guillont opened this issue on Oct 05, 2016 · 15 posts
I JUST BOUGHT POSER 11 PRO AND FOUND A FUNNY LOOKING IN FIGURES EYES. I HAVE POSER FROM POSER 5 UP TO 11 BUT THIS MAKE TO THINK WHAT IS MISSING IN POSER 11 PRO![JAMES FUNNY LOOK IN POSER 11 PRO.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12357/thread_2906674/file_a597e50502f5ff68e3e25b9114205d4a.png) THE PROBLEM IS SHOWN IN OPEN GL. THE SREED IS OK. WANT TO KNOW HOW TO FIX THIS UGLY EYES. THANKS IN ADVANCE
I'm going to move this to the Poser Forum, where you'll be more likely to get an answer.
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― John Wesley
![James eyes.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4285798/file_2b44928ae11fb9384c4cf38708677c48.png) James Hi Res in preview window with only one difussed light and OpenGL display
James Hi Res with Poser 11 Lights set, OpenGL preview display. ![James eyes2.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4285799/file_5878a7ab84fb43402106c575658472fa.png)
infinity said to add the construct. It looks to me like it's already there. I'm going to suggest more lighting. If that doesn't work, post a screen shot of the advanced tab of the eyetrans shader and maybe your preview settings.
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OK folks, The problem with the black eyes is: Materials. 1) might be using a glass shader in Superfly that needs caustics turned on to let you see through the glass. 2) shader is too reflective and reflecting the very dark construct. This is what I use for V4's eye surface and it works just as good on James. Again, Make sure you turn caustics on in your superfly render settings. ![James eyes.jpg](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4285945/file_0e65972dce68dad4d52d063967f0a705.jpg)
W7Ult, i5 2400, 16Gb, Radeon 6770, PP11, PSCS5.5
I've been having trouble with hazy eyes either using Superfly or Firefly, IDLs seem to fix it, but what can I do to correct this, there appears to be a second eyelid in the second textures renter. They both are M4 Characters.![Cloudy Eyes 3.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4340976/file_82161242827b703e6acf9c726942a1e4.png) ![Cloudy Eyes 2.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4340976/file_3def184ad8f4755ff269862ea77393dd.png)
[Tomsde](https://www.renderosity.com/?uid=51534) posted at 4:42AM Sun, 02 December 2018 - [#4340981](#msg4340981) > I meant IBL lighting above, but it depends on the light sets. This seems to be happening on tests with all my human models except Paul. The bottom picture looks like he has double eyelids. That's the "Tear" material; a layer of liquid resting between the lower lid and the eyeball itself. I agree it looks too much; perhaps it can be made invisible.
Coppula eam se non posit acceptera jocularum.
I usually turn off the Tear material. I never liked the way it renders.
OK . . . Where's my chocolate?
Make the material 100% transparent like this. ![image.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2906674/message_4349415/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.png)