Forum: Cinema 4D


Subject: How would we do it in Cinema?

SinnerSaint opened this issue on Sep 12, 2013 · 9 posts


SinnerSaint posted Thu, 12 September 2013 at 8:09 PM

Attached Link: Intricate Geometric Mesh

Hey guys.  Just out of curiosity, this guy over the in the modelling forum has posted some shots of a dreamcatcher model he made, and although I inquired about how he did this one particular part of it, I'm more interested in how we would do it in Cinema (he's using 3ds Max, poor guy).  If you click the link, it should take you to his post, where he's showing some wires and a couple full renders of the model.

The part I'm most interested in is that circular, detailed geometry in the middle of the model.  If you notice, it looks like the original surface object was created using a bunch of Ngons and quad faces in a strangely uniform pattern that were deleted, leaving behind only an outer cage of edges that he must have thickened.  I'm waiting to hear his reply on how he did it, but in the event he used some kind of plugin or something exclusive to Max, I'd like to know how to go about getting a geometry pattern like that in Cinema.

Any ideas?  Mograph? DiTessa maybe?