back I have always had to add many additional key-frames for body parts to fix what I can only call body part spasms in animations. This first came to light for me when I had to make lots of office scenario animations with people typing on keyboards, sitting on chairs and standing up etc. Or is it just me using Poser wrong since the 90s?

  ader ( posted at 7:51AM Thu, 05 September 2019 

In terms of bugs and features, maybe at some point in time Bondware could implement a system like that used by Unity whereby each Poser license gets a bucket of points to use when voting on the importance of bugs and features to be addressed in the next release? I'm looking forward to the next significant Mac release but appreciate it will take a lot of time - I'm surprised how quickly they're sorting the 11.2 interim release, so good job team!

  ader ( posted at 7:52AM Thu, 05 September 2019 

Lastly, Ohki for president! ;)

  EClark1894 ( posted at 8:34AM Thu, 05 September 2019 

[consumer573](https://www.renderosity.com/?uid=797057) posted at 9:29AM Thu, 05 September 2019 - [#4361260](#msg4361260) > WISHLIST ITEM (A) Make clothing directly from figure rather than just object. Right now if you want to try to make, say a figure T-Shirt drape over a chair or drop to the floor you first have to pose it, then export as obj, then re-import as obj, and now you can attempt to operate on it. Will it work all the time? no, largely due to geometry. But it sure cuts out a lot of time trying especially if the underlying *.obj is already there and all you have to do is ignore the figure aspects. > > I propose you add an export tool variant to the clothing room as a clickable part of the sofftware without having to leave poser for an actual import/export. As in Clothing room button: "Make cloth obj from Figure" with "Leave original Figure? Y/N" This isn't a Poser issue. It's a figure issue, and one that's filled with legal landmines. It's illegal for anyone other than the figure's creator to make clothing for that figure directly FROM that figure. It's in the EULA you signed when you first opened the zip file.


 Poser Content Directory

  EClark1894 ( posted at 8:38AM Thu, 05 September 2019 

[ader](https://www.renderosity.com/?uid=635353) posted at 9:36AM Thu, 05 September 2019 - [#4361266](#msg4361266) > In terms of bugs and features, maybe at some point in time Bondware could implement a system like that used by Unity whereby each Poser license gets a bucket of points to use when voting on the importance of bugs and features to be addressed in the next release? > Traditionally, Poser has always released the Mac and Windows versions of the software simultaneously. Unless, Renderosity changes that, I see no reason to believe it won't continue. > I'm looking forward to the next significant Mac release but appreciate it will take a lot of time - I'm surprised how quickly they're sorting the 11.2 interim release, so good job team!


 Poser Content Directory

  wolf359 ( posted at 8:35AM Fri, 06 September 2019 · edited on 8:37AM Fri, 06 September 2019

>Whilst talking about animations. >How about decent tools for animating figures?..... >Before anyone says to try using IK, the Ik system is "broken". If you >turn IK on and off no body part should move (but it does). Also, if I >set the figure up as above (standing on one leg) with Ik turned on and >then move the hips down to make the knee bend the foot slips >backwards and to the side........Or is it just me using Poser wrong since >the 90s? Umm....no... it is not You. I was a poser animator since the 90's on the Mac OS. and frankly the animation "tools" have not been effectively updated since the late 1990's. I have since switched to windows and Iclone Pro pipeline where we have the Maya human IK system from Autodesk and motion retargeting tools that works for any biped rig imported as FBX from any program that uses humanoid Characters like Lightwave, C4D, 3DMax,Daz Genesis 1,2,3,8 or Poser. The so called "IK system"in poser remains horribly broken. Particularly if you use it at some point and try to disable it at a later point in the same session it will ruin EVERYTHING you did before as it retroactively tries to re-pin the feet to every frame of the entire animation . The spline graph editor can only display one channel at a time and has no cubic interpolation to prevent spline graph overshoot requiring the manual placement of "spline breaks" or place holder keyframes to keep the spline graph from over stretching when you apply a key frame with an an extreme parameter. The talk designer could be a fairly decent system except that it will only work with the default face shape of the poser native figures being used and will override any custom morph you have applied whenever the figure speaks. This is all moot, of course, as the serious character animators have long ago fled the poser community Thus Bondware would be foolish to commit resources to updating the animation tools that the still image /portrait /pinup makers will completely ignore.



MY WEBSITE

MY IMDB LISTING



  caisson ( posted at 12:15PM Fri, 06 September 2019 

OTOH, you may find Bondware quite receptive to looking at tools that would benefit all users, like IK. I'm not an animator but when I built and rigged my first 'proper' figure recently I found it really useful for beginning a pose if I was careful and then tidied up afterwards. I'd love to see IK working better. 11.2 is almost here; once that's released with the behind the scenes stuff sorted then the Poser team can start to look into improvements that everyone wants to see. Though personally I'd like a lattice deformer :D

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.

  wolf359 ( posted at 5:54PM Fri, 06 September 2019 

>OTOH, you may find Bondware quite receptive to looking at tools that >would benefit all users, like IK. I'm not an animator but when I built >and rigged my first 'proper' figure recently I found it really useful fo >beginning a pose if I was careful and then tidied up afterwards. I'd >love to see IK working better. There are no serious animators left in this community. people can make pinup poses without a new IK functional solver or modern graph editor or buy them ready made from the RMP BTW, who actually won the Lafemm animation contest? is the winning animation online somewhere we can watch it?? was she speaking in the winning clip?



MY WEBSITE

MY IMDB LISTING



  caisson ( posted at 6:05PM Fri, 06 September 2019 

That's not an argument for giving up, it's an argument for trying harder. Poser development fell off a cliff after the old team was booted. Now Renderosity own it and 11.2 is almost here. I see reasons to be positive.

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.

  randym77 ( posted at 11:55AM Sat, 07 September 2019 

Rosity didn't seem very committed to the La Femme animation contest. I'm not a "serious" animator (or serious anything, LOL), but I was interested in entering the contest. But the rules were clearly just a copy and paste of the still image contest, and didn't give you the information you needed to actually create an animated entry. I pointed that out, and [asked for clarification](https://www.renderosity.com/mod/forumpro/?thread_id=2934690#msg4353611), but nobody answered, and the contest rules were not changed. So I didn't bother, and I suspect that was true of others as well. (Rosity was probably busy with acquiring Poser at the time.) Judging by the Poser questions posted here, there's lot of people who are interested in using Poser for animation.

  EClark1894 ( posted at 4:02PM Mon, 09 September 2019 

Poser needs a transparency or overlay layer so we can import and work off of reference photos or artwork.


 Poser Content Directory

  willyb53 ( posted at 6:22PM Mon, 09 September 2019 

Well, until they build one in to poser, maybe this will help: https://www.renderosity.com/mod/freestuff/image-overlay---app-for-displaying-reference-photos-on-top/64277 Bill

People that know everything by definition can not learn anything

  movida ( posted at 6:04AM Tue, 10 September 2019 

this is really handy and free too: https://www.pureref.com/about.php

  EClark1894 ( posted at 7:09AM Tue, 10 September 2019 · edited on 7:10AM Tue, 10 September 2019

[willyb53](https://www.renderosity.com/?uid=546285) posted at 8:04AM Tue, 10 September 2019 - [#4361559](#msg4361559) > Well, until they build one in to poser, maybe this will help: > > https://www.renderosity.com/mod/freestuff/image-overlay---app-for-displaying-reference-photos-on-top/64277 > Actually, there kinda, sort of, already is. Back in the early days you used to be able to post a picture on the background in Poser. I think you still can, but it's been awhile since I've done it. Anyway, I'm just suggesting Poser update the background to make it overlay on the scene we're working on. Do either of those other apps work on Windows 7?


 Poser Content Directory

  Afrodite-Ohki ( posted at 7:26AM Tue, 10 September 2019 

Wait wait WAIT STOP ALL THE PRESSES I WAS AWAY [ader](https://www.renderosity.com/?uid=635353) posted at 8:26AM Tue, 10 September 2019 - [#4361267](#msg4361267) > Lastly, Ohki for president! ;) ... what did I do? What did I miss? :joy:

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 7:28AM Tue, 10 September 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 8:28AM Tue, 10 September 2019 - [#4361271](#msg4361271) > [consumer573](https://www.renderosity.com/?uid=797057) posted at 9:29AM Thu, 05 September 2019 - [#4361260](#msg4361260) > > > WISHLIST ITEM (A) Make clothing directly from figure rather than just object. Right now if you want to try to make, say a figure T-Shirt drape over a chair or drop to the floor you first have to pose it, then export as obj, then re-import as obj, and now you can attempt to operate on it. Will it work all the time? no, largely due to geometry. But it sure cuts out a lot of time trying especially if the underlying *.obj is already there and all you have to do is ignore the figure aspects. > > > > I propose you add an export tool variant to the clothing room as a clickable part of the sofftware without having to leave poser for an actual import/export. As in Clothing room button: "Make cloth obj from Figure" with "Leave original Figure? Y/N" > > This isn't a Poser issue. It's a figure issue, and one that's filled with legal landmines. It's illegal for anyone other than the figure's creator to make clothing for that figure directly FROM that figure. It's in the EULA you signed when you first opened the zip file. Pretty sure the post didn't mean creating a clothing geometry from a base figure geometry - but to take comforming clothing and turn it into dynamic on the fly in your scene.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  quietrob ( posted at 12:02PM Tue, 10 September 2019 

For those of us behind the curve...(1) I don't understand what consumerX wants to do and (2) how it would be breaking the EULA (that we didn't discuss or how my cash was accepted then an agreement was foisted upon me). I thought as long as you didn't sell someone's else's work without permission, you could do as you pleased (with the exception to the gaming licences). Finally... OHKI has my vote for President!! Best choice by far! When is the convention? Quietrob loves conventions.


  willyb53 ( posted at 6:50PM Tue, 10 September 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 6:48PM Tue, 10 September 2019 - [#4361581](#msg4361581) > [willyb53](https://www.renderosity.com/?uid=546285) posted at 8:04AM Tue, 10 September 2019 - [#4361559](#msg4361559) > > > Well, until they build one in to poser, maybe this will help: > > > > https://www.renderosity.com/mod/freestuff/image-overlay---app-for-displaying-reference-photos-on-top/64277 > > > > Actually, there kinda, sort of, already is. Back in the early days you used to be able to post a picture on the background in Poser. I think you still can, but it's been awhile since I've done it. Anyway, I'm just suggesting Poser update the background to make it overlay on the scene we're working on. > > Do either of those other apps work on Windows 7? Windows 7 pro for sure :D Bill

People that know everything by definition can not learn anything

  randym77 ( posted at 8:07AM Wed, 11 September 2019 · edited on 8:07AM Wed, 11 September 2019

You can still import an image to use as the background, but there's issues with aspect ratio, and it's generally a pain. Works much better to put the high-res square in back of your figures, and apply the image to that. Just a lot easier to control.

  Rhia474 ( posted at 8:35AM Wed, 11 September 2019 

https://www.renderosity.com/mod/forumpro/?thread_id=2731504 Use the method Baggginsbill suggests there. Works for me every time.

  Afrodite-Ohki ( posted at 9:10AM Wed, 11 September 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 10:09AM Wed, 11 September 2019 - [#4361602](#msg4361602) > Finally... OHKI has my vote for President!! Best choice by far! When is the convention? Quietrob loves conventions. WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?)

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  HKHan99 ( posted at 9:43PM Wed, 11 September 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 9:43PM Wed, 11 September 2019 - [#4361652](#msg4361652) > [quietrob](https://www.renderosity.com/?uid=514840) posted at 10:09AM Wed, 11 September 2019 - [#4361602](#msg4361602) > > Finally... OHKI has my vote for President!! Best choice by far! When is the convention? Quietrob loves conventions. > > WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?) Yes. You now have my vote, too.

  Afrodite-Ohki ( posted at 8:24AM Sat, 14 September 2019 

[HKHan99](https://www.renderosity.com/?uid=934173) posted at 9:23AM Sat, 14 September 2019 - [#4361691](#msg4361691) > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 9:43PM Wed, 11 September 2019 - [#4361652](#msg4361652) > > WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?) > > Yes. You now have my vote, too. A fellow cosplay entusiast? :heart:

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  JohnDoe641 ( posted at 1:34AM Sun, 15 September 2019 · edited on 1:35AM Sun, 15 September 2019

I would like a toggle-able search bar/function in the parameters dial panel. So if I want to look for a certain morph or body part control I can just search for "heavy" or "neck".

  randym77 ( posted at 5:52AM Sun, 15 September 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 5:51AM Sun, 15 September 2019 - [#4361935](#msg4361935) > I would like a toggle-able search bar/function in the parameters dial panel. So if I want to look for a certain morph or body part control I can just search for "heavy" or "neck". Oh, man, that's a great idea. Yes, that would be extremely useful.

  quietrob ( posted at 9:11PM Sun, 15 September 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 7:08PM Sun, 15 September 2019 - [#4361890](#msg4361890) > [HKHan99](https://www.renderosity.com/?uid=934173) posted at 9:23AM Sat, 14 September 2019 - [#4361691](#msg4361691) > > > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 9:43PM Wed, 11 September 2019 - [#4361652](#msg4361652) > > > WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?) > > > > Yes. You now have my vote, too. > > A fellow cosplay entusiast? :heart: Oh ya!!! I always wanted too but missed my window when BLEACH (Never understood the name but the Anime was AWESOME) was on. Perhaps for the best. I don't think I'd make a decent Tuxedo Mask...maybe Jurin....same haircut after all.


  EClark1894 ( posted at 7:02AM Mon, 16 September 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 7:59AM Mon, 16 September 2019 - [#4362036](#msg4362036) > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 7:08PM Sun, 15 September 2019 - [#4361890](#msg4361890) > > > [HKHan99](https://www.renderosity.com/?uid=934173) posted at 9:23AM Sat, 14 September 2019 - [#4361691](#msg4361691) > > > > > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 9:43PM Wed, 11 September 2019 - [#4361652](#msg4361652) > > > > WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?) > > > > > > Yes. You now have my vote, too. > > > > A fellow cosplay entusiast? :heart: > > Oh ya!!! I always wanted too but missed my window when BLEACH (Never understood the name but the Anime was AWESOME) was on. Perhaps for the best. I don't think I'd make a decent Tuxedo Mask...maybe Jurin....same haircut after all. From what I understand, it was never officially clarified why it was called "Bleach". The author though did say that like Bleach the Shinigami, soul reapers, cleanse souls for crossing over, so it's metaphorical.


 Poser Content Directory

  DreaminGirl ( posted at 9:42AM Mon, 16 September 2019 

At first I thought it referred to Ichigo bleaching his hair to make it orange! But no, he was born that way


  Afrodite-Ohki ( posted at 10:02AM Mon, 16 September 2019 

Ah, anime, the only place where a completely japanese person can be born with bright orange hair, and a blonde can have a child with a black-haired guy and the baby is born with pink hair (as we're mentioning Sailor Moon too...)

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  DreaminGirl ( posted at 10:52AM Mon, 16 September 2019 

...Or where a wooden sword can smash heavy machinery (Gintama)


  HKHan99 ( posted at 1:21PM Mon, 16 September 2019 

[DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 1:20PM Mon, 16 September 2019 - [#4362119](#msg4362119) > ...Or where a wooden sword can smash heavy machinery (Gintama) Well, in the 'real' world an aluminum aircraft wing can slice through massive steel and concrete pillars, so why not?

  quietrob ( posted at 2:00PM Mon, 16 September 2019 

I would've cosplayed as The Dark Captain, Kaname Tousen ![The Dark Captain Kaname Tousen.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4362151/file_42a0e188f5033bc65bf8d78622277c4e.jpg) While I would've need a wig (my dreads left when I left high school) It would've been so cool to cosplay him. I keep trying to think of the bad girls I would've liked as I often crush on them but they fought among themselves more than they did the enemies. (thank goodness for Kaga of the Wind. The voice actress that did her was super!) Render Inspiration time!


  Afrodite-Ohki ( posted at 3:52PM Mon, 16 September 2019 

While I could spend weeks talking about anime and cosplay, perhaps we should get back to the topic of the thread tho :joy:

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  quietrob ( posted at 9:04PM Mon, 16 September 2019 

People have spoken about another program, that is good for rendering, same field and such and how easy it is to make conforming cloth for whatever figure. Anyone who has dealt with polygon groupings knows that a rank amateur such as myself has struggled adapting clothing or making conforming cloth. After the update that will move Poser where it belongs (with those that love it as well as having a vested interest in the success of the software and models overall), is it possible to make conforming clothes from OBJ files. easier? Poser has always been creating as well as rendering. πŸ€”


  CuriousGeorge ( posted at 11:09AM Fri, 20 September 2019 · edited on 11:10AM Fri, 20 September 2019

Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned. Simply put, I'd like to see Poser integrated with Blender. Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me). Thank you.

  Afrodite-Ohki ( posted at 11:21AM Fri, 20 September 2019 

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 12:19PM Fri, 20 September 2019 - [#4362927](#msg4362927) > Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned. > > Simply put, I'd like to see Poser integrated with Blender. > > Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me). > > Thank you. I'm RIGHT NOW learning blender (I got the... donut to prove it LMAO) and I gotta say... if everything goes well, it's likely that I'm gonna abandon all the other 3d modellers that I use. My Cinema4d version is old as heck anyway, and it would be good to stop paying for Zbrush :joy: If they added the functionality to let us use Blender for HD morphs, I'd already be happy about it.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 12:27PM Fri, 20 September 2019 · edited on 12:28PM Fri, 20 September 2019

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 1:24PM Fri, 20 September 2019 - [#4362927](#msg4362927) > Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned. > > Simply put, I'd like to see Poser integrated with Blender. > > Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me). > > Thank you. I like and use Blender as well, but I'm afraid you're not going to see much integration with Blender for a reason similar to not seeing much integration with Genesis and Studio. Blender is always in development, so it's like trying to hit a moving target. Get lucky and develop it for one version and two weeks later a newer version comes out.


 Poser Content Directory

  quietrob ( posted at 4:00PM Fri, 20 September 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 1:58PM Fri, 20 September 2019 - [#4362930](#msg4362930) > [CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 12:19PM Fri, 20 September 2019 - [#4362927](#msg4362927) > > > Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned. > > > > Simply put, I'd like to see Poser integrated with Blender. > > > > Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me). > > > > Thank you. > > I'm RIGHT NOW learning blender (I got the... donut to prove it LMAO) and I gotta say... if everything goes well, it's likely that I'm gonna abandon all the other 3d modellers that I use. My Cinema4d version is old as heck anyway, and it would be good to stop paying for Zbrush :joy: If they added the functionality to let us use Blender for HD morphs, I'd already be happy about it. How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room?


  EClark1894 ( posted at 4:22PM Fri, 20 September 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 5:21PM Fri, 20 September 2019 - [#4362971](#msg4362971) > How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room? I think that would be extraordinarily bad. We have free apps to do that and modelers that include it. Poser doesn't need it.


 Poser Content Directory

  quietrob ( posted at 4:58PM Fri, 20 September 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 2:54PM Fri, 20 September 2019 - [#4362974](#msg4362974) > [quietrob](https://www.renderosity.com/?uid=514840) posted at 5:21PM Fri, 20 September 2019 - [#4362971](#msg4362971) > > > How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room? > > I think that would be extraordinarily bad. We have free apps to do that and modelers that include it. Poser doesn't need it. You're right. Let's keep the face room AND add the UV Mapper. Poser is great but adding some new modeling features, nothing too heavy, I think is a good idea. Does anyone who models hair, use the hair room? I think that could at least be improved. Stop Crushing my Dreams, Earl :grin:


  CuriousGeorge ( posted at 1:50PM Sat, 21 September 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 1:38PM Sat, 21 September 2019 - [#4362943](#msg4362943) > > I like and use Blender as well, but I'm afraid you're not going to see much integration with Blender for a reason similar to not seeing much integration with Genesis and Studio. Blender is always in development, so it's like trying to hit a moving target. Get lucky and develop it for one version and two weeks later a newer version comes out. This is a very good point, however given the strong community that is involved with Blender it might be tolerable. The more useful the tool, the more dedicated the Blender Dev community would be at supporting it. There have been several statements in media production circles stating that Blender is not to be used in a production pipepline. I agree with those statements if you're constantly updating Blender. Still, the benefit here is that Poser and it's awesome UI gets exposure to a large community that is ever increasing because it's free. My impression is that if Poser can expedite the process of character export/animation for a tool such as Blender, then the Blender community would embrace Poser given the clunky alternatives that are available at the moment.

  EClark1894 ( posted at 3:54PM Sat, 21 September 2019 

I'm not trying to rain on your parade, after all, this is a wishlist, but the various versions of Poser tend to track about two years apart. Blender can come out with six or eight versions in two years. Poser would always be playing catch up. We've already had this argument with DAZ Studio about Genesis.


 Poser Content Directory

  caisson ( posted at 7:46PM Sat, 21 September 2019 

Poser added FBX support a while back; this format can support bones and animations. I don't know how up to date Poser's implementation is, but someone with Blender could test it with a simple rig. I'm going to be doing tests myself as I think expanding FBX support could be a good move for Poser. I'd like to see support for crease data, would make modelling a lot easier.

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.

  EClark1894 ( posted at 9:14PM Sat, 21 September 2019 

I'm still waiting for Poser to add the last few Cycles nodes they have missing, add Portals, microdisplacement, and add a shadowcatcher.


 Poser Content Directory

  piersyf ( posted at 9:46PM Sat, 21 September 2019 

For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.

  quietrob ( posted at 11:49PM Sat, 21 September 2019 · edited on 11:50PM Sat, 21 September 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 9:39PM Sat, 21 September 2019 - [#4363248](#msg4363248) > I'm still waiting for Poser to add the last few Cycles nodes they have missing, add Portals, microdisplacement, and add a shadowcatcher. For those following the thread but aren't up to some of the features being requested. I had no idea what was meant by these last three terms so let's learn together and let's go! Portal lamps are a new feature in Blender 2.75 that help Blender understand your scene, and thus speed up rendering significantly. ... This usually means less noise in your render, and thus you can use less samples and finish rendering sooner. This sounds like a good idea. Would such a thing work with Firefly? This is one of the most exciting developments to come to Blender in recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up. Micropolygon displacement - Uses the adaptive subdivision to displace the geometry at the time of rendering. This results in more detailed renders, with memory reductions of up to 88%, and decreased rendertimes of up to 75%. That sounds like a good idea. It's supposed to be good for photorealism. That's not for me but a lot of folks are into that certainly. A ShadowCatcher is a special type of material, which does not have shading, so it behaves kind of like emission, but at the same time, it can capture shadows as well as bounced light from the CG objects in the scene. I'm not sure if that is something we need but Earl and the others are pretty sharp. I'd like to see that in practice to make up my own mind. I now return you to your regularly scheduled program..


  Minyassa ( posted at 10:32AM Sun, 22 September 2019 

The one feature I find myself voicing a wish for most often to my friend who also uses Poser is for a scrolling render screen. I'd also like a grid display that would divide the screen into buckets per render settings, but really any grid that divides the screen up into sector would be great, because when I have a render that's going to take literally days, I have to break it up and do it in sections. It would make it so much easier to render, say, the top left quarter, if I had a visual guide to draw my area to render. Normally I just grab what's around the edges of the previous render left in memory, BUT if I forget I was doing that and use CCleaner or something, that render is no longer in Poser to look at and I have to just guess. A grid would be awesome. A scrolling render screen would also be awesome so I could see test renders of larger images in progress and be able to stop them to fix errors before I've wasted too much render time.

  mr_phoenyxx ( posted at 12:13PM Sun, 22 September 2019 

The biggest things I want right now are the following: 1) Default the Hierarchy window to everything being collapsed, as many have already said. 2) Render speed improvements. Daz3D is an order of magnitude faster than Poser. It's not a little faster or a lot faster, it is light years ahead in terms of speed. It is ten times faster or more, depending on the scene. 3) Fix things that just don't work well: face room, the fitting room (at least for me), and the morph tool. In general the morph tool works well, but it stops working properly with extreme deformations and especially if those extreme deformations are on an object using subdivision. The smooth tool in particular doesn't work properly at all on a subdivided object. I can list others, but those are my three main ones. My main focus is on fixing the stuff that has almost never worked properly rather than adding new features at this point.

  HKHan99 ( posted at 12:52AM Mon, 23 September 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 12:48AM Mon, 23 September 2019 - [#4361890](#msg4361890) > [HKHan99](https://www.renderosity.com/?uid=934173) posted at 9:23AM Sat, 14 September 2019 - [#4361691](#msg4361691) > > > [Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 9:43PM Wed, 11 September 2019 - [#4361652](#msg4361652) > > > WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?) > > > > Yes. You now have my vote, too. > > A fellow cosplay entusiast? :heart: I like to watch. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4363481/file_a3c65c2974270fd093ee8a9bf8ae7d0b.png)

  HKHan99 ( posted at 1:01AM Mon, 23 September 2019 

Regarding Poser integrating with Blender: I am new to both, but from what I've figured out, it seems like there's not that much point in bringing stuff back from Blender into Poser, because the rendering engines in Blender seem to be better and more flexible. I think there are now two file formats that allow transfers of rigged figures back and forth, but the only one I've used was FBX and as near as I can tell, it didn't work right going from Poser to Blender. Of course, that could just be me. I would appreciate that working right, but I really don't know if it's me, Blender or Poser that's causing the problem. There are definitely things I like about posing in Poser, but I think improvements to the rendering engines would be more important. Then bring stuff in from Blender would be more useful.

  CuriousGeorge ( posted at 3:21AM Mon, 23 September 2019 

[piersyf](https://www.renderosity.com/?uid=678015) posted at 3:20AM Mon, 23 September 2019 - [#4363249](#msg4363249) > For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform. Good to know! FBX is problematic because it's proprietary. If USD is the way to go then awesome. I'm down for that too.

  joker2000 ( posted at 6:49AM Mon, 23 September 2019 

Yes I would love to have this USD between Blender and Poser. It seems to be in progress in blender https://code.blender.org/2019/07/first-steps-with-universal-scene-description/ The new Blender 2.8 is amazing and a good reason to use it more now.

  Afrodite-Ohki ( posted at 7:06AM Mon, 23 September 2019 

[quietrob](https://www.renderosity.com/?uid=514840) posted at 8:00AM Mon, 23 September 2019 - [#4362971](#msg4362971) > > How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. A BLESSING. I had actually purchased a Blender course, but couldn't follow it - I have ADHD, and by the time the person breaks down the third button, I've already forgotten what the first button does. Blender Guru not only explains just what I need for the project at hand (and keeps the thingy that shows on screen what he pressed on his keyboard so I'm reminded), but he also gives me rewards (in the form of flaming monkeys) in the end when he has to go too much into theory. I ditched my paid course. Am now eagerly awaiting for those chapters 3 and 4.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  Afrodite-Ohki ( posted at 7:08AM Mon, 23 September 2019 

On the Blender integration: For the specific reason that I wanted it (making HD morphs), we wouldn't need to follow Blender versions at all. Poser could just give us the ability to export a posed or subdivided figure as obj, then take THAT obj into whatever program that reads objs, mess with those and then Poser could load them back as a morph, calculating the pose or the subdivision. That would mean HD morphs or JCMs that don't require Zbrush or just the in-app morph tool. (of course, I say that Poser could "just" do that, but I have no idea how diffucult it would be to actually make that work.)

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  EClark1894 ( posted at 7:53AM Mon, 23 September 2019 

[piersyf](https://www.renderosity.com/?uid=678015) posted at 8:46AM Mon, 23 September 2019 - [#4363249](#msg4363249) > For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform. Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it!


 Poser Content Directory

  CuriousGeorge ( posted at 8:15AM Mon, 23 September 2019 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 8:14AM Mon, 23 September 2019 - [#4363523](#msg4363523) > [quietrob](https://www.renderosity.com/?uid=514840) posted at 8:00AM Mon, 23 September 2019 - [#4362971](#msg4362971) > > > > How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. > > A BLESSING. I had actually purchased a Blender course, but couldn't follow it - I have ADHD, and by the time the person breaks down the third button, I've already forgotten what the first button does. Blender Guru not only explains just what I need for the project at hand (and keeps the thingy that shows on screen what he pressed on his keyboard so I'm reminded), but he also gives me rewards (in the form of flaming monkeys) in the end when he has to go too much into theory. I ditched my paid course. Am now eagerly awaiting for those chapters 3 and 4. I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot.

  Afrodite-Ohki ( posted at 10:29AM Mon, 23 September 2019 

The only reason why I decided to return to learning Blender was that I learned that the (current) version 2.8 is much more user-friendly - and it is. Even though I have post-its surrounding my computer screen with keyboard shortcut reminders right now, almost everything has icon buttons and menu options now, so I'm keeping the shortcut reminders only to try to make my process faster. But yeah, the first time around it relied almost solely on keyboard shortcuts and it was a nightmare for me.

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Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  HKHan99 ( posted at 5:26PM Mon, 23 September 2019 

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 5:25PM Mon, 23 September 2019 - [#4363533](#msg4363533) > I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot. What would you say is friendlier about the interface? And are there adequate tutorials to cover the differences with standard Blender?

  piersyf ( posted at 4:26AM Tue, 24 September 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 7:15PM Tue, 24 September 2019 - [#4363531](#msg4363531) > [piersyf](https://www.renderosity.com/?uid=678015) posted at 8:46AM Mon, 23 September 2019 - [#4363249](#msg4363249) > > > For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform. > > Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it! Firstly, Blender doesn't have USD yet. Secondly, this thread is about the new Poser wish list. This is a wish. Thirdly, You're right. Blender's current development cycle is aiming for a new release every 3 to 4 months. I'm not expecting to see Poser 12 for another 2 years. By then it will be Blender 2.87 or so, and who knows what it will be capable of. However, if Blender is looking at USD that means it is open source. Therefore no license requirements for Poser. It is also intended to be able to integrate lots of software so should (has to) work regardless of the release schedules for 3DS, Maya, C4D etc. Pixar are not stupid. I doubt very much that Poser will be able to update cycles to the point where it can match Blender for exactly the reasons you gave, the update cycle, and even if you did you're then paying $200 for a watered down version of Blender? The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. So, to reiterate, it is MY wish for Poser 12.

  EClark1894 ( posted at 6:27AM Tue, 24 September 2019 

[piersyf](https://www.renderosity.com/?uid=678015) posted at 7:23AM Tue, 24 September 2019 - [#4363784](#msg4363784) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 7:15PM Tue, 24 September 2019 - [#4363531](#msg4363531) > > > [piersyf](https://www.renderosity.com/?uid=678015) posted at 8:46AM Mon, 23 September 2019 - [#4363249](#msg4363249) > > > > > For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform. > > > > Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it! > > Firstly, Blender doesn't have USD yet. > Secondly, this thread is about the new Poser wish list. This is a wish. > Thirdly, You're right. Blender's current development cycle is aiming for a new release every 3 to 4 months. I'm not expecting to see Poser 12 for another 2 years. By then it will be Blender 2.87 or so, and who knows what it will be capable of. > However, if Blender is looking at USD that means it is open source. Therefore no license requirements for Poser. It is also intended to be able to integrate lots of software so should (has to) work regardless of the release schedules for 3DS, Maya, C4D etc. Pixar are not stupid. > I doubt very much that Poser will be able to update cycles to the point where it can match Blender for exactly the reasons you gave, the update cycle, and even if you did you're then paying $200 for a watered down version of Blender? The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). > I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. > So, to reiterate, it is MY wish for Poser 12. Not totally disagreeing with you. All I'm saying is that Poser's development cycle is TOO LONG. Two years I can take, but I want to see some significant improvements when it comes out. Starting with the things you ALREADY know is wrong, not creating more and fixing them in service releases.


 Poser Content Directory

  piersyf ( posted at 7:26AM Tue, 24 September 2019 

Good to see we aren't totally disagreeing with each other then!

  ader ( posted at 10:02AM Tue, 24 September 2019 

> Not totally disagreeing with you. All I'm saying is that Poser's development cycle is TOO LONG. Two years I can take, but I want to see some significant improvements when it comes out. Starting with the things you ALREADY know is wrong, not creating more and fixing them in service releases. It's more that Poser's previous development cycle (with the prior owners of Poser) was too long. We don't know the intended development cycle going forward as far as I know. Hopefully we will get 11.3 with bug-fixes and who knows maybe the odd small feature request sooner than we expect.

  EClark1894 ( posted at 12:24PM Tue, 24 September 2019 

[ader](https://www.renderosity.com/?uid=635353) posted at 1:20PM Tue, 24 September 2019 - [#4363834](#msg4363834) > It's more that Poser's previous development cycle (with the prior owners of Poser) was too long. > We don't know the intended development cycle going forward as far as I know. > > Hopefully we will get 11.3 with bug-fixes and who knows maybe the odd small feature request sooner than we expect. Poser has had several prior owners, so I'm not just talking about Smith Micro, although, I concede that they were the worst. I think their reach exceeded their grasp and perhaps their cash flow.


 Poser Content Directory

  HKHan99 ( posted at 9:54PM Tue, 24 September 2019 

[piersyf](https://www.renderosity.com/?uid=678015) posted at 9:51PM Tue, 24 September 2019 - [#4363784](#msg4363784) The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). > I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. > So, to reiterate, it is MY wish for Poser 12. I haven't been using Poser or Blender very long, but I have reached a similar conclusion. Glad to see someone with more experience on the same page. I can't say I love Poser's library system, though. It seems very disorganized.

  EClark1894 ( posted at 10:08PM Tue, 24 September 2019 

Seriously folks, we've derailed this thread long enough. Let's get back to the Wish list.


 Poser Content Directory

  ader ( posted at 12:30PM Thu, 26 September 2019 

Talking of the Poser Library I see that (on the Mac at least) that the Poser Library is still 32-bit, so my wish is for Poser 11.3 with a 64 bit Library to stop the messages saying it won't work with future versions of OSX.

  Azpir8king ( posted at 2:50PM Thu, 26 September 2019 · edited on 2:53PM Thu, 26 September 2019

Here I am again...same old "Library fix" suggestion : Let me add up to 6 hashtags to a product to search and sort by in the library, so I can do refined "Project based" search. Mostly because that's how my brain works. So if I buy a prop for a project I have in mind in the future, I can hashtag it right when I load it. I buy a cool looking blaster. Right when I move it to the library, I hashtag it #SciFi #Weapon #Handgun #Cybergirl (Leaving me two more spaces). I can then go through my library, or when I find something II forgot I had, and tag other items with the #Cybergirl tag. When I am ready to do my #Cybergirl project, I search by hashtag Cybergirl. BAM!! everything I was going to use , or thought I would use, is right there in that search. Also, in the library, I'd like a "Where used" drop down for products when I mouse over (And searchable by same "Where used" option). later on, when I am trying to find a product: "I need that one sky...like the one the skydome I used for in my cybergirl city project...", so in the library I can lookup the project name and see all of the poses, figures, lights, prop's etc used in an older project...without opening the old project and scrolling through everything (Which I probably renamed anyway). So Hashtag use on the front end (The wish-list as I think about the project) and "where used" for stuff that actually got used. I think this speeds up use and function in the library.

  starfish34 ( posted at 3:11PM Thu, 26 September 2019 

[an0malaus](https://www.renderosity.com/?uid=956) posted at 2:54PM Thu, 26 September 2019 - [#4356300](#msg4356300) > The ability to Bake IK to joint rotations of affected limb actors at the frame where IK for that limb will be switched off, allowing seamless transitions to keyframed animation. This, more than anything else.

  ader ( posted at 6:23PM Thu, 26 September 2019 

One of the biggest pains for me recently is that the Dynamic Weights palette often completely forgets which object/figure is currently selected in terms of groups available for "restrict to". The only semi-reliable way I've found to make it remember which figure is selected (and by extension which groups/materials should be shown in the drop-down) is to open the Group Editor palette and then select a body part. Even then it doesn't always work. A similar thing also happens with the animation set drop-down (failing to list the animation sets in the drop-down so you can't change animation set). This is on the Mac version btw. So please let's get lots of these bugs and usability issues addressed before any big fancy new features.

  CuriousGeorge ( posted at 9:59PM Fri, 27 September 2019 

[HKHan99](https://www.renderosity.com/?uid=934173) posted at 9:57PM Fri, 27 September 2019 - [#4363666](#msg4363666) > [CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 5:25PM Mon, 23 September 2019 - [#4363533](#msg4363533) > > > > I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot. > > What would you say is friendlier about the interface? And are there adequate tutorials to cover the differences with standard Blender? It's a little more intuitive and yes there are tutorials, but I'm just speaking on my behalf. You'll have to decide for yourself if it would be beneficial to you.

  emjay247 ( posted at 12:31AM Sat, 28 September 2019 

That new Face Transfer tool over at Daz looks pretty hot. Is there a way to fix the Face room so that it works with the new Poser 11.2 figures? (La Femme, Hivewire Dawn and Dusk). I know Victoria 4 compatibility would be asking too much ;)

  renderedu ( posted at 2:17PM Sat, 28 September 2019 

My main WISH: please update PoserFusion to work with C4D R21. It's an important part of my company's workflow for doing professional story boards and animatics for commercials. Thanks.

  HKHan99 ( posted at 7:48PM Sat, 28 September 2019 

I wish LaFemme and all other figures of the Poserverse would have their feet stay on the ground when they are being scaled. This would make them work with the measurement line efficiently, as is the case with Pauline 2 (at least).

  EClark1894 ( posted at 2:47PM Sun, 29 September 2019 

[HKHan99](https://www.renderosity.com/?uid=934173) posted at 3:45PM Sun, 29 September 2019 - [#4364673](#msg4364673) > I wish LaFemme and all other figures of the Poserverse would have their feet stay on the ground when they are being scaled. This would make them work with the measurement line efficiently, as is the case with Pauline 2 (at least). Drop the figure to the ground (Ctrl-D) and turn on IK. That should firmly plant their feet.


 Poser Content Directory

  RedPhantom ( posted at 3:57PM Sun, 29 September 2019 

I wish poser would learn to count. ![counting.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4364789/file_ec8956637a99787bd197eacd77acce5e.JPG)


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  moogal ( posted at 6:30PM Mon, 30 September 2019 · edited on 6:31PM Mon, 30 September 2019

Checking in on the wishlist thread... Three pages of chaos. What we need right now is a wishwiki. We had a nice wishlist thread back on the "official" RDNA forums. Now they are gone, and seemingly that wishlist also. Nearly everything on that wishlist could still be on this one... Basic things like syncing the library and file requestor (last saved items in the list are not the same as those saved to the library - no thumbnail updates when saving via menu), fixing the hierarchy (so it defaults to collapsed, remembers last state etc. etc.), better hardware preview/PBR materials, hybrid "intelligent" conforming clothing that always covers the underlying mesh... The reason there is no coherent wishlist here to read is because we've done them before. They get lost, there's no way to vote things up or down, no easy way to reach a consensus on how to change something even when we all agree it is broken. But even if every item on our wishlists from five or more years ago is still relevant (most all probably still are, especially the UI/UX ones) the market has changed. I plan to buy the next upgrade, if it has anything at all I have already asked for and is reasonably priced and doesn't become a service or subscription of some kind. After that I cannot say because it is not clear to me where Poser will go from here. Is Poser always going to be playing catch-up to Daz? Will iClone become increasingly appealing as Poser's animation tools and viewport fall further behind? Personally, I'm really wishing there were more programs that could import or host Poser scenes like there were a few years ago. Would be great if I could drop my Poser figures directly into Flowscape or blender for example. But before that happens there are a few dozen things I'd like to see addressed and I think we all know what they are.

  thoennes ( posted at 4:26PM Wed, 02 October 2019 

Blender 2.8 bridge. To go quickly and easily back and forth to/from blender's sculpt... way cool! I'd like to see the Affinity tools (Photo and Designer) bridge to blender and Poser. It would be nice to be able to hide bits of the GUI that aren't used so people could streamline the appearance. Heaps of people don't use dynamic hair, face room, cloth, animation tools, etc. Don't take those features out. Some people like them and use Poser because of them. Don't stop developing them. Most of them need some development love. But let users define their workspace in line with what they're doing. Say, a preference page "wall of checkboxes" for GUI elements. With maybe an ability to define presets like "For Content Creation","For Animators", "User defined and named". Maybe even JSON file import/export those settings so people could post/swap theirs. Along those lines, please use something more industry standard (optionally) for key combinations and mouse controls. Blender has shown the way. :) Oh, and I think the Poser/Rendo+HW relationship has a lot of potential and looks pretty good out of the gate.

  EClark1894 ( posted at 6:13PM Wed, 02 October 2019 

[thoennes](https://www.renderosity.com/?uid=163321) posted at 7:11PM Wed, 02 October 2019 - [#4365451](#msg4365451) > Blender 2.8 bridge. To go quickly and easily back and forth to/from blender's sculpt... way cool! > I'd like to see the Affinity tools (Photo and Designer) bridge to blender and Poser. > > It would be nice to be able to hide bits of the GUI that aren't used so people could streamline the appearance. Heaps of people don't use dynamic hair, face room, cloth, animation tools, etc. Don't take those features out. Some people like them and use Poser because of them. Don't stop developing them. Most of them need some development love. But let users define their workspace in line with what they're doing. Say, a preference page "wall of checkboxes" for GUI elements. With maybe an ability to define presets like "For Content Creation","For Animators", "User defined and named". Maybe even JSON file import/export those settings so people could post/swap theirs. > > Along those lines, please use something more industry standard (optionally) for key combinations and mouse controls. Blender has shown the way. :) > > Oh, and I think the Poser/Rendo+HW relationship has a lot of potential and looks pretty good out of the gate. I'll say it again. Poser's development cycle is too long, particularly for Blender. By the time a bridge is developed, Blender will probably be coming out with 2.9


 Poser Content Directory

  thoennes ( posted at 9:23PM Wed, 02 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 12:15PM Thu, 03 October 2019 - [#4365481](#msg4365481) Longer than Blender? Blender 2.8 seemed to take foreeeeeeeeeeever. But it's quite the release. I don't know how stable their API is, though. A cintiq in sculpture mode is just plan fun :) I think (hope) Bondware will move Poser (let's say: forward) a lot faster/more than SM ever did. To this day, SM owning Poser doesn't make sense to me. Moot now. Yay!

  CuriousGeorge ( posted at 4:35AM Thu, 03 October 2019 

Blender certainly does come up a bit here. The Universal Scene Description format that was suggested earlier in this thread does look promising and does not require "tethered integration". Certainly some people have voiced their criticisms at Poser development, but exporting to a file format that other apps (other than blender) could use seems like an ideal solution (albeit one that might take awhile to implement for both the Poser dev team and the dev team of other apps implementing it).

  moogal ( posted at 7:28PM Thu, 03 October 2019 

[thoennes](https://www.renderosity.com/?uid=163321) posted at 8:25PM Thu, 03 October 2019 - [#4365451](#msg4365451) > It would be nice to be able to hide bits of the GUI that aren't used so people could streamline the appearance. Heaps of people don't use dynamic hair, face room, cloth, animation tools, etc. Don't take those features out. Some people like them and use Poser because of them. Don't stop developing them. Most of them need some development love. But let users define their workspace in line with what they're doing. Say, a preference page "wall of checkboxes" for GUI elements. With maybe an ability to define presets like "For Content Creation","For Animators", "User defined and named". Maybe even JSON file import/export those settings so people could post/swap theirs. I agree, I am always accidentally moving to the faceroom and have never once wanted to go there. We should be able to add, delete and change the order of rooms as we see fit. Maybe some day those spots could be available to plug-ins e.g. a VWD room.

  moogal ( posted at 7:43PM Thu, 03 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 8:29PM Thu, 03 October 2019 - [#4365481](#msg4365481) > I'll say it again. Poser's development cycle is too long, particularly for Blender. By the time a bridge is developed, Blender will probably be coming out with 2.9 Well, there have historically been two types of bridges, right? I seem to recall some programs could host a Poser scene and for others the Poser scene was converted to a native scene. I think most people would want to be able to put blender hair and cloth on their Poser figures and save them as native files and not just as references. At the same time, I think a lot of users would settle for hosting Poser figures in blender though... That would at least give us particles and larger environments.

  moogal ( posted at 6:08PM Fri, 04 October 2019 

Does anyone happen to have or no a way to bring up the old RDNA wish list? For some reason that's the one which seemed to me had had the most thought put into it and from the most users. There were numerous suggestions, but I only really recall the ones that would have improved my own experience. Anyway, I'm thinking of starting a list since that's what this thread is about. Maybe instead of putting things in the order of how bad we want them or how cool they would be to have we could try to organize them by how hard we think they might be to implement? E.g. having Poser remember image compression when switching between .png and .jpg export would probably be easier to fix than "viewport should be PBR like Eevee but better".

  EpiEndless ( posted at 8:58AM Sun, 06 October 2019 

Low-hanging fruit: 1) Too much info in Hierarchy panel. Either start with all branches collapsed, or add a 'Collapse All' button, to save doing it by hand over and over again. Oft-requested feature. 2) Too much info in Hierarchy panel. Add a checkbox to hide IK Chains. 3) Material Room: add Copy, Paste, Paste All buttons to the UI to replace that silly little top corner arrow menu. Thanks, Epi

  CHK2033 ( posted at 11:24AM Sun, 06 October 2019 · edited on 11:29AM Sun, 06 October 2019

[EpiEndless](https://www.renderosity.com/?uid=520122) posted at 11:20AM Sun, 06 October 2019 - [#4366195](#msg4366195) > Low-hanging fruit: > > 1) Too much info in Hierarchy panel. Either start with all branches collapsed, or add a 'Collapse All' button, to save doing it by hand over and over again. Oft-requested feature. > 2) Too much info in Hierarchy panel. Add a checkbox to hide IK Chains. > 3) **Material Room: add Copy, Paste, Paste All buttons to the UI to replace that silly little top corner arrow menu. > ** > Thanks, > Epi Just right click..you'll see the same. I never use those tiny arrow's for anything, Unless I fucked up and moved a panel by mistake but honestly did not even know those same option (the right click option's) were even there under that tiny ass arrow .

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  moogal ( posted at 3:08PM Sun, 06 October 2019 

[CHK2033](https://www.renderosity.com/?uid=253590) posted at 3:54PM Sun, 06 October 2019 - [#4366214](#msg4366214) Was thinking that we could each edit the list for specificity/clarity... 1) Too much info in Hierarchy panel. Should default to all branches collapsed, and have a 'Collapse All' button (to save doing it by hand over and over again). List should remember user re-ordering so that item placement is not forgotten between sessions. 2) Too much info in Hierarchy panel. Add a checkbox or "view" option for IK chains, magnets/deformers, lights, props and figures. 3) **Material Room: add Copy, Paste, Paste All buttons to the UI to replace that silly little top corner arrow menu. 4) Remember .jpg/.png choice and compression for image export. 4) Allow 32-bit images with alpha to be plugged directly into transparency nodes so mask images are not required. 5) Sync file requestor and library so that files saved to library show up as recent files in menu and files saved by menu have thumbnails added to library. 6) Fix problem that causes e.g. "Myscene.pz3.pzz" and "Myscene.pzz.pz3" to be written when file compression option is changed. Program should inform user that the file being saved is of other type and give option to overwrite or create new file. I will have to look at the material room for the silly little arrow referred to above. Offhand I'm not sure I've used it.

  EpiEndless ( posted at 4:01PM Sun, 06 October 2019 · edited on 4:05PM Sun, 06 October 2019

CHK2033, thanks for the RHClick tip - didn't know that was there. BUT, it doesn't work in the Simple tab. (In the Simple tab, you can copy/paste an entire material without worrying about what nodes are selected.) The silly little arrow is under this menu - and the arrow is doubly silly ever since they put another silly little arrow right next to it, so it's easy to click on the wrong one! ![capture.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4366241/file_084b6fbb10729ed4da8c3d3f5a3ae7c9.jpg)

  EpiEndless ( posted at 4:19PM Sun, 06 October 2019 · edited on 4:26PM Sun, 06 October 2019

8. Material room file selection: include a radio button to force Gamma to 1.0 (for bump map etc), and don't _change_ it when a new texture is loaded. (I just had to change 10 textures on a model, and for _every_ bump map had to click "Custom Gamma value" _and_ type '1' into the Gamma field _even though_ the original texture was _already_ set to 1.0. Grrr... I was lucky it was only bump - might have had displacment, normal, tranparency and metallic (as a mask) in there as well. Once is an annoyance - multiple times on multiple materials is a serious hit to productivity. Epi

  moogal ( posted at 7:16PM Sun, 06 October 2019 

For some reason I can't select the numbers in the list to copy paste. Wish I could - would be easier for everyone to make edits/changes. 1. Too much info in Hierarchy panel. Should default to all branches collapsed, and have a 'Collapse All' button (to save doing it by hand over and over again). List should remember user re-ordering so that item placement is not forgotten between sessions. 2. Too much info in Hierarchy panel. Add a checkbox or "view" option for IK chains, magnets/deformers, lights, props and figures. 3. **Material Room: add Copy, Paste, Paste All buttons to the UI to replace that silly little top corner arrow menu. 4. Remember .jpg/.png choice and compression for image export. 5. Allow 32-bit images with alpha to be plugged directly into transparency nodes so mask images are not required. 6. Sync file requestor and library so that files saved to library show up as recent files in menu and files saved by menu have thumbnails added to library. 7. Fix problem that causes e.g. "Myscene.pz3.pzz" and "Myscene.pzz.pz3" to be written when file compression option is changed. Program should inform user that the file being saved is of other type and give option to overwrite or create new file. 8. Material room file selection: include a radio button to force Gamma to 1.0 (for bump map etc), and don't change it when a new texture is loaded 9. Selecting a camera from parameter window should switch the viewport to that camera (too easy to change settings for non-selected cameras).

  EClark1894 ( posted at 5:03AM Fri, 11 October 2019 · edited on 5:05AM Fri, 11 October 2019

I wish Poser would streamline some of the more complex features in Poser and make them more intuitive for users to use. Like the Cloth Room, the Hair Room and Bullet Physics. It's nice to have these features, but they're either difficult to use or you get bad results so often that people often give up on them before they learn to use them well. Some of these features have been in Poser for several years, but you rarely see any renders with them in use. You ever wonder why? It's well past time for an update.


 Poser Content Directory

  moogal ( posted at 2:48PM Fri, 11 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 3:42PM Fri, 11 October 2019 - [#4366714](#msg4366714) > I wish Poser would streamline some of the more complex features in Poser and make them more intuitive for users to use. Like the Cloth Room, the Hair Room and Bullet Physics. It's nice to have these features, but they're either difficult to use or you get bad results so often that people often give up on them before they learn to use them well. I've been thinking for a while that the scale that Poser uses actually seems to cause problems throughout the software. For example, I recall tests with IDL (in Firefly) producing blotches/patches and that scaling the scene appeared to reduce their appearance. I wonder if some of the physics related unpredictability might not also be caused by the unusually small scale that Poser uses. It only occurred to me recently that Firefly and Bullet were both integrated into the program and neither were written specifically for Poser.

  Neophile ( posted at 7:31PM Fri, 11 October 2019 · edited on 7:34PM Fri, 11 October 2019

Oops made a boo-boo...thought it was a wishlist for program and dealt only with website enhancement (erasing post to 2016 migrated rdna wishlist thread)

  moogal ( posted at 2:19PM Sat, 12 October 2019 

[Neophile](https://www.renderosity.com/?uid=466172) posted at 3:18PM Sat, 12 October 2019 - [#4366849](#msg4366849) > Oops made a boo-boo...thought it was a wishlist for program and dealt only with website enhancement (erasing post to 2016 migrated rdna wishlist thread) Would that be the same one I asked if anyone had a backup of or link to earlier?

  thoennes ( posted at 4:59PM Sat, 12 October 2019 · edited on 5:00PM Sat, 12 October 2019

I skipped through some of the thread this when it got bogged down in "DS" and "you don't know squat" kind of ambling... Apart from micro-displacement in superfly (needed, to be sure) what about simply able to import a morph at a particular subd level??? I mean, Poser can obviously handle that. It's own morph tool does it, as does one of the external bridges (goz?). Being able to export the mesh at a subd into blender (as obj) then sculpt it, and import that sculpt as a morph ONLY at the specific subd.... Would really go a long way to developing detailed clothing. And body morphs A dev kit. Or a library of donor shapes. I mean, for clothing. One thing I find about the donor rigs. They work well enough if the target follows the same overall shape. But the farther you are from that shape, the worse the transfer. Of course. Skin tight needs an HD donor that really just matches the surface of the figure. jeans require something that has a little slack. Pants even more slack. Right? I might be doing it wrong, but I spend the bulk of my time editing JCMs because they aren't really optimal for what I'm making.

  CuriousGeorge ( posted at 1:04PM Sun, 13 October 2019 

Has someone already mentioned presets for the Cloth Room?

  EClark1894 ( posted at 1:37PM Sun, 13 October 2019 

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 2:33PM Sun, 13 October 2019 - [#4366971](#msg4366971) > Has someone already mentioned presets for the Cloth Room? AmethystPendant wrote a utility called EZClolth which handles Cloth Presets. [EZCloth](https://onedrive.live.com/?authkey=%21ALhKvBGIGwbtuRs&cid=83FADC1DE290139B&id=83FADC1DE290139B%21133&parId=83FADC1DE290139B%21106&action=locate) And of course, there's Phil C's original Cloth Room Presets: [Cloth Room Presets](https://www.sharecg.com/v/90084/browse/11/Poser/Cloth-Room-Presets)


 Poser Content Directory

  RedPhantom ( posted at 10:23PM Sun, 13 October 2019 

A new wish, a chance to search for items on the hierarchy menu. If you're doing a busy scene, that can get rather long. Asl search for morph dials in the parameters window


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  SeanMartin ( posted at 10:01PM Mon, 14 October 2019 

I was told tonight that 11.2 no longer ships with Wardrobe Wizard and that the reason for this is because PhilC no longer supports it. I happen to love that little python script: thanks to it, my Kyle 1.5 has almost fifty gigs of clothing. Apparently, when I upgraded, it left the python script on mine, because it's still there (thank you, universe), but it did get me to thinking that maybe Bondware could purchase the program from him, update it to include more recent Poser characters like LaFemme and the (hopefully coming soon) Le Homme, make the base program part of the software and sell the individual character files as he has done. Any chance for that?

docandraider.com -- the collected cartoons of Doc and Raider

  jfbeute ( posted at 6:37AM Tue, 15 October 2019 

An improvement I'd like is a few extra questions when creating a duplicate of a figure or object. Currently it makes a duplicate including all its children and parents. What I would like is a question if children should be included (if there are any children, meaning other figures or objects, not components of the actual figure or object being copied), a question if parents should be included (if there is a parent), and a question if the newly created duplicate should inherit the parent (if there is a parent). At the moment when I create a duplicate I have to remove its parent chain and reparent the duplicate to the original parent. After that I can move or rotate the duplicate as required.

  CuriousGeorge ( posted at 1:27PM Tue, 15 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 1:27PM Tue, 15 October 2019 - [#4366973](#msg4366973) > [CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 2:33PM Sun, 13 October 2019 - [#4366971](#msg4366971) > > > Has someone already mentioned presets for the Cloth Room? > > AmethystPendant wrote a utility called EZClolth which handles Cloth Presets. > [EZCloth](https://onedrive.live.com/?authkey=%21ALhKvBGIGwbtuRs&cid=83FADC1DE290139B&id=83FADC1DE290139B%21133&parId=83FADC1DE290139B%21106&action=locate) > > And of course, there's Phil C's original Cloth Room Presets: > [Cloth Room Presets](https://www.sharecg.com/v/90084/browse/11/Poser/Cloth-Room-Presets) EXCELLENT thank you!!

  CuriousGeorge ( posted at 1:30PM Tue, 15 October 2019 · edited on 1:30PM Tue, 15 October 2019

Another wishlist item, integrate OpenImageDenoise into Superfly. I've been playing with it (in Blender) and it does a phenomenal job at very low samples. I've been able to reduce my render times significantly!

  Neophile ( posted at 5:52AM Thu, 17 October 2019 

Probably going to set a few people of with this but I think you are all losing sight of what Poser really is/should be. I got my first Poser program free with the purchase of a graphics card. I had been interested in this form of art but all the programs I looked at were too bloody expensive. Curious Labs Poser 6 was fascinating for me. I did not understand that obj/3ds/fbx etc., were not actually usable in any/all 3d programs so I went on a model download binge from hell. Any 3d model I found that I like I downloaded and planned BIG DREAMS of how to use them. Hundreds of model files in every format as I played with posing and rendering in Poser. I was so disappointed to find that I could not import lwo files and that obj clothing I got did not seem to do anything. I was frustrated that there seemed to be no consistent and universal way to use these assets. Long story short I kept trying and got trial versions of every program deconstructing models and in a lot of cases making them so I could utilize them in Poser. Then this one forum I had joined was busy bashing me for using Poser.....when all it was good at was character Posing...JUST LIKE THE NAME. The Poser fusion plug-in was probably the best thing Smith Micro could have done. Poser is easy to pose figures in....fairly easy to animate in. Poser figures aren't the most morphable, Poser handles mechanical models poorly to meh. But it excels with its ease of putting figures into poses. It should be made to do that. A place to take your models into interiors and animate them then bring them into WHATEVER program you have for rendering (or even to render in its memory hog engine). I have used Renderosity for many years, mainly downloading freebies and occasionally buying. I have now taken some time to upload some of my artwork and have read This thread until I am blue in the face. The uploads should let you know I am not New to this. I have found No other program that handles the Posing of Figures to be as easy to use as Poser.....yes Daz figures are morphable and better by far than Poser figures.....Yes Poser has stepped up and is better at importing, handling objs etc,, But Poser should never lose sight of it's NAME. Please I beg of you guys make it THE animators Choice for Figure animation. Make it compatible with as many different programs as possible.....so that when you think of Poser you think of ANIMATION.

  EClark1894 ( posted at 7:23AM Thu, 17 October 2019 

Neophile, you seem to miss not only the point of this thread, but of Poser itself. If all you want to do is use Poser for figure posing, go ahead and knock yourself out. That, by no means, means that it is all Poser does, or does well. The whole purpose of this thread is in opposition to what you want, in fact. We want Poser to, in some cases, add new features, but most of us desire Poser to improve upon the features it already offers. In that way, we believe that Poser will become a better application than it already is. Posing of figures is not all Poser is capable of, or doing well.


 Poser Content Directory

  Deecey ( posted at 3:26PM Thu, 17 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:25PM Thu, 17 October 2019 - [#4367435](#msg4367435) > Neophile, you seem to miss not only the point of this thread, but of Poser itself. If all you want to do is use Poser for figure posing, go ahead and knock yourself out. That, by no means, means that it is all Poser does, or does well. The whole purpose of this thread is in opposition to what you want, in fact. We want Poser to, in some cases, add new features, but most of us desire Poser to improve upon the features it already offers. In that way, we believe that Poser will become a better application than it already is. Posing of figures is not all Poser is capable of, or doing well. I read Neophile's post as if he DOES want improvements over what it already offers. He has requested improvements in animation. And from my read, it sounds to me like he's gone beyond simple posing by learning how to make things work in Poser. So I'm not understanding your point.


  EClark1894 ( posted at 6:36PM Thu, 17 October 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 7:29PM Thu, 17 October 2019 - [#4367478](#msg4367478) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:25PM Thu, 17 October 2019 - [#4367435](#msg4367435) > > > Neophile, you seem to miss not only the point of this thread, but of Poser itself. If all you want to do is use Poser for figure posing, go ahead and knock yourself out. That, by no means, means that it is all Poser does, or does well. The whole purpose of this thread is in opposition to what you want, in fact. We want Poser to, in some cases, add new features, but most of us desire Poser to improve upon the features it already offers. In that way, we believe that Poser will become a better application than it already is. Posing of figures is not all Poser is capable of, or doing well. > > I read Neophile's post as if he DOES want improvements over what it already offers. He has requested improvements in animation. > > And from my read, it sounds to me like he's gone beyond simple posing by learning how to make things work in Poser. So I'm not understanding your point. Not my takeaway at ALL. Sounds like all he does is pose figures in Poser, then port them over to other apps to finish them off, which is why he probably likes PoserFusion so much. But mostly it's his insistance that Poser not lose sight of it's name as what it's made for.


 Poser Content Directory

  Deecey ( posted at 6:52PM Thu, 17 October 2019 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 7:52PM Thu, 17 October 2019 - [#4367497](#msg4367497) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 7:29PM Thu, 17 October 2019 - [#4367478](#msg4367478) > > > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:25PM Thu, 17 October 2019 - [#4367435](#msg4367435) > > > > > Neophile, you seem to miss not only the point of this thread, but of Poser itself. If all you want to do is use Poser for figure posing, go ahead and knock yourself out. That, by no means, means that it is all Poser does, or does well. The whole purpose of this thread is in opposition to what you want, in fact. We want Poser to, in some cases, add new features, but most of us desire Poser to improve upon the features it already offers. In that way, we believe that Poser will become a better application than it already is. Posing of figures is not all Poser is capable of, or doing well. > > > > I read Neophile's post as if he DOES want improvements over what it already offers. He has requested improvements in animation. > > > > And from my read, it sounds to me like he's gone beyond simple posing by learning how to make things work in Poser. So I'm not understanding your point. > > Not my takeaway at ALL. Sounds like all he does is pose figures in Poser, then port them over to other apps to finish them off, which is why he probably likes PoserFusion so much. But mostly it's his insistance that Poser not lose sight of it's name as what it's made for. This is the line that gave me the impression I had: "Long story short I kept trying and got trial versions of every program deconstructing models and in a lot of cases making them so I could utilize them in Poser."


  EClark1894 ( posted at 8:17PM Thu, 17 October 2019 · edited on 8:18PM Thu, 17 October 2019

[Deecey](https://www.renderosity.com/?uid=8278) posted at 9:14PM Thu, 17 October 2019 - [#4367498](#msg4367498) > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 7:52PM Thu, 17 October 2019 - [#4367497](#msg4367497) > > > [Deecey](https://www.renderosity.com/?uid=8278) posted at 7:29PM Thu, 17 October 2019 - [#4367478](#msg4367478) > > > > > [EClark1894](https://www.renderosity.com/?uid=294292) posted at 4:25PM Thu, 17 October 2019 - [#4367435](#msg4367435) > > > > > > > Neophile, you seem to miss not only the point of this thread, but of Poser itself. If all you want to do is use Poser for figure posing, go ahead and knock yourself out. That, by no means, means that it is all Poser does, or does well. The whole purpose of this thread is in opposition to what you want, in fact. We want Poser to, in some cases, add new features, but most of us desire Poser to improve upon the features it already offers. In that way, we believe that Poser will become a better application than it already is. Posing of figures is not all Poser is capable of, or doing well. > > > > > > I read Neophile's post as if he DOES want improvements over what it already offers. He has requested improvements in animation. > > > > > > And from my read, it sounds to me like he's gone beyond simple posing by learning how to make things work in Poser. So I'm not understanding your point. > > > > Not my takeaway at ALL. Sounds like all he does is pose figures in Poser, then port them over to other apps to finish them off, which is why he probably likes PoserFusion so much. But mostly it's his insistance that Poser not lose sight of it's name as what it's made for. > > This is the line that gave me the impression I had: > > "Long story short I kept trying and got trial versions of every program deconstructing models and in a lot of cases making them so I could utilize them in Poser." And it's his last paragraph that gave me my impression: " I have found No other program that handles the Posing of Figures to be as easy to use as Poser.....yes Daz figures are morphable and better by far than Poser figures.....Yes Poser has stepped up and is better at importing, handling objs etc,, But Poser should never lose sight of it's NAME. Please I beg of you guys make it THE animators Choice for Figure animation. Make it compatible with as many different programs as possible.....so that when you think of Poser you think of ANIMATION."


 Poser Content Directory

  Neophile ( posted at 11:37PM Thu, 17 October 2019 · edited on 11:46PM Thu, 17 October 2019

See I knew that what I said would raise hackles.....EClark you missed my point by a million miles.....Yep I want to be able to Pose....animate....take and take the whole scene into another program to polish it THE WAY I LIKE IT. Doesn't mean I want Poser to ONLY Pose or be a figure engine for everything else. I do a lot of JUST Poser graphics and points about the hair are right on my list of what Poser needs to do better....along with Lights....Poser has one of the most difficult lighting set ups and only recently have you been able to 'grab' point lights and move them where you want them......Back when I was still using Curious Labs I found Daz and when I found how nicely I could control the lighting and what I could do with point lights I thought I might choose that program as my main animator. But the interface for Daz turned me off. I have stuck With Poser not Just for its Character Posing features but its interface. Its highly adaptable features and the fact that I just plain LIKE it. I would love in some cases to take a Maya scene and Import it into POSER. Manipulate ITS figures as easily as I can Poser/Daz figures and Take it BACK into Maya to refine it even Further. Ditto Lightwave, and Blender....etc...ad nauseum. I would love to see Poser be so flexible in that respect that other programs pale in comparison. In other words to make those guys who (in another forum) got on me for using Poser because it was JUST A Character Posing program...I want them to rue those words. I want the Opposite of what you have thought I was saying....No other program does Figure Posing better....so what is wrong with that....add the ability to Manipulate models by point and polygon.....add the ability to do Strand/Fiber in a more realistic and CONTROLABLE fashion.....add good lighting tools and ALL of the other features that have been bandied about in this thread. But EXPAND on the Fusion Idea.....Don't let Poser become another program trying to be ALL THINGS TO ALL PEOPLE....Make it the Choice for animators who use Any program.

  moogal ( posted at 5:42PM Sat, 19 October 2019 · edited on 5:44PM Sat, 19 October 2019

So today I ran into the perfect of example of the types of things I cannot believe no one has fixed yet. Multiple companies have owned this program and have been unable to fix the simplest of things.. I have my scene open for a few days now, since being notified there was a newer version and needing a few days to get it downloaded and installed. But so far, so good right? I go to save my scene. It's already in the library but I'll be damned if I know a way to just re-save it like in every other single program I have ever used. No, Poser requires typing in the name doesn't it? There's no way around that is there? So I click the "add to library" button and I type my name in the stupid requestor that really in 2019 should auto-complete the name by matching it to files in the library, or provide a drop-down list of previously saved files. Now I have two of the same file in my library because when I updated Poser it defaulted to no file compression. Once again I have the same scene with the same name but with two different extensions. So I go into preferences and turn on file compression. I go back to the library and save my scene again, type the name again, and overwrite the older .pzz (while leaving the newly saved .pz3 in place). At this point I cannot tell from the library which scene icon is the .pzz and which is the .pz3. I assumed that "pz3" would be above "pzz" so I delete one. Of course that means Poser also deletes the thumbnail for the scene I wanted to keep. So now I have to save it a third time. Or something like that. I gave up and took a break. I had to type the name of a file three times to overwrite an existing item in the library. And it looks like I still have both a .pz3 and .pzz version of it saved. Now I'll have to go into explorer and delete one manually. (I know the sequence of events above seems fishy somewhere. I'm not sure for example how I had two versions of the scene with different thumbnails at one point but now have two different versions with the same thumbnails. At first I thought there was only one thumbnail for both but clearly each has its own. Still wondering how deleting one file caused the other file's thumb to disappear.) And stuff like this happens every time I use the program.

  Nails60 ( posted at 6:13PM Sat, 19 October 2019 

Moogal, if you have opened the scene from the library you can overwrite it simply by clicking save from the file menu rather than saving it using the library save function. I can see the advantages of being required to enter a new name each time you save to the library as a means of avoiding accidently overwriting library content you want to keep in a moment of distraction.

  EClark1894 ( posted at 4:37AM Mon, 21 October 2019 

[SeanMartin](https://www.renderosity.com/?uid=236244) posted at 5:34AM Mon, 21 October 2019 - [#4367132](#msg4367132) > I was told tonight that 11.2 no longer ships with Wardrobe Wizard and that the reason for this is because PhilC no longer supports it. I happen to love that little python script: thanks to it, my Kyle 1.5 has almost fifty gigs of clothing. Apparently, when I upgraded, it left the python script on mine, because it's still there (thank you, universe), but it did get me to thinking that maybe Bondware could purchase the program from him, update it to include more recent Poser characters like LaFemme and the (hopefully coming soon) Le Homme, make the base program part of the software and sell the individual character files as he has done. Any chance for that? Actually, my Wardrobe Wizard is still there as well as pointed out in another thread. And yes, I do wish Bondware would include LaFemme to the character files. I even have Paul and Pauline in the mix and not only did I not download or install the characters, I also didn't install the files into Wardrobe Wizard.


 Poser Content Directory

  EClark1894 ( posted at 4:47AM Mon, 21 October 2019 

[moogal](https://www.renderosity.com/?uid=90947) posted at 5:38AM Mon, 21 October 2019 - [#4367671](#msg4367671) > So today I ran into the perfect of example of the types of things I cannot believe no one has fixed yet. Multiple companies have owned this program and have been unable to fix the simplest of things.. > I have my scene open for a few days now, since being notified there was a newer version and needing a few days to get it downloaded and installed. But so far, so good right? I go to save my scene. It's already in the library but I'll be damned if I know a way to just re-save it like in every other single program I have ever used. No, Poser requires typing in the name doesn't it? There's no way around that is there? > So I click the "add to library" button and I type my name in the stupid requestor that really in 2019 should auto-complete the name by matching it to files in the library, or provide a drop-down list of previously saved files. Now I have two of the same file in my library because when I updated Poser it defaulted to no file compression. Once again I have the same scene with the same name but with two different extensions. So I go into preferences and turn on file compression. I go back to the library and save my scene again, type the name again, and overwrite the older .pzz (while leaving the newly saved .pz3 in place). At this point I cannot tell from the library which scene icon is the .pzz and which is the .pz3. I assumed that "pz3" would be above "pzz" so I delete one. Of course that means Poser also deletes the thumbnail for the scene I wanted to keep. So now I have to save it a third time. Or something like that. I gave up and took a break. I had to type the name of a file three times to overwrite an existing item in the library. And it looks like I still have both a .pz3 and .pzz version of it saved. Now I'll have to go into explorer and delete one manually. (I know the sequence of events above seems fishy somewhere. I'm not sure for example how I had two versions of the scene with different thumbnails at one point but now have two different versions with the same thumbnails. At first I thought there was only one thumbnail for both but clearly each has its own. Still wondering how deleting one file caused the other file's thumb to disappear.) > And stuff like this happens every time I use the program. Sometimes fixing the simplest of things tends to break others which is why you get a lot of "it was working before the update" complaints. And Poser does use a lot of third party features which they don't have the authority to change, so that much I do understand. Personally, I'd prefer they drop that in favor of using open source solutions, but I also understand that there are contract considerations to consider. I remember Microsoft once had a contract like that where they got paid even if another operating system was used.


 Poser Content Directory

  moogal ( posted at 5:57PM Mon, 21 October 2019 

[Nails60](https://www.renderosity.com/?uid=805354) posted at 6:51PM Mon, 21 October 2019 - [#4367675](#msg4367675) > Moogal, if you have opened the scene from the library you can overwrite it simply by clicking save from the file menu rather than saving it using the library save function. That is true, but then my thumbnail is not updated. And it was deleting the redundant .pzz from the library that caused it to disappear. So in order to have a thumbnail I had to save it through the library. To make things worse, after saving the .pzz and when deleting the .pz3 file from the library, Poser deleted the associated .pmd as well. There's no excuse for something that fundamental to be this borked.

  CuriousGeorge ( posted at 5:52PM Tue, 22 October 2019 

I feel sorry for the person at Bondware who has to go through 13+ forum pages in this wishlist and wade through all the comments separating the bitching from the actual requests. Whoever you are, my thanks and sympathies to you. Going forward, you might consider doing this as a bug/feature request form (like on Github) just to reduce the chatter and get to the meat of the topic.

  moogal ( posted at 8:06PM Tue, 22 October 2019 · edited on 8:08PM Tue, 22 October 2019

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 9:04PM Tue, 22 October 2019 - [#4368027](#msg4368027) > I feel sorry for the person at Bondware who has to go through 13+ forum pages in this wishlist and wade through all the comments separating the bitching from the actual requests. Whoever you are, my thanks and sympathies to you. Going forward, you might consider doing this as a bug/feature request form (like on Github) just to reduce the chatter and get to the meat of the topic. I posted my list and even updated it to add the next items suggested. If other users would just add to that list there wouldn't be a need to read the whole thread. And the last thing I bitched about was pretty much already on my list.

  thoennes ( posted at 6:07AM Wed, 23 October 2019 

Merge in the setup room? For actors that exist in the source but not the target, keep them. For actors that exist in both, just change the target actors origins and endpoints to match the target. This would help with things like hair & skirts that have extra "helper" bones.

  CHK2033 ( posted at 7:45AM Wed, 23 October 2019 · edited on 7:47AM Wed, 23 October 2019

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 7:40AM Wed, 23 October 2019 - [#4368027](#msg4368027) > I feel sorry for the person at Bondware who has to go through 13+ forum pages in this wishlist and wade through all the comments separating the bitching from the actual requests. Whoever you are, my thanks and sympathies to you. Going forward, you might consider doing this as a bug/feature request form (like on Github) just to reduce the chatter and get to the meat of the topic. They dont "have" to go through anything...they didnt create this thread, meaning it is not an official request on what is it you want to see in Poser, Just one of numerous threads rehashed again....and again and again.

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  moogal ( posted at 3:12PM Wed, 23 October 2019 

[CHK2033](https://www.renderosity.com/?uid=253590) posted at 3:26PM Wed, 23 October 2019 - [#4368074](#msg4368074) > They dont "have" to go through anything...they didnt create this thread, meaning it is not an official request on what is it you want to see in Poser, Just one of numerous threads rehashed again....and again and again. Hence my request for links to or archives of previous lists in hopes of merging them into a current list. Many of the requests on these wish lists would be bug-fix requests with any other program. But with Poser there's always a "reason" why it is the way it is or an argument for why it's not "technically" broken. The first or second item on any list is always going to be the way the hierarchy window behaves (and surely will be until it is changed). We all know what's wrong with it. But it works as designed so there's no "bug" to report. Deleting associated files makes perfect sense, unless the program allows two files with the same name to coexist when their extensions are different. When deleting one file also deletes the .png and .pmd files associated with a file you are keeping, what exactly is the bug there? Allowing two files with the same name to be created? Not checking to see if another file with that name still exists? Both? ![Pumpkin&Sheaves.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4368132/file_ec8956637a99787bd197eacd77acce5e.png)

  CHK2033 ( posted at 3:43PM Wed, 23 October 2019 

[moogal](https://www.renderosity.com/?uid=90947) posted at 3:41PM Wed, 23 October 2019 - [#4368132](#msg4368132) Agree with that 100% and actually just quoted because I like moody dark images :) . > ![Pumpkin&Sheaves.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4368132/file_ec8956637a99787bd197eacd77acce5e.png)

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  722 ( posted at 2:51PM Thu, 24 October 2019 

like a higher quality figure in the way of HD like G8 figures should be the standard. like this,Michael 7 - Portrait by NobbyC https://www.renderosity.com/mod/gallery/michael-7---portrait/2900118/?p Rendard in superfly Amazing detail.

  CuriousGeorge ( posted at 11:18PM Thu, 24 October 2019 · edited on 11:18PM Thu, 24 October 2019

In some ways, this feels more like a rant thread with some dashes of helpful requests, but I don't see the need for this thread if the Dev team ignores it. Again, possibly if (the devs) created a community bug database so that users can log issues and the dev team can simply approve or deny the bug/enhancement. Otherwise, this feels like a complete waste of time.

  NobbyC ( posted at 2:25AM Fri, 25 October 2019 

[722](https://www.renderosity.com/?uid=422884) posted at 9:20AM Fri, 25 October 2019 - [#4368224](#msg4368224) > like a higher quality figure in the way of HD like G8 figures should be the standard. > like this,Michael 7 - Portrait by NobbyC https://www.renderosity.com/mod/gallery/michael-7---portrait/2900118/?p > Rendard in superfly Amazing detail. You are right, more HD morps would be great, but this should be the job of the vendors. But in this render the most details are comming from the "normal map".

  thoennes ( posted at 11:49PM Sun, 27 October 2019 

HD morphs would be a lot easier if Poser integrated with less expensive tools blender or (at least) allowed us to export sub'd mesh as OBJ and sculpt that OBJ in anything (that let us keep the vertex order) blender, then bring that in at a specificsub-d level (the same it exported at. Put the subd level in an OBJ comment. Right now, the only options are the poser morph tool, itself. Which, while ok for touching up, is nothing like a sculpting tool. And zbrush, no? Wouldn't microfacets in superfly also be an effective alternate means to that end? I kind of see these requests as being one of: - fix somthing that's broken (long list of possibly hard to kill without breaking something bugs) [the past] - change the way something that already exists works (eg: superfly being 100% node for node compatible with blender, collapsable hierarchy) [the present] - make poser do something new (dual quaternion skinning, implicit skining) [the future] I'm for the future. And a future that supports content developers first and content consumers, second. But a very close second. Chicken and egg :)

  cwrw ( posted at 1:25PM Fri, 01 November 2019 

Hair Room :) I want to make fur for my critters for my Poser customers too. I am to some degree right now but it is massively time consuming so not cost effective at all. And the SF hair shaders don't work for fur that well. I did mess with them quite a bit and tried making my own hair/fur shader but with pretty limited success. Cliff Bowman started a really good Poser program that did a lot of the "heavy lifting" for this. I am sorry it got abandoned for whatever reason. Also as a texture artist/vendor, I would really like to see partial MATs return- you could make one in earlier versions of Poser and they worked great. (ie: change a trans map, apply more or less bump etc with just a click.) Right now my Poser customers have to manually apply the changed map in a MAT zone.

  RedPhantom ( posted at 4:32PM Fri, 01 November 2019 · edited on 4:33PM Fri, 01 November 2019

Have you tried these shaders for dynamic hair for sf? https://www.renderosity.com/mod/freestuff/superfly-dynamic-hair-shaders/79813 and https://www.renderosity.com/mod/freestuff/colors-4-dynamic-hair---poser-11/78549


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  cwrw ( posted at 5:57PM Fri, 01 November 2019 

Thanks RedPhantom Yes I have checked those out- they don't use an underlying texture so no they don't work with fur (think leopard spots and tiger striping:) The main issue I run into with fur in SF (is all dandy in Firefly) is it ends up with garish "fireflies" if using anything other than really flat light. I messed with a million settings to eliminate that but haven't found an answer yet.

  gate ( posted at 2:16PM Sat, 02 November 2019 

[HKHan99](https://www.renderosity.com/?uid=934173) posted at 8:10PM Sat, 02 November 2019 - [#4364673](#msg4364673) > I wish LaFemme and all other figures of the Poserverse would have their feet stay on the ground when they are being scaled. This would make them work with the measurement line efficiently, as is the case with Pauline 2 (at least). Select the Figure when loaded then open Window --> Joint Editor ....next .. set the the center Point "Y" to 0.000 then close the window. now you can scale your model in a realistic way keeping it on the floor. ( Make sure that you have selected the Body ! and not the Hip .. ) It is an error that creators do when they make the models but easy to fix .

  RedPhantom ( posted at 8:08AM Sun, 03 November 2019 

cwrw, try this setup. It adds the image map to the hair. I added the HSV node to lighten the image for the reflection to add variation, but it might not be needed. ![sample fur.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4369042/file_903ce9225fca3e988c2af215d4e544d3.JPG)


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  EClark1894 ( posted at 11:46AM Sun, 03 November 2019 

[CuriousGeorge](https://www.renderosity.com/?uid=210119) posted at 12:36PM Sun, 03 November 2019 - [#4368255](#msg4368255) > In some ways, this feels more like a rant thread with some dashes of helpful requests, but I don't see the need for this thread if the Dev team ignores it. Again, possibly if (the devs) created a community bug database so that users can log issues and the dev team can simply approve or deny the bug/enhancement. Otherwise, this feels like a complete waste of time. Depends on what you consider a "waste of time". This thread was started by me, and I stated what I wanted to see in the original post. It's a "wishlist". We're telling Renderosity what we would like to see improved, or dropped in the next version. Obviously, they won't be able to do it all, or at all, for all we know. I've already had one wish granted, and that was that "Figure Height" be dropped. They dropped "Genitalia" too, which I didn't ask for, but considering I haven't used it since Poser 4, I don't care.


 Poser Content Directory

  EClark1894 ( posted at 11:56AM Sun, 03 November 2019 

Now, that I'm talking again, I'd like to see some refinements and streamlining of a few features. Primarily, Bullet Physics. It's a great feature, but it's a little clunky and hard to get a grasp of how it's supposed to work. I'd liked to see the Material room refined so you can zoom in or out to see all your nodes. I'd also like to see them jumping all over the place when you collapse or uncollapse them into group nodes. And I'd like to see Poser add all the missing nodes to Cycles, and let Poser read Blender files so we can import material set-ups made in Blender.


 Poser Content Directory

  EClark1894 ( posted at 5:03AM Mon, 04 November 2019 · edited on 5:07AM Mon, 04 November 2019

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 6:01AM Mon, 04 November 2019 - [#4369067](#msg4369067) > Now, that I'm talking again, I'd like to see some refinements and streamlining of a few features. Primarily, Bullet Physics. It's a great feature, but it's a little clunky and hard to get a grasp of how it's supposed to work. I'd liked to see the Material room refined so you can zoom in or out to see all your nodes. I'd also like to see them jumping all over the place when you collapse or uncollapse them into group nodes. That should read " **NOT** jumping all over the place" which they have a tendency to do, and then you have to go looking for them. Another thing which I'm sure some people will not like is that the nodes all connect on the opposite sides from Blender file nodes. This makes rebuilding a shader from a Blender file difficult at best.


 Poser Content Directory

  CHK2033 ( posted at 10:05AM Mon, 04 November 2019 

More presets would be nice (SuperFly render settings, more SuperFly premade shader setups. And HDRI setups built in at least 1or 2.. Not solutions I have to search for but built in.because a lot of people don't even read the forum's (look at all the ones complaining about poser not working all of a sudden ..and don't know why.) So I guess I would like to see the thing which have become a must have over the years when using poser ,built in poser (if possible)..

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  joker2000 ( posted at 12:13AM Wed, 06 November 2019 · edited on 12:21AM Wed, 06 November 2019

I would wish, that modulated volume scatter would work correctly with transparency. it is always a frustration that you can not make correct atmospheric effects with Poser here an older discussion on smithmicro [https://forum.smithmicro.com/topic/9644/transparency-doesn-t-work-with-cloudy-volume-scatter](https://forum.smithmicro.com/topic/9644/transparency-doesn-t-work-with-cloudy-volume-scatter) This are leaves of a tree made with transparency in a with cloudes modulated scatter volume as atmosphere ![Unbenannt.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4369322/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.JPG)

  AmethystPendant ( posted at 3:56AM Thu, 07 November 2019 

@joker2000 are all the leaves in your image inside the cube with the modulated atmosphere? I only ask as the ones at the front appear to be showing correctly, I played with a cloud modulated atmosphere and V4 last night and I had no issue with her eyelashes which is one of the things you mentioned in the original SM thread.

  EClark1894 ( posted at 4:51AM Thu, 07 November 2019 

[joker2000](https://www.renderosity.com/?uid=840768) posted at 5:48AM Thu, 07 November 2019 - [#4369322](#msg4369322) > I would wish, that modulated volume scatter would work correctly with transparency. it is always a frustration that you can not make correct atmospheric effects with Poser > > here an older discussion on smithmicro > [https://forum.smithmicro.com/topic/9644/transparency-doesn-t-work-with-cloudy-volume-scatter](https://forum.smithmicro.com/topic/9644/transparency-doesn-t-work-with-cloudy-volume-scatter) > > > > This are leaves of a tree made with transparency in a with cloudes modulated scatter volume as atmosphere > > ![Unbenannt.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4369322/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.JPG) Would you take this to a new thread and show the material room set up? Perhaps there is a work around for this problem if you want one. Otherwise, I'd rather no one try to solve this problem in this thread. It's long enough as is.


 Poser Content Directory

  joker2000 ( posted at 3:42AM Fri, 08 November 2019 

[AmethystPendant](https://www.renderosity.com/?uid=720312) posted at 3:38AM Fri, 08 November 2019 - [#4369451](#msg4369451) > @joker2000 are all the leaves in your image inside the cube with the modulated atmosphere? I only ask as the ones at the front appear to be showing correctly, I played with a cloud modulated atmosphere and V4 last night and I had no issue with her eyelashes which is one of the things you mentioned in the original SM thread. Yes all leaves are inside the fog Cube. The reason why only the the upper leaves has this issue is because the fog dissolves against the top

  BernieFB ( posted at 10:07PM Tue, 19 November 2019 

I'd like to see some new developments in the face room. I just saw the preview for RealAllusion's Headshot 1.0 plugin. It has features I'd like to see in Poser.

  Giana ( posted at 10:13AM Wed, 20 November 2019 

i'd like to be able to directly delete whole folders from within Poser...

  SeanMartin ( posted at 3:37PM Wed, 20 November 2019 

[722](https://www.renderosity.com/?uid=422884) posted at 4:35PM Wed, 20 November 2019 - [#4368224](#msg4368224) > like a higher quality figure in the way of HD like G8 figures should be the standard. > like this,Michael 7 - Portrait by NobbyC https://www.renderosity.com/mod/gallery/michael-7---portrait/2900118/?p > Rendard in superfly Amazing detail. No, because every time DAZ creates a new "character", they invariably change something that would require the Poser team to jump through a few more hoops to get it to run. If DAZ wants the Poser purchase, let DAZ take the initiative to build a Poser-friendly version of its own stuff.

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  NikKelly ( posted at 11:41AM Sat, 30 November 2019 

Phew !! Have just binge-read this thread, and my head hurts. Apologies, there's a **lot **I didn't understand, but much I can relate to... I've tried to model & rig a few simple figures, got no-where. Is there potential for importing un-encrypted MMD figures, _complete with rigging_ ?? Some back-ground: Long, long ago, I began by using a neat floor-plan program with a bundled semi-pro 3D-CAD to visualise a caravanserai's complex interior. Did well. Bought, found and/or 'Rolled my own' Medieval-ish props, transferred them as eg 3DS. But, program & Win'OS & RAM limits meant figures etc had to be 'low polygon' props. Saw Poser 3 free on a cover-disk. Loved it. Bought P4, did well. Built a full-on CAD-Tower. Ran Poser alongside FP & CAD, shared props etc. Eventually upgraded Poser to P7. Before I could install that, my PCs, library and archive drives were trashed by the cascading failure of a bad batch of budget HDDs. I salvaged a lot of stuff from 'installed' and 'slide-mounts' but, weep... It was a decade before I could again afford hi-end hardware & software. I knew I needed x64 programs, oodles of RAM, many AMD CPU cores, 3 Β½ wide-screens and twin GPU cards to drive them. And, yes, WD 'Black' HDDs... Needless to say, P11Pro's complexity came as a shock. Many months on, I'm still fumbling with basic navigation. I keep trying to do straight-forward stuff, but everything always seems to need two, three or four extra steps from what I'd expect. There may be hot-key short-cuts, but I cannot remember any such beyond copy/paste. Still, I'm off the floor, onto the Poser 'training wall'. I really, really like the 'external runtime library' facility, given my half-terabyte of 'legacy' and 'recent' freebies, plus much, much bought stuff. Being able to load and un-load such without trashing the core run-time is good. The speed, though: Stuff that would take P4 a real-leisurely coffee-break to render takes but twelve (12) seconds in P11 Firefly, half a minute (33 secs) in Superfly via the two GPU cards... Now to business: I've not met any of the arcane bugs & quirks mentioned earlier in this thread, but I don't yet use Poser at that level. As I want to shuffle stuff between Poser, 3D-CAD and a new, budget 'house plan' program for both fun and that now-redesigned caravanserai, I'm more interested by import / export facilities and limits. My desktop includes handy shortcuts to IrfanView for flat stuff, 3D Object Converter, GeomStrip, PZ3 Editor, FBX Converter, dsf Tools and, yes, PMX Editor, the half-translated one. I've learned what formats may be readily gleaned, what can't. eg Old LWO meshes can be converted, their recent format is proprietary. Unity packages are full of twisty little passages and directories, all apparently alike unto many levels down... Happens there's a lot of fun, lo-ish-poly freebie props in the MMD community. And, un-encrypted PMD/PMX meshes, mirrored and exported to OBJ/MTL by the PMX Editor, generally import well to Poser. Figures, of course, 'lose their bones' and come across as static props. Handy for back-ground, but such a waste of rigging... So, I must wonder, is there potential for importing such un-encrypted MMD figures, _complete with rigging_ ?? ;-)

  Rhia474 ( posted at 11:45AM Sat, 30 November 2019 

Forgive the question of the ignorant. What is MMD?

  starfish34 ( posted at 12:33PM Sat, 30 November 2019 

I'd really like to not have a graph window open up because I didn't wait long enough to drag a keyframe after selecting it and it's interpreted as a double-click. Why isn't the double-click "feature" optional? Having to hesitate after selecting a keyframe slows me down considerably, and having to close graph windows slows me down even more. In the Hierarchy Editor it's way too easy to accidentally parent something when I'm just turning things on and off. Why not require a modifier key to parent? Or make parenting objects that way optional? I don't care nearly as much about new features as I do improving the usability of existing ones. For instance, if I don't wait long enough to start typing a file name after clicking Make Movie, and the name includes a letter used as a keyboard shortcut, it actually cancels the export and applies the keyboard shortcut instead!

  starfish34 ( posted at 12:36PM Sat, 30 November 2019 

[Rhia474](https://www.renderosity.com/?uid=578652) posted at 12:36PM Sat, 30 November 2019 - [#4371782](#msg4371782) > Forgive the question of the ignorant. What is MMD? I think it's a Japanese animation app.

  NikKelly ( posted at 12:37PM Sat, 30 November 2019 

'Miku Miku Dance' is a program that supports low-ish poly Anime figures you can pose / animate within scenes. DA has lots of freebies. Not photo-real, but handy for fantasy etc backgrounds. Um, here's a 'Snow Miku' I recently rendered in Poser as a test. ( Found on DA, mirrored & exported by PMX Editor to OBJ/MTL , imported as prop to Poser as '100% Standard Figure Size'.) ![Snow Miku 2019.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4371789/file_5f93f983524def3dca464469d2cf9f3e.jpg)

  Bigmuff72 ( posted at 1:16AM Mon, 09 December 2019 

I haven't checked if someone posted about this before me, if its the case just add ++ to the request... Please, add support for rendering with Nvidia RTX 20XX Display Cards (Turing Architecture)

  movida ( posted at 10:46PM Mon, 09 December 2019 · edited on 10:47PM Mon, 09 December 2019

I'd like the GoZ error (if it is an error and not by design) fixed wherein you can't go back and forth while doing multiple instances of HD morphs without spiking or worse

  Dale B ( posted at 11:42AM Fri, 13 December 2019 

Wishlist time again? Cool. First time I've been her in a couple of years and look at all the changes. 1) Please, fix the IK for us animators. Switching it on and off will wreck your work, and the lack of IK loops prevents holding items without issue. 2) Expand the graph editor. Being able to scale it, drag it to a second monitor without tearing, and having color coded, multiple spline lines displayed would be a boon. 3) Improve the hair room. Better collision control or moving to something like a particle based hair system. 4) Particles and/or Metaballs. The old Metaform program made it possible to have fluid effects in Poser, and would greatly enhance the images possible. Colliding rain, flame, and other effects (assuming you are willing to wait for the simulation to run properly) would improve scene potential. 5) If possible, maintain the interoperability between Poser and Vue. The latter is unsurpassed in terrain generation and as a end stage scene renderer. 6) Include more industry standard import and export formats. EXR, FBX, etc. The more Poser can output, the more useful it can be outside of its niche. 7) Start a documentation project. The individual 'rooms' in Poser have suffered from a serious lack of knowledge. Some need to be simplified obviously, but all of them need clear, concise documentation. 8) General animation control and dope sheet improvements in general. There are long lists of work arounds for the lack of controls and functions in the animation room, but not needing them would be very nice.

  wolf359 ( posted at 12:04PM Fri, 13 December 2019 

Hi DaleB With the regrettable exception of functional IK foot/floor contact solver, Daz studio 4.12 has ALL of the character animation features you have listed Including four options for audio based lipsynch. Sadly posers animation tools have been left to languish for a decade :-(



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  maur_2005 ( posted at 12:57PM Fri, 13 December 2019 

These are my wishes: - Octane Render - Add GPU Render support for Firefly - Export to Photoshop options - More acurate lighting options

  Dale B ( posted at 2:33PM Fri, 13 December 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 2:23PM Fri, 13 December 2019 - [#4373237](#msg4373237) > Hi DaleB > > > With the regrettable exception of functional > IK foot/floor contact solver, > > Daz studio 4.12 has ALL of the character animation features you have listed > Including four options for audio based lipsynch. > > Sadly posers animation tools have been left to languish for a decade :-( Hey, Wolf! Oh trust me, I know. But hope springs eternal. I'm rebuilding things, as my CG box was utterly horked by a Win 10 upgrade, to the point it wouldn't boot. I do have the Iclone 5.5 and 3DXchange we talked about long long ago, so I have that work around (just have to import the obj's and scale them properly to build basic environments to animate in, then import into Poser for detail work then out to Vue to render. Bit of a Rube Goldberg pipeline, but it works, so....). I don't expect anything in the first real release as I know changing code takes time to get right. But if no one asks, things get ignored for the higher volume stuff. If they do address the issues in the cloth room and hair room, they almost have to address at least some of the animation issues, as those processes are animated. One can but hope

  NikKelly ( posted at 3:12PM Sat, 14 December 2019 

Might have been mentioned before... I picked up Dexsoft's 'Old Temple' in R's clearance sale. PZ3 loaded clean. Then P11.x prompts to locate texture "gentrance_S.tga". After a fruitless search, I remember **old** P versions had a vexing bug which often hid the first characters of sought name out to left of dialogue box. Yup, side-arrowing found P actually wanted "fittingentrance_S.tga" Please, it's been eight, nine, no, ten years ?

  NikKelly ( posted at 6:47PM Sat, 14 December 2019 

Oh, and it does much the same if you drag a CR2 into scene, prompting you with only the second half of required OBJ's name. Must left-arrow to show all... Then, to add insult to injury, you don't seem able to copy/paste path from an open folder to this, per 'Windows', you gotta take the scenic route and manually traverse folder tree... {Sulk...}

  NikKelly ( posted at 1:57PM Tue, 17 December 2019 

If looking at importing 'other' model formats with existing bones, I've been reminded that there are many in XPS format, for the free XNA Lara engine. I'm investigating both an XPS to MMD converter, and the XNA Lara itself. Sorry, bit terse, as BossCat helping me type between re-arranging In-Tray...

  BernieFB ( posted at 5:58AM Thu, 19 December 2019 

I'm still waiting for an update to the PoserFusion for Lightwave export.

  Retrowave ( posted at 9:12AM Sun, 22 December 2019 · edited on 9:20AM Sun, 22 December 2019

I just posted my wishes for Poser 12 across two posts in another thread, but I wasn't aware of this thread at the time. I might as well condense them both into one and post it here as I really hope the bosses here will read it ... For starters, animation has fallen far behind. It's not that Poser cannot be used for animation, it's just that it really needs updating in that department. The animation editing in Poser is far too clunky compared to iClone or even DAZ Studio, and it really need not be like that if only they would take clues from iClone regards the sort of animation features that allow people to generate and edit animation quickly and efficiently. Poser, like DAZ Studio, appears to be throwing the majority of its eggs into the stills basket, which sadly leaves the animation side of things looking a bit worn and dated. Reallusion on the other hand, have realised that the key to everything in 3D, is immediacy, which is no doubt why it does both animation and stills in realtime. If I were manager for Poser, this would be my plans for her: * Replace Poser's viewport with the realtime EEVEE viewport used in Blender. * Upgrade Poser's animation editors and add some form of procedural motion and walk designer. * Commission Shane to do a realtime-friendly lower-poly version of his figures and include them. The difference these three key elements would make to Poser across the board, are quite significant. The reason being that everything you do in Poser will all of a sudden, happen in realtime due to having EEVEE. With this in place, along with specialised lower-poly animation-figures to work with, and a more productive animation system in place, Poser would blast through three hurdles: * The holy grail of working in realtime would be present for both stills and animation. * The lost animation market would be catered for and attracted back to Poser. * The performance would be the biggest draw for selling an upgrade, that Poser ever had. Well designed, animation-friendly figures that were truly designed with the future in mind, along with a realtime EEVEE viewport and upgraded animation tools, would have Poser truly strutting her stuff again, and would genuinely deserve the slogan ... **POSER IS BACK - BIG TIME!** Poser also suffers with far too much 'legacy' getting in the way of things, but providing the scenario I mentioned above was actually realised, here is how Renderosity could 'shake' the legacy, increase their profits, be left with a clean slate, and they could do it while still catering to the legacy crowd for those who want it. * Remove all current content from Poser's default program download, all of it. * Remove the old walk designer, it would no longer be needed in view of the procedural animation generator. * Supply only one default animation-friendly male and female by default. * Package all legacy content into separate legacy downloads for those who want it. * Increase Renderosity's profits by encouraging new content using PBR textures for the new EEVEE viewport. * Increase Renderosity's profits by encouraging animation block sales for use in Poser's new animation tools. Shake the waste, new slate, bang up-to-date! **UPDATE:** I was just looking at the topology on Shane's figures again. They're so efficiently designed and well topologised that I doubt they would even need a reduction in poly to become animation friendly. What a shame they are not the default figures, especially if the scenario I described above could be realised. The only thing I don't like about them are the names given to them. Personally I have always thought the names "Alpha" for the male and "Delta" for the female would make sense, especially as they're software figures. The name "Alpha" is also used as a way to describe a dominant male, and "Delta" is genuinely also a female name (Delta Goodrem for example). The names "Alpha" and "Delta" also have a very nice ring to them, so just in case these ideas ever see the light of day, I hereby claim the names "Alpha" and "Delta" for my own figures. I have no wish to create such figures, but I'm protecting the names in case Renderosity every do this, in which case, they are most welcome to take them and use them. So anyway, I reckon Shane's meshes going by the names Alpha and Delta, are the only human figures that should be included in Poser 12's default download. Because those figures, when used in the sort of Poser I described in my previous post, create a sensible, completely viable framework, in which Poser would expand with great success. It means that finally, Poser would have worthy figure bases that can be kept and added to with each new release of Poser. It means that instead of ditching Alpha and Delta, they become Poser's permanent default figures, and on each new release, a brand new character set could be included for Alpha and Delta. This ensures that Poser develops it's own figures that would eventually exceed the popularity of V4 and M4. The current method of constantly replacing the figures is never going to work, it is the _very_ reason DAZ have hugely popular figures and Poser does not. I truly believe that my suggestions are the way forward, and should they ever see the light of day, I sincerely believe we would all be in a better position for being Poser users, not least Renderosity.

  Afrodite-Ohki ( posted at 3:02PM Thu, 26 December 2019 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 4:59PM Thu, 26 December 2019 - [#4374102](#msg4374102) > * Remove all current content from Poser's default program download, all of it. > * Package all legacy content into separate legacy downloads for those who want it. You've been gone for a while - this was already done for 11.2. They kept basically just the primitives and some tutorial files and other basics, and added some new things like Superfly-specific materials and basic LaFemme to the main installer, then 8gb worth of new content on new optional installers, then legacy content installers for whoever might want those.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Windows 10, Superfly junkie.

  wolf359 ( posted at 10:07AM Fri, 27 December 2019 

[BernieFB](https://www.renderosity.com/?uid=944552) posted at 10:05AM Fri, 27 December 2019 - [#4373792](#msg4373792) > I'm still waiting for an update to the PoserFusion for Lightwave export. I have read that the poser fusion plugins are no longer being developed.



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  structure ( posted at 5:19PM Fri, 27 December 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 11:16PM Fri, 27 December 2019 - [#4374673](#msg4374673) > [BernieFB](https://www.renderosity.com/?uid=944552) posted at 10:05AM Fri, 27 December 2019 - [#4373792](#msg4373792) > > > I'm still waiting for an update to the PoserFusion for Lightwave export. > > I have read that the poser fusion plugins are no longer being developed. This is correct, PoserFusion takes too much time away from the development of poser. The main focus of the dev team is now on the poser program.

“I'm fairly certain YOLO is just Carpe Diem for stupid people.”― Jack Black

  Retrowave ( posted at 5:05PM Sun, 29 December 2019 · edited on 5:09PM Sun, 29 December 2019

Just wanted to add to my post three posts back, as there could be confusion as to what I meant by Procedural Animation Generator. Think of it along the lines of the motion generation used in iClone, but taken to the next level such as the example shown at this link: [Click here to see the awesomeness of interactive procedural animation generation](https://www.youtube.com/watch?v=Z5Qckdr9yDI) So imagine this; Poser 12 arrives, has a realtime EEVEE viewport, animation-friendly default figures, and a procedural animation generator that can do the sort of stuff shown at that link. Can you imagine how productive and fun such an environment would be, seeing your Poser figure rendered in realtime, running in realtime, right there in the EEVEE-Powered Poser viewport as you adjust the parameters interactively and see it reacting, live? I'm guessing the result would be something like ... :heart_eyes: But the system I have in mind is even better than that, MUCH better, because you can select, say, the head bone and adjust the dynamics and damping of it's motion, so that the head shakes naturally depending on the rest of the walk. You could do really weird stuff like selecting the arm bones and reducing the damping so much that they swing like jelly in direct reaction to the walk, ideal for a tentacle monster perhaps. You could select the spine and slacken it off a bit, to make more of a slouch posture for use on an elderly figure, and the whole thing will react accordingly. The important thing to remember here is that because the animation is procedural and is being calculated in realtime, the dynamics form part of the animation itself, and make everything look far more realistic as a result. When figures walk with the system I have in mind here, they walk with a sense of real weight behind them due to the dynamics playing a direct part in the animation. And of course, once you have your perfect walk cycle dialed in, you can bake it to the new, improved, animation layering and editing timeline, which in turn allows you to generate complete, detailed blocks of animation without breaking a sweat. The more commercially minded will use this system to generate blocks of animation that can be sold on the Renderosity Marketplace for use in Poser. These blocks of animation can be loaded into the layers of Posers new, improved, animation tools! The cycle continues ... people get happy ... people get productive ... art is made ... movies are made ... profit is made!

  Retrowave ( posted at 5:45PM Sun, 29 December 2019 · edited on 5:46PM Sun, 29 December 2019

Regards my post above, you might wonder how the figure would be controlled in a Poser scene. Well fact is you do it the way you've always done it with the old Walk Designer, you simply place a spline curve into the scene and have the figure follow it in a loop as you watch and refine the animation. Only now, it will walk over objects instead of walking through them, and the animation itself will react realistically, completely live as you refine it as you watch it. Lovely stuff :sunglasses:

  Retrowave ( posted at 3:52AM Mon, 30 December 2019 

Just one final thing regards my posts above. The system I describe requires collision detection, because in order for the figure to walk along a bumpy terrain, its feet need to collide with it. The good news is that this could be achieved in Poser largely with technology it already has in place. All you would need to do is use Poser's Morph Brush to sculpt a terrain out of a subdivided plane object, then set it as a Kinematic Collision object so that the feet know they need to collide with it, therefore making the figure walk over it.

  FVerbaas ( posted at 6:45AM Mon, 30 December 2019 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 1:36PM Mon, 30 December 2019 - [#4374956](#msg4374956) > > The good news is that this could be achieved in Poser largely with technology it already has in place. All you would need to do is use Poser's Morph Brush to sculpt a terrain out of a subdivided plane object, then set it as a Kinematic Collision object so that the feet know they need to collide with it, therefore making the figure walk over it. Even more simple: hi-res square, scale to cover area, hover above highest obstacle at frame, average floor height in frame x, cloth room, cloth density high, stretch and shear stiffness low, collide with whatever else is in the scene, corner points choreographed. Run sim. Frame x gives your collision actor.

  Retrowave ( posted at 12:55PM Mon, 30 December 2019 · edited on 12:59PM Mon, 30 December 2019

It's a very neat idea. I remember being totally addicted to dragging cloth around while pinning vertices to animatable objects. In fact, I think it was an official R'osity tutorial that brought it to my attention. Poser sure has some seriously cool animation tech under the hood, it's just a shame the animation interface presented to the animator, is so old and clunky. One of the most powerful aspects of Poser's animation tools is the system Nerd developed. Not sure how many people realise it but it's power goes way beyond controlling a morph by a joint rotation. I remember messing around with all sorts of stuff, like controlling the brightness of a light depending on the bending of a knee, and even attaching a micro-sequence, all spline interpolated and independently sequenced, to a joint and having the bone rotation drive multiple other elements in the scene, depending on the angle of the bone rotation. Crazy powerful stuff (just update the animation interface please, Bondware).

  SeanMartin ( posted at 9:58AM Sat, 04 January 2020 

Probably a minor thing, but it would be nice to have lights that, in preview, do a better job of mirroring what's actually going to happen in render.

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  Retrowave ( posted at 2:19PM Mon, 06 January 2020 

I'm all for upgrading of the physics in Poser: * Live combing ability for the Hair Room so we can easily style the hair. * Inflate and Shrink functions for the Cloth Room, so that we can inflate a duvet, and shrink clothing to a figure. * Multi-Core, and if possible GPU acceleration of ALL dynamics functions so that we don't fall asleep between simulations.

  moogal ( posted at 7:31PM Mon, 06 January 2020 

[SeanMartin](https://www.renderosity.com/?uid=236244) posted at 8:09PM Mon, 06 January 2020 - [#4375476](#msg4375476) > Probably a minor thing, but it would be nice to have lights that, in preview, do a better job of mirroring what's actually going to happen in render. That's a big part of PBR's advantage, why so many now want it. By conserving light energy, all of your materials are going to look more natural (as in real, not necessarily correct) off the bat. And then it's just getting a few parameters correct to approximate the specific material. Right now it's possible to increase material values so they return more light energy than is in the environment. You can have e.g a light set to 50% but have a material that reflects 100% specular, 80% diffuse, and perhaps also has an ambient value. In Firefly a rendered pixel of that material could return more light than (100 spec + 80 diffuse + x ambient / 2 ) is hitting it. In Cycles a non-emissive material can't return more light than is hitting it. Not wanting to confuse Cycles with a PBR viewport, but it should be easier to simplify Cycles materials to one of the two common PBR variants as the materials are already physically correct. I don't know. I don't see how Poser can ever have eevee as it's GPL (Cycles is Apache license I believe). There are other commercial options, so no reason to automatically assume a PBR viewport would have to be found elsewhere. Marmoset's viewport comes to mind as a non-competing, non-game engine, PBR viewport. iClone has a nice viewport but is probably now in direct competition with Poser, while Unity/UE seem content with their current business models. (I'm not sure that a game engine couldn't actually be used with a proper commercial license that gave access to the source code, depends on the pricing of course. A typical AAA game probably sells many more copies in a short time than a niche creative tool.)

  Retrowave ( posted at 1:20PM Tue, 07 January 2020 · edited on 1:21PM Tue, 07 January 2020

There is a very important feature missing from the Cloth Room, one that really should have been there from the start, that being the ability to control the stiffness and springiness of the fabric by painting vertex weights. I'm amazed we cannot do that already, the feature would work extremely well due to the way Poser's Cloth Room is set up anyway. Another benefit to being able to weight-paint stiffness and springiness, is that it allows you to make excellent, dynamic trans-mapped hair as well. It means you can paint a polygonal hair model, for example, so that the roots are stiffer than the tips, so that when you run the calculation, you have something that behaves like real hair, something that can hold it's shape depending on the stiffness and springiness. It would also be handy for stuff like period dresses that look large and puffed-up, because the cloth would suddenly have the ability to hold its shape. You'd be able to do much more stuff in the Cloth Room than you can at the moment. I realise we have soft and hard decorated groups, and it's great to have them, but being able to weight paint stiffness and springiness would put it on a whole new level I reckon.

  RedPhantom ( posted at 2:30PM Tue, 07 January 2020 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 2:26PM Tue, 07 January 2020 - [#4375806](#msg4375806) > There is a very important feature missing from the Cloth Room, one that really should have been there from the start, that being the ability to control the stiffness and springiness of the fabric by painting vertex weights. I'm amazed we cannot do that already, the feature would work extremely well due to the way Poser's Cloth Room is set up anyway. Another benefit to being able to weight-paint stiffness and springiness, is that it allows you to make excellent, dynamic trans-mapped hair as well. It means you can paint a polygonal hair model, for example, so that the roots are stiffer than the tips, so that when you run the calculation, you have something that behaves like real hair, something that can hold it's shape depending on the stiffness and springiness. > > It would also be handy for stuff like period dresses that look large and puffed-up, because the cloth would suddenly have the ability to hold its shape. You'd be able to do much more stuff in the Cloth Room than you can at the moment. I realise we have soft and hard decorated groups, and it's great to have them, but being able to weight paint stiffness and springiness would put it on a whole new level I reckon. I don't know if it's exactly what you're looking for, but you can set up different dynamic groups (in addition to the soft, ridged, etc. that you mentioned) for the same piece of cloth so you can make the sleeves stiffer than the skirt.


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  moogal ( posted at 6:07PM Tue, 07 January 2020 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 6:59PM Tue, 07 January 2020 - [#4375001](#msg4375001) One of the most powerful aspects of Poser's animation tools is the system Nerd developed. Not sure how many people realise it but it's power goes way beyond controlling a morph by a joint rotation. I remember messing around with all sorts of stuff, like controlling the brightness of a light depending on the bending of a knee, and even attaching a micro-sequence, all spline interpolated and independently sequenced, to a joint and having the bone rotation drive multiple other elements in the scene, depending on the angle of the bone rotation. . That must've went under my radar. I kinda feel bad for skipping that release and vocally complaining about it. I didn't want another CPU renderer as I was already looking with envy at iClone's viewport. But dang I thought we'd finally get some longstanding issues fixed, the hierarchy window and file requestor/library issues specifically. I was just certain a long time user would want to see those taken care of before shoehorning in another renderer (I'd just bought Reality anyway, and the introduction of Cycles kinda killed my enthusiasm for that). Anyway, I know features sell upgrades and no one wants to pay for a bunch of bug-fixes no matter how annoying they are. Now I need to look more into those animation tools...

  Retrowave ( posted at 5:23AM Wed, 08 January 2020 

Here's a powerful, dynamic, realtime animation feature they could add to Poser very easily: * [Demo 1](https://www.youtube.com/watch?v=2ed51RjJFGQ) * [Demo 2](https://www.youtube.com/watch?v=RxZoXEQbi7Q) For more information, just search for "Blender Jiggle Armature", we need one of these in Poser. You can basically select any regular bone and make it dynamic. You can control it's weight, joint friction etc. This is the sort of thing I wanted to see merged into the procedural walk generator I talked about earlier. There's some other demos out there, for example someone uses it to have loose armour wobble around as his mech walks. Another used it to create secondary motion on a boxing animation. Really cool, makes all the difference, and the icing on the cake is it's (relatively) free when it comes to resources, and would be easy to implement in Poser. **@RedPhantom -** True, but that current method is very limiting because it means the material is either hard or soft. What I'm getting at means that the Cloth Brush would be more like the Morph Brush in that you can paint a gradual stiffness across your fabric. Think of it like comparing a pure black and white duotone image, to a greyscale one. **@Moogal -** Exactly, the animation situation is a major bummer, and needs fixing big-time!

  ockham ( posted at 3:50PM Thu, 09 January 2020 

One small thing that would really help with workflow. When a new prop is added to a scene, the prop should always be the Selected Item. Sometimes this seems to happen but mostly it doesn't. Immediately after adding the prop, the first thing I want to do is adjust it and apply Python stuff to it. When it's not Selected, I have to scan down through the long list of props, or use the mouse to click on it. And repeating an earlier similar wish: All keyboard commands should be available all the time. In more recent versions of Poser you need to click on the display window before using a command like Ctrl-R for render or Ctrl-U for materials. This gets in the way of workflow.

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  722 ( posted at 11:06PM Mon, 13 January 2020 

need more awesome lighting , if this cycle node sub pots to be great where are all the materials at ? if there where i would by them? so my wish list would start with beater render'er , materials, lighting, i think i already mentioned make it easier to content creation in PP12., improve the radiant lighting , i love making anything into a light emitter , but you have to set your render settings so high to make it look dissent,,, .

  ruscular3d ( posted at 9:00AM Tue, 14 January 2020 

I been playing with Akeytsu new animation tool that Poser user could use to animate their character, but hit a snag in their FBX export feature that aren't fully accurate in the export with the character accessories attach to the figure. It can only import figure in one layer. Daz figure doesn't show any issues of importing to Akeystu. I think this Akeytsu program is worth looking into to make poser work better with it.

  EClark1894 ( posted at 8:17PM Sat, 18 January 2020 

[722](https://www.renderosity.com/?uid=422884) posted at 9:14PM Sat, 18 January 2020 - [#4376535](#msg4376535) > need more awesome lighting , if this cycle node sub pots to be great where are all the materials at ? if there where i would by them? so my wish list would start with beater render'er , materials, lighting, i think i already mentioned make it easier to content creation in PP12., improve the radiant lighting , i love making anything into a light emitter , but you have to set your render settings so high to make it look dissent,,, . It's not the render engine. Cycles is damn good. But Poser doesn't have all of the cycle nodes, and it doesn't read blender files, so it's both hard to duplicate and get materials into Poser.


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  EClark1894 ( posted at 8:26PM Sat, 18 January 2020 

To reiterate what I said, I bought a material collection of almost 100 material two years ago for Cycles. I can use all of them in Blender. Hardly use any of them in Poser for several reasons: 1. Poser doesn't read Blender cycle node files. 2. Poser is missing several of the key nodes needed to make those materials. 3. I can and have tried to rebuild several nodes in Poser's material room, but it's hard. As I said, Poser is missing some of the nodes needed. And the material room nodes jump around like Mexican jumping beams on a hot skillet. It's confusing.


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  Blackbirdx61 ( posted at 1:12AM Tue, 21 January 2020 · edited on 1:14AM Tue, 21 January 2020

A Wardrobe! This may have been asked for before, but I did look through a good bit of this thread and google searched it as well. It amazes me, and Maybe I am Missing something as a long time DAZ user coming over to Poser, but Poser (11) does not seem to have a Wardrobe or Closet. So all my clothes for V4 my primary Actor are tossed in with the props, and the Figures, and Poses (for Mats) How one is supposed to use this mess is utterly beyond me. As a longtime DAZ user, it is in my opinion one of the few things DAZ got right. Included is a snapshot of a few tiers of my own wardrobe, where you will find Business Clothes, Casual Outfits, Even Fantasy, and Some Armor. Because that is how I think most people think of Clothes. If I'm going to work I pull on a Top and Jeans. If I'm taking my wife out I'll find a button down. And Just as I don't organize my Closet by Armani, or Chanel (or other names I cant afford); I don't organize my DAZ wardrobe by Artist. Quite Honestly I dont care who made the The Top, the Coat, the Heels, once I own the asset; And I have probably Hundreds of Options at this point to dress my Claudia. At this point. I was trying to duplicate an outfit I used in DAZ last night to make a comparative render. 3Delight vs Firefly, and I wasted an hour not finding the top. Finally I just through something on her. I should not have to open DAZ to find my clothes, make notes about the Artist and file type and then come into Poser and try to root them out of the Bin that you all toss absolutely everything in together. I mean seriously its Poser 11 and you still have Scene Files Check by Jowl with Outfits because their both a CR2 or Pz3 file? Really that works for you. That works for Anyone? Please Give us a Closet to keep our Clothes in, it utterly amazes me you don't have one already.![MyWardrobe.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4377312/file_c8ffe9a587b126f152ed3d89a146b445.png)

  EClark1894 ( posted at 7:14AM Tue, 21 January 2020 · edited on 7:20AM Tue, 21 January 2020

In 1985, Ricky Nelson recorded a song called "Garden Party" that included these lyrics: "_But it's all right now, i learned my lesson well. You see, ya can't please everyone, so ya got to please yourself_." The point I'm trying to make is that no, Poser doesn't have a Wardrobe or closet. It has a Figures Library. Anything anthropomorphic, or close to it goes in there. So, pretty much like a real closet or wardrobe, all your clothes go in there and you have to search through it to put an outfit together. Also, just like a real closet or wardrobe or dresse drawer, you can further break this down. after Poser 6, I organized my library by figure. All the outfits I bought for that figure went in THAT library. And if you want you can even get ridiculous about it. What jewelry goes with what outfit for what figure. When Poser first started out there wasn't that much content, so we had the basic Runtime structure, which served it's purpose. Since then, Poser has evolved, but like the song says it can't please everyone, so it gave you the ability to organize the libraries as you see fit.


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  CHK2033 ( posted at 8:26PM Tue, 21 January 2020 

I just throw it all in one big pile..and let the chips fall where they may.

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  movida ( posted at 8:29PM Tue, 21 January 2020 

why not just make a separate runtime for your clothes?

  EClark1894 ( posted at 9:23PM Tue, 21 January 2020 

[movida](https://www.renderosity.com/?uid=27531) posted at 10:19PM Tue, 21 January 2020 - [#4377419](#msg4377419) > why not just make a separate runtime for your clothes? Or just organize it. Start with the figure ---V4 Break it down further in a nested folder, either by vendor such as, Out of Touch. Or by item such as lingerie, shoes, dresses, or shirt.


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  movida ( posted at 6:02AM Wed, 22 January 2020 

I like the separate runtime myself, like a really big walk in closet :)

  Blackbirdx61 ( posted at 2:03PM Fri, 24 January 2020 

[movida](https://www.renderosity.com/?uid=27531) posted at 3:01PM Fri, 24 January 2020 - [#4377419](#msg4377419) > why not just make a separate runtime for your clothes? I may have to, but having close to 10 Plus Years in 3D I have a huge Library, with a lot of Linkages that would have to be updated; it's no easy task.

  Blackbirdx61 ( posted at 2:06PM Fri, 24 January 2020 

Apparently I'm not the only person who has seen a need for something like this, As the apps below demonstrate. https://www.renderosity.com/mod/bcs/p3do-explorer-pro-2-4-6/93346/ http://neocron.webspaceforme.net/library/

  movida ( posted at 9:47PM Fri, 24 January 2020 

[Blackbirdx61](https://www.renderosity.com/?uid=787697) posted at 9:45PM Fri, 24 January 2020 - [#4377671](#msg4377671) > [movida](https://www.renderosity.com/?uid=27531) posted at 3:01PM Fri, 24 January 2020 - [#4377419](#msg4377419) > > > why not just make a separate runtime for your clothes? > > I may have to, but having close to 10 Plus Years in 3D I have a huge Library, with a lot of Linkages that would have to be updated; it's no easy task. I'd be ill at the thought :)

  Blackbirdx61 ( posted at 5:04AM Sat, 25 January 2020 · edited on 5:04AM Sat, 25 January 2020

[movida](https://www.renderosity.com/?uid=27531) posted at 6:01AM Sat, 25 January 2020 - [#4377725](#msg4377725) I'd be ill at the thought :) Well I would have to start with some favorites, and slowly build out; but I'll checking out those two plug-ins first. Still I think a native cataloging system would be a huge plus for Poser 11.3

  Dale B ( posted at 11:58AM Sat, 25 January 2020 

Age of content also plays a huge role in this. Older stuff were bound by the 8-3 rule from DOS, which is what led to the explosions of !!!!, to force a list to the top. UNless they completely rewrote the entire library system, then it is also still limited to 255 entries in any one category. After that, things just don't show. I've been using P-Booost myself for so many years that I haven't kept up overmuch on what's been fixed there (reinstalling a 60 gig runtime is not a trivial task, particularly since RDNA and several other vendors are gone, and a lot of that content simply isn't available anymore). If you have Win 10 in the mix you have to be extra careful, as it will redesignate the texture (ie: image) files as hidden and or OS specific, and if the OS goes boom, so may those files, depending on your setup. Multiple back ups are your friend.

  MNE ( posted at 7:45AM Mon, 27 January 2020 

I want the morph brush to be compatible with the pen tablet. I want more brushes.

  samsiahaija ( posted at 2:07AM Sun, 02 February 2020 

I haven't read through this entire thread, but real time hair and cloth simulation without creating an animation first would be nice. Maya has had this for over a decade. The way it is now, dynamic clothes and hair are too impractical and time consuming.

  EClark1894 ( posted at 6:50AM Thu, 06 February 2020 

[samsiahaija](https://www.renderosity.com/?uid=77673) posted at 7:49AM Thu, 06 February 2020 - [#4378609](#msg4378609) > I haven't read through this entire thread, but real time hair and cloth simulation without creating an animation first would be nice. Maya has had this for over a decade. > The way it is now, dynamic clothes and hair are too impractical and time consuming. The tech involved is third party and over a decade old. And Maya costs over $1000 a year in subscription.


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  CHK2033 ( posted at 6:15PM Thu, 06 February 2020 · edited on 6:24PM Thu, 06 February 2020

[mne1106](https://www.renderosity.com/?uid=628755) posted at 6:13PM Thu, 06 February 2020 - [#4377918](#msg4377918) > I want the morph brush to be compatible with the pen tablet. > I want more brushes. You can select tablet mode : BUT I think it is not pressure sensitive, that's actually a good idea if it was with more brushes The Morph brush IS already there, So I guess beefing it up couldn't hurt.

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  Retrowave ( posted at 4:02AM Fri, 07 February 2020 

I don't know if they added an 'Inflate' brush to the Poser Morph Brush types since Poser 10, but I'm quite fan of the Poser Morph Brush once I hide a lot of the unneeded geometry to boost the performance, and the amount of times I wished there was an 'Inflate Mode' among the brush types, doesn't even bare thinking about.

  MNE ( posted at 5:23AM Sat, 08 February 2020 · edited on 5:25AM Sat, 08 February 2020

I also love POSER Morph Brush. I'm grateful that Morph Brush will also be able to select sides and faces.

  willshetterly ( posted at 11:13AM Sun, 09 February 2020 

I would love to be able to change the names of the libraries, and to add or delete them. The more I use Poser, the less I like the library's organization. I want everything associated with an item to be in the same folder so I don't have to navigate far. I realize the library sections don't care what you put in them, so I've done a lot of reorganizing on my own. But I've found that different sections of the library have their own approach to whether you can add something to the scene or replace it.

  Miralys ( posted at 1:12PM Sun, 09 February 2020 

I have read all the 10 actual pages of this thread (most of them way too technical for me that I am a simple user not a content developer). Apparently no one mentioned that in Poser 11.2 80% of Python scripts got lost or broken. (Bad magic number error, don't even know what sort of whitchcraft it is lol) A lot of them were already broken in older Poser versions (like my beloved Aery Soul and Surreality ones...) but now I can't use no more a bunch of materials and 2nd skins and this is honestly a shame for me since I often played with those in my renders. So my wish for the new update or eventually future versions is: restoring python scripts and / or retrocompatibility with older stuff. Is it possible? Pretty pretty please? With chocolate on top? :-*

  EClark1894 ( posted at 4:17PM Sun, 09 February 2020 

I don't THINK it's possible. But an actual Python programmer could tell you for sure. The real problem is, that most of the scripts that Poser uses are third party scripts, meaning they're not Poser's. If your script does not work any longer, you'd probably have better luck trying to get the script writer to change it, (_unless you know what you're doing, then you can fix it_).


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  Afrodite-Ohki ( posted at 4:03AM Mon, 10 February 2020 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 6:01AM Mon, 10 February 2020 - [#4379394](#msg4379394) > I don't know if they added an 'Inflate' brush to the Poser Morph Brush types since Poser 10, but I'm quite fan of the Poser Morph Brush once I hide a lot of the unneeded geometry to boost the performance, and the amount of times I wished there was an 'Inflate Mode' among the brush types, doesn't even bare thinking about. Setting it like this will do pretty much that. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4379723/file_bd4c9ab730f5513206b999ec0d90d1fb.png) If you mean an Inflate like Zbrush's, I mean. Pull set to Surface will move polygons out, and turning Average Normals off means it'll do that in the direction of each poly's normals.

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  movida ( posted at 7:42AM Mon, 10 February 2020 

[Miralys](https://www.renderosity.com/?uid=577572) posted at 7:42AM Mon, 10 February 2020 - [#4379662](#msg4379662) > I have read all the 10 actual pages of this thread (most of them way too technical for me that I am a simple user not a content developer). Apparently no one mentioned that in Poser 11.2 80% of Python scripts got lost or broken. (Bad magic number error, don't even know what sort of whitchcraft it is lol) > A lot of them were already broken in older Poser versions (like my beloved Aery Soul and Surreality ones...) but now I can't use no more a bunch of materials and 2nd skins and this is honestly a shame for me since I often played with those in my renders. > So my wish for the new update or eventually future versions is: restoring python scripts and / or retrocompatibility with older stuff. > Is it possible? Pretty pretty please? With chocolate on top? :-* try snarly's script (it fixed mine) https://poserlounge.nl/DiverseDLFiles/AVFix.zip

  Miralys ( posted at 4:01AM Tue, 11 February 2020 

Thanks Movida! ^_^

  Retrowave ( posted at 11:59AM Tue, 11 February 2020 

[Afrodite-Ohki](https://www.renderosity.com/?uid=60377) posted at 11:48AM Tue, 11 February 2020 - [#4379723](#msg4379723) > [Retrowave](https://www.renderosity.com/?uid=977762) posted at 6:01AM Mon, 10 February 2020 - [#4379394](#msg4379394) > > > I don't know if they added an 'Inflate' brush to the Poser Morph Brush types since Poser 10, but I'm quite fan of the Poser Morph Brush once I hide a lot of the unneeded geometry to boost the performance, and the amount of times I wished there was an 'Inflate Mode' among the brush types, doesn't even bare thinking about. > > Setting it like this will do pretty much that. > > ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4379723/file_bd4c9ab730f5513206b999ec0d90d1fb.png) > > If you mean an Inflate like Zbrush's, I mean. Pull set to Surface will move polygons out, and turning Average Normals off means it'll do that in the direction of each poly's normals. Cheers Ohki, that's kinda what I mean in so far as it uses the normals direction, and that's the brush I have to use, but it's just not the same as having an actual inflate brush, at least, not in Poser 10 it isn't. I prefer an inflate brush for things like lips and eyelid thickness, stuff like that. It can be done with the brush you show, but it's a lot more tedious than a proper inflate brush would be.

  Likos ( posted at 3:53PM Wed, 12 February 2020 

Export for 3D print. It's nice to see development on Poser again. It's been years since I've used it. I mainly model in Rhino & Fusion 360 these days. I make things that I can 3D print on my SLA & FDM printers. There is allot of content available for Poser and making scenes to be printed and painted would be an amazing addition. As it stands the models can be exported for printing but a few things just don't translate to a printable model. 1. Clothes are infinitely thin and they overlay an existing model. It's not ideal. It would work much better for 3D printing if the model could be made a solid with clothing that would work with slicers. ( I know what I ask here is abit tough. I've played with photogrammetry abit. It might be a way to get a printable model wearing clothes.) 2. Texture baking. It would be nice to be able to bake the textures onto the model for printing. Displacement is nice for photo's but doesn't produce a printable model. 3D printing is become much more affordable and practical. Our kids school has them so they're learning to use 3D software. Poser's not on the kids radar because they can't print their creations so why bother? Anyway, like I said it's nice to see active development and improvements on Poser. If I'm not mistaken I've owned every version since 4, though I haven't really used it in quite some time.

  CHK2033 ( posted at 7:55PM Wed, 12 February 2020 

[Likos](https://www.renderosity.com/?uid=5648) posted at 7:00PM Wed, 12 February 2020 - [#4380122](#msg4380122) This right here: **This License does not grant permission to produce a real, tangible Product or replica of the 3D mesh/model/Product acquired.** Pretty much says it all, even though it does say to contact them if that is your intentions (as in to 3D print it for whatever usage other than your own personal) for an extended license, which most likely means them just asking the creator (someone like me) and the creator (again someone like me ) saying Nooooooooooooooo ! :stuck_out_tongue: Just kidding, But in a way if that feature was in Poser I would go broke trying to print out everything I created...I would make up things, "hmm that sphere looked rather printable"... just to print it out . :grin: OT: Just out of curiosity which Printer did you pick up, Im in the market for one. haven't really checked any out lately

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  Likos ( posted at 9:59AM Thu, 13 February 2020 

I'm thinking maybe at some point they revise that to allow printing for personal usage. I get that they don't want someone creating an awesome scene and then selling the resulting stl. It would be a little silly to disallow 3D printing of my own work for display in my house. Just the added social media exposure of people using Poser to 3D print and post photos would drive new customers to the product. I have 3 printers now. A Prusa i3 MK3s that I bought a couple years back, a Prusa SL1 printer that I bought last year, and a Prusa Mini that I bought my son. The mini prints amazing, in some cases its better than the MK3s. When they update the MK3 to the MK4 I will consider whether I want to replace it with another mini or a MK4. There are just some things that the MK3 doesn't do well. (Heat creep is one. I knocked out most of it but it still could be better. The other is it really needs a geared extruder to solve the inconsistent extrusion issue. The mini doesn't suffer from this therefore the prints are much, much cleaner. For more info: https://github.com/prusa3d/Prusa-Firmware/issues/602 ) The SL1 will print details like no tomorrow but the build volume is pretty lame. Also the cost per print is way, way more than FDM printers. Most people with well tuned FDM printers print large parts or bodies in PLA/PETG/ABS and then print details with SLA. (Like the head of a model or other small, detailed assets.) Hope this helped. PM me if you want more info. I don't want to hijack the thread. (At least not too much :grin: ) [CHK2033](https://www.renderosity.com/?uid=253590) posted at 10:50AM Thu, 13 February 2020 - [#4380159](#msg4380159) > [Likos](https://www.renderosity.com/?uid=5648) posted at 7:00PM Wed, 12 February 2020 - [#4380122](#msg4380122) > > This right here: > **This License does not grant permission to produce a real, tangible Product or replica of the 3D mesh/model/Product acquired.** > Pretty much says it all, even though it does say to contact them if that is your intentions (as in to 3D print it for whatever usage other than your own personal) for an extended license, which most likely means them just asking the creator (someone like me) and the creator (again someone like me ) saying Nooooooooooooooo ! :stuck_out_tongue: > Just kidding, But in a way if that feature was in Poser I would go broke trying to print out everything I created...I would make up things, "hmm that sphere looked rather printable"... just to print it out . :grin: > OT: Just out of curiosity which Printer did you pick up, Im in the market for one. haven't really checked any out lately

  EClark1894 ( posted at 10:27AM Thu, 13 February 2020 

[Likos](https://www.renderosity.com/?uid=5648) posted at 11:21AM Thu, 13 February 2020 - [#4380220](#msg4380220) > I'm thinking maybe at some point they revise that to allow printing for personal usage. I get that they don't want someone creating an awesome scene and then selling the resulting stl. It would be a little silly to disallow 3D printing of my own work for display in my house. Just the added social media exposure of people using Poser to 3D print and post photos would drive new customers to the product. > DISCLAIMER: As I am not a lawyer, this is not intended as legal advice. Okay, that said, and just to reiterate, I don't advise you to break any EULAs or contracts, but barring them having you under surveillance, or someone or yourself, tattling on you, if you really do wish to only use it for personal display in your home, how will they ever know? Honestly, I don't think personal use is what they're trying to discourage.


 Poser Content Directory

  Likos ( posted at 10:33AM Thu, 13 February 2020 · edited on 10:36AM Thu, 13 February 2020

In it's current state Poser doesn't produce anything worth printing. Hence the request. If they bother to make the upgrades I requested above I'm pretty sure they'll modify their ULA for it as well. [EClark1894](https://www.renderosity.com/?uid=294292) posted at 11:31AM Thu, 13 February 2020 - [#4380226](#msg4380226) > [Likos](https://www.renderosity.com/?uid=5648) posted at 11:21AM Thu, 13 February 2020 - [#4380220](#msg4380220) > > DISCLAIMER: As I am not a lawyer, this is not intended as legal advice. Okay, that said, and just to reiterate, I don't advise you to break any EULAs or contracts, but barring them having you under surveillance, or someone or yourself, tattling on you, if you really do wish to only use it for personal display in your home, how will they ever know? Honestly, I don't think personal use is what they're trying to discourage.

  EClark1894 ( posted at 12:10PM Thu, 13 February 2020 

I read what you said about the clothes and that's not really in Poser's purview. They don't make the clothes, vendors do. And they're made in different apps. Also, to my knowledge, and I'm more than willing to learn something new, all mesh is infinitely thin. Is there an app that makes a thicker mesh?


 Poser Content Directory

  movida ( posted at 5:34AM Fri, 14 February 2020 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 5:34AM Fri, 14 February 2020 - [#4380236](#msg4380236) > I read what you said about the clothes and that's not really in Poser's purview. They don't make the clothes, vendors do. And they're made in different apps. Also, to my knowledge, and I'm more than willing to learn something new, all mesh is infinitely thin. Is there an app that makes a thicker mesh? MODO and Marvelous Designer both have thicken options. I haven't used them but they're there.

  CHK2033 ( posted at 3:23PM Fri, 14 February 2020 · edited on 3:27PM Fri, 14 February 2020

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 3:06PM Fri, 14 February 2020 - [#4380236](#msg4380236) > I read what you said about the clothes and that's not really in Poser's purview. They don't make the clothes, vendors do. And they're made in different apps. Also, to my knowledge, and I'm more than willing to learn something new, all mesh is infinitely thin. Is there an app that makes a thicker mesh? More or less the same way you would (solidify? cant remember that maybe entirely wrong but you know what I mean. same way you "thicken" a bowl or something similar ) anyway you can do it there also, after the fact.

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  seachnasaigh ( posted at 4:28AM Sun, 16 February 2020 

[1] **Networked rendering** - distributing buckets/samples of a single render across a network. [2] **Increase maximum number of render threads** - at least to equal the Windows limit of 64 threads, but preferably expanded to 256 threads by launching as many as four FFRender64 processes (each running 64 threads). This will likely quadruple the memory used, but if you can afford that much CPU, then you can also afford the RAM. This will enable full use of the newer processors coming on the market. [3] **Micro-poly displacement for Superfly** - with the understanding that this will likely await the Cycles incorporation of micro-poly displacement.

Poser 11 Pro 11.1.1.35540, in Poser native units.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5, Reality 4.3.1 & Lux 2.0

  seachnasaigh ( posted at 6:13AM Sun, 16 February 2020 

[4] **Pause/Resume** rendering button [5] **Queue UI enhancements** - list remotes by name as well as by last three digits of network address, allow adding/removing remotes from the master's Queue UI, show progress/status of each remote, et cetera. ![P11Pro Q UI beta 16Feb2020.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4380659/file_38b3eff8baf56627478ec76a704e9b52.png)

Poser 11 Pro 11.1.1.35540, in Poser native units.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5, Reality 4.3.1 & Lux 2.0

  ockham ( posted at 5:29PM Thu, 20 February 2020 

A small wish, just for consistency. When a figure has smartprops, deleting the figure automatically deletes the props. But when a figure has lights parented to it, deleting the figure doesn't delete the 'smartlights'. They stay in the scene without a parent.

My python page
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  seachnasaigh ( posted at 10:36PM Thu, 20 February 2020 

[6] **When saving a prop (or cluster of props), save any parented lights along with the prop(s).**

Poser 11 Pro 11.1.1.35540, in Poser native units.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5, Reality 4.3.1 & Lux 2.0

  NikKelly ( posted at 4:37PM Sat, 22 February 2020 

I've been experimenting with FBX figure import using a free, low-ish poly model (DA) that sorta 'played nice' with my PoserPro11. https://www.deviantart.com/gs-mantis/art/Miku-Lite-Model-Download-480790573 Took a while before I found an FBX import scale that neither needed a microscope nor stood taller than the sky-dome. In this case, x2500 scaled to 'adolescent', while x3000 matched LaFemme. (Default is x100 ) See pic below. I've yet to find suitable scaling factors for many other FBX models as I cannot locate them in work-space after loading ... Would it be too much to ask for a 'size to % figure height' import option per OBJ, and report scale found ? Or is there an easy way to peek within an FBX and estimate scaling required ?? I'd certainly like reliable scaling and posing of FBX models within Poser, as doing either beyond a very few percent or degrees often makes them 'explode'. Shades of P3/P4... Importing FBX is final stage of 'MMD PMD+PMX ===> Poser' pipeline, but would support eg XNA meshes, too. ![2500.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4381516/file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.jpg)

  emjay247 ( posted at 10:55AM Sun, 23 February 2020 

Poser Pro 12+ request: 1. AMD Pro Render plugin development and support 2. Principled Shader for full Cycles material support. Thanks! (I'm on a Mac)

  EClark1894 ( posted at 2:29PM Sun, 23 February 2020 

[emjay247](https://www.renderosity.com/?uid=774739) posted at 3:28PM Sun, 23 February 2020 - [#4381574](#msg4381574) > Poser Pro 12+ request: > 1. AMD Pro Render plugin development and support > 2. Principled Shader for full Cycles material support. > > Thanks! > > (I'm on a Mac) Ghostship has an Ubershader which works a lot like the Principled Shader. https://sharecg.com/v/86231/gallery/7/Material-and-Shader/Poser-11-Superfly-Uber-Shader-version-3


 Poser Content Directory

  bantha ( posted at 9:47AM Mon, 24 February 2020 

[Retrowave](https://www.renderosity.com/?uid=977762) posted at 9:44AM Mon, 24 February 2020 - [#4374102](#msg4374102) ... > If I were manager for Poser, this would be my plans for her: > > * Replace Poser's viewport with the realtime EEVEE viewport used in Blender. ... > The difference these three key elements would make to Poser across the board, are quite significant. The reason being that everything you do in Poser will all of a sudden, happen in realtime due to having EEVEE. With this in place, along with specialised lower-poly animation-figures to work with, and a more productive animation system in place, Poser would blast through three hurdles: EEVEE probably won't happen, since it has a GPL license. Cycles has an Apache license, so it can be included in other Software without forcing them to make the rest open Software too. Include EEVEE, and Rendo would have to make Poser Open Source. Won't happen.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Retrowave ( posted at 5:59AM Tue, 25 February 2020 

**@Bantha -** I know, what a bummer. I only found out about it after posting. My overall opinion is still the same though, in that animation desperately needs updating, and if iPoser is going to compete with realtime (which is far too attractive to ignore), they need to find a realtime PBR viewport renderer they can licence for Poser.

  knyghtmare2021 ( posted at 12:03PM Wed, 26 February 2020 

Probably the odd man out here, But I'd like to see Firefly upgraded so that indirect light and subsurface scattered aren't separate calculations. Or, speed up Superfly and add in mircopolygonal displacement. I don't know if this is even possible, but I'd like it if materials with a negative ambient value absorbed or dimmed existing lighting. Really just spitballing thing I'd find useful...

  bantha ( posted at 7:53AM Thu, 27 February 2020 

I would like to see Cycles' principled shader implemented in Superfly and have a similar shader in Firefly, with a similar result in render. The actual "Physical Surface Root" lacks diffuse reflections in Firefly, that way the results are bad. @knyghtmare - I don't think that getting rid of the passes is really possible. Firefly is a REYES-style renderer, like Pixars Renderman. Even Renderman uses seperate passes for things like indirect light and SSS. It's just how this kind of renderer works, I guess.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  raven ( posted at 9:13AM Fri, 28 February 2020 

@knyghtmare2021 you're not the only odd one out regarding updating Firefly! Many times I've thought if only Firefly could be made to use my graphics card for faster rendering that would be great, but I would imagine that's too much work for a niche request.


  Dale B ( posted at 1:27PM Fri, 28 February 2020 

Considering the age of the Firefly engine, they would probably have to rewrite it from the ground up to get more than the OpenGL functions to work. Maybe the code stubs are already there, but if they had been, there would have been little reason to implement Superfly. Maybe they could look at Filament and its documentation for inspiration: www.youtube.com/watch?v=gqXkPVQrfyQ gives a good example and links. More impressive is the documentation on the engine and the math behind it: google.github.io/filament/Filament.md.html

  NikKelly ( posted at 11:07PM Tue, 03 March 2020 

I've already pleaded for FBX imports to, like OBJ, have option to scale relative to default Poser figure. After spending far too long on a 'binary chop', I've just identified an imported FBX robot as a fleck at ground-zero. From that, took but a few iterations to import at 2000% scale. Uh, why so long ? Well, robot did not come in as a figure with hierarchy, just a heap of parts that could not be scaled en-masse, or easily selected for deletion. Worse, if LaFemme (+swim-suit) was in scene for scale, the import took her name for its body-parts and a non-intuitive hunt ensued... This bot was not fully rigged, but I've yet to meet an imported FBX that may be posed freely in Poser.

  bantha ( posted at 12:53AM Wed, 04 March 2020 

[NikKelly](https://www.renderosity.com/?uid=94747) posted at 12:51AM Wed, 04 March 2020 - [#4382527](#msg4382527) > I've already pleaded for FBX imports to, like OBJ, have option to scale relative to default Poser figure. > After spending far too long on a 'binary chop', I've just identified an imported FBX robot as a fleck at ground-zero. From that, took but a few iterations to import at 2000% scale. > Uh, why so long ? Well, robot did not come in as a figure with hierarchy, just a heap of parts that could not be scaled en-masse, or easily selected for deletion. Worse, if LaFemme (+swim-suit) was in scene for scale, the import took her name for its body-parts and a non-intuitive hunt ensued... > > This bot was not fully rigged, but I've yet to meet an imported FBX that may be posed freely in Poser. You could pack all parts into a grouping. If the grouping is scaled, so are all parts in it. Does not really help with the rigging, though.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Retrowave ( posted at 8:58AM Thu, 05 March 2020 

I wish they'd find a way to speed-up Firefly using the GPU of both AMD and nVidia cards using Open CL, and yes, I did say Firefly, not Superfly! Would also like to see Bagginsbill's Parameter Modulation thing become part of Firefly, integrated in a way that people will understand how to use it. Would also like to see Aperture Ratio activated for Firefly so that we can have Anamorphic Bokeh in Firefly (which sadly, currently only works in Superfly).

  Retrowave ( posted at 5:14PM Sat, 07 March 2020 · edited on 5:24PM Sat, 07 March 2020

After checking-out Poser 11 Pro yesterday, I noticed something they changed since Poser 10, which makes no sense whatsoever, and I _really_ hope they will put back! I am referring to the camera controls located to the top right of the viewport. Why on earth have they been changed to those stupid icons that _no longer_ resemble the main classic Poser camera controls? The originals were infinitely better and made more sense graphically. To make matters worse, I must have almost undocked the viewport by accident a good ten times in the hour or so I spent using those controls in Poser 11, a problem that never, ever, happened before. PLEASE put the original icons back for those classic camera controls that makes Poser feel like Poser and not freaking DAZ Studio! There was absolutely no reason to change the classic Poser controls to those new controls you have now, **controls that no longer represent a clone of the full size camera controls, and look like generic non-descript crap!** Honestly, I cannot for the life of me imagine why precious development time and resources were spent on doing that, cause all they have done is destroyed something that didn't need fixing, ruined the look, and made it irritating to use in the process! Words escape me, cause it's a bit much when a feature request entails requesting something be put back that was done right in the first place, then destroyed. As can be seen in the two images below, the top image shows the originals that are a representation of the full-sized classic Poser camera controls. The bottom image shows the messed-up camera controls you have now, controls that were destroyed while Poser was under Smith Micro. Now that Bondware are in charge, PLEASE put the original Poser controls back, those new controls do not represent the main camera controls as they once did. Whoever did that to the controls should volunteer themselves for a thousand lashings of the whip, but if not, I hope Tim takes out a whip and lashes the new team into fixing them! **THE ORIGINAL AND BEST CLASSIC POSER STYLE** ![CamControlOriginal.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4382850/file_8f53295a73878494e9bc8dd6c3c7104f.jpg) **THE SMITH MICRO MESSED-UP SPECIAL** (They even managed to make the dots on the main camera controls look like crap as well) ![CamControlDestroyed.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4382850/file_4c5bde74a8f110656874902f07378009.jpg)

  EClark1894 ( posted at 7:46AM Sun, 08 March 2020 

Actually, I don't have a real problem with the icons. although I think putting little arrow heads on the tips to indicate which direction they are supposed to control would be nice.


 Poser Content Directory

  Retrowave ( posted at 9:26AM Tue, 10 March 2020 · edited on 9:27AM Tue, 10 March 2020

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 9:26AM Tue, 10 March 2020 - [#4382877](#msg4382877) > Actually, I don't have a real problem with the icons. although I think putting little arrow heads on the tips to indicate which direction they are supposed to control would be nice. What, you mean like the original aptly-themed 'hands' that were 'pointing' in various directions, and also happened to mimic perfecly, the main camera controls? You know, the ones I'm complaining about them removing for no reason whatsoever? This is the sort of crap you get when large corporations with dollar signs for irises, get their hands on bespoke-crafted software. They actualy hadn't a freaking clue what they were doing, and it shows. The only consollation I find in this, is that interview with Tim Choate. He seems like a nice guy who is genuinely fond of Poser, and I'm hoping that will lead to Bondware fixing the crap SM managed to put in there! Those new SM icons look as if they fired the seasoned artist, and hired the teaboy. Those original interface icons were created by a guy who knows a thing or two about bespoke interfaces, and what you need to understand, Clarkie, is that both Poser and Bryce have survived years of mismanagement and neglect largely because of the feel those controls give to Poser and Bryce. Start messing with that stuff and you're left with DAZ Studio, and I wouldn't wish _that_ interface experience on my worst enemy! Face it, it looks like crap, is out of place, was completely and utterly pointless, and should not have had precious time and resources spent on doing it, period!

  EClark1894 ( posted at 9:40AM Tue, 10 March 2020 · edited on 9:41AM Tue, 10 March 2020

I didn't mind the Bryce interface so much, but I've never really liked the hands and trackballs of Poser's interface. I've wanted to turn them back to Poser 2's UI for twenty years. I don't like it, but I've learned to live with it.


 Poser Content Directory

  Retrowave ( posted at 9:41AM Tue, 10 March 2020 

Crikey!

  3dcheapskate ( posted at 3:13AM Wed, 25 March 2020 · edited on 3:13AM Wed, 25 March 2020

An easy way to [use your own render(s) for the Poser splashscreen](https://www.renderosity.com/mod/forumpro/?thread_id=2937820). By 'easy' I mean easier than the current 'edit the '30000_credits_splash.psd' file (which requires admin rights) It would be even more fun if each time Poser started it used a random image from a specific folder (see [my comment at DA here](https://www.deviantart.com/ken1171/art/Custom-Poser-Splash-Screen-264095759))


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.

*available in ShareCG, DeviantArt, DAZ, and CGBytes flavours. The once-discontinued Renderosity flavour is again available, although the somewhat sour, mildly astringent taste may not be suitable for those with a sweet tooth.


  Ken_1171 ( posted at 11:49AM Wed, 25 March 2020 

When I work with my own color palettes, I wish Poser could support hexadecimal color notation, like #FF2C5A. I create my palettes in Paintshop Pro, and when I bring them to Poser, I am forced to convert colors into split RGB channels, which take 3 inputs instead of only a single hex value. It could be something as simple as adding hex input to the color picker. It's a little thing that would make life easier to artists.

  Miss B ( posted at 2:10PM Wed, 25 March 2020 

[Ken_1171](https://www.renderosity.com/?uid=894584) posted at 3:09PM Wed, 25 March 2020 - [#4384517](#msg4384517) > When I work with my own color palettes, I wish Poser could support hexadecimal color notation, like #FF2C5A. I create my palettes in Paintshop Pro, and when I bring them to Poser, I am forced to convert colors into split RGB channels, which take 3 inputs instead of only a single hex value. It could be something as simple as adding hex input to the color picker. It's a little thing that would make life easier to artists. Yes, this is something I'd like as well, as I've always used hex notation when designing websites years ago, so it's very familiar to me as well.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Dmon ( posted at 1:40PM Thu, 26 March 2020 

After just a couple of days with Poser Pro 11 I am incredibly frustrated! Light emitters no longer work in Firefly. Why? And most of my python scripts and wacros also no longer work. It's like the materials room is completely messed up - I assume because of the Superfly render engine, which I will definitely never use. I hope the next update remedies some of this.

  RedPhantom ( posted at 3:50PM Thu, 26 March 2020 

Light emitters still work. Here's a firefly render lit only by the prop in the middle. There are a bit of artifacts because it's a low-quality render ![light emmitter.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4384589/file_1385974ed5904a438616ff7bdb3f7439.jpg)


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  RedPhantom ( posted at 4:01PM Thu, 26 March 2020 

And try Avfix https://www.poserlounge.nl/PLWP/fix-for-scripts-in-poser-11-2/ for a fix for the scripts


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  seachnasaigh ( posted at 4:27PM Thu, 26 March 2020 

[Dmon](https://www.renderosity.com/?uid=71599) posted at 4:22PM Thu, 26 March 2020 - [#4384586](#msg4384586) > Light emitters no longer work in Firefly. Check the Firefly render settings; engage _raytracing_, _irradiance caching_, and _indirect light_. ![HoliDeer 9-17 P11 FF settings.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4384592/file_0e65972dce68dad4d52d063967f0a705.png)

Poser 11 Pro 11.1.1.35540, in Poser native units.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5, Reality 4.3.1 & Lux 2.0

  Dmon ( posted at 12:39PM Fri, 27 March 2020 

[seachnasaigh](https://www.renderosity.com/?uid=423798) posted at 12:38PM Fri, 27 March 2020 - [#4384592](#msg4384592) > [Dmon](https://www.renderosity.com/?uid=71599) posted at 4:22PM Thu, 26 March 2020 - [#4384586](#msg4384586) > > > Light emitters no longer work in Firefly. > > Check the Firefly render settings; engage _raytracing_, _irradiance caching_, and _indirect light_. > > ![HoliDeer 9-17 P11 FF settings.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4384592/file_0e65972dce68dad4d52d063967f0a705.png) My sincerest apology! It's been a while - I had completely forgotten about indirect light and all the little red dots. Thank you :)

  Dmon ( posted at 12:40PM Fri, 27 March 2020 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 12:40PM Fri, 27 March 2020 - [#4384591](#msg4384591) > And try Avfix https://www.poserlounge.nl/PLWP/fix-for-scripts-in-poser-11-2/ for a fix for the scripts Thank you!

  thoennes ( posted at 12:42AM Sun, 29 March 2020 

[samsiahaija](https://www.renderosity.com/?uid=77673) posted at 4:39PM Sun, 29 March 2020 - [#4378609](#msg4378609) > I haven't read through this entire thread, but real time hair and cloth simulation without creating an animation first would be nice. Maya has had this for over a decade. > The way it is now, dynamic clothes and hair are too impractical and time consuming. What about this? https://www.youtube.com/watch?v=t3W1cl3BYwc Maya may be $1000 but Blender is about $1000 less expensive :)

  thoennes ( posted at 12:45AM Sun, 29 March 2020 

I'm sure I've mentioned this before. But: https://www.amd.com/en/technologies/radeon-prorender dog walkies, ho!

  EClark1894 ( posted at 6:58AM Sun, 29 March 2020 · edited on 6:59AM Sun, 29 March 2020

[thoennes](https://www.renderosity.com/?uid=163321) posted at 7:53AM Sun, 29 March 2020 - [#4384737](#msg4384737) > [samsiahaija](https://www.renderosity.com/?uid=77673) posted at 4:39PM Sun, 29 March 2020 - [#4378609](#msg4378609) > > > I haven't read through this entire thread, but real time hair and cloth simulation without creating an animation first would be nice. Maya has had this for over a decade. > > The way it is now, dynamic clothes and hair are too impractical and time consuming. > > What about this? https://www.youtube.com/watch?v=t3W1cl3BYwc > > Maya may be $1000 but Blender is about $1000 less expensive :) Blender has other corporations and companies that donate money to it. Yes, it's open source, but technically speaking, it is not free. Those companies gain two things from that, a tax write off, and overall lower development costs. Blender is run by the Blender Organization. Look it up.


 Poser Content Directory

  JimTS ( posted at 4:16PM Mon, 30 March 2020 

access to all of my Pascal cores is requisite for me to fork out dime on the next version. I'm not buying in to a new machine @ about $4000 to buy the new version too! I got into Poser because it was a lot less expensive than 3D Studio Max and Character Studio.

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?

  thoennes ( posted at 7:33PM Tue, 31 March 2020 

[EClark1894](https://www.renderosity.com/?uid=294292) posted at 11:24AM Wed, 01 April 2020 - [#4384748](#msg4384748) > [thoennes](https://www.renderosity.com/?uid=163321) posted at 7:53AM Sun, 29 March 2020 - [#4384737](#msg4384737) > > > [samsiahaija](https://www.renderosity.com/?uid=77673) posted at 4:39PM Sun, 29 March 2020 - [#4378609](#msg4378609) > > > > > I haven't read through this entire thread, but real time hair and cloth simulation without creating an animation first would be nice. Maya has had this for over a decade. > > > The way it is now, dynamic clothes and hair are too impractical and time consuming. > > > > What about this? https://www.youtube.com/watch?v=t3W1cl3BYwc > > > > Maya may be $1000 but Blender is about $1000 less expensive :) > > Blender has other corporations and companies that donate money to it. Yes, it's open source, but technically speaking, it is not free. Those companies gain two things from that, a tax write off, and overall lower development costs. Blender is run by the Blender Organization. Look it up. Well aware I am of the Blender Foundation and its funding :D An important thing they get for their money is a degree of preference on their priorities. It seems a nice setup, though. It's kind of like the major contributors compete with what they can *do* with the tools, rather than with tools. I wasn't making a point to it's source availability. Nor its funding model. The cost to me, and all users is free. It they wish to support the development, they can. They don't have to. Anyway, my point was the feature being discussed. Dynamic cloth. Specifically, the very cool new cloth sculpt feature. At least, I think it's cool. Perhaps Poser can leverage that, the way they leverage Cycles? o.O I'm enjoying using Blender (free) to make free things for Poser (not free but I like it anyway :)

  thoennes ( posted at 7:54PM Tue, 31 March 2020 

Ooh, a feature request. This has to do with the selection of points affected by the morph brush. 1. It would be very helpful if the points of the mesh I'm working on (eg: a clothing piece) were selectable even when *behind* a non-selected surface. You can't get to the points "inside" a figure to morph them out onto the surface of the figure. 2. Another feature that would be helpful. Being able to set transparancy of active and inactive parts. Again, it would be nice if I could have the figure see through (but I could still see it) while the thing I'm morphing is opaque. Sometimes, the inverse would be nice. Transparency of selected (in preview) and transparency of non-selected as a setting would get me there. The combination would really go a *long* way to helping with morphs. 3. Brush shapes. At least an elliptical brush. Setting for axis-axis ratio, maybe. Think how easy it would make things like wrinkles. And there are timer when I'm morphing something that needs to be done wide, but is a narrow strip and I don't want the other edge affected. Now, I have to do a series of small circles, then smooth and keep doing that. Shape would save huge time. 4. Pins for morphs. Would be nice to define vertices that don't move. Smooth is particularly brutal when you brush an edge. You want smooth on everything except the edge. Would also be nice if the morph could be constrained to normal or plane or perpendicular to normal. For some reason, I thought that was possible. 5. A pony. PS: I do have the HW horse. But I want a real pony.

  MNE ( posted at 12:41PM Wed, 01 April 2020 

In 11.3, the final result cannot be saved in the clothe room, and only the clothes are reset at the end. Is it because of my environment?

  RedPhantom ( posted at 2:57PM Wed, 01 April 2020 

This has been a problem in Poser 11 right along. Try saving the file before running the simulation.


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I use Poser Pro 11.2 and win 10

  Miss B ( posted at 6:23PM Wed, 01 April 2020 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 7:20PM Wed, 01 April 2020 - [#4385129](#msg4385129) > This has been a problem in Poser 11 right along. Try saving the file before running the simulation. That's exactly what I've been doing when playing in the Cloth Room. You wouldn't think it would be needed, but now I make sure to save the file after I've got everything set up for the sim, and it works each and every time. Maybe they'll get that adjusted with PP12.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  RedPhantom ( posted at 8:21PM Wed, 01 April 2020 

[Miss B](https://www.renderosity.com/?uid=8653) posted at 8:17PM Wed, 01 April 2020 - [#4385146](#msg4385146) > [RedPhantom](https://www.renderosity.com/?uid=383236) posted at 7:20PM Wed, 01 April 2020 - [#4385129](#msg4385129) > > > This has been a problem in Poser 11 right along. Try saving the file before running the simulation. > > That's exactly what I've been doing when playing in the Cloth Room. You wouldn't think it would be needed, but now I make sure to save the file after I've got everything set up for the sim, and it works each and every time. Maybe they'll get that adjusted with PP12. You don't necessarily have to do it right before running the simulation, you just have to have a file name because it needs that for the simulation files. That said, I usually save just beforehand in case poser crashed during the simulation.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  Miss B ( posted at 8:52PM Wed, 01 April 2020 

Hmmmm, OK. I don't recall for sure because I've been beta testing dynamic clothing for a while now, but I thought the first couple of times I tried it didn't work, and when I mentioned it to the CA at HW3D I was testing for that I was having an issue, she immediately said to save before running the sim. That said, I don't necessarily save a scene immediately, but certainly do it before doing something I've never done before, like working in the Cloth Room, so I'm pretty sure the file was already saved at least once. Now I'm just so used to doing it just before a sim, that its more or less second nature.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  EClark1894 ( posted at 8:30AM Thu, 02 April 2020 · edited on 8:31AM Thu, 02 April 2020

[Miss B](https://www.renderosity.com/?uid=8653) posted at 9:28AM Thu, 02 April 2020 - [#4385146](#msg4385146) > [RedPhantom](https://www.renderosity.com/?uid=383236) posted at 7:20PM Wed, 01 April 2020 - [#4385129](#msg4385129) > > > This has been a problem in Poser 11 right along. Try saving the file before running the simulation. > > That's exactly what I've been doing when playing in the Cloth Room. You wouldn't think it would be needed, but now I make sure to save the file after I've got everything set up for the sim, and it works each and every time. Maybe they'll get that adjusted with PP12. But if we ask them to fix a bug, they won't have time to fix the "important" stuff.


 Poser Content Directory

  MNE ( posted at 8:37AM Thu, 02 April 2020 

Thank you everyone. I will try it immediately.

  NikKelly ( posted at 3:26PM Fri, 03 April 2020 

Just been wrangling a large OBJ file, a sprawling industrial set/scene, that did not read its bundled ~30 KB MTL file. Yes, ~30 KB. Hand-loading those ~250 materials' calls to ~140 textures maps in Material room was totally impracticable, but I did first dozen from curiosity. Then thought to check the OBJ's MTL call. Opening ~32 MB OBJ file in Wordpad found path led deep, deep into a sub-folder on author's D: drive. Oops. Took longer to re-save than edit... Question arises: If Poser can prompt to browse for a missing texture, albeit with legacy 'initial characters off field' bug, why is there no obvious way to browse for a strayed MTL ?? Or call an 'alternate' MTL ?? Could not find anything relevant in the 'manual'...

  EldritchCellar ( posted at 4:13PM Sat, 11 April 2020 

Weld on export and maintain vertex order? That would be a godsend.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG



  NikKelly ( posted at 7:21PM Sat, 11 April 2020 

Sorry, **yet another** rant about FBX import. Yes, when the FBX is correctly rigged, with a complete hierarchy, it works like it says on the tin. Of course, to reach that stage, you may have to do a 'binary chop' to find a usable import scaling. Default is 100%, but I've had them range from ~0.5% to ~3500%, with several I never did find... Please, like OBJ import, may we have a 'scale to figure' option ?? Then you discover eg the body is welded as a solid mannequin. Posing requires heroic surgery & re-rigging, both currently beyond my wits. Worse, body, clothes and accessories may import as a flock of components in loose formation. Really requires re-rigging, but 'Plan_B' is to use hierarchy display to mass-parent them to a low-poly place-holder such as Les Bentley's free 'MinFig' or Anthony Appleyard's free 'Dummy', (Latter may need origin re-setting, then saving to library as eg 'Dummy000' prior to parenting. Such re-setting was trivial in P4, but P11 makes it hard. With **nothing** apparent in P11 PDF manual search or index...) Thus parented, you can easily pivot FBX from typical horizontal posture, scale the last +/- 25 % from your best-guess, 'At Least It Is On-Screen' import scaling. Now, you notice several parts are missing. A further search finds eg face and hair went astray at import. Gotta back-track. In fact, usually easiest to delete and re-import, now with a better-guess scaling.... Then, how do you persuade your imported FBX to use an associated texture directory ? When you open FBX in eg Windows' 3D Paint, it may prompt for such. P11 either gets it mostly-right automatically, or totally muddles the materials. No obvious way to 'browse' to the set, and a real pain to manually import umpteen textures via material room. Which usually requires me to have free Autodesk Toolkit's 'FBX Explorer' open, too, as there's no obvious equivalent of an OBJ's MTL look-up list...

  NikKelly ( posted at 10:22AM Sun, 12 April 2020 

And another import grumble. 'Features' Says PoserPro can import/export Z-Brush, but digging into documentation shows *only* compatible with GoZ files. Will not recognise or import ZTL models... { Mutter, mutter, mutter...}

  rrward ( posted at 7:28PM Wed, 22 April 2020 

What I want is for them to fix the hardware selectors for Superfly rendering. Every other rendering software I've looked at uses radio buttons that let you select each device you want to use, Poser gives me a list of options: CPU, Video Card 1, Video Card 2, Video Card 3, All Video Cards, CPU and all Video Cards, of which I can only choose one. Thing is, I don't want to use all my video cards as one of them is reserved for the monitor so I can do other things while my renders bake. Having to resort to either buying an unsupported video card, or using the Nvidia Control Panel to turn CUDA off on the display card (which is also far weaker and older than the render cards) is not acceptable: buying even more equipment to get around a bad UI design is a non-starter and you have to remember to disable CUDA every time your video drivers update. Yes, I know Poser's development team has only recently been resurrected, but this issue really yanks my chain.

  Bakensobek ( posted at 1:36PM Tue, 05 May 2020 

I don't know if it was mentioned (it's such a long thread) or if it has been implemented before (Using Poser Pro 2014 still) but multi-core and/or GPU processing on the entire program and not just rendering would be a huge plus. Right now, trying to create a scene with a large number of figures and props is a real pain. And I see only one CPU core being used while I struggle to move the camera around. I know native support for DS items may be wishful thinking, but if not so, an easy way to import them would be great. It's disappointing to see so many items (buildings, rooms, landscapes, creatures, figures). that I wish I could purchase and use. I tried to get used to DS, but I find the GUI clunky and non-intuitive, I gave up on trying to make much with it.

  RedPhantom ( posted at 4:40PM Tue, 05 May 2020 

I agree. Large figure scenes is a pain. Until they fix it (assuming they do) you could try this method https://www.renderosity.com/mod/tutorial/?tutorial_id=3044 I managed to create a 70 person scene with that method.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10

  NikKelly ( posted at 10:32PM Wed, 06 May 2020 · edited on 10:32PM Wed, 06 May 2020

#Bakensobek said... "I know native support for DS items may be wishful thinking, but if not so, an easy way to import them would be great." IIRC, DAZ recommends crafting PCF files and using DSON importer. Perhaps I'm getting too old, but I've yet to make this route work. I have imported a bunch of DUF/DSF props by converting them to OBJ/MTL using ($$) dsf Tools. Fixing their textures can be a bit of an adventure. And, yes, given I use OBJ/MTL models in several 3D applications,I'd like a utility to rip MC5/MC6 to MTL. Before my tree-pollen hay-fever struck, I'd begun to figure the mapping. Sadly, my anti-histamines' 'zonk' thwarted progress... Poser UI has its woes, many probably due neglect by SM (*), but I find DS' UI inpenetrable. It's a bit like Unity etc in that you mostly gotta do stuff a very, very specific way. Worse, its library system really, really does not like 3rd-party freebies. Again, when my hay-fever eases, I'll have yet another try at mastering the 'DS Library' tutorial I found... *) If you look back along this mega-thread, I mention a bug that's been around since P4: When imported OBJ calls for a missing texture, half the file name sought lies off the left of the field. Good luck finding that !! Probably a legacy from 8-character names but, hey... FWIW, to date, FBX import doesn't even offer such a browse option, or scaling to character, iteration required...

  tastiger ( posted at 5:07PM Thu, 07 May 2020 · edited on 5:08PM Thu, 07 May 2020

_**Lights**_ Not sure about anyone else, maybe I am the only one with this problem, but I dread loading lights, one can get by with most of the sets out there at the moment, but that's a bit like cheating. I absolutely hate loading a light, then finding it, particularly when it is in a big scene with other lights, why does a new light not come in at zero position? I would envisage some sort of setup like Carrara, where I can select the type of light I want and drag it into the scene roughly where I want it, at least this way would save trying to find the loaded light and then moving it to where it is needed or using that "light ball" that always been in the interface. As I said maybe it's just me...

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein

  NikKelly ( posted at 1:33PM Sun, 17 May 2020 

Material room UI woes... This is sorta cross-posted from 'New Users'... IMHO, the material room list ergonomics 'fall over' if there's more than one page of materials, as you must spend ages scrolling with those teeny-tiny up/down arrows. Does not seem to recognise mouse / track-ball scroll wheels... Gets silly with 40 ~~75+ materials. One FBX model had 90-some !! Then, for each material, list auto-closes, re-opens on first page. At least, when you scroll down, list still highlights where you were... And such tiny font ? 'Micro-Western' is hard enough to read but, when you meet a swathe of glyphs, you'll struggle. I've resorted to having any bundled OBJ's MTL open to 'compare & contrast'. Okay, they're often not in *exactly* same order, Poser listing #10 before #1, but that's a minor exasperation.. Now the cross-posted hair-tearing that prompted my rant: I'm sorry, this seems so silly, but I'm stumped... Wrangling an Anime FBX import, I accidentally added a transparency map to a material that does not have one. How do I delete map and revert to 'blank' default ?? I've tried the 'usual suspects' of no/shift/ctrl left-click/right-click etc etc, peeked in 'Advanced', almost deleted entire model several ways, but never the map... Same seems to apply to materials' other maps. If in Poser manual, neither index nor search can find fix...

  NikKelly ( posted at 9:23PM Sun, 17 May 2020 

"I'd like a utility to rip MC5/MC6 to MTL" I've been *gently* reminded that Poser will happily export OBJ/MTL. { Face-palm... } Thank you, my shy friend !!

  NikKelly ( posted at 11:56AM Thu, 21 May 2020 

"How do I delete map and revert to 'blank' default ??" I've been *gently* reminded that opening texture map's file browser offers a 'none' option. { Face-palm... }

  tastiger ( posted at 3:00PM Fri, 22 May 2020 

How about someone tracking down Basil and seeing if the code for ShaderWorks Library Manager can be purchased and integrated into Poser? IMHO the libraries pane is something that has needed a complete overhaul for a long time....

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein

  NikKelly ( posted at 7:44PM Fri, 22 May 2020 · edited on 7:45PM Fri, 22 May 2020

Sometimes, it's the little things, some-times not... *Why Won't My W-I-D-E Scene Render In Superfly ??* I imported a nice w-i-d-e MMD stage I'd converted from PMX to OBJ/MTL. Only half-a-dozen materials, one texture map each: Park's footpath tiles, lawn, bench seats, lamp-standard poles, lamp glazing. Load them, go into 'Advanced', dial up lamp glazing Ambiance to self-luminous. LaFemme stood in the middle. Render in Superfly. There's enough lighting from Lights #1~4 for a first pass, then iterate until looks really good. What could go wrong ?? Yeah, right.... Blank screen, beige. Tweak parameters, blank screen, black. Tweak parameters, blank screen black.Tweak parameters, blank screen, black... Tried with CPU, tried with twin GPU, just blank screen, black. Unless beige... Firefly renders okay, but without the self-luminous standard lamps... Seems Superfly render engine simply could not cope with my w-i-d-e scene. I soon Googled enough to learn this is a well-known, very exasperating quirk of Superfly, but has no sure fix. Changing bucket size etc may mitigate. At that point, oven timer pinged, so I shut Poser down to clear any lingering cache stuff. This time around, I'll try to be more scientific...

  NikKelly ( posted at 1:44PM Sat, 23 May 2020 

Okay, after much Googling etc, I learned I had to turn on SCUDA *globally* with the Nvidia dashboard. There was an 'individual' listing for P7, but not for PPro 11. Note *NO* RegEdit or re-boot required. As both my GTX 750 Ti cards have 640 cores, I warily cranked Superfly up to using 'Bucket = 1200' of them. Designating more slowed rest of PC. Can now rapidly (!!) progressively render ~2/3 of my wide scene in 1090x570 window. Using Poser lights rather than super-ambiance, which I'll try next. But, there is very little scene size difference / complexity between 'renders progressive' or simply stalls out. No error message in Poser log, just a blank render... So, other than wary iteration, pushing render limits until GO becomes NOGO, how do we judge what will or won't Superfly ?? Does PPro have a 'Task Gauge' somewhere that reports scene poly-count, materials / textures etc etc ?? Should it ?? - - - FWIW, currently running 34 pixel sample progressive render. Windows' Task Manager shows 80~~85 % GPU usage. I'm getting an acceptable UI & kbd lag...

  NikKelly ( posted at 3:25PM Sat, 23 May 2020 

And a new failure mode: superfly renders in 'shades of grey', super-ambience stops working. But not Superfly, Simply that PPro x64 has gone over ~3 GB RAM and can't juggle its texture maps any more. I cleared out a bunch of renders, reduced cache sizes etc and everything began working again... { Looks around for 'gas gauge'... }

  NikKelly ( posted at 4:02PM Sat, 23 May 2020 

Remember when P4 got a 'Big Memory' patch ?? May we have one for PPro ?? Windows' task manager reports my PPro x64 has 2.4 GB RAM, FF Render 1.4 GB, Bondware ~1 GB. Including 'odds & sods', that's about 5GB, a fraction of ~32 GB installed, but looks like PPro can't handle it well... { Looks around for 'gas gauge'... }

  caisson ( posted at 6:19PM Sat, 23 May 2020 

As I understand things, if you're using GPU rendering it is dependent on VRAM, and if you're using more than one GPU the VRAM available is whatever is on the largest card only. If you exceed that memory the render will immediately fail. The log will give stats on timing and memory usage. It's up to the user to manage the scene - if the scene is too large, switch to CPU or do things like reducing texture size, replace maps with procedurals etc to optimise it.

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.

  Ken_1171 ( posted at 12:22AM Sun, 24 May 2020 

Here are some of the issues I wish would be fixed in Poser. * Fix the Direct Manupulation gizmo to allow picking axes when the camera is zooming over an actor. As is stands, the closer the camera is to an actor, the less likely we will be able to select parts of the gizmo. We can click it, but it won't highlight the selection, so we could be picking anything, or nothing at all. * Fix issue where deleting a full body morph will only remove the master dial, leaving orphan slave dials scattered over the rest of the body. * Fix issue where certain morphs cannot be deleted. They show a blank list of channels instead. This happens with morphs created using Poser's own tools. * Fix the render tab so that it properly pans the image when dragged. As it stands, it currently flips and stretches the render instead. * Fix the "Area Render" feature, so that it doesn't include the selection rectangle black lines in the final render. These black lines ruin the final render, defeating the purpose of having area render so we don't have to render the whole thing again. * Fix issue where hidden morphs will not be included in operations. As it stands, Poser will silently fail to include hidden morphs unless we previously remember to make them visible beforehand. This leads to all sorts of errors when projecting, copying and exporting morphs. * Fix issue where exporting morph injections from the File -> Export -> Morph Injection will randomly "forget" to include animatable origins data. In addition, this is yet another case where Poser will silently fail to include morphs if they are hidden, which relates to the issue listed above. * Fix issue where vertexes spike out when adjusting magnet's transforms and zones. * Fix issue where vertexes spike out when using the Morphing Tool over subdivided surfaces. * Fix issue where the Bullet engine cannot see objects when parented to a Grouping object. * Fix issue where Poser creates multiple root nodes when saving figures to library CR2 files. * Fix issue when painting weight maps with a brush, where occluded vertexes cannot be selected. This happens with the Morphing Tool, the Setup Room, the Bullet engine, and when painting weights on Magnet deformers. This can be easily reproduced when painting weights over strand hair, where vertexes from strands behind others cannot be selected, or deselected if already selected.

  NikKelly ( posted at 6:23PM Mon, 25 May 2020 

And a really silly legacy bug that's been around since P3/P4 ?? When Poser prompts eg for a missing OBJ or texture, often only the right half of name is shown. Left half is off-field, which must be left-arrowed to show entire name. My guess, a legacy from 8-character file names... I'd plead for better trash collection so scene objects' textures don't vanish at the end of a lonnng render. I'd settle for 'scale to figure' for FBX import, per OBJ options, plus some way to point Poser at an FBX texture folder. Hand-loading 40~~90 materials with 2~3 textures each is non-trivial.....

  moogal ( posted at 4:41PM Tue, 26 May 2020 · edited on 4:42PM Tue, 26 May 2020

[thoennes](https://www.renderosity.com/?uid=163321) posted at 5:38PM Tue, 26 May 2020 - [#4385051](#msg4385051) > Anyway, my point was the feature being discussed. Dynamic cloth. Specifically, the very cool new cloth sculpt feature. At least, I think it's cool. > > Perhaps Poser can leverage that, the way they leverage Cycles? o.O > > I'm enjoying using Blender (free) to make free things for Poser (not free but I like it anyway :) I guess people still don't understand that no one can just pick bits out of blender to use as they see fit. Blender is released under GPL, and for Poser to incorporate GPL code it would have to also be released under GPL. Poser can use Cycles because the blender Foundation released Cycles under the Apache license. This is why Poser cannot use eevee, which, as part of blender, is also GPL.

  NikKelly ( posted at 10:41AM Fri, 05 June 2020 

I'd like a progress bar for OBJ, FBX etc imports, plus some indication that model has exceeded P's bounds. The lack of a 'scale to character' option in FBX import is a real nuisance. This option, as found in OBJ import, would be especially useful when a mesh may import at any scale between 0.25~~3500 %, so much iteration required to get it on-screen...

  EClark1894 ( posted at 3:29PM Fri, 05 June 2020 

[moogal](https://www.renderosity.com/?uid=90947) posted at 4:26PM Fri, 05 June 2020 - [#4390285](#msg4390285) > [thoennes](https://www.renderosity.com/?uid=163321) posted at 5:38PM Tue, 26 May 2020 - [#4385051](#msg4385051) > > > > Perhaps Poser can leverage that, the way they leverage Cycles? o.O > > > > I'm enjoying using Blender (free) to make free things for Poser (not free but I like it anyway :) > > I guess people still don't understand that no one can just pick bits out of blender to use as they see fit. Blender is released under GPL, and for Poser to incorporate GPL code it would have to also be released under GPL. Poser can use Cycles because the blender Foundation released Cycles under the Apache license. This is why Poser cannot use eevee, which, as part of blender, is also GPL. Poser still has Raytrace View. If it would just make it larger, maybe allow you to substitute it for Preview.


 Poser Content Directory

  ruscular3d ( posted at 11:44AM Fri, 12 June 2020 

I would like to be able to automatically point the download to the secondary drive when using the automatic purchase item file in the library as it is now it override the prefer drive setup when installing poser. It still create a folder in the C drive regardless of your prefer setting. That needs to be fix or have an option to do that.

  perpetualrevision ( posted at 4:07AM Sun, 21 June 2020 

I don't know if this has already been mentioned, but if so, then consider this a "me too" :-) Make it possible to duplicate a light even after it's been parented to a something in the scene (usually a point or spot light parented to a light-emitting prop). When the light is unpainted, I can use Edit>Duplicate to make a copy of it with no problems. But if the light has been parented, then what happens if I use Edit>Duplicate is that the entire parented item gets duplicated, not just the light. To get another copy of the light only, I have to first un-parent it, then duplicate it, then reparent it. Either that or scratch my head over why there are 12 lamps in roughly the same place in a room ;-)



TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC

FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, & Nursoda's people

GOALS: Stylized and non-photorealistic renders in various fantasy styles


  kaleberg ( posted at 6:36PM Mon, 22 June 2020 

Apple has just announced a move to new hardware. Will Poser be moving to ARM? I gather it is pretty straight forward using XCode, but Renderosity has Mac and PC versions. There's also the issue of Apple deprecating OPENGL and friends and forcing a move to Metal. I know the viewport is just a small piece of Poser, but I'm probably buying a new machine in a year or two and hoping to stick with Poser. I've been a user since the very first version and am hoping to continue with version 12 and beyond.

  kaleberg ( posted at 6:37PM Mon, 22 June 2020 

A minor issue. Apple redid the way Mac's traverse directories. The Scripts menu item is no longer sorted. This should be a simple fix.

  NikKelly ( posted at 11:24PM Mon, 29 June 2020 

Yet another FBX import rant. Autodesk's free Viewer, Noesis, Paint3D and Open3Dmodel Viewer all show it okay, but breaks in Poser. Author investigating... ![import 10%.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2935477/message_4393461/file_bf8229696f7a3bb4700cfddef19fa23f.jpg)

  NikKelly ( posted at 3:21AM Mon, 06 July 2020 

Seems Poser is *very fussy* about the shape of the FBX 'hierarchy'. If not in the traditional form, imports range from total 'splat', via mutations per pic above, to a flock of free-flying parts. Other programs seem much less bothered. So, please, could the FBX import module be reviewed ??

  NikKelly ( posted at 9:48PM Wed, 29 July 2020 

Correlation or causation ? Been digging around in some budget FBX imports to check 'relative' texture paths. Noticed their FBX versions differed. FBX v6.1 files were mostly well-behaved, had a 'trad' hierarchy. But v7.3 ~v7.4 models had three types of hierarchy, ranging from 'trad' through 'simian puzzle' tree to 'phone pole'. Only the rare 'trad' files were well behaved. So, is there any documentation any-where on which FBX version Poser currently expects ?? Given that may be now-legacy v6 with a 'trad' tree, may we have an updated FBX I/O in PP_12 ??

  LostAlien ( posted at 4:26AM Mon, 10 August 2020 

PLEASE make collisions work properly... I have tried many times but cannot seem to get it to work. When a figure is leaning on a bar, or has an arm grabbed... The skin needs to indent or else the figure looks as if it is made of solid marble... With the object embedded in it. This one feature would make a massive difference to the quality of rendering possible - I mean, it might just be me, but I cannot for the life of me make it work as expected - See https://www.daz3d.com/ghost-dynamics for an interesting looking approach. I really think Poser would take a huge step forward if this was better - It would make for a much better 3D stage...

  LostAlien ( posted at 4:43AM Mon, 10 August 2020 

Image Re Collision Detection![Collision-Detection.jpg](https://forum.cdn.renderosity.com/forum_12356/thread_2935477/message_4396479/file_c9e1074f5b3f9fc8ea15d152add07294.jpg)

  LostAlien ( posted at 4:43AM Mon, 10 August 2020 

I would expect a facility where the figure is indented by the cube... As in real life.

  NikKelly ( posted at 10:46PM Mon, 10 August 2020 · edited on 10:46PM Mon, 10 August 2020

IIRC, has been mentioned several times, but tools to expand / collapse hierarchy display really, really would be useful. Importing an FBX model this evening, it showed up as 24 independent trees. As default 100% scaling delivered model as a fly-speck, I had to iterate to eventual ~100k% scaling. Each time, I had to collapse the hierarchy, tree by tree, then select the copse and delete it. All this took 100++ *very* precise clicks given the minute hierarchy 'v' & '>' arrows. And I'll have to collapse the hierarchy yet again now I've found an acceptable scale, this time to parent the parts to a place-holder... And, after all that, it cannot be posed without falling apart...

  TarAntanamir ( posted at 3:12AM Fri, 14 August 2020 

Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort.

  CHK2033 ( posted at 11:49AM Fri, 14 August 2020 · edited on 11:53AM Fri, 14 August 2020

[LostAlien](https://www.renderosity.com/?uid=10370) posted at 11:47AM Fri, 14 August 2020 - [#4396480](#msg4396480) > I would expect a facility where the figure is indented by the cube... As in real life. ..................................................................................................................................................................................................................................................................... Morphing tool resized then Push @ about 0.010 to 0.030 then Smooth

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  EClark1894 ( posted at 4:13PM Mon, 17 August 2020 

[TarAntanamir](https://www.renderosity.com/?uid=577786) posted at 5:10PM Mon, 17 August 2020 - [#4396883](#msg4396883) > Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort. It's been quite some time, so you'd be asking a LOT of people to take a huge step backwards. Why don't you tell us what you don't like about the new figures before you do all that. Maybe there's something that can be changed or tweaked to your liking.


 Poser Content Directory

  NikKelly ( posted at 7:38PM Mon, 17 August 2020 

I feel your pain. V4.x and LaFemme are very, very different figures. Even I can see their rigging and such are generations apart... I've a mall of stuff for V4 and kin, both commercial and freebies. I've sorta figured how to use CrossDresser to port more. Um, perhaps... As yet, I've only a short clothes-rail for LaFemme, barely a weekend bag for L'Homme. But, the essential feature is surely Poser's strategic break with generations of increasingly photo-real Daz figures, for better or worse... Now, if Poser really, really wanted to break from Daz' legacy, supporting import of PMX & XPS figures would open the floodgates... Full support for 'recent' FBX files rather than 'legacy' v6 would be a good start, IMHO, as Poser seems to choke on v7.x rigging.... ( I'm trying to learn Poser rigging as a work-around. Like trying to fork 'pouring sauce'... )

  Letterworks ( posted at 8:43AM Tue, 18 August 2020 

'Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort.' One major point as far as V4! The V4 and M4 figures are owned by DAZ not Bondware so it would be impossible to "revive" them IN Poser (or out of it for that matter). They are no MADE for weight mapping (altho some very good efforts have been made to convert them by individuals). And making a Poser figure that mimics their shape and rigging would cause a heck of legal problems. Poser figures HAVE to be NEW. I am not privy to what is planed for Poser 12. Personally I'm hoping for a newer, easier rigging system considering the time that seems to be being spent n it which wuld require replacing LaFemme and L'Homme or at least major modifications, so why not focus on just WHAT you don;t like about them so Bondware can take those suggestions into concideration

  EldritchCellar ( posted at 7:48AM Wed, 19 August 2020 · edited on 7:49AM Wed, 19 August 2020

La Femme's features and potential is being sorely under utilized by users and content creators alike. I think the lens of time will show these figures in a different light. Quite literally the only advantage V4 has is 15 years of content and polishing, imagine where beleaguered LF and LH would be with such attention. Things like smooth translation, subdivision level morphs, a completely enclosed mesh, and the control props (which I'm fairly certain many Poser users just don't know how to use properly) aren't going to be obvious to those who just want to load and render. I personally very much like V4 and like most have a ridiculous amount of content for the figure, at this point I'd say V4, ironically, is a thorn in the side of Poser.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG



  EClark1894 ( posted at 9:58AM Wed, 19 August 2020 · edited on 10:00AM Wed, 19 August 2020

[EldritchCellar](https://www.renderosity.com/?uid=815786) posted at 10:55AM Wed, 19 August 2020 - [#4397293](#msg4397293) > La Femme's features and potential is being sorely under utilized by users and content creators alike. I think the lens of time will show these figures in a different light. Quite literally the only advantage V4 has is 15 years of content and polishing, imagine where beleaguered LF and LH would be with such attention. Things like smooth translation, subdivision level morphs, a completely enclosed mesh, and the control props (which I'm fairly certain many Poser users just don't know how to use properly) aren't going to be obvious to those who just want to load and render. I personally very much like V4 and like most have a ridiculous amount of content for the figure, at this point I'd say V4, ironically, is a thorn in the side of Poser. Why?? V4 works in Poser. She more likely be a thorn in DAZ's side rather than Poser's. Ironically, although I did buy V4 at DAZ, most of my content for her was purchased elsewhere.


 Poser Content Directory

  Letterworks ( posted at 1:56PM Wed, 19 August 2020 

nope I have to agree with Eldrichcellar The biggest problem to developing NEW characters and content and frankly Poser's utilities themselves is V4. Every version of DS has had new figures built to use new technology some that in some ways make older versions obsolete ( not totally no, but some functions just don;t work) how ever since Poser 11 the program has had to be written around out dated technology or the users with "Tons' and "Tons" of V4 era content scream and hollar, and refuse to let go so the programmers just continue to cater to them. I REALLY hope Bondware will break this cycle and make the Poser engine the best it can be and if it breaks V4 use so be it.

  EClark1894 ( posted at 4:15PM Wed, 19 August 2020 

[Letterworks](https://www.renderosity.com/?uid=7169) posted at 5:12PM Wed, 19 August 2020 - [#4397324](#msg4397324) > nope I have to agree with Eldrichcellar The biggest problem to developing NEW characters and content and frankly Poser's utilities themselves is V4. Every version of DS has had new figures built to use new technology some that in some ways make older versions obsolete ( not totally no, but some functions just don;t work) how ever since Poser 11 the program has had to be written around out dated technology or the users with "Tons' and "Tons" of V4 era content scream and hollar, and refuse to let go so the programmers just continue to cater to them. I REALLY hope Bondware will break this cycle and make the Poser engine the best it can be and if it breaks V4 use so be it. None of that mean Bondware still won't evelop that new technology. On the other hand, as you yourself has said, DS has had new figures built to use their new technology, but who are those users still using V4. And while they're using V4, they're not using the new figures with their new technology or buying new content. Winner: I still declare that to be Poser.


 Poser Content Directory

  CHK2033 ( posted at 5:09PM Wed, 19 August 2020 · edited on 5:12PM Wed, 19 August 2020

** but who are those users still using V4** Mostly Poser users.. Still using that old chick made by Daz3d

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  EClark1894 ( posted at 6:15PM Wed, 19 August 2020 · edited on 6:15PM Wed, 19 August 2020

[CHK2033](https://www.renderosity.com/?uid=253590) posted at 7:12PM Wed, 19 August 2020 - [#4397328](#msg4397328) > ** but who are those users still using V4** > > Mostly Poser users.. > My point exactly. Anyone who would have moved on has. And most likely, they're using DS now as well. So, anyone still using V4 is most likely still using V4... and Poser.


 Poser Content Directory

  NikKelly ( posted at 10:41AM Thu, 20 August 2020 

Speaking of Non-DS characters: Has any-one tried the new MakeHuman version ? Still in late-Beta, but being able to import such pre-rigged FBX figures intact *without* a tedious diversion via Blender and its UI-from-Hell would give Poser a huge lift...

  CHK2033 ( posted at 2:05PM Thu, 20 August 2020 · edited on 2:08PM Thu, 20 August 2020

The short answer is No ( on your FBX quest :p )

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  NikKelly ( posted at 11:14AM Thu, 10 September 2020 

#CHK2033: "The short answer is No ( on your FBX quest :p )" May we take a 'Rain Check' on that until 'MakeHuman' full release **and ** the announced P_12 update to FBX I/O evaluated ??

  NikKelly ( posted at 11:58AM Sun, 13 September 2020 

And hopefully, will grok FBX version 7.5, which is currently thwarting many I/O plugins. Classic free AutoDesk FBX toolbox claims either file corrupted or too few parameters. Several usually reliable FBX viewers now fail-safe or report indexing errors..

  CHK2033 ( posted at 12:50PM Sun, 13 September 2020 

[NikKelly](https://www.renderosity.com/?uid=94747) posted at 12:44PM Sun, 13 September 2020 - [#4399108](#msg4399108) > #CHK2033: "The short answer is No ( on your FBX quest :p )" > > May we take a 'Rain Check' on that until 'MakeHuman' full release **and ** the announced P_12 update to FBX I/O evaluated ?? I guess you will have to wait and see then.

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My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

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  samsiahaija ( posted at 1:51PM Sun, 20 September 2020 · edited on 1:51PM Sun, 20 September 2020

La Femme has little variation in the add-ons. She's mostly a kinky rebel girl. I'm mostly interested in period and historical themes. Vicky 4 is still way more versatile in that.respect.

  Letterworks ( posted at 3:28PM Sun, 20 September 2020 

LeFemme is limited by the content creator who make thingsa for her. Unfortunately most of them end in that direction because it is what sells best, since the sales for LaFemme are a fraction of the sales for even V4 it's pretty easy to see why they tend to go for the biggest sales. if you really want to see increased variation and volume for LaFemme or L'Homme I suggest you hit the market place wish list and make a loud enough voice vendors will see a market.

  SuperCDR ( posted at 10:49PM Wed, 23 September 2020 · edited on 10:51PM Wed, 23 September 2020

As a humble animator I'd like to request for a simple feature: Pre-rendered animation previews. Exactly the same idea that the awesome Raytrace preview window