Forum: Poser - OFFICIAL


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 965 posts


  stallion ( posted at 11:23AM Tue, 29 January 2019 

Have you seen Her? she looks great and she appear to be made from one of our very own Great Poser artist. Looks good hope there is ample support YEA!!

You might as well PAY attention, because you can't afford FREE speech

  jartz ( posted at 11:51AM Tue, 29 January 2019 

I been looking. She looks great!

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  ArtFantasy ( posted at 12:40PM Tue, 29 January 2019 

Well, guys - first: it's really good, that there is a new figure for my good old and humbly Poser. But why do you such annoying procedures? When I may get it, and want to "buy" her for less - you really want to beg us fur this $3,XX fee?! annoying!!!! And it is not a good promotion for Poser, really! Sad.

  operaguy ( posted at 1:11PM Tue, 29 January 2019 

My "order" would not process at $0.00, so I threw in a dress I liked (I bet it will be fine for V4 as well) and the transaction went through.

  operaguy ( posted at 1:20PM Tue, 29 January 2019 

1) seriously need support for EZSkin; 2) What does "PBR" mean? 3) Biscuit's Juno hair conformed and fit automatically. ::::: Opera ::::: Superfly render: ![Render 3-sf.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344555/file_a0a080f42e6f13b3a2df133f073095dd.png)

  Khai-J-Bach ( posted at 1:23PM Tue, 29 January 2019 

PBR - https://en.wikipedia.org/wiki/Physically_based_rendering


  freyfaxi62 ( posted at 2:05PM Tue, 29 January 2019 

I just grabbed her..and yes..you need to purchase something else over $3.50 for the order to be processed. Looking forward to trying her out.

  arrow1 ( posted at 2:12PM Tue, 29 January 2019 

Those of us that already own Poser Pro 11.Do we need to purchase the new figure or do we get a free update? Cheers

Custom built computer 64 gigs RAM,2 Terrabyte hard drive, NVIDIA Quadro k2200,Intel I7 6 core,Dual Dell Screens, 0/S Windows 10,networked to a Special built i5,16 gigs ram, Graphics Card NVIDEA GeForce GTX 650.2 Terrabyte Hard Drive,OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012 2014 and Game. Poser 11, Heaxagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit,Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2018-19,Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite. DAZ Studio 4.10-11 Beta Advanced, iClone 7 with 3DXchange and Character Creator3, Nikon D3 Camera with several lenses. Just added 2x 2 Terrabyte portable hard drives.

  LaurieA ( posted at 2:18PM Tue, 29 January 2019 

Just bought a hair and the hd morphs. I might never use her but at least I feel like I made an effort to support her anyway :P. Now SM needs to pick up the ball. Laurie


  tonyvilters ( posted at 2:23PM Tue, 29 January 2019 · edited on 2:35PM Tue, 29 January 2019

No there is no new free figure. As far as I am concerned, sorry, no go. After being hacked one too many times there is NO way any more that my credit card info is getting any where close to the Internet. Free is free and belongs in freestuff. Frustrating. Closed off Facebook yesterday too.

  wolf359 ( posted at 2:57PM Tue, 29 January 2019 

>No there is no new free figure. As far as I am concerned, sorry, no go. >After being hacked one too many times there is >NO way any more that my credit card info is >getting any where close to the Internet. ![baby_crying_WEB.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344579/file_9fc3d7152ba9336a670e36d0ed79bc43.jpg) Did you not accuse anyone on the SM forums of being a "phony with hidden agendas " for not using their true, legal real names in every online community as you bravely do. Well now you see why we dont do that Mr Tony Vilters from Beglium



MY WEBSITE

MY IMDB LISTING



  operaguy ( posted at 3:11PM Tue, 29 January 2019 

LaurieA, what do the "hd morphs" do?

  operaguy ( posted at 3:45PM Tue, 29 January 2019 

I answered my own questions by going to the HD Morphs product. It's Blackhearted Gone Wild! Spectacular.

  SamTherapy ( posted at 3:49PM Tue, 29 January 2019 

It's a beautiful figure. Rendering as I type. I'll post the results in my gallery.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  stallion ( posted at 4:59PM Tue, 29 January 2019 

Good to see SM tab Blackhearted I have been collecting his work since Angelyna for Victoria 2. The rest of the team is impressive, and big ups to Nerd3d, Deecey and Rhiannon guess they were listening after all. Thank you to all

You might as well PAY attention, because you can't afford FREE speech

  duanemoody ( posted at 5:04PM Tue, 29 January 2019 

I noticed the irises looked weird in OOT's hair promos and took her for a spin. Sure enough, the irises are concave where they should appear to be convex: ![ImageStrip20190129154607.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344610/file_2b44928ae11fb9384c4cf38708677c48.jpg) In reality the iris is almost a flat surface with a mild convexity to it that's exaggerated by the refraction of the cornea. ![ImageStrip20190129160105.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344610/file_f2217062e9a397a1dca429e7d70bc6ca.jpg) Looking at LF's materials and wireframe, the eye geometry doesn't appear to have a cornea at all, just a surface so it doesn't look possible to alter a refractive index in a shader, and there are no morphs in the base figure to correct the iris shape. Believe it or not this is something I noticed immediately because, well, people gravitate towards testing how canny or uncanny a render is by looking at the eyes first. Where would someone file a bug with the developers? I haven't had a chance to take LF through all her paces yet but I look forward to doing so soon.

  Blackhearted ( posted at 6:18PM Tue, 29 January 2019 

The reason that virtually _everyone_ models the iris concave is because that's what renders well in the typical user's hands. A flat iris usually looks awful when rendered. For example the LaFemme eye shaders with refraction look best by far, but if you load them in with typical Superfly settings they're going to look awful. Now imagine eyes with corneal lenses being rendered at the default 3 bounces - they're just going to render black. So there's a reason things are the way they are. That said, I'm happy to experiment with this stuff -- hang on a few more minutes 😉


  aeilkema ( posted at 6:30PM Tue, 29 January 2019 

It's bad enough that thin anorexia supermodels exist in real life, but I don't really need another one for Poser. I've got plenty of thin supermodels in my poser already, more then I'll even use or want to use. Those 'what the community is saying' comments though.... seriously? ___ Deecey said: I switched to DS for a while and it was like a breath of fresh air to have decent figures and content to work with, even though it took me months to learn DS and how to make content in it. I had hopes with each new figure that came out for Poser and as much as I appreciated all the work that people went into it, I’ve always preferred the long lean supermodel look, pretty right out of the box, the “fantasy” type shape. That was the “it” factor that was missing for me. Most of the Poser figures that were coming out had shapes that were more “real world” oriented, and I, like many in the Poser community, like fantasy and fashionista art. Now La Femme is "it." Nerd3d said: The La Femme figure for Poser 11 uses a beautifully sculpted base model that gives artists what they need to create beautiful images. The advanced rigging is designed to make her easy to pose and keeps the complexities of the figure out of your way. La Femme comes with a wide variety of morphs as well as the ability to be further sculpted with scaling and body control handles. She includes highly detailed texture maps and hybrid materials that work in both FireFly and SuperFly. This gives you capability and usability no other figure offer. ___ Having the developers posing (no pun intended) as community is so not done. Others are supporting content vendors... not great either. That whole story by Deecey was almost ridiculous. I left Poser, but because of La Femme I'm back.... duh, sure. Well.... I'm not spending $3.50 on her. If you give something away for free then really let it be free.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk

  Blackhearted ( posted at 6:35PM Tue, 29 January 2019 · edited on 6:37PM Tue, 29 January 2019

duanemoody: Here is a flat iris morph injection for you: https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53163&key=2202


  Nagra_00_ ( posted at 7:05PM Tue, 29 January 2019 

Thank you very much for the morph! i was just about to create my own iris morph. BTW you forgot to set the limits ;)

  meatSim ( posted at 7:08PM Tue, 29 January 2019 

Wow I have to say this is looking really good! Congatz and thanks to all involved

  Boni ( posted at 7:46PM Tue, 29 January 2019 

You guys beat me to it!! Bravo!! There will be more info on La Femme shortly!!!

Boni



"Be Hero to Yourself" -- Peter Tork

  Blackhearted ( posted at 8:10PM Tue, 29 January 2019 · edited on 8:12PM Tue, 29 January 2019

So these are _very_ experimental, definitely not ready to be rolled into the base. Something for the shader gurus to play with. ..but here's a set of mesh corneas for LaFemme. They smart prop to the eyes automatically. There's an 'Optics' morph in them that adjusts the lens concave/convex -- by default they should be pretty parallel. There was a small black ring around the edge when rendering. Making the edge of the lens sharper, disabling smoothing, subdivision, etc didnt solve the problem so I sunk them a little into the sclera and they render perfect. [LaFemme Experimental Corneas](https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53164&key=4006) I don't really have time to render these out fully since it's past 3am and I'm about to fall out of my chair. cheers!! ![corneas.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344640/file_c45147dee729311ef5b5c3003946c48f.jpg)


  SamTherapy ( posted at 8:38PM Tue, 29 January 2019 

Content Advisory! Nudity advisory.

Well, here's the result: [Le Femme Render](https://www.renderosity.com/mod/gallery/la-femme/2858536/?p&ca) Nudity flag because, well, if you need that explaining there's just no hope. :grin:

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  duanemoody ( posted at 8:41PM Tue, 29 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 7:40PM Tue, 29 January 2019 - [#4344623](#msg4344623) > duanemoody: Here is a flat iris morph injection for you: > > https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53163&key=2202 I'm a born nitpicker and I appreciate you doing this for us. Thanks for the explanation and I'll try to have something up soon with her.

  Janl ( posted at 8:46PM Tue, 29 January 2019 · edited on 8:46PM Tue, 29 January 2019

I have just picked her up and done a few test renders. She looks lovely. I am looking forward to finding out more about her. Thank you to all involved in her creation.

  Deecey ( posted at 10:00PM Tue, 29 January 2019 

[SamTherapy](https://www.renderosity.com/?uid=36349) posted at 10:59PM Tue, 29 January 2019 - [#4344643](#msg4344643) > Well, here's the result: > > [Le Femme Render](https://www.renderosity.com/mod/gallery/la-femme/2858536/?p&ca) > > Nudity flag because, well, if you need that explaining there's just no hope. :grin: Naked La Femme in a tardis with a dalek?


  bwldrd ( posted at 10:05PM Tue, 29 January 2019 · edited on 10:11PM Tue, 29 January 2019

I just noticed something while tinkering with her (and then looking at some other SM figures with control chips). There is no way to quickly mirror a selected control bone, e.g. Left Upper Cheek, Left Breast, etc. There is no symmetry function for those extra control bones, just body actors. You can symmetry left to right, but that affects the whole figure, not just a selected control. You can copy/paste parameters, but then have to manually adjust due to one side using positive values and the other using negative values for some parameters. Please note this is not a complaint against the figure just and observation I hadn't really paid attention to before. If it's possible, hopefully someone out there can come up with a script that can mirror selected bones in the figure.

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?

  operaguy ( posted at 10:24PM Tue, 29 January 2019 

[crosspost] Here's an unshaded preview animation of LaFemme with mocap intended for V4. There's some leg pass-through, but all in all LaFemme takes V4 poses and animations, apparently. [Click for vid, non-nude](http://jrdonohue.com/femme.mp4) :: og ::

  Deecey ( posted at 10:56PM Tue, 29 January 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 11:56PM Tue, 29 January 2019 - [#4344656](#msg4344656) > [crosspost] > > Here's an unshaded preview animation of LaFemme with mocap intended for V4. There's some leg pass-through, but all in all LaFemme takes V4 poses and animations, apparently. > > [Click for vid, non-nude](http://jrdonohue.com/femme.mp4) > > :: og :: Way cool!!!!


  Deecey ( posted at 11:06PM Tue, 29 January 2019 

[bwldrd](https://www.renderosity.com/?uid=27948) posted at 12:04AM Wed, 30 January 2019 - [#4344653](#msg4344653) > I just noticed something while tinkering with her (and then looking at some other SM figures with control chips). > > There is no way to quickly mirror a selected control bone, e.g. Left Upper Cheek, Left Breast, etc. There is no symmetry function for those extra control bones, just body actors. You can symmetry left to right, but that affects the whole figure, not just a selected control. > > You can copy/paste parameters, but then have to manually adjust due to one side using positive values and the other using negative values for some parameters. > Please note this is not a complaint against the figure just and observation I hadn't really paid attention to before. > > If it's possible, hopefully someone out there can come up with a script that can mirror selected bones in the figure. Figure > Pose Symmetry > Custom. In the Apply Custom Figure Symmetry dialog, you choose Left to Right, Right to Left, or Swap at the top there. Then select only the parts you want to mirror or swap. You'll see the control chips listed in there in addition to all the bones. If you want to mirror the whole face, just select Head, as shown in the figure below. Otherwise, go to town on anything you want! ![pose symmetry.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344659/file_0e65972dce68dad4d52d063967f0a705.jpg)


  operaguy ( posted at 12:07AM Wed, 30 January 2019 · edited on 12:08AM Wed, 30 January 2019

LaFemme with "procedural SSS," FaceNatural MU, blue eyes. IrisFlat = 2.312 Optics on Cornea Left eye = -2.140 Optics on Cornea Right eye = 0 Old school lights with depth-mapped shadows, no IBL or dome. FireFly render, no GI, pushed settings for pixel samples and min shade rate Understanding the eyes would take a lot of concentration, testing, interaction. The actors of the eye are far different than V4. I didn't know what to do with the cornea prop, so I just threw in a random setting for each eye. If I were going to get serious about LaFemme, I would seek to "complicate" the mesh around the eyes with morph brush and given morphs, to give it more character. The default is over simple. ::::: Opera ::::: ![2222222.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344661/file_cedebb6e872f539bef8c3f919874e9d7.jpg)

  Miss B ( posted at 1:09AM Wed, 30 January 2019 

[SamTherapy](https://www.renderosity.com/?uid=36349) posted at 2:08AM Wed, 30 January 2019 - [#4344643](#msg4344643) > Well, here's the result: > > [Le Femme Render](https://www.renderosity.com/mod/gallery/la-femme/2858536/?p&ca) > > Nudity flag because, well, if you need that explaining there's just no hope. :grin: Looking good Sam!! I only installed and played with her a bit, so won't have any renders until at least tomorrow.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Ladonna ( posted at 1:19AM Wed, 30 January 2019 

[tonyvilters](https://www.renderosity.com/?uid=821467) posted at 8:18AM Wed, 30 January 2019 - [#4344574](#msg4344574) > No there is no new free figure. As far as I am concerned, sorry, no go. > > After being hacked one too many times there is NO way any more that my credit card info is getting any where close to the Internet. > > Free is free and belongs in freestuff. > Frustrating. > Closed off Facebook yesterday too. Tony you can use Paypal. Like most of us. Less risk.

La vie est éternelle. L'amour est immortel.

  Ladonna ( posted at 1:33AM Wed, 30 January 2019 

@Deecey You all did an amazing job on her. She is lovely. Congrats to the whole team. Just creating a nice scene with her. :) So need a bit till the first render comes out.

La vie est éternelle. L'amour est immortel.

  hmatienzo ( posted at 2:37AM Wed, 30 January 2019 

I am very excited to see her! And thanks so much for making the base a freebie!!

*L'ultima fòrza è nella morte.*

  jartz ( posted at 3:25AM Wed, 30 January 2019 · edited on 3:26AM Wed, 30 January 2019

I got LF, heels and (caved) and got the HD morphs. Thanks, BH and RHP (Deecey, Rhi, N3D...) for such a great gal and the best of luck to her.

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  JohnDoe641 ( posted at 4:43AM Wed, 30 January 2019 · edited on 4:43AM Wed, 30 January 2019

I'm liking what I've seen and worked with so far. Though one thing really perplexed me is with the eyes. I'm sure it was an accidental omission, but when looking up or down, the eye lids are stationary and don't react as the eyes move. Anatomically this isn't correct, so for a figure that has some really nice small details included, I was surprised at the non reactive eyelids. I hope this is something that can be included in a update or a small add-in morph because this figure is really great!

  mirana ( posted at 5:19AM Wed, 30 January 2019 

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014

  operaguy ( posted at 5:49AM Wed, 30 January 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 5:46AM Wed, 30 January 2019 - [#4344686](#msg4344686) >...when looking up or down, the eye lids are stationary and don't react as the eyes move.> There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh. ![eyes.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344690/file_82aa4b0af34c2313a562076992e50aa3.jpg)

  operaguy ( posted at 5:53AM Wed, 30 January 2019 · edited on 5:55AM Wed, 30 January 2019

Here is my (failed, in my opinion) Superfly render. I swear that modality hates me. I've taken a run at it at least five times, and can't get a good render. The grain will **not** go away. And I consider those eyes to be blown out. ![Render 3.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344691/file_a597e50502f5ff68e3e25b9114205d4a.png) Settings: the render took 3.55 hours ![asdff.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344691/file_f2217062e9a397a1dca429e7d70bc6ca.jpg)

  Deecey ( posted at 6:06AM Wed, 30 January 2019 

What lighting setup are you using? Are you using spotlights or area lights? Area lights work much better in SuperFly.


  Deecey ( posted at 6:10AM Wed, 30 January 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 7:06AM Wed, 30 January 2019 - [#4344690](#msg4344690) > [JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 5:46AM Wed, 30 January 2019 - [#4344686](#msg4344686) > > >...when looking up or down, the eye lids are stationary and don't react as the eyes move.> > > There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh. > > ![eyes.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344690/file_82aa4b0af34c2313a562076992e50aa3.jpg) Correct. You'll find those dials in the HEAD actor (not in the individual eyes). Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-)


  operaguy ( posted at 6:23AM Wed, 30 January 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 6:22AM Wed, 30 January 2019 - [#4344692](#msg4344692) > What lighting setup are you using? Are you using spotlights or area lights? Area lights work much better in SuperFly. Lit with white primitives with ambient turned on and a dome overhead. No lights at all.

  KarinaKiev ( posted at 6:36AM Wed, 30 January 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 6:33AM Wed, 30 January 2019 - [#4344694](#msg4344694) > [...]Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-) Deecey, why don't you swap out these two functions? Make the "Eyes Up/Down" & "Eyes Side/Side" work in the traditional manner and provide two extra dials for moving the eyeballs only. This would solve the compatibility problem and also avoid further confusion. K

  operaguy ( posted at 6:46AM Wed, 30 January 2019 

Hi Karina.

  gwp ( posted at 6:52AM Wed, 30 January 2019 

First of all, congratulations to the artists for coming up with such a great new Poser character. While I have always loved working with V4, she does have her limitations and for years I have been hoping for a new female Poser character, only to be disappointed by ones like Antonia, Dawn, and Pauline. Project Evolution was a step in the right direction but received very little support from other artists in terms of clothing, poses and morphs. So I am really glad that a number of very talented artists are standing behind LaFemme. I don't understand all the complaints about the need to purchase something else in order to be able to get the free LaFemme download. Surely there is something else on Renderosity - including many $3.50 items - that can be added to the shopping cart in order to get LaFemme. In my case I purchased one of Tempesta3d's LaFemme characters because I was so eager to try LaFemme out and wanted a high-quality texture to go with her. Here is my first attempt at a LaFemme render using Foxy (a quick effort done late at night right after I got LaFemme): [LaFemme in the Library](https://www.renderosity.com/mod/gallery/lafemme-in-the-library/2858535/?p&ca) Caution: Nudity Advisory.

  Blackhearted ( posted at 6:59AM Wed, 30 January 2019 

Superfly is great, you just need to learn to tweak the settings properly. The default lighting is absolute garbage. I'm not really a fan of IBL so I can't offer any advice there, but area lights work excellent in Superfly. You can follow just about any real-world photographic tutorial and replicate the lighting in Superfly and get similar results. [Softbox Lighting Tutorial](https://www.youtube.com/watch?v=-ZmNP2TxUNA) Delete all the lights in the scene. Start with one area light (which is basically a softbox), set the render to a small size (400x400), low samples, and disable advanced raytracing like caustics/volume/transmission and even transparency, and just move the light around (in the beginning you can use point at -> and point it at your figure's head) and do quick 1-minute test renders until you get the lighting the way you want it. Then you can add a fill light. I'm not going to lie, a quality render takes hours, but it did so in Firefly as well except with (technically) inferior results, and it does so in Iray as well. Preview renders at low settings are the key: I'll spend time in a small preview mode rendering a dozen quick grainy renders until I get the lighting exactly the way I want it, then when I know what the results will be like I'll bump up the settings and let the render run for hours while I watch a movie or sleep. You should never be 'experimenting' with large renders at high settings: your preview renders should already give you a very good idea of exactly what they're going to come out like. Progressive rendering is great because you can let it run and see the render taking shape, and stop it if you notice any problems. Also you should be abusing the hell out of the Area Render tool. There's no need to render a 2000x2000 image with caustics and 16 transparency bounces. You can render a scene at relatively low settings and then go back and render complex parts like eyes with a higher setting. Same goes for if you screw up and have a foot off the ground, or a spot of pokethrough or other problem: just render that small area. In older versions of poser you could see a line around where the Area Render rendered something, but now it blends it seamlessly into whatever render you have selected when you use Area Render. I've been rendering my images at very low settings, typically like this: Preview: ![Preview.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344704/file_2b24d495052a8ce66358eb576b8912c8.jpg) Render: ![Basic Render.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344704/file_84d9ee44e457ddef7f2c4f25dc8fa865.jpg) Area Render (Eyes, troublesome hair spots, etc): ![Eyes.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344704/file_47d1e990583c9c67424d369f3414728e.jpg) It may be slower running the render with your CPU instead of a GPU, but that can be tweaked as well and on modern processors shouldn't take too much longer. If you do have a sluggish computer or laptop then you can set things up via quick preview renders, then before you go to sleep hit the render button... and wake up to a finished render.


  randym77 ( posted at 7:01AM Wed, 30 January 2019 

She looks great. I love how natural her expressions are.

  Blackhearted ( posted at 7:02AM Wed, 30 January 2019 

[operaguy] > Lit with white primitives with ambient turned on and a dome overhead. No lights at all. The primitives + ambient works, but in most situations there's no need to do that anymore with area lights giving you far more control and less noise for the same amount of samples.


  Glitterati3D ( posted at 7:23AM Wed, 30 January 2019 · edited on 7:25AM Wed, 30 January 2019

Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: [https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro](https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro) This is rendered on CPU with the following settings, and took 40 minutes: ![LaFemmeRenderTime.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344709/file_9dcb88e0137649590b755372b040afad.jpg) ![P11PromoSettings.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344709/file_8d5e957f297893487bd98fa830fa6413.jpg) ![LaFemmeRenderTime2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344709/file_47d1e990583c9c67424d369f3414728e.jpg)

  SamTherapy ( posted at 7:35AM Wed, 30 January 2019 

[mirana](https://www.renderosity.com/?uid=373866) posted at 1:35PM Wed, 30 January 2019 - [#4344689](#msg4344689) > Does anybody know if she will work with lower Poser versions also? I have PoserPro2014 According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  SamTherapy ( posted at 7:35AM Wed, 30 January 2019 

[mirana](https://www.renderosity.com/?uid=373866) posted at 1:35PM Wed, 30 January 2019 - [#4344689](#msg4344689) > Does anybody know if she will work with lower Poser versions also? I have PoserPro2014 According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  Glitterati3D ( posted at 7:47AM Wed, 30 January 2019 

[SamTherapy](https://www.renderosity.com/?uid=36349) posted at 8:45AM Wed, 30 January 2019 - [#4344712](#msg4344712) > [mirana](https://www.renderosity.com/?uid=373866) posted at 1:35PM Wed, 30 January 2019 - [#4344689](#msg4344689) > > > Does anybody know if she will work with lower Poser versions also? I have PoserPro2014 > > According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably. LOL, probably. But she does not work in PP2014. I tried her this morning and a good bit of her rigging goes wonky when posed, and none of her materials load at all since they are all set up for P11.

  Ladonna ( posted at 10:28AM Wed, 30 January 2019 

Here I tweaked her eyes a bit. Les reflection. She is really very pretty. Stil a bit grainy the render,but overall she is very nice to work with it. ![LaFemme Lucrezia smart copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344734/file_1ff8a7b5dc7a7d1f0ed65aaa29c04b1e.jpg) r

La vie est éternelle. L'amour est immortel.

  3D-Mobster ( posted at 10:31AM Wed, 30 January 2019 · edited on 10:34AM Wed, 30 January 2019

Just a quick list of the what I find to be the best and worse things as I see them. But in general I think its a very cool and good quality character, big thumbs up for that. Hopefully those that created her will do some updates for her if needed. Which is why I wanted to give my feedback and so others that might want to know a bit more about her can get some more information. **Good** - Very light mesh only around 26k poly, which makes it a joy to work with so if you need a lot of characters in you scene or doesn't have the best computer in the world its a very good choice I think.. - Good control of the varies body parts and features. Such as inner, mid and outer eye brows. You can control the ears as well, so in general a lots of facial control which you would expect in a character today. She seems to bend very well, and for those that are used to V4, La femme have an extra waist bone, which allow for smoother bending of the torso, which is nice. - Material setting for both Firefly and Superfly, using a lot of procedural nodes. whether this is considered good or bad, probably comes down to an individual taste. Obviously you can get a lot of details into the skin that way, but if you are not strong in the material room, it might not be easy to control individual settings. Also it can appear sort of like noise in the skin, which might require higher render settings. - Good feet and toe control, very cool. **Bad** - My biggest concern with her, is her hands and especially the fingers. Which to me seems sort of "witch like" or very skinny. ![Hand_1_a.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344735/file_ec5decca5ed3d6b8079e2e7e7bacc9f2.jpg) ![Hand_2_a.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344735/file_a8f15eda80c50adb0e71943adc8015cf.jpg) ![Hand_3_a.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344735/file_9fc3d7152ba9336a670e36d0ed79bc43.jpg) I hope they are still planning on updating her and would definitely suggest that the fingers are smoothed out a bit and made less skinny to give them a more natural look as seen in the last image. In regard to the hand, which is not really a bad thing as its like that in all models as far as I know. But the ability to curl the hand, simply to add more flexibility, especially when posing hands interacting with objects. - Even though the character have a very light mesh and that is good, which rely on subdivision during rendering to get the smooth look, I would have liked if the character had shipped with a higher polygon mesh as well. Maybe with twice or three times the amount of polygons. Simply to make it possible to better customize the character using Zbrush or some other tool. Working with such a low mesh can cause issues if to huge changes to the mesh is made or details are added. Making you rely on normal maps, which can only go so far. So hopefully they will add that option. - There seem to be some dial issues with certain sensitivity dials not being the same. So these need to be corrected, either by saving the character again with the changes or fixed in notepad++ or simply ignored. But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better. So congrats to those that made her, really well done. :D

  Blackhearted ( posted at 10:38AM Wed, 30 January 2019 

Cutaway render of the mesh corneas: ![eye_cornea.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344736/file_4c56ff4ce4aaf9573aa5dff913df997a.jpg) The optics morph affects the shape: Default is parallel, dialed into positives it increases thickness and makes it a convex lens, dialed into negatives it makes it concave. It's more or less parallel but if you want to play with the optics - which dramatically affects the refraction - then go for it. My first prototype cornea was a slight lens shape and when I rendered it the effect was way too pronounced so I made these adjustable. According to https://pixelandpoly.com/ior.html the index of refraction should be around 1.38 ![ior.PNG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344736/file_73278a4a86960eeb576a8fd4c9ec6997.PNG)


  Blackhearted ( posted at 10:50AM Wed, 30 January 2019 

[3D-Mobster](https://www.renderosity.com/?uid=527469) posted at 10:39AM Wed, 30 January 2019 - [#4344735](#msg4344735) > But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better. > > So congrats to those that made her, really well done. :D Thanks! A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs. There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now. Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas: ![bananas.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344738/file_65b9eea6e1cc6bb9f0cd2a47751a186f.jpg)


  LaurieA ( posted at 11:24AM Wed, 30 January 2019 

LMAO....sausageous 😆


  LaurieA ( posted at 11:26AM Wed, 30 January 2019 

[Ladonna](https://www.renderosity.com/?uid=289894) posted at 12:25PM Wed, 30 January 2019 - [#4344734](#msg4344734) > Here I tweaked her eyes a bit. Les reflection. > She is really very pretty. Stil a bit grainy the render,but overall she is very nice to work with it. > ![LaFemme Lucrezia smart copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344734/file_1ff8a7b5dc7a7d1f0ed65aaa29c04b1e.jpg) > r Lookin great Ladonna! I like it! :)


  BlackTalonArts ( posted at 11:26AM Wed, 30 January 2019 

I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon? I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success.

  JohnDoe641 ( posted at 11:54AM Wed, 30 January 2019 

I'm having an odd issue with dynamic clothing. I can't seem to get the control handles to unselect in the collision settings. Every time I uncheck the handles, and hit "ok" they automatically select themselves again even if the body part that has the handles has been unchecked. So the clothing is getting caught up on the handles and I can't figure out how to make the simulation ignore the handles.

  Blackhearted ( posted at 12:17PM Wed, 30 January 2019 

[BlackTalonArts](https://www.renderosity.com/?uid=281680) posted at 12:06PM Wed, 30 January 2019 - [#4344746](#msg4344746) > I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon? > > I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success. Thanks. And yes - I'll be releasing a texture/character set but I'm taking my time with it to make sure I get it right. As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. So for anyone wondering, virtually all of my renders are **all** of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎


  Deecey ( posted at 12:31PM Wed, 30 January 2019 · edited on 12:42PM Wed, 30 January 2019

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 1:29PM Wed, 30 January 2019 - [#4344748](#msg4344748) > I'm having an odd issue with dynamic clothing. I can't seem to get the control handles to unselect in the collision settings. Every time I uncheck the handles, and hit "ok" they automatically select themselves again even if the body part that has the handles has been unchecked. So the clothing is getting caught up on the handles and I can't figure out how to make the simulation ignore the handles. EDIT ... I see what you are saying. You are talking about the control chips that appear in the Collision Objects dialog. I don't think you have to be concerned about deselecting them. For example, I've set collision to ALL of Lafemme (including the chips) and the cloth room didn't have any issues with control chips being selected. They are pretty much flush to the body. BUT ... can you give me a screen shot so I can see the body handles? Are you saying having them on is affecting the clothing somehow, because I haven't encountered that yet.


  JohnDoe641 ( posted at 12:40PM Wed, 30 January 2019 · edited on 12:43PM Wed, 30 January 2019

I was referring to the control point on LaFemme but I figured out what I was doing wrong! Carry on and ignore me. :P

  Deecey ( posted at 12:43PM Wed, 30 January 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 1:42PM Wed, 30 January 2019 - [#4344753](#msg4344753) > NM, I figure out what I was doing wrong! Carry on and ignore me. :P LOL I was editing my post because I realized what you were talking about. DUH That's OK, we know a lot of this is new to people We understand, and are trying to help as best we can!


  operaguy ( posted at 12:54PM Wed, 30 January 2019 

Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here. :: og ::

  Glitterati3D ( posted at 1:14PM Wed, 30 January 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 2:13PM Wed, 30 January 2019 - [#4344757](#msg4344757) > Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. > I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. > I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here. > > :: og :: Please do so we can try to figure out what's happening for you.

  Miss B ( posted at 1:21PM Wed, 30 January 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 2:20PM Wed, 30 January 2019 - [#4344709](#msg4344709) > Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: [https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro](https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro) I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Blackhearted ( posted at 1:40PM Wed, 30 January 2019 · edited on 1:42PM Wed, 30 January 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:27PM Wed, 30 January 2019 - [#4344757](#msg4344757) > Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. > I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. > I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here. > > :: og :: I made a Basic area light setup similar to how I usually render all my images. There's also a 4-sided backdrop in there. The floor is slightly reflective, you can easily change it to just a flat color/grey, or apply a clouds shader to it to give it the look of a traditional backdrop: [Superfly Area Light Setup](https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53167&key=7948) I move the lights around depending on the camera angle and pose doing lots of fast preview renders until I get a nice flattering lighting setup, then I render the large final render, after which I'll go over and Area Render any problem areas or eyes, etc. Really there's no mystery, all you need to get great renders out of Superfly is practice and patience. I don't just click a light setup and hit render, I'll tweak the lights and move them around sometimes rendering upwards of 50 preview renders until the light falls _exactly_ the way I want it to. And I'm not even a very technical guy, just stubborn and persistent and I'll poke and prod at things until the results are the way I want them to be. Incidentally every single thing I used in my promos I made available in my store, from the **exact** lights to the **exact** poses. The presets in Superfly Studio are my gallery render lights saved as a preset. The props and things I plan on putting in freestuff. The cool thing about Superfly and area lights is that you can apply most traditional photography principles to it, and vice versa - if you don't typically pay attention to lighting during RL photography you certainly will after spending time setting up lighting in Superfly. If you just google for any softbox tutorial you can apply that exact same knowledge to a Superfly render setup and get predictable results.


  BlackTalonArts ( posted at 1:48PM Wed, 30 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 1:40PM Wed, 30 January 2019 - [#4344750](#msg4344750) > [BlackTalonArts](https://www.renderosity.com/?uid=281680) posted at 12:06PM Wed, 30 January 2019 - [#4344746](#msg4344746) > > > I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon? > > > > I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success. > > Thanks. And yes - I'll be releasing a texture/character set but I'm taking my time with it to make sure I get it right. > > As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. > So for anyone wondering, virtually all of my renders are **all** of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎 Thanks Gabe! Much appreciated for the information. The skin is looking pretty amazing as it is, so I really look forward to your new character and skin. :D As for the HD morphs I’ve always preferred the more flat chested and muscular...you and I have discussed this before but quite a few years ago. Heh. You even helped me out with a digital painting I did when it came to the ribs. So much respect for your anatomical knowledge and photographic abilities. I’ll most definitely keep my eyes peeled out.

  Glitterati3D ( posted at 2:08PM Wed, 30 January 2019 

[Miss B](https://www.renderosity.com/?uid=8653) posted at 3:07PM Wed, 30 January 2019 - [#4344763](#msg4344763) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 2:20PM Wed, 30 January 2019 - [#4344709](#msg4344709) > > > Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: [https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro](https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro) > > I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice. Superfly Studio4 for that render.

  operaguy ( posted at 2:30PM Wed, 30 January 2019 

RE: cornea prop. Hi Blackhearted. First, my concave/convex seems opposite of what you said. When I dial optics to the negative, the mesh pushes out to form convex. When I dial it negative, it recedes. Second, I am not getting any variant on firefly render: Left cornea, optics +50 ![minus50.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344773/file_1ff8a7b5dc7a7d1f0ed65aaa29c04b1e.png) Left cornea, optics -50 ![plus50.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344773/file_cedebb6e872f539bef8c3f919874e9d7.png)

  Blackhearted ( posted at 2:37PM Wed, 30 January 2019 · edited on 2:45PM Wed, 30 January 2019

I'm not even sure Firefly supports proper refraction 🤨 TBH after using Superfly exclusively for the last half year or so, there is no way I'd ever go back to Firefly. -50 or +50 is _way_ too much - are you looking at the wireframe from the side to see what's going on when you turn the dial? Optics moves the INNER surface, since moving the outer surface of the lens will intersect the outer surface of the eye. -1.4 is pretty much the limit, since at that point it's so convex that the inner surface is nearly touching the outer. +2 makes a huge convex lens -50 has the inner convex lens surface protruding 2" out from her head O_o I'm not a fan of setting limits on dials (especially on experimental stuff like this) because I figure that someone out there may want to use something in a way I didn't foresee.


  operaguy ( posted at 2:47PM Wed, 30 January 2019 

Yes, i saw that giant protrusion, but rendered it anyway to be able to detect results. You'd think something extreme would show up, but no. Firefly certainly has nodes for refraction, but are they "proper," I don't know.

  Blackhearted ( posted at 3:07PM Wed, 30 January 2019 · edited on 3:08PM Wed, 30 January 2019

I remember spending an entire day trying to set up a transparent plastic item in Firefly eons ago and I could never get it to look even remotely right. It took me about 5 minutes to get glass looking right in Superfly by just hooking up the GlassBDSF shader and setting the IOR to the real-world equivalent. Give me a few min and I'll render out a comparison for you.


  operaguy ( posted at 3:27PM Wed, 30 January 2019 

Blackhearted, With respect to the intent of this thread to celebrate your new character, let's take this outside. I'll start a new thread about FireFly vs Superfly shortly. Thank you.

  duanemoody ( posted at 3:45PM Wed, 30 January 2019 

Since the head has no morph dials for customizing features, I've been using the chips to dial a custom character. This is all well and good – except that the expressions _also_ use chips, so when I apply one, it erases the character I made. What should I be doing here? ![ImageStrip20190130144455.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344786/file_31fefc0e570cb3860f2a6d4b38c6490d.jpg)

  Deecey ( posted at 3:52PM Wed, 30 January 2019 

Hi Duane! There are head and body morphs included as injectors. Look in the Pose library, and you will find them under the RPublishing > LaFemme folder > Body Morphs (which will inject some base body morphs), and RPublishing > LaFemme > Face Morphs. Use the INJ All Face Morphs injection to load over 140 face morphs, or the individual injectors in the Regions folder to inject only the morphs that affect specific regions in the head. The face chips are usually intended for expressions and facial animation. But the morphs are there for character variation.


  Blackhearted ( posted at 4:00PM Wed, 30 January 2019 · edited on 4:04PM Wed, 30 January 2019

![Eye-1-33.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344789/file_65b9eea6e1cc6bb9f0cd2a47751a186f.jpg) Note that the pupil size is NOT changing. The shape of the cornea and resulting distortion from refraction is making it seem larger/smaller. The number underneath them is the setting of my 'Optics' dial. The default, 0 is totally parallel. I have no clue which is 'correct' and don't really have the time to test it at different angles/scenarios. Here's an animated .gif hosted offsite since for some reason .gifs posted on Rosity don't animate... [Cornea Shape](https://imgur.com/ZxcisvT) In an ideal world the cornea should be bulging outwards from the eye, but in 3D this is a problem since then the eye is nonspherical and clips through the eyelid in any eye pose other than 'wide-eyed looking directly at the camera'. I don't see eyelid:cornea collision detection becoming a thing anytime soon so this is the best compromise I think.


  RobZhena ( posted at 4:19PM Wed, 30 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 5:15PM Wed, 30 January 2019 - [#4344750](#msg4344750) > As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. > So for anyone wondering, virtually all of my renders are **all** of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎 I just loaded the HD morphs, and it's a vast array of dials. A pre-set file to value 1 for all the morphs in your "character" images would sure be nice. I'll also point out that an FBM would be nice, too, but I guess you can't provide one as a freebie. I can make one because I have Pro, but poor folks without have a lot of dial spinning to do. I'll need the FBM to copy to clothing I convert, for example.

  Blackhearted ( posted at 4:35PM Wed, 30 January 2019 

[RobZhena](https://www.renderosity.com/?uid=791957) posted at 4:25PM Wed, 30 January 2019 - [#4344791](#msg4344791) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 5:15PM Wed, 30 January 2019 - [#4344750](#msg4344750) > > > As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. > > So for anyone wondering, virtually all of my renders are **all** of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎 > > I just loaded the HD morphs, and it's a vast array of dials. A pre-set file to value 1 for all the morphs in your "character" images would sure be nice. I'll also point out that an FBM would be nice, too, but I guess you can't provide one as a freebie. I can make one because I have Pro, but poor folks without have a lot of dial spinning to do. I'll need the FBM to copy to clothing I convert, for example. Interesting - I had no idea non-Pro users couldn't make FBMs. In that case it's something I'll consider for an update. The reason I didn't just make an "All HD Morphs ON" FBM was a conscious decision. While it may be great for a 'let me load this figure in in 1 click', the problem is that many users would just use that dial and nothing else. Some of those morph dials are context-sensitive, like for example the 'KneesExtended' (hint is in the name) morph that adds a ton of detail to the knee but is really not designed for bent-knee poses. Besides, this way there may be more variety in character renders, the SD morphs are there to combine too!!


  duanemoody ( posted at 5:09PM Wed, 30 January 2019 

I'm a dum-dum, where's the dial/morph/pose that reshapes the skull to take V4 hair?

  operaguy ( posted at 5:12PM Wed, 30 January 2019 

Don't give in, Blackhearted. Don't make the one-click GirlWayWayNextDoor dial!

  Blackhearted ( posted at 5:32PM Wed, 30 January 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 5:30PM Wed, 30 January 2019 - [#4344794](#msg4344794) > I'm a dum-dum, where's the dial/morph/pose that reshapes the skull to take V4 hair? In my HD Morphs pack, SkullV4Fit, in the 'head' group. I originally wanted it in the base but SM said no.


  KarinaKiev ( posted at 6:16PM Wed, 30 January 2019 

If this is true, then SM is even dumber than I always feared: Instead of making it easier for former V4 users to migrate to "La Femme", they forbid any one-click solutions. So the potential buyer has to resort to crutches like spinning scales, translation etc. dials. **Stupid is as stupid does. I wonder whether this is a mandatory requirement for SM staff...** K

  duanemoody ( posted at 6:19PM Wed, 30 January 2019 · edited on 6:20PM Wed, 30 January 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 5:16PM Wed, 30 January 2019 - [#4344798](#msg4344798) > I originally wanted it in the base but SM said no. I'm assuming SM's planning on bundling LF with Poser, and if that's the case they're avoiding DAZ's infamous "do not copy or shrinkwrap to our mesh" section of the EULA. By putting it in your HD Morphs pack sold here the liability gets put on your shoulders not theirs. But that's a guess and I'm usually wrong about that stuff.

  duanemoody ( posted at 6:28PM Wed, 30 January 2019 

This is a test render using Powerage's Powertown sunlight lighting setup which predates Superfly. I should use something more modern. ![cassie.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344805/file_698d51a19d8a121ce581499d7b701668.jpg) The change in skin tone was done by adding C8937B to the alternate specular on all 4 skin materials, and the eyes had some other color I didn't memorize added to the alternate specular. I do notice how glassy the eye surface is and wonder if that's the lighting designed for Firefly at work here.

  KarinaKiev ( posted at 6:49PM Wed, 30 January 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 6:45PM Wed, 30 January 2019 - [#4344804](#msg4344804) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 5:16PM Wed, 30 January 2019 - [#4344798](#msg4344798) > > I originally wanted it in the base but SM said no. > > I'm assuming SM's planning on bundling LF with Poser, and if that's the case they're avoiding DAZ's infamous "do not copy or shrinkwrap to our mesh" section of the EULA. By putting it in your HD Morphs pack sold here the liability gets put on your shoulders not theirs. But that's a guess and I'm usually wrong about that stuff. I see you Americans are already well-dressed to your almighty "CopyWrong" industry and it's lawiers's business models. In the free world I could make a morph for V4's head, call it even "Farenghi head shape", and I would get away with it (except for the little typo because "Ferenghi" might also be a protected trade mark - dunno) But then - why shouldn't I create a morph called "V4 Head Shape"? I mean: I'm doing nothing else than shifting vertices on a 3D figure which has nothing to do at all with V4. If they end up in the same place as the "holy" V4 mesh, I'ld insist on "artistic license". Now let them sue me! **Folks! Relax! DAZ isn't the almighty international trust - it's just another tiny company in Utah, USA. And the estimates about it's "almightyness" are, IMHO, strongly overestimated.** So keep calm and carry on. :smile: K

  Blackhearted ( posted at 9:17PM Wed, 30 January 2019 · edited on 2:47PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 7:19PM Wed, 30 January 2019 - [#4344803](#msg4344803) > If this is true, then SM is even dumber than I always feared: > Instead of making it easier for former V4 users to migrate to "La Femme", they forbid any one-click solutions. > So the potential buyer has to resort to crutches like spinning scales, translation etc. dials. > > **Stupid is as stupid does. > I wonder whether this is a mandatory requirement for SM staff...** > > K I totally understand SM's reasoning. But we're talking about approximating about 3% of a figure's shape via a morph for a **completely** different mesh topology for the purposes of fitting third-party add-ons, for which there are already a dozen automated solutions available. With that reasoning anyone using the cloth room to drape something on V4 is infringing 🙄 If they have a problem with it they can contact me, and while we're on the topic we can discuss the V4 Elite 'Utopian' morph and how it turned out so uncannily similar to GND4, a couple weeks after I declined to sell GND4 at Daz. ![gnd4-utopian.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344817/file_ec8956637a99787bd197eacd77acce5e.jpg)


  randym77 ( posted at 10:21PM Wed, 30 January 2019 

Nice that there's so much stuff for her right out of the gate. But she's lacking in brass bikinis of the sort to wear with swords in temples. ;-) Quick 'n dirty render using V4 poses, clothes, and props. (Could definitely have spent more time on adjusting them to her.) ![sword.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344818/file_06409663226af2f3114485aa4e0a23b4.jpg) I quite like her. Her default face reminds me of Nicole de Boer (Ezri Dax from Deep Space Nine). Will definitely be buying more stuff for her. Especially morphs.

  Miss B ( posted at 10:39PM Wed, 30 January 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 11:36PM Wed, 30 January 2019 - [#4344771](#msg4344771) > [Miss B](https://www.renderosity.com/?uid=8653) posted at 3:07PM Wed, 30 January 2019 - [#4344763](#msg4344763) > > > I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice. > > Superfly Studio4 for that render. Ahhh OK, Thanks. I "usually" use the Studio + Hair lights, but I'm going to try the Studio 4 and see how I like it.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  operaguy ( posted at 10:55PM Wed, 30 January 2019 

"V4 Elite 'Utopian' morph and how it turned out so uncannily similar to GND4..." This is definitely a prima facie case of reverse engineering. Ha Ha Ha. ::::: Opera :::::

  llynara ( posted at 12:53AM Thu, 31 January 2019 

Quick, grainy test render in Superfly (still learning Poser.) I like La Femme a lot. Here she is with just her defaults, some GhostShip lights (Studio 1), the V4 Dryad outfit, the RDNA flower swing and one of Ensary's V4 poses. Only minor adjustments needed to everything. Could tweak a bit more. Biscuits hairs fit very well on her. La Femme's skin looks great and I'm thrilled that she seems to take V4 stuff so well as I have a ton of it. I'll experiment some more tomorrow. Freezing here near Chicago! ![La Femme Test 3.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344824/file_82aa4b0af34c2313a562076992e50aa3.JPG)

  Varnayrah ( posted at 1:06AM Thu, 31 January 2019 

This looks great! Perhaps someone can help me out? I'm playing with her right now and like her so far, but the material options puzzle me a bit, what would I choose in a normal SF render? I'm going with the SSS with refracted eyes so far... has anyone done a comparison of the different materials yet? Else I'll make one myself^^

  Ladonna ( posted at 1:41AM Thu, 31 January 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 8:37AM Thu, 31 January 2019 - [#4344825](#msg4344825) > This looks great! > Perhaps someone can help me out? I'm playing with her right now and like her so far, but the material options puzzle me a bit, what would I choose in a normal SF render? I'm going with the SSS with refracted eyes so far... has anyone done a comparison of the different materials yet? Else I'll make one myself^^ For her eyes I used Ghostship eyeshader for V4. Looks the most realistic IMHO. Other that that ,i just experiment with her in Substance Painter and Tempestas textures.Will see how it comes out.

La vie est éternelle. L'amour est immortel.

  lyuda ( posted at 1:43AM Thu, 31 January 2019 

Anithing looks perfect: smooth joints, good sets of morphs, materials. Only one question: declaring LeFamme as Poser basic figure do authors intend to ceate .head file for Poser faceroom? This is optional, of course, I just very custom with faceroom rigging. ![le_fame_test.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344827/file_a4a042cf4fd6bfb47701cbc8a1653ada.jpg)

  A_Sunbeam ( posted at 4:02AM Thu, 31 January 2019 

Have just posted an image of Carrie morph for Lafemme. Will continue experimenting with clothing fits etc!

  mirana ( posted at 4:53AM Thu, 31 January 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 11:53AM Thu, 31 January 2019 - [#4344714](#msg4344714) > [SamTherapy](https://www.renderosity.com/?uid=36349) posted at 8:45AM Wed, 30 January 2019 - [#4344712](#msg4344712) > > > [mirana](https://www.renderosity.com/?uid=373866) posted at 1:35PM Wed, 30 January 2019 - [#4344689](#msg4344689) > > > > > Does anybody know if she will work with lower Poser versions also? I have PoserPro2014 > > > > According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably. > > LOL, probably. But she does not work in PP2014. I tried her this morning and a good bit of her rigging goes wonky when posed, and none of her materials load at all since they are all set up for P11. thx a lot!

  Ladonna ( posted at 5:08AM Thu, 31 January 2019 

A real beauty. Could not resist for another portrait. ![FilmNoir-Edit smart copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344835/file_f899139df5e1059396431415e770c6dd.jpg)

La vie est éternelle. L'amour est immortel.

  FreeBass ( posted at 5:57AM Thu, 31 January 2019 · edited on 2:49PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

Lookit everone goin' "Ooooohhhh!" & "Aaaaahhhh!" & "Shiny!"... Yeah, she shiny. But I'm not about to let Duane have all the fun of pickin' nits. First off, I wasn't plannin' to buy this. I've sunk enough into "The Next Best Thing" enough times to be leery of new figures.But then I saw a few renders & figgered she looks nice, & bends nice, & then I saw that she was free. Well then! Mebbe I'll check her out. Then I get to the checkout & find out she's not free after all (@ which point I *may have* thrown a bit of a shit fit in chat). But then I came into some disposable income & figgered WTF? So I picked up the HD morfs to enable her freeness. Made her a shiny new Runtime to hold all the stuff I don't have fer her, fired up the Poser, loaded her up, &... GREAT GOOGLY MOOGLY!!! Lookit that thigh gap! I could drive a truck through there! Yeah, I realize that her default pose will be a asset in the Fitting Room for pants, but still... I see them legs & all I can think is "bad hockey goalie". So I proceed to fix her default pose, & it literally took me minutes (yes, MINUTES!) to repose her legs & reset some limits & save out a base cr2 to where I deemed her functional for my use. But that's just first impressions, not why I'm here. So I'm goin' through all the morfs seein' how they look, & when I find HDHighHeels I thinks to myself "Hey Self" ('cuz that's what I calls meself), "this could be really handy!". I zooms in on her feet to have a gander, spin the dial &... it destroyed her feet. Dafuq??? Then I noticed there are no limits set & I spun down to like -10 or sumpin', so I typed in 0 &... nothin'. Dafuq II, The Sequil. I type in 1 &... Oh! What was that? I zooms in fer a closer look, & yeah, it did sumpin'; it slightly pointed her toes inwards. OK, well... that could mebbe be used somewhere, somewhen, but the impression I got from the morf inj thumbnail & the foot pose that loaded w/ the inj was that the morf would apply the entire pose, not just squeeze the toes in. Furthermore, to get back to a flat footed pose I had to either reset the 3 foot actors on each foot or restore the figure. The 1st is a PITA, & you can be damned sure I'm not gonna restore the figure to fit a customly morfed character into a pair of sneakers. Nor is there a Remove pose/ inj. IMO this is either poor implementation or just simply borked. Then there's the IK on by default ting. That's soooo Poser 5 era. Overall though... she'll do. On a side note, I saw a bit of discussion as to whether she works in Pro '14, to which Sam responded "It's not like anything will explode. Probably." She exploded. (see image) This is thigh Side-Side 60, but some poses I tried stretched the distortion right up to her ears. Only happens on the Thighs Side-Side (that I've found so far) & only in the "outward" direction (Left positive/ Right negative values) A 'nother comment mentioned that the materials didn't work, but the SimplePBR mats worked fer me. ![Borked.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344836/file_84d9ee44e457ddef7f2c4f25dc8fa865.jpg)



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  3D-Mobster ( posted at 6:09AM Thu, 31 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 12:35PM Thu, 31 January 2019 - [#4344738](#msg4344738) > [3D-Mobster](https://www.renderosity.com/?uid=527469) posted at 10:39AM Wed, 30 January 2019 - [#4344735](#msg4344735) > > But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better. > > > > So congrats to those that made her, really well done. :D > > Thanks! > > A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs. > > There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now. > Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas: I can't believe you just compared her fingers to that, Which I have to disagree with, girls do have meat on there fingers as well :D But agree with you that the metacarpals helps with curling the hand, I really like that and as you say, I also find it weird why it haven't been added before, its a good feature. I only have the base mesh and see no morphs that can adjust the hand shape, maybe that is from the HD package? Unless you mean the taper, scale etc. Which doesn't do a lot in regards to adjusting the hand shape, except the size I think? I don't think its the subD that causes the fingers to look skinny, even though as you say it does reduce the mesh slightly. But looking at a hand reference: ![metacarpals-Full-img.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344837/file_2b24d495052a8ce66358eb576b8912c8.jpg) To me it seems like the shafts, base and heads are modelled to pronounced or what to say. But anyway guess that is a matter of taste, but personally I would prefer them to be less skinny. Would be very interested to see how you add HD morphs, especially how you can maintain the details in the morphs from the lowres mesh to the high level one.

  FreeBass ( posted at 6:56AM Thu, 31 January 2019 · edited on 7:02AM Thu, 31 January 2019

Content Advisory! Language advisory.

OK. So... Poser Pro '14. I already mentioned having "limited success" in '14 w/ a couple of notable joint explosions (the thigh Side-Side controls if you missed my previous comment) Due to the fact I HATE Poser 11 (is a sluggish, buggy, crash-happy POS) I went to playin' w/ LaFemme in the much Friendlier '14 to see if I could mitigate some of the problem. Turns out it's already done, I just had to find it. Body> JCM Controls> JCM Master Switch... turn that shit off (dial it to 1) Body> JCM Controls> JCM Manual Override Arms/ Legs... dial in whichever ones you need EXCEPT the Thigh Side-Side (leave that evil bastard alone). Bob's yer Uncle! I'm sure there'll be other incompatibility issues to be found, but here's a start fer gettin' her into '14 :D



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  Varnayrah ( posted at 8:45AM Thu, 31 January 2019 

My first image with La Femme: https://www.renderosity.com/mod/gallery/blue-bird/2858762/?p

  FreeBass ( posted at 9:33AM Thu, 31 January 2019 

Well... after all the explodin' thighs & general borkin', here's what I've managed; ![CabSit_Sml.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344847/file_149e9677a5989fd342ae44213df68868.jpg) Light postwork fer colour correctin'.



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  Blackhearted ( posted at 9:49AM Thu, 31 January 2019 

Thats the thing - it's a **base** figure. The base shape is meant to be as flexible as possible. Someone commented elsewhere that they don't understand why my HD morphs weren't the base shape: not everyone has the same preferences, and it's much easier to morph a smoother base shape than it would be to have to de-morph anything I've done and work from there. We discussed this at length and specifically avoided 'baking' any very strong features or styles into it so that it would be easier to shape, that's why the base face is smooth and devoid of any very strong, chiseled features. Think of it as a blank canvas. I'll never understand Miki 4, for example: with everyone begging for a good base Poser figure, dev time was (IMO) squandered on a baked Asian 4' tall figure instead of just making a more flexible base and including a quality Asian morph. There's an Asian eye morph I did in LaFemme with a proper epicanthic fold that people can use as a starting point for Asian characters, instead of baking it into the base shape and making it difficult/impossible to morph from. This is why the "yet another white female" comments are absolutely absurd. It's a _base_ shape/texture: there is nothing on earth preventing anyone from morphing and texturing it into any ethnicity or shape that they like. In fact there are many specific ethnic face morphs included in the base figure that make it relatively easy - and the textures and base morphs in the figure are redistributable! While I'm willing to add content like extra utility morphs, improvements like the corneas, etc that will eventually be added into the base package -- people need to understand that there are months of rigging work on this figure, and dozens of add-on products already that are all based on the base .obj and rig. Unless a major bug is found, there is absolutely 0% chance that the base mesh or rig are going to be changed after the release of a figure. But with morphs, HD morphs, body handles, fully working figure/body part scaling, Match Centers to Morph, an awesome built-in Morphing Tool and a very liberal license there is nothing stopping anyone from customizing her however they like for either the store, freestuff, or just for their own personal use.


  llynara ( posted at 9:56AM Thu, 31 January 2019 · edited on 10:01AM Thu, 31 January 2019

Test with Dawn hair, clothes, poses. I used Fitting Room for first time and don't know what the heck I'm doing in there, so the fit isn't great. Hands are going to need adjusting, and some extreme Dawn poses don't work well, but this Express Your Dawn2 set by Ilona looks pretty good. Hair- Parent instead of fit/conform. Render is in Superfly, but used the Firefly Construct materials (are there any for SuperFly?), so background is a bit flat.![La Femme Dawn Test.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344850/file_9fc3d7152ba9336a670e36d0ed79bc43.JPG)

  Blackhearted ( posted at 10:10AM Thu, 31 January 2019 

[FreeBass](https://www.renderosity.com/?uid=33217) posted at 9:49AM Thu, 31 January 2019 - [#4344836](#msg4344836) > Lookit everone goin' "Ooooohhhh!" & "Aaaaahhhh!" & "Shiny!"... Yeah, she shiny. But I'm not about to let Duane have all the fun of pickin' nits. Well, if all you can complain about is a figure advertised as Poser 11 ONLY not working seamlessly in Poser 2014, and me forgetting to set the limits on a High Heel pose I included as a bonus body morph so we could get some standardized high heel poses, then I'll take your post as a compliment. I've just fixed the heel limits and made a REM for them and will update the .zip in a moment, thank you for pointing it out. Since the pose loads them in at 1.0 and is pretty obvious, I didn't consider that anyone would go in there and start cranking the dial. The thigh gap, as you said, is deliberate for clothing creation/fitting and nothing that posing her doesn't solve. The high heel foot scrunches her toes together to fit into a typical pair of heels so you dont have to make heels with a hugeass bulbous nose that look like clown shoes, like most V4 shoes do. What exactly did you expect it to do, morph her feet into rollerskates? 😕 Cool render btw!


  DreaminGirl ( posted at 10:22AM Thu, 31 January 2019 

Liking her so far! But I can see that I need to play with the experimental corneas, as the default concave makes her eyes look really weird from the side.. Don't mind the grainy render, I didn't let it bake very long Just played with dials, and Biscuits Echo Hair ![lafamme.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344853/file_2b24d495052a8ce66358eb576b8912c8.jpg)


  FreeBass ( posted at 10:45AM Thu, 31 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:29AM Thu, 31 January 2019 - [#4344852](#msg4344852) What exactly did you expect it to do, morph her feet into rollerskates? 😕 That would be absolutely BITCHIN'! Can ya make it do that? :D No, I just thought it would pose (& unpose) the whole foot & not just the toes, as the posing dials do fer the arms (I guess my meanin' didn't come across clearly) as it's called HighHeel & not ToeFit. Thanks fer the attention. Hopefully I won't find too many more nits to pick... but I'm lookin' ;)



WARNING!

This user has been known to swear. A LOT!

  operaguy ( posted at 10:51AM Thu, 31 January 2019 · edited on 10:57AM Thu, 31 January 2019

Side kvetch: While acknowledging the fine hand-tech in LaFemme, I'll side-add that V4's sausageous banana fingers are addressed in the Sasha-16 technology. Sasha's hand/finger posing controls are great, along with the shaping. Also, one consequence for the inclusion of face helper bones, hand and toe additional actors/bones, is the growing "prop" pull-down list and exhaustive hierarchy. There's a pro and con for everything. Actual props get drowned here ... ![controls.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344855/file_b3e3e393c77e35a4a3f3cbd1e429b5dc.jpg)

  operaguy ( posted at 10:55AM Thu, 31 January 2019 · edited on 10:56AM Thu, 31 January 2019

Informal poll ... "La Femme ... How are we pronouncing it? 1) la fem rhymes with la dem 2) la fawm rhymes with "la prom" (French)

  llynara ( posted at 11:00AM Thu, 31 January 2019 

Pauline test. La Femme comes with fits for the Pauine hairs, wish she came with fits for the clothes. Did the cami and panties in Fitting Room. Pose is also a base Pauline pose with a little adjusting.![La Femme Pauline.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344857/file_7f6ffaa6bb0b408017b62254211691b5.JPG)

  llynara ( posted at 11:13AM Thu, 31 January 2019 

> The high heel foot scrunches her toes together to fit into a typical pair of heels so you dont have to make heels with a hugeass bulbous nose that look like clown shoes, like most V4 shoes do. What exactly did you expect it to do, morph her feet into rollerskates? 😕 > Blackhearted, she is very lovely. I think her feet are great too. So many of the 3D figures have blocky ones. I'm headed over to your store to buy the FMPs. I will play with fitting clothes to her, but fitting shoes is often a nightmare. Besides, every girl needs a good pair of shoes that fit! La Femme is going shoe shopping! PS. @operaguy- I've been saying "la fem rhymes with la dem"

  Blackhearted ( posted at 11:14AM Thu, 31 January 2019 

[FreeBass](https://www.renderosity.com/?uid=33217) posted at 10:55AM Thu, 31 January 2019 - [#4344854](#msg4344854) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:29AM Thu, 31 January 2019 - [#4344852](#msg4344852) > > What exactly did you expect it to do, morph her feet into rollerskates? 😕 > > > That would be absolutely BITCHIN'! Can ya make it do that? :D > > No, I just thought it would pose (& unpose) the whole foot & not just the toes, as the posing dials do fer the arms (I guess my meanin' didn't come across clearly) as it's called HighHeel & not ToeFit. > > Thanks fer the attention. Hopefully I won't find too many more nits to pick... but I'm lookin' ;) At SubD level 5, maybe. Not sure Poser will go that high... I rendered out a comparison of the high heel morph: not only does it squash in the toes but it reshapes the heel to be more suited for shoes, so you don't have to have such a bulbous back on them. And it has two bonus little wrinkles that may not be very visible but knowing they are there gives me a warm squishy feeling inside. ![heels.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344860/file_1385974ed5904a438616ff7bdb3f7439.jpg) The prop heirarchy irked me too but we couldn't find a workaround, having nested props would have to be something SM-side. Although theres a little trick: props are listed under any figure, so instead of selecting LaFemme and going to Props>, select the hair, or a piece of her clothing, and then go to Props and you won't see all the body handles. Or you can use the heirarchy editor - which is a really quick way to parent and set the visibility of items in the scene.


  duanemoody ( posted at 12:15PM Thu, 31 January 2019 · edited on 12:21PM Thu, 31 January 2019

Stupid question time: I'm trying to export body parts as .obj for morphing in an external modeler. I get 0 byte files or just floating control chips with the actual figure, but I can export body parts normally from the dev rig. What's going on here, am I doing it wrong (again)? FWIW the morphs I make using that exported head from the dev rig can be used with the regular figure.

  operaguy ( posted at 12:16PM Thu, 31 January 2019 

Sidebar but not off topic in my opinion ... A new product was rolled out alongside La Femme, optimized for her and including Superfly advanced shaders. Ammy Hair, by Out of Touch. As soon as I saw the promos, I knew it was a winner. Waaayyy chicken dinner. I interacted with OOT in email and ascertained that there is nothing preventing the prop from working with V4, but that adjustments would be required. Well, the hair landed right on V4 head and fit pretty damn well. (so now that's the opposite of morphs to fit V4 hair into LaFemme!) If it had been rolled out on its own, I think "revolutionary" would not be too strong praise. The detail is fantastic for transmapped hair, best I've encountered since WildHair. Note: the two renders below do not even begin to show the power of Ammy Hair, since I turned off "light emitter," reduced the default subdiv from 1 to 0, and did not engage Superfly. Low Firefly settings render with La Femme. ![femme.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344866/file_3636638817772e42b59d74cff571fbb3.jpg) High Firefly settings with V4/Sasha. ![v4.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344866/file_0f28b5d49b3020afeecd95b4009adf4c.png) Congratulations to Out of Touch, this is splendid. ::::: Opera :::::

  Deecey ( posted at 12:23PM Thu, 31 January 2019 · edited on 12:24PM Thu, 31 January 2019

I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... [Asian Flower Face Morph for La Femme ](https://www.renderosity.com/mod/freestuff/asian-flower-face-morph-injection-for-la-femme/81127) ![AsianFlowerFace.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344867/file_a597e50502f5ff68e3e25b9114205d4a.jpg)


  Blackhearted ( posted at 12:28PM Thu, 31 January 2019 · edited on 12:30PM Thu, 31 January 2019

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 12:29PM Thu, 31 January 2019 - [#4344865](#msg4344865) > Stupid question time: I'm trying to export body parts as .obj for morphing in an external modeler. I get 0 byte files or just floating control chips with the actual figure, but I can export body parts normally from the dev rig. What's going on here, am I doing it wrong (again)? FWIW the morphs I make using that exported head from the dev rig can be used with the regular figure. Why not just use the base .obj? Any morphing should be done from that anyway since there is 0% chance of any translations/incompatible vert counts/winding errors/etc. Once it's morphed, Figure - Load Full Body Morph and it'll spawn a control dial in the body (which can then be easily exported with File - Export - Morph Injection).


  duanemoody ( posted at 12:59PM Thu, 31 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 11:58AM Thu, 31 January 2019 - [#4344868](#msg4344868) > Why not just use the base .obj? Any morphing should be done from that anyway since there is 0% chance of any translations/incompatible vert counts/winding errors/etc. > Once it's morphed, Figure - Load Full Body Morph and it'll spawn a control dial in the body (which can then be easily exported with File - Export - Morph Injection). Only looking to do a head morph here? If there's something obvious that Pro does better than my non-Pro experience take pity on me.

  Blackhearted ( posted at 1:45PM Thu, 31 January 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 1:41PM Thu, 31 January 2019 - [#4344873](#msg4344873) > Only looking to do a head morph here? If there's something obvious that Pro does better than my non-Pro experience take pity on me. The body is only 12k verts. It's always 'safer' to use the base obj to create morphs. AFAIK Deecey is currently updating the user guide on morphs and how to create FBMs - more emphasis needs to be placed on the fact that the included base morphs and textures are a redistributable resource.


  Miss B ( posted at 2:11PM Thu, 31 January 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 3:10PM Thu, 31 January 2019 - [#4344867](#msg4344867) > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... Thanks Deecey, just grabbed it. :wink:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  KarinaKiev ( posted at 3:35PM Thu, 31 January 2019 

I just pronounce her "en Francais": La Famme with an open "a" like in the exclamation "Ahh!"

  llynara ( posted at 3:53PM Thu, 31 January 2019 

Well, the grain is driving me nuts and I need to tweak the hand, but loving the Femme Fatale HD morphs. Also used Deecey's Asian Flower Head Morph here. Pose is from Ensary Portals for V4, tweaked a little. OOT Cailin Hair and Paulina Camisole & Panties.![La Femme Fatale Test.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344888/file_58a2fc6ed39fd083f55d4182bf88826d.JPG)

  DreaminGirl ( posted at 3:56PM Thu, 31 January 2019 

Time to dig out your dynamics wardrobe, she will fit right in! ![dynamic.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344890/file_0336dcbab05b9d5ad24f4333c7658a0e.jpg)


  vampchild ( posted at 4:00PM Thu, 31 January 2019 

Love this new character and I hope venders make tons of stuff for her! Really tired of seeing G8 products for Daz S. never did get that thing to work properly ! Love Poser !

Beware-The Smoking Man Still Lives!

  CHK2033 ( posted at 4:59PM Thu, 31 January 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 4:58PM Thu, 31 January 2019 - [#4344867](#msg4344867) > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... She's pretty :)

🌎 People who shine from within don't need the spotlight 🌍

  RobZhena ( posted at 6:01PM Thu, 31 January 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 6:53PM Thu, 31 January 2019 - [#4344848](#msg4344848) > Thats the thing - it's a **base** figure. The base shape is meant to be as flexible as possible. > > Someone commented elsewhere that they don't understand why my HD morphs weren't the base shape: not everyone has the same preferences, and it's much easier to morph a smoother base shape than it would be to have to de-morph anything I've done and work from there. We discussed this at length and specifically avoided 'baking' any very strong features or styles into it so that it would be easier to shape, that's why the base face is smooth and devoid of any very strong, chiseled features. Think of it as a blank canvas. . . . the textures and base morphs in the figure are redistributable! > But with morphs, HD morphs, body handles, fully working figure/body part scaling, Match Centers to Morph, an awesome built-in Morphing Tool and a very liberal license there is nothing stopping anyone from customizing her however they like for either the store, freestuff, or just for their own personal use. I haven’t had time to read the documentation yet, so this is great news on redistributing the textures and base morphs. I see more ethnically diverse freebies in my future (as have been my characters for Pauline and Evolution). I remember that back on the old official forum, everybody told Teyon that they wanted a blank slate that could be morphed into anything, then they didn’t like the slate. Your slate is awesome!

  Glitterati3D ( posted at 6:42PM Thu, 31 January 2019 · edited on 6:42PM Thu, 31 January 2019

Tempesta3D's Foxy for La Femme ![Foxy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344903/file_7f1de29e6da19d22b51c68001e7e0e54.jpg)

  RobZhena ( posted at 7:34PM Thu, 31 January 2019 

I've been experimenting with conforming V4 clothing to La Femme, so far dresses and gloves. This is Epiphany Gown conformed. I moved the hip forward and up; posed the abdomen and chest a bit; and used the garment's built-in morphs to fit. I saved a version for LF and a pose for the garment to return it to proper fitting the next time I use it. She is wearing Extra Long Gloves. I conformed them, scaled them down on the X axis until they fit closely, the scaled the entire body up a bit. LF's Default hand pose makes this easy. A little, and I mean a little, bit of morph brush work, and I was in business. Having realized that, I unconfirmed the gloves, moved and posed them to fit, applied a last few touches of the morph brush, and rigged them to LF, so they're now completely compatible. She is giving you the base smile from an upcoming freebie. ![LF Epiphany Xtra Long Gloves Georgia.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344907/file_1d7f7abc18fcb43975065399b0d1e48e.jpg)

  randym77 ( posted at 7:49PM Thu, 31 January 2019 

I agree about the Ammy Hair. It's fantastic. I've found it hard to get hair to look as good in SuperFly as it did in FireFly, or even the older Poser renderer, but the Ammy Hair looks wonderful in SuperFly.

  goldie ( posted at 1:31AM Fri, 01 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 2:30AM Fri, 01 February 2019 - [#4344867](#msg4344867) > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... > > [Asian Flower Face Morph for La Femme > ](https://www.renderosity.com/mod/freestuff/asian-flower-face-morph-injection-for-la-femme/81127) > > ![AsianFlowerFace.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344867/file_a597e50502f5ff68e3e25b9114205d4a.jpg) Thanks Deecey!

  Rosemaryr ( posted at 2:22AM Fri, 01 February 2019 

I've given LaFemme a try-out in MD. Used an old V4 outfit I had on hand: easy work! I like her, so far. Still have to dig my way into the HD morphs, but as a base figure: Very Nice! ![LaFemmeTest.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344924/file_f2217062e9a397a1dca429e7d70bc6ca.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Rosemaryr ( posted at 2:23AM Fri, 01 February 2019 

[goldie](https://www.renderosity.com/?uid=14647) posted at 12:23AM Fri, 01 February 2019 - [#4344922](#msg4344922) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 2:30AM Fri, 01 February 2019 - [#4344867](#msg4344867) > > > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... > > > > [Asian Flower Face Morph for La Femme > > ](https://www.renderosity.com/mod/freestuff/asian-flower-face-morph-injection-for-la-femme/81127) > > > > ![AsianFlowerFace.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344867/file_a597e50502f5ff68e3e25b9114205d4a.jpg) > > Thanks Deecey! Thank you! Looks lovely!

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Ladonna ( posted at 2:50AM Fri, 01 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 9:50AM Fri, 01 February 2019 - [#4344867](#msg4344867) > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... > > [Asian Flower Face Morph for La Femme > ](https://www.renderosity.com/mod/freestuff/asian-flower-face-morph-injection-for-la-femme/81127) > > ![AsianFlowerFace.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344867/file_a597e50502f5ff68e3e25b9114205d4a.jpg) Thank you Deecey. She is very lovely.

La vie est éternelle. L'amour est immortel.

  RobZhena ( posted at 4:38AM Fri, 01 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 5:38AM Fri, 01 February 2019 - [#4344867](#msg4344867) > I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ... > > [Asian Flower Face Morph for La Femme > ](https://www.renderosity.com/mod/freestuff/asian-flower-face-morph-injection-for-la-femme/81127) > > ![AsianFlowerFace.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344867/file_a597e50502f5ff68e3e25b9114205d4a.jpg) Wonderful!

  operaguy ( posted at 12:58PM Fri, 01 February 2019 

La Femme with Ammy Hair Overnight Superfly render Export .hdr, Post process for Desaturate, Exposure, Vibrancy, Brightness/contrast ::::: Opera ::::: ![bw1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344958/file_85d8ce590ad8981ca2c8286f79f59954.jpg)

  meatSim ( posted at 3:01PM Fri, 01 February 2019 

I'm seriously impressed with the HD morphs. I felt evolution was an amazing figure but Lafemme with the HD morphs takes it to a new level. I'm a little unsure of the usage of the two extend morphs. Obviously used in bending, but what do you do when only one limb is extended, seems like they each apply to both left and right together.

  RobZhena ( posted at 3:53PM Fri, 01 February 2019 

Here's a test of a body suit and boots (Midnight Destiny for V4). I conformed the outfit to La Femme. I again moved the bodysuit hip forward and up; posed the abdomen, chest, thighs, and shins; and used the outfit's morphs to fit with no poke through. I conformed the boots. I learned that you can actually use the same technique to shift the shin axis on X, Y, and Z, and then pose the foot of the boot to match the zeroed foot of La Femme and use the morphs to fit. It will then follow her bends. ![Midnight Destiny.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344974/file_b3e3e393c77e35a4a3f3cbd1e429b5dc.jpg)

  meatSim ( posted at 4:31PM Fri, 01 February 2019 

Dammit I'm already Into this for $100 and now I have to buy a new hair... That looks really good [operaguy](https://www.renderosity.com/?uid=92544) posted at 4:30PM Fri, 01 February 2019 - [#4344958](#msg4344958) > La Femme with Ammy Hair > > Overnight Superfly render > > Export .hdr, Post process for Desaturate, Exposure, Vibrancy, Brightness/contrast > > ::::: Opera ::::: > > ![bw1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344958/file_85d8ce590ad8981ca2c8286f79f59954.jpg)

  meatSim ( posted at 4:31PM Fri, 01 February 2019 

Dammit I'm already Into this for $100 and now I have to buy a new hair... That looks really good [operaguy](https://www.renderosity.com/?uid=92544) posted at 4:30PM Fri, 01 February 2019 - [#4344958](#msg4344958) > La Femme with Ammy Hair > > Overnight Superfly render > > Export .hdr, Post process for Desaturate, Exposure, Vibrancy, Brightness/contrast > > ::::: Opera ::::: > > ![bw1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344958/file_85d8ce590ad8981ca2c8286f79f59954.jpg)

  operaguy ( posted at 4:35PM Fri, 01 February 2019 

Ammy hair is very very expensive. And I don't mean the $20 price (on sale currently.) I mean the cost in time/resources during render, whether FireFly or Superfly. Thank goodness there's no free lunch, so we can pay for something like this!

  Eric Walters ( posted at 4:35PM Fri, 01 February 2019 

A test render of the Foxy character-using Blackhearted Test Cornea props and HD Morphs. Love it! ![FoxyHD_BH_CorneaProps.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344980/file_c8ffe9a587b126f152ed3d89a146b445.jpg)


  operaguy ( posted at 4:53PM Fri, 01 February 2019 

Hilarious. I have (I'm sure) over-worked the cornea morphs again. In this render, the lashes are reflecting as if floating in front of her eyes. Iris flat: 2.40 Cornea left and right optics -.800 Blackhearted, can you give me some ideal settings, or tell me if you think this 'effect' is from something else? ::::: Opera ::::: ![eyes6.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344984/file_0f28b5d49b3020afeecd95b4009adf4c.jpg)

  Rosemaryr ( posted at 5:23PM Fri, 01 February 2019 

I should have a set of MD-made garment slopers fitted to LaFemme done by this weekend. I'll post here when they are uploaded. ![LaFemmeSlopers.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344987/file_31fefc0e570cb3860f2a6d4b38c6490d.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  operaguy ( posted at 5:37PM Fri, 01 February 2019 

CANCEL .... I don't know what that odd reflection in her eyes was, but I just re-injected the materials and it fixed it. I'm running "1" as the value for iris flat and corona optics.

  jartz ( posted at 7:39PM Fri, 01 February 2019 

[Rosemaryr](https://www.renderosity.com/?uid=11852) posted at 7:38PM Fri, 01 February 2019 - [#4344987](#msg4344987) > I should have a set of MD-made garment slopers fitted to LaFemme done by this weekend. I'll post here when they are uploaded. > > ![LaFemmeSlopers.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344987/file_31fefc0e570cb3860f2a6d4b38c6490d.jpg) Thanks, Rosemaryr for those. I have MD and can't wait to make some clothes for her and for the MDBridge to update.

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  Rosemaryr ( posted at 7:47PM Fri, 01 February 2019 · edited on 2:51PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

The sloper set is now up in my ShareCG gallery... same user name there as here. (Can't give a direct link, sorry!) ![BaseSloper1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344996/file_02522a2b2726fb0a03bb19f2d8d9524d.jpg) ![BaseSloper2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344996/file_da4fb5c6e93e74d3df8527599fa62642.jpg) Also included are two OBJ files for the top and pants, in a nice quad format, for those that like to make their clothing that way... ![SloperQuads.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344996/file_a5e00132373a7031000fd987a3c9f87b.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Miss B ( posted at 8:03PM Fri, 01 February 2019 

You always do such nice work Rosemaryr! Thanks for these. :slight_smile:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Deecey ( posted at 8:17PM Fri, 01 February 2019 

Thank you for the MD resources, Rosemaryr! Fabulous!


  Nod ( posted at 8:49PM Fri, 01 February 2019 

I'm looking forward to seeing some celebrity morphs, either as freebies, or for sale. Cough *Lena Headey*, cough *Scarlett Johansson*, cough *Evangeline Lilly*. 😇

  operaguy ( posted at 9:39PM Fri, 01 February 2019 

Rosemaryr, I am ignorant about MD assets. Are the .obj items usable like any other, to import in, fit to the model, and generate simulations in the Poser cloth room? Are the top and pants each fully welded mesh?

  Rosemaryr ( posted at 12:00AM Sat, 02 February 2019 · edited on 12:01AM Sat, 02 February 2019

Yes, you may use the obj files as you please. Both the top model and the pants model are fully welded, thin meshes. But they are in quad form, which is a bit better for modelers who like to make/alter the base mesh for their own garments, rather than tri-polys which are a bit better in cloth simulations. (Quads tend to 'bend' oddly in cloth simulations.) I can add tri-poly versions, if you want to put the mesh into the Poser Cloth room, if you want. (I have done that in the past, but got a lot of questions about "do you have quad mesh?", so I thought I would preempt that point.) You can check out the rest of my offerings over at ShareCG to see that I have done Poser-ready clothing for the Cloth room before. The point in providing 'slopers' (a clothing term referring to a fitted garment, that is used as a base, to make alterations and design changes) was to let others add their own design style, and have their garments start from a fitted size and shape. It is why I jumped all over MD when it first came out: I wanted to make clothing that no-one else was making, for figures/shapes that no-one else was using.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  operaguy ( posted at 12:00AM Sat, 02 February 2019 

This is a character, not a pinup. Rendered in "brush style." Facial structure from dials, no Poser morph brush, let alone zBrush. I'm posting this simply to show that interesting characters can be spun up from just the morphs included in La Femme. ::::: Opera ::::: ![out.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345007/file_069059b7ef840f0c74a814ec9237b6ec.jpg)

  -Timberwolf- ( posted at 2:26AM Sat, 02 February 2019 

La Femme looks like a better, improved Pauline to me. Hmmm....

  Blackhearted ( posted at 4:52AM Sat, 02 February 2019 · edited on 4:54AM Sat, 02 February 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 4:02AM Sat, 02 February 2019 - [#4344984](#msg4344984) > Hilarious. I have (I'm sure) over-worked the cornea morphs again. In this render, the lashes are reflecting as if floating in front of her eyes. > > Iris flat: 2.40 > Cornea left and right optics -.800 > > Blackhearted, can you give me some ideal settings, or tell me if you think this 'effect' is from something else? > > ::::: Opera ::::: > > ![eyes6.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344984/file_0f28b5d49b3020afeecd95b4009adf4c.jpg) I think you're getting hung up on the optics thing. It's just there for very _fine_ adjustment of the shape in case anyone wants to mess with that and IOR. Just leave it alone :) Also IrisFlat **2.40** - sweet baby Jesus, at 1.0 it's as flat as a pancake. 2.4 would be bulging outwards like a goldfish. I hate dial limits but it seems I need to start putting limits in to protect you guys from yourselves 😦 Eyelashes are **supposed** to show up in the reflection, I think the reason you may have them all over the place is you seem to be using IBL or have light coming from below in addition to your big area light. This is lit with just area lights similar to the scene I uploaded here. ![eye_new.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345016/file_a8f15eda80c50adb0e71943adc8015cf.jpg)


  JohnDoe641 ( posted at 5:13AM Sat, 02 February 2019 

I purchased LF on the 29th, my account says there was an update on the 31st. Were all three zip files updated or just a certain one?

  Deecey ( posted at 6:02AM Sat, 02 February 2019 

Only the first one. The pdf manual was updated.


  operaguy ( posted at 6:10AM Sat, 02 February 2019 

Blackhearted, don't put the limits. Let us crazy people learn from errors. You are correct, it was a second light emitter that was causing the problem. I am now using only area lights with no other emitters. Optics: "Just leave it alone" Do you mean 'don't even inject the cornea prop(s)' or 'inject them, but set to zero'?

  operaguy ( posted at 6:18AM Sat, 02 February 2019 

Rosemaryr, thank you for your intelligent reply and information. The triangulated version of the two .obj's mesh would be most welcome, and I'll do an animation right away. It occurred to me I could just sub-divide, that would end up with triangles, but with a twice-as-heavy mesh, right? I agree that tri-poly is better for the cloth room. Thanks! ::::: Opera :::::

  Blackhearted ( posted at 6:20AM Sat, 02 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 6:12AM Sat, 02 February 2019 - [#4345025](#msg4345025) > Blackhearted, don't put the limits. Let us crazy people learn from errors. > > You are correct, it was a second light emitter that was causing the problem. I am now using only area lights with no other emitters. > > Optics: "Just leave it alone" Do you mean 'don't even inject the cornea prop(s)' or 'inject them, but set to zero'? [I mean leave the _optics dial_ alone :)](https://i.imgur.com/6zPNTj4.gif)


  Eric Walters ( posted at 10:05AM Sat, 02 February 2019 

I've managed to put La Femme into my Star Wars render stream. Using Blackhearted Hi Def Morphs and the Mina character. Blue Twilek at the sea. :-) I will look forward to someone making some SciFi and or Fantasy clothing.The bikini is BlackHearted's Signature. My previous favorite figure was V4- Weight Mapped- La Femme is a clear improvement! Kudos to the creators! Blackhearted- Please put out more morph packages! Fantastic work.![LaFemmeMinaTwilek.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345036/file_0aa1883c6411f7873cb83dacb17b0afc.jpg)


  Rosemaryr ( posted at 10:52AM Sat, 02 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 8:50AM Sat, 02 February 2019 - [#4345026](#msg4345026) > Rosemaryr, thank you for your intelligent reply and information. > > The triangulated version of the two .obj's mesh would be most welcome, and I'll do an animation right away. It occurred to me I could just sub-divide, that would end up with triangles, but with a twice-as-heavy mesh, right? > > I agree that tri-poly is better for the cloth room. > > Thanks! > > ::::: Opera ::::: Okay. It'll take about a day or so to get it up. (Got some other things planned for today, I'll have to work on it tonight.) It'll be listed as a Poser Cloth room item, with the same name, over at ShareCG.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Varnayrah ( posted at 11:33AM Sat, 02 February 2019 · edited on 11:35AM Sat, 02 February 2019

Hmmm... I have a little problem, perhaps someone can help me: I have to use unusual high render settings to get rid of grain for LaFemme. But I'm not sure if it's due to the shader set (SSS with refracted eyes), the light (from blackheart's Superfly Studio) or something else.... but usually I have the following render settings: Pixel Samples 14 with branched Path tracing and diffuse samples 5, glossy samples 3, transmission, sub surface, volume and ao samples 2, Mesh light samples 15. That has been more than sufficient in most cases so far but not now. I've been going up to 24 pixel samples and more and still have slight grain on some skin areas (especially in the shadow). Seeing as this is a SSS skin shader would it perhaps be wiser to increase the subsurface samples instead of the whole pixel samples thing? Or anything else? I'm not using progressive refinement because that doesn't work well with branched path tracing and without it I have slightly different colours. Indeed I have seen many LaFemme images, even in promos, with grain so I thought perhaps her shader settings require different treating?

  operaguy ( posted at 12:37PM Sat, 02 February 2019 

Varnayrah, one of the promos for the La Femme product "Ammy Hair" showed target settings. See below. Not that I have an answer to the graininess. I am a FireFly person. ![hair sf settings.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345048/file_3644a684f98ea8fe223c713b77189a77.jpg)

  Varnayrah ( posted at 12:42PM Sat, 02 February 2019 · edited on 12:45PM Sat, 02 February 2019

Thank you, but oot doesn't use branched path tracing here, so I'd think my settings are even higher than that. I could have a look at those clamp samples and filter glossy settings though. edit/ after looking at those promos - they have the grain, too.

  RedPhantom ( posted at 1:22PM Sat, 02 February 2019 

Here's some playing I've done with Le Femme. Don't think there's much grain so I included the render settings. ![New cesni.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345052/file_0aa1883c6411f7873cb83dacb17b0afc.png) ![ren.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345052/file_8f53295a73878494e9bc8dd6c3c7104f.JPG)


Available on Amazon for the Kindle E-Reader Monster of the North

Today I break my own personal record for number of days for being alive. 
Check out my free stuff here
or at Share CG
I use Poser Pro 11 sr6 and win 10

  Glitterati3D ( posted at 1:27PM Sat, 02 February 2019 · edited on 1:33PM Sat, 02 February 2019

Graininess is usually a result of your lighting. If I were getting a lot of grain, I would start by turning up my main light a bit, or if you have one light that is pointing at where you are getting the grain, turn that one up. Start by turning up the intensity of one of the lights and experiment. Blackhearted posted in a thread on here that he plays with his lights all the time to get a better render. I used his here for this image, but also played with a couple to get them where I wanted. ![Angel-TestingStageLights.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345053/file_58a2fc6ed39fd083f55d4182bf88826d.jpg)

  operaguy ( posted at 1:48PM Sat, 02 February 2019 

Thanks, Rosemaryr and no hurry, of course! You are very generous in your sharing. Gratitude. ::::: Opera ::::: ![e.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345056/file_013d407166ec4fa56eb1e1f8cbe183b9.png)

  Varnayrah ( posted at 1:51PM Sat, 02 February 2019 

Thank you, RedPhantom and Glitteraty. I'll definitively try both ways. In my present case, I can't turn the lights much higher without overexposing the skin - I'm using Tempesta's Mina, which is very light. But for future images I'll remember this. For now I do get better results with indeed turning up the subsurface samples. If it's usually lightning that's causing the grain, then perhaps it's due to the fact that I've never used area light much (because of many outdoor scenes) but the Superfly studio consists mainly of area lights as far as I see. That's a sweet render, btw!

  Glitterati3D ( posted at 1:58PM Sat, 02 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 2:54PM Sat, 02 February 2019 - [#4345057](#msg4345057) > Thank you, RedPhantom and Glitteraty. I'll definitively try both ways. In my present case, I can't turn the lights much higher without overexposing the skin - I'm using Tempesta's Mina, which is very light. But for future images I'll remember this. For now I do get better results with indeed turning up the subsurface samples. If it's usually lightning that's causing the grain, then perhaps it's due to the fact that I've never used area light much (because of many outdoor scenes) but the Superfly studio consists mainly of area lights as far as I see. > That's a sweet render, btw! Just want to link in Blackhearted's comments about lighting for superfly: https://www.renderosity.com/mod/forumpro/?thread_id=2930755&page_number=3# [@4344767](https://www.renderosity.com/mod/forumpro/?thread_id=2930755&page_number=3#msg4344767)

  Glitterati3D ( posted at 1:58PM Sat, 02 February 2019 

  Rosemaryr ( posted at 2:25PM Sat, 02 February 2019 

Well, I got through my Saturday chores sooner than expected, so the Poser ready outfit is now up at ShareCG. Look for my (same) user name, and this file is called "LaFemme Basic Tunic and Pants for Poser" (should be at the top of the gallery listing). I have a runtime ready folder with the items as smart-props, ready for the cloth room, as well as the vanilla tri-poly OBJs in the zip file as well, for those who like using other programs besides Poser.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Blackhearted ( posted at 2:36PM Sat, 02 February 2019 · edited on 2:37PM Sat, 02 February 2019

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 2:18PM Sat, 02 February 2019 - [#4345042](#msg4345042) > Hmmm... I have a little problem, perhaps someone can help me: I have to use unusual high render settings to get rid of grain for LaFemme. But I'm not sure if it's due to the shader set (SSS with refracted eyes), the light (from blackheart's Superfly Studio) or something else.... but usually I have the following render settings: > Pixel Samples 14 with branched Path tracing and diffuse samples 5, glossy samples 3, transmission, sub surface, volume and ao samples 2, Mesh light samples 15. That has been more than sufficient in most cases so far but not now. I've been going up to 24 pixel samples and more and still have slight grain on some skin areas (especially in the shadow). Seeing as this is a SSS skin shader would it perhaps be wiser to increase the subsurface samples instead of the whole pixel samples thing? Or anything else? I'm not using progressive refinement because that doesn't work well with branched path tracing and without it I have slightly different colours. > Indeed I have seen many LaFemme images, even in promos, with grain so I thought perhaps her shader settings require different treating? I don't render with CPU, ever, but I just tried a render with these settings and it came out glass smooth. I probably could have went down to 16-18 samples. ![branched.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345063/file_eb160de1de89d9058fcb0b968dbbbd68.JPG) Keep in mind that the eyes with refraction needed to be Area-Rendered with transmission bumped up. Some of your bounces - like diffuse - are way too high. The only time I've noticed needing more than 2 diffuse bounces was when I was specifically testing it in a small test scene with Red/Blue spheres right beside each other in a tiny room bouncing colored light all over the place, but this scenario is unlikely to happen in the typical Poser gallery render. If you have the option to render with GPU you really should be taking advantage of that. I can't see any 'color' difference between the two - perhaps you had different settings set and that was influencing your result. My results were _identical_, but with GPU rendering being about 2-3x faster.


  ZigZag321 ( posted at 3:20PM Sat, 02 February 2019 

Hello. I've been exclusively a Poser user since 2007 and I finally bought Poser 11 for La Femme. Very happy! Extremely well done! What a joy to see all this new Poser stuff in the store too. My first impression upon completing my first render of her is that her skin is absolutely gorgeous right out of the zip. The most beautiful I've ever seen on a base figure. I already bought a couple character sets, some clothes, and poses .... but what I'm really hoping for are makeup overlays. Very dark eye makeups. Thank you very much! Best wishes, James

  Eric Walters ( posted at 6:46PM Sat, 02 February 2019 

Close up. Mina character with dial turning, Blackhearted's experimental eye prop corneas. HD morphs by Blackhearted. Lekku props (ShareCG?). Envirosphere2 and HDR lighting with 1 light (Sun). ![LaFemmeTwilek4smirk.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345081/file_38af86134b65d0f10fe33d30dd76442e.jpg)


  Eric Walters ( posted at 6:50PM Sat, 02 February 2019 

Grain free Render settings as follows-from my viewing of SM's tutorials on Superfly rendering- setting the bucket size to 256 does NOT make faster renders. I set to 32 or 64. [Screen Shot 2019-02-02 at 4.48.21 PM.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345082/file_698d51a19d8a121ce581499d7b701668.png)


  operaguy ( posted at 7:00PM Sat, 02 February 2019 

Eric, please what are you setting for IrisFlat and CorneaOptics? Thanks for the screen shot of your settings. Does it give grain free renders on closeup of skin? Also, this is a dead link: http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html

  operaguy ( posted at 7:26PM Sat, 02 February 2019 

[Rosemaryr](https://www.renderosity.com/?uid=11852) posted at 7:24PM Sat, 02 February 2019 - [#4345061](#msg4345061) > Well, I got through my Saturday chores sooner than expected, so the Poser ready outfit is now up at ShareCG. Look for my (same) user name, and this file is called "LaFemme Basic Tunic and Pants for Poser" (should be at the top of the gallery listing). > I have a runtime ready folder with the items as smart-props, ready for the cloth room, as well as the vanilla tri-poly OBJs in the zip file as well, for those who like using other programs besides Poser. Got it. Animation rendering now, I'll post it tomorrow. I put a black silk material on the top. :: og :: ![silk.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345086/file_3988c7f88ebcb58c6ce932b957b6f332.png)

  Eric Walters ( posted at 11:00PM Sat, 02 February 2019 

Hi Operaguy, If I understand it correctly- Blackhearted's Cornea prop corrects for the Iris convexity. I set the "Optics" to 0.5. I'm in render right now-I'll double check for you. Yes-no grain in render. But that also has to do with the lighting. My Twilek was rendered using Envirosphere with HDR files-as lighting- along with one distant light. One important tip is to make sure the hdr is blurred-. For instance, if there are bright spots-say the sun in the HDR image-it will cause speckles in the render-unless you blur the HDR. I don't know HOW to remove the Phantom link from my post footer. Any idea how? [operaguy](https://www.renderosity.com/?uid=92544) posted at 8:48PM Sat, 02 February 2019 - [#4345085](#msg4345085) > Eric, please what are you setting for IrisFlat and CorneaOptics? > > Thanks for the screen shot of your settings. Does it give grain free renders on closeup of skin? > > Also, this is a dead link: http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html


  JohnDoe641 ( posted at 11:31PM Sat, 02 February 2019 

[Eric Walters](https://www.renderosity.com/?uid=193) posted at 10:53PM Sat, 02 February 2019 - [#4345082](#msg4345082) > Grain free Render settings as follows-from my viewing of SM's tutorials on Superfly rendering- setting the bucket size to 256 does NOT make faster renders. I set to 32 or 64. [Screen Shot 2019-02-02 at 4.48.21 PM.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345082/file_698d51a19d8a121ce581499d7b701668.png) That's certainly true for CPU rendering but it's the opposite for GPU rendering. Maxwell does pretty good with 256, Pascal loves a bucket size of 512 or more depending on the scene. If I'm rendering with my 970 I tend to use 384 and I usually stick with 512 with my 1070 or if I'm using both cards to render a scene. I used to always go with a bucket size of 256 on my 1070 but after trying 512 my renders started finishing 4-10 minutes faster for larger scenes.

  operaguy ( posted at 12:33AM Sun, 03 February 2019 

Eric, look in your account settings, perhaps that phantom link is in your signature. I'm under orders from Blackhearted to not touch optics on cornea, so I'm not. I'll try your settings, but I'm only using area lights inside a box or dome, and no HDR lighting. :: og ::

  crowbar ( posted at 6:13AM Sun, 03 February 2019 

Im really in two minds about this. Blackhearted's images do look good but for me the problem is not so much the corneas (though there is a weird curving off shape above the eye in a couple of the product renders). The mouth area in many of the renders is the elephant in the room. The default mouth shape just doesnt look realistic. Im not saying that the face cant look realistic if you work on more morphs, but you have to work against the basic nature of the figure

  Blackhearted ( posted at 7:29AM Sun, 03 February 2019 · edited on 7:31AM Sun, 03 February 2019

[crowbar](https://www.renderosity.com/?uid=3458) posted at 6:50AM Sun, 03 February 2019 - [#4345101](#msg4345101) > Im really in two minds about this. Blackhearted's images do look good but for me the problem is not so much the corneas (though there is a weird curving off shape above the eye in a couple of the product renders). The mouth area in many of the renders is the elephant in the room. The default mouth shape just doesnt look realistic. Im not saying that the face cant look realistic if you work on more morphs, but you have to work against the basic nature of the figure Its a **base** figure, there are **35** different mouth/lip morphs and **8** face chips included by default that you can combine to get mouth shapes/expressions easier than any other Poser figure. You just can't please everyone. If I made ultra-defined, stylized lips then people would be complaining about that. No matter what design decision you make there's always someone that's going to complain that it's not to their tastes. FFS my HD morphs are like a 140lb crossfit athlete and you have some chronic complainers using the 'anorexic' word again 🙄 I specifically had to hold back and keep the default body and face as 'neutral' and smooth as possible so that it would be easy to morph in _any_ direction -- not just the direction _I_ would go with it. Not everyone likes my style of figure, and believe me you wouldn't want that baked into the base since you'd have to de-morph that any time you wanted to morph the figure. With certain legacy figures the default shape is so distinctive and so baked-in that even after extreme morphing you can still 'see' it under the surface. The ball is in the community's court now to create characters suited to different tastes. We even made the built-in morphs and textures **fully redistributable** so it's even easier to create characters. I'll definitely be making more morphs and characters, but those will be going in a direction I decide and I can guarantee those won't be to everyone's tastes either.


  grichter ( posted at 7:43AM Sun, 03 February 2019 · edited on 7:56AM Sun, 03 February 2019

I really appreciate all the deep thought and the time expended by the developers of LaFemme (soapbox on) Regarding the nit-picking, No product developer of any product from software, to any retail product, to a poser figure, can anticipate all the various uses and setting combinations of any new product they create. In my lifetime I have created hundreds of mechanical products that have endured for over 40 years. Most if, not all have been revised over time based on customer feed back. How many updates have been released to fix problems for either the operating system or the web browser you are using to read this thread? Lots! In the Poser world the most popular figure in recent times is V4. I think some of you are all forgetting there was the original Victoria 4.0. Then version 4.1 . Followed by version 4.2. We as a group didn't cast Victoria 4.0 aside because of flaws discovered that Daz didn't know of when Victoria 4.0 was released. And again even when 4.1 was released. We pointed out the flaws and waited for Daz to react. Going back to the mechanical products I have developed over the last 40 some odd years, I craved constructive criticism. There is a motto that goes something like this. You can please most of the people some of the time, but not all of the people all of the time. I am not a fan of Studio's interface at all. My hope is that the clothes, shoe, hair and character product developers get behind LaFemme and that causes a resurgence of the popularity of Poser. And that the product developers behind LaFemme react to constructive criticism and improve her in ways they did see or know about on the day she was released. Very few if any products as complex as a 3D character are ever prefect on initial release. If they were there would never have been V4.1 or V4.2. (soapbox off)

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"

  Varnayrah ( posted at 8:03AM Sun, 03 February 2019 

Thank you all for your advice on render settings, it's highly appreciated! I think I have now a good balance between acceptable speed and quality as base settings I can work from for more specific needs. Else... I really think LaFemme all over is generic enough to have a really good base figure, one that can be an athlete or a tiny fairy or whatever. Her base form is perhaps more on the model side (=not as realistic as evolution), but than I really like the variety in my runtime. And I've only started scratching at the surface of all her possibilities. Way to soon to start moaning *lol* So thank you for bringing her into being - I really really hope that she gets lots of support even when the first excitement is worn out. About the lips - the shape is nice, I think, and can be morphes easily to liking. What I don't like sometimes is when the lips asge appears to sharp on the texture without blurring or fading the edges a bit. But that's a matter of texturing, not the base figure.

  Blackhearted ( posted at 8:33AM Sun, 03 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 8:11AM Sun, 03 February 2019 - [#4345112](#msg4345112) > About the lips - the shape is nice, I think, and can be morphes easily to liking. What I don't like sometimes is when the lips asge appears to sharp on the texture without blurring or fading the edges a bit. But that's a matter of texturing, not the base figure. I think that's often more a case of the lip material zone having a different shader, or the texturer making a sharp transition from the lip:face materials. I actually wanted to make the lip and face materials one continuous material zone and include a variety of lip masks (with proper edge transitions) in case someone wanted to do a different gloss lip shader, for example... but I was voted down and we went with the traditional separate Lip material zone. Imagine how many people would be complaining now if we went with my idea? 😉


  Varnayrah ( posted at 8:54AM Sun, 03 February 2019 

Rather not *lol* Yes, maybe it's in the material settings, but sometimes I notice on textures, too, that the lip's edges are too sharp. That's not La femme-specific, mind you. Can happen with any base figure. But that's easily to be dealt with, so no complaint from me about the base figure there! Really, I am grateful that she's there. And it seems I shouldn't type English when having the flu. I shudder before all the typos I can't edit out any more.

  Glitterati3D ( posted at 10:02AM Sun, 03 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 10:12AM Sun, 03 February 2019 - [#4345116](#msg4345116) > [Varnayrah](https://www.renderosity.com/?uid=401454) posted at 8:11AM Sun, 03 February 2019 - [#4345112](#msg4345112) > > > About the lips - the shape is nice, I think, and can be morphes easily to liking. What I don't like sometimes is when the lips asge appears to sharp on the texture without blurring or fading the edges a bit. But that's a matter of texturing, not the base figure. > > I think that's often more a case of the lip material zone having a different shader, or the texturer making a sharp transition from the lip:face materials. I actually wanted to make the lip and face materials one continuous material zone and include a variety of lip masks (with proper edge transitions) in case someone wanted to do a different gloss lip shader, for example... but I was voted down and we went with the traditional separate Lip material zone. Imagine how many people would be complaining now if we went with my idea? 😉 Everyone who I individually talked to missed the head morphs completely until I reminded them to use them. La Femme comes with a great deal to play with and get to know, with just the base morphs. Add in Deecey's and Blackhearted's morph sets and you could be spinning dials for days already! As for her mouth, I like the default shape and size. I don't care for her mouth in the Smile morphs unless I dial in some of the face chips with them - make her eyes smile, make her cheeks respond to the mouth movement. No more "dead eye" models smiling. I am anxiously awaiting some expression poses - I just suck at posing and am lazy so I'll be happy to add them to my growing La Femme collection. ![Overalls2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345128/file_da4fb5c6e93e74d3df8527599fa62642.jpg)

  operaguy ( posted at 10:08AM Sun, 03 February 2019 

Animation of a La Femme character with Rosemaryr's dynamic top .... It's a slo-mo of her "getting ready for some football." [Click here for animation, 2.5MB](http://jrdonohue.com/ready.mp4) Thanks for your generous gift of mesh, Rosemaryr! ::::: Opera :::::

  operaguy ( posted at 10:38AM Sun, 03 February 2019 

I feel that anyone criticizing the default of **any** model has the responsibility of posting one or more of their renders, showing the unique character they created by spinning dials. And then they should make a freebie of their great face morph. ::::: Opera ::::: ![res.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345132/file_9fc3d7152ba9336a670e36d0ed79bc43.jpg)

  randym77 ( posted at 11:32AM Sun, 03 February 2019 

The chips take some getting used to if you're accustomed to V4 and her ilk. I was really confused at all the props that load with this figure, and didn't have a clue what they were for. (I guess I should have read the instructions.) That's probably why people think there aren't many morphs.

  Deecey ( posted at 11:49AM Sun, 03 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 12:48PM Sun, 03 February 2019 - [#4345137](#msg4345137) > The chips take some getting used to if you're accustomed to V4 and her ilk. I was really confused at all the props that load with this figure, and didn't have a clue what they were for. (I guess I should have read the instructions.) That's probably why people think there aren't many morphs. Actually, look in the Pose folder. There are face and body morph injections for La Femme in there. Over 140 face morphs, and 23 basic body morphs. In general, use the face chips for expression and animation, and use the face MORPHS for character development.


  Deecey ( posted at 11:51AM Sun, 03 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 12:50PM Sun, 03 February 2019 - [#4345132](#msg4345132) > I feel that anyone criticizing the default of **any** model has the responsibility of posting one or more of their renders, showing the unique character they created by spinning dials. And then they should make a freebie of their great face morph. > > ::::: Opera ::::: > > ![res.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345132/file_9fc3d7152ba9336a670e36d0ed79bc43.jpg) NIce! Face morphs are always fun to use in small increments to combine together for new characters.


  ZigZag321 ( posted at 3:22PM Sun, 03 February 2019 

Man, she becomes an obsession fast! And oh my God does she bend. Time hasn't permitted me to start doing scenes with her yet and I still have to buy the morph packages, but I got to play with some dials. Very unique and beautiful! Super fun! FireFly render ..... ![0006.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345151/file_3def184ad8f4755ff269862ea77393dd.jpg)

  Deecey ( posted at 3:49PM Sun, 03 February 2019 · edited on 3:55PM Sun, 03 February 2019

Nice! She reminds me of Ma Farrow in her younger years.


  randym77 ( posted at 4:03PM Sun, 03 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 4:02PM Sun, 03 February 2019 - [#4345138](#msg4345138) > [randym77](https://www.renderosity.com/?uid=100755) posted at 12:48PM Sun, 03 February 2019 - [#4345137](#msg4345137) > > > The chips take some getting used to if you're accustomed to V4 and her ilk. I was really confused at all the props that load with this figure, and didn't have a clue what they were for. (I guess I should have read the instructions.) That's probably why people think there aren't many morphs. > > Actually, look in the Pose folder. There are face and body morph injections for La Femme in there. Over 140 face morphs, and 23 basic body morphs. In general, use the face chips for expression and animation, and use the face MORPHS for character development. Thanks, Deecey. I did find the injectable morphs, but it wasn't clear to me what the difference was.

  bantha ( posted at 4:28PM Sun, 03 February 2019 

![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345161/file_698d51a19d8a121ce581499d7b701668.png) Tempesta's textures, face morph by me. I like her, although the expressions are very different, need to practice more. Great work, thanks to everyone envolved.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  DalekSupreme ( posted at 4:34PM Sun, 03 February 2019 · edited on 4:39PM Sun, 03 February 2019

I wish La Femme well. For me she is overly complex with horrible plastic Barbi legs and feet. She takes far too long to do simple work with and is a nightmare to pose realistically... finding the bits through endless menu's and then having to fiddle with each lip or eyebrow end. If you want to spend hours and hours on a single image she is great and her level of minute movement detail amazing. I was really hoping for something that would blow me away. Well she does... but not in a good way for me personally. She is already in the "unusable box" and that's not good. This is one of the problems with new poser figures. They are totally over complex and not simple to use. The number of times I need to bend her little toe is once in a blue moon... what I need is a single dial to make her smile lopsided not freeky. This is what brings me back time and again to V4. I can do in 10 minutes what takes me 10 hours in other figures with no improvement in result. For me its back to V4 as La Femme is totally unworkable in my workflow. :( I am genuinely sad about this.

  xocxoc ( posted at 5:11PM Sun, 03 February 2019 · edited on 5:14PM Sun, 03 February 2019

Been playing with her this afternoon. One of my favorite poser scripts is D3D Perfect Skin SSS Lite, which makes Superfly renders faster and better. If you use this script, too. Edit "Perfect Skin SSS.fig" and add the following lines: in the [!!!MATERIAL!!!] section add: lafemme1 = lafemme in the [!!!NAME!!!] section add: lafemme = La Femme then add the following lines at the bottom: [lafemme] skin = Lips SkinHead SkinLimbs SkinTorso nail = Fingernails Toenails mouth = Gums InnerMouth tongue = Tongue teeth = Teeth eyewet = InnerEye pupil = Pupil eye = Iris sclera = Sclera cornea = EyeSurface trans = Eyelashes ( = line break) I noticed right away that the eyes and mouth seem big on the default model, I don't really have a problem with this as it helps demonstrate the face controls, and the included sliders can adjust this. Hint: If you like larger pouty lips, select each of the 6 control nodes on the lips and set the y-scale to 125%. The biggest noticeable flaw that can't be fixed yet is the armpits. Generally when you bend the arms to the side, there shouldn't be a gap in the armpits. ![lafemme.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345168/file_6c4b761a28b734fe93831e3fb400ce87.jpg) ``` ```

  wolf359 ( posted at 5:17PM Sun, 03 February 2019 · edited on 5:17PM Sun, 03 February 2019

>Animation of a La Femme character with Rosemaryr's >dynamic top .... Looks like the figure animates easily enough ( commons sense rigging no doubt), poser really needs a new IK foot pinning system to avoid that foot sliding :-(. I bet she would really shine in Iclone Pro with our Maya human IK system and the ability to imbed procedural animation within a figure for easy right click retrieval and mixing.



MY WEBSITE

MY IMDB LISTING



  Blackhearted ( posted at 5:18PM Sun, 03 February 2019 

[DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 4:44PM Sun, 03 February 2019 - [#4345163](#msg4345163) > I wish La Femme well. > > For me she is overly complex with horrible plastic Barbi legs and feet. She takes far too long to do simple work with and is a nightmare to pose realistically... finding the bits through endless menu's and then having to fiddle with each lip or eyebrow end. If you want to spend hours and hours on a single image she is great and her level of minute movement detail amazing. I was really hoping for something that would blow me away. Well she does... but not in a good way for me personally. She is already in the "unusable box" and that's not good. This is one of the problems with new poser figures. They are totally over complex and not simple to use. The number of times I need to bend her little toe is once in a blue moon... what I need is a single dial to make her smile lopsided not freeky. This is what brings me back time and again to V4. I can do in 10 minutes what takes me 10 hours in other figures with no improvement in result. > > For me its back to V4 as La Femme is totally unworkable in my workflow. :( I am genuinely sad about this. The funny thing is, you don't have to even use the body handles, there are over **140** face morphs included in the base. You can turn the body handles off and completely ignore them and they don't 'hurt' you for being there. But being able to grab an eyebrow, a corner of a lip, a chin and just drag it around to do quick expressions is a lot easier than injecting morphs, looking for dials and spinning them. When doing poses you can just move the breast handle around to 'squish' it behind an arm, against the ground or chair, etc which makes realistic poses a lot easier. Same goes for the toes. If you don't want to pose them individually then just... _don't_? There's no need to pose the toes individually, but they're there as an option for those that do. Most people want more control and are embracing the body handles and extra articulated bits like the metatarsals/metacarpals, individual toes, etc. But if that's not your thing there are several different toespread, toecurl, grasp, fingerspread, etc morphs that you can use and you don't have to fuss with them. As for the feet being too small, all I can say is that some people have been looking at V4 for too long and start to think that that represents an average normal human being. V4's feet are an abomination, they're the size of flippers. But guess what? **SCALING WORKS** - for the first time properly in a Poser figure. So if you don't like the size of her feet (or the size of her head, her ears, her shins, etc), click on them and scale them to whatever size you like and conforming clothing will scale automatically. You can give her V4's size 12 feet in two simple clicks. For someone who 'wishes her well' you're going far out of your way to systematically bash her in at least two forums now. Virtually your entire post history consists of bashing new figures and extolling the virtues of V4. We get it, you like V4 and think that it's the pinnacle of Poser figure development: feel free to use her forever. Fortunately not everyone agrees.


  meatSim ( posted at 5:54PM Sun, 03 February 2019 

I have a question: How many subdivion levels deep do the HD morphs go? If that makes sense... Or to put it differently at what subdivision level is the maximum detail gained. Seriously loving the HD morphs.

  Deecey ( posted at 6:18PM Sun, 03 February 2019 

[DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 7:17PM Sun, 03 February 2019 - [#4345163](#msg4345163) > I wish La Femme well. > > She takes far too long to do simple work with and is a nightmare to pose realistically... finding the bits through endless menu's and then having to fiddle with each lip or eyebrow end. Are you using Poser 11?


  Deecey ( posted at 6:21PM Sun, 03 February 2019 · edited on 6:24PM Sun, 03 February 2019

[xocxoc](https://www.renderosity.com/?uid=18365) posted at 7:19PM Sun, 03 February 2019 - [#4345168](#msg4345168) > Been playing with her this afternoon. > I noticed right away that the eyes and mouth seem big on the default model, I don't really have a problem with this as it helps demonstrate the face controls, and the included sliders can adjust this. Hint: If you like larger pouty lips, select each of the 6 control nodes on the lips and set the y-scale to 125%. > There are over 140 face morphs in the Pose folder, as well as some basic body morphs. Use the "INJ All Face Morphs" and "INJ Body Morphs" poses to add them to La Femme. Lots of mouth and lip dials in there, as well as tons of other face morphs.


  Blackhearted ( posted at 6:22PM Sun, 03 February 2019 

[meatSim](https://www.renderosity.com/?uid=478758) posted at 6:14PM Sun, 03 February 2019 - [#4345173](#msg4345173) > I have a question: > How many subdivion levels deep do the HD morphs go? If that makes sense... Or to put it differently at what subdivision level is the maximum detail gained. > > Seriously loving the HD morphs. 2, the default render subD level. It jumps to around 100k polys on level 1 and 400k on level 2. 3 would be a pretty big jump to >1.5 million polys. I might try it just out of curiosity to test render speeds, but I don't think it would be worth it - Poser even starts popping up warnings at that density. That type of fine detail is for veins, tiny wrinkles, etc which would probably best be accomplished with a normal map/bump map.


  Deecey ( posted at 6:49PM Sun, 03 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 7:47PM Sun, 03 February 2019 - [#4345159](#msg4345159) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 4:02PM Sun, 03 February 2019 - [#4345138](#msg4345138) > > > [randym77](https://www.renderosity.com/?uid=100755) posted at 12:48PM Sun, 03 February 2019 - [#4345137](#msg4345137) > > > > > The chips take some getting used to if you're accustomed to V4 and her ilk. I was really confused at all the props that load with this figure, and didn't have a clue what they were for. (I guess I should have read the instructions.) That's probably why people think there aren't many morphs. > > > > Actually, look in the Pose folder. There are face and body morph injections for La Femme in there. Over 140 face morphs, and 23 basic body morphs. In general, use the face chips for expression and animation, and use the face MORPHS for character development. > > Thanks, Deecey. I did find the injectable morphs, but it wasn't clear to me what the difference was. Think of it this way ... Face chips are used for expressions and facial animation. Kind of like bones are. The face MORPHS are like good old fashioned character morphs that you are used to seeing in older figures. So use morphs for character variation and appearance, and face chips for expression and facial animation.


  meatSim ( posted at 6:54PM Sun, 03 February 2019 

I'm really optimistic with this figure. I like the way you guys went about the launch. No pre-hype. Just a really good figure with some great assets available and a trusted team right out of the gate. I'm sure you are all tremendously proud of your accomplishment here and you should be. As much as some people post history consists mostly of bashing new figures, mine probably comes across as a new figure cheerleader... But I can't help it!! Having seen first hand how much goes into these things with the poserplace crew, I can only be greatful and appreciative of anyone who's willing and able to run that gauntlet whether the end result suits my tastes or not... In this case I think you knocked it out of the park.

  -Timberwolf- ( posted at 7:14PM Sun, 03 February 2019 · edited on 7:15PM Sun, 03 February 2019

Quote by Dalek Surpreme: “This is what brings me back time and again to V4. I can do in 10 minutes what takes me 10 hours in other figures with no improvement in result.“ Setting up a scene and a good pose is allways complex and time consuming. Doing it in 10 min. with a limited figure like V4 seems impossible to me, when the result is suppose to be high quality. PE is a first class figure, but hard to work with. La Femme has a good balance. Not to difficult, but with good results.

  ZigZag321 ( posted at 10:09PM Sun, 03 February 2019 

I just couldn't stop myself. LOL. When I saw what Dalek said, this idea popped into my head .... :grinning: All for fun all for fun all for fun! Have a great week, everybody, and thank you so much for this awesome, super fun, beautiful figure! ![0011.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345190/file_cfecdb276f634854f3ef915e2e980c31.jpg)

  Rosemaryr ( posted at 2:12AM Mon, 04 February 2019 · edited on 2:54PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

Anyone interested in a fairly simple corset morph? Partially dialed, partially morph brushed. Breasts moved inwards and up, waist narrowed (obviously!), hipbone crests smoothed out. Basic slender figure suitable for almost any period clothing where corsets and girdles were supreme. ![CorsetMorph.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345201/file_f7e6c85504ce6e82442c770f7c8606f0.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  DalekSupreme ( posted at 4:33AM Mon, 04 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:18PM Mon, 04 February 2019 - [#4345170](#msg4345170) "For someone who 'wishes her well' you're going far out of your way to systematically bash her in at least two forums now. Virtually your entire post history consists of bashing new figures and extolling the virtues of V4. We get it, you like V4 and think that it's the pinnacle of Poser figure development: feel free to use her forever. Fortunately not everyone agrees." Actually as someone who has not posted for over 4 years due to the constant trolling and negative feedback when someone states an opinion on this site your comment about my "entire post history" is both uninformed rubbish and rude. Yes I find her both ugly about the legs and hard work to use, and yet I hoped she would be successful. I hoped to be wrong and I did wish her well. What I was referring to about V4 was her ease of use and commerciality. No she is not perfect. Otherwise we would not be desperately looking to replace her. If you can't take feedback about how what made V4 a success and apply it to your own creation well good luck to you. Now I hope you enjoy spending the money I have pumped into her accessories and your products, and when you get feedback I hope you have the ability to take it on board without being rude. In the mean time good luck with your figure. Please don't worry... I won't be buying any more of your products and I will now delete La Femme from my runtime so you wont have any more issues with me commenting in future.

  DalekSupreme ( posted at 4:41AM Mon, 04 February 2019 

[-Timberwolf-](https://www.renderosity.com/?uid=225791) posted at 9:35PM Mon, 04 February 2019 - [#4345181](#msg4345181) > Quote by Dalek Surpreme: > “This is what brings me back time and again to V4. I can do in 10 minutes what takes me 10 hours in other figures with no improvement in result.“ > > Setting up a scene and a good pose is allways complex and time consuming. Doing it in 10 min. with a limited figure like V4 seems impossible to me, when the result is suppose to be high quality. > PE is a first class figure, but hard to work with. La Femme has a good balance. Not to difficult, but with good results. I think you will find I did not mention setting up a complete scene. Please enjoy using La Femme. For me personally she is too much effort. I do not doubt you can get excellent results with her. I did not say you couldn't. What I did say was for "ME" I can get an equivalent result that "I" want faster in V4. I am not saying V4 is better but she is... in my humble opinion easier to use. Now I know giving feedback and expressing an opinion other than fulsome praise is unacceptable in the modern world so please... enjoy the new figure. She is wonderful.

  DalekSupreme ( posted at 4:46AM Mon, 04 February 2019 

[grichter](https://www.renderosity.com/?uid=479819) posted at 9:43PM Mon, 04 February 2019 - [#4345108](#msg4345108) > I really appreciate all the deep thought and the time expended by the developers of LaFemme > > (soapbox on) > > Regarding the nit-picking, No product developer of any product from software, to any retail product, to a poser figure, can anticipate all the various uses and setting combinations of any new product they create. In my lifetime I have created hundreds of mechanical products that have endured for over 40 years. Most if, not all have been revised over time based on customer feed back. How many updates have been released to fix problems for either the operating system or the web browser you are using to read this thread? Lots! > > In the Poser world the most popular figure in recent times is V4. I think some of you are all forgetting there was the original Victoria 4.0. Then version 4.1 . Followed by version 4.2. We as a group didn't cast Victoria 4.0 aside because of flaws discovered that Daz didn't know of when Victoria 4.0 was released. And again even when 4.1 was released. We pointed out the flaws and waited for Daz to react. > > Going back to the mechanical products I have developed over the last 40 some odd years, I craved constructive criticism. > > There is a motto that goes something like this. You can please most of the people some of the time, but not all of the people all of the time. > > I am not a fan of Studio's interface at all. My hope is that the clothes, shoe, hair and character product developers get behind LaFemme and that causes a resurgence of the popularity of Poser. And that the product developers behind LaFemme react to constructive criticism and improve her in ways they did see or know about on the day she was released. > > Very few if any products as complex as a 3D character are ever prefect on initial release. If they were there would never have been V4.1 or V4.2. > > (soapbox off) I agree 100%. I hope she gets better and better.

  DalekSupreme ( posted at 5:26AM Mon, 04 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 9:48PM Mon, 04 February 2019 - [#4345174](#msg4345174) > [DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 7:17PM Sun, 03 February 2019 - [#4345163](#msg4345163) > > > I wish La Femme well. > > > > She takes far too long to do simple work with and is a nightmare to pose realistically... finding the bits through endless menu's and then having to fiddle with each lip or eyebrow end. > > Are you using Poser 11? Poser 11.1 Pro. It's nothing to do with the software. Its just a fiddle "FOR ME" finding the right dial at the end of a certain menu and then finding another dial for another part of her mouth and then trying to get the legs a different shape, scrolling through the morphs... and so on... She has far more flexibility than V4 and infinite variations in everything... and every control you can imagine over every part... Brilliant. I personally don't have time for that. It is my personal opinion. I'm not saying it's wrong to have a figure this complex. Lots of people will love her, I hope. I also don't like most Rap music. (Waits for sky to fall in) It is only my personal opinion for what I do with poser. Other people will love her. I wish her well, but due to other comments I have now deleted the figure from my runtime and I will not personally support the figure going forward. This has nothing to do with the figure itself or the hard work that went into creating it.

  bantha ( posted at 5:53AM Mon, 04 February 2019 · edited on 5:54AM Mon, 04 February 2019

Fine by me. Femme is not for you. Hope we're through with that. If anyone still uses Dizzies Hampelmann, I've made a La Femme Body template for it. I still work on a face template, I haven't found a good looking layout yet. I can share the Body template, the face will follow soon. If anyone need the templates, just say so.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Blackhearted ( posted at 6:30AM Mon, 04 February 2019 · edited on 2:56PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 4:37AM Mon, 04 February 2019 - [#4345205](#msg4345205) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:18PM Mon, 04 February 2019 - [#4345170](#msg4345170) > > "For someone who 'wishes her well' you're going far out of your way to systematically bash her in at least two forums now. Virtually your entire post history consists of bashing new figures and extolling the virtues of V4. We get it, you like V4 and think that it's the pinnacle of Poser figure development: feel free to use her forever. Fortunately not everyone agrees." > > Actually as someone who has not posted for over 4 years due to the constant trolling and negative feedback when someone states an opinion on this site your comment about my "entire post history" is both uninformed rubbish and rude. > > Yes I find her both ugly about the legs and hard work to use, and yet I hoped she would be successful. I hoped to be wrong and I did wish her well. > > What I was referring to about V4 was her ease of use and commerciality. No she is not perfect. Otherwise we would not be desperately looking to replace her. If you can't take feedback about how what made V4 a success and apply it to your own creation well good luck to you. > > Now I hope you enjoy spending the money I have pumped into her accessories and your products, and when you get feedback I hope you have the ability to take it on board without being rude. In the mean time good luck with your figure. > > Please don't worry... I won't be buying any more of your products and I will now delete La Femme from my runtime so you wont have any more issues with me commenting in future. My products may be for sale but **I** am not. I'm not going to sit here quietly while you bash them with unfounded criticism thinly veiled behind 'I wish it well'. A question posted across forums is someone looking for an answer: a complaint reposted simultaneously in several forums is someone trying to stir the pot. You have around 50 posts bashing Victoria 7 in the exact same way -- I don't use DS or Genesis much, but saying that Victoria 7 brings nothing to the table over Victoria 4 is totally absurd. I'm here to help and have already done my best to fix some features that people requested. You're literally complaining that there are 'too many features' and thus it's 'too complicated', yet there is nothing forcing anyone to use those features. You don't need to pose her toes or extra bones or touch her body handles if you don't want to, but they're there if those who spend more than '10 seconds' on their art want that option. Some people complain about the stagnation in Poser and that they want something better than V4 but when anything comes along they complain that 'it's different than V4' and 'it doesn't automatically use my existing hoard of V4 content'. Hey, I love V4 and I did my best to squeeze what I could out of her. But for the last decade I've been fighting with crippling V4 joint issues that all the 3rd party 'joint fix' add-ons in the world don't come close to fixing. My typical V4 workflow is something like: ``` -load V4 -load 3rd party textures/shaders -load 3rd party morphs -pose figure trying my best to avoid any arms up or thighside poses -Figure - Skinning Method - Unimesh, set subdivision to 1 -GoZ and start fixing joints in Zbrush, trying to avoid all the poles in her mesh ``` She's virtually unusable in her default state and has had over a decade of third-party support (myself included) to build her up to what she is today. But aside from a small handful of vendors people are abandoning V4 and - as a result - Poser in droves because there's only so much you can do with a 10 year old figure. Certain people are looking at V4 with some _seriously_ rose-colored glasses. Here is a simple workspace capture of what they look like without any 3rd party content. And I'm being nice: V4 by default loads looking like a sexless cabbage in a pixellated purple painted-on bikini. I had to go through about 20 material zones to change the teal default color that Daz loads to adjust her texture's color saturation. ![cabbage.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345213/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.jpg) ![LF_V4_comparison.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345213/file_42a0e188f5033bc65bf8d78622277c4e.jpg) ^that's with simply moving her arms and legs down and 'nipples' and 'thighsthicken' on (AFAIK V4 doesn't even come with nipples for $30, you have to buy them separately). I wanted _that_ as the default but for technical reasons it was decided that a zeroed t-pose was better (I'll zip it up and put it in my filelocker for anyone that wants a modified base pose). There's no reason to abandon V4, but if the Poser community doesn't start being more open-minded towards change and new features it's pretty much doomed.


  Blackhearted ( posted at 7:13AM Mon, 04 February 2019 · edited on 7:14AM Mon, 04 February 2019

[LaFemme BH Default](https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53171&key=4082) also the V4 hair fit [is now in Freestuff](https://www.renderosity.com/mod/freestuff/la-femme-v4-hair-fit/81132).


  Glitterati3D ( posted at 7:31AM Mon, 04 February 2019 

Blackhearted, I applaud you for setting the record straight. Personally, I think the reaction to La Femme has been very positive. Are there folks who will take swipes at her, sure? But, we can't possibly know their motives in doing so. I do think Hivewire made a fatal mistake in not defending Dawn and allowing the sniping and unearned comments become the default response to her, because here we are years later still listening to the same thing no matter how many times they tried to please the community. Kudos to you for defending your art and craftsmanship! La Femme represents not only the talent of the team who created her, but the care taken to ensure other vendors can provide the support she warrants. As a rigger, I've said many times Dawn is easy to rig for in Poser. Now, with Chuck's Clothing Dev Kit, La Femme is even easier. Clothing comes out of the Setup Room nearly ready for a store! Does a good rigger have to look at every joint and ensure they are "commercial ready?" Yes, but it's part of rigging commercial products! And there's far less refining and re-working than any figure I have ever rigged for. This whole idea that every figure ever developed for Poser will have to use the old technology and products of V4 is, and always will be, a ridiculous fallacy. Not only does DAZ replace their figures every 2 years, asking their customers to dump all their existing content for the new girl, they re-work the same clothing and sell it BACK to their customers for the new girl - Morphing Fantasy Dress, version 8, anyone? It's the same dress, using the same textures! And, a large chunk of those customers are former Poser users!!!!!!!! I'm not saying there's anything wrong with this approach, I'm just saying let's put this silly meme to bed once and for all. It's never been true, and it's certainly not true now. La Femme is an amazing figure, using everything Poser is capable of delivering to their customers. Everyone I speak to has spent a great deal of time "getting to know her" and complaining only that using her is addictive. They're having a good time in Poser again, enjoying using it. Because of La Femme!

  DalekSupreme ( posted at 7:46AM Mon, 04 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 11:46PM Mon, 04 February 2019 - [#4345213](#msg4345213) "My products may be for sale but **I** am not. I'm not going to sit here quietly while you bash them with unfounded criticism thinly veiled behind 'I wish it well'. A question posted across forums is someone looking for an answer: a complaint reposted simultaneously in several forums is someone trying to stir the pot. You have around 50 posts bashing Victoria 7 in the exact same way -- I don't use DS or Genesis much, but saying that Victoria 7 brings nothing to the table over Victoria 4 is totally absurd." Thats "Total BS" Blackhearted. Go ahead take what you want out of context to blow something up beyond belief. You had to go personal. BOOM. The nuclear option I have not had 50 posts on any topic in total here and have not posted in years due to fabricating trolls arguing the toss. Most comments I did make were in response to some tedious "Poser is crap" rubbish nothing to do with the merits of a figure I cannot use. For Pity's sake I am not wedded to V4... why in gods name would I spend $100 on La Femme if that was the case? I wanted La Femme to be brilliant. Its not a "systematic attack" its one blokes opinion... god forbid anyone else makes a comment... If you had just said " I'm sorry you feel that way, where are you experiencing particular problems, and this is why I decided to do this" then we could have had a nice civil conversation... going over some of the merits of the figure I missed in my ignorance... but no. This is now bigger than Walmart for no good reason. Why? I was just giving my personal opinion. I did not expect you to get so angry about nothing. I'm genuinely sorry. I was not having a go at you personally, but clearly you have decided to attack me personally. That is uncalled for. Ok you don't like my feedback fine. I will not comment on La Femme again or use her. I have deleted her and all her content. Not because of the figure (and I appreciate the work that has gone into her production) but totally because of your attitude. I happily spent $50 on her accessories made by you. Never again. I have also reviewed my runtime and I am deleting all your historic content I have purchased. Please don't think I will put you out again by giving any further feedback because I would hate that. You will note my emphasis on the other replies I have placed about my personal opinion and the repeated comments about hoping the product does well and that there are aspects about the figure I think are brilliant. I'm sorry if that is so offensive to you. Please relax. I am no longer a problem for you and I will never buy anything from you again so you won't get offended. Any criticism I may make is my opinion, I am very sorry if my opinion as a CUSTOMER is "UNFOUNDED" by what my PERSONAL opinion is. I did not realise that I had to unquestionably love everything you make, but I do now. Great. Result. Thank you so much for the product I have enjoyed in the past. "Several forums" is 2 I was actually looking for the discussion forum, I apologise for posting twice. I genuinely wanted to wish her well. OK. END OFF. Please feel free to launch into more personal attacks if it makes you feel better as I will not respond again as I don't want to upset you further. Oh and bash V4 all you like. I really don't care and would love to replace her with something better. I hoped La Femme was it and for everyone else she still could be.

  Deecey ( posted at 8:05AM Mon, 04 February 2019 · edited on 8:11AM Mon, 04 February 2019

[DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 8:48AM Mon, 04 February 2019 - [#4345208](#msg4345208) > It's nothing to do with the software. Its just a fiddle "FOR ME" finding the right dial at the end of a certain menu and then finding another dial for another part of her mouth and then trying to get the legs a different shape, scrolling through the morphs... and so on... > > She has far more flexibility than V4 and infinite variations in everything... and every control you can imagine over every part... Brilliant. > > I personally don't have time for that. It is my personal opinion. I'm not saying it's wrong to have a figure this complex. Lots of people will love her, I hope. I also don't like most Rap music. (Waits for sky to fall in) > > It is only my personal opinion for what I do with poser. Other people will love her. I wish her well, but due to other comments I have now deleted the figure from my runtime and I will not personally support the figure going forward. This has nothing to do with the figure itself or the hard work that went into creating it. Well here's the reason I ask. A lot of the things you have issues with may be due to misunderstandings both in the Poser software itself, and in the features in the figure. This isn't meant as an attack, by the way ... it's an attempt to help. First ... the "endless nested menus" aren't really a La Femme issue. It's a Poser issue. There is a setting in the Preferences dialog that controls how many levels in a body hierarchy you see before Poser creates a "subfolder" in the actor menu. Choose Edit > Preferences and click the Interface tab. The setting that controls the number of submenus in the body part list is the Hierarchical Threshold setting in the "Object Popup" tab. Here is what the Poser manual says about that: **Object Popup Menu: When you use the Object Popup menu to select an actor in your scene, the menu arranges them in a series of submenus. The value entered in the Hierarchical Threshold field determines the maximum number of actors that are allowed to appear in a menu item before they appear in a branch beneath the previous level. Lower values increase the number of submenus. If you want all items to appear in a single level in the hierarchy, enter a higher value such as 200.** With that out of the way, here is the main reason I asked if you are using Poser 11: "It's nothing to do with the software. Its just a fiddle "FOR ME" finding the right dial at the end of a certain menu and then finding another dial for another part of her mouth and then trying to get the legs a different shape, scrolling through the morphs... and so on..." When you first load LaFemme you will notice rectangular "face chips" in her face. You can use these chips in one of two ways. You can either click and drag the chip to "pose" that part of her face, or click the face chip and then the correct parameter dial will appear in the Parameters palette. There really isn't a need to scroll through a menu to select the correct body part. Just click the face chip and there you go. As far as changing the shape, there are tons of face morphs built into La Femme, and body morphs available for purchase seperately. These morphs are no different than using the Morphs++ pack for Victoria 4. Same difference. If you are used to V4 body morphs, La Femme has the same capability there. As far as posing the toes, there is no need to pose each toe individually ... just select the lToe or the rToe actor and bend as you would on any other Poser figure. Though I might recommend also playing with the Metatarsal bone in her foot because you can get EXTREMELY realistic foot arches by playing with it. Really! Also, a lot of people are missing that there are Face and Body Morph injections in the Pose library. If you inject the "INJ All Face Morphs" injection you'll end up with over 140 face morphs that shape eyes, nose, mouth, lips, cheeks, chin, jaw and more. These are used just like the Victoria morph packs to create different character faces. There is a PDF manual that comes with La Femme that points out some other stuff that might be helpful, you'll find it in the documentation folder. I realize that La Femme won't be everyone's cup of tea ... we each have our own preferences and tastes. But a lot of the issues that you raised might be because any new figure takes some getting used to, and La Femme will be no exception to that. Maybe one day you'll give her another try.


  Blackhearted ( posted at 8:21AM Mon, 04 February 2019 · edited on 8:23AM Mon, 04 February 2019

[DalekSupreme](https://www.renderosity.com/?uid=341939) posted at 8:22AM Mon, 04 February 2019 - [#4345219](#msg4345219) > I have not had 50 posts on any topic in total here and have not posted in years due to fabricating trolls arguing the toss. Most comments I did make were in response to some tedious "Poser is crap" rubbish nothing to do with the merits of a figure I cannot use. A civil conversations with you is impossible as evidenced by [your behavior in this thread](https://www.renderosity.com/mod/forumpro/?thread_id=2891318&page_number=4). A vendor, an admin, a customer.. you could be the Pope -- it makes no difference to me. Everyone is accountable for their behavior. If you jump in swinging, then don't expect to be coddled. Other than to re-emerge to bash LaFemme, your only activity in the past **7 years** was to bash Victoria 7, with basically the exact same passive-aggressive statements you are re-posting here, each one starting with a 'I'm sure she's fantastic', 'I wish her well', etc 🙄 ![dalek1.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345224/file_1385974ed5904a438616ff7bdb3f7439.JPG) ![dalek2.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345224/file_7f6ffaa6bb0b408017b62254211691b5.JPG) ![dalek3.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345224/file_76dc611d6ebaafc66cc0879c71b5db5c.JPG) Unfortunately I should have taken this advice: ![dalek4.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345224/file_0f28b5d49b3020afeecd95b4009adf4c.JPG)


  operaguy ( posted at 10:14AM Mon, 04 February 2019 

No feeding.

  operaguy ( posted at 10:40AM Mon, 04 February 2019 

Thanks for the V4 hair fit.

  -Timberwolf- ( posted at 11:38AM Mon, 04 February 2019 

BTW: I have notice while La Femme's arms look great when moving up, her arm joints leave room for improvements, when moving down. One suggestion whould be to offer more JCMs a an add on to fix some minor joint issues, in the marketplace or the free stuff area.

  Letterworks ( posted at 11:48AM Mon, 04 February 2019 

Timberwolf, could you elaborate? I think her arms look pretty good?

  -Timberwolf- ( posted at 12:07PM Mon, 04 February 2019 · edited on 2:57PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[Letterworks](https://www.renderosity.com/?uid=7169) posted at 7:07PM Mon, 04 February 2019 - [#4345247](#msg4345247) > Timberwolf, could you elaborate? I think her arms look pretty good? ![fantastic.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345248/file_a3c65c2974270fd093ee8a9bf8ae7d0b.jpg) ![ahhhm, not so much.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345248/file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.jpg)

  duanemoody ( posted at 12:10PM Mon, 04 February 2019 · edited on 12:12PM Mon, 04 February 2019

A few further observations: * LF has kind of horsey teeth but there aren't any teeth morphs for either upper or lower, not even fangs. The HD morphs pack doesn't appear to have any either judging by store material (haven't bought it yet) * Upper/Lower teeth for some reason have the head's phonemes under Morphs and show a Phonemes list (that doesn't expand). Can these be hidden and left in Head where they belong? Again, thanks for the free iris and V4 hair fit morphs and apologies for not making more renders, new puppy in household eating most of my spare time.

  Letterworks ( posted at 12:12PM Mon, 04 February 2019 

OK, well I didn;t work on the figure but I took that as the same reason for spacing between the legs, It makes it way easier to rig clothing without a ton of poke thru or even pushing in of the fabric, Maybe I'm wrong but that's why I figured it was done that way... as a compromise. Personally I would have opted for an A pose which I think is also way easier to model clothing for.

  -Timberwolf- ( posted at 12:17PM Mon, 04 February 2019 · edited on 12:18PM Mon, 04 February 2019

[Letterworks](https://www.renderosity.com/?uid=7169) posted at 7:13PM Mon, 04 February 2019 - [#4345251](#msg4345251) > OK, well I didn;t work on the figure but I took that as the same reason for spacing between the legs, It makes it way easier to rig clothing without a ton of poke thru or even pushing in of the fabric, Maybe I'm wrong but that's why I figured it was done that way... as a compromise. Personally I would have opted for an A pose which I think is also way easier to model clothing for. Technically I agree, an A-pose would have been the better choice, but I understand, they wanted it to make it easier to convert other clothes to LF. I don't think it should be to much of an issue. Just another market niche. Just make JCMs for fixing little joint issues.

  qaz ( posted at 12:21PM Mon, 04 February 2019 

Content Advisory! Nudity advisory.

So, the moment of truth. New figure loaded. Can I make a morph for it. Well here it is, quick and dirty. ![la femme dirty copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345253/file_47d1e990583c9c67424d369f3414728e.jpg) So looks great out of the box. I can create morphs for it unlike evo. It comes supplied with a decent texture - awesome. Superb bending. Well done guys. This is day one so still finding my way round. Can't find a jaw In-Out morph. Is there one ? The mouth could be a bit of a problem. Need to find a way to overwrite so I have the mouth the way I prefer.

  Deecey ( posted at 12:29PM Mon, 04 February 2019 

Nice job! Jaw in/out was missed. Apologies. I thought I caught it all! LOL


  Deecey ( posted at 12:36PM Mon, 04 February 2019 · edited on 2:59PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[-Timberwolf-](https://www.renderosity.com/?uid=225791) posted at 1:35PM Mon, 04 February 2019 - [#4345248](#msg4345248) > [Letterworks](https://www.renderosity.com/?uid=7169) posted at 7:07PM Mon, 04 February 2019 - [#4345247](#msg4345247) > > > Timberwolf, could you elaborate? I think her arms look pretty good? > > ![fantastic.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345248/file_a3c65c2974270fd093ee8a9bf8ae7d0b.jpg) > ![ahhhm, not so much.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345248/file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.jpg) Duane, I'm not seeing that large of a gap so I can only assume that it's due to different lighting. Can you give me the settings you used for that pose so I can be sure?


  bantha ( posted at 12:37PM Mon, 04 February 2019 

To get to my point again: ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345257/file_9b8619251a19057cff70779273e95aa6.png) This is my body interface for Hampelmann. You can select actors with the click of a button, you can move or translate actors as well. Hampelmann is here in Free Stuff, I will do an interface for the head as well. Anyone interested?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Blackhearted ( posted at 12:54PM Mon, 04 February 2019 

The gap may also be due to shoulder fwd/back and twist. Are you using the arms down pose dial on the body, or moving them manually? There's a lot you can do with joints by moving not just the primary actor (in this case the shoulder) but also the supporting actors like the collars.. or in the case of the neck/head by distributing twists and bends between them instead of cranking the head around 90 degrees, for example. With 3D figures there's always gotta be a compromise somewhere: I would have happily made 100 JCMs, but then every single clothing creator would have to match each of those JCMs in clothing. It's a fine line :(


  operaguy ( posted at 12:55PM Mon, 04 February 2019 · edited on 12:57PM Mon, 04 February 2019

qaz, try using the face chips to move the mouth. You'll get all the subtlety you want. [They are for expression, though, not permanent character traits]

  Blackhearted ( posted at 12:56PM Mon, 04 February 2019 

[bantha](https://www.renderosity.com/?uid=12525) posted at 12:55PM Mon, 04 February 2019 - [#4345257](#msg4345257) > ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345257/file_9b8619251a19057cff70779273e95aa6.png) > > > This is my body interface for Hampelmann. You can select actors with the click of a button, you can move or translate actors as well. > Hampelmann is here in Free Stuff, I will do an interface for the head as well. Anyone interested? Looks neat... what's a Hampelmann? O_o


  bantha ( posted at 1:18PM Mon, 04 February 2019 · edited on 1:27PM Mon, 04 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 1:05PM Mon, 04 February 2019 - [#4345260](#msg4345260) > [bantha](https://www.renderosity.com/?uid=12525) posted at 12:55PM Mon, 04 February 2019 - [#4345257](#msg4345257) > > ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345257/file_9b8619251a19057cff70779273e95aa6.png) > > > > > > This is my body interface for Hampelmann. You can select actors with the click of a button, you can move or translate actors as well. > > Hampelmann is here in Free Stuff, I will do an interface for the head as well. Anyone interested? > > Looks neat... what's a Hampelmann? O_o Hampelmann is the german word for a Jumping Jack, I suppose. The puppet with a string toddlers use. If you pull the string, arms and legs move. The programm is here: I've put the body template here. I will upload the face template when I'm happy with it. Copy the files from the ZIP into the data folder, on windows in %appdata%roamingPoser_ProacbHampelmann The Import function most likely won't work.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  -Timberwolf- ( posted at 1:22PM Mon, 04 February 2019 · edited on 1:23PM Mon, 04 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 8:11PM Mon, 04 February 2019 - [#4345258](#msg4345258) > The gap may also be due to shoulder fwd/back and twist. Are you using the arms down pose dial on the body, or moving them manually? Yes , arms down pose dials only. > > With 3D figures there's always gotta be a compromise somewhere: I would have happily made 100 JCMs, but then every single clothing creator would have to match each of those JCMs in clothing. It's a fine line :( Oh I understand completley. -1. You don't have to do all the work. Leave something up to the community. -2. There is something, that SmithMicro urgentley has to adress, and that is, how Poser is handling clothes. It appears to be an anachronismn to me, that figure creators have to limit themselves, to prevent a clothing problem, or have to create a complete dummy figure set up (cheers ERO). It can't be denied. Poser needs an auto fit system.

  bantha ( posted at 1:32PM Mon, 04 February 2019 

Well, I guess there's obviously a lot of work done with this figure. At least this should be easy to fix.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Letterworks ( posted at 1:59PM Mon, 04 February 2019 

bantha I jsut picked it up, what threw me is it says it's for Poser 8 so I was afraid it wouldn;t work with LaFemme

  Deecey ( posted at 2:16PM Mon, 04 February 2019 

[-Timberwolf-](https://www.renderosity.com/?uid=225791) posted at 3:14PM Mon, 04 February 2019 - [#4345252](#msg4345252) > [Letterworks](https://www.renderosity.com/?uid=7169) posted at 7:13PM Mon, 04 February 2019 - [#4345251](#msg4345251) > > > OK, well I didn;t work on the figure but I took that as the same reason for spacing between the legs, It makes it way easier to rig clothing without a ton of poke thru or even pushing in of the fabric, Maybe I'm wrong but that's why I figured it was done that way... as a compromise. Personally I would have opted for an A pose which I think is also way easier to model clothing for. > > > Technically I agree, an A-pose would have been the better choice, but I understand, they wanted it to make it easier to convert other clothes to LF. I don't think it should be to much of an issue. Just another market niche. Just make JCMs for fixing little joint issues. I think an a pose may have also affected walk designer support.


  Letterworks ( posted at 3:29PM Mon, 04 February 2019 

Maybe I'm not sure ,I just figured there was a good reason since so many poseable figures have been made with the T pose. Still in all I think she's a fantastic figure.

  bantha ( posted at 3:48PM Mon, 04 February 2019 · edited on 3:48PM Mon, 04 February 2019

[Letterworks](https://www.renderosity.com/?uid=7169) posted at 3:44PM Mon, 04 February 2019 - [#4345264](#msg4345264) > bantha I jsut picked it up, what threw me is it says it's for Poser 8 so I was afraid it wouldn;t work with LaFemme It works in all Poser versions since Poser 8. The editor is buggy, but I know how to get around these bugs, IMHO. Dizzie has never updated it, but it works. Here is the Interface I did for the facial controls. It's much less intuitive, but I don't know how to do it better. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345287/file_1afa34a7f984eeabdbb0a7d494132ee5.png) I still have a little testing to do, but then I will upload this.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Letterworks ( posted at 4:15PM Mon, 04 February 2019 

cool, will be giving it a work out

  xocxoc ( posted at 4:42PM Mon, 04 February 2019 

The thread so far: Here's a mix of Deecey's Asian Flower face, with Akaste Hair thanks to Blackhearted's V4 head fix, and Ghostship's Superfly lighting. Rendered on default Superfly, took about 4 minutes.![lafemme1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345294/file_e00da03b685a0dd18fb6a08af0923de0.jpg)

  tonyvilters ( posted at 4:45PM Mon, 04 February 2019 

SuperFly Low Render settings test on "La Femme" and "Ma Femme". La femme loaded as she comes. Ma Femme after a visit to Blender to merge and remove material zones, and to Krita for texture merging, and with my default texture node setups. (=> Took about 38 minutes to convert La Femme to Ma Femme.) ![LaFemme and MaFemme.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345296/file_7e7757b1e12abcb736ab9a754ffb617a.png) PS, the above is a single area render. Material zones are : - Cornea - Eye - Lashes - Skin

  bantha ( posted at 4:54PM Mon, 04 February 2019 

I've uploaded a beta face template on my website: [Head Template Hampelmann](http://poser.maredias.de/Hampelmann-LaFemme-Head.zip)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Blackhearted ( posted at 4:59PM Mon, 04 February 2019 

Cool. I tried getting some MAT zones merged (notably the lips:skinhead, and making some masks for shader combinations), but the reaction from all texturers was 'WTF!' so that's likely not going to happen yet, people are too used to the separate zones. The base shaders can always use some improvement, none of us are shader gurus. If the community develops some better shaders and they are OK with it we can either merge them into an upcoming update as a new shader folder, or even replace one of the base shaders. Some of the new morphs and things like the corneas will probably make it in, if only into a 'Bonus Content' folder. Just keep in mind that user-friendliness is also a big consideration. For example the refracted eyes are significantly better than the default shaders, and I use them in most of my renders, however they load in as beady white 'Marilyn Manson eyes' and if someone doesn't have the proper render settings enabled then they will render like shiny black demon eyes. So they don't really work as the 'default'.


  tonyvilters ( posted at 5:24PM Mon, 04 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 12:14AM Tue, 05 February 2019 - [#4345298](#msg4345298) > Cool. THE trick to merge the skin is to stack the UV fields VERTCALLY. Poser has a known issue with horizontally merged skins. => in Mantis for some time now by me.. Head on bottom, torso above, and limbs on top. => Skin texture becomes 12288 high and 4096 wide. Put a HSV node between "Skin" and the PhysicalSurface Diffuse and you suddenly have a complete "Skin" adapter. LOL. Since the same trick works on ALL figures, but very easy to do with La Femme, I might make a video about this procedure. Your remark about eyes. => What do you see? => Correct , the cornea. => That is what you see (or don't) and becomes the most important material on an eye. Best regards, Tony

  RobZhena ( posted at 5:55PM Mon, 04 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 6:52PM Mon, 04 February 2019 - [#4345298](#msg4345298) > > I tried getting some MAT zones merged (notably the lips:skinhead, and making some masks for shader combinations), but the reaction from all texturers was 'WTF!' so that's likely not going to happen yet, people are too used to the separate zones. > SM’s modern Pauline amply demonstrated why a single zone is a bad idea for most users (and freebie makers). All makeup had to be the entire face. No mix and match.

  Miss B ( posted at 6:03PM Mon, 04 February 2019 

Very true Rob, as I'm always wanting to play with my gal's Lips, as well as her Fingernails and Toenails. The good thing about PP11 is, you can set up Layers in the Material Room, so you can set up a separate matzone (or mask) of your choice for LF's Lips any time you want. I haven't tried it as yet with LF's Lips, but I have used Layers in the Material Room before with nice results.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Eric Walters ( posted at 8:25PM Mon, 04 February 2019 

Hi Operaguy. I did look-I don't see any options for signature-but I will look AGAIN thanks. The Phantom has go [operaguy](https://www.renderosity.com/?uid=92544) posted at 6:23PM Mon, 04 February 2019 - [#4345096](#msg4345096) > Eric, look in your account settings, perhaps that phantom link is in your signature. > > I'm under orders from Blackhearted to not touch optics on cornea, so I'm not. I'll try your settings, but I'm only using area lights inside a box or dome, and no HDR lighting. > > :: og ::


  operaguy ( posted at 8:42PM Mon, 04 February 2019 

Go to account settings and then "forum settings" and there is a place for signature. I just now put one in for me. It is "retroactive" all you past posts will be affected. ![sig.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345325/file_76dc611d6ebaafc66cc0879c71b5db5c.jpg) ::::: Opera :::::

  Eric Walters ( posted at 9:19PM Mon, 04 February 2019 

Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme Blackhearted-don't let the negative nabobs get you down. The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-) [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 7:10PM Mon, 04 February 2019 - [#4345216](#msg4345216) > Blackhearted, I applaud you for setting the record straight. > > Personally, I think the reaction to La Femme has been very positive. Are there folks who will take swipes at her, sure? But, we can't possibly know their motives in doing so. > > I do think Hivewire made a fatal mistake in not defending Dawn and allowing the sniping and unearned comments become the default response to her, because here we are years later still listening to the same thing no matter how many times they tried to please the community. Kudos to you for defending your art and craftsmanship! La Femme represents not only the talent of the team who created her, but the care taken to ensure other vendors can provide the support she warrants. > > As a rigger, I've said many times Dawn is easy to rig for in Poser. Now, with Chuck's Clothing Dev Kit, La Femme is even easier. Clothing comes out of the Setup Room nearly ready for a store! Does a good rigger have to look at every joint and ensure they are "commercial ready?" Yes, but it's part of rigging commercial products! And there's far less refining and re-working than any figure I have ever rigged for. > > This whole idea that every figure ever developed for Poser will have to use the old technology and products of V4 is, and always will be, a ridiculous fallacy. Not only does DAZ replace their figures every 2 years, asking their customers to dump all their existing content for the new girl, they re-work the same clothing and sell it BACK to their customers for the new girl - Morphing Fantasy Dress, version 8, anyone? It's the same dress, using the same textures! And, a large chunk of those customers are former Poser users!!!!!!!! I'm not saying there's anything wrong with this approach, I'm just saying let's put this silly meme to bed once and for all. It's never been true, and it's certainly not true now. > > La Femme is an amazing figure, using everything Poser is capable of delivering to their customers. Everyone I speak to has spent a great deal of time "getting to know her" and complaining only that using her is addictive. They're having a good time in Poser again, enjoying using it. > > Because of La Femme! ![LaFemmeGlass.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345326/file_a2557a7b2e94197ff767970b67041697.jpg)


  Eric Walters ( posted at 11:36PM Mon, 04 February 2019 

Thanks Operaguy Found it! [operaguy](https://www.renderosity.com/?uid=92544) posted at 9:36PM Mon, 04 February 2019 - [#4345325](#msg4345325) > Go to account settings and then "forum settings" and there is a place for signature. I just now put one in for me. It is "retroactive" all you past posts will be affected. > > ![sig.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345325/file_76dc611d6ebaafc66cc0879c71b5db5c.jpg) > > > ::::: Opera :::::


  Glitterati3D ( posted at 3:13AM Tue, 05 February 2019 

[Eric Walters](https://www.renderosity.com/?uid=193) posted at 3:57AM Tue, 05 February 2019 - [#4345326](#msg4345326) > Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme > > Blackhearted-don't let the negative nabobs get you down. > The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-) Yeah, Eric, I was there. In fact, V4WM was the first WM figure I ever rigged clothing for. I don't have ZBrush, so can't give you any opinion there, but Poser has come a long way since our V4WM days and La Femme takes advantage of all those changes. LOL on Glass La Femme. You always were the one who went looking for unusual ways to use a figure!

  tonyvilters ( posted at 4:19AM Tue, 05 February 2019 

One day with a new girl, and she's already telling me what to do . LOL. ![Build a beach.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345336/file_42a0e188f5033bc65bf8d78622277c4e.png)

  RobZhena ( posted at 5:45AM Tue, 05 February 2019 

[Miss B](https://www.renderosity.com/?uid=8653) posted at 6:43AM Tue, 05 February 2019 - [#4345305](#msg4345305) > Very true Rob, as I'm always wanting to play with my gal's Lips, as well as her Fingernails and Toenails. The good thing about PP11 is, you can set up Layers in the Material Room, so you can set up a separate matzone (or mask) of your choice for LF's Lips any time you want. > > I haven't tried it as yet with LF's Lips, but I have used Layers in the Material Room before with nice results. Not at all simple for the casual user.

  722 ( posted at 6:02AM Tue, 05 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 6:00AM Tue, 05 February 2019 - [#4344738](#msg4344738) > [3D-Mobster](https://www.renderosity.com/?uid=527469) posted at 10:39AM Wed, 30 January 2019 - [#4344735](#msg4344735) > > But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better. > > > > So congrats to those that made her, really well done. :D > > Thanks! > > A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs. > > There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now. > Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas: > > > ![bananas.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4344738/file_65b9eea6e1cc6bb9f0cd2a47751a186f.jpg) A tut on making HD morphs sweet!

  operaguy ( posted at 12:32PM Tue, 05 February 2019 

722, why did you re-post that entire V4-hand bashing post, just to make one short comment? Was that necessary? I myself have restrained from counter-posting Blackhearted on that thing, out of respect that this is "the La Femme moment," and I am not a troll. Seriously, why did you do it?

  pastorpixel ( posted at 5:13PM Tue, 05 February 2019 

In Poser11 Pro I have a problem with Eyeballs with the default Settings of Superfly Render Engine. Its a figure called Miki. ![mikRenderProblem.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345412/file_1385974ed5904a438616ff7bdb3f7439.png)

  Rosemaryr ( posted at 10:08PM Tue, 05 February 2019 

Work In Progress: Still got a looooong way to go with this one. ![Italian2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345438/file_1385974ed5904a438616ff7bdb3f7439.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  xocxoc ( posted at 11:41PM Tue, 05 February 2019 

Congratulations makers! After working with her over the weekend and putting her through a lot of unnecessary tests. La Femme is proving to be the best commercially available human figure on the market today, and I love the fact that it's a POSER model. The chip handles alone are something that do not exist in the Daz world, and that makes La Femme > G8. I'm a long time Poser user, and not a fan of Daz Studio because of the learning curve. That means I have pretty much been stuck with V4 for over a decade. Yes, I am well aware of the problems with V4: "V4 skins don't support Superfly, and older ones don't support SSS" fixed with _D3D Perfect Skin SSS Lite_, "the shoulders look bad and the armpits way too high" fixed with _XandM Perfect V4_, "the joints look awful when you bend to extreme" fixed with products like _i13_Overhaul_. These third party patch fixes help out a lot, but I'm still stuck with a broken model, and all V4 render looks the same to me from the neck down. Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community. The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support. Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over. I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time. I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff. But I'm excited again!

  operaguy ( posted at 1:40AM Wed, 06 February 2019 · edited on 1:52AM Wed, 06 February 2019

xocxoc, Paul and Paulina have the chips for facial expression. In all the suggestions you made, the Texture Transformer V4 to La Femme is most critical, in my opinion. [sarcasm...] And V4 should receive a royalty every time one of her skins ends up on the new gal. [end sarcasm] In this celebratory La Femme thread, I have no wish to start a "model war," so I'll not respond to the V4 points you made. Some here know there is a response, big time. That's all. ::::: Opera :::::

  722 ( posted at 3:06AM Wed, 06 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:37PM Tue, 05 February 2019 - [#4345369](#msg4345369) > 722, why did you re-post that entire V4-hand bashing post, just to make one short comment? Was that necessary? I myself have restrained from counter-posting Blackhearted on that thing, out of respect that this is "the La Femme moment," and I am not a troll. Seriously, why did you do it? I was just happy to see that a tut about making HD morphs was going to be made.

  Rosemaryr ( posted at 3:57AM Wed, 06 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:56AM Wed, 06 February 2019 - [#4345445](#msg4345445) > xocxoc, > > Paul and Paulina have the chips for facial expression. > > In all the suggestions you made, the Texture Transformer V4 to La Femme is most critical, in my opinion. [sarcasm...] And V4 should receive a royalty every time one of her skins ends up on the new gal. [end sarcasm] > > In this celebratory La Femme thread, I have no wish to start a "model war," so I'll not respond to the V4 points you made. Some here know there is a response, big time. That's all. > > ::::: Opera ::::: Another vote for a TT option for LaFemme to use V4 skins! If I'm going to use LaFemme more than V4, I will want to use some of those great skins on her!

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  bantha ( posted at 6:05AM Wed, 06 February 2019 

[xocxoc](https://www.renderosity.com/?uid=18365) posted at 5:54AM Wed, 06 February 2019 - [#4345442](#msg4345442) ... > Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community. > > The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support. > > Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over. The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme [here](https://www.renderosity.com/mod/freestuff/la-femme-v4-hair-fit/81132). Adjust the model, not the hair pieces. Problem solved, at least for me. A module for Texture Transformer would be great, though. Refitting V4 clothes to La Femme seems to be much easier than with any other figure I tries with, still I would like to see refittet clothes from the creators. Much less of a hassle. > I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time. > > I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff. > The tigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  goldie ( posted at 7:12AM Wed, 06 February 2019 

[Rosemaryr](https://www.renderosity.com/?uid=11852) posted at 8:09AM Wed, 06 February 2019 - [#4345438](#msg4345438) > Work In Progress: > Still got a looooong way to go with this one. > > ![Italian2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345438/file_1385974ed5904a438616ff7bdb3f7439.jpg) Beautiful. Eager to see the finished gown...

  randym77 ( posted at 8:20AM Wed, 06 February 2019 

I like Dawn and probably use her more than V4 at this point, but La Femme is better out of the box. Her face seems more morph-able. It was difficult to get Dawn to look like anything but Dawn, at least when she first came out. So, if this is a new base figure for Poser...is there going to be a male counterpart?

  bantha ( posted at 8:38AM Wed, 06 February 2019 

I sincerly hope that there will be a male Counterpart.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  xocxoc ( posted at 9:39AM Wed, 06 February 2019 

[bantha](https://www.renderosity.com/?uid=12525) posted at 8:31AM Wed, 06 February 2019 - [#4345458](#msg4345458) > The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme [here](https://www.renderosity.com/mod/freestuff/la-femme-v4-hair-fit/81132). Adjust the model, not the hair pieces. Problem solved, at least for me. > Yes, I got his HD pack and the fix is in there as well. What I have found is if I use conforming hair from the hair tab, the fix works perfectly, which opens up dozens of styles. If I use Figure hair and conform it, it looks like the image below which is with the V4 fit morph. Now some hair makers like ali, who makes this particular hair style, provide positioning xyz sliders that work post conform for this exact reason, in fact you don't even need the V4 fit for it to work. But many Figure hair styles don't include these type of adjustments, and only work on the model they were designed for. > > I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff. > > > > The thigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room. I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower. ![hairtest.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345479/file_82aa4b0af34c2313a562076992e50aa3.jpg)

  Miss B ( posted at 12:08PM Wed, 06 February 2019 · edited on 12:09PM Wed, 06 February 2019

[xocxoc](https://www.renderosity.com/?uid=18365) posted at 1:03PM Wed, 06 February 2019 - [#4345479](#msg4345479) > I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower. I am sooooo glad I'm not the only one who has a problem with the shape of her underarms, as that was the first thing I noticed. I've tried playing with the ArmDown85 JCM, but I'm not totally happy with it. What we probably could use is something similar to Corvus' fix for V4's (and other characters) football player shoulders. I use that fix all the time on all my V4 characters, and I bet something similar, at least for her underarms, would work for La Femme. Luckily, she doesn't have an issue with her shoulders.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  A_Sunbeam ( posted at 1:55PM Wed, 06 February 2019 

I've been testing the new girl out, and having some problems (mostly with the mouth and teeth) trying to create a new morph. I posted one today, and then decided it was, in fact, rather ugly. So I deleted it. I shall persevere!

  xocxoc ( posted at 2:16PM Wed, 06 February 2019 

[Miss B](https://www.renderosity.com/?uid=8653) posted at 2:11PM Wed, 06 February 2019 - [#4345493](#msg4345493) > [xocxoc](https://www.renderosity.com/?uid=18365) posted at 1:03PM Wed, 06 February 2019 - [#4345479](#msg4345479) > > > > I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower. > > I am sooooo glad I'm not the only one who has a problem with the shape of her underarms, as that was the first thing I noticed. I've tried playing with the ArmDown85 JCM, but I'm not totally happy with it. What we probably could use is something similar to Corvus' fix for V4's (and other characters) football player shoulders. I use that fix all the time on all my V4 characters, and I bet something similar, at least for her underarms, would work for La Femme. Luckily, she doesn't have an issue with her shoulders. I use "Perfect Shoulders V4" which does the same thing. Since not everyone seems to think there is a problem, I've illustrated it. On the left is V4 using Perfect Shoulders, in the middle is La Femme with arms down = 1, and on the right is a real human model for reference [underarms2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345506/file_85d8ce590ad8981ca2c8286f79f59954.jpg)

  duanemoody ( posted at 4:17PM Wed, 06 February 2019 · edited on 4:17PM Wed, 06 February 2019

I sent these as questions for the webinar but if any of the developers care to explain here first that's fine too: * I really really hate breast and buttock shrinkwrap in conforming clothing items (esp, when converting a clothing item for another figure). If I take the clothing item's base OBJ and make a dynamic cloth simulation, is there a way to export that resulting clothing prop's OBJ as a FBM I can apply back to the conforming version? If the answer's yes I need a step by step tutorial showing how that's done. Before anyone says "morph brush" or "Zbrush" I don't have the latter and the former yields disappointing results after a lot of time. * If I'm planning on painting a body texture in Photoshop, which body OBJ should I use, the dev rig's or the production's (I actually forgot to put this one in the email, my bad) * Going forward will there be an update that addresses the boniness of the fingers and the seeming total absence of tooth morphs? Looking forward to the webinar and further renderings.

  Deecey ( posted at 4:26PM Wed, 06 February 2019 · edited on 4:27PM Wed, 06 February 2019

>>> If I'm planning on painting a body texture in Photoshop, which body OBJ should I use, the dev rig's or the production's (I actually forgot to put this one in the email, my bad) The DEV CR2 and the full CR2 both point to the same obj. Just use the LaFemme1.OBJ file in the Geometries folder. If your painting program of choice does not support UDIM tiling, see this item in free stuff: [LaFemme NoUDIM UV's for UV Mapper](https://www.renderosity.com/mod/freestuff/lafemme-no-udim-uvs-for-uv-mapper-pro-/81125) >>> Going forward will there be an update that addresses the boniness of the fingers and the seeming total absence of tooth morphs? The fingers are already addressed. If you inject La Femme's body morphs from the Pose library you will find a number of morphs that soften her hands, widen or lengthen the fingers, and increase the hand size. Changes beyond that may affect rigging.


  Glitterati3D ( posted at 4:30PM Wed, 06 February 2019 

![Suit.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345523/file_bd686fd640be98efaae0091fa301e613.jpg)

  Varnayrah ( posted at 1:36AM Thu, 07 February 2019 

Oh nice, is that the new Diva Character? Great expression, she looks like she's seen something slightly disgusting^^

  Glitterati3D ( posted at 5:10AM Thu, 07 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 6:08AM Thu, 07 February 2019 - [#4345536](#msg4345536) > Oh nice, is that the new Diva Character? Great expression, she looks like she's seen something slightly disgusting^^ Thank you. Actually, it's base La Femme with Roxy textures and no morphs applied, just face controls used.

  Varnayrah ( posted at 5:19AM Thu, 07 February 2019 

Thank you. Hmmmm... suppose I must get Roxy after all. I got Mina first, for a paler skin, but it was really a hard choice.

  Glitterati3D ( posted at 6:12AM Thu, 07 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 7:11AM Thu, 07 February 2019 - [#4345540](#msg4345540) > Thank you. Hmmmm... suppose I must get Roxy after all. I got Mina first, for a paler skin, but it was really a hard choice. LOL, I just got them all. And, honestly, love them all. Haven't grabbed Diva yet, though.

  duanemoody ( posted at 3:50PM Thu, 07 February 2019 · edited on 3:51PM Thu, 07 February 2019

I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but… ![conforming.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345569/file_0f28b5d49b3020afeecd95b4009adf4c.jpg) As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course). In the longer term this approach to making conforming clothing from clothing for other figures has the downside of losing all the rigging morphs (e.g. open/close/adjustments) that heavily influence what I buy when it comes to conforming clothes. I can see using this for some clothing in a pinch but it loses a lot of functionality in the process. Thanks for the tutorial, though.

  Glitterati3D ( posted at 4:37PM Thu, 07 February 2019 · edited on 4:38PM Thu, 07 February 2019

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 5:33PM Thu, 07 February 2019 - [#4345569](#msg4345569) > I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but… > As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course). > > In the longer term this approach to making conforming clothing from clothing for other figures has the downside of losing all the rigging morphs (e.g. open/close/adjustments) that heavily influence what I buy when it comes to conforming clothes. I can see using this for some clothing in a pinch but it loses a lot of functionality in the process. Thanks for the tutorial, though. Just FYI, even clothing modeled for a specific figure ends up with boob socks. It's just that vendors spend a good deal of time perfecting them before releasing products. It's just the nature of morphs and a lot of effort goes into perfecting the clothing with morphs for customers. As for converting clothing and losing morphs, etc. you should contact the originator and see if they plan to release a version for the figure you want to use it on. You really cannot expect morphs made for V4, etc. to work on another model. With V4, she is rigged in spherical rigging and none of that is going to transfer to a weight mapped figure. The rigging methods are simply not the same.

  ZigZag321 ( posted at 4:47PM Thu, 07 February 2019 

Totally awesome morphs, Deecey! Muscular and toned here. And Rhiannon's new outfit hugged to her like a dream as I applied them. This is one of DexPac's rings inside Fabiana's SageBabylon walls. DM's pose. This set is an exact replica of how I have my basement fixed up. LOL. Yeah I wish. :grinning: ![0027.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345573/file_903ce9225fca3e988c2af215d4e544d3.jpg)

  xocxoc ( posted at 5:14PM Thu, 07 February 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 5:07PM Thu, 07 February 2019 - [#4345569](#msg4345569) > I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but… > ![conforming.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345569/file_0f28b5d49b3020afeecd95b4009adf4c.jpg) > As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course). Go to You Tube and check out Nerd’ other fitting room tutorials. The shrink wrapped boob problem is fixable by changing the fit under and in between with “smooth” instead of tighten. I added the body morphs to the clothing dev prop and it added them to the finished figure with mixed results. Still learning.

  Eric Walters ( posted at 5:23PM Thu, 07 February 2019 

First renders with Diva. Great character-resembles someone I know! ![LaFemmeDivaCoastShade.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345575/file_698d51a19d8a121ce581499d7b701668.jpg)


  duanemoody ( posted at 5:26PM Thu, 07 February 2019 

[xocxoc](https://www.renderosity.com/?uid=18365) posted at 4:23PM Thu, 07 February 2019 - [#4345574](#msg4345574) > Go to You Tube and check out Nerd’ other fitting room tutorials. The shrink wrapped boob problem is fixable by changing the fit under and in between with “smooth” instead of tighten. Will do, thanks. Still wondering what it would take to replace a V4 conforming outfit's rigging with LF's or PE's without losing adjustment morphs/rigging.

  mazzam ( posted at 7:05PM Thu, 07 February 2019 

Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female?

  Eric Walters ( posted at 9:06PM Thu, 07 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 7:05PM Thu, 07 February 2019 - [#4345333](#msg4345333) > [Eric Walters](https://www.renderosity.com/?uid=193) posted at 3:57AM Tue, 05 February 2019 - [#4345326](#msg4345326) > > > Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme > > > > Blackhearted-don't let the negative nabobs get you down. > > The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-) > > Yeah, Eric, I was there. In fact, V4WM was the first WM figure I ever rigged clothing for. > > I don't have ZBrush, so can't give you any opinion there, but Poser has come a long way since our V4WM days and La Femme takes advantage of all those changes. > > LOL on Glass La Femme. You always were the one who went looking for unusual ways to use a figure! Heh heh- entirely true!!


  randym77 ( posted at 9:13PM Thu, 07 February 2019 

[mazzam](https://www.renderosity.com/?uid=465882) posted at 8:50PM Thu, 07 February 2019 - [#4345579](#msg4345579) > Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female? V4 has 12 years of upgrades and add-ons. LaFemme is brand new. It's going to be awhile before she has all the characters, clothes, morphs, etc. that V4 has. As for what kind of art she's good for...she's Poser's new base figure. Theoretically, she's good for any kind of art Poser is good for. Though currently, most of the clothing and characters available for her are contemporary. I lean more to SF and fantasy myself, so my LF is currently wearing a lot of Dawn's and V4's clothing. I'm excited about her because I want a figure that uses Poser's newer features. I like V4 and still use her sometimes, but she's really old technology now. She often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it. LaFemme poses more naturally, and I love how expressive her face is. I don't particularly want a tall, thin female. I want a figure that can be morphed to be a variety of figures, accurate and not.

  operaguy ( posted at 9:58PM Thu, 07 February 2019 

randym77 "[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it." That is not V4's fault. ::::: Opera :::::

  randym77 ( posted at 5:29AM Fri, 08 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 5:16AM Fri, 08 February 2019 - [#4345586](#msg4345586) > randym77 > > "[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it." > > That is not V4's fault. I kinda think it is. Can skillful people work around it? Sure, but making it easier is, IMO, a worthy goal. Weight-mapped figures are a lot easier to pose. The problem I've had with V4's expressions is that they often don't combine well with shaping morphs. The results are often unattractive, and when forced to choose between expressiveness and attractiveness, I tend to go toward attractiveness, and I suspect this is pretty common. I'm still figuring out LF's face chips, but I really like the results so far. And toes. I, personally, love the separate toes and I think they make a big difference. (Haven't done much with LF's toes thus far, but Dawn has separate toes. Though they aren't as posable as LF's.)

  Tempesta3d ( posted at 10:09AM Fri, 08 February 2019 

[Eric Walters](https://www.renderosity.com/?uid=193) posted at 10:08AM Fri, 08 February 2019 - [#4345036](#msg4345036) > I've managed to put La Femme into my Star Wars render stream. Using Blackhearted Hi Def Morphs and the Mina character. Blue Twilek at the sea. :-) I will look forward to someone making some SciFi and or Fantasy clothing.The bikini is BlackHearted's Signature. > My previous favorite figure was V4- Weight Mapped- La Femme is a clear improvement! Kudos to the creators! > Blackhearted- Please put out more morph packages! Fantastic work.![LaFemmeMinaTwilek.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345036/file_0aa1883c6411f7873cb83dacb17b0afc.jpg) This is so wonderful, it gives my geek-self a huge smile. Beautiful <3

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

***For every single memory
Has become a part of me
You will always be...my love***

  operaguy ( posted at 10:25AM Fri, 08 February 2019 

@randym77 I wrote a refutation of your weak claims against V4, but will not post it here. This is the La Femme celebration coming out party, not the "bash the other models" thread.

  Glitterati3D ( posted at 11:14AM Fri, 08 February 2019 

[mazzam](https://www.renderosity.com/?uid=465882) posted at 12:12PM Fri, 08 February 2019 - [#4345579](#msg4345579) > Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female? I think La Femme is extremely versatile - more so than V4 ever was. It would take a small fortune in addons to get V4 anywhere near this. Yet, this is a combination of the morphs La Femme comes with and Deecey's Body morphs. Young & Short ![ShortYoung.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345607/file_a8baa56554f96369ab93e4f3bb068c22.jpg)

  operaguy ( posted at 12:15PM Fri, 08 February 2019 

I guess it **is** "bash the other models" thread.

  Glitterati3D ( posted at 12:23PM Fri, 08 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:21PM Fri, 08 February 2019 - [#4345613](#msg4345613) > I guess it **is** "bash the other models" thread. There's no bashing going on. Just response to comments and opinions. Folks are entitled to their opinions, including you. La Femme won't be everyone's favorite girl and that's OK. It's sure nice to have options, though, isn't i t?

  operaguy ( posted at 12:25PM Fri, 08 February 2019 

Glitterati3D, even if it is your opinion, is it necessary for others, including yourself, to put down (bash) other models to extol La Femme?

  Glitterati3D ( posted at 12:44PM Fri, 08 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:39PM Fri, 08 February 2019 - [#4345615](#msg4345615) > Glitterati3D, even if it is your opinion, is it necessary for others, including yourself, to put down (bash) other models to extol La Femme? Operaguy, that's not "bashing," it's just stating the facts. Do you know how many careers were launched just on V4 "fixes?" Perhaps you don't remember the time when Poser couldn't use DS scaling? Or when the K4 baby wasn't released in the Poser version because it couldn't scale properly? Or that Freak4's shoulders still come apart because of the scaling in Poser? Those are just some of my memories. That's not bashing, and if you consider it so, it would be bashing Poser, not V4 - it was a Poser deficiency which caused those problems. Weight mapping alone makes our current crop of figures much more versatile than any of the Generation 4 figures were without a huge investment in "fix" products.

  operaguy ( posted at 1:00PM Fri, 08 February 2019 

It is still "bashing" when you and others bring up comparisons instead of simply extolling the virtues of La Femme ... and I might say ... addressing the issues that have already arisen that will require her "fix product" cycle. I was there. I created the first fix for V4 Arm crease in 2007. see this thread: [Click here for thread](https://www.renderosity.com/mod/forumpro/?thread_id=2691745) and my recent update at the bottom of page 2.

  operaguy ( posted at 1:02PM Fri, 08 February 2019 

Note: I realize this thread was attacked by a really obnoxious troll right at the start. That was execrable. I am simply advocating for proactive La Femme posts. But have at it if you must. I won't bash back.

  Glitterati3D ( posted at 1:02PM Fri, 08 February 2019 · edited on 1:04PM Fri, 08 February 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 2:01PM Fri, 08 February 2019 - [#4345618](#msg4345618) > It is still "bashing" when you and others bring up comparisons instead of simply extolling the virtues of La Femme ... and I might say ... addressing the issues that have already arisen that will require her "fix product" cycle. > > I was there. I created the first fix for V4 Arm crease in 2007. see this thread: > > [Click here for thread](https://www.renderosity.com/mod/forumpro/?thread_id=2691745) > and my recent update at the bottom of page 2. I was replying to mazzam's comments, and even quoted them to make myself clear.

  duanemoody ( posted at 1:08PM Fri, 08 February 2019 

Based on watching the render community for the last 20 years, the priorities for a new figure's commercial success are as follows: * Is it free/bundled with the application * Is there sufficient character/clothing/pose/other accessory content for it at release time, is there a consistent push of figure-specific content afterward * Will it pose and render quickly with midgrade hardware specs * Does it pose/do expressions naturally, does its default face not frighten children and how morphable is its mesh * Can I easily swap in custom male/female genitalia (regardless of the figure's gender) – this last one is unfortunately a dealbreaker for a lot of 3DX commercial artists I would strongly suggest that Rendo immediately start courting character sculptors here like Maddelirium, Sangriart, Vykhtoria, banhsua, 3DSublimeProductions, TwiztedMetal, Sabby/Seven, Freja, 3DA, LUNA3D, -Valkyrie-, and every top selling character vendor whose name I overlooked. Rendo has the stats on that, I don't. People are not in general going to develop their own characters and would much rather purchase them. The more breadth of character devs, character types facial and body-wise, the better.

  Glitterati3D ( posted at 1:12PM Fri, 08 February 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 2:10PM Fri, 08 February 2019 - [#4345621](#msg4345621) > Based on watching the render community for the last 20 years, the priorities for a new figure's commercial success are as follows: > * Is it free/bundled with the application > * Is there sufficient character/clothing/pose/other accessory content for it at release time, is there a consistent push of figure-specific content afterward > * Will it pose and render quickly with midgrade hardware specs > * Does it pose/do expressions naturally, does its default face not frighten children and how morphable is its mesh > * Can I easily swap in custom male/female genitalia (regardless of the figure's gender) – this last one is unfortunately a dealbreaker for a lot of 3DX commercial artists > > I would strongly suggest that Rendo immediately start courting character sculptors here like Maddelirium, Sangriart, Vykhtoria, banhsua, 3DSublimeProductions, TwiztedMetal, Sabby/Seven, Freja, 3DA, LUNA3D, -Valkyrie-, and every top selling character vendor whose name I overlooked. Rendo has the stats on that, I don't. People are not in general going to develop their own characters and would much rather purchase them. The more breadth of character devs, character types facial and body-wise, the better. And Danae! The only V4 characters I miss are Danae's London/Paris sets and Blackhearted's.

  duanemoody ( posted at 1:25PM Fri, 08 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 12:14PM Fri, 08 February 2019 - [#4345622](#msg4345622) > And Danae! The only V4 characters I miss are Danae's London/Paris sets and Blackhearted's. I should have put an apology instead of a disclaimer. There are a large number of V4 devs who aren't currently doing Genesis characters at the moment and I don't want to call out the retired – or assume that they are no longer willing to dev for newer Poser figures, so I went with a laundry list of most recent character developers I wanted to recommend rather than just run a laundry list of everyone I've bought V4 characters from in the past. Also, I have no idea whether PAs like bluejaunte, Mousso, Deepsea, Raiya, maelwenn, Emrya, Quixotry, EmmaAndJordi etc. are exclusives to DAZ or not but they're all exceptional character artists as well.

  Glitterati3D ( posted at 1:39PM Fri, 08 February 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 2:38PM Fri, 08 February 2019 - [#4345624](#msg4345624) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 12:14PM Fri, 08 February 2019 - [#4345622](#msg4345622) > > And Danae! The only V4 characters I miss are Danae's London/Paris sets and Blackhearted's. > > I should have put an apology instead of a disclaimer. There are a large number of V4 devs who aren't currently doing Genesis characters at the moment and I don't want to call out the retired – or assume that they are no longer willing to dev for newer Poser figures, so I went with a laundry list of most recent character developers I wanted to recommend rather than just run a laundry list of everyone I've bought V4 characters from in the past. Also, I have no idea whether PAs like bluejaunte, Mousso, Deepsea, Raiya, maelwenn, Emrya, Quixotry, EmmaAndJordi etc. are exclusives to DAZ or not but they're all exceptional character artists as well. Yeah, I haven't been around Rendo for about 5 years, so I have no idea who is still around or who is doing what now.

  A_Sunbeam ( posted at 2:04PM Fri, 08 February 2019 

Admittedly it is still early days, but we shall need variation for LaFemme; just consider how many morphs have been created over the years for V4 or for her later Genesis versions. I shall continue to experiment, but I am an amateur compared with the like of those developers who have created so much for V4 and since!

  duanemoody ( posted at 3:01PM Fri, 08 February 2019 

[A_Sunbeam](https://www.renderosity.com/?uid=14467) posted at 1:53PM Fri, 08 February 2019 - [#4345630](#msg4345630) > Admittedly it is still early days, but we shall need variation for LaFemme; just consider how many morphs have been created over the years for V4 or for her later Genesis versions. At this point now that ZBrush has bridges to both Poser and DAZ Studio, the workflow to create characters for any Poser/DS figure shouldn't vary that much, unless there's something I'm missing here.

  randym77 ( posted at 3:31PM Fri, 08 February 2019 · edited on 3:32PM Fri, 08 February 2019

I'm guessing it's not possible, since I think she's at DAZ now, but I would love a Capces morph pack for LF. It was my most-used add-on for V4 and M4.

  randym77 ( posted at 3:57PM Fri, 08 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 3:52PM Fri, 08 February 2019 - [#4345607](#msg4345607) > [mazzam](https://www.renderosity.com/?uid=465882) posted at 12:12PM Fri, 08 February 2019 - [#4345579](#msg4345579) > > > Having spent some time with the new figure I fine her a curious mixture of 'accuracy' and a body shape that would not past muster in an art school anatomy class. She certainly could not replace V4 who for all her flaws can be made to look like a real person. Enough different real people to populate a graphic novel. If that was not the purpose, so be it. But then I find it hard to see what everyone is so excited about. What kind of art is she actually good for? And by the way, accurate does not have to be average. Why not a base figure who is an anatomically accurate tall, slender female? > > I think La Femme is extremely versatile - more so than V4 ever was. It would take a small fortune in addons to get V4 anywhere near this. Yet, this is a combination of the morphs La Femme comes with and Deecey's Body morphs. > > Young & Short > > > ![ShortYoung.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345607/file_a8baa56554f96369ab93e4f3bb068c22.jpg) Wow, that looks great. I have to get that morph pack. (It's on my wish list.) Very happy to see more and more products for LF in the MP.

  Blackhearted ( posted at 4:10PM Fri, 08 February 2019 · edited on 3:03PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

I've been using Poser and the various Vickies for nearly 20 years now. I'm well aware of **exactly** what Vicky 4 can and can't do, even after a decade of fixes and add-ons by vendors and freestuff providers (myself included). I'm getting tired of the 'V4 can be anything' spiel. V4 - even the 4.2 version - can't be _anything_ except a bizarre puffed up male body out of the box. She doesn't even come with nipples, you have to buy them separately - both the morphs and texture. Currently V4 is $30 ($50 for the interactive version which still doesn't even come close to the freedom of the basic LaFemme license) and comes with nothing but a 'demo' texture and a puffy male morph with a female face that not one person has ever used in over 10 years. Add $30 for the base texture (non-redistributable) and $30 for base morphs (again non-redistributable). V4 has had over 10 years of polishing by mostly third-party vendors and freestuff providers (myself included), LaFemme has been out for **one week**. Even still, with all the $$ 'joint fixes' in the world (that nuke conforming clothing) V4 can not do this: ![bending.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345637/file_2723d092b63885e0d7c260cc007e8b9d.jpg) Part of the reason LaFemme came about is because I was sick and tired of constantly having to fix V4's joints. Half my V4 workflow was joint fixing. V4's bending is very obsolete, and anyone that is not aware of that has not used the recent Genesis figures for comparison or is looking at V4 through some seriously rose-colored glasses. I've used V4 as much as anyone here, and while there is a lot you can do with morphs and textures there are some problems that are simply not addressable with tweaks and 'fixes'. The archaic spherical falloff rigging, a 70k poly mesh full of poles that is not at all ideal for subdivision or HD morphing, etc. This figure project started off with a group of Poser veterans realizing that Genesis is **never** coming natively to Poser, and Poser users are still stuck using a 15 year old figure that's starting to show its age. So we set out to build something from the ground up that uses modern rigging and all of the features available in Poser 11. This was back in Feb 2018, and everyone was working on the project for free with the intention of making this a free figure with a very redistribution-friendly license. Then last fall Smith Micro and Rendo took interest in the project and offered a little money to help move the project along. Not counting the months of free work earlier, this was about enough money for us to buy lunch and keep the lights on for the time everyone spent working on her. Everyone involved busted their ass and ended up working some crazy hours to get it finished in time for it's release. None of us make a cent on LaFemme 'purchases', our names are just on there as credit. I was _gone_: I had completely uninstalled Poser and was off in D|S and doing modeling for games. This project got me back in Poser and creating for it again, and its fun.. except the part where I log in here every morning to read the latest bash post. This is a BASE figure. A blank canvas. It's been out for one week: if you want something changed then be a little patient and someone will step up and do it, or learn new skills and try to change it yourself - it's easier than ever. The new Poser Morphing Tool is amazing, I find myself going to Zbrush less and less. The morphs and textures that come with LaFemme are completely redistributable so you can even make new characters/makeups/textures and put them in freestuff or sell them. Most of the 'issues' being nitpicked about are actually already solved in the base figure. There are several morphs included that can fatten her fingers up, and scaling works perfectly so you can scale body parts up/down. Thigh gap? There's a post a few posts back with that addressed. You simply pose her out of her T-Pose and load the 'ThighsThicken' morph. I even uploaded a new default pose that does that for you. Time permitting I'll gladly help provide tweaks and content, but if people want the variety of content that's available for V4 then they're going to have to be a little patient. A _lot_ of vendors are working on new morphs and clothing and characters but creating quality Poser content is actually time-consuming as hell so the equivalent of 15 years of V4 content isn't going to appear overnight. (doh, forgot the nudity tag)


  Nails60 ( posted at 4:41PM Fri, 08 February 2019 

Blackhearted, I hadn't realised this was how LaFemme came about, I'd assumed SM/rendo had commissioner her from the start. I think the poser community really does owe you and the other creators a big vote of thanks.

  Eric Walters ( posted at 5:44PM Fri, 08 February 2019 

Thanks Tempesta3D! Your characters and textures/shader setups are top notch. I'd been using Ezskin3 and the Cycles skin shaders on all my various V4's. I tried on your Mina character and I must say I prefer your shader results! I have all your character/textures for LaFemme. Just added Diva. A few more renders to post shortly! [Tempesta3d](https://www.renderosity.com/?uid=558334) posted at 3:40PM Fri, 08 February 2019 - [#4345602](#msg4345602) > [Eric Walters](https://www.renderosity.com/?uid=193) posted at 10:08AM Fri, 08 February 2019 - [#4345036](#msg4345036) > > > I've managed to put La Femme into my Star Wars render stream. Using Blackhearted Hi Def Morphs and the Mina character. Blue Twilek at the sea. :-) I will look forward to someone making some SciFi and or Fantasy clothing.The bikini is BlackHearted's Signature. > > My previous favorite figure was V4- Weight Mapped- La Femme is a clear improvement! Kudos to the creators! > > Blackhearted- Please put out more morph packages! Fantastic work.![LaFemmeMinaTwilek.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345036/file_0aa1883c6411f7873cb83dacb17b0afc.jpg) > > This is so wonderful, it gives my geek-self a huge smile. Beautiful <3


  Eric Walters ( posted at 5:55PM Fri, 08 February 2019 · edited on 3:06PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

Blackhearted-a million thanks to you and all the others involved! Your picture is worth a 1000 words. There are many fixes for V4-including V4-Weight Mapped (I was a very active beta tester on that) and Project Evolution. While they do a lot to improve V4's issues- but as someone who spent many an hour testing bending and seeing how wrong it looked- LaFemme is a HUGE improvement. " a 70k poly mesh full of poles that is not at all ideal for subdivision or HD morphing, etc." YUP! I had more fun morphing Dawn in Zbrush. V4 is a pain. Blackhearted](https://www.renderosity.com/?uid=11343) posted at 3:48PM Fri, 08 February 2019 - [#4345637](#msg4345637) > I've been using Poser and the various Vickies for nearly 20 years now. I'm well aware of **exactly** what Vicky 4 can and can't do, even after a decade of fixes and add-ons by vendors and freestuff providers (myself included). > > I'm getting tired of the 'V4 can be anything' spiel. V4 - even the 4.2 version - can't be _anything_ except a bizarre puffed up male body out of the box. She doesn't even come with nipples, you have to buy them separately - both the morphs and texture. Currently V4 is $30 ($50 for the interactive version which still doesn't even come close to the freedom of the basic LaFemme license) and comes with nothing but a 'demo' texture and a puffy male morph with a female face that not one person has ever used in over 10 years. Add $30 for the base texture (non-redistributable) and $30 for base morphs (again non-redistributable). > > V4 has had over 10 years of polishing by mostly third-party vendors and freestuff providers (myself included), LaFemme has been out for **one week**. Even still, with all the $$ 'joint fixes' in the world (that nuke conforming clothing) V4 can not do this: > > ![bending.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345637/file_2723d092b63885e0d7c260cc007e8b9d.jpg) > > > Part of the reason LaFemme came about is because I was sick and tired of constantly having to fix V4's joints. Half my V4 workflow was joint fixing. > V4's bending is very obsolete, and anyone that is not aware of that has not used the recent Genesis figures for comparison or is looking at V4 through some seriously rose-colored glasses. I've used V4 as much as anyone here, and while there is a lot you can do with morphs and textures there are some problems that are simply not addressable with tweaks and 'fixes'. The archaic spherical falloff rigging, a 70k poly mesh full of poles that is not at all ideal for subdivision or HD morphing, etc. > > This figure project started off with a group of Poser veterans realizing that Genesis is **never** coming natively to Poser, and Poser users are still stuck using a 15 year old figure that's starting to show its age. So we set out to build something from the ground up that uses modern rigging and all of the features available in Poser 11. This was back in Feb 2018, and everyone was working on the project for free with the intention of making this a free figure with a very redistribution-friendly license. Then last fall Smith Micro and Rendo took interest in the project and offered a little money to help move the project along. Not counting the months of free work earlier, this was about enough money for us to buy lunch and keep the lights on for the time everyone spent working on her. Everyone involved busted their ass and ended up working some crazy hours to get it finished in time for it's release. None of us make a cent on LaFemme 'purchases', our names are just on there as credit. > > I was _gone_: I had completely uninstalled Poser and was off in D|S and doing modeling for games. This project got me back in Poser and creating for it again, and its fun.. except the part where I log in here every morning to read the latest bash post. > > This is a BASE figure. A blank canvas. It's been out for one week: if you want something changed then be a little patient and someone will step up and do it, or learn new skills and try to change it yourself - it's easier than ever. The new Poser Morphing Tool is amazing, I find myself going to Zbrush less and less. The morphs and textures that come with LaFemme are completely redistributable so you can even make new characters/makeups/textures and put them in freestuff or sell them. > > Most of the 'issues' being nitpicked about are actually already solved in the base figure. There are several morphs included that can fatten her fingers up, and scaling works perfectly so you can scale body parts up/down. > Thigh gap? There's a post a few posts back with that addressed. You simply pose her out of her T-Pose and load the 'ThighsThicken' morph. I even uploaded a new default pose that does that for you. > > Time permitting I'll gladly help provide tweaks and content, but if people want the variety of content that's available for V4 then they're going to have to be a little patient. A _lot_ of vendors are working on new morphs and clothing and characters but creating quality Poser content is actually time-consuming as hell so the equivalent of 15 years of V4 content isn't going to appear overnight. > > (doh, forgot the nudity tag)


  operaguy ( posted at 6:23PM Fri, 08 February 2019 

Blackhearted, thanks for posting the history of the project. I have been on projects like that, and I'm sure the meme used in software application dev applies to yours ... "The first 90% of the project takes up 90% of the time, and the last 10% of the project takes up the other 90% of the time." A labor of love, obviously. Best of fortune for the La Femme project on Renderosity. ::::: Opera :::::

  operaguy ( posted at 6:27PM Fri, 08 February 2019 · edited on 3:06PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

![four.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345650/file_c9e1074f5b3f9fc8ea15d152add07294.png) Whew! That was scary. I haven't had four V4s loaded in a scene in a long time. I must say my computer held up well, although it is begging for a glass of water right now. ::::: Opera :::::

  Blackhearted ( posted at 7:59PM Fri, 08 February 2019 

Not even sure why I'm replying since that is **not** base V4. How about listing all of the add-ons and joint hacks you had to load? The image I posted is base, out of the box LaFemme with some quick and dirty poses. I didn't even render it, just capped the workspace. Even still, if you truly don't see the difference between those two images, then _nothing_ on earth I post here is ever going to have any effect, so lets just agree to disagree.


  ssgbryan ( posted at 8:17PM Fri, 08 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 7:17PM Fri, 08 February 2019 - [#4345634](#msg4345634) > I'm guessing it's not possible, since I think she's at DAZ now, but I would love a Capces morph pack for LF. It was my most-used add-on for V4 and M4. That doesn't mean anything - a number of Daz Vendors sell here.


  operaguy ( posted at 8:27PM Fri, 08 February 2019 · edited on 8:28PM Fri, 08 February 2019

V4: V4 Starter bundle from Daz: $50 (base, morphs++ and standard-res skin) plus Sasha-16 weight mapping and advanced posing features. $0 Your point about a good model for Poser right out of the box for a low price is taken. I'd say that's $20, right? Free base with one skin and default morphs $0 HDmorphs $20 That would be $50 at Daz for V4. So that's a $30 difference. Additionally, La Femme has the face chips for expressions, a great feature. However, many people already have V4Base and Morphs++, plus they just went on a massive 80% off sale, and the base was free for many years. That is water under the bridge, granted. And yes, I can see the difference in the results. Can you?

  randym77 ( posted at 8:36PM Fri, 08 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 8:10PM Fri, 08 February 2019 - [#4345650](#msg4345650) > Whew! That was scary. I haven't had four V4s loaded in a scene in a long time. I must say my computer held up well, although it is begging for a glass of water right now. It's scary, all right. ;-) You really don't see the issues? Especially the middle poses. Second from left has her leg bent in a way a human leg would not bend. Her foot is backwards, with the sole facing back and the big toe on the outside. Her hip must be dislocated. Second from right...her butt has exploded.

  jartz ( posted at 8:42PM Fri, 08 February 2019 · edited on 3:07PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

I'm liking it. I did a rough test of her with a mix of my custom morphs and BH's HD morphs. Textures (except eyes) of face and Kimono made by me. BH and the vendors who made her really did a good job here. ![LFTest1a Sig.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345658/file_7f1de29e6da19d22b51c68001e7e0e54.png)

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  ssgbryan ( posted at 8:47PM Fri, 08 February 2019 

BTW, all the bending in the world won't help this figure go anywhere if we are stuck with the same limited content every Post V4 figure has received. It isn't enough to just have vendors on board. They need to move out of the pin up art only mindset that has permeated Poser storefronts since V4. If all we get is a bunch of hookerware and early 20 something Caucasians, LaFemme will be just as still born as every other Post-V4 figure. Don't need any figures that look exactly like their legacy counterparts; don't need anymore early-20's Caucasians (got 1,500+ right now). If it is Logan's Run only, it will be a harder sell. Right now, people can do more with the golum because their is a much wider variety of content - They have kids, they have middle aged people, they have old people, they even have different ethnic groups, but no older characters of different ethnic groups (and caucasianized to the point of creepyness.) They have a wider variety of clothing (badly made for the most part - It wouldn't have passed QA back in the V3 era). And needless to say, all of that post V4 content is a mere fraction of the content that is available for V4. The easiest way to see if a character will fly is the amount of shoes made for it. Shoes are the key.


  operaguy ( posted at 8:50PM Fri, 08 February 2019 

randym77, Operator error on a twist is so trivial. I'll trade my possible spin error on that foot twist for La Femme's unreal underarm, which is model error, not operator error. I could fix my pose in 1.2 seconds. How long will it take to fix La Femme's underarm?

  randym77 ( posted at 9:25PM Fri, 08 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 9:22PM Fri, 08 February 2019 - [#4345660](#msg4345660) > randym77, > > Operator error on a twist is so trivial. > > I'll trade my possible spin error on that foot twist for La Femme's unreal underarm, which is model error, not operator error. I could fix my pose in 1.2 seconds. How long will it take to fix La Femme's underarm? I'd assumed you did that way because she looks bad if bent naturally. I have several weight-mapped V4s in my runtime (though not Sasha), and even weight-mapped, that's not a pose that works very well. Heck, I think the standard V4 handles it better than V4-WM. Dawn bends better than V4, but LF is notably better than Dawn, at least in the poses I've tried.

  randym77 ( posted at 9:35PM Fri, 08 February 2019 

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 9:25PM Fri, 08 February 2019 - [#4345659](#msg4345659) > BTW, all the bending in the world won't help this figure go anywhere if we are stuck with the same limited content every Post V4 figure has received. > > It isn't enough to just have vendors on board. They need to move out of the pin up art only mindset that has permeated Poser storefronts since V4. If all we get is a bunch of hookerware and early 20 something Caucasians, LaFemme will be just as still born as every other Post-V4 figure. > > Don't need any figures that look exactly like their legacy counterparts; don't need anymore early-20's Caucasians (got 1,500+ right now). If it is Logan's Run only, it will be a harder sell. Dunno about that. I, personally, like characters of all ages and ethnicities, and buy them, but I suspect hot young white supermodels are by far the biggest sellers. > Right now, people can do more with the golum because their is a much wider variety of content - They have kids, they have middle aged people, they have old people, they even have different ethnic groups, but no older characters of different ethnic groups (and caucasianized to the point of creepyness.) They have a wider variety of clothing (badly made for the most part - It wouldn't have passed QA back in the V3 era). Well, Dawn is hanging in there. There's a male, and a kid, older characters, and lot of ethnic characters. (I just bought a bunch of American Indian morphs.) If LF is going to be Poser's new base character, presumably there will be a male counterpart, and a couple of kids, based on previous Poser content. We'll see how much content there is for them. That's been the problem with figures included with Poser. Not a lot of vendor support.

  operaguy ( posted at 9:51PM Fri, 08 February 2019 

randym77, no, i was just moving too quickly and might have had "set limits" turned off. I won't be bending my characters like that, even remotely, so it does not really matter to me. I found my solution, after 12 years, for what I do, V4+Sasha-16. Best wishes for everyone else to find theirs. ::::: Opera :::::

  ssgbryan ( posted at 11:12PM Fri, 08 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 8:51PM Fri, 08 February 2019 - [#4345662](#msg4345662) > Dunno about that. I, personally, like characters of all ages and ethnicities, and buy them, but I suspect hot young white supermodels are by far the biggest sellers. > Well, Dawn is hanging in there. There's a male, and a kid, older characters, and lot of ethnic characters. (I just bought a bunch of American Indian morphs.) > If LF is going to be Poser's new base character, presumably there will be a male counterpart, and a couple of kids, based on previous Poser content. We'll see how much content there is for them. That's been the problem with figures included with Poser. Not a lot of vendor support. Last time we got kids was in Poser (7), Ben 2 and Kate 2 - they weren't supported in any meaningful way. Young white female supermodels that are 1.8 meters tall make up more than 95% (I have actually counted) of the Poser/DS Market, but less than 3% of world population. That is why SM sold the Miki series - they were a normal sized Asian woman. There is no ability to use just 1 figure in Poser due to the lack of diversity in ethnicity and age. It is the primary reason I never standardized on 1 figure. Well, that and the fact that most vendors characters look like they are very closely related (buy 3 and you have them all) That is by no means a Poser only thing - the same can be said of golum vendors. Another issue is will LaFemme convince vendors to actually pony up for a copy of Poser 11? Will they start to follow modern Poser standards? They have had a decade to get with the program, but based on what I have seen over the past decade, they are are unwilling to let go of the Poser 4 way of doing things. Lack of vendor support for Poser figures is why SM added the fitting room. That toothpaste isn't getting back in the tube. I don't worry if a clothing vendor supports a new figure - clothing vendors are a nice to have component in 2019 not a requirement, outside of shoes. Shoes will show if a character is supported by vendors. They don't even have to be new shoes - golum 8 has a number of shoes that were originally made for P6 Jessi and Miki 1020. I know because I have them.


  meatSim ( posted at 11:14PM Fri, 08 February 2019 · edited on 3:09PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[operaguy](https://www.renderosity.com/?uid=92544) posted at 11:03PM Fri, 08 February 2019 - [#4345650](#msg4345650) > ![four.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345650/file_c9e1074f5b3f9fc8ea15d152add07294.png) > > > Whew! That was scary. I haven't had four V4s loaded in a scene in a long time. I must say my computer held up well, although it is begging for a glass of water right now. > > ::::: Opera ::::: Lol Wow if this is what you want in your renders then go nuts... What I don't get is why people who want... Well whatever the heck that is in your renders... Feel the need to relentlessly drone on about it in every new figure thread. If I go into a store and I see something I'm not keen on buying guess what I do... I just don't buy it. What I don't do, and what almost everyone doesn't do, is pester everyone within range and force them to acknowledge me not buying it. The reason I don't do this is that I know that... And please let this sink in.... NOBODY F@#KING CARES! seriously!? What's the point? What do you get out of it? Attention? Just like to tear others down?

  xocxoc ( posted at 11:26PM Fri, 08 February 2019 

Add on suggestion, heck I might even do it if I find the time: Better Eyebrows. The base texture has eyebrows that seem too high. Tempesta seems to have followed the same model with her extra textures. You can kind of lower them using the brow face morphs and brow handles, but this may result in weird folds between the brow and the eyes. As a result, it seems every La Femme render looks surprised. I've been experimenting, and it seems the best solution is to lower the brows on the face textures themselves -- tip for future character makers. Another possible fix is to use independent brow textures and transparencies, which is usually set to invisible. If someone wants to create a set of different eyebrows, from thin to bushy, and from straight to bent, for this purpose, it would prove useful. Note: the eyebrow texture channel only needs the right eye brow. It automatically mirrors over the left eye.

  operaguy ( posted at 11:34PM Fri, 08 February 2019 

meatSim, are you ranting on me? or Blackhearted? He posted that setup earlier, with La Femme saying V4 can't do it, and I'm just echoing it with V4 for contrast. Did you grok that? As I said above, I never have and never will pose a character like that. Please clarify the target and specifics of your objection. Thank you. ::::: Opera :::::

  Deecey ( posted at 11:45PM Fri, 08 February 2019 · edited on 11:46PM Fri, 08 February 2019

I'd like to add my two cents ... very gently, very gently. There are already morphs out there that can help you go a long way in varying La Femme's face and body. First, the face morphs included with La Femme go a long way in customizing her face ... and I made a post about those elsewhere, because so many people were using the face chips as morphs. I'll repeat again here, though ... you can find injections for La Femme's Face Morphs and built in Body Morphs in the POSE library. There are two body morph packages that you can purchase separately. And they actually compliment each other quite well. My La Femme Body Kit adds a lot of shape and size variations without adding a lot of muscular detail. These morphs can also be used as a merchant resource. Combine them with Gabe's ultra fantastic Femme Fatale kit (these are not merchant resources though), which includes lots of high resolution muscular detail, and you can create a ton of amazing characters. Here's one I've been playing with lately, but I have to work on a proper texture for her. Right now it is just the default textures with a change in the color chips for the skin, to give her a darker skin tone. This is mostly dial spins with La Femme's built in face morphs, but with a slight bit of additional shaping in ZBrush to get the look I wanted. The body shape is straight combination of "Voluptuous" from my body kit, and some of Gabe's high res detail morphs. Just to show you she can be more than what you see "out of the box." There are LOTS of dials and morphs already available to play with. ![Nubia.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345670/file_b3e3e393c77e35a4a3f3cbd1e429b5dc.jpg)


  Miss B ( posted at 1:06AM Sat, 09 February 2019 

Ohhhh, I'm liking where you're going with her Deecey. I'm liking her a lot. :slight_smile:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  duanemoody ( posted at 1:07AM Sat, 09 February 2019 

Just to clarify, my nitpicks are just that and overall LF is a well developed figure, as is PE. Please no one in the dev team take my comments as a sign I don't like LF.

  bantha ( posted at 1:16AM Sat, 09 February 2019 

[operaguy](https://www.renderosity.com/?uid=92544) posted at 1:00AM Sat, 09 February 2019 - [#4345669](#msg4345669) > meatSim, are you ranting on me? or Blackhearted? He posted that setup earlier, with La Femme saying V4 can't do it, and I'm just echoing it with V4 for contrast. Did you grok that? As I said above, I never have and never will pose a character like that. Please clarify the target and specifics of your objection. Thank you. > > ::::: Opera ::::: You posted similar poses, not with V4 but with Sasha-16, which is a complete re-rig. Still, the bending on La Femme looks far better to me. By the way, using Sasha makes the use of conforming clothes complicated again. To use a re-rigged figure means that you have to re-rig the clothes too. Sasha-16 is a well working re-rig of V4 and fixes most of the bending problems V4 has. But even with a better rig, V4 wasn't built for subdivision. La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has [too many poles](http://pp.kpnet.fi/3DMe/maxstuff/SUBD_fixed.pdf) for that. If you prefer V4, by all means, stick to it.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Varnayrah ( posted at 1:35AM Sat, 09 February 2019 

I would ask, please give the content developers some time before you demand more support and content^^ When content for her stays being released at the current rate she'll have her garderobe full soon, even with more than skimp ware. There are some very not-skimp-ware outfits available already, in fact most of them I'd rather consider good solid everyday wear like loose Shirts and sportswear (nothing really skimpy about a sport bathing suit...) And there is already more, there are 1-2 fantasy/scifi outfits, there is a medieval gown, and I think with some texturing work some of the baser clothing pieces can go a long way. So no need yet to beat the "if only she gets enough support" horse by now. Shoes are a point. Though I just now used a pair of Aery Soul shoes as propped figures with good result. I little bit of scaling and some touches with the morph tool and there you are. Well at the moment it looks like many vendors wnat her to be a success. Other as with Evolution, who also was a very promising figure in my opinion. The most crucial point for me are skins and character sets, and there LaFemmme has after a week already five very good sets plus the also very good base skin (Evolutions base skin really can't compare) so I'm in good hopes there, too, that ethnic variety may come in time (which I would like very much, too because you only get so far with texture recolouring).

  bantha ( posted at 2:37AM Sat, 09 February 2019 

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 2:27AM Sat, 09 February 2019 - [#4345666](#msg4345666) > > Another issue is will LaFemme convince vendors to actually pony up for a copy of Poser 11? Will they start to follow modern Poser standards? They have had a decade to get with the program, but based on what I have seen over the past decade, they are are unwilling to let go of the Poser 4 way of doing things. > I sincerly hope so. A lot of stuff sold for DAZ and Iray would work fine with Superfly if you apply the same PBR textures to the model in Poser. The Poser has subdivision as well. Genesis may not work, but places and props should. Users and vendors should use the actual feature set. Scenes in Poser can look so much better if people start using actual tech. La Femme is very much a leap in the right direction. All the other figures delivered with Poser had way more problems. We will see how much support the new figure gets, but at the moment, it looks like La Femme had a better start then all of the other "extra" figures.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Blackhearted ( posted at 4:54AM Sat, 09 February 2019 · edited on 5:02AM Sat, 09 February 2019

I make 'pinupwear' because that's the type of art I make, and it's what sells. Now and then, just so my portfolio isn't solely full of 'fit caucasian pinup girls' I try something a little different, and every single time the sales are disappointing. The biggest slap in the face (and I'm not referring to anyone in this thread, just making an observation) is that often the people who most vocally demand that specific item don't even buy it once it's made. I do more than my share of charity work (IRL and 3D) and I actually have bills to pay. If I'm going to spend a month making something I'd rather it be something that I know hundreds of people are going to buy for sure than something that 'maybe' 50 people will buy, but most likely even those asking for it won't. Poser content is incredibly time-consuming and finicky to make, and it's why there aren't that many vendors still sticking around making high quality content. It's why professionals from the industry come here, try their hand at a Poser item, realize how much work and fiddling and 'Poserizing' it's going to take to make it into an actual marketable item, and then leave. I can make and texture any clothing item in a day... it's going to take me at least a week(s) to get it functioning remotely the way I want it to in Poser, and then a week to package it, write documentation, put it through testing, render promos, etc. That said, it's not a bad idea market for up and coming vendors to try. If I was a baker and moved into a town where there were already ten established bakeries and donut shops, rather than open an eleventh maybe I'd open a waffle house instead and be the only one in town. If you are looking to make a name for yourself then it's a viable strategy to cater to a smaller, specialized market than to drop another product into the sea of existing mainstream products. I would (and often do) happily help people... the problem is that the Poser community is notorious for not helping themselves. Everything has to be spoonfed. I've lost count of all the times that someone has posted in the forums that they'd really like something, and I've taken a day of my own time to make it for them for free... and then they're like _'but aren't you going to conform it? I don't know how to use the cloth room'_ or _'thanks but it doesn't fit the breast morphs from this add-on'_. I modeled a complex set to help someone a while back and they wouldn't even take the time to learn how to apply an emissive shader to it, they just said _'it doesn't work'_. When I started out I was a total Poser noob. I started making transparency maps for existing clothing items to make 'shredded' textures, then started improving skin textures, then making my own.. morphing figures.. modeling.. etc. It started out tweaking content for my own use, then creating content for my own use, and when people started asking for that content I gave it away, and when I thought it was good enough I eventually started selling it. There's totally free software (Blender, Krita, etc) and built-in tools available nowadays that blow away what was available back then. ![MorphingTool.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345678/file_0e65972dce68dad4d52d063967f0a705.JPG) Just the Morphing Tool in Poser has the ability to solve about 90% of Poser problems. Reshape figures/clothes, fit clothing, fix joints, flex muscles, reverse deformation, tweak morphs, make complex expressions, etc. I've been using ZBrush since it was released, but I'm hitting the GoZ button pretty rarely these days because I find the morph brush can fix things faster, and seamlessly right inside poser (and mirror in 1 click). I used to refer to it as a 'ghetto Zbrush in Poser', but it's not so ghetto anymore. If I asked for a show of hands of how many people used the morph brush in just this thread alone I suspect it would be a small minority. As a community, people need to collectively push SM to overhaul the cloth room. The current cloth engine is 15 years old. It's 2019, dynamic cloth should work (nearly) real-time and seamlessly and intuitively in Poser. It would solve most Poser problems right away. There would be no 'Steampunk Dress for Sheila v3.2 (fits for 3 FBMs included)'. There would just be a 'Steampunk Dress'. Period. You could fit it to _any_ figure past present and future, including _any_ morphs, and it would drape like proper clothing should drape. You would see a much wider variety of clothing and people would take more risks regarding content. In the meantime, the tools and shared knowledge are already out there for people to take their Poser art to the next level. There are helpful, knowledgeable people in this community that are always willing to lend a hand or at least point you in the right direction. It's just that very few people are willing to make the effort.


  Blackhearted ( posted at 5:15AM Sat, 09 February 2019 · edited on 3:09PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

[jartz](https://www.renderosity.com/?uid=172354) posted at 5:05AM Sat, 09 February 2019 - [#4345658](#msg4345658) > I'm liking it. I did a rough test of her with a mix of my custom morphs and BH's HD morphs. Textures (except eyes) of face and Kimono made by me. BH and the vendors who made her really did a good job here. > > > ![LFTest1a Sig.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345658/file_7f1de29e6da19d22b51c68001e7e0e54.png) That is badass, and pretty much illustrates every single point I tried to make in my earlier post. -we need more dev time on dynamic cloth and cloth room improvements, because not only does it open up one clothing item to limitless figures/morphs/poses, but it also just _looks_ much better and more natural. -people should try tweaking and creating content for themselves, because it's incredibly satisfying and the results are unique and stylish. -I need to start experimenting with color/pattern more, it really makes that kimono pop. It's awesome when someone uses something you've made/had a hand in making in a way that inspires you.


  randym77 ( posted at 5:52AM Sat, 09 February 2019 

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 5:30AM Sat, 09 February 2019 - [#4345666](#msg4345666) > Last time we got kids was in Poser (7), Ben 2 and Kate 2 - they weren't supported in any meaningful way. None of the "stock" Poser characters have gotten much support. Well, since Posette, anyway. ;-) > Young white female supermodels that are 1.8 meters tall make up more than 95% (I have actually counted) of the Poser/DS Market, but less than 3% of world population. That is why SM sold the Miki series - they were a normal sized Asian woman. There is no ability to use just 1 figure in Poser due to the lack of diversity in ethnicity and age. It is the primary reason I never standardized on 1 figure. Well, that and the fact that most vendors characters look like they are very closely related (buy 3 and you have them all) That is by no means a Poser only thing - the same can be said of golum vendors. I really liked the original Miki. Her face was quite expressive, and I think a big reason was that she was modeled as Asian from the beginning. V3/M3 was pretty bad with ethnic morphs. A lot of the expression morphs would "break" the ethnic morphs (teeth showing though the face, stuff like that). I liked the idea of the G2 figures - different figures for different ethnicities. But I think that's less necessary now. Not that I'm against multiple base figures, but looking at what people have already done with LF, it looks like she can be something other than Caucasian.

  Blackhearted ( posted at 6:40AM Sat, 09 February 2019 · edited on 6:44AM Sat, 09 February 2019

Everything to create ethnic morphs is already in the base figure. I even made a specific epicanthic fold morph (EyesAsian) so that Asian eyes would be easy. This is just 5 minutes of dialing some of the included dials, it can be refined much further and combined with the body handles, morph brush, etc. (not a render, just a workspace screen capture) ![Asian5min.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345683/file_013d407166ec4fa56eb1e1f8cbe183b9.JPG) This is why I don't understand the 'another Caucasian character' grumbling a few people posted. There are morphs to make other ethnicities and you can get a lot of skin tone variation by just tweaking the existing shaders and/or modifying the existing base texture in Photoshop and it's totally redistributable: so you could put the resulting character in freestuff or even sell it in the marketplace. In fact I'm totally baffled why nobody has done this already O_o Miki was ok, my problem with her was SM blowing their entire figure dev budget on a baked 4' tall Asian character that you couldn't morph other ethnicities out of for a Poser market that is desperately starved for a pair of quality, _flexible_ base figures.


  DreaminGirl ( posted at 7:40AM Sat, 09 February 2019 

Sometimes I wonder if it's something _wrong_ with being white? Where I live, 95% of the population has pale skin - paler than the default LF skin. Nothing wrong with wanting to render what you see every day.. and some of us _like_ to render pretty, young women! And if that's not your cup of tea, it's so easy to morph things up!


  Varnayrah ( posted at 8:55AM Sat, 09 February 2019 

It's not wrong of course. I render many white girls, too, but I also like to render other skin tones and features once in a while. I haven't tried, but I never thought it would be a problem to morph african or asian or... features with La Femme. But just recolouring pale skins to darker tones is not as easy as it seems or will often look not just right. Thence a darker skin (from real dark skin's photos) sometime would be welcome. Please mind I'm not complaining at all that it isn't already available. I know that lighter skin tones is what comes first and after all, it's only been a week.

  DreaminGirl ( posted at 9:04AM Sat, 09 February 2019 

Agreed, dark skins just don't look 'right' if you just darken up a light skin. One thing many people probably don't realize tho, is that _resources_ for dark skins are very scarce, at least compared to light skin, so that alone accounts for some of the disparity.


  meatSim ( posted at 9:40AM Sat, 09 February 2019 · edited on 9:44AM Sat, 09 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:35AM Sat, 09 February 2019 - [#4345678](#msg4345678) > As a community, people need to collectively push SM to overhaul the cloth room. The current cloth engine is 15 years old. It's 2019, dynamic cloth should work (nearly) real-time and seamlessly and intuitively in Poser. It would solve most Poser problems right away. There would be no 'Steampunk Dress for Sheila v3.2 (fits for 3 FBMs included)'. There would just be a 'Steampunk Dress'. Period. You could fit it to _any_ figure past present and future, including _any_ morphs, and it would drape like proper clothing should drape. You would see a much wider variety of clothing and people would take more risks regarding content. > This. This alone should be the primary focus of poser 12. Also hair room. Also: At the risk of being one of those people who pesters you for specialized stuff... GND Shae was mindblowingly awesome... Any chance of a similar character for Lafemme in the future?

  ssgbryan ( posted at 10:24AM Sat, 09 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 7:48AM Sat, 09 February 2019 - [#4345683](#msg4345683) > Everything to create ethnic morphs is already in the base figure. I even made a specific epicanthic fold morph (EyesAsian) so that Asian eyes would be easy. > This is just 5 minutes of dialing some of the included dials, it can be refined much further and combined with the body handles, morph brush, etc. > > (not a render, just a workspace screen capture) > ![Asian5min.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345683/file_013d407166ec4fa56eb1e1f8cbe183b9.JPG) > > > This is why I don't understand the 'another Caucasian character' grumbling a few people posted. There are morphs to make other ethnicities and you can get a lot of skin tone variation by just tweaking the existing shaders and/or modifying the existing base texture in Photoshop and it's totally redistributable: so you could put the resulting character in freestuff or even sell it in the marketplace. In fact I'm totally baffled why nobody has done this already O_o > > Miki was ok, my problem with her was SM blowing their entire figure dev budget on a baked 4' tall Asian character that you couldn't morph other ethnicities out of for a Poser market that is desperately starved for a pair of quality, _flexible_ base figures. Miki is 5' 2" tall by the Poser scale. The average Asian woman stands 5' 2". The SM G2 series were designed as NORMAL sized people, to be used in typical every day situations. They were not designed to be used for Poser Porn. That is why we still see them in American Airlines brochures, at the local automated check out counter, etc. If I load all of my morph sets for a G2 figure, they are as morph heavy as any fully loaded V4. What they didn't have was the extensive cottage industry of products to fix defects in the base figure than the Daz figures had. BTW, there is a LOT more to an Asian character than the eye fold (and yours doesn't look very much like any Asian I have dated, seen, talked to, or worked with over the past half century - try getting actual black eyes, for starters). I would suggest that you look at actual Asians. The Japanese don't look like Chinese and they don't look like Koreans, who don't look like Singaporeans, who don't look like Filipinos, and I can go on and on. What vendors deliver is the idealized (from a Caucasian perspective) of what a generic Asian woman should look like. Which is why we get all of the tall, creepy, blue-eyed Asians. Or the Africans that look like Caucasians with a bad tan, rather than realistic black textures, and more creepy blue eyes. There is a reason my black goto figures are all from 1 vendor (reciecup). She can acually dial spin a realistic black character with a realistically black skin texture. I think the fact she is black helps a lot. BTW, body proportions will also be different based on age and diet. Try dialing in a 5' 0" 90lb Filipino, or a Korean that was born before 1980 sometime - good luck. Try dialing Dusk out of his Fabio base mesh - not happening. Or try dialing in someone that is approaching obesity (i.e. your typical American). Everything goes to crap. I don't keep Rikishi and Apollo Maximus (or any other legacy figure) around out of nostalgia - If I need to get outside of a Logan's Run mindset, I need more options than are what has come in the Post V4 era. I loved the SM G2 figures. I have hundreds of characters for them - but then I got out of the pin-up cul-de-sac after my 1st 6 months of owning Poser. By the time Poser 6 rolled out, I was ready to move on. There were 2 base line Caucasians (Jessi & Sydney) and toward the end of the G2 era we got Olivia. Bodies were the same, the heads were different. Jessi & Sydney morphs also work on Miki. Try dialing down any of these 6 foot base line figures to reach 5'2". The only one you can remotely do it with is V4 with the SP4 proportion morphs. Can't dial down the golum btw either - a full -100% gets you down to 5'6" - still too tall. As a final observation - If I have to do all of the dial spins, make the skin textures, spend 3 or 4 hours adjusting body proportions - why do I need Poser vendors?


  operaguy ( posted at 10:38AM Sat, 09 February 2019 

[bantha] 1) "the bending on La Femme looks far better to me." -- Well, radical gymnast posing, done by a newbie (me) at it, is not as accomplished, granted. At this time I won't ague the point with regard to normal character posing, a comparison which, however, is evident in what I posted. 2) "using Sasha makes the use of conforming clothes complicated again. To use a re-rigged figure means that you have to re-rig the clothes too." -- about 75% of conforming I've tried conforms to V4/Sasha, with the correct transfer of joint zones with a click, but yes, conforming clothes en-mass is problematic. La Femme would face the same problem -- however, the LF team has done a great job pre-rallying vendors to supply LF-ready conforming clothes. You have evident momentum. 3) "Sasha-16 is a well working re-rig of V4 and fixes most of the bending problems V4 has." Yes, but it is more than simply a "fix," there are innovative features as well. 4) "La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has [too many polys]" -- True, if that slows you down, a lighter-weight base is better. 5) "If you prefer V4, by all means, stick to it." Turns out the poly load and issues with conforming clothes do not inhibit my project/pipeline, so I will! Thanks for being civil about this. ::::: Opera :::::

  elena_c ( posted at 10:39AM Sat, 09 February 2019 

I like her. She's very morphable; you can easily make her look unlike her default face. I love the HD morphs. It's fun playing with the expression chips. I can see her becoming one of my, if not THE, favorite female figure. (Now all that's needed is a male counterpart.) ![Chloe WIP 03.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345694/file_02522a2b2726fb0a03bb19f2d8d9524d.jpg)

  Blackhearted ( posted at 11:26AM Sat, 09 February 2019 · edited on 3:10PM Sun, 10 February 2019

Content Advisory! Nudity advisory.

That's the result of a 5 minute dial spin. You can get black eyes by simply spending another minute tweaking the shader - I don't even have time to hit render much less go into this more. I am not going to morph a 45 year old obese 5' tall Filipino just to prove a point. The reason you do not see more specialized characters in the store is because **noone buys them**. In my experience even the people who vocally ask for something in the forums don't show up on the buyers list once it's made. Maybe Rendo could set up some sortof 'crowdfunding' thing to get certain non-mainstream products made, where people pre-purchased an item and that was transferred to a vendor on completion: that could motivate some vendors to make things, but again it would be difficult to get the Poser community to even agree on what it wanted. ![scaling.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345699/file_cedebb6e872f539bef8c3f919874e9d7.jpg) Scaling works _perfectly_ on LaFemme. You can make a gnome, a dwarf, or a 5'0 tall person easily. But again it will take some dial spins, the dev team cannot possibly create every single scenario for everyone. The funny thing is we discussed this during development, months ago. We KNEW we'd give people a figure for free and the first thing they'd do is complain that there isn't an Asian, Black, Latino or Albino version. So we made all the base textures and morphs fully redistributable so people could tweak what they like, yet here we are. [ssgbryan](https://www.renderosity.com/?uid=315185) posted at 10:54AM Sat, 09 February 2019 - [#4345692](#msg4345692) > As a final observation - If I have to do all of the dial spins, make the skin textures, spend 3 or 4 hours adjusting body proportions - why do I need Poser vendors? Because if your interests lie outside of the mainstream then it's in your best interest to learn how to tweak content.


  Varnayrah ( posted at 11:57AM Sat, 09 February 2019 · edited on 11:58AM Sat, 09 February 2019

Well. Inspite of my own words of recolouring textures I tried this just now and recoloured the base skin into something hopefully African and Foxy into what's intended to be native american. Of course Poser is still busy with my attempt of clothing LaFemme in V4 conforming things (which worked suprisingly well and I did not even use the fitting room which couldn't cope with Aery Souls things, or maybe I did something wrong). But I will show my results when I finally came around to morph and render my recoloured LaFemmes. At the moment I'm having so much fun trying things out I can hardly wait till one image is finished to start the next *lol* The gnome on V4's shoulders looks cute, btw. I think some of the next things I must try is morphing a hobbit^^

  Deecey ( posted at 12:42PM Sat, 09 February 2019 · edited on 12:42PM Sat, 09 February 2019

[ssgbryan](https://www.renderosity.com/?uid=315185) posted at 1:33PM Sat, 09 February 2019 - [#4345692](#msg4345692) > > Miki is 5' 2" tall by the Poser scale. The average Asian woman stands 5' 2". The SM G2 series were designed as NORMAL sized people, to be used in typical every day situations. They were not designed to be used for Poser Porn. That is why we still see them in American Airlines brochures, at the local automated check out counter, etc. > ![5 foot two.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345701/file_8d5e957f297893487bd98fa830fa6413.jpg) An overall scaling of the body scale will get you any height you need. After I applied a couple of FBMs and added my Asian Flower morph freebie head morph, I scaled her down to 82 percent and got exactly 5 foot two. And no eyes of blue! (She has a brown eyes preset in the Material folder. I used it. Problem solved. LOL) > BTW, there is a LOT more to an Asian character than the eye fold (and yours doesn't look very much like any Asian I have dated, seen, talked to, or worked with over the past half century - try getting actual black eyes, for starters). I would suggest that you look at actual Asians. The Japanese don't look like Chinese and they don't look like Koreans, who don't look like Singaporeans, who don't look like Filipinos, and I can go on and on. What vendors deliver is the idealized (from a Caucasian perspective) of what a generic Asian woman should look like. I just posted a 360 degree turntable image of the Asian Flower head morph in the galleries but I'm not seeing it yet. I'll post a link when it becomes available. I did a lot more than the eye fold, I used morphs to shape her eyes, nose, cheeks, and lower face protrusion. The only thing I touched up in ZBrush afterward was softening her cheek shape a little. All the other face dials are built in to La Femme. In the meantime here is a still render using the morph: [Cute and Sassy](https://www.renderosity.com/mod/gallery/so-cute-and-sassy-/2858424/?p) > As a final observation - If I have to do all of the dial spins, make the skin textures, spend 3 or 4 hours adjusting body proportions - why do I need Poser vendors? There are many different types of Poser users. Some like to tinker and customize, some don't. Any poser figure created by anyone has to find a nice balance to satisfy as many people as possible.


  Deecey ( posted at 1:24PM Sat, 09 February 2019 

OK here's the turntable video. I must have uploaded it wrong the first time .... [Asian Flower turntable video](https://www.renderosity.com/mod/gallery/?image_id=2860355)


  randym77 ( posted at 1:33PM Sat, 09 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 1:32PM Sat, 09 February 2019 - [#4345703](#msg4345703) > OK here's the turntable video. I must have uploaded it wrong the first time .... > > [Asian Flower turntable video](https://www.renderosity.com/mod/gallery/?image_id=2860355) Nice! If I saw her on the street I would guess she's Filipina.

  Deecey ( posted at 1:37PM Sat, 09 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 2:36PM Sat, 09 February 2019 - [#4345705](#msg4345705) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 1:32PM Sat, 09 February 2019 - [#4345703](#msg4345703) > > > OK here's the turntable video. I must have uploaded it wrong the first time .... > > > > [Asian Flower turntable video](https://www.renderosity.com/mod/gallery/?image_id=2860355) > > Nice! If I saw her on the street I would guess she's Filipina. You know, I can't remember the face I used as a reference, but I do remember it saying she was Filipina. Awesome, then I must have done something right LOL


  freyfaxi62 ( posted at 1:39PM Sat, 09 February 2019 

I sometimes think that us Poser User's are our own worst enemies :( OK..so LaFemme ISN"T perfect..given the limitations of Poser itself, NO figure can be perfect. People are loosing sight of the fact that LaFemme is marketed as a BASE figure..it's still a work in progress. She's only been in the market place for a week or so, there's already a good amount of "extras" out there designed especially for her. I, for one am happy with the potential she has for the future. Congratulations to all those who've worked on bringing her and her extras to the Poser world. :)

  Deecey ( posted at 2:37PM Sat, 09 February 2019 · edited on 2:41PM Sat, 09 February 2019

[freyfaxi62](https://www.renderosity.com/?uid=537354) posted at 3:26PM Sat, 09 February 2019 - [#4345707](#msg4345707) > I sometimes think that us Poser User's are our own worst enemies :( OK..so LaFemme ISN"T perfect..given the limitations of Poser itself, NO figure can be perfect. People are loosing sight of the fact that LaFemme is marketed as a BASE figure..it's still a work in progress. She's only been in the market place for a week or so, there's already a good amount of "extras" out there designed especially for her. I, for one am happy with the potential she has for the future. Congratulations to all those who've worked on bringing her and her extras to the Poser world. :) To model a lot of detail into a BASE figure would be a big mistake. It's a lot more difficult to morph detail OUT than it is to morph detail IN. Yes, the G2 figures were very good figures in their day, I especially liked Miki and Sydney. BUT ... and this isn't a "dissing" but, but a "real fact" but .... it was hard to un-Miki Miki, and ESPECIALLY difficult to un-Sydney Sydney. For that reason, it makes more sense to make a base figure as generic as possible. Yes, La Femme is somewhat stylized. And no, she's not perfect. No doubt about it. But her shape is a style that has become very popular over the years and is pretty much Gabe's trademark style. Look at GND for Victoria 4. Similar shape. GND for Alyson. Similar shape. Very popular add on for those figures. I'm not sure how many in this thread were around when Victoria 1 first came out. I'm not talking V4, I'm talking V1. OMG, she caused quite the uproar. The reactions were very mixed, some saying "Posette 4 evah!" and others snapping her up with zeal. The addons didn't come all at once. At the time of her release I think she had a bikini and a ponytail. If I remember correctly, the total was around 135 for the base figure (no morphs), the bikini, and the hair. The rest came over time. Support for V1 didn't build up overnight. Then there was a V2, which was basically V1 with morphs added to her. Then V3, which really expanded her and IIRC that is when additional character variations started coming. Stephanie and Aiko ... I can't remember if The Girl came with the Mil 3 or Mil 4 generation. V4 was when things really took hold, though, and even then she came out in three releases. First V4, then V4.1 and V4.2 as later updates with fixes. And the rest is history. The community appears to be embracing La Femme, which is a good thing. I hope to see it continue. And I thank everyone again for your enthusiasm, it's greatly appreciated.


  philebus ( posted at 2:47PM Sat, 09 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 8:42PM Sat, 09 February 2019 - [#4345711](#msg4345711) > [freyfaxi62](https://www.renderosity.com/?uid=537354) posted at 3:26PM Sat, 09 February 2019 - [#4345707](#msg4345707) > > > I sometimes think that us Poser User's are our own worst enemies :( OK..so LaFemme ISN"T perfect..given the limitations of Poser itself, NO figure can be perfect. People are loosing sight of the fact that LaFemme is marketed as a BASE figure..it's still a work in progress. She's only been in the market place for a week or so, there's already a good amount of "extras" out there designed especially for her. I, for one am happy with the potential she has for the future. Congratulations to all those who've worked on bringing her and her extras to the Poser world. :) > > To model a lot of detail into a BASE figure would be a big mistake. It's a lot more difficult to morph detail OUT than it is to morph detail IN. > > Yes, the G2 figures were very good figures in their day, I especially liked Miki and Sydney. BUT ... and this isn't a "dissing" but, but a "real fact" but .... it was hard to un-Miki Miki, and ESPECIALLY difficult to un-Sydney Sydney. For that reason, it makes more sense to make a base figure as generic as possible. > > Yes, La Femme is somewhat stylized. And no, she's not perfect. No doubt about it. But her shape is a style that has become very popular over the years and is pretty much Gabe's trademark style. Look at GND for Victoria 4. Similar shape. GND for Alyson. Similar shape. Very popular add on for those figures. > > I'm not sure how many in this thread were around when Victoria 1 first came out. I'm not talking V4, I'm talking V1. OMG, she caused quite the uproar. The reactions were very mixed, some saying "Posette 4 evah!" and others snapping her up with zeal. The addons didn't come all at once. At the time of her release I think she had a bikini and a ponytail. If I remember correctly, the total was around 135 for the base figure (no morphs), the bikini, and the hair. The rest came over time. Support for V1 didn't build up overnight. > > Then there was a V2, which was basically V1 with morphs added to her. > > Then V3, which really expanded her and IIRC that is when additional character variations started coming. Stephanie and Aiko ... I can't remember if The Girl came with the Mil 3 or Mil 4 generation. > > V4 was when things really took hold, though, and even then she came out in three releases. First V4, then V4.1 and V4.2 as later updates with fixes. And the rest is history. > > The community appears to be embracing La Femme, which is a good thing. I hope to see it continue. And I thank everyone again for your enthusiasm, it's greatly appreciated. The original Stephanie and Aiko were second generation figures and built from the Michael 1/2 mesh but they didn't have much of an impact. Strictly, we could also class the first round of kids as variations - I believe they were built from the V1/2 mesh. The GIRL was not a variation though - she was a figure designed by Kim Goossens who sold her to DAZ under the initial condition that he did the conversion himself. She was contemporary to the third Generation though and with the fourth generation, she was integrated into V4 as a base morph. You are right though, every new DAZ base figure has had its detractors.

  Deecey ( posted at 2:55PM Sat, 09 February 2019 

[philebus](https://www.renderosity.com/?uid=221587) posted at 3:54PM Sat, 09 February 2019 - [#4345712](#msg4345712) > > The original Stephanie and Aiko were second generation figures and built from the Michael 1/2 mesh but they didn't have much of an impact. Strictly, we could also class the first round of kids as variations - I believe they were built from the V1/2 mesh. The GIRL was not a variation though - she was a figure designed by Kim Goossens who sold her to DAZ under the initial condition that he did the conversion himself. She was contemporary to the third Generation though and with the fourth generation, she was integrated into V4 as a base morph. > > You are right though, every new DAZ base figure has had its detractors. OH YES! That's right! Stephanie was a Michael-based mesh. I forgot all about that. I actually preferred Stephanie over Victoria, I liked her petite style. And I was absolutely in love with Aiko! But yes. EVERY new figure. EVERY one. Always received with mixed reactions. I think that's the Poser way. LOL


  philebus ( posted at 2:56PM Sat, 09 February 2019 

I'm just having a quick play with the new figure now and have to say that it looks very promising to me. The HD morph pack is, as I'd expect from Blackhearted, excellent and I'm very happy to see the morphs split out, which makes it a lot more versatile for me - thank you for that (I imagine that was rather a lot of extra work, so I do mean that thank you). I was initially unhappy with the face but as noted, it really is the generic base and I found that it requires very little tweaking to get a look that I like. I think the only thing that is going to take getting used to for me will be the expressions - working with the chips looks like it might be a fun though. I'm happy to see a lot of dynamics appearing, as I'm keen to start using those more at the moment - will that red dress in the Blackhearted promo ever enter the store? - that is exactly the sort of thing I would like to put on a book cover. Well, after a play, I'm going to pick up some shoes and a dress and when I've some time later this week, I'll try and put it all together.

  Blackhearted ( posted at 5:16PM Sat, 09 February 2019 

[philebus](https://www.renderosity.com/?uid=221587) posted at 5:11PM Sat, 09 February 2019 - [#4345714](#msg4345714) > I'm happy to see a lot of dynamics appearing, as I'm keen to start using those more at the moment - will that red dress in the Blackhearted promo ever enter the store? - that is exactly the sort of thing I would like to put on a book cover. Yes - I'm working on tweaking it to get it just right and then I'll put it up in Prime or something. I don't like to just rush things in the store. I'm working on that and a major morph/character pack that I'll have done by the middle of the month.


  Deecey ( posted at 9:13PM Sat, 09 February 2019 

hahahahahahahaha ![short and dwarfy.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345727/file_7ef605fc8dba5425d6965fbd4c8fbe1f.png)


  JohnDoe641 ( posted at 9:57PM Sat, 09 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 10:49PM Sat, 09 February 2019 - [#4345703](#msg4345703) > OK here's the turntable video. I must have uploaded it wrong the first time .... > > [Asian Flower turntable video](https://www.renderosity.com/mod/gallery/?image_id=2860355) Oh wow I didn't know we could load video files in the gallery... I've been going crazy trying to get my 360 degree gifs to a reasonable file size and now I see that I could have skipped all of that frustration. SIGH

  Deecey ( posted at 10:13PM Sat, 09 February 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 11:13PM Sat, 09 February 2019 - [#4345728](#msg4345728) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 10:49PM Sat, 09 February 2019 - [#4345703](#msg4345703) > > > OK here's the turntable video. I must have uploaded it wrong the first time .... > > > > [Asian Flower turntable video](https://www.renderosity.com/mod/gallery/?image_id=2860355) > > Oh wow I didn't know we could load video files in the gallery... I've been going crazy trying to get my 360 degree gifs to a reasonable file size and now I see that I could have skipped all of that frustration. SIGH Yeah I goofed up the first time. I clicked the "Upload Video" button and then tried to post it in the Poser gallery. It seems you have to select the VIDEO gallery in order for it to show up.


  Eric Walters ( posted at 10:23PM Sat, 09 February 2019 

Fantastic Deecey! A very versatile figure indeed! [Deecey](https://www.renderosity.com/?uid=8278) posted at 8:21PM Sat, 09 February 2019 - [#4345670](#msg4345670) > I'd like to add my two cents ... very gently, very gently. > > There are already morphs out there that can help you go a long way in varying La Femme's face and body. First, the face morphs included with La Femme go a long way in customizing her face ... and I made a post about those elsewhere, because so many people were using the face chips as morphs. I'll repeat again here, though ... you can find injections for La Femme's Face Morphs and built in Body Morphs in the POSE library. > > There are two body morph packages that you can purchase separately. And they actually compliment each other quite well. My La Femme Body Kit adds a lot of shape and size variations without adding a lot of muscular detail. These morphs can also be used as a merchant resource. > > Combine them with Gabe's ultra fantastic Femme Fatale kit (these are not merchant resources though), which includes lots of high resolution muscular detail, and you can create a ton of amazing characters. > > Here's one I've been playing with lately, but I have to work on a proper texture for her. Right now it is just the default textures with a change in the color chips for the skin, to give her a darker skin tone. This is mostly dial spins with La Femme's built in face morphs, but with a slight bit of additional shaping in ZBrush to get the look I wanted. The body shape is straight combination of "Voluptuous" from my body kit, and some of Gabe's high res detail morphs. > > Just to show you she can be more than what you see "out of the box." There are LOTS of dials and morphs already available to play with. > > ![Nubia.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345670/file_b3e3e393c77e35a4a3f3cbd1e429b5dc.jpg)


  Eric Walters ( posted at 11:24PM Sat, 09 February 2019 

La Femme: enjoying nature and relaxing with a glass of wine (thanks to Redphantom for the wine glass). The skin texture is Tempesta3d's as is the character-with some morphs from Deecey's morph pack. The color of the skin is some play with Poser 11 shaders. :-)![LaFemmeDivaBlue4PeitipetWine4.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345731/file_1c9ac0159c94d8d0cbedc973445af2da.jpg)


  Deecey ( posted at 11:44PM Sat, 09 February 2019 

Love it! That setting is awesome ... very Avatar-ish! As you can tell I like fantasy art. 8-)


  philebus ( posted at 3:13AM Sun, 10 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:11AM Sun, 10 February 2019 - [#4345715](#msg4345715) > [philebus](https://www.renderosity.com/?uid=221587) posted at 5:11PM Sat, 09 February 2019 - [#4345714](#msg4345714) > > > I'm happy to see a lot of dynamics appearing, as I'm keen to start using those more at the moment - will that red dress in the Blackhearted promo ever enter the store? - that is exactly the sort of thing I would like to put on a book cover. > > Yes - I'm working on tweaking it to get it just right and then I'll put it up in Prime or something. I don't like to just rush things in the store. > > I'm working on that and a major morph/character pack that I'll have done by the middle of the month. Fab! I'll look forward to both of those.

  bantha ( posted at 3:33AM Sun, 10 February 2019 · edited on 3:34AM Sun, 10 February 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 3:20AM Sun, 10 February 2019 - [#4345693](#msg4345693) > [bantha] > > 4) "La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has [too many polys]" -- True, if that slows you down, a lighter-weight base is better. > V4 has too many poles. Poles are points in the mesh that cannot be smoothed by subdivision. I even linked a thread in it which explained what poles are, where to put them, what their problems are. Too many polys isn't what I meant. "Unsuitable geometry" would be better to describe it. With a figure like La Femme, you can have a low poly figure in the viewport, saving memory when it counts and making posing more fluent. Still you can render a high detail mesh in the final render. You can reduce La Femme's subdivision in the viewport without any differences in the render, V4 is much more polygon heavy than this. Still you will get every detail from Blackhearteds HD morphs when rendering. Try that with V4, it will not work quite as good. The mesh wasn't built for subdivision.


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  operaguy ( posted at 3:54AM Sun, 10 February 2019 · edited on 3:55AM Sun, 10 February 2019

My apologies, bantha. I changed your word. I thought it was a typo. Nonetheless, this issue is not an issue for me. I have a modest rig, Core i7 3.4gh, with 8gb RAM, no standalone graphics card, yet even in my little experiment with four fully-loaded V4/Sasha models in the viewport, no lag in posing. [edit to add: no hair on the girls helped!] The low-poly mesh and subdivision strategy you just explained is a good feature for La Femme. ::::: Opera :::::

  A_Sunbeam ( posted at 5:26AM Sun, 10 February 2019 

This is my latest effort![d051689f02fe25e3d9fe0d35d77296c6_large.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345742/file_47d1e990583c9c67424d369f3414728e.jpg)

  RedPhantom ( posted at 6:42AM Sun, 10 February 2019 

![LF ethnic.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345746/file_31fefc0e570cb3860f2a6d4b38c6490d.png) I thought I'd see what I could do ethnic wise. I don't have anything for her except what came with her base and I'm not a character maker. This is just a few dial spins of the base morphs and running the skin maps through a few things in Paintshop Pro. It's not perfect but I think it's ok. And if an amateur like me can get this quality, a someone who can do characters professionally should have no problem.


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  Deecey ( posted at 9:22AM Sun, 10 February 2019 

[A_Sunbeam](https://www.renderosity.com/?uid=14467) posted at 10:22AM Sun, 10 February 2019 - [#4345742](#msg4345742) > This is my latest effort![d051689f02fe25e3d9fe0d35d77296c6_large.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345742/file_47d1e990583c9c67424d369f3414728e.jpg) Oh she is VERY cute!!!! Good job!! Nice pic to wake up to 8-)


  Deecey ( posted at 9:23AM Sun, 10 February 2019 

[RedPhantom](https://www.renderosity.com/?uid=383236) posted at 10:22AM Sun, 10 February 2019 - [#4345746](#msg4345746) > ![LF ethnic.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345746/file_31fefc0e570cb3860f2a6d4b38c6490d.png) > > I thought I'd see what I could do ethnic wise. I don't have anything for her except what came with her base and I'm not a character maker. This is just a few dial spins of the base morphs and running the skin maps through a few things in Paintshop Pro. It's not perfect but I think it's ok. And if an amateur like me can get this quality, a someone who can do characters professionally should have no problem. Well, you go! I think you did a really great job here!


  randym77 ( posted at 10:06AM Sun, 10 February 2019 

My attempt at a child character. Maddy's hair and dress. ![young.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345757/file_3636638817772e42b59d74cff571fbb3.jpg) The scaling makes V4/K4 poses behave a bit oddly. Sometimes they work perfectly, sometimes really weird stuff happens. I would like some textures that aren't super-realistic. IME, those work better for children (and for idealized adults).

  Deecey ( posted at 10:55AM Sun, 10 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 11:54AM Sun, 10 February 2019 - [#4345757](#msg4345757) > My attempt at a child character. Maddy's hair and dress. > > ![young.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345757/file_3636638817772e42b59d74cff571fbb3.jpg) > > The scaling makes V4/K4 poses behave a bit oddly. Sometimes they work perfectly, sometimes really weird stuff happens. > > I would like some textures that aren't super-realistic. IME, those work better for children (and for idealized adults). ADORABLE! Did you use just morphs, or a combo of morphs and scaling for that? She's sweet!


  Deecey ( posted at 11:28AM Sun, 10 February 2019 

All these recent character variations are giving me warm fuzzies. Keep 'em coming! I am loving it.


  caisson ( posted at 11:29AM Sun, 10 February 2019 

First render with La Femme - so far finding it very easy to use, lots of options. Renders beautifully. Think I may be spending some more time in Poser now - blackhearted, Deecy, Charles and all involved have created something special! ![LaFemme_portraitTH.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345761/file_698d51a19d8a121ce581499d7b701668.jpg) [Larger version in my gallery]

  Deecey ( posted at 11:44AM Sun, 10 February 2019 

[caisson](https://www.renderosity.com/?uid=392060) posted at 12:44PM Sun, 10 February 2019 - [#4345761](#msg4345761) > First render with La Femme - so far finding it very easy to use, lots of options. Renders beautifully. Think I may be spending some more time in Poser now - blackhearted, Deecy, Charles and all involved have created something special! > > ![LaFemme_portraitTH.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345761/file_698d51a19d8a121ce581499d7b701668.jpg) > > [Larger version in my gallery] Fantastic! And glad to hear ... you have long been one of my favorite Poser artists! <3


  randym77 ( posted at 12:25PM Sun, 10 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 12:24PM Sun, 10 February 2019 - [#4345759](#msg4345759) > ADORABLE! > > Did you use just morphs, or a combo of morphs and scaling for that? She's sweet! Thanks. It's scaling and morphs. I bought both your and Blackhearted's morph packs yesterday. :-)

  Deecey ( posted at 12:36PM Sun, 10 February 2019 

[randym77](https://www.renderosity.com/?uid=100755) posted at 1:34PM Sun, 10 February 2019 - [#4345765](#msg4345765) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 12:24PM Sun, 10 February 2019 - [#4345759](#msg4345759) > > > ADORABLE! > > > > Did you use just morphs, or a combo of morphs and scaling for that? She's sweet! > > Thanks. It's scaling and morphs. I bought both your and Blackhearted's morph packs yesterday. :-) Well first, thank you! LOL Secondly you did a great job with it. I love her! Thirdly ... as far as the V4/K4 poses I'll see if Chuck can give his two cents as to the best/easiest solution.


  MarianneR ( posted at 2:03PM Sun, 10 February 2019 

Here's my very artless attempt. She is almost straight out of the box, with hair by Aprilysh.![Femme1MR.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345772/file_9b8619251a19057cff70779273e95aa6.jpg)

  Deecey ( posted at 2:39PM Sun, 10 February 2019 

Nice job Marianne!!! That hair looks great on her too!


  Deecey ( posted at 2:53PM Sun, 10 February 2019 

I have a question for everyone. Is it OK if I grab some of the images you've posted in here and in the galleries? I would LOVE to put together a real kick-ass promo video and some of these images are really thrilling me to death!


  Jules53757 ( posted at 3:25PM Sun, 10 February 2019 

I had to add the nudity tag to several postings. Please stick to the rules (TOS) guys.


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  Eric Walters ( posted at 4:42PM Sun, 10 February 2019 

Thanks Deecey! Love fantasy art? YUP! [Deecey](https://www.renderosity.com/?uid=8278) posted at 2:42PM Sun, 10 February 2019 - [#4345732](#msg4345732) > Love it! That setting is awesome ... very Avatar-ish! As you can tell I like fantasy art. 8-)


  Eric Walters ( posted at 4:44PM Sun, 10 February 2019 

Hey there's a name I've not seen in awhile! I hope you share some awesome displacement maps for La Femme. You inspired me with Dawn and V4 Dmapping before I took my Poser-Cation in 2014. I came back a few months ago. [caisson](https://www.renderosity.com/?uid=392060) posted at 2:43PM Sun, 10 February 2019 - [#4345761](#msg4345761) > First render with La Femme - so far finding it very easy to use, lots of options. Renders beautifully. Think I may be spending some more time in Poser now - blackhearted, Deecy, Charles and all involved have created something special! > > ![LaFemme_portraitTH.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345761/file_698d51a19d8a121ce581499d7b701668.jpg) > > [Larger version in my gallery]


  Eric Walters ( posted at 4:49PM Sun, 10 February 2019 

:-) Here's a little perspective from someone who started at the end of the Poser 2 era. On the left is LaFemme-on the right is the venerable "Posette" aka the Poser 3/4 female=complete with pre-transparency map "helmet hair,". Ah the good old days!![LaFemmeDivaMeetsPosette.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345785/file_8f85517967795eeef66c225f7883bdcb.jpg)


  Eric Walters ( posted at 6:37PM Sun, 10 February 2019 

It's fine by me! [Deecey](https://www.renderosity.com/?uid=8278) posted at 4:37PM Sun, 10 February 2019 - [#4345777](#msg4345777) > I have a question for everyone. Is it OK if I grab some of the images you've posted in here and in the galleries? I would LOVE to put together a real kick-ass promo video and some of these images are really thrilling me to death!


  Deecey ( posted at 6:38PM Sun, 10 February 2019 

What Poser needs now is Posette 2018! 8-D


  RobZhena ( posted at 6:56PM Sun, 10 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 7:56PM Sun, 10 February 2019 - [#4345792](#msg4345792) > What Poser needs now is Posette 2018! > > 8-D I thought you just created her!

  Deecey ( posted at 7:32PM Sun, 10 February 2019 

[RobZhena](https://www.renderosity.com/?uid=791957) posted at 8:32PM Sun, 10 February 2019 - [#4345793](#msg4345793) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 7:56PM Sun, 10 February 2019 - [#4345792](#msg4345792) > > > What Poser needs now is Posette 2018! > > > > 8-D > > I thought you just created her! Indeed we did! We took a lot from that thread to heart while doing so. 8-)


  duanemoody ( posted at 7:41PM Sun, 10 February 2019 · edited on 7:46PM Sun, 10 February 2019

![huh2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345795/file_07e1cd7dca89a1678042477183b7ac3f.jpg) wip

  Eric Walters ( posted at 7:53PM Sun, 10 February 2019 

Haha! The good old days of plastic helmet-hair. [RobZhena](https://www.renderosity.com/?uid=791957) posted at 5:48PM Sun, 10 February 2019 - [#4345793](#msg4345793) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 7:56PM Sun, 10 February 2019 - [#4345792](#msg4345792) > > > What Poser needs now is Posette 2018! > > > > 8-D > > I thought you just created her!


  randym77 ( posted at 10:28PM Sun, 10 February 2019 

[Eric Walters](https://www.renderosity.com/?uid=193) posted at 10:26PM Sun, 10 February 2019 - [#4345791](#msg4345791) > It's fine by me! > [Deecey](https://www.renderosity.com/?uid=8278) posted at 4:37PM Sun, 10 February 2019 - [#4345777](#msg4345777) > > > I have a question for everyone. Is it OK if I grab some of the images you've posted in here and in the galleries? I would LOVE to put together a real kick-ass promo video and some of these images are really thrilling me to death! Same for me. And speaking of Posette, I saw her recently in a forensic recreation in one of those old true crime shows. They showed a woman shooting herself in the head, and poor Posette's shoulder couldn't handle that position. It mangled the mesh of her purple tank top.

  phd ( posted at 11:08PM Sun, 10 February 2019 · edited on 11:08PM Sun, 10 February 2019

From the blue ![From the blue.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345803/file_4c5bde74a8f110656874902f07378009.jpg)

  llynara ( posted at 11:25PM Sun, 10 February 2019 

Haven't had a chance to catch up on this thread, but here's a test I did, with postwork. Still struggling with grain in Superfly. La Femme is gorgeous and worth the effort! ![La-Femme-Test.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345805/file_9dcb88e0137649590b755372b040afad.jpg)

  Blackhearted ( posted at 6:14AM Mon, 11 February 2019 

[llynara](https://www.renderosity.com/?uid=835899) posted at 6:13AM Mon, 11 February 2019 - [#4345805](#msg4345805) > Haven't had a chance to catch up on this thread, but here's a test I did, with postwork. **Still struggling with grain in Superfly**. La Femme is gorgeous and worth the effort! Very nice. You can get around the grain/slow rendertime by reducing the amount of unnecessary samples in your render. ![fastrender.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forumpro_tmp/file_a3c65c2974270fd093ee8a9bf8ae7d0b.JPG) Keep in mind I am not a technical person, so if anyone wants to correct me or add info by all means, I'm all ears. I achieve results through sheer stubbornness and patience, so my way may not be the best way but this is how I rendered all of my promos. This has _no_ transparency, transmission, etc. SSS and emissives seem to be controlled by the diffuse samples so you will get those. Eyelashes and refract shader eyes will render black. I render my scene like that then bump up settings and re-render the eyes/lashes with high transparent/transmission bounces and caustics turned on using **Area Render** to draw a small box around the eyes and the immediately adjacent area they will affect with bounced light/shadow. This brings me to the hair. Even a midrange PC has a lot of cores/processing power available these days - not to mention modern GPUs. However people have been spoiled by making hair for biased (ie: toy) render engines like Firefly and we've reached a point where any sort of optimization has gone out the window. We're stripping figures down to ~20k poly base meshes and then loading ~300k poly transmapped hair with a half dozen 4k maps and thousands of individual transparent strips stacked 20+ layers deep. This is not ideal. After 20 years of development there ideally should be a working strand-based hair engine in Poser, but failing that there should be some attention paid to optimizing hair for a good balance of realism and rendering speed. In the meantime you can get around this by rendering the scene with the settings above and then going back and Area-Rendering hair with about 6 max transparency bounces (if necessary going back and spot re-rendering any spots that may still remain dark). This is still much much faster than simply turning up all render settings and taking 10 hours to render your entire scene. But people have been spoiled by using biased rendering engines for years. Remember the mass protests when Poser added Firefly and D|S added Iray, while people were still learning to use them. The Poser 4 rendering engine was an absolute POS, and the only reason it was fast was because it was wildly inaccurate, and both the P4 renderer and Firefly further sped up by 'cheating' due to Poser's small scale: items in the scene were so microscopically tiny that the renderers were discarding a lot of scene information and thus rendering faster. For years I used to squeeze better renders out of them by scaling everything in my scene up to 1000%, with a significant boost in shadow quality but also in rendertime. But quality renders take time -- a high quality ~2000x1500-ish render _always_ took me between 2-10 hours whether it was in Firefly, Iray or Superfly. Good results take **time**, there is no instant gratification when it comes to indirect lighting. I'll typically do a few dozen small, grainy preview renders while I tweak lights and pose, use area render to check areas like the eye focus/highlights, feet/hands properly in contact, etc, and then just leave the final render going while I go do something else, watch a movie or sleep. In the final render if something is amiss like a tiny spot of pokethrough I didn't notice in the preview I can fix it and spot-render that little area in a minute.


  Blackhearted ( posted at 6:14AM Mon, 11 February 2019 

BTW: I'm noticing this with several renders that have the eyes looking up: there's too much space between the lower eyelid and the iris. Unless the subject is _very_ surprised, typically the upper eyelid covers a few mm of the top of the iris and the bottom eyelid is at most 2-3mm below the iris. Which means that if you pose the eye looking upwards you need to either use the wince dial to make the lower eyelid follow, or grab the lower eyelid handles and move them up. The distance should be like this at most, but typically almost touching: ![eye-contact.jpg.653x0_q80_crop-smart.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forumpro_tmp/file_a8f15eda80c50adb0e71943adc8015cf.jpg) Using the Eye Control dials to pose the eye moves both the upper and lower eyelid but if a slight bump up on the Wince (lower eyelid close) dial or pulling up the lower eyelid handles helps. Using the oldskool Poser shortcut of using **Point At --> Main Camera** with the eyes should definitely be avoided since then the eyelids are not moving at all, only the eyeball.


  DreaminGirl ( posted at 7:40AM Mon, 11 February 2019 

LaFemme looks very much like my cousin, especially the jaw (and the eyes). My cousin is not a neanderthal thank you so much.


  Glitterati3D ( posted at 7:46AM Mon, 11 February 2019 

[DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 8:46AM Mon, 11 February 2019 - [#4345820](#msg4345820) > LaFemme looks very much like my cousin, especially the jaw (and the eyes). My cousin is not a neanderthal thank you so much. :heart_eyes:

  SamTherapy ( posted at 8:08AM Mon, 11 February 2019 

[DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 2:04PM Mon, 11 February 2019 - [#4345820](#msg4345820) > LaFemme looks very much like my cousin, especially the jaw (and the eyes). My cousin is not a neanderthal thank you so much. Funny thing is, the default face looks very much like one of my cousins, too. For the record, she's not neanderthal, either. That said, current research suggests we all have a number of neanderthal genes. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  SamTherapy ( posted at 8:08AM Mon, 11 February 2019 

[DreaminGirl](https://www.renderosity.com/?uid=385266) posted at 2:04PM Mon, 11 February 2019 - [#4345820](#msg4345820) > LaFemme looks very much like my cousin, especially the jaw (and the eyes). My cousin is not a neanderthal thank you so much. Funny thing is, the default face looks very much like one of my cousins, too. For the record, she's not neanderthal, either. That said, current research suggests we all have a number of neanderthal genes. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  elena_c ( posted at 8:17AM Mon, 11 February 2019 

The irony here is that Neanderthals actually had pretty weak chins compared to the strength of their brows.

  Glitterati3D ( posted at 8:22AM Mon, 11 February 2019 

[llynara](https://www.renderosity.com/?uid=835899) posted at 9:21AM Mon, 11 February 2019 - [#4345805](#msg4345805) > Haven't had a chance to catch up on this thread, but here's a test I did, with postwork. Still struggling with grain in Superfly. La Femme is gorgeous and worth the effort! > > ![La-Femme-Test.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345805/file_9dcb88e0137649590b755372b040afad.jpg) Beautiful IIynana! You're getting there with Superfly.

  bantha ( posted at 9:56AM Mon, 11 February 2019 · edited on 9:58AM Mon, 11 February 2019

Let me tell you that you have a very narrow path to success then... Looks a lot like Scarlett Johansson to me. Eyes and chin should come close with the included dials, for the rest I would use the Morph Brush or ZBrush.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Deecey ( posted at 10:08AM Mon, 11 February 2019 · edited on 10:18AM Mon, 11 February 2019

[qaz](https://www.renderosity.com/?uid=910) posted at 11:08AM Mon, 11 February 2019 - [#4345832](#msg4345832) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:10AM Mon, 11 February 2019 - [#4345817](#msg4345817) > > > [qaz](https://www.renderosity.com/?uid=910) posted at 6:15AM Mon, 11 February 2019 - [#4345806](#msg4345806) > > > > > Ok, this is going to come across as figure bashing, but that is not my intention. This is an awesome figure. It is easy to make morphs for, it bends well, the HD morphs are great, BUT there is a big problem in the face department. It is not a good base for creating new characters. I have tried to create a better base, but so far failed - see results below. > > > Her brows are too high physically (not the eyebrow texture as someone suggested), The eyes are too large and in the wrong position. The poor girl is cross eyed. The girl has a jaw a Neanderthal would be proud of. Women's jaws are small due to lack of testosterone. These are mostly correctable, but the low density mesh makes it difficult. > > > The mouth though is a real problem. It looks like it belongs on a puppet. There are holes on either side of her mouth. I have failed to correct them. > > > The success of this figure will depend on getting this sorted out. > > > Now it may be that only HD morphs are going to fix this, and I believe BH said he was going to show how they can be created. Also I can't at present move the eyeballs independent of the face. Is that to do with switching off JCMs or something ? > > > I'm more than happy to share this for free, if I get some help. I want this to succeed, but we need to get the most important part of her body up to V4 levels. > > > > This is a 100% subjective opinion that reads like a total bash post whether you 'intended' to or not. Her 'success' depends on correcting her 'neanderthal jaw'? Not sure how on earth that's not a bash post? > > > > Look at the image I _just_ posted. People have different sized eyes, and I'm not even going to post a pic of Anne Hathaway because that would be too easy (AFAIK she _is_ a human being). LaFemme's eyes are smaller than V4's eyes. Eyes focus on objects and are always slightly crossed depending on what distance object they are focused on. Her base eye geometry is 100% perpendicular. There's a 'cross eyes' dial which can be dialed in either direction to focus them. If she's crosseyed in your renders that's user error. Like I posted earlier noone should be using 'point at - main camera', thats a very lazy way of posing eyes and always results in the 'dead eyed' poser look. > > > > Those 'holes on the side of her mouth'? It's called a commissure, and people have them. Lips don't just sprout forward from the surface of the face. > > > > When you select a body handle there are **two** sets of side-side/twist/bend dials that do totally separate things: try them. If you use the move tool and just drag the handles around that moves one set of dials, the other has to be changed via dials. For example if you select the corner of the mouth and move the chip around it's changing the twist/narrow-wide/up-down dials and influences the cheek as well, if you go into the parameter dials for the chip and change the right-left/lower-raise/in-out dials you get a totally different kind of control. Add the 140 injectable morphs and there is little you can't do with it. There are morphs included that can raise or lower the brow however you like, or you could simply grab the body handles and lower it. > > > > The funny thing is if you compare her base head to V4 they are actually similar in proportions: > > > > ![v4 head.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345817/file_a97da629b098b75c294dffdc3e463904.jpg) > > > > One notable difference is that LaFemme's eyes are deeper set. If you don't _prefer_ that look then it's easier to address than any figure to this point since you can just select the eye and use the depth/height/shift dial to set it up the way you'd like - that also moves everything else including her eyelids/lashes/tearline/etc. And (I'm starting to sound like a broken record here) there are also morphs included that do this. > > > > It's a base figure. I've been morphing figures for nearly 20 years and her base shape and mesh resolution reflects exactly what I would like to work on as a base if I'm morphing a figure. It's very flexible, a huge amount of morphs are already included, and I'll be working on an HD morphing tutorial just as soon as my mic arrives (I'm sure noone wants to listen to me on my tinny laptop mic). > > > > If you need help _changing_ something I'm happy to help (time permitting), and I'm sure Denise is too. _"Hey, I prefer a weaker chin, can you help me out?"_. Id have sent you a morph already instead of posting this. > > > > But passing off a subjective personal preference as 'this is a grotesque error that needs immediate fixing or the figure will fail' is not exactly constructive, nor will it illicit a constructive response. Especially when it's in reference to a free figure that people are supporting in their free time. > > So, yes my opinion is subjective. I am however trying to be constructive. Some will agree with me, some will not. > Here is a character with fairly exaggerated face proportions. > First face is V4 out of the box. Eyes too big, eyes too wide, face too wide, > The last face is the one I'm trying to create, but the face proportions are way to individual to be any use a base. What i want is the middle one as a base for figure development. AVERAGE facial proportions. In my opinion for what its worth, I think the proportions of la femme are closer to the one on the right. > For La Femme to be a success for me, I need to be able to recreate (nay, improve on !) the character on the right. Is this possible ? Can you help me ? > ![comparison 2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345832/file_06409663226af2f3114485aa4e0a23b4.jpg) It is a BASE model. There are over 140 face morphs included with La Femme. Look in the Pose folder for the injectors. To edit the base model geometry at this point will not only affect any content and morphs that have already been created for inclusion with the figure, but could also affect content created by vendors since she has been released. And to be honest, if you think the one on the right is exaggerated, I suggest you check out Scarlett Johannsen photos because that was the first real person that came to mind with that morph. PS ... according to my DNA results I am 2% neanderthal. LMAO


  Blackhearted ( posted at 10:13AM Mon, 11 February 2019 

[qaz](https://www.renderosity.com/?uid=910) posted at 10:11AM Mon, 11 February 2019 - [#4345832](#msg4345832) > So, yes my opinion is subjective. I am however trying to be constructive. Some will agree with me, some will not. > Here is a character with fairly exaggerated face proportions. > First face is V4 out of the box. Eyes too big, eyes too wide, face too wide, > The last face is the one I'm trying to create, but the face proportions are way to individual to be any use a base. What i want is the middle one as a base for figure development. AVERAGE facial proportions. In my opinion for what its worth, I think the proportions of la femme are closer to the one on the right. > For La Femme to be a success for me, I need to be able to recreate (nay, improve on !) the character on the right. Is this possible ? Can you help me ? > ![comparison 2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345832/file_06409663226af2f3114485aa4e0a23b4.jpg) Sure, but you'd make my job easier if you morphed it at least part of the way with the dials and face chips. I will say though that those brows are startlingly low. I won't say impossibly low because there are over 7 billion people on this planet, but they're _low_. You seem to be going for a Scarlet Johansson kindof look but even hers aren't that low. That is definitely not 'average' and there would be no room to do any upper eyelid/eye morphs under that. But if that's what you want and it's not achievable with dials then send it over and I'll help you out.


  qaz ( posted at 11:00AM Mon, 11 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 10:33AM Mon, 11 February 2019 - [#4345843](#msg4345843) > [qaz](https://www.renderosity.com/?uid=910) posted at 10:11AM Mon, 11 February 2019 - [#4345832](#msg4345832) > > > So, yes my opinion is subjective. I am however trying to be constructive. Some will agree with me, some will not. > > Here is a character with fairly exaggerated face proportions. > > First face is V4 out of the box. Eyes too big, eyes too wide, face too wide, > > The last face is the one I'm trying to create, but the face proportions are way to individual to be any use a base. What i want is the middle one as a base for figure development. AVERAGE facial proportions. In my opinion for what its worth, I think the proportions of la femme are closer to the one on the right. > > For La Femme to be a success for me, I need to be able to recreate (nay, improve on !) the character on the right. Is this possible ? Can you help me ? > > ![comparison 2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345832/file_06409663226af2f3114485aa4e0a23b4.jpg) > > Sure, but you'd make my job easier if you morphed it at least part of the way with the dials and face chips. > > I will say though that those brows are startlingly low. I won't say impossibly low because there are over 7 billion people on this planet, but they're _low_. > You seem to be going for a Scarlet Johansson kindof look but even hers aren't that low. That is definitely not 'average' and there would be no room to do any upper eyelid/eye morphs under that. > > But if that's what you want and it's not achievable with dials then send it over and I'll help you out. They really are that low, and you could cut yourself on her cheeks. That chin is just ridiculous ! I'm not really getting my point across. Yes I agree that the middle figure is not a good base. It's just a half way point between standard v4 and the complete morph. The brows are so low that even the average is "off" A decent base would have the eyebrows higher and the lips and chin wider. The Scarlett you see is a combination of dial spins and a morph I created in a separate program. Now, I'm not looking to recreate her in La Femme just yet. I want to know what I need to do to recreate morphs like this in La Femme. I want to get to see if I can get a base that I am happy with. I need to be able to position eyes and mouth in morph creation software (like Zbrush, though I don't use Zbrush) and then move eyes, teeth, tongue to fit afterwards. I have been spoiled in having a high density mesh to sculpt with (V4) and I am failing to make the adjustments I want in base resolution La Femme, so I'm keen to see how you can create HD morphs. Cheers ![scarl_1280.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345848/file_4c5bde74a8f110656874902f07378009.jpg)

  Deecey ( posted at 12:33PM Mon, 11 February 2019 · edited on 12:34PM Mon, 11 February 2019

Here's the thing about Scarlett Johannsen. She has EXTREMELY exaggerated facial features. And the other challenge about creating an accurate morph for her is her face shape has changed over the years. If you look at her younger pictures her face is softer. As she is aging, it's getting more angular. If you want an accurate morph of Scarlett, just finding good consistent photo references is a huge challenge. As far as "Is it easier to create Scarlett in V4", no, not really. There are two images in my gallery of an attempt I made in 2007, and even that morph took me three days. Three days. With V4. Earliest attempt here: [Scarlett 1](https://www.renderosity.com/mod/gallery/v4-celebrity-scarlett-johansson/1410007/?p) Final attempt here: [Scarlett 2](https://www.renderosity.com/mod/gallery/scarlett-final-morph/1411947/?p) Given the challenge I've stated above, with the strength of her features and the difficulty in finding a set of photo references from the same date, Scarlett morphs prove to be challenging with any model .... even V4. Oh ... and because of her exaggerated features the morphs won't stop there. You'll need custom smiles, custom phonemes, custom expressions. BECAUSE her face is so strong.


  Deecey ( posted at 12:42PM Mon, 11 February 2019 · edited on 12:43PM Mon, 11 February 2019

All that being said, I managed to get at least this far with about a half hour of dial spinning with the morphs included with LaFemme, some of Gabe's high res face morphs to add a touch, and the facial chips for a little bit of expression. Granted, it's not perfect. But like I say, the V4 morph took me three days by comparison. ;-) Preview window. Not final render. ![scarlett lf.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345861/file_903ce9225fca3e988c2af215d4e544d3.jpg)


  AmbientShade ( posted at 12:44PM Mon, 11 February 2019 

[bantha](https://www.renderosity.com/?uid=12525) posted at 1:21PM Mon, 11 February 2019 - [#4345738](#msg4345738) > [operaguy](https://www.renderosity.com/?uid=92544) posted at 3:20AM Sun, 10 February 2019 - [#4345693](#msg4345693) > > > [bantha] > > > > 4) "La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has [too many polys]" -- True, if that slows you down, a lighter-weight base is better. > > > > V4 has too many poles. Poles are points in the mesh that cannot be smoothed by subdivision. I even linked a thread in it which explained what poles are, where to put them, what their problems are. Too many polys isn't what I meant. "Unsuitable geometry" would be better to describe it. > > With a figure like La Femme, you can have a low poly figure in the viewport, saving memory when it counts and making posing more fluent. Still you can render a high detail mesh in the final render. You can reduce La Femme's subdivision in the viewport without any differences in the render, V4 is much more polygon heavy than this. Still you will get every detail from Blackhearteds HD morphs when rendering. Try that with V4, it will not work quite as good. The mesh wasn't built for subdivision. 5-pointed poles are not a problem in most cases - provided they're used sparingly and placed properly. Every mesh has poles, they're unavoidable. The bad poles that should be avoided at all times are the 6+ pointed ones, which are what older figures like Miki and the G2 series are riddled with. And they're always avoidable just by redirecting the edgeflow in those areas slightly. Often it's due to the mesh being too dense to begin with. You should only add geometry where the shape you're trying to achieve requires it. When you have more geometry than what you actually need, you start running into issues where 6 (or more) pointed poles(stars) start appearing. But this really only applies to organic shapes and doesn't really matter with hard surface models for the most part, since they generally aren't being rigged and posed. But even with that, only add geometry when you need it to achieve the shape you're aiming for.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  phd ( posted at 2:01PM Mon, 11 February 2019 

Well... I thought that something with La Femme is VERY not average. So I grabbed an average white american image (one of the multi-person-average-images) and... ![average.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345872/file_013d407166ec4fa56eb1e1f8cbe183b9.jpg) The only really not-average thing seems to be ears position. And a bit too narrow/idealised face and neck. But nothing that included morphs can't do.

  freyfaxi62 ( posted at 2:10PM Mon, 11 February 2019 

The big point is, everyone has their own idea of "beauty". LaFemme is versatile enough to let most folks get close to that "Ideal Beauty". No-one will ever be really satisfied, but that's Life. That's what the Advertising industry makes it's money on. :)

  qaz ( posted at 2:22PM Mon, 11 February 2019 

Beauty. Not difficult really. ![portrait-beautiful-woman-front-beauty-face-isolated-35879114 copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345875/file_a2557a7b2e94197ff767970b67041697.jpg)

  duanemoody ( posted at 4:13PM Mon, 11 February 2019 · edited on 4:14PM Mon, 11 February 2019

[Letterworks](https://www.renderosity.com/?uid=7169) posted at 3:05PM Mon, 11 February 2019 - [#4345853](#msg4345853) >and none that do it with included dials Morris' Angela for S4 at DAZ3D (Snooki Polizzi from Jersey Shore) is entirely dialed using S4 and Morphs++, but of the many, many characters I've purchased, that's the only one I know of without a single embedded morph target for the head.

  bantha ( posted at 4:35PM Mon, 11 February 2019 

Except for the clothes, this is all in the base pack. Fitting morph for Pauline's Amy hair, standard skin, standard face morphs. Ugly? ![LF1.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345889/file_9b8619251a19057cff70779273e95aa6.png)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  operaguy ( posted at 4:41PM Mon, 11 February 2019 · edited on 4:54PM Mon, 11 February 2019

You can create fully new characters with just the default La Femme resources. This young lady was spun up from the injection morphs that come with the free base. Default skin map with SSS. Only the default morphs, no face chip manipulation. Juno Hair by Biscuits. Firefly render with GI settings. ::::: Opera ::::: ![lf3.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345891/file_06409663226af2f3114485aa4e0a23b4.png)

  stallion ( posted at 8:37PM Mon, 11 February 2019 

I finally got a chance to work with Le Femme, and I have to say I love it. Great work. now to see where my imagination can take her.![Le Femme.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345903/file_fc221309746013ac554571fbd180e1c8.png)

You might as well PAY attention, because you can't afford FREE speech

  operaguy ( posted at 9:11PM Mon, 11 February 2019 

stallion, what is that hair model?

  stallion ( posted at 9:19PM Mon, 11 February 2019 

That is AlfaseeD DesirHair nice hair model has lots of movement morphs

You might as well PAY attention, because you can't afford FREE speech

  operaguy ( posted at 10:45PM Mon, 11 February 2019 

Thanks for responding ... yikes, looks like it is an RDNA orphan. Not in Alfaseed marketplace here.

  bantha ( posted at 1:12AM Tue, 12 February 2019 

![LF2.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345912/file_9872ed9fc22fc182d371c3e9ed316094.png) ![LF1.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345912/file_149e9677a5989fd342ae44213df68868.png) Here I just changed the facial morphs. The texture is the same, which still makes them similar. But the morphs are very versatile, even without morph packs.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  bantha ( posted at 1:19AM Tue, 12 February 2019 

I should have moved the llower teeth a little bit in the upper image. No time to rerender right now, too late for editing anyway. Hmpf.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  AmbientShade ( posted at 2:10AM Tue, 12 February 2019 

So a critique if I may - since I've seen no one else mention it. Probably just an oversight during the development/rigging process but the weight maps in her wrists need some adjustments, as the current weighting creates an unnatural crease when her hands are bent down. The mesh pretty much collapses in that area leaving a very unnatural pose. Ideally there would be an additional edgeloop or two right at the wrist in order to give a bit more volume for weight painting, but since adding them in now would break all existing morphs, just some additional weight painting and perhaps a small jcm to bridge the gap should help. It's an easy fix and could safely be added to an update without breaking compatibility with any existing content. I fixed them here in about 5 minutes, just using the weight brush on Add, and adjusting the bulge map strengths somewhat. Took longer to put the images together than it did to make the corrections on the weights. ![LFWristB.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345914/file_a97da629b098b75c294dffdc3e463904.jpg) ![LFWristF.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345914/file_a597e50502f5ff68e3e25b9114205d4a.jpg) ![LFWristBulge.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345914/file_bf8229696f7a3bb4700cfddef19fa23f.jpg) Also, the bend limits are too low, (in my opinion). Most human wrists bend about 85 to 90 degrees up and down without external force pushing them further, but LF's wrists only go to -75 down and 60 up, with limits turned on. Adjusting them to at least -85 and 85 would be more natural. Anyway, hope this isn't misconstrued as 'bashing' since I demonstrated how it could be corrected. May seem insignificant to some while others might be turned off by it. So, hope it helps.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  Rosemaryr ( posted at 2:55AM Tue, 12 February 2019 

Next stage of development of my pic. Worked on finalizing the cloth: increased the resolution of the mesh and did some controlled adjustments of the drape, in MD. In Poser, I have been working on the face.... using the control points plus the morph tool. The reference image is odd (and limiting, as there is no side profile to check against): the front part of the face looks long and narrow, but the jawline is soft and round. I still need to perfect that. ![Italian3.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345915/file_73278a4a86960eeb576a8fd4c9ec6997.jpg)

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  DreaminGirl ( posted at 6:51AM Tue, 12 February 2019 

@AmbientShade The wrists have troubled me as well. Your fix looks excellent.


  Blackhearted ( posted at 10:57AM Tue, 12 February 2019 

[RobZhena](https://www.renderosity.com/?uid=791957) posted at 10:53AM Tue, 12 February 2019 - [#4345941](#msg4345941) > You have been more than courteous to @qaz. Hmm. What do you get if you flip the q upside down? Hah, I didn't notice that. Either way it's best to get the preference thing out of the way. It's a base. There's a $#!@ton of redistributable morphs included, fully working scaling, body handles, etc -- so if someone doesn't like it, _change_ it. Then give that change away, sell it, or keep it for yourself and gloat. You're free to do either.


  ghostman ( posted at 11:50AM Tue, 12 February 2019 

What? Don't you think i'm beautyful? ![Chimpanze2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345952/file_1c9ac0159c94d8d0cbedc973445af2da.jpg)

"Dream like you'll live forever. Live like you'll die tomorrow."


PoserLounge

  wolf359 ( posted at 12:14PM Tue, 12 February 2019 

@qaz ,Why not liberate yourself ,from the decisions of others, and and develop the modeling skills to sculpt your own custom face morphs??. As an animated filmaker I wanted a CG version of my good self based on the Daz genesis 2 BASE male for animation in Iclone The Genesis 2 BASE male looks nothing like me by default. That is the purpose of a generic base model. However like any other BASE model , he has been reshaped to look very much like me ( I am told) with my custom morph sculpted in MODO. I make all of my clothing as well ,conforming & Dynamic Modeling is not that hard if you really apply yourself It is a skill well worth learning. ![CGAvatar.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345959/file_140f6969d5213fd0ece03148e62e461e.jpg)



MY WEBSITE

MY IMDB LISTING



  Deecey ( posted at 12:35PM Tue, 12 February 2019 

[ghostman](https://www.renderosity.com/?uid=29771) posted at 1:35PM Tue, 12 February 2019 - [#4345952](#msg4345952) > What? Don't you think i'm beautyful? > > > ![Chimpanze2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345952/file_1c9ac0159c94d8d0cbedc973445af2da.jpg) LMAO. You funny! LOL


  qaz ( posted at 12:48PM Tue, 12 February 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 12:40PM Tue, 12 February 2019 - [#4345959](#msg4345959) > @qaz ,Why not liberate yourself ,from the decisions of others, and > and develop the modeling skills to sculpt your own > custom face morphs??. > > > > > As an animated filmaker I wanted a CG version of my good self > based on the Daz genesis 2 BASE male for animation in Iclone > > The Genesis 2 BASE male looks nothing like me by default. > > > That is the purpose of a generic base model. > > However like any other BASE model , he has been reshaped to look very much like me > ( I am told) with my custom morph sculpted in MODO. > > > I make all of my clothing as well ,conforming & Dynamic > > Modeling is not that hard if you really apply yourself > It is a skill well worth learning. > > ![CGAvatar.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345959/file_140f6969d5213fd0ece03148e62e461e.jpg) Nice work ! I do have those skills, spent years developing them and my intention is to do exactly that. What you are seeing here is people who are being a bit sensitive, and have jumped into defense mode at the hint of a attack on 'their' figure. I think its an excellent figure, and I want to give it my full support.

  goldie ( posted at 1:53PM Tue, 12 February 2019 

Reading through the comments it is obvious that If you try to please everyone, you end up pleasing no one. (Aesop’s Fable, “The Miller, His Son, and Their Ass“.) I am having a jolly good time getting to know this gal and using her in some scene work. I am certain she probably has a few kinks, but over time they will be addressed. Just glad to see that Poser is finally getting the attention it deserves.

  AmbientShade ( posted at 2:23PM Tue, 12 February 2019 

I'm not sure I even get what the argument is anymore. La Femme has enough geometry in her face that any shape you want can be made from it if the included morphs don't meet your needs. You should definitely be able to get close to what you want with combining those morphs, spawn them into a new morph and then continue building up from there if you need to. A morph is not the base shape. It's a morph. You can use it as your own base shape if you want, and then build characters from that new morphed shape. The difference is that if you intend for others to be able to also use those characters then they would also have to have the morph you built them off of. There are other characters in the store(s) that work that way. One example is Anastasia and Shae. Anastasia is a morph of the Alyson base figure. Shae is a morph of the Anastasia morph. That means she requires Anastasia in order to look and work as intended. But the zero base La Femme shape cannot be altered at this point without having to adjust all the morphs that exist for her, and that would just be ridiculous. No base figure is ever going to satisfy everyone. That's why we make morphs.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  JohnDoe641 ( posted at 2:25PM Tue, 12 February 2019 

Ug, you've let one person ruin an otherwise productive and celebratory thread. Maybe ask a moderator to come in here and split those posts to something else so the last four pages aren't a bunch of muck.

  LaurieA ( posted at 3:13PM Tue, 12 February 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 4:11PM Tue, 12 February 2019 - [#4345983](#msg4345983) > Ug, you've let one person ruin an otherwise productive and celebratory thread. Maybe ask a moderator to come in here and split those posts to something else so the last four pages aren't a bunch of muck. This constant stuff is one of the reasons I don't come here much anymore. :( I'm just trying to follow along and instead gotta wade thru "You said THIS" "I did NOT say that!" garbage. Urgh. Laurie


  wolf359 ( posted at 3:21PM Tue, 12 February 2019 · edited on 3:24PM Tue, 12 February 2019

>I do have those skills, spent years developing them and my intention >is to do exactly that. Excellent !! So why make multiple posts debating with people about the Base shape not conforming to some culturally biased ideal beauty standard ?? Make your scarlet johansen (or whatever morph) ,in a modeling program, and be done with it. Those of us ,with actual modeling skills, and access to the required tools can achieve our character type & content objectives, pretty easily. No debating or begging at the doors of other creators, needed.



MY WEBSITE

MY IMDB LISTING



  AmbientShade ( posted at 4:01PM Tue, 12 February 2019 

[LaurieA](https://www.renderosity.com/?uid=10089) posted at 4:59PM Tue, 12 February 2019 - [#4345993](#msg4345993) > [JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 4:11PM Tue, 12 February 2019 - [#4345983](#msg4345983) > > > Ug, you've let one person ruin an otherwise productive and celebratory thread. Maybe ask a moderator to come in here and split those posts to something else so the last four pages aren't a bunch of muck. > > This constant stuff is one of the reasons I don't come here much anymore. :( I'm just trying to follow along and instead gotta wade thru "You said THIS" "I did NOT say that!" garbage. Urgh. > > Laurie Correct. This should be a promo thread. Technical issues should go in another thread. If mods here had the ability to split threads that diverge in topics that would be awesome. I tried to get them to add that feature back when I was mod but no one understood what I meant.

***************

ambientshade.tumblr.com - Venus & Orion - Original Figure Development for Poser

  CHK2033 ( posted at 4:02PM Tue, 12 February 2019 

[LaurieA](https://www.renderosity.com/?uid=10089) posted at 3:58PM Tue, 12 February 2019 - [#4345993](#msg4345993) Your avatar looks pissed off

🌎 People who shine from within don't need the spotlight 🌍

  bantha ( posted at 4:55PM Tue, 12 February 2019 

The prefitter has an extension for La Femme now. I tried it with some clothes from V4, and while it's not fully automated it does 98% of the job. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346004/file_6cdd60ea0045eb7a6ec44c54d29ed402.png)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  ZigZag321 ( posted at 5:40PM Tue, 12 February 2019 

I started out doing a La Femme wrestling tag team today, then I ended up in this room somehow instead. LOL. Go figure. I already had a damn fine spanking this morning too! :sweat_smile: LOL. I'm kiddin'. ![0034.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346008/file_6974ce5ac660610b44d9b9fed0ff9548.jpg)

  LaurieA ( posted at 6:14PM Tue, 12 February 2019 

[TheDarkerSideOfArt](https://www.renderosity.com/?uid=253590) posted at 7:13PM Tue, 12 February 2019 - [#4346000](#msg4346000) > [LaurieA](https://www.renderosity.com/?uid=10089) posted at 3:58PM Tue, 12 February 2019 - [#4345993](#msg4345993) > > Your avatar looks pissed off LOL....she is I guess. The image was of a female warrior ;). Laurie


  Eric Walters ( posted at 9:21PM Tue, 12 February 2019 

Qaz-please let this go! Now as to the La Femme team- can we have Ghostman's morph as the base figure? It's closer to my ideal. I REALLY have to get over my reluctance to dive back into Zbrush. I just hate relearning what I already knew. Five years on. Ghostman-I did similar characters for the Dawn base in Zbrush. Here's another as a possible "base" for Dawn. :-) Dawn was lacking in Reptiloid Gecko People so I made one in Zbrush. :-) [ghostman](https://www.renderosity.com/?uid=29771) posted at 7:08PM Tue, 12 February 2019 - [#4345952](#msg4345952) > What? Don't you think i'm beautyful? > > > ![Chimpanze2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345952/file_1c9ac0159c94d8d0cbedc973445af2da.jpg) ![AncestralDawnGoblin.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346024/file_069059b7ef840f0c74a814ec9237b6ec.jpg)


  Deecey ( posted at 10:50PM Tue, 12 February 2019 · edited on 10:54PM Tue, 12 February 2019

OK. Now you're both brats. (I've called Ghostie that before, he knows I like him LOL) BUT ... that morph would definitely put "animated joint centers" to the test LOL


  jartz ( posted at 2:07AM Wed, 13 February 2019 

[bantha](https://www.renderosity.com/?uid=12525) posted at 2:06AM Wed, 13 February 2019 - [#4346004](#msg4346004) > The prefitter has an extension for La Femme now. I tried it with some clothes from V4, and while it's not fully automated it does 98% of the job. > > ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346004/file_6cdd60ea0045eb7a6ec44c54d29ed402.png) A prefitter... where did you find that? Nice image by the way.

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  bantha ( posted at 2:28AM Wed, 13 February 2019 

I've read about it at the SM Forum, IIRC. I think it was here as well. The Prefitter is a figure with fitting Morphs for several figures. You load your garment into the Scene, conform it to the Prefitter and copy the fitting Morphs to your garment. You unparent the garment and have a fitting Morph for the figures you selected in it. Without parenting, you dial in the Morph in the otherwhise zeroed garment and it will mostly fit your zeroed target figure. After that you can use the Fitting Room to make it conforming. This work better than fitting with the fitting room, because the Morphs in the Prefitter are created with Marvellous Designer's Cloth Simulation. It does not move the Cloth like the figure would move but rather how a garment on the figure would move. The results aren't perfect, but way better than with the fitting room. Usually some strokes with the Morph brush are needed to correct the garment where the Transformation isn't perfect - you do that before the fitting room. I do have ZBrush, I used to refit my clothes with that, but the Prefitter saves me a lot of time to get the clothes 90% correct. For me it's wll worth the Money. [Link to the Prefitter](https://www.renderosity.com/mod/bcs/prefitter-cr2-basic/132727) [Link to the Extension for La Femme](https://www.renderosity.com/mod/bcs/la-femme-injection-for-prefittter-cr2/135715/)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  jartz ( posted at 2:51AM Wed, 13 February 2019 · edited on 2:52AM Wed, 13 February 2019

[bantha](https://www.renderosity.com/?uid=12525) posted at 2:51AM Wed, 13 February 2019 - [#4346034](#msg4346034) > I've read about it at the SM Forum, IIRC. I think it was here as well. > > The Prefitter is a figure with fitting Morphs for several figures. You load your garment into the Scene, conform it to the Prefitter and copy the fitting Morphs to your garment. You unparent the garment and have a fitting Morph for the figures you selected in it. Without parenting, you dial in the Morph in the otherwhise zeroed garment and it will mostly fit your zeroed target figure. After that you can use the Fitting Room to make it conforming. > > This work better than fitting with the fitting room, because the Morphs in the Prefitter are created with Marvellous Designer's Cloth Simulation. It does not move the Cloth like the figure would move but rather how a garment on the figure would move. The results aren't perfect, but way better than with the fitting room. Usually some strokes with the Morph brush are needed to correct the garment where the Transformation isn't perfect - you do that before the fitting room. > > I do have ZBrush, I used to refit my clothes with that, but the Prefitter saves me a lot of time to get the clothes 90% correct. For me it's wll worth the Money. > > > [Link to the Prefitter](https://www.renderosity.com/mod/bcs/prefitter-cr2-basic/132727) > > [Link to the Extension for La Femme](https://www.renderosity.com/mod/bcs/la-femme-injection-for-prefittter-cr2/135715/) Hmm, interesting. Thanks

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  randym77 ( posted at 8:19AM Wed, 13 February 2019 

Why is the Prefitter "Legacy Discounted Content"? It sounds like it's still being supported. Is it worth using even if you don't use Marvelous Designer?

  bantha ( posted at 8:47AM Wed, 13 February 2019 · edited on 8:51AM Wed, 13 February 2019

The Prefitter is still supported. It was migrated from Content Paradise, maybe that's why. You don't need MD for it, just Poser. MD was used to create the Prefitter. There is a version with the MD files, but you only need that if you have MD *and* want to create more fitting morphs for different figures. Most people will be happy with the base version. I've described the workflow above, no MD in it. Just Poser. Load, conform to Prefitter, copy relevant morphs, un-conform, load target figure, dial in the morph, fix remaining Problems with the Morph Brush, make conforming with Fitting Room. No MD in this workflow. Works for hair and most boots as well, according to the description. I've just made clothes up to now. [Official Documentation]( https://sway.com/VikV9JlPmIuPg8FD?ref=Link)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  randym77 ( posted at 8:57AM Wed, 13 February 2019 

Thanks, bantha. I might try it. The price is sure right.

  Deecey ( posted at 1:45PM Wed, 13 February 2019 · edited on 1:46PM Wed, 13 February 2019

Thank you all, for giving permission to include your wonderful renders. This one is for y'all with hugs! [Thanks for the Welcome!](https://www.youtube.com/watch?time_continue=3&v=aAVywBJgtyE)


  llynara ( posted at 4:31PM Wed, 13 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 4:31PM Wed, 13 February 2019 - [#4345811](#msg4345811) > [llynara](https://www.renderosity.com/?uid=835899) posted at 6:13AM Mon, 11 February 2019 - [#4345805](#msg4345805) > > > Haven't had a chance to catch up on this thread, but here's a test I did, with postwork. **Still struggling with grain in Superfly**. La Femme is gorgeous and worth the effort! > > Very nice. > > You can get around the grain/slow rendertime by reducing the amount of unnecessary samples in your render. > > ![fastrender.JPG](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forumpro_tmp/file_a3c65c2974270fd093ee8a9bf8ae7d0b.JPG) > > Keep in mind I am not a technical person, so if anyone wants to correct me or add info by all means, I'm all ears. I achieve results through sheer stubbornness and patience, so my way may not be the best way but this is how I rendered all of my promos. This has _no_ transparency, transmission, etc. SSS and emissives seem to be controlled by the diffuse samples so you will get those. Eyelashes and refract shader eyes will render black. I render my scene like that then bump up settings and re-render the eyes/lashes with high transparent/transmission bounces and caustics turned on using **Area Render** to draw a small box around the eyes and the immediately adjacent area they will affect with bounced light/shadow. > > This brings me to the hair. Even a midrange PC has a lot of cores/processing power available these days - not to mention modern GPUs. However people have been spoiled by making hair for biased (ie: toy) render engines like Firefly and we've reached a point where any sort of optimization has gone out the window. We're stripping figures down to ~20k poly base meshes and then loading ~300k poly transmapped hair with a half dozen 4k maps and thousands of individual transparent strips stacked 20+ layers deep. This is not ideal. After 20 years of development there ideally should be a working strand-based hair engine in Poser, but failing that there should be some attention paid to optimizing hair for a good balance of realism and rendering speed. > > In the meantime you can get around this by rendering the scene with the settings above and then going back and Area-Rendering hair with about 6 max transparency bounces (if necessary going back and spot re-rendering any spots that may still remain dark). This is still much much faster than simply turning up all render settings and taking 10 hours to render your entire scene. > > But people have been spoiled by using biased rendering engines for years. Remember the mass protests when Poser added Firefly and D|S added Iray, while people were still learning to use them. The Poser 4 rendering engine was an absolute POS, and the only reason it was fast was because it was wildly inaccurate, and both the P4 renderer and Firefly further sped up by 'cheating' due to Poser's small scale: items in the scene were so microscopically tiny that the renderers were discarding a lot of scene information and thus rendering faster. For years I used to squeeze better renders out of them by scaling everything in my scene up to 1000%, with a significant boost in shadow quality but also in rendertime. But quality renders take time -- a high quality ~2000x1500-ish render _always_ took me between 2-10 hours whether it was in Firefly, Iray or Superfly. Good results take **time**, there is no instant gratification when it comes to indirect lighting. > > I'll typically do a few dozen small, grainy preview renders while I tweak lights and pose, use area render to check areas like the eye focus/highlights, feet/hands properly in contact, etc, and then just leave the final render going while I go do something else, watch a movie or sleep. In the final render if something is amiss like a tiny spot of pokethrough I didn't notice in the preview I can fix it and spot-render that little area in a minute. Thank you for your suggestions, Blackhearted! I hadn't thought of spot rendering problem areas. Lots of good info. Will put it to good use!

  llynara ( posted at 4:48PM Wed, 13 February 2019 

I was playing with that prefitter before I got sick. Looks very interesting! Lord knows I have plenty of V4 content to use it on. Hopefully will have a few test renders soon. Heading to the La Femme webinar at the moment.

  ZigZag321 ( posted at 6:10PM Wed, 13 February 2019 

Freakin' wow, Deecey!!! Spectacular work with the video! I got the chills! This is also the first time I got to see a bunch of those renders. Man! So much fantastic stuff! I got to make a tag team partner for my first La Femme today. :grinning: ![0037.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346103/file_7e7757b1e12abcb736ab9a754ffb617a.jpg)

  llynara ( posted at 6:43PM Wed, 13 February 2019 

Ooh, just got to watch the video. That came out great, Deecey! Thanks for using all our renders. So neat to see them together!

  Eric Walters ( posted at 7:17PM Wed, 13 February 2019 

Thank YOU for your efforts! Great video! [Deecey](https://www.renderosity.com/?uid=8278) posted at 5:16PM Wed, 13 February 2019 - [#4346082](#msg4346082) > Thank you all, for giving permission to include your wonderful renders. > > This one is for y'all with hugs! > > [Thanks for the Welcome!](https://www.youtube.com/watch?time_continue=3&v=aAVywBJgtyE)


  randym77 ( posted at 7:33PM Wed, 13 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 7:32PM Wed, 13 February 2019 - [#4346082](#msg4346082) > Thank you all, for giving permission to include your wonderful renders. > > This one is for y'all with hugs! > > [Thanks for the Welcome!](https://www.youtube.com/watch?time_continue=3&v=aAVywBJgtyE) Wow, that turned out really nice. Some of those renders I hadn't seen. Excellent job!

  goldie ( posted at 8:00PM Wed, 13 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 8:56PM Wed, 13 February 2019 - [#4346082](#msg4346082) > Thank you all, for giving permission to include your wonderful renders. > > This one is for y'all with hugs! > > [Thanks for the Welcome!](https://www.youtube.com/watch?time_continue=3&v=aAVywBJgtyE) Just watched the video...you did a super job producing it...thought I had seen all the renders with LF, but some were new to me...thanks for putting it together--great fun :)

  Miss B ( posted at 8:18PM Wed, 13 February 2019 

WOW!! You just blew my mind with that video Deecey, even though I had seen the majority of those renders before, presenting them as you did was just the right way to bring someone's attention to a wonderful, versatile character they might not have "met" yet. Well done!! :smile:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  Deecey ( posted at 8:58PM Wed, 13 February 2019 

Aw thank you everyone! Couldn't have happened without all your cool art, so you are a part of that too. 8-)


  bantha ( posted at 12:39AM Thu, 14 February 2019 

Content Advisory! Nudity advisory.

![LF4.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346119/file_069059b7ef840f0c74a814ec9237b6ec.png) BH's HD morphs, Halo hair from prae.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Varnayrah ( posted at 3:07AM Thu, 14 February 2019 

The Video is awesome! Thank you for doing that!

  Netherworks ( posted at 4:36AM Thu, 14 February 2019 

Haven't touched Poser in forever but this caught my eye. Good job on the figure release to everyone involved. Looks AMAZING :)

.

  xocxoc ( posted at 5:32AM Thu, 14 February 2019 

[bantha](https://www.renderosity.com/?uid=12525) posted at 4:55AM Thu, 14 February 2019 - [#4346034](#msg4346034) > I've read about it at the SM Forum, IIRC. I think it was here as well. > > The Prefitter is a figure with fitting Morphs for several figures. You load your garment into the Scene, conform it to the Prefitter and copy the fitting Morphs to your garment. You unparent the garment and have a fitting Morph for the figures you selected in it. Without parenting, you dial in the Morph in the otherwhise zeroed garment and it will mostly fit your zeroed target figure. After that you can use the Fitting Room to make it conforming. > > This work better than fitting with the fitting room, because the Morphs in the Prefitter are created with Marvellous Designer's Cloth Simulation. It does not move the Cloth like the figure would move but rather how a garment on the figure would move. The results aren't perfect, but way better than with the fitting room. Usually some strokes with the Morph brush are needed to correct the garment where the Transformation isn't perfect - you do that before the fitting room. > > I do have ZBrush, I used to refit my clothes with that, but the Prefitter saves me a lot of time to get the clothes 90% correct. For me it's wll worth the Money. > > > [Link to the Prefitter](https://www.renderosity.com/mod/bcs/prefitter-cr2-basic/132727) > > [Link to the Extension for La Femme](https://www.renderosity.com/mod/bcs/la-femme-injection-for-prefittter-cr2/135715/) I gave this a shot. Wow, the documentation is bad. Better steps: 1. Load Donor, La Femme, and V4 clothing item. Prep La Femme by adding BK body morphs, and removing IK, and zeroing the figure. Prep donor by adding la femme injection. 2. Conform V4 clothing to donor then Go into Hip on the clothing figure and set trans-x = 0.005, trans-y = 0.172, and trans-z = 0.400. Obviously a flaw in the donor origin settings. 3. Copy the La Femme morph to the clothing, and set it to 1. Make the Donor figure invisible, and the clothing item will look like it is being worn by La Femme. 4. Use any morph built into the clothing to get rid of poke throughs as best you can. 5. Now go to the fitting room and fit the clothing item to the La Femme figure not the donor. Ultimately, I usually have to do some fitting, to rid of pokes and tighten loose spots. Iterations 10 and poke through margin 0.0020 usually works if you did step 4 right. More iterations will cause the dreaded suction effect. 6. Create the figure and copy the morphs from the original clothing figure as documented. Then save the created figure in the La Femme folder under characters. Here is 3DAge's Honey IV outfit applied to La Femme using this technique. The edges are less smooth than I would like after a simple pose, but I can use the BK morph sliders, and the clothing will adjust with them just like a native conforming cloth. ![lfv4clothtest.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346133/file_76dc611d6ebaafc66cc0879c71b5db5c.jpg)

  Glitterati3D ( posted at 6:32AM Thu, 14 February 2019 

[Netherworks](https://www.renderosity.com/?uid=35325) posted at 7:31AM Thu, 14 February 2019 - [#4346129](#msg4346129) > Haven't touched Poser in forever but this caught my eye. Good job on the figure release to everyone involved. Looks AMAZING :) Waves to Joe! Good to see you.

  RobZhena ( posted at 6:35AM Thu, 14 February 2019 

Great vid! Thank you, @deecey!

  RedPhantom ( posted at 6:38AM Thu, 14 February 2019 

Just got to see the video. Most of the images I've seen before, but seeing them together is impressive. I've heard vendors say "People don't use X so why bother supporting it?" I think seeing all these images would show them LF is being used.


Available on Amazon for the Kindle E-Reader Monster of the North

Today I break my own personal record for number of days for being alive. 
Check out my free stuff here
or at Share CG
I use Poser Pro 11 sr6 and win 10

  Glitterati3D ( posted at 6:39AM Thu, 14 February 2019 

Great stuff Deecey!

  llynara ( posted at 10:41AM Thu, 14 February 2019 · edited on 10:42AM Thu, 14 February 2019

@xocxoc Thanks for your updated instructions. Was messing with that the other day, but never got through the instructions, too much else going on. Will try again soon with yours and see how it goes. Your results look pretty good.

  ZigZag321 ( posted at 4:15PM Thu, 14 February 2019 

Combat Nun V4 showed up at our La Femme photo shoot in Forgotten Place 6 today. I thought this would be worth mentioning. :smile: Happy Valentine's Day to The La Femme Family! :heart_eyes: ![0040.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346175/file_3636638817772e42b59d74cff571fbb3.jpg)

  Miss B ( posted at 7:48PM Thu, 14 February 2019 

[Netherworks](https://www.renderosity.com/?uid=35325) posted at 8:46PM Thu, 14 February 2019 - [#4346129](#msg4346129) > Haven't touched Poser in forever but this caught my eye. Good job on the figure release to everyone involved. Looks AMAZING :) WOW! Good to see you Joe, and you are sorely missed from the Poser community sir.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  operaguy ( posted at 7:49PM Thu, 14 February 2019 

Oh, I think they are definitely up to something. ![up.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346185/file_fc221309746013ac554571fbd180e1c8.jpg) ::::: Opera :::::

  raven ( posted at 9:30AM Fri, 15 February 2019 

My turn! :) A quickie (15 minute render) La Femme pic wearing a 'quick and dirty' conversion of BATLab's G-Girl outfit. Proper refinement of the outfit necessary (upper arm pokethrough) but was as said, just a quick job! :) ![lafemmequickie.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346219/file_8d5e957f297893487bd98fa830fa6413.jpg)


  JohnDoe641 ( posted at 12:57PM Fri, 15 February 2019 

Just realized that one of the BH HD morphs is called OrangePeel. Is that slang for something cause I'm not sure what it's doing. :P

  Blackhearted ( posted at 1:37PM Fri, 15 February 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 1:31PM Fri, 15 February 2019 - [#4346227](#msg4346227) > Just realized that one of the BH HD morphs is called OrangePeel. Is that slang for something cause I'm not sure what it's doing. :P ![standing6.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346231/file_82aa4b0af34c2313a562076992e50aa3.jpg) On her thigh by her hand. It doesn't often show up in 3D figures, but it should since most women have it. Perhaps not the most glamorous of morphs, but glass-smooth perfect 3D thighs look wrong to my eye. ![article-1293236-0A5F5F6B000005DC-13_468x664.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346231/file_a8f15eda80c50adb0e71943adc8015cf.jpg)


  KarinaKiev ( posted at 1:47PM Fri, 15 February 2019 · edited on 1:47PM Fri, 15 February 2019

Just Google for "cellulite" K

  Blackhearted ( posted at 1:49PM Fri, 15 February 2019 · edited on 1:50PM Fri, 15 February 2019

[philebus](https://www.renderosity.com/?uid=221587) posted at 1:41PM Fri, 15 February 2019 - [#4345714](#msg4345714) > I'm happy to see a lot of dynamics appearing, as I'm keen to start using those more at the moment - will that red dress in the Blackhearted promo ever enter the store? - that is exactly the sort of thing I would like to put on a book cover. BTW I _finally_ got the red dress packaged up and through testing so it should hit the store tonight. It took me so long because I had to make 5 different versions and do at least a hundred simulations before I got one that worked perfectly in the cloth room, then made over 60 morphs for it and wrote a PDF cloth room tutorial. I even made fits for a bunch of figures including Genesis, V4, Dawn and PE: this doesn't have to come down to everyone pledging allegiance to one figure and $#!&ing all over the rest, there's no reason more figures can't coexist in Poser and the community can't work together constructively to achieve some progress in Poser. ![Red Dress.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346233/file_bd4c9ab730f5513206b999ec0d90d1fb.jpg)


  Blackhearted ( posted at 1:53PM Fri, 15 February 2019 

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 1:51PM Fri, 15 February 2019 - [#4346232](#msg4346232) > Just Google for "cellulite" > > K That's such a nasty word though isn't it? I'm not going to name a dial **HD Cellulite** 😦 OrangePeel sounds less brutal.


  JohnDoe641 ( posted at 2:01PM Fri, 15 February 2019 · edited on 2:01PM Fri, 15 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 3:00PM Fri, 15 February 2019 - [#4346235](#msg4346235) > [KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 1:51PM Fri, 15 February 2019 - [#4346232](#msg4346232) > > > Just Google for "cellulite" > > > > K > > That's such a nasty word though isn't it? I'm not going to name a dial **HD Cellulite** 😦 > OrangePeel sounds less brutal. Oh hahahah. Now I get it, and yeah OrangePeel is a much kinda wording. Thanks for including this morph, that's actually a really cool addition I've never seen on any other figure.

  operaguy ( posted at 2:01PM Fri, 15 February 2019 

Where's the stretch-mark dial? [AKA: tiger stripes] :: og ::

  FVerbaas ( posted at 2:36PM Fri, 15 February 2019 · edited on 2:46PM Fri, 15 February 2019

[xocxoc](https://www.renderosity.com/?uid=18365) posted at 9:15PM Fri, 15 February 2019 - [#4346133](#msg4346133) > > I gave this a shot. Wow, the documentation is bad. Better steps: > ... > 2. Conform V4 clothing to donor then Go into Hip on the clothing figure and set trans-x = 0.005, trans-y = 0.172, and trans-z = 0.400. Obviously a flaw in the donor origin settings. > ............ Thank you all for buying the Prefitter and the morph injection. also thank you for testing and feedback, one thing: There is no need to conform the garment to the prefitter. Just ensure they are both zero-ed and all goes fine. I will look into the centre-offset thing and may correct it if it is easy to do without side damage. It did not come to light since conforming was not a part of the worklow, but it may indeed be confusing when people do the conforming nontheless. Also be sure to zero LaFemme when judging the result. The donor originally was a prop. I made it a figure only because Poser does not support copying morphs from a prop into a figure. I added that one-bone rig just to fool Poser. It has no function otherwise. Sorry if the documatation is not clear. Tuts are not my strong point.

  Miss B ( posted at 2:46PM Fri, 15 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 3:44PM Fri, 15 February 2019 - [#4346233](#msg4346233) > BTW I _finally_ got the red dress packaged up and through testing so it should hit the store tonight. > > It took me so long because I had to make 5 different versions and do at least a hundred simulations before I got one that worked perfectly in the cloth room, then made over 60 morphs for it and wrote a PDF cloth room tutorial. I even made fits for a bunch of figures including Genesis, V4, Dawn and PE: this doesn't have to come down to everyone pledging allegiance to one figure and $#!&ing all over the rest, there's no reason more figures can't coexist in Poser and the community can't work together constructively to achieve some progress in Poser. > Thank you for this Gabe, as I love clothing that fits more than one of my 3D gals. :wink:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  llynara ( posted at 6:21PM Fri, 15 February 2019 

I'm sold on that red dress! Even more so now that I know it works on other figures. The tutorial and moprhs sound great too. Thank you!

  jennblake ( posted at 6:39PM Fri, 15 February 2019 · edited on 7:14PM Fri, 15 February 2019

Fall in Love with La Femme Webinar Posted You can view the February 13th, 2019 Fall In Love With La Femme Webinar [HERE](https://www.youtube.com/watch?v=Q03FqB7rMow) Hope you enjoy it!

  jartz ( posted at 7:19PM Fri, 15 February 2019 

[jennblake](https://www.renderosity.com/?uid=341984) posted at 7:18PM Fri, 15 February 2019 - [#4346255](#msg4346255) > Fall in Love with La Femme Webinar Posted > > You can view the February 13th, 2019 Fall In Love With La Femme Webinar [HERE](https://www.youtube.com/watch?v=Q03FqB7rMow) > > Hope you enjoy it! Thanks, jennblake. I really appreciate it.

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  JohnDoe641 ( posted at 10:30PM Fri, 15 February 2019 

[Blackhearted] > I even made fits for a bunch of figures including Genesis, V4, Dawn and PE: this doesn't have to come down to everyone pledging allegiance to one figure and $#!&ing all over the rest, there's no reason more figures can't coexist in Poser and the community can't work together constructively to achieve some progress in Poser. > My PE and LaFemme have become good enough friends that they're heading to the beach to surf and play volleyball in the black void behind them. D: ![PEandLaFemmeSurf.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346261/file_f7e6c85504ce6e82442c770f7c8606f0.jpg)

  operaguy ( posted at 11:03PM Fri, 15 February 2019 · edited on 11:07PM Fri, 15 February 2019

Looking at the promos for the Red Dress, one of them seems to say that "Femme Fatale Body Morphs" are included. Is that the same as "Femme Fatale HD Morphs?" Those are some extremely beautiful fabric/print texture maps for the dress. It's a great package, Blackhearted. [edit to add:] I don't understand -- if this is a Poser Cloth Room item, why are there morphs for draping and wind, which are irrelevant if you are simulating movement and wind in the Cloth Room ::::: Opera :::::

  willdial ( posted at 11:14PM Fri, 15 February 2019 · edited on 11:22PM Fri, 15 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:48PM Fri, 15 February 2019 - [#4346233](#msg4346233) > > BTW I _finally_ got the red dress packaged up and through testing so it should hit the store tonight. > > It took me so long because I had to make 5 different versions and do at least a hundred simulations before I got one that worked perfectly in the cloth room, then made over 60 morphs for it and wrote a PDF cloth room tutorial. I even made fits for a bunch of figures including Genesis, V4, Dawn and PE: this doesn't have to come down to everyone pledging allegiance to one figure and $#!&ing all over the rest, there's no reason more figures can't coexist in Poser and the community can't work together constructively to achieve some progress in Poser. > > Oh that red dress looks awesome.Thank you in advance for having it fit more than one figure. I'm a big proponent for multiple figures. In fact, I'm currently working on a scene with Project Evolution, Dawn, Victoria 4, LaFemme, and Victoria 3. I think LaFemme looks great. And thank you for creating her. Shown below is LaFemme wearing Karanta's Mila dress rendered in Octane. ![LaFemmeOctane.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346264/file_73278a4a86960eeb576a8fd4c9ec6997.jpg)

  Ladonna ( posted at 2:32AM Sat, 16 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:31AM Sat, 16 February 2019 - [#4345927](#msg4345927) > Kardashian's 'golden ratio' superimposed on someone else: > > ![kardashian_ratio_BS.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345927/file_bd686fd640be98efaae0091fa301e613.jpg) > > Please spare me the 'mathematical formula of beauty'. It's entirely BS. LOL, I spit my espresso on my screen now.

La vie est éternelle. L'amour est immortel.

  Ladonna ( posted at 3:01AM Sat, 16 February 2019 

[wolf359](https://www.renderosity.com/?uid=11346) posted at 9:59AM Sat, 16 February 2019 - [#4345995](#msg4345995) > >I do have those skills, spent years developing them and my intention > >is to do exactly that. > > Excellent !! > > So why make multiple posts debating with people > about the Base shape not conforming to some culturally biased ideal > beauty standard ?? > > Make your scarlet johansen (or whatever morph) > ,in a modeling program, and be done with it. > > > Those of us ,with actual modeling skills, and access to the required tools > can achieve our character type & content objectives, pretty easily. > > > No debating or begging at the doors of other creators, needed. Very well said .This never ending negativity is tiresome. She is well made and fun to create with her art. The little errors which she may has, will be ironed out from one or another vendor . Meanwhile peoples should enjoy her.

La vie est éternelle. L'amour est immortel.

  xocxoc ( posted at 4:34AM Sat, 16 February 2019 

[FVerbaas](https://www.renderosity.com/?uid=763061) posted at 3:44AM Sat, 16 February 2019 - [#4346239](#msg4346239) > [xocxoc](https://www.renderosity.com/?uid=18365) posted at 9:15PM Fri, 15 February 2019 - [#4346133](#msg4346133) > > > > > > I gave this a shot. Wow, the documentation is bad. Better steps: > > ... > > 2. Conform V4 clothing to donor then Go into Hip on the clothing figure and set trans-x = 0.005, trans-y = 0.172, and trans-z = 0.400. Obviously a flaw in the donor origin settings. > > ............ > > Thank you all for buying the Prefitter and the morph injection. > also thank you for testing and feedback, > > one thing: There is no need to conform the garment to the prefitter. Just ensure they are both zero-ed and all goes fine. > > I will look into the centre-offset thing and may correct it if it is easy to do without side damage. It did not come to light since conforming was not a part of the worklow, but it may indeed be confusing when people do the conforming nontheless. > > Also be sure to zero LaFemme when judging the result. > > The donor originally was a prop. I made it a figure only because Poser does not support copying morphs from a prop into a figure. I added that one-bone rig just to fool Poser. It has no function otherwise. > > Sorry if the documatation is not clear. Tuts are not my strong point. OK, thanks, I knew I was doing something wrong. So workflow: 1. Load V4 Donor, load La Femme plug in, set FBM_LaFemme to 1 2. Load La Femme, get rid of Inverse Kinematics on the feet, Zero the figure, V4 Donor should cover everything but hands and feet. With La Femme, Load Body Morphs, and if you have them BK Body Morphs. Might be worth saving this scene as it will save time in the future. 3. Load your V4 clothing item. Got to Figure> Copy Morphs From...> V4_Donor> Select None, then select FBM_LaFemme, then OK. Once copied, set FBM_LaFemme to 1 in the clothing item. 4. Go to V4_Donor Hip Properties and make it invisible, (or you could probably remove it?) 5. Use any morphs you want in the V4 clothing figure to fix any poke throughs. My favorite (if it has it) is Victoria 4>Full Body>Bulk 6. Now go to the fitting room and fit the clothing item to the La Femme figure not the donor. If there are poke throughs or loose spots you could not manage to fix, Try "fit..." with Iterations 10 and poke through margin 0.0020 or just enough to fix the problems. More iterations will cause the dreaded suction effect, higher poke through margin creates gaps between the cloth and the body. If there are no poke throughs and the item looks fine in all directions, skip the fitting step and create the figure. 7. When you create a figure, select only the body parts the clothing covers, and check all 3 options. This will add all the body morphs from step 2 to be added. 8. When it is done creating and you can get back into the pose screen, select the new figure, then Figure > Copy Morphs From... > Select the old clothing figure, and select as many "body" morphs as you want. Then save the new clothing item as a new figure. 9. Delete the old clothing figure, and the Donor if you haven't already, then conform the new one to La Femme. All the sliders should work.

  Varnayrah ( posted at 7:02AM Sat, 16 February 2019 

Ebony La Femme: ![EbonySunshine.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346272/file_f7e6c85504ce6e82442c770f7c8606f0.jpg)

  FVerbaas ( posted at 11:02AM Sat, 16 February 2019 

@xocxoc: Great: I looked back at the documentation and I see what you mean! A number of key text cards must have fallen into a bin at some point in the brush-up process. Sorry about that. Thank you for bringing this to my attention. I will update the docs.

  hborre ( posted at 1:20PM Sat, 16 February 2019 

@Fverbass: I picked up Prefitters-CR2 Developers version and was surprised that the file lacked documentation on how to create your own mannequin for other figures. Is there any tutorial or detailed documentation on this process? Any help is appreciated. Also, is there any intention to create a similar prefitter for male counterparts especially that there are indications that La Femme will have a boyfriend in the works. Thanks.

  Ladonna ( posted at 1:31PM Sat, 16 February 2019 · edited on 1:33PM Sat, 16 February 2019

Another Portrait . I really need some outfit for her lol Yes, Unicorns exists . Character , Tempesta Angel Hair Boo hair from Bisquit Bijoux from me. Horn from P3DArt She is fun, pure fun. ![Unicorn smart copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346289/file_a2557a7b2e94197ff767970b67041697.jpg)

La vie est éternelle. L'amour est immortel.

  philebus ( posted at 2:30PM Sat, 16 February 2019 

I'm sorry to say that my free time this week has just been taken up with lots of little jobs and and real life problems, so I just haven't been able to have much of a go with this yet. I did feel I should do something though, but have to apologize that it's only very simple as I only had lunch today to work on it. Apologies for the pun also. I'm looking forward to working more with dynamic dresses - this pose doesn't do justice to this dress though but I intend to try out some other ideas with it later. The handy thing for me is that you get the natural wrinkles and folds which make life easier for working on a faux paint effect. ![A Black Heart No Post.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346293/file_a5e00132373a7031000fd987a3c9f87b.jpg) ![A Black Heart.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346293/file_c45147dee729311ef5b5c3003946c48f.jpg)

  FVerbaas ( posted at 3:49PM Sat, 16 February 2019 · edited on 4:00PM Sat, 16 February 2019

[hborre](https://www.renderosity.com/?uid=343328) posted at 9:59PM Sat, 16 February 2019 - [#4346288](#msg4346288) > @Fverbaas: I picked up Prefitters-CR2 Developers version Many thanks! for buying and thank you for the interest int he process. > ... and was surprised that the file lacked documentation on how to create your own mannequin for other figures. Is there any tutorial or detailed documentation on this process? Any help is appreciated. I am now updating the document. I will add some lines about making your own targets. When I launched the first verion of the Prefitter 2 years ago it was all still pretty experimental and some steps in the workflow were hindered by bugs in Poser. I decided to leave that bit out until those interested would ask. Reason also to choose the 'flux' medium of a Sway. > Also, is there any intention to create a similar prefitter for male counterparts especially that there are indications that La Femme will have a boyfriend in the works. Thanks. The 'male' thing is already in the process via Rafael(la) and causing headache. The Prefitter essentially is a tight suit of a defined cut. Cut of garments for males is different from cut of garments for females. I think I will make a new 'suit' for males and include in that also female loose tops, not tailored at the waist. Consequence is that the injections for the male suit will not work for the female suit and vice-versa, but that is the price to pay. I do not know about a male partner for LF, and will probably see him when he comes out. If the fab 4 want me to provide such support at launch time they know where to find me. Talking about boys: I did once spot PE with a boyfriend. He is a nice guy and he would not be too far beyond support of the PE prefitter injection now in process of testing. ![Evo en Evolus-1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346298/file_202cb962ac59075b964b07152d234b70.jpg) ![Evolus2-w.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346298/file_8d5e957f297893487bd98fa830fa6413.jpg) Rumour has it he is a ladies' man in every respect, but maybe a little too much so. He but a bit shy because of a, ahem, male problem, gender identity, how shall it be called here on Rendo?, It may be solved, some day. If 'LeMec' is a bit like Evolus, supporting him would not be that difficult. For now, the PE injection works fine. Little Pudly robs all of V4's wardrobe. ![Pudly-in-V4-garment.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346298/file_a2557a7b2e94197ff767970b67041697.png) But hey this is the LaFemme thread. I am disgressing. Sorry about that.

  Blackhearted ( posted at 6:15PM Sat, 16 February 2019 · edited on 6:18PM Sat, 16 February 2019

[philebus](https://www.renderosity.com/?uid=221587) posted at 4:09PM Sat, 16 February 2019 - [#4346293](#msg4346293) > I'm sorry to say that my free time this week has just been taken up with lots of little jobs and and real life problems, so I just haven't been able to have much of a go with this yet. I did feel I should do something though, but have to apologize that it's only very simple as I only had lunch today to work on it. > > Apologies for the pun also. > > I'm looking forward to working more with dynamic dresses - this pose doesn't do justice to this dress though but I intend to try out some other ideas with it later. The handy thing for me is that you get the natural wrinkles and folds which make life easier for working on a faux paint effect. > > ![A Black Heart.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346293/file_c45147dee729311ef5b5c3003946c48f.jpg) Cool - your cover series is really original! Check out the part about wind force in the tutorial. You typically need that or a bit of movement in the scene to get some really dramatic drapes. That's why there are some wind presets and alternate drapes in there as well. [operaguy](https://www.renderosity.com/?uid=92544) posted at 5:09PM Sat, 16 February 2019 - [#4346263](#msg4346263) > Looking at the promos for the Red Dress, one of them seems to say that "Femme Fatale Body Morphs" are included. Is that the same as "Femme Fatale HD Morphs?" > > Those are some extremely beautiful fabric/print texture maps for the dress. > > It's a great package, Blackhearted. > > [edit to add:] I don't understand -- if this is a Poser Cloth Room item, why are there morphs for draping and wind, which are irrelevant if you are simulating movement and wind in the Cloth Room > > ::::: Opera ::::: Yes, all the morphs in the Femme Fatale HD Morph pack that would affect the dress. You can get a dynamic dress to fit ANY morphs just by dialing them up during the simulation but it's much easier if there are _already_ morphs in there at the start, especially for ones like flat or very large breasts on a part like the bodice. Without morphs in half your sims large breasts may pop out (bit like real life, lol), and with small breasts there is too much cloth and it may sag (again like RL, which is part of the reason dynamics are awesome). This is why morphs help. Technically you don't need ANYTHING with dynamic, just a base .obj - which can then be shrink-wrapped onto anything. But the extras are nice to have and make it a lot easier to get some cool effects. Wind morphs and the alternate starting drapes are there to help move things along. If you have a complex pose (crouched, seated, etc) it can help keep the dress from getting tangled in things the same way a woman will typically adjust her dress before sitting down or crouching or getting on a bike. Or you may specifically want the dress to drape on a certain side/direction but don't want to fuss with adding a wind force generator. The ZERO Drape is especially useful for really complex or weird poses: ![ZEROdrape.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346307/file_140f6969d5213fd0ece03148e62e461e.jpg) If you're in a hurry or super lazy you can also get away with using the built-in wind morphs for a lot of standing poses with a bit of adjustment. There's also morphs for more difficult things like the top off/toga/front flipped over shoulder/etc. Incidentally, I've been biting my tongue for awhile but I think it's time I address those who are calling my HD Morphs 'anorexic'. That term gets bandied about _way_ too loosely these days. Just because one version of a morph has a flat chest, abs and a serratus anterior morph doesn't mean it represents someone with an eating disorder. Anyone that thinks that this ([click for NSFW pic](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_135828/product_image_full_452304_9a1a34f7df657499cfa0ef9d3457827a.jpg)) is 'anorexic' is delusional and should educate themselves on healthy eating and fitness before making a fool out of themselves with an ignorant comment about an eating disorder.


  operaguy ( posted at 7:24PM Sat, 16 February 2019 

Some slender, tiny, lithe, small-breasted women are not anorexic, and they eat like mad, and they are not bulimic, either. I refer to figure skaters and dancers, especially ballet dancers. I don't know how many calories a day they eat, but they expend so much energy in class, rehearsal, and performance, their intake is huge. Anyone who has noticed my renders can see I adore them, I am not reluctant to say. ::::: Opera :::::

  operaguy ( posted at 7:28PM Sat, 16 February 2019 

BH, thanks for clarifying (I think). My SOP is a .obj with the cloth shrunk around the figure. I use the morph brush on my dancers' dresses or leotards to remove the bulge you cited. I've never tried Cloth Simulation with a highly morphed clothing item. I will probably purchase your package for Sasha, and will investigate. I want those texture materials. ::::: Opera :::::

  bantha ( posted at 12:13AM Sun, 17 February 2019 

`This is Neko La Femme, ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346317/file_fc221309746013ac554571fbd180e1c8.png)


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  qaz ( posted at 6:27AM Sun, 17 February 2019 · edited on 6:29AM Sun, 17 February 2019

Well, so far I have received nothing but grief from this board, but I will try again. As I have stated, I want to create a face shape for La Femme that I can use as a base for further character development. This is a WIP of project ULRIKA. I just thought she looked Swedish. So far I've tried to produce an average face without straying too far away from the La Femme original geometry. I promise she will be worth every penny/cent you pay for her, because you will not find her in the store. She is going to be FREE. However, I first need to sort out the problems to do with the way the figure is constructed - with animatable joint centers etc. Firstly Blackhearted has said in the manual that there is a problem in Poser. In order to match centers to morphs, you have to first create a full body morph so that the morph is in the body actor. Fine, except when I right click on that morph, I do not get the option to match centers to morph. Any other morph, no problem, full body morph - fail. See pic below. Now, I know this should put the control handles in the right place, but I'm not sure about the eyes and mouth. It's easy enough to move teeth and tongue using translate dials, but there is no translate dial for the eyes. (I've used x offset to position so far) The one that is there moves the whole face with the eyes. Ability to scale the eyes would be useful as well. Any thoughts ? ![Ulrika 2 front copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346321/file_a8baa56554f96369ab93e4f3bb068c22.jpg) ![match morphs.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346321/file_7f6ffaa6bb0b408017b62254211691b5.jpg)

  Deecey ( posted at 11:24AM Sun, 17 February 2019 

[qaz](https://www.renderosity.com/?uid=910) posted at 12:23PM Sun, 17 February 2019 - [#4346321](#msg4346321) > Well, so far I have received nothing but grief from this board, but I will try again. > As I have stated, I want to create a face shape for La Femme that I can use as a base for further character development. > This is a WIP of project ULRIKA. I just thought she looked Swedish. So far I've tried to produce an average face without straying too far away from the La Femme original geometry. > I promise she will be worth every penny/cent you pay for her, because you will not find her in the store. She is going to be FREE. > However, I first need to sort out the problems to do with the way the figure is constructed - with animatable joint centers etc. Firstly Blackhearted has said in the manual that there is a problem in Poser. In order to match centers to morphs, you have to first create a full body morph so that the morph is in the body actor. Fine, except when I right click on that morph, I do not get the option to match centers to morph. Any other morph, no problem, full body morph - fail. See pic below. > Now, I know this should put the control handles in the right place, but I'm not sure about the eyes and mouth. It's easy enough to move teeth and tongue using translate dials, but there is no translate dial for the eyes. (I've used x offset to position so far) The one that is there moves the whole face with the eyes. Ability to scale the eyes would be useful as well. > Any thoughts ? > ![Ulrika 2 front copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346321/file_a8baa56554f96369ab93e4f3bb068c22.jpg) > > ![match morphs.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346321/file_7f6ffaa6bb0b408017b62254211691b5.jpg) Are you using Poser 11, or Poser 11 Pro? If you don't have Poser 11 Pro and you have a way to get your morph OBJ to me, I can create the injection for you.


  CHK2033 ( posted at 12:09PM Sun, 17 February 2019 · edited on 12:20PM Sun, 17 February 2019

[FVerbaas](https://www.renderosity.com/?uid=763061) posted at 12:08PM Sun, 17 February 2019 - [#4346298](#msg4346298) ** He but a bit shy because of a, ahem, male problem, gender identity, how shall it be called here on Rendo?, ** He's Wienerless ? Oh yeah and you need Poser Pro to mess with (match to) joint centers. And one more thing on Femme girly, The brows? are they supposed to be mapped to something and if so where are they? I really don't see it/find it. or did I some how screw up the files? the brows don't seem to be mapped to anything (not a problem I just hide them and used the the face texture) but is it somewhere in there. I could just create my own (which I have to anyway for something Im doing) but was just curious. thank you

🌎 People who shine from within don't need the spotlight 🌍

  Deecey ( posted at 12:38PM Sun, 17 February 2019 

PS ... if you ONLY want to inject the morphs that affect the eye and mouth positions, go to the RPublishing > La Femme > Face Morphs > Regions folder, and use INJ Eye Positions and INJ Mouth Positions. You'll be able to move the eyes forward, backward, up, down, together, and apart together with the surrounding face parts... and the mouth up, down, forward and back together with the teeth.


  phd ( posted at 12:52PM Sun, 17 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 9:48PM Sun, 17 February 2019 - [#4346350](#msg4346350) > > Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved. And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)

  Deecey ( posted at 12:53PM Sun, 17 February 2019 

[TheDarkerSideOfArt](https://www.renderosity.com/?uid=253590) posted at 1:51PM Sun, 17 February 2019 - [#4346347](#msg4346347) > [FVerbaas](https://www.renderosity.com/?uid=763061) posted at 12:08PM Sun, 17 February 2019 - [#4346298](#msg4346298) > > ** He but a bit shy because of a, ahem, male problem, gender identity, how shall it be called here on Rendo?, ** > > He's Wienerless ? > > Oh yeah and you need Poser Pro to mess with (match to) joint centers. > > And one more thing on Femme girly, > The brows? are they supposed to be mapped to something and if so where are they? I really don't see it/find it. or did I some how screw up the files? > the brows don't seem to be mapped to anything (not a problem I just hide them and used the the face texture) > but is it somewhere in there. I could just create my own (which I have to anyway for something Im doing) but was just curious. > > thank you Sorry, missed this question. The brows are on the same map as the lashes. They are intended to be an extra layer for flyaway hairs to add a little extra dimension. Hiding them and doing brows on the face texture is perfectly ok too.


  qaz ( posted at 1:14PM Sun, 17 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 12:53PM Sun, 17 February 2019 - [#4346351](#msg4346351) > PS ... if you ONLY want to inject the morphs that affect the eye and mouth positions, go to the RPublishing > La Femme > Face Morphs > Regions folder, and use INJ Eye Positions and INJ Mouth Positions. You'll be able to move the eyes forward, backward, up, down, together, and apart together with the surrounding face parts... and the mouth up, down, forward and back together with the teeth. Ok, thanks to help on other forum, the mistake I made was to create not spawn a body morph. Still didnt work. I'm expecting the control handles to follow the morph as per the La Femme Manual. So 1. I don't want to use the in built injectors to make a morph because when I first started playing around with the figure it looked like they were distorting the underlying mesh. Also, they just aren't as good as an external program. 2. If you come up with a basic shape using the internal morphs and export that as an object, you cannot then import that back in without the eyes / teeth being in the wrong position. You cannot therefore mix and match. 3. I can't get the eyes to translate anyway. I need to move eyes and joint centers of eyes. Is there a way to switch animated joint centers off, move the suckers and switch it back on again. ? I'm showing complete ignorance here. 4. I'm still expecting the control points to adopt to the new morph with the match centers command. I selected all the face handles and parts. I think it should have worked.

  Deecey ( posted at 1:22PM Sun, 17 February 2019 

[phd](https://www.renderosity.com/?uid=764057) posted at 2:20PM Sun, 17 February 2019 - [#4346352](#msg4346352) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 9:48PM Sun, 17 February 2019 - [#4346350](#msg4346350) > > > > Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved. > > And these steps are? > I watched the webinar, and this is the first question I have after I tried the power of Escape :) Ah yes, that Escape key LOL I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.


  qaz ( posted at 1:35PM Sun, 17 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 1:33PM Sun, 17 February 2019 - [#4346356](#msg4346356) > [phd](https://www.renderosity.com/?uid=764057) posted at 2:20PM Sun, 17 February 2019 - [#4346352](#msg4346352) > > > [Deecey](https://www.renderosity.com/?uid=8278) posted at 9:48PM Sun, 17 February 2019 - [#4346350](#msg4346350) > > > > > > Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved. > > > > And these steps are? > > I watched the webinar, and this is the first question I have after I tried the power of Escape :) > > Ah yes, that Escape key LOL > > I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this. Awesome ! We are now getting to the nitty gritty here. I shall be patient.

  A_Sunbeam ( posted at 1:53PM Sun, 17 February 2019 

We could do wth some shoes/boots for her ... I can't do them, but maybe some vendor can create a bit of basic footwear?

  KarinaKiev ( posted at 1:57PM Sun, 17 February 2019 

Could anybody here just explain in a few words what "The Escape Key" means/does? I'm on a limited download quota so I can't watch a lenghty "webinar" just to get an answer to one small question. Thank you! K

  Deecey ( posted at 2:35PM Sun, 17 February 2019 · edited on 2:43PM Sun, 17 February 2019

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 3:34PM Sun, 17 February 2019 - [#4346360](#msg4346360) > Could anybody here just explain in a few words what "The Escape Key" means/does? > > I'm on a limited download quota so I can't watch a lenghty "webinar" just to get an answer to one small question. > > Thank you! > > K In Poser 11, the Escape key enables smooth translations. Press the Escape key while moving a body chip or body part to smooth translate it instead of rotate or scale.


  KarinaKiev ( posted at 4:43PM Sun, 17 February 2019 

Thank you @Deecey! :)

  qaz ( posted at 7:03PM Sun, 17 February 2019 

[RobZhena](https://www.renderosity.com/?uid=791957) posted at 7:00PM Sun, 17 February 2019 - [#4346372](#msg4346372) > @qaz You have to right click on the arrow to the right of the morph to get the menu ith match centers to morph. Thanks I've sorted that now. It still didnt work, but someone has told me it doesnt until you save the injection. Haven't tried that yet.

  rokket ( posted at 9:25PM Sun, 17 February 2019 

![LaFemme.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346391/file_c8ffe9a587b126f152ed3d89a146b445.jpg) Thank you once again, bantha! I am digging this girl! She has a $#!**load of potential.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  Deecey ( posted at 10:02PM Sun, 17 February 2019 

[rokket](https://www.renderosity.com/?uid=663573) posted at 11:01PM Sun, 17 February 2019 - [#4346391](#msg4346391) > ![LaFemme.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346391/file_c8ffe9a587b126f152ed3d89a146b445.jpg) > Thank you once again, bantha! I am digging this girl! She has a $#!**load of potential. Hahahahaha awesome! Love the expression LOL


  rokket ( posted at 12:03AM Mon, 18 February 2019 

I like using those face controls . Pauline has them too, and it makes for much more control of how her expression turn out. I've been finding out that a little goes a long way with the dial spins too.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  Deecey ( posted at 12:19AM Mon, 18 February 2019 · edited on 12:21AM Mon, 18 February 2019

[rokket](https://www.renderosity.com/?uid=663573) posted at 1:18AM Mon, 18 February 2019 - [#4346396](#msg4346396) > I like using those face controls . Pauline has them too, and it makes for much more control of how her expression turn out. I've been finding out that a little goes a long way with the dial spins too. Yup! Morph dial spins, definitely a little goes a long way. A little tweak here, a little tweak there, play and see what that one does, oops too much there cut it back. It's great fun! LOL REALLY glad to see you're having fun. 8-)


  FVerbaas ( posted at 1:01AM Mon, 18 February 2019 · edited on 1:02AM Mon, 18 February 2019

Agreed these chips work great but they do need time to get used to them. Escape key is an ill choice though for people like me who are left-handed and have the mouse on the left side of the keyboard. I programmed a key on the space navigator (I keep that one on the right) to mime the escape key.

  rokket ( posted at 1:55AM Mon, 18 February 2019 

I am a lefty, but I have been using the mouse in my right hand since I started using a computer. I just found it easier. But then again, I am mildly ambidextrous. I throw a ball and swing a baseball bat right handed. But I golf, eat and write with my left.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  wheatpenny ( posted at 5:03PM Mon, 18 February 2019 

I'm a lefty too; I put the mouse on the left, but use the default right-handed configuration. That is a carry-over from when I first learned to use a computer in a job training program I was in about 20 years ago when I had to share a computer with about 20 right handed people.




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

“It cannot be that the people should grow in grace unless they give themselves to reading. A reading people will always be a knowing people. ”

― John Wesley

  phd ( posted at 2:39AM Tue, 19 February 2019 

![LaFemme-shadersplay1-grey_phd.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346485/file_9fc3d7152ba9336a670e36d0ed79bc43.jpg) Default face form and default skin textures. Not default skin shaders.

  qaz ( posted at 3:09AM Tue, 19 February 2019 · edited on 3:10AM Tue, 19 February 2019

[Deecey](https://www.renderosity.com/?uid=8278) posted at 2:56AM Tue, 19 February 2019 - [#4346356](#msg4346356) > [phd](https://www.renderosity.com/?uid=764057) posted at 2:20PM Sun, 17 February 2019 - [#4346352](#msg4346352) > > > [Deecey](https://www.renderosity.com/?uid=8278) posted at 9:48PM Sun, 17 February 2019 - [#4346350](#msg4346350) > > > > > > Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved. > > > > And these steps are? > > I watched the webinar, and this is the first question I have after I tried the power of Escape :) > > Ah yes, that Escape key LOL > > I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this. Any come back from the Nerd, Dee ? There are now quite a number of us wanting to sort this. Eye translate and scale without using built in morphs. Pretty sure this should be something that can be done in Poser. Picture showing the problem below. Now I should say I have had some success by moving and scaling the eyes outside poser, and bringing them back as a morph. The joint centres seem to have moved with the x translation so the more realistic Eye + eyelid appears to work. Unfortunately the program I used isn't very precise. It'll do at a pinch. Also a few of us can't get match centers to morph to work on the face. Nerd seemed to hint that this was so in the video he did a few days ago. The face chips work, even if they are in the wrong place, but it would be better if we can move the chips to their proper positions. Can this be done manually ? If so how ? ![Femme eyeball copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346486/file_3988c7f88ebcb58c6ce932b957b6f332.jpg) ![success copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346486/file_65b9eea6e1cc6bb9f0cd2a47751a186f.jpg)

  Blackhearted ( posted at 4:19AM Tue, 19 February 2019 · edited on 4:29AM Tue, 19 February 2019

You can move/translate the eyes using _either_ the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph. You can move the eyes 4" outside of her head **without any morphs** and the chips will still work exactly as intended. ![eyemove.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346488/file_6c4b761a28b734fe93831e3fb400ce87.jpg) Moving the eyes from their place in an external program is a _very_ bad idea on _any_ figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.


  Blackhearted ( posted at 4:57AM Tue, 19 February 2019 · edited on 4:59AM Tue, 19 February 2019

Content Advisory! Nudity advisory.

BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful. You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it _already_, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet. Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand. I figured people would want to experiment and make their own, but for those that want a _specific_ recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph. In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip': ![HD&SD.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_7ef605fc8dba5425d6965fbd4c8fbe1f.jpg) [**In this red dress image**](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_135828/Full135828_9a1a34f7df657499cfa0ef9d3457827a.jpg) I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds. Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc. ![MoveTool.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_9b8619251a19057cff70779273e95aa6.jpg) Here are the exact settings I used: ![Expressionsetup.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_045117b0e0a11a242b9765e79cbf113f.jpg)


  qaz ( posted at 5:07AM Tue, 19 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 4:52AM Tue, 19 February 2019 - [#4346488](#msg4346488) > You can move/translate the eyes using _either_ the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph. > > You can move the eyes 4" outside of her head **without any morphs** and the chips will still work exactly as intended. > > > ![eyemove.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346488/file_6c4b761a28b734fe93831e3fb400ce87.jpg) > > Moving the eyes from their place in an external program is a _very_ bad idea on _any_ figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended. Yes, as I said, the face chips still work. The point is that the face geometry has already been changed whenever you export the face object after adjusting the built in face morphs, or if you use an external program.. Therefore as shown above, the eyes are now the wrong scale and in the wrong position.The other thing is that as shown by your picture - it distorts the face to pull the eyes around. Love the eye plus eyelid dials. You get a very expressive look. ![Femme eyeb copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346490/file_fc221309746013ac554571fbd180e1c8.jpg)

  RobZhena ( posted at 5:27AM Tue, 19 February 2019 

What @Blackhearted said: Expressions are easy with the face controls. Here is a set of freebies: [La Femme Comic Book Expressions](https://www.renderosity.com/mod/freestuff/la-femme-comic-book-expressions/81280).

  Blackhearted ( posted at 5:28AM Tue, 19 February 2019 

Are you having a problem exporting your face morph with moved eyes? You may be going about it wrong. Instead of trying to move the eyes and spawn a morph with a new face geometry, just move the eyes with translations and add those translations to your face injection pose. That will accomplish it in a non-destructive way.


  phd ( posted at 7:51AM Tue, 19 February 2019 · edited on 7:52AM Tue, 19 February 2019

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 4:43PM Tue, 19 February 2019 - [#4346498](#msg4346498) > Like I said earlier if I were making a face morphs with eye movement I would just move them with the included dials, save the dial movement to an INJ pose, and end up with a character with moved eyes that are done in a non-destructive way and the end user can then tweak them more to their liking. > Yes. It is exactly when things become interesting. So, I, a total newbie in morphing anything in Poser, made a rough estimate of my character with provided dials and MR morphs. I placed the eyes where I want it and adjust its scale. What should I do next to refine my character in an external modeller which is not ZBrush? And yes, really morphable eyes/orbits area is a dream come true. Thanks to the team La Femme!

  phd ( posted at 8:12AM Tue, 19 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 5:09PM Tue, 19 February 2019 - [#4346506](#msg4346506) > a number of advancements have been made in Poser11 to make creation easier and faster. > La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software So what is an intended workflow for La Femme's characters creating?

  Glitterati3D ( posted at 8:41AM Tue, 19 February 2019 · edited on 8:44AM Tue, 19 February 2019

[phd](https://www.renderosity.com/?uid=764057) posted at 9:37AM Tue, 19 February 2019 - [#4346508](#msg4346508) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 5:09PM Tue, 19 February 2019 - [#4346506](#msg4346506) > > > a number of advancements have been made in Poser11 to make creation easier and faster. > > La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software > > So what is an intended workflow for La Femme's characters creating? First, understand the new features of P11 and then the possibilities of changing workflow. At that point, you make a decision of what works for your creation process. Dial spinning, GoZ, Control Chips, whatever works to make your character creation easier, faster and better. La Femme has given you an abundance of new ways to do all of your work. It's just a matter of deciding what works for you and makes your process easier. But, you now have options you have never had before.

  Deecey ( posted at 9:21AM Tue, 19 February 2019 · edited on 9:26AM Tue, 19 February 2019

[phd](https://www.renderosity.com/?uid=764057) posted at 10:16AM Tue, 19 February 2019 - [#4346508](#msg4346508) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 5:09PM Tue, 19 February 2019 - [#4346506](#msg4346506) > > > a number of advancements have been made in Poser11 to make creation easier and faster. > > La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software > > So what is an intended workflow for La Femme's characters creating? There are many ways to go about it. If you want to create a totally original morph, without the use of any other morphs at all, make a copy of the LaFemme1.OBJ in the geometries folder and import that copy into your modeling program. Create your morph ... and if you move the mouth and eye positions in the face you will also need to move the surrounding eye parts (as Blackhearted showed above), as well as all the inner mouth parts. Morphing only the face without addressing those other parts will only result in the issue that Qaz is having. This would be true of ANY figure, not only La Femme. The other alternative is to use La Femme's face and body morphs to get your character as close as you like, and then if you have ZBrush, use GoZ to export the figure as "posed", clean up the morph in ZBrush, and then GoZ it back. Then spawn a full body morph to combine it all together into a single morph dial. This is the method that I used to create the faces that I put in free stuff. If you don't have ZBrush you can smooth your morph out with the Morph tool inside Poser.


  qaz ( posted at 9:58AM Tue, 19 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 9:41AM Tue, 19 February 2019 - [#4346506](#msg4346506) > Perhaps qaz and others don't understand that a number of advancements have been made in Poser11 to make creation easier and faster. > > La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software (you know, kinda like DAZ does with new Genesis iterations). > > If you want to keep creating morphs like you did with V4, refusing to take advantage of software enhancements, please do so. But, it's like the folks who simply refuse to create character skins which take advantage of P11/Superfly, or clothing creators who insist on using ghost bones for skirt movement instead of learning how to rig to the floor in those skirts. > > Please, go right ahead and stay in the Poser 7 era of rigging and content creation. But, in the meantime, don't try to shoehorn those of us who like the advancements and enhancements and intend to make use of them. There is no excuse with the aggression floating around. I asked a civil question, and I expect a civil answer. I haven't told anyone how they should be doing this content creation. Of course I know how this stuff is supposed to work. I tried it and it didn't work for me. Its not precise enough and there is too much distortion. I could show you, but I'm sure that it would fall on deaf ears. What exactly is the procedure for creating new content then ? We keep asking. I'm pretty sure you don't know because BH has come up with his view, which is completely contradicted by Deecey. BH - You don't do ANYTHING in an outside program. Deecey - you do EVERYTHING in an outside program. Confusing isn't it ?

  qaz ( posted at 10:06AM Tue, 19 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 9:58AM Tue, 19 February 2019 - [#4346517](#msg4346517) > [qaz](https://www.renderosity.com/?uid=910) posted at 9:57AM Tue, 19 February 2019 - [#4346497](#msg4346497) > > > "With LaFemme you can just select the eye and move/scale it wherever you want. How can people actually be complaining about this?" > > > > I'm not complaining about this. The fact is you have far more control on creating face morphs in an external program. Creating face shapes by pulling and stretching would be fine if the figure was sophisticated enough to know where the underlying bones are. Without that you are going to get major distortion of the geometry / texture map. > > It's great for small movements no question. > > > > Indeed your user manual suggests using the Dev Rig to create character morphs. That of course will result in the eyes being out of place. It is not satisfactory to create a face and then apply eye translation in the figure. > > Your approach to export the eyes and mouth parts after you translate them is the solution. The part I was waiting to hear back from Nerd is which export options you can use to export all the parts at once and reimport them back all together, instead of exporting the parts one at a time. > > In the future, when you create a morph in an external program, here is what you do. Start with the LaFemme1.OBJ in the geometries folder (use a copy so you don't overwrite the original one). Bring the entire OBJ into your modeling program. Morph the face, and ALSO move the eyes and mouth parts into position in your MODELING program. > > Then import it all into the dev rig as a full body morph and do the "match centers to morph" thing. > > For the record, it's perfectly OK to import a full body morph into the base figure, but the main reason we recommend using the dev rig is because your custom morph or morphs will be the only ones listed when you create your morph injection, and there won't be any other morphs listed to make it confusing as to which one to select. Ok, thanks for being civil. You do realise, that your suggestion is the exact opposite of what BH is screaming for me to do. Your suggestion is EXACTLY the way I have done it. However you don't need to translate the teeth and tongue in an outside program, as that is simple to do in Poser. So my question therefore was isn't there also a dial for the eyes ? Reading between the lines, it looks like the answer is no. Is that correct ?

  Deecey ( posted at 10:09AM Tue, 19 February 2019 · edited on 10:10AM Tue, 19 February 2019

[qaz](https://www.renderosity.com/?uid=910) posted at 11:07AM Tue, 19 February 2019 - [#4346520](#msg4346520) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 9:41AM Tue, 19 February 2019 - [#4346506](#msg4346506) > > > Perhaps qaz and others don't understand that a number of advancements have been made in Poser11 to make creation easier and faster. > > > > La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software (you know, kinda like DAZ does with new Genesis iterations). > > > > If you want to keep creating morphs like you did with V4, refusing to take advantage of software enhancements, please do so. But, it's like the folks who simply refuse to create character skins which take advantage of P11/Superfly, or clothing creators who insist on using ghost bones for skirt movement instead of learning how to rig to the floor in those skirts. > > > > Please, go right ahead and stay in the Poser 7 era of rigging and content creation. But, in the meantime, don't try to shoehorn those of us who like the advancements and enhancements and intend to make use of them. > > There is no excuse with the aggression floating around. I asked a civil question, and I expect a civil answer. I haven't told anyone how they should be doing this content creation. Of course I know how this stuff is supposed to work. I tried it and it didn't work for me. Its not precise enough and there is too much distortion. I could show you, but I'm sure that it would fall on deaf ears. > What exactly is the procedure for creating new content then ? We keep asking. I'm pretty sure you don't know because BH has come up with his view, which is completely contradicted by Deecey. BH - You don't do ANYTHING in an outside program. Deecey - you do EVERYTHING in an outside program. Confusing isn't it ? I replied that way to give you the best method for using an external program, since that is the approach that you had already taken. I think it has come to the point that we need to break this discussion out of the La Femme thread, because it has taken over.


  shante ( posted at 10:39AM Tue, 19 February 2019 · edited on 3:16PM Tue, 19 February 2019

Content Advisory! Language advisory.

[operaguy](https://www.renderosity.com/?uid=92544) posted at 10:33AM Tue, 19 February 2019 - [#4345586](#msg4345586) > randym77 > > "[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it." > > That is not V4's fault. > > ::::: Opera ::::: I KEEP HEARING THAT BUT IS IT THE FIGURE OR THE USERS? MOST OF THE STUFF I SEE COMING OUT OF POSER IS STIFF AND UN THOUGHT-OUT. IT IS AFTERALL AND AMATEUR USER APP. I AM NOT THE SHARPEST NAIL IN THE BAG AS FAR AS POSER USAGE OR ANYTHING ELSE FOR THAT MATTER, BUT I STILL MANAGE TO GET SOME NICE IMAGES OUT OF V4.....ALBEIT IT TAKES MY DEAD HEAD LONGER TO ACHIEVE MY MUDDY IDEAL OF PERFECTION. SO, IF IT IS THE USERS INABILITY TO UNDERSTAND ANATOMY, LIMITS OF BODY MOVEMENT, BALANCE AND LIGHTING WHY BASH THE MODEL. LOOKNG AT THIS NOTION I ALSO POINT TO REAL WORLD MODELS. YOU CAN GET A GORGEOUS WOMAN AND TOTALLY MAKE HER LOOK SHITTY IF YOU SUCK AS A PHOTOGRAPHER/LIGHTING TECH. ON THE OTHER HAND, YOU CAN TAKE AN UGLY LESS PERFECT BODY FEMALE AND BY LIGHTING HER PROPERLY AND KNOWING HER FAULTS POSING HER PROPERLY COME OUT WITH A PRETTY GOOD FIGURE SHOT! ......sorry was not shouting my damn caps lock key messed with me again....don't get old!!!! :(

  shante ( posted at 10:46AM Tue, 19 February 2019 

[duanemoody](https://www.renderosity.com/?uid=15426) posted at 10:44AM Tue, 19 February 2019 - [#4345624](#msg4345624) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 12:14PM Fri, 08 February 2019 - [#4345622](#msg4345622) > > And Danae! The only V4 characters I miss are Danae's London/Paris sets and Blackhearted's. > > I should have put an apology instead of a disclaimer. There are a large number of V4 devs who aren't currently doing Genesis characters at the moment and I don't want to call out the retired – or assume that they are no longer willing to dev for newer Poser figures, so I went with a laundry list of most recent character developers I wanted to recommend rather than just run a laundry list of everyone I've bought V4 characters from in the past. Also, I have no idea whether PAs like bluejaunte, Mousso, Deepsea, Raiya, maelwenn, Emrya, Quixotry, EmmaAndJordi etc. are exclusives to DAZ or not but they're all exceptional character artists as well. Without giving names many older vendors who offered their works for use in Poser no longer want to preferring D/S internal functions and character mesh stuff. The swear they will never come back to Poser because it is old technology and more difficult to create stuff for. Wonder how many other older Poser Content creators fel the smae way?

  qaz ( posted at 10:52AM Tue, 19 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 10:45AM Tue, 19 February 2019 - [#4346527](#msg4346527) > [qaz](https://www.renderosity.com/?uid=910) posted at 11:21AM Tue, 19 February 2019 - [#4346522](#msg4346522) > > > > > Your suggestion is EXACTLY the way I have done it. However you don't need to translate the teeth and tongue in an outside program, as that is simple to do in Poser. > > But that is precisely why you are in the situation you are in now in trying to get the eyes and mouth parts to work with the morph. So no, you didn't follow the steps exactly. 8-) OK, fair enough, because I didn't need to and I did get the eyes to work eventually. Its just that it would have been better to be able to do the whole thing in Poser. I agree with BH on this, its not a good idea to mess around with these things in an outside program. I still think there must be a way to do this in Poser. See what Nerd says.

  Deecey ( posted at 11:04AM Tue, 19 February 2019 

A small request ... can we all just take a deep breath now and count to 10? I'd hate to see things get heated to a point that this thread gets locked.


  shante ( posted at 11:05AM Tue, 19 February 2019 

[stallion](https://www.renderosity.com/?uid=1764) posted at 11:04AM Tue, 19 February 2019 - [#4345903](#msg4345903) > I finally got a chance to work with Le Femme, and I have to say I love it. Great work. now to see where my imagination can take her.![Le Femme.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345903/file_fc221309746013ac554571fbd180e1c8.png) somehow this looks it could have been rendered using Antonia! Sorry no disrespect intended it just struck me so!

  wheatpenny ( posted at 1:56PM Tue, 19 February 2019 

OK, everyone, let's try to stay on topic. Qaz's original question as well as all relevant replies to it have been reposted in the Poser 11 Technical forum, and deleted from this thread. The thread can be found [here](https://www.renderosity.com/mod/forumpro/?thread_id=2931355) All the insulting and otherwise purely argumentative posts have been removed and not transferred to the other thread. Henceforth, any replies on that topic MUST be posted there, and not in this thread. Anty such posts from here on out will be deleted. Any otherwise off topic posts will be removed as well. Now let's try to keep it civil.




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

“It cannot be that the people should grow in grace unless they give themselves to reading. A reading people will always be a knowing people. ”

― John Wesley

  shante ( posted at 4:23PM Tue, 19 February 2019 

[Ladonna](https://www.renderosity.com/?uid=289894) posted at 4:21PM Tue, 19 February 2019 - [#4346266](#msg4346266) > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:31AM Sat, 16 February 2019 - [#4345927](#msg4345927) > > > Kardashian's 'golden ratio' superimposed on someone else: > > > > ![kardashian_ratio_BS.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345927/file_bd686fd640be98efaae0091fa301e613.jpg) > > > > Please spare me the 'mathematical formula of beauty'. It's entirely BS. > > LOL, I spit my espresso on my screen now. Promising to try and be more positive this year I GOTTA SAY: I AM SURE THERE IS SOMEONE OUT THERE THAT CONSIDERS 'THAT" WELL.......beautiful? (damn caplocks key!!!!!!!!!!!!!!!)

  shante ( posted at 4:26PM Tue, 19 February 2019 · edited on 4:47PM Tue, 19 February 2019

Content Advisory! Nudity advisory.

[bantha](https://www.renderosity.com/?uid=12525) posted at 4:25PM Tue, 19 February 2019 - [#4346119](#msg4346119) > ![LF4.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346119/file_069059b7ef840f0c74a814ec9237b6ec.png) > > BH's HD morphs, Halo hair from prae. Are there morphs hat will let her look less CUT or muscular? I looked a the body morphs set and they too looked mostly muscular though fuller bodied for some.

  shante ( posted at 4:34PM Tue, 19 February 2019 · edited on 4:47PM Tue, 19 February 2019

Content Advisory! Nudity advisory.

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 4:31PM Tue, 19 February 2019 - [#4346489](#msg4346489) > BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful. > > You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it _already_, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet. > > Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand. > > I figured people would want to experiment and make their own, but for those that want a _specific_ recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph. > > In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip': > > ![HD&SD.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_7ef605fc8dba5425d6965fbd4c8fbe1f.jpg) > > > > [**In this red dress image**](https://bw-1651cf0d2f737d7adeab84d339dbabd3-bcs.s3.amazonaws.com/products/product_135828/Full135828_9a1a34f7df657499cfa0ef9d3457827a.jpg) I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds. > > Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc. > > ![MoveTool.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_9b8619251a19057cff70779273e95aa6.jpg) > > Here are the exact settings I used: > > ![Expressionsetup.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346489/file_045117b0e0a11a242b9765e79cbf113f.jpg) Though I somewhat understood all the tech about the body chips I see the usefulness for some of them in this render. A great way to implement oft tissue displacement. Love it. Are the same options available on other body parts like breasts and thighs and buttocks for instance?

  operaguy ( posted at 6:19PM Tue, 19 February 2019 

[fun, light-hearted slightly OT post ...] Fully-clothed USA Gymnast McKayla Maroney, unhappy with her score in the Olympics. She's got the La Femme lip chip pushed to the extreme. ![pout.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346651/file_1afa34a7f984eeabdbb0a7d494132ee5.jpg) :: og ::

  rokket ( posted at 6:30PM Tue, 19 February 2019 

![LaFemme Dress.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346653/file_bd686fd640be98efaae0091fa301e613.jpg) Working on my first freebie in several years. I have a few things to correct with this dress, but it's getting there. I have some UV map issues and have to figure out the best settings for the cloth sim. Yes, it's dynamic.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  Glitterati3D ( posted at 7:10PM Tue, 19 February 2019 · edited on 1:28PM Fri, 22 February 2019

Content Advisory! Nudity advisory.

[shante](https://www.renderosity.com/?uid=3044) posted at 8:09PM Tue, 19 February 2019 - [#4346639](#msg4346639) > [bantha](https://www.renderosity.com/?uid=12525) posted at 4:25PM Tue, 19 February 2019 - [#4346119](#msg4346119) > > > ![LF4.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346119/file_069059b7ef840f0c74a814ec9237b6ec.png) > > > > BH's HD morphs, Halo hair from prae. > > Are there morphs hat will let her look less CUT or muscular? > I looked a the body morphs set and they too looked mostly muscular though fuller bodied for some. I used BH's HD morphs here, just didn't dial them to the max. ![RedLaceOnly.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346657/file_2a79ea27c279e471f4d180b08d62b00a.jpg)

  Eric Walters ( posted at 8:47PM Tue, 19 February 2019 

A bit of fun with La Femme! :-)![LaFemmeLavender.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346663/file_85d8ce590ad8981ca2c8286f79f59954.jpg)


  llynara ( posted at 10:30PM Tue, 19 February 2019 · edited on 10:31PM Tue, 19 February 2019

The HD morphs look very good at 50% dialed in for some of them. There are a ton of morphs that come with La Femme herself. Play a bit with it, you'll be surprised what you can do out of the box and with just a little bit of the HD.

  Ladonna ( posted at 1:15AM Wed, 20 February 2019 

[shante](https://www.renderosity.com/?uid=3044) posted at 8:05AM Wed, 20 February 2019 - [#4346638](#msg4346638) > [Ladonna](https://www.renderosity.com/?uid=289894) posted at 4:21PM Tue, 19 February 2019 - [#4346266](#msg4346266) > > > [Blackhearted](https://www.renderosity.com/?uid=11343) posted at 9:31AM Sat, 16 February 2019 - [#4345927](#msg4345927) > > > > > Kardashian's 'golden ratio' superimposed on someone else: > > > > > > ![kardashian_ratio_BS.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4345927/file_bd686fd640be98efaae0091fa301e613.jpg) > > > > > > Please spare me the 'mathematical formula of beauty'. It's entirely BS. > > > > LOL, I spit my espresso on my screen now. > > Promising to try and be more positive this year I GOTTA SAY: > I AM SURE THERE IS SOMEONE OUT THERE THAT CONSIDERS 'THAT" WELL.......beautiful? > (damn caplocks key!!!!!!!!!!!!!!!) @shante Blackhearted is perfecty right. The "new golden ratio for beauty is BS . Here a very interesting article about the "new golden ratio" for beauty. goldennumber.net/facial-beauty-new-golden-ratio. Google after it. Jut put a www in front. The funny fact, beautiful woman like Angeline Jolie,Elisabeth Hurley,Florence Colgate,Shania Twain as example ,are out of range . So after this new golden ratio for beauty, they should get considered as not so good looking. hahaha I am like a Proton, always positive 😃

La vie est éternelle. L'amour est immortel.

  phd ( posted at 2:03AM Wed, 20 February 2019 

![LaFemme-Shadersplay2_phd.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346670/file_7f1de29e6da19d22b51c68001e7e0e54.jpg)

  Glitterati3D ( posted at 6:30AM Wed, 20 February 2019 

[phd](https://www.renderosity.com/?uid=764057) posted at 7:29AM Wed, 20 February 2019 - [#4346670](#msg4346670) > ![LaFemme-Shadersplay2_phd.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346670/file_7f1de29e6da19d22b51c68001e7e0e54.jpg) That skin is lovely, phd! And I love the eyebrows. Will you be releasing a commercial version for the rest of us, please?

  phd ( posted at 3:41AM Thu, 21 February 2019 

[Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 12:24PM Thu, 21 February 2019 - [#4346675](#msg4346675) > [phd](https://www.renderosity.com/?uid=764057) posted at 7:29AM Wed, 20 February 2019 - [#4346670](#msg4346670) > That skin is lovely, phd! And I love the eyebrows. Will you be releasing a commercial version for the rest of us, please? it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples **at least**? This image was rendered to 8100.

  Blackhearted ( posted at 4:01AM Thu, 21 February 2019 

[shante](https://www.renderosity.com/?uid=3044) posted at 3:45AM Thu, 21 February 2019 - [#4346639](#msg4346639) > Are there morphs hat will let her look less CUT or muscular? > I looked a the body morphs set and they too looked mostly muscular though fuller bodied for some. Of course - there are even examples in some of the promos with the morphs set to different settings and combined with the standard morphs included in the HD Morph pack. There's even an example right above. The woman in the red dress render isn't exactly cut, she looks pretty squishy :) I used to just bake all of this into one morph with just an ON/OFF switch but I figured that this time around people would be happier getting an entire range of morphs that they can combine exactly how they'd like. JIC people want a specific 'look' like I'm using I started posting the exact dial settings I used beside the images. [shante](https://www.renderosity.com/?uid=3044) posted at 3:46AM Thu, 21 February 2019 - [#4346640](#msg4346640) > > Though I somewhat understood all the tech about the body chips I see the usefulness for some of them in this render. A great way to implement oft tissue displacement. > Love it. Are the same options available on other body parts like breasts and thighs and buttocks for instance? Yes, she has the chips in her breasts, butt, genitals, ears and extra control bones in her hands. If you're doing a render with her laying on her stomach, for example, there are the same two sets of dials for the breast chips. So not just the one you drag around with the Move Tool (the yellow dials) but another set (the orange dials: Right-Left, Lower-Raise, In-Out) that can give you even more control. So it's quite easy to squish breasts against a wall or floor, for example. Same goes for squishing the butt flatter when sitting on a chair, etc. The breast/butt squishing was something you could do in the past with magnets (or if there were specific morphs included for it), but thats a much clunkier way to go about it as opposed to just grabbing a body handle and moving it. The breasts in that red dress render you quoted took a few seconds to swing to the right to adjust for her pose.


  operaguy ( posted at 7:32AM Thu, 21 February 2019 

"...chips in her breasts..." Which could be animated. Consider the possibilities.

  Glitterati3D ( posted at 7:35AM Thu, 21 February 2019 

[phd](https://www.renderosity.com/?uid=764057) posted at 8:35AM Thu, 21 February 2019 - [#4346727](#msg4346727) > [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 12:24PM Thu, 21 February 2019 - [#4346675](#msg4346675) > > > [phd](https://www.renderosity.com/?uid=764057) posted at 7:29AM Wed, 20 February 2019 - [#4346670](#msg4346670) > > That skin is lovely, phd! And I love the eyebrows. Will you be releasing a commercial version for the rest of us, please? > > it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples **at least**? This image was rendered to 8100. Ouch!

  operaguy ( posted at 7:36AM Thu, 21 February 2019 · edited on 7:38AM Thu, 21 February 2019

phd: "it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples at least? This image was rendered to 8100." Would you be willing to post the render settings, (Not nec. the shader nodes) and how long it took to render? I still hope to get this level of detail in Superfly. :: og ::

  phd ( posted at 8:27AM Thu, 21 February 2019 · edited on 8:29AM Thu, 21 February 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 5:19PM Thu, 21 February 2019 - [#4346737](#msg4346737) > phd: "it is default textures. And - honestly - how many people will want skin shader that required 5000 path tracing samples at least? This image was rendered to 8100." > > Would you be willing to post the render settings, (Not nec. the shader nodes) and how long it took to render? I still hope to get this level of detail in Superfly. > > :: og :: ![2019-02-21 17_17_36-Render Options.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346740/file_c8ffe9a587b126f152ed3d89a146b445.png) Settings (in this case) are not consistent - all not-transparent bounces will be cut at 4. From 3 to 6 hours, it was background render. 1.5-2.5 sec on sample.

  operaguy ( posted at 8:58AM Thu, 21 February 2019 

Thanks for posting. Come to think of it, I have seen huge Superfly path-trace samples when I went bonkers with settings.

  operaguy ( posted at 9:34AM Thu, 21 February 2019 

Comment on the La Femme base skin texture: There is good detail up close. I love the freckling on the nose and the 'topography' of her craggy-but-not-unappealing lips. That seems real. Eyebrows are distinct. Put some displacement on them for drama. You can get pretty good results on Firefly. This one with GI engaged, high detail settings, and a 6-wall reflective soft room. I kicked up the bump on the SkinHead node to .0007 and the Render took 31 minutes. ![Render 2.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346742/file_8f85517967795eeef66c225f7883bdcb.png) ::::: Opera :::::

  rokket ( posted at 9:36AM Thu, 21 February 2019 · edited on 9:36AM Thu, 21 February 2019

In regard to phd's render... This is also a GPU render. Not everyone can do that...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  FVerbaas ( posted at 9:49AM Thu, 21 February 2019 · edited on 9:53AM Thu, 21 February 2019

[operaguy](https://www.renderosity.com/?uid=92544) posted at 4:39PM Thu, 21 February 2019 - [#4346735](#msg4346735) > "...chips in her breasts..." > Which could be animated. > Consider the possibilities. Ever tried to use the control chips as a hokup for jewelry or the like? 1 - Select hanger prop 2 - Prop menu-add constraint, 3 - Select earlobe as parent. 4 - Move grouping into place if necessary Add a ball or whatever prop somewhere like 10000 m high-up and call it zenit. Then let groupings point at zenit. ![1550524058907-knipsel.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346745/file_069059b7ef840f0c74a814ec9237b6ec.jpg) Enjoy. Warning: Pictures of examples of same for chips other than those located on the head could lead to images not permitted under Rendo TOS.

  JohnDoe641 ( posted at 4:06PM Thu, 21 February 2019 · edited on 4:07PM Thu, 21 February 2019

Am I being dense or is there something wacky going here. If I was reading it right, there's supposed to be a sale on BH's LaFemme/entire store of stuff. The ad says "Blackhearted's store is up to 30% off. Starting now through 11:59 pm (cst) Thursday, February 28th." but looking in his store, I don't see the discounts. D:

  Glitterati3D ( posted at 6:12PM Thu, 21 February 2019 

[JohnDoe641](https://www.renderosity.com/?uid=532150) posted at 7:11PM Thu, 21 February 2019 - [#4346788](#msg4346788) > Am I being dense or is there something wacky going here. If I was reading it right, there's supposed to be a sale on BH's LaFemme/entire store of stuff. The ad says "Blackhearted's store is up to 30% off. Starting now through 11:59 pm (cst) Thursday, February 28th." but looking in his store, I don't see the discounts. D: It's working for me.............try again?

  Miss B ( posted at 6:22PM Thu, 21 February 2019 

@JohnDoe641 Except for LaFemme, who is 100% discounted, I'm seeing all of Blackhearted's items either 30% (the majority of them), or 40% (a few of them) discounted. You should be seeing the same discounts as well.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  JohnDoe641 ( posted at 6:58PM Thu, 21 February 2019 

I refreshed the store pages and the discounts are there now. I swear they weren't before!!!! hahah I'm not CRAZY, Honest! weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee *runs of into the sunset

  Miss B ( posted at 9:23PM Thu, 21 February 2019 

That's one of the main reasons I clear my browser cache every night before logging off. :slight_smile:

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz

  BartNel ( posted at 7:40AM Fri, 22 February 2019 · edited on 7:44AM Fri, 22 February 2019

Content Advisory! Nudity advisory.

A fantastic character "La Femme" is ! A big thanks to the team who created her :) ![LaFemmeANights050R.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346814/file_9872ed9fc22fc182d371c3e9ed316094.jpg) A character I created with only morphs and handles (chips) ! Firefly render

  Glitterati3D ( posted at 10:41PM Sat, 23 February 2019 

Just playing around for a few hours. ![RedCarpet.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346876/file_1ff8a7b5dc7a7d1f0ed65aaa29c04b1e.jpg)

  rokket ( posted at 12:12AM Sun, 24 February 2019 

![spider gwen 2 point oh point 1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346879/file_a597e50502f5ff68e3e25b9114205d4a.jpg) After doing all this work (there is a full head covering cowl there too), I watched a YouTube video where some girl is critiquing a Spider Woman (Spider Gwen) suit, and I realized that I was going in the wrong direction with the modeling. I was creating the whole suit and then adding the hood. I should have been creating the whole suit and then adding the mask/cowl. So I did one more quick render with the suit and LeFemme before deletion and going back to the drawing board.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  rokket ( posted at 12:14AM Sun, 24 February 2019 

![spider gwen 2 point oh.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346880/file_fa7cdfad1a5aaf8370ebeda47a1ff1c3.jpg)

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  ZigZag321 ( posted at 3:40PM Sun, 24 February 2019 

That's fantastic! Hope you're gonna' put that in the store. I'm a buyer if you do! With her mask off, it reminds me of when Catwoman tore her mask off in Batman Returns. I love the look of the Spidey mask here though too. Great stuff! Glitterati's Showgirl screamed wrestling gimmick to me this morning. :grinning: So here's that. Tempesta's Maya's gorgeous head morph and beautiful skin with muscle and bodybuilding morphs wearing Showgirl. 2nd World's Ultimate Fighting Rings set. I changed some mats for the concept. ![0063.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346906/file_6cdd60ea0045eb7a6ec44c54d29ed402.jpg)

  rokket ( posted at 5:28PM Sun, 24 February 2019 

If I put it in the store, it won't be for sale. It will be a freebie. I used to have about 30 freebies on here, but I took them down awhile back. It will be a dynamic suit...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.

  Eric Walters ( posted at 7:12PM Sun, 24 February 2019 

Lovely results! [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 5:11PM Sun, 24 February 2019 - [#4346876](#msg4346876) > Just playing around for a few hours. > > ![RedCarpet.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346876/file_1ff8a7b5dc7a7d1f0ed65aaa29c04b1e.jpg)


  Eric Walters ( posted at 7:56PM Sun, 24 February 2019 

Comparison of the Cycles shader from EZSkin3 (left) and default Diva Shader/textures. On the cycles shader I changed the "Pore Strength" from 1 to 0.3 as it was too bumpy for my tastes. I did this manually as EZskin was not responding (probably needed close/restart). If you notice-on the character on left- the right eye is dark. That is the shader. I opened Materials and went to the IRIS shaders, and changed the SSS in the following way-I disconnected the White Color plugged into Radius. Click on Radius and you see 0.0, 0.0, 0.0. I changed that to 10.0, 10,0. 10.0. After that the Iris is visible as can be seen in the left eye of the left character.![CyclesLeftStandardRight.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346909/file_8d5e957f297893487bd98fa830fa6413.jpg)


  Penguinisto ( posted at 10:10AM Mon, 25 February 2019 

Finally! Hope it works out for y'all :)

  BartNel ( posted at 11:14AM Mon, 25 February 2019 · edited on 11:15AM Mon, 25 February 2019

Hi there ! 2 characters I made with only original morphs & chips : ![2characters.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346936/file_73278a4a86960eeb576a8fd4c9ec6997.png) My work with "La Femme" on my Deviant Art gallery (warning: nudity and mature content !!!) : https://www.deviantart.com/bartnel/gallery/68592091/LaFemme-for-Poser

  Glitterati3D ( posted at 11:36AM Mon, 25 February 2019 

Both are really lovely, BartNel!

  KarinaKiev ( posted at 12:01PM Mon, 25 February 2019 · edited on 12:14PM Mon, 25 February 2019

**Excellent @BartNel!** But please don't repeat the same error with LaFemme which became the curse of V4: "Content creators" often intermixed the "face shape" and the "face expression" morphs randomly, resulting in a partial reset of the face shape once you applied a "Zero Expressions" pose" ! Please be aware that a "Face Shape" morph and the "Expression" chips are two different beast and NEVER should be used simultaneously for character creation! (A thing that I would like to be emphasised in "BOLD, UNDERLINE, FONT SIZE = HUGE" in the manual! Maybe even publish it in the NYT or WP???) **I've seen enough people here already who attempt to create "characters" by using the face "expression" chips.** :confounded: PLEASE do not make history repeat itself, cursing us with more hundreds of so-called "characters" which get reset by every "Zero Expression" pose!! **SO for ALL character creations: --> LEAVE THEM BLOODY CHIPS ALONE!!! <-- : (sorry for shouting)** Preaching on deaf ears? I hope not. Karina

  KarinaKiev ( posted at 12:48PM Mon, 25 February 2019 · edited on 12:59PM Mon, 25 February 2019

**ADDENDUM:** **You have to understand the differences between a Figure, a Character, and Expressions / Poses: (I'll skip Custom Morphs here, to focus on the important issues:)** ! A FIGURE: Is just the base mesh as it loads and sits there in your workspace. ! A CHARACTER: is everything you dial in with the dials, or add as custom morphs,with the final goal of creating a - yep! - a Character: a unique shape. ! AN EXPRESSION: It should NEVER change the dials that were used to create A CHARACTER, because these dials were applied by your "customer" painstakingly to create his carefully-designed CHARACTER he named "Gabrielle" (for example). Can you imagine the overjoyment of your "customer" if your "Expression" or "Pose" destroys all his work with a single click on your "pose"?? AN EXPRESSION POSE MUST NEVER CONTAIN ANY "FACE SHAPE" DIALS - EVER! ! A POSE (a.k.a Body Pose): The same as already mentioned in the "Expressions" paragraph" applies here: IF you create Poses, then DO NOT (NEVER, EVER!) include other morphs or scales in your pose file, unless you want to make your customer raving mad by destroying his carefully dialed body morph. A POSE must ONLY contain the ROTATION dials. NOTHING ELSE! ! Again, sorry for shouting in parts, but I'm sick of this board's user-unfriendly handling of text formatting. K

  phd ( posted at 1:13PM Mon, 25 February 2019 · edited on 1:19PM Mon, 25 February 2019

[KarinaKiev](https://www.renderosity.com/?uid=872539) posted at 10:07PM Mon, 25 February 2019 - [#4346942](#msg4346942) > **SO for ALL character creations: > --> LEAVE THEM BLOODY CHIPS ALONE!!! <-- > : > (sorry for shouting)** No. Use it the way it intended to be used. I.e. Yellow dials for poses and expressions, green and orange for character creations. And do not make reset poses that reset more than should. Once more. Face chips have** two different functions** here. Face chips are **not only** expression chips. Face chips have **two different ways** to be accessed to make it work.

  phd ( posted at 3:01PM Mon, 25 February 2019 

But, as I just found, default expressions do not follow this logic. I.e. some expressions use orange dials, and reset pose resets all except scaling. So, this is a question to the authors of La Femme - how it should be?

  Glitterati3D ( posted at 6:32PM Mon, 25 February 2019 

Another beautiful character for La Femme from Tempesta3d - Maya ![Maya.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346962/file_1d7f7abc18fcb43975065399b0d1e48e.jpg)

  Deecey ( posted at 9:10PM Mon, 25 February 2019 · edited on 9:14PM Mon, 25 February 2019

[phd](https://www.renderosity.com/?uid=764057) posted at 10:06PM Mon, 25 February 2019 - [#4346948](#msg4346948) > But, as I just found, default expressions do not follow this logic. I.e. some expressions use orange dials, and reset pose resets all except scaling. > So, this is a question to the authors of La Femme - how it should be? You're both right, and both wrong. 8-) You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph. There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11 When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph. I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload.


  Eric Walters ( posted at 10:28PM Mon, 25 February 2019 

Thanks! Purchased and rendering now. Now the age old question-what hair and clothing? :-) Looks great! [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 8:27PM Mon, 25 February 2019 - [#4346962](#msg4346962) > Another beautiful character for La Femme from Tempesta3d - Maya > ![Maya.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346962/file_1d7f7abc18fcb43975065399b0d1e48e.jpg)


  Eric Walters ( posted at 10:30PM Mon, 25 February 2019 

Thanks KarinaKiev and Deecey- most important points! I tend to reshape in secondary programs and import export Obj files-but I need to learn the FBM method too. [Deecey](https://www.renderosity.com/?uid=8278) posted at 8:28PM Mon, 25 February 2019 - [#4346965](#msg4346965) > [phd](https://www.renderosity.com/?uid=764057) posted at 10:06PM Mon, 25 February 2019 - [#4346948](#msg4346948) > > > But, as I just found, default expressions do not follow this logic. I.e. some expressions use orange dials, and reset pose resets all except scaling. > > So, this is a question to the authors of La Femme - how it should be? > > You're both right, and both wrong. 8-) > > You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph. > > There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11 > > When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph. > > I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload.


  Glitterati3D ( posted at 10:39PM Mon, 25 February 2019 · edited on 10:40PM Mon, 25 February 2019

[Eric Walters](https://www.renderosity.com/?uid=193) posted at 11:35PM Mon, 25 February 2019 - [#4346967](#msg4346967) > Thanks! Purchased and rendering now. Now the age old question-what hair and clothing? :-) Looks great! Thanks, Eric. The clothing is a set of mine that I will submit to the store tomorrow. I was testing her morphs when I just had to render it out. Tempesta really outdid herself with this one.. The hair is AprilYSH's Pascale hair for Genesis 3. I export the object using D3D's DUF Tools, then rig it in Poser as prop hair, using the original AprilYSH textures.

  Eric Walters ( posted at 11:03PM Mon, 25 February 2019 

Thanks! I'll keep my eyes pealed for the clothing. :-) [Glitterati3D](https://www.renderosity.com/?uid=712700) posted at 9:02PM Mon, 25 February 2019 - [#4346969](#msg4346969) > [Eric Walters](https://www.renderosity.com/?uid=193) posted at 11:35PM Mon, 25 February 2019 - [#4346967](#msg4346967) > > > Thanks! Purchased and rendering now. Now the age old question-what hair and clothing? :-) Looks great! > > Thanks, Eric. The clothing is a set of mine that I will submit to the store tomorrow. I was testing her morphs when I just had to render it out. Tempesta really outdid herself with this one.. > > The hair is AprilYSH's Pascale hair for Genesis 3. I export the object using D3D's DUF Tools, then rig it in Poser as prop hair, using the original AprilYSH textures.


  phd ( posted at 11:08PM Mon, 25 February 2019 

[Deecey](https://www.renderosity.com/?uid=8278) posted at 8:03AM Tue, 26 February 2019 - [#4346965](#msg4346965) > You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph. > > There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11 > > When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph. > > I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload. Thank you! This is exactly the process I was waiting for. But still need to wait for the tutorial - i'm doing something wrong as always get "wrong number of vertices" error.

  Deecey ( posted at 11:53PM Mon, 25 February 2019 · edited on 11:56PM Mon, 25 February 2019

[phd](https://www.renderosity.com/?uid=764057) posted at 12:36AM Tue, 26 February 2019 - [#4346971](#msg4346971) > [Deecey](https://www.renderosity.com/?uid=8278) posted at 8:03AM Tue, 26 February 2019 - [#4346965](#msg4346965) > > > You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph. > > > > There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11 > > > > When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph. > > > > I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload. > > Thank you! This is exactly the process I was waiting for. But still need to wait for the tutorial - i'm doing something wrong as always get "wrong number of vertices" error. Yes I actually did the tutorial as a result of your questions, as well as the thread going on here and another one asking in PM. They all hit at about the same time. A little more detail: 1) Zero the figure's pose before doing your character with a combination of morphs, face chips, and scales. NOTE: This is NOT the same as the pose that is loaded when you first load a Poser figure into the scene from the library. Legs on Poser characters often load in slightly bent (it's related to IK to give the model an idea of which direction legs should bend when you pull the hip down toward the floor). So before you do any character building choose Figure > Zero Figure. That will zero the figure's pose completely. 2) Probably best not to have anything else in the scene but La Femme. Reason being, you'd have to go through and deselect everything when you export your morph. For example, I accidentally exported La Femme without deselecting a pair of shoes and a background prop. So when I imported it back in I got a "wrong number of vertices" message 3 times. 3) Do your thing with morph dials, face chips, and scales. 4) Before you export the figure, choose the Body actor of La Femme. Make sure that Preview subdivision is set to 0 in the Properties palette ... otherwise you will export a high resolution mesh, and external morph targets HAVE to be in base resolution. 5) Choose FIle > Export > WaveFront OBJ. ONLY check "Include existing groups in polygon groups." Everything else is unchecked. 6) When the Select Objects dialog appears, you'll see a list of everything in the scene. As noted, If you have any other stuff like hair, or props, or background props, or anything else, you will have to DESELECT those, including anything parented to La Femme. Also take note that by default, the selections for La Femme DO NOT include the control chips and the center of mass. You do not want to export those. 7) Save the OBJ to a location that is easy to remember. The file size should be around 3.5 to 4 MB. If it's more like 17 MB you exported it in high res. 8) Save your scene before doing what follows in case you have to redo it. 9) Choose Figure > Zero Figure to return La Femme to default shape and zero pose. 10) Figure > Load Full Body Morph 11) Choose the morph you exported. Hopefully it will work. If not we will have to figure out what's going on for you.


  Varnayrah ( posted at 1:27AM Tue, 26 February 2019 · edited on 1:27AM Tue, 26 February 2019

Yesterday, I had a rather gruesome moment while trying to create a hobbit morph. It all went well until I tried to pose my little hobbit lady. She instantly exploded. First I panicked, then I thought, don't the morph packs fit together or the smaller body morph not with the others? For I used the body morphs from the base figure, Deecey's body kit and the femme fatale hd morphs. But then I remembered I had a similar problem with Dawn once where the solution was to inject the different morphs in the right order. In the first case, I injected base morphs first, than Deecey's morphs, and femme fatale last. The result is a freak show. I tried again, this time injecting femme fatale before Deecey's, and all is well. Uhm. Has anyone happen something like this? Since Dawn had the same issue I suppose it's rather a poser problem, as also said ken1171 who helped me with the Dawn issue. ![HobbitMorph1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_069059b7ef840f0c74a814ec9237b6ec.jpg) ![HobbitMorph2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_5f93f983524def3dca464469d2cf9f3e.jpg)

  jartz ( posted at 1:50AM Tue, 26 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 1:46AM Tue, 26 February 2019 - [#4346984](#msg4346984) > Yesterday, I had a rather gruesome moment while trying to create a hobbit morph. It all went well until I tried to pose my little hobbit lady. She instantly exploded. First I panicked, then I thought, don't the morph packs fit together or the smaller body morph not with the others? For I used the body morphs from the base figure, Deecey's body kit and the femme fatale hd morphs. But then I remembered I had a similar problem with Dawn once where the solution was to inject the different morphs in the right order. In the first case, I injected base morphs first, than Deecey's morphs, and femme fatale last. The result is a freak show. I tried again, this time injecting femme fatale before Deecey's, and all is well. Uhm. Has anyone happen something like this? Since Dawn had the same issue I suppose it's rather a poser problem, as also said ken1171 who helped me with the Dawn issue. > > ![HobbitMorph1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_069059b7ef840f0c74a814ec9237b6ec.jpg) > ![HobbitMorph2.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_5f93f983524def3dca464469d2cf9f3e.jpg) Same thing happen to me as well. I load said figure, my custom head morphs, the base and BH's HD Morphs. Try a pose, and then I get tear in the legs of the figure. I start over with just the base figure and pose, no problem. After that I put in the morphs. You're not alone on this. Nevertheless, I still like her.

____________________________________________________________________________________________________________________________

Gaming System (mostly for lite Graphics work) - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home 64-bit · 16GB DDR4 RAM · 256GB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x · Marvelous Designer 8 · CorelDraw Graphics Suite X7_x  Inkscape · Gimp · Sketchup Make · Blender 2.80 · Davinci Resolve 15/16 · Vegas Pro 14 Edit · HitFilm Express 12 · Kdenlive 18x · Audacity

  Deecey ( posted at 1:59AM Tue, 26 February 2019 

I will check on this tomorrow. This looks like what happens when you don’t match centers to morph after you combine several of them together. She turns into a pretzel when posed.


  phd ( posted at 2:03AM Tue, 26 February 2019 · edited on 2:05AM Tue, 26 February 2019

[Deecey](https://www.renderosity.com/?uid=8278) posted at 10:59AM Tue, 26 February 2019 - [#4346975](#msg4346975) > 4) Before you export the figure,** choose the Body actor** of La Femme. > 8) **Save** your scene before doing what follows in case you have to redo it. > Thank you! It worked! Two steps above are the only things I have not done before... And it made the difference. Poser sometimes seems to be a bit shamanic... (Export selection, options and SubD all were the same...)

  Blackhearted ( posted at 3:47AM Tue, 26 February 2019 · edited on 3:50AM Tue, 26 February 2019

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 3:43AM Tue, 26 February 2019 - [#4346984](#msg4346984) > ![HobbitMorph1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_069059b7ef840f0c74a814ec9237b6ec.jpg) Sorry, I've combined hundreds of morphs and never run into anything even remotely like that so I'm afraid I can't be much help other than to say that's actually pretty awesome... I don't think I could do that if I tried 😶 We need a sub gallery for botched/bugged Poser art... flying eyeballs, weird spaghetti-tentacle-arms, etc 😆


  qaz ( posted at 4:47AM Tue, 26 February 2019 

Here is the latest Ulrika head morph. Still not happy with it, though closing in. The idea is to produce a base that can be used for future character production. The face injection will be a free download. I haven't used any HD morphs on her head which should help. My feelings so far: It is certainly possible to create reasonable face shapes, although we haven't seen anything approaching G8 or V4 standards yet. Should get close. I'm not happy morphing in low res, it is very easy to create errors, and you have to be very gentle with movements. Still, that would be the same for anyone working with G8. Shame you can't import HD morphs. You can create HD morphs with the clone brush, but that is pretty basic. Lets hope they update it. Love the eye movement dials which add an extra level of realism, though its annoying to have to constantly uncross her eyes. Expressions - they are tricky. Ulrika is so far away from the base figure that the included expressions do not work. The face chips are great, but stay away from large movements - less is more. It is impossible to get precise control. I think the best solution will be using tailored morph poses which you can dial in and mix with other expressions. ![Ulrika viking 5 copy.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346995/file_5ef059938ba799aaa845e1c2e8a762bd.jpg)

  Glitterati3D ( posted at 5:34AM Tue, 26 February 2019 

[Blackhearted](https://www.renderosity.com/?uid=11343) posted at 6:30AM Tue, 26 February 2019 - [#4346992](#msg4346992) > [Varnayrah](https://www.renderosity.com/?uid=401454) posted at 3:43AM Tue, 26 February 2019 - [#4346984](#msg4346984) > > > ![HobbitMorph1.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4346984/file_069059b7ef840f0c74a814ec9237b6ec.jpg) > > Sorry, I've combined hundreds of morphs and never run into anything even remotely like that so I'm afraid I can't be much help other than to say that's actually pretty awesome... I don't think I could do that if I tried 😶 > > We need a sub gallery for botched/bugged Poser art... flying eyeballs, weird spaghetti-tentacle-arms, etc 😆 ROFL, yeah, I've done this to poor Baby Luna with scaling. It's the Match Centers to Morph command missing. Without it, the morphed figures look like melting Super Gumby when posed.

  Varnayrah ( posted at 8:10AM Tue, 26 February 2019 

Yeah, well, as I said, fortunately I could avoid the spaghetti pretzel monster by injecting the morphs in a different order^^ But for the future - where do I find that match centers to morphs command? I never had to use it before...

  Glitterati3D ( posted at 8:17AM Tue, 26 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 9:15AM Tue, 26 February 2019 - [#4347003](#msg4347003) > Yeah, well, as I said, fortunately I could avoid the spaghetti pretzel monster by injecting the morphs in a different order^^ > But for the future - where do I find that match centers to morphs command? I never had to use it before... Once you inject the morph, on the parameters tab click the arrow next to the morph, Match Centers to Morphs will be one of the options on the menu. A fresh save (export) of the file will save the option with it and you won't have to do it every time.

  Varnayrah ( posted at 8:37AM Tue, 26 February 2019 

I suppose that would only work if I made a fbm from my dialled in morph? Or else I'd have to do it for every single one of the dialled in morphs?

  Glitterati3D ( posted at 9:07AM Tue, 26 February 2019 

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 10:06AM Tue, 26 February 2019 - [#4347006](#msg4347006) > I suppose that would only work if I made a fbm from my dialled in morph? Or else I'd have to do it for every single one of the dialled in morphs? I don't know the answer to that question and will leave it to the more accomplished folks to help you with it.

  Deecey ( posted at 10:02AM Tue, 26 February 2019 · edited on 10:09AM Tue, 26 February 2019

[Varnayrah](https://www.renderosity.com/?uid=401454) posted at 10:59AM Tue, 26 February 2019 - [#4347006](#msg4347006) > I suppose that would only work if I made a fbm from my dialled in morph? Or else I'd have to do it for every single one of the dialled in morphs? The morphs included with my Body Kit have already had them done where necessary (any morph that moves any joint center in any way has had it done). HOWEVER ... for some reason the shorten morph flakes out now and then and I have to figure out why. And yes, you have to SPAWN a full body morph. It's easier to match centers to morph that way, and also easier to create the injection pose. But PLEASE take note. **Gabe's Femme Fatale morphs ARE NOT merchant resources, so they should be excluded from baking.** Also don't include any morphs that you did not create yourself which are NOT designated as merchant resources. The morphs furnished with La Femme and my Body Kit morphs ARE merchant resources. It's OK to include those.


  CHK2033 ( posted at 10:12AM Tue, 26 February 2019 

![LaFemme-Eve.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4347012/file_3644a684f98ea8fe223c713b77189a77.jpg) Eve 2.5 A Le Femme. (maybe 5ft or less need to measure her)

🌎 People who shine from within don't need the spotlight 🌍

  Deecey ( posted at 11:10AM Tue, 26 February 2019 

[TheDarkerSideOfArt](https://www.renderosity.com/?uid=253590) posted at 12:09PM Tue, 26 February 2019 - [#4347012](#msg4347012) > ![LaFemme-Eve.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2930755/message_4347012/file_3644a684f98ea8fe223c713b77189a77.jpg) > > Eve 2.5 A Le Femme. > (maybe 5ft or less need to measure her) Love it!


  goldie ( posted at 12:04PM Tue, 26 February 2019 

[TheDarkerSideOfArt](ht