Forum: Poser - OFFICIAL


 Subject: Helping Poser Newbies

basicwiz opened this issue on Apr 23, 2012 · 490 posts


  basicwiz ( posted at 10:56AM Mon, 23 April 2012 

One of the charges I was given when they promoted me here at Rendo was to make the forum a more welcoming and useful place for the new Poser users. So much of the forum content is very technical, and geared to a few advanced users and the (sometimes) escoteric things they are doing. There's nothing wrong with this. This is the place to have those discussions. With this thread, I wanted to open a dialogue between the new Poser users and those who, rather than create content, create renders. I would hope that we might let some of the more capable render artists help the new commers in getting their first successful renders off the ground. Anyone with advice for the newbies?

  paganeagle2001 ( posted at 11:07AM Mon, 23 April 2012 · edited on 11:07AM Mon, 23 April 2012

Making Your System Easier (PP2012 - Should also work in P9) Fed up of Andy the Robot appearing and having to delete him all the time? Load up Poser. Delete Andy out of the scene, by selecting his body and then pressing the Delete key and then OK. Now....... Select the Edit menu at the top of the screen. Select the General Preferences option. Select the Render Tab. Change the amount of Max cached render to 1. You don't need all those cached renders. Now back to the Document Tab. Change the button to Launched to prefered state. Use the Set preferted button. Once you have finished, press the OK button to get rid of the General Preferences screen. Exit out of Poser and reload it. No more Andy and you can start with a nice clean screen. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  basicwiz ( posted at 11:15AM Mon, 23 April 2012 · edited on 2:42PM Fri, 20 December 2013

Two scripts you can't do without if your're running Poser 9/Poser Pro 2012 or later: EZSkin - makes setting up SSS and Gamma control a snap. SceneFixer - takes care of all the pesky settings in a scene to make it render rihgt using gamma control. Both are free at:   

  paganeagle2001 ( posted at 11:18AM Mon, 23 April 2012 

Want To Load Up Characters With Morphs Already loaded? This example is for V4. Fed up loading V4 and then adding the morphs etc. Load V4 into your scene in Poser. Inject the ++Morphs. Now just save your figure back to the folder with a different name. So....... Find the folder you want to save your figure back to (DAZ People). Select the + sign at the bottom right of the screen. Call it V4++Morphs Once saved, remove the current V4 from your screen. Load in your new V4++Morphs. Thats it. Now when you load up this version, you will have the ++Morphs already injected.   You can use the above with various characters and have muultiple injecttions installed. The main thing is to follow this routine. Load your basic character FIRST.. Inject the morph packages you need. Save the new figure with a DIFFERENT name.   So, you could have a M4 with ++Morphs and Ethnic morphs injected and saved etc. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:24AM Mon, 23 April 2012 

My Feet Wont Lift Off The Ground?????? Ok, we have all done this one and it's easier than you think. You try to bend your characters shin and....... the foot will NOT leave the floor!!!! Easy to solve. Just select the Figure Menu at the top of the screen. Select the Use Inverse Kinematics option. Is there a tick at the side of the Left or Right leg options? If so........ Select the Left Leg option. The Tick will be removed. Repeat the above for the Right leg. Again the Tick will be removed. Now you can bend those shins and the feet will lift off the floor. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:26AM Mon, 23 April 2012 

The biggest and best thing I can give as advice is... NEVER be afraid to ask a question. Why struggle for hours, just ask, I still do and I'm always grateful for a solutions. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:36AM Mon, 23 April 2012 

Do Your Renders Look Dark? This one only applies to PP2010 and 2012. When rendering , deselect the Gamma Correction option. By this I mean take the tick off the front of it.   Select the Render menu at the top of the screen. Select the Render settings option. Look at the very bottom of the Options (on the right of the screen) and you will see Gamma Correction. Take off the tick and then render again. This is a personal preference, use gamma or not, it''s YOUR choice. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:43AM Mon, 23 April 2012 

Why Don't My Renders Look As Good As Others? Most beginners just hit the Render button without relaising that they will only get a Draft render when completed. To get a better version. Select the Render menu at the top of the screen. Select the Render settings option. Now if you are in Auto Setting mode, you will see that there is a line with a triangle at the top of it. Move your cursor into that triangle, hold down your left mouse button. Move your line to the right to where it says Final. Let go of your mouse. Now make sure that the Use displacement maps is set on (it has a tick a tthe beginning), take off Gamma Correction (no tick at the beginning). Select the Save Preset button. Call it:- Mine Final Select the OK button. By doing this, you can load this setting back in by using the Load Preset button and then selecting the Mine Final option. Now just select he Render button and your render will now be of a higher standard. PLEASE NOTE:- The Fianl setting WILL take longer to render, especially on certain high end hair sets, so just give it a time to do it's work. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:49AM Mon, 23 April 2012 

Saving A Render. OK, you have done all the work and now you want to save your work to show others!!!! Do the render. Select the FIle menu at the top of the screen. Select the Export option. Select the Image option. Give your render a name. Tell the system where to save your render Now I would change the Save Type to Jpeg. To do this, notice that little downwards pointing triangle at the end of the Save as type line Click youe left mouse button on it and you will see the other format settings. Select the JPG File option. Select the Save button. Now change the Quality from 75 to 100. Select the OK button. Your render will now save. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 11:53AM Mon, 23 April 2012 

Saving A Render Of A Figure With A Transparant Background This is an easy way of getting a render of a figure out with no floor and no background. First of all switch off the Ground (Hold down your Ctrl key and then press your G key). Now go to the Display menu at the top of hte screen. Select the Ground Shadows option to switch it off. There should now be NO tick at the side of it. Do the render. Export the render. This time save it as a PNG file. When it is saved, it will have atransparant background and you can use it in a graphics program to put on a background by using a new layer in it. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  ToxicWolf ( posted at 11:54AM Mon, 23 April 2012 · edited on 11:57AM Mon, 23 April 2012

Always Backup Your Work Before you start, create a folder for your saved files. I will call mine PoserScenes. Let’s say you are working on a scene. When you start, you load Victoria 4 and put a conforming dress on her. Before you go any farther, save the file. File: Save as: Your folder path here: Name your file so you will be able to find it. I will name mine V4Dress1.pz3 Now, pose your figure and start to work on the scene. When you are happy, save it again. This time name it something else. I will call this one V4Dress2.pz3. Do this in stages as you work and you will never have to go back and start from the beginning. Every time you make a change you are happy with, save it. Then, if you do something you do NOT like, you can back up one step and try again. When you are finished with the scene,  go back and delete the earlier versions to save space.

Poser Pro 2012 SR3

Windows 7 Professional 64 bit

Intel Core I7 990x 3.46G 6 core

24G RAM

EVGA GTX580 R Video Card

Single HP LP2475 1920x1200 monitor

______________________________

http://www.toxicwolf.com

  paganeagle2001 ( posted at 12:02PM Mon, 23 April 2012 · edited on 12:06PM Mon, 23 April 2012

Help!!!!! I Have A Texture That Has Gone Wrong And Does Not Work Right!!!!! OH I have had this before and it can lead to hair loss. LOL. Just go to the Edit menu at the top of the screen. Select the General Preferences option. On the Document Tab, look under the UndoRedo section. There is a button that says:- Clear cache now. Hit that button. You will be asked if you are sure. Hit the OK button. Select the OK button to get rid of the General Preference screen. Now relead your texture and it should work.   Sometimes Poser has what I have a big technical name of a "Dafty" and when it does, it can not only mess up a texture in memory, but it also remembers it!!! Lol. Using the above should solve the problem and you can now stick your hair back on!!! LOL. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 12:05PM Mon, 23 April 2012 

Something for those answering questions. Try to make your replies in non jargon language. Not everyone is an expert and knows this or that jargon. Explain in a way that you would have liked someone to have explained to your when you first started. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  paganeagle2001 ( posted at 12:08PM Mon, 23 April 2012 

For those new to Poser, the bits you like rom this thread, copy and paste them into a document to save for later. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  hborre ( posted at 12:18PM Mon, 23 April 2012 

I am going to interject on the render setting window.  Paganeagle has excellently described the quick way to improve your renders by using the slider method.  However, this is not exactly where you want to be; these are automatic settings which have no control over the individual features for final tweaking.  You should switch to Manual settings.  There are more flexible controls which can lower your render time without sacrificing quality; in some cases, they may eliminate unwanted artifacts.  This window is the preferred state that most experienced users would like to see when helping new Poser Users.  

  paganeagle2001 ( posted at 12:28PM Mon, 23 April 2012 · edited on 12:28PM Mon, 23 April 2012


Agree, here are my settings that I use. Render menu at the top of the screen. Render settings. Change from Auto to Manual. Put in the settings and save as as previously shown as:- Mine Final Manual Click pic for larger version. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  hornet3d ( posted at 3:13PM Mon, 23 April 2012 

"Change the amount of Max cached render to 1. You don't need all those cached renders." Great thread and good advice however the above might be a personal choice.  I like the saved renders so that I can see the difference any changes I may have done to the scene are reflected in the renders. For newcomers you can do this in the renders screen, use the arrows in the bottom left corner the first to select a saved render from the list when you click on the arrow. Use the second arrow to select a different render.  Now by using the slider you can do a wipe from one to another.  This can be very useful to see changes in shadows and other details.

 

 

I use Poser Pro 2014 on Windows 7 - Set up is a quiet running PC thanks mainly to a Fractal design F4 case and 6 large fans, a Seasonic 850w X-series PSU.  Setup is Intel i7 3770k, Gigabyte GA-Z77X-UP5-TH with 60G m-sata to accelearate one 1TB Hard drive, Gigabyte 2Gig 7850 and 32Gig ram (6X2).  Storage is 1 X 180G SSD, 1X 2Tb Samsung Ecos + 2 X 1tb Spinpoint F3s.

  lesbentley ( posted at 4:11PM Mon, 23 April 2012 · edited on 4:17PM Mon, 23 April 2012

**I can't save a prop as a Smart Prop???** You only get the option to save as a smart prop if you ***don't*** use the 'Select Subset' option.

  paganeagle2001 ( posted at 4:16PM Mon, 23 April 2012 

I've Loaded a OBJ or a Prop And Cannot Change It's Material. To do this, you need to have a figure in the scene. Just load in V4 and then you will be able to change the material. If you need to render the item, you can always make your character invisible by:-   Select V4's body. Select the Properties tab. Visible will have a tick at the front of it. Untick it and your V4 will now be invisible.   All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  RobynsVeil ( posted at 5:08PM Mon, 23 April 2012 · edited on 5:09PM Mon, 23 April 2012

> Quote - ***Do Your Renders Look Dark?*** > > ***This one only applies to PP2010 and 2012.*** > > ***When rendering , deselect the Gamma Correction option. By this I mean take the tick off the front of it.*** > >   > > Select the Render menu at the top of the screen. > > Select the Render settings option. > > Look at the very bottom of the Options (on the right of the screen) and you will see Gamma Correction. > > Take off the tick and then render again. > > This is a personal preference, use gamma or not, it''s YOUR choice. > > All the best. > > LROG You forgot to mention: "Promise yourself that you're going to learn about Poser lighting in order to make use of gamma-correction"... :smile: After all, you've invested in PP2010 / PP2012 for a reason... why disable features you paid extra for?

Mint18/HighSierra/Win7Pro-Blender2.79-PoserPro 11(inches)-FinalCutProX

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[we realise that people hold in contempt that which they do not understand] 

  Acadia ( posted at 5:32PM Mon, 23 April 2012 

Some information to help you along :) [ http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=155&page=1](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=155&page=1) **************************************************************** *I apologize for any broken links in the following* The following is a great deal of information to process, but it's only meant as a guide and not to be memorized.  I have it broken up into sections. My advice is to read it through once, print it out and keep the print out next to your computer for reference as needed. Here is an essay of information that I have been compiling which is geared to the brand new user. **It has links for free characters, tips on clothing, file organization, newbie tutorials etc. ** V3, M3  and Aiko are free.  [ 3D Models Pack  Free from Daz at Download.com](http://www.download.com/3000-20-10579249.html?part=undefined&subj=dl&tag=button) ***You*** just ***need the morphs packages to change their shape***.  A picture to show you the file structure of a Poser Runtime can be found here: Basically, what it boils down to in a nutshell: If you are looking for a Character or a piece of clothing/shoes, in Poser you will find them in libraries/character. These files have the extension cr2 (uncompressed) and c2z (compressed) If you are looking for hair, you will find them in either library/character/hair OR library/hair If you are looking for character texture addons, hair textures, clothing textures, you will find them in library/poses. These files have the extension pz2 (uncompressed) and p2z (compressed). Sometimes on the rare occasion, a merchant will package their textures so that they go into the "Camera" folder (.cm2 files). If that is the case then you can either apply them from there, or do what I do and change the file extension to .pz2 If you are looking for props, they are located in library/props. These files have the extension pp2 (uncompressed) and ppz (compressed) Sometimes you will find clothing and hair or shoes in library/props too, depending on whether the item is actually created and saved as a figure, or it was created and saved as a prop. Figure (cr2) items like hair and clothing are "conformed". Figure items like wings are "parented" Props are parented. Some props that are made for a specific figure will seem to go where they are supposed to and "stick" without you having to do anything. Those are called "smart props". You can use those on other figures, but you have to use the XYZ trans dials to place it where it belongs on the different figure. Then you need to parent the item to that new figure's body part. If you are just starting, it's best to get started on the right foot. DO NOT just install files into the runtime! That will only lead to frustration because you won't be able to find anything, and not all files are packaged equally and land up all over the place. Here is a link to a tutorial on using multiple runtimes. Another tip is to never just unzip or install anything directly to your runtime. Always unzip or install to a separate folder. Then browse through the folder to have a look at the structure of where things are going and make sure that it's in "proper runtime structure" so that when you move it to the runtime, they get into the proper folders. *************************************************************************** Once you get your files installed, the next thing you want to do is to start making things :) Here are some great newbie tutorials that will get you through the bare basics. They are for Poser 5, but it is still the same in newer versions: [Dr. Geep Studios](http://drgeep.com/PoserTutorials.htm) ( Basic to Advanced Tutorials. Periodically offers free classes for Poser) [Getting Started in Poser](http://www.anniescorner.net/posertuts/GettingStartedinPoser5.htm) [Video Tutorials](http://www.geekatplay.com/posertutorials/index.php) ****************************************************************** If you don't have the Daz  V3 or the V4 figure, you should pick one or both.**I'd personally suggest that you go with the V3 one as it's been around for years and there is a TON of freebies around for her, as well as a TON of stuff in the various Poser stores**.  It will be a couple of years before V4 catches up with clothing content and stuff, especially FREE stuff  and  V3 stuff won't work on V4 because they are different figures. There are work arounds to getting clothing from a figure to fit another figure. I've included information on that further down.  [Victoria 3](http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1098) [ 3D Models Pack  Free from Daz at Download.com](http://www.download.com/3000-20-10579249.html?part=undefined&subj=dl&tag=button) [ Victoria 4](http://www.daz3d.com/i.x/shop/itemdetails/-/Victoria_4_base?item=4783&cat=350&trid=363237204) But if you want to change the look of her face and body, or use any of the available character addon packages, you need to buy the head and body morphs. The V3 head and body morphs are here: There is also "Michael 3".  He is available free at the link above at download.com.  Again, like Vicky, you need the head and body morphs to change the shape of his head and body. Those can be found here: If you have both figures, you can get both of their head and body morphs in one package, here: NOTE:  You can use the textures from the character addon packages without having the head/body morphs.  If you want to change the look of the head/body and have the head/body morphs, do the following: Install the head and body morphs.  Locate the morphs you want to use in the "Poses" folder. Find the set of morphs you want to inject IE:  Full Body, Full Head.... or just certain parts.  Left  click the picture Click the Single Checkmark at the bottom of the page. Go to your Parameter Dials and start turning dials.  (make sure that you have the part of the body you want to adjust as the active one IE:  Morphing the ears, make sure you have the had selected. Also, you can find many, many free morphs and textures for Vicky, and Aiko, and some even for David and Michael.  So you don't have to turn any dials if you don't want to.  Here are a couple links to get you started. [ http://www.renderosity.com/mod/freestuff/index.php?user_id=178490](http://www.renderosity.com/mod/freestuff/index.php?user_id=178490) [ http://www.renderosity.com/mod/freestuff/index.php?user_id=105158](http://www.renderosity.com/mod/freestuff/index.php?user_id=105158) Using ready made character addons is pretty easy.   You need to have the figure and it's head and body morph packages installed. Load up the figure IE: Vicky Go to the Poses folder, and instead of looking for your morphs from the packages, look for th character you want to use.  Left click the image that has INJ, click the SINGLE checkmark at the bottom and the morphs for that character's look is injected into your figure.  No dial turning necessary.  Of course if you want to tweak the settings you can, but that's not mandatory. Next locate the textures (if the package has some). They will be usually in the same library menu as your INJ that you used.   Left click the image for the texture and use the SINGLE checkmark to apply it.  If you don't like that texture, apply another one overtop.  You can even use a texture from another package.  IE: Morphs from package A  and textures from package C.  Or morphs from packag A, texture from package C, eyes from package D, lips from package E.  the combinations are endless :)  If the packages have their head morphs seprate from the body ones, you can mix and match morphs too. IE: body morphs from package A with head morph from package D.  That allows for even more versatility. There are lots of sites out there that has free V3 character addons, and some that have for Aiko, Michael and even David. ****************************************************************** Hair, clothing and textures are all figure/item specific, which means: Michael 3.0 needs hair and clothing and textures made for Michael 3.0 Victoria 4.0 needs hair and clothing and textures made for Victoria 4.0 Victoria 3.0 needs hair and clothing and textures made for Victoria 3.0 Victoria 2.0 needs hair and clothing and textures made for Victoria 2.0 Aiko needs hair and clothing and textures made for her. Like figures, a texture made for one hair style can only be used on that hair style. Clothing is also specific when it comes to textures. A texture for a pair of pants, won't fit all pants... just the pants that it was made to fit. Same with all clothing items. Sometimes you can manage to  clothing item to fit another figure by tweaking of dials and increasing or decreasing the scale percent, but that doesn't always work. Sometimes a clothing item for Victoria 2 will fit Victoria 3, but their joints are different so posing a figure wearing clothing not made for it specifically will be hard. Some figures can share items more easily than others, here is a link that will help sort that out: [ http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279](http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2682279) There are 3 types of clothing: Dynamic:  This is clothing that you use inside the Cloth room. It takes longer to work with and there is a bit of a learning curve, but it's not too bad, but the results are more appealing in that the clothing actually looks more natural instead of "posed and stiff".  I have included information about this type of clothing further down. Confroming- Non Morphing:  This is clothing that you conform to a figure. The clothing is made to fit the base figure.  If you change the shape of the figure you will also have to refit the clothing, which isn't always easy if there aren't any corresponding body morphs in the clothing.  Plus posing a character in positions where they are not nearly upright is difficult.  But many prefer this type of clothing over dynamic. Conforming-Morphing: This is the same as conforming-non morphing, only there are morph dials that you can turn that have corresponding body morphs for easier fitting.  This is the preferred type of conforming clothing because it's easier to fit. Using a clothing item on a figure that it is meant to be used on, after you have added morphs and adjusted the shape of the body,  can be problematic because the clothes are made for the default figure shape and not the new morphed up shape. So the clothing no longer fits and you get parts of the body showing through the clothing after you add morphs and change the shape of the body. There are programs that can help fit clothing from one figure to another, or even from the same figure to one that has been "morphed up" using their morph packages. The Tailor, which can be bought here: Wardrobe Wizard (I use this one and it's great). It can be purchased from PhilC's site here: Clothes Converter, which can be bought here: [ http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131](http://www.daz3d.com/shop.php?op=itemdetails&item=3069&cat=131) Things like hair can be used across all figures just by tweaking the scaling and trans dials and then parenting the hair to the figure. Poses are something else that can be used across most human-like figures with just a bit of tweaking to dig out a hand, or fix a shoulder. **Dynamic Clothing (more information)**: A nice thing about dynamic clothing is that you can easily use clothing on various figures.Here are some tutorials on how to use dynamic clothing in the cloth room: [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665209) [http://drgeep.com/p5/cr/cr.htm ](http://drgeep.com/p5/cr/cr.htm) Here are some links to some great FREE dynamic clothing: [ http://www.renderosity.com/mod/freestuff/index.php?username=mapps](http://www.renderosity.com/mod/freestuff/index.php?username=mapps) [ http://www.renderosity.com/mod/freestuff/index.php?username=Stegy](http://www.renderosity.com/mod/freestuff/index.php?username=Stegy) [ http://www.renderosity.com/mod/freestuff/index.php?username=carib98](http://www.renderosity.com/mod/freestuff/index.php?username=carib98) [ http://www.renderosity.com/mod/freestuff/index.php?username=teyikung](http://www.renderosity.com/mod/freestuff/index.php?username=teyikung) It's also possible to make conforming clothing into dynamic clothing: [ http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868 ](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868) And it's possible to take a conforming outfit and work with it in the cloth room so that parts of it act dynamic. [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:33PM Mon, 23 April 2012 

**ORGANIZATION**   Never install anything directly to your runtime. Always unzip / install to a folder on your desk top so you can see what is in side and what the folder structure is. Organization in Poser is very important.  Libraries grow quickly and it soon gets to a point where you can't find anything. So far as organization goes... You have 2 options that can help you with organizing and being able to find things: **1.  Create sub folders inside the library folders.** This is the preferred method for many. It uses one single runtime with lots and lots of sub folders within the main library folders, in order to organize the content.  The learning curve is minimal. If you can right click and create a new folder and drag and drop, you can do this.  The learning curve is knowing what folders you can move files around in and what folders not to touch. You can move around the files *inside the library sub folders*.  *Don't move, touch or rename* files or folders  in the top level of the library folder that carry the name of the merchants, or the "Morph" or the !DAZ  folder because those are morphs and need to stay where they are. Just work with the standard ones inside the Library folder such as camera, faces, hand, pose, props, hair, lighting, character.  Leave the files inside the geometries and texture folders alone. Right now you have a hodge podge of files for various figures in each folder plus props, poses, lights etc. Open the character folder and create sub folders for each of your figures IE: V3, V4, M3, D3, Aiko, Apollo etc.  Do the same for each of the other library sub folders.  You can also create other folders too, such as "Poses" or "Props" or "Backgrounds" or "Hair" etc. Then go through your files in each of the library subfolders and move them into the appropriate folder for the figure they belong. *Things like lights, and poses and hair and props are universal items really, and can be used across figure*, so I like to have those separated instead of filed by "figure" because I often use V3 poses on Aiko and hair for Posette on V3 etc. You will run into a problem for items that are for more than one figure. Like where do you file those?  For exxample an outfit that is for V3 and M3 and Aiko and SP3: where do you file them? If you put them in the V3 folder, then you forget that they can be used for M3 and Aiko and SP3 too. It was this complication that prompted me to move onto using external runtimes (described below). I did it this way at one time and it worked well enough,well except for items that could be used on a few figures like I described above.   I decided I wanted even more organization, and I didn't like having one huge runtime because it was impossible to really burn it to a CD/DVD without having to break it into bits and pieces.  Plus it took Poser forever to load because the runtime was so big.  So I tried option 2 below. **2. Multiple External Runtimes **   This is my choice for organizing my installed content.  I did the first method first and it worked for awhile, but as my content grew, it became cumbersome, so I switched to multiple external runtimes, which works out great.   It's really pretty easy.  The problem is that most people over think it.   Just remember that an external runtime is exactly the same as the runtime in your Poser folder, only it's just sitting in a different location.   It functions exactly the same way.  And files are installed / added to them in exactly the same way.  And they have the same folders in them as the main runtime does. Well almost the same folders.  Scripts for example have to be installed into the main Poser runtime and won't work from an external runtime. Here is a sample of an external runtime.  ***Simply download it and unzip it.*** You will have a folder called "Runtime_Sample" [www.divshare.com/download/8531562-1f6](http://www.divshare.com/download/8531562-1f6) Find a place on your hard drive that you want to have your external runtimes living. For me it's on my partitioned drive D. Make a folder called "Poser Runtimes" [ s263.photobucket.com/albums/ii124/Acadia_ca/](http://s263.photobucket.com/albums/ii124/Acadia_ca/?action=view¤t=Image1.jpg) Then simply copy that sample runtime you unzipped into that "Poser Runtimes" folder and make as many copies of it as you want to.  Change "Runtime_Sample" to whatever name you want.  Here is what I named some of mine: [ s263.photobucket.com/albums/ii124/Acadia_ca/](http://s263.photobucket.com/albums/ii124/Acadia_ca/?action=view¤t=Image2.jpg) Then all you do is simply install your content into whichever runtime you feel it fits best into. Once you have finished installing your content look in the Runtimes where you have Daz characters such as V3 or V4 etc.  Go into the Library folder and look for the !DAZ folder.  Make a **COPY** of that folder and place the **COPY** in exactly the same place in the main Poser Runtime.  Poser looks there first so by placing a copy of them in there, you are helping Poser out.  **Don't delete the !DAZ folder from your other runtimes though**. That defeats the purpose of having external runtimes, which is not only to allow Poser to work faster, organize your content better, but also to not lose your installed runtime content in the even of a crash because hopefully you have also saved your external runtimes to a couple other places for easy access in case of the need to reinstall. Hope that helps.  If you have more questions, just ask. Oh yeah, never install anything directly to your runtime. Always unzip / install to a folder on your desk top so you can see what is in side and what the folder structure is. ******************************************************************** So far as organization inside the runtimes, continuity of naming goes a long long way. Let's say for example that LaurieA gave me a beautiful clothing package for V4.  The package consisted of the following: Dress Shoes Purse Hair Poses   When I get that file I will unzip it into a folder on my desk top in order to see what is inside.  Here is what I find Dress inside a folder in the character folder aptly named "superstar dress" Shoes inside a folder named "LaurieA" inside is another  folder named "V4" inside is another  folder named "props" inside are 2 more folders: 1  called "V4 Flats" and finally inside that folder are the shoe files, the other called "V4 Purse" with the purse file inside. I find the hair  in the hair library, deep inside several folders as I did the props And finally the poses for the figure are found in a folder in the Pose Library called "Gotta Have Fun" and another folder that simply said "dress textures" Now if I were to install all of that into my runtime I wouldn't have a clue later on when I went to look for stuff to use from that one package, of what went with what! Which is why it's important to open things onto your desktop and look through it and rename some of the folders that the vendor created. The example of above is a very real nightmare that for some reason many vendors seem to do.  Another nightmare is using there real names as names for the folders instead of their vendor name.  That only adds to the confusion. Here is how I would sort out the mess above while it was still on my desktop. LaurieA - Superstar Dress LaurieA - Superstar Dress LaurieA - Superstar Dress LaurieA - Superstar Dress LaurieA - Superstar Dress Yes, each folder in each libary is now called the same thing.  BUT I now have no doubt that when I do to use the superstar dress, that I will know what I'm looking at when I open up each library. You can get even more organized. For example under Poses, if you have found 5 new textures for that dress by 5 different artists, you can keep them all in one place. For example: Artist 1 - (superstar dress) - sequins Artist 2 - (superstar dress)  - dragon textures Artist 3 - (superstar dress) - metalics etc. etc. etc. Just plunk those extra textures you found, as named above, inside the LaurieA - Superstar Dress  folder in the Pose Library.  Now when you want to use the superstar dress you have all of the textures at hand in one place.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  lesbentley ( posted at 5:35PM Mon, 23 April 2012 

**Q: How can I save a pose that applies to only some parts of a figure?** A: Click the "+" in the pose palette as you would to save a normal pose. In the 'New Set" box that pops up, click the 'Select Subset" button. In the 'Select Objects' click on 'UNIVERSE', this will clear all items from the pose. Now click in the body parts and/or parented props that you want to include in the pose. Click OK, give your pose a name, and proceed as when saving a normal pose. **Q: How do I save a pose for a prop?** A: as above but only include the prop. Note that such a pose can only be applied to the prop whilst it is parented to some figure. **Q: Can I apply a pose to a prop when it is not parented to a figure, and when there is no figure in the scene?** A: Not normally.[For advanced users] However you can do it if you are willing to get your hands dirty in a text editor, and hack the pose file. First make sure 'Use file compression' and 'Use external binary morph targets' are turned off in your General Preferences. Parent the prop to any part of a figure. Save a pose for the prop as explained above. Open the resulting pz2 file in a plain text editor (eg EditPad Lite, or NotePad++). Use the editor's Search & Replace function (called "Find & Replace" in some editors). Set the Search string to "prop " (include a blank space after the word), and set the Replace string to be "actor "  (include a blank space after the word). Execute a case sensitive  Search & Replace. Save the file to a Camera folder with a '.cm2' file extension. The point of saving as a cm2 is that a pz2 pose can only be applied if there is a figure in the scene, but a cm2 can always be applied. The above works for any type of pose. [**the tips in this post work for any Poser version form at least P4 up**]

  lesbentley ( posted at 7:29PM Mon, 23 April 2012 

**Q: Can I apply a pose to only some parts of the figure?** A: Yes, but it can be a rather tedious process. If an actor is locked (Object menu > Lock Actor), applying a pose won't affect that actor, even when the actor is subsequently unlocked, it will not have been affected by the pose. Obviously if you only want to apply the leg part of a pose, locking all the other actors of the figure is a lot of work. Too much work to contemplate in most cases. There are utility poses for some figures that will lock/unlock predefined sets of actors. This can make the technique feasible. You can find such "Body Lock" poses for V4 and V3 in [my Free Stuff](http://www.renderosity.com/mod/freestuff/index.php?user_id=46572) here at Rosity. There are a set of Body Locks for the Antonia Polygon figure in the Poses section of the [Antonia's Free Stuff](http://antonia.bluecho4u3d.com/database/sites/poses.htm "Antonia's Free Stuff") site, they are included in the "APUtilityPoses1_2_0" package. Other authors may have published similar sets for other figures.

  lesbentley ( posted at 8:31PM Mon, 23 April 2012 · edited on 8:42PM Mon, 23 April 2012

** Useful Free Tools.  ** [**EditPad Lite**](http://www.editpadlite.com/download.html). A good quality text editor with multi line Search & Repalce. [**CR2Builder**](http://www.geocities.co.jp/Bookend-Ohgai/9483/tool/CR2Builder/index.html). A Poser file editor. [**PZ3editor Lite**](http://www.sharecg.com/v/51452/view/10/Software-and-Tools/PZ3editor-Lite). A Poser file editor. [**CR2 Editor.**](http://www.morphography.uk.vu/dlutility.html) A Poser file editor. [**Morph Manager 4**](http://www.morphography.uk.vu/dlutility.html). Transfer morphs between mesh compatable figures. [**Pozers Little Helper**.](http://home.online.no/~kjellil/Index-AllStuff.htm) Make Delta Injection Poses (INJ/REM). [**Advanced Shaders**](http://www.runtimedna.com/Advanced-Shaders.html). A tool for making and applying material shaders. In particular to create partial materials and also second skins. [**SceneFixer**](http://poserplace.phantom3d.net/forums/viewtopic.php?f=15&t=80). A py script that does a lot of usefull things. [ **D3D**](http://d3d.sesseler.de/index.php?software=poserpython). This site has some good free py scripts (mixed in with commercial stuff). [**Code Keeper**](http://myfreeware.50megs.com/photo.htm). Useful gor saving snippets of Poser or py script.

  lesbentley ( posted at 9:22PM Mon, 23 April 2012 · edited on 9:28PM Mon, 23 April 2012


  **Q: When I Rotate the Body actor of my figure, the figure *orbits* some point in the scene, instead of *spinning* round the central axis of the figure. Why?** A: The figure's sub-root actor (usually the hip in most figures) is parented to the Body actor. The Body has its own center of rotation (its "origin"). When you load the original figure in its default pose, the origin of the sub-root (hip) will be at, or near, the origin of the Body. If you translate the sub-root, you are moving it away from the origin of the Body actor. Think of the Body as an invisible prop to which the sub-root (hip) is parented.

  basicwiz ( posted at 9:05AM Tue, 24 April 2012 · edited on 12:50PM Tue, 24 April 2012

I have no issue with hints for the earlier versions being posted, although I think most of what is here is useful across the different versions. If there is something you want to know about an earlier version, feel free to ask it!

  lesbentley ( posted at 2:48PM Tue, 24 April 2012 

**The Most Important Tip of All!!!** **"Try it and see what happens!"** Q: Try what? A: Anything! We all get stuck at times, and need someone with more experience to explain to us how to do things, or help us solve a problem. But where did that expert knowledge come from in the first place? About 5% of it came from the Poser manual, the other 95% came from people ***trying*** things out to see what would happen. The person with an inquisitive mind, who asks "I wonder what will happen if I do X", and actually takes that next step and does X, to see what the result will be, will learn a lot more that someone who just reads tutorials. I'm not saying there is anything wrong with reading tutorials, or asking for advice. You should do those things, but you should also just try things. For example, some people have complained about many of the tips being geared towards P9 or PP2012. Well perhaps it seems that way because the person who wrote the tip is using PP2012, and perhaps that person does not know if his tip works in other versions. Have you ***tried*** applying the tips in your version of Poser? Or are you just assuming they don't work in your version? Over 90 percent of what has been written in this thread so far applies to P6, and a high percentage even applies to P4. Take the second post in this thread as an example. It starts off, quote: "Making Your System Easier (PP2012 - Should also work in P9)". It goes on, quote: "Fed up of Andy the Robot appearing and having to delete him all the time?" If you replace the words "Andy the Robot" with the words "James Casual", the tip applies equally well to P6. If you ignore the three lines that relate to "Max cached renders" the tip applies equally well to P4. Same goes for the majority of the stuff in this thread, there may be some details that don't work in some poser versions, but most of the stuff will work in many previous versions. But if you don't try, you will never know.

  paganeagle2001 ( posted at 3:59PM Tue, 24 April 2012 

Agree with trying things, and......... Don't be afraid to make mistakes and experiment!!!!! You make a mistake and you learn from it. Experiment and you learn from it. Either way, you learn!!!!! The main thing is HAVE A  GO!!!!!!! All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  wolf359 ( posted at 5:13PM Tue, 24 April 2012 

Hi For newbies who are interested in poser character animation targted for new users Some  Downloadable video tutorials [**HERE**](https://vimeo.com/album/98032)     Cheers



MY WEBSITE

MY IMDB LISTING



  lesbentley ( posted at 11:12AM Thu, 26 April 2012 · edited on 11:13AM Thu, 26 April 2012

**Q: How can I parent an infinite light to a prop or figure?** A: An infinite light can't be parented whilst it is an infinite light, but in its Properties you can change it into a spotlight, parent it, than once parented, change it back into an infinite light.

  lesbentley ( posted at 1:16PM Thu, 26 April 2012 

**Q: I can't get the hang of using Poser magnets. How do they work?** A: PhilC has an excellent "[**Magnets Video**](http://www.philc.net/PTB_tutorial5.php)"  tutorial (there is also a text version). I highly recommend that you take a look.

  FreeBass ( posted at 8:54AM Fri, 27 April 2012 

Whatever yr problem may be, try the Chat Room. There's usually at least a coupla fellow Poser abusers (as well as other progs) in there who can help ya with whatever is buggin' ya, & on purdy much every version. Ya can even show yer renders or screenshots if ya care to & get instant feedback & "real time" tutelage instead of checkin' the Forum to see if anyone has answered yer question yet. Be forewarned, though; tings can get a lil'...umm...insane in there. Some 'o' them ppls be CRAZY!!!



WARNING!

This user has been known to swear. A LOT!

  lesbentley ( posted at 10:34AM Fri, 27 April 2012 · edited on 10:36AM Fri, 27 April 2012

**Q: I am trying to Install a DAZ product, but I get an error message saying "Error reading INI... dzInstall.ini.". How can I fix this?** A: Use a text editor to create a blank file named "dzInstall.ini", and save it in the location where the installer is looking for the file. When saving the file make sure that the 'Save as Type' is set to be 'All Files', otherwise the editor might add a '.txt' extension to the end of the file name. See [ this link](https://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2848435) for more information. The same solution applies when a DAZ installer reports that it can't find 'Poser.exe'. This might be because your Poser installation uses a file named 'PoserPro.exe'. Just create a blank file named 'Poser.exe' in the same folder as the 'PoserPro.exe', or in any folder that you want to use as the root for the installation.

  flibbits ( posted at 8:29PM Fri, 27 April 2012 

"Load your basic character FIRST..Inject the morph packages you need.  Save the new figure with a DIFFERENT name." That doesn't work for me.  The saved character often, but not always, loses all the injected morphs.


  basicwiz ( posted at 11:14PM Fri, 27 April 2012 · edited on 11:15PM Fri, 27 April 2012

Let me guess... you have "Use external binary morph targets" checked.

  FutureFantasyDesign ( posted at 5:28PM Sat, 28 April 2012 · edited on 5:30PM Sat, 28 April 2012


> Quote - > Quote - I realize that PP2012 is all the rage, but I am wondering how many users have it? I, for one, don't - I simply can't afford it. A great many tips and tricks are geared towards that app, leaving us poor folk with PP2010 or Poser 7 out in the cold. In tips for newbies, can this be taken into consideration. Just sayin'.... > > > >   > > > > C~ > >   > > soo agreee, im still using P7 - and im glad for this thread, IVe been using poser for over 5 years.. and was always too scared to ask in here because no one would ever answer the newbies simple questions. Ive picked most of it up by myself - but ive already learnt new things in this one thread Oh I agree I love poser 7! I have 5 & 6, and now PP2010/PP2012, of course 7 too, and it was the one that made me really love poser! I also agree that often asking questions results in 50 "looks" and no responses. So I too appreciate the thread here. You can't know everything, (*unless you are Bagginsbill! LOL!) but everytime I learn something new my renders improve. I also collect render settings, from vendors I admire, to ones that are posted in forums. I would love to see some addition SS's of render settings using the back end Preview settings. Does the Deoth Bias and AO actually effect the render, or just the preview? If it effects the render, could someone share their setting via SS's??? And any other settings they have sucess with? I look for crisp imagery, and good shadows. Speak of shadows, on the shadow blur radius in the parameters section, how do you get soft edge fall off & hard edge fall off? So some SS's of those settings would be wonderful too! hborre? You still watching this? You always have the very best ideas and suggestions! I would be very grateful to anyone who helps with these questions. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  basicwiz ( posted at 9:28PM Sat, 28 April 2012 

The real problem, as I see it, trying to support older version of Poser in this thread is the extreme changes in technology that have occurred, especially between 7 and 8 and between 8 and 9. Lighting especially is problematical. If you ask how to do lighting in Poser 7, you get discussions of IBL and AO, both of which are totally obsoltete (and as a mat6ter of fact can cause probelms) as we begin to move toward IDL. I'm not saying don't ask, but *I AM* saying that we need to be careful in answering those questions that we address the Poser version that the answer is pointed toward. If you are a newbie and you just bought Poser 7 to get into the hobby on the cheap, then I am afraid you are about to learn a WHOLE BUNCH of things that you will then have to unlearn when you move up to a more modern version of Poser. I know not everyone agrees with this, but I can't think of an arguement that refutes the logic. At this point, anyone not running Poser 8 or later is flatly running old technology and to get newbie answers on that old technology is going to be increasingly diffucult as the more knowlegable users "move on." **The net result of my ramblings? If you ask a question, post the version of Poser you are using. If you post a hint, specify the version of Poser it works for. If you are a newbie be ****VERY**** careful that you don''t read advice on the wrong version.**

  lesbentley ( posted at 12:32PM Sun, 29 April 2012 

**Q: Can I keep the illumination the same relative to a camera?** I have the lights set up the way I want from the front, but when I move the camera to look at my figure from the back, everything is in shadow. A: Yes, you can do this for a single camera. Parent all the lights to a Poser square primitive. You can't parent infinite lights, so if any of the lights are infinite, you will need to convert them to spotlights (from their Properties), then convert them back to infinite after parenting. Parent the square primitive to the camera you are using. The lights will now move with the camera, and the illumination will always look the same relative to the camera. Because all the lights are parented to one primitive, if you want to change the parent to be a different camera, or a figure, or back to the UNIVERSE (UNIVERSE = unparented), you only need to change the parent of one primitive, instead of needing to do it for every light. Having them parented to one primitive also means that you can translate or rotate them as a group. After unparenting, or changing the parent of the primitive, you may need to use Restore > Element (Ctrl+E) on it, to revert it to its initial state. Of course, instead of parenting the lights to a primitive first, you could just parent them directly to a camera, but that is a less flexible technique.

  FutureFantasyDesign ( posted at 5:40PM Sun, 29 April 2012 

Interesting about the lights! I had posted that I was curious about lights elsewhere before I found this thread. Thank you. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Khai-J-Bach ( posted at 7:03PM Sun, 29 April 2012 

> Quote - The real problem, as I see it, trying to support older version of Poser in this thread is the extreme changes in technology that have occurred, especially between 7 and 8 and between 8 and 9. > > Lighting especially is problematical. If you ask how to do lighting in Poser 7, you get discussions of IBL and AO, both of which are totally obsoltete (and as a mat6ter of fact can cause probelms) as we begin to move toward IDL. > > I'm not saying don't ask, but *I AM* saying that we need to be careful in answering those questions that we address the Poser version that the answer is pointed toward. > > If you are a newbie and you just bought Poser 7 to get into the hobby on the cheap, then I am afraid you are about to learn a WHOLE BUNCH of things that you will then have to unlearn when you move up to a more modern version of Poser. I know not everyone agrees with this, but I can't think of an arguement that refutes the logic. > > At this point, anyone not running Poser 8 or later is flatly running old technology and to get newbie answers on that old technology is going to be increasingly diffucult as the more knowlegable users "move on." > > **The net result of my ramblings? If you ask a question, post the version of Poser you are using. If you post a hint, specify the version of Poser it works for. If you are a newbie be ****VERY**** careful that you don''t read advice on the wrong version.**   *then make it simple. 1 thread for P7/Pro, one for P8+.* *problem solved. just point ppl to the thread they need.*


  lesbentley ( posted at 7:58PM Sun, 29 April 2012 · edited on 8:05PM Sun, 29 April 2012

**Asking for help.** We all need to ask for help and advice sometimes. There are right and wrong ways to ask for help. I don't mean in terms of social etiquette, I mean in terms of getting a solution to your problem, getting it quickly, getting it in a form that you can understand, and getting it in such a way that the people who tried to help you will not run away screaming the next time you ask for help. Lot's of people here in the forums are only too happy to try to help, but you need to help them to help you. **First rule, try to provide as much detail as you can.** You are sitting in front of your monitor. Even though you may not have a clue what is causing your problem, you can see there is a problem, you can see exactly how the problem manifests. You know whether you are on a PC or a Mac, and you know what operating  system you are using. You know which item you are having a problem with, and whether it is a figure or a prop. You know whether it is something that you bought, or got for free, or made yourself. Consider that the person reading your post knows none of this, unless you have provided those details in your post. The person trying to help is probably not a psychic, he or she, can't see what you are seeing, so you have to paint a picture in words, or provide screenshots of the problem, and/or your setup. There is probably someone, somewhere, who could solve your problem in 5 or 10 minutes if they were sitting in front of your computer. Your job is to make them feel like they are sitting in front of your computer, by providing all the relevant information you can! The person trying to help you probably does not know your level of experience, whether you only got Poser yesterday, or whether you have been using it for ten years. So it helps if you can give some indication. It's no use someone giving you a concise technical answer if you are not going to be able to understand it, but equally, it is no use someone spending hours walking you through baby steps if you are way past that stage. Saying what things, if anything, you have tried yourself, in your efforts to solve the problem, also helps people understand your level of experience, and prevents wasting time with suggesting things that you have already tried. Don't jump to conclusions about the cause of your problem. State as clearly and as precisely as you can, what you are trying to achieve, what you did to try to achieve it, what result you expected, and what result you got. Don't waffle on about irrelevant stuff (like me :blush:), be clear and concise. If someone asks a question, answer it as soon as you can. Don't think it's irrelevant and ignore it. Don't assume that what you want to say is more important. Answer the question first! Here is a check list you can go through when requesting help. It is by no means exhaustive, add as much detail as you can. On the other hand not every point may be relevant to every situation, use your common sense. **PC or Mac?** **Operating System?** **Poser version, including any service release?** **Name and description of item that you are having trouble with?** **Commercial, freebie, or self made?** **Is the end result meant for personal use, or distribution?** **What are you trying to achieve?** **What did you do to try to achieve it?** **What did you expect to happen?** **What actually happened?** **Can you provide a relevant screen shot, error message, or code snippet?** **Any other information that might be relevant?** **How would you describe your level of experience with Poser?** Spending a few extra minutes forming your question well, can save many days in receiving the correct answer. I have see it take 10 days to solve a problem that could have been solved in 10 seconds, if only the original post had contained all the relevant information. Don't make the people trying to help you feel like they are pulling teeth when trying to get the relevant information from you, or they may not be so willing to help next time. If your problem gets solved, post a message saying it has been solved, don't leave people hanging, that's just common courtesy.

  FreeBass ( posted at 6:01PM Mon, 30 April 2012 

> Quote - My Feet Wont Lift Off The Ground?????? > > Ok, we have all done this one and it's easier than you think. > > You try to bend your characters shin and....... the foot will NOT leave the floor!!!! > > Easy to solve. > > Just select the Figure Menu at the top of the screen. > > Select the Use Inverse Kinematics option. > > Is there a tick at the side of the Left or Right leg options? If so........ > > Select the Left Leg option. The Tick will be removed. > > Repeat the above for the Right leg. Again the Tick will be removed. > > Now you can bend those shins and the feet will lift off the floor. > > All the best. > > LROG   **Handy IK Trick for Poser** Works on P7 (and I assume onwards); if anyone can confirm if it works on older versions, please do.   I do this with any Characters I find myself using frequently.    1) Load your *character figure* ("person") of choice into an empty scene and apply any morphs/ texures you desire. 2) Turn off IK on the legs. 3) Load a second *figure* into your scene, and conform or parent it to your character. It doesn't matter what you choose (clothes, hair, accessory, chainsaw, whatever). 4) Make sure your *character* is selected, then save him/ her back into the Figures Library under a new name.   *Here's the "Trick"*...   5) When you save, Poser will ask you if you want to save the Whole Group or Individual Figure. Choose *Whole Group*.   Now every time you load your newly saved favorite character, it will appear with the second figure attached and *the IK will be off by default*.   *Note that this ONLY works if you add a second figure, not a parented Prop or Hair object from the Hair Library



WARNING!

This user has been known to swear. A LOT!

  FreeBass ( posted at 6:35PM Mon, 30 April 2012 

**More Handy Free Utilities** [**FreeCommander**](http://www.freecommander.com/); (PC only) Alternative to the standard windows file manager. Dual Pane feature lets you view/ compare/ manage 2 "Folder Trees" (like having 2 Windows Explorer windows open), or view one tree and preview text or image files in the second pane. [**P3dO Explorer**](http://www.senosoft.com/index.php); (PC only) Poser library manager with many Poser helpers. Definately a **Must Have**



WARNING!

This user has been known to swear. A LOT!

  Xfitz ( posted at 10:59AM Tue, 15 May 2012 

I am using Poser 8 (Standard not Pro) on a Mac OS X  I am familiar with, but not an expert at, Daz 3D and am trying to learn Poser. I am currently wading thru *POSER 8 REVEALED the Official Guide* by Kelly Murdock.   Question: Does anyone actually use the **Face Room** and **Hair Room** for creating Faces and Hair? Would I be better of at this stage to ignore these rooms and concentrate on learning other aspects of Poser such as say the Cloth and Material rooms?  This site is a great idea. I have read all previous posts and have already learned a lot from it.  

  basicwiz ( posted at 11:15AM Tue, 15 May 2012 · edited on 11:16AM Tue, 15 May 2012

The face room is only useful on the SM figures. If you are not using those figures, forget about it. If you are, then push on through. The hair room has never been useful to me for growing HAIR because it produces a result that is too coarse for my liking, but I've made a lot of grass with it! ![](http://www.renderosity.com/mod/forumpro/art/emoticons/biggrin.gif) (You can grow hair on ANYTHING.)

  Xfitz ( posted at 2:12PM Tue, 15 May 2012 

> Quote - The face room is only useful on the SM figures. If you are not using those figures, forget about it. If you are, then push on through. > > The hair room has never been useful to me for growing HAIR because it produces a result that is too coarse for my liking, but I've made a lot of grass with it! ![](http://www.renderosity.com/mod/forumpro/art/emoticons/biggrin.gif) (You can grow hair on ANYTHING.) Thanks. What are SM figures?  Also, I am having a problem in the Cloth Room. The tutorial says I should be able to **convert clothing into dynamic clothing** by [1] exporting the article of clothing (a shirt) as a Wavefront OBJ file, check **single frame **in the Export Box, select only the **shirt** from the** **Object Dialog Box, and enable only the **Weld Body Part Seams** option, then save it. [2]Then delete the shirt and replace it with the new **shirtprop **OBJ file, enabling Make Polygons Normal. Then [3] go thru the basic **Clothify** procedures: new sim with default settings, clothify (with shirtprop selected), set parent to **chest, **click Collide Against and choose the character (Ryan) in the Hierarchy Selection dialog box. [4] Finally click the Calculate Simulation button which I do. **The Calculate Simulation box appears but no calculations take place!? **What am I missing? Sorry for such a lengthy question.  

  Miss Nancy ( posted at 3:03PM Tue, 15 May 2012 · edited on 3:06PM Tue, 15 May 2012


  xf, SM figures are the ones that are included in SM poser versions, e.g. some of those listed above.


  basicwiz ( posted at 3:27PM Tue, 15 May 2012 

> Quote - Also, I am having a problem in the Cloth Room. The tutorial says I should be able to **convert clothing into dynamic clothing** by [1] exporting the article of clothing (a shirt) as a Wavefront OBJ file, check **single frame **in the Export Box, select only the **shirt** from the** **Object Dialog Box, and enable only the **Weld Body Part Seams** option, then save it. [2]Then delete the shirt and replace it with the new **shirtprop **OBJ file, enabling Make Polygons Normal. Then [3] go thru the basic **Clothify** procedures: new sim with default settings, clothify (with shirtprop selected), set parent to **chest, **click Collide Against and choose the character (Ryan) in the Hierarchy Selection dialog box. [4] Finally click the Calculate Simulation button which I do. **The Calculate Simulation box appears but no calculations take place!? **What am I missing? Sorry for such a lengthy question. This trick may or may not work depending on the structure of the conforming item. Rather than clutter up this thread with the discussion, please ask this again in a separate thread where some of the gurus can give you a more complete answer.

  paganeagle2001 ( posted at 11:41AM Wed, 16 May 2012 

How I normally do a Conforming to Dynamic:- Make sure item is loaded in Poser in default load in position (T pose). File menuExportWavfront OBJ. Single FrameOK button. Switch off everything except the item you want to export. Ok button. Weld body part seams onInclude body part names in polygon groups on. Select OK button. Browse to where you want to save your OBJ. Give file a name and save.   To bring back in:- Have character in scene ready. File menuImportWavefront OBJ. Browse to where you saved your OBJ to. Load in. Make sure you have Animation bar on screen, if not:- Window menuAnimation Controls Click in the 0001 Frame section and change this to 20. Change your figures pose to something else. Now change the Frame back to 0001. Character will be back into T pose.   Cloth Room Create New Simulation. Set Self Collision on. I make the Drape frames to 10, but that's just me!! OK button.   Clothify buttonObject to clothify (the item you loaded, you can find it in the Prop option). Select the Clothify button.   Colide Against:- Select V4, now if the item is long and reaches the floor, then also add teh Floor.   Make sure Start from Zero poistion is on.   Use the Ignore options if required.   Select the OK button.   Select the Calculate Simulation button.   The simulation will now start.   Wait untilk teh simulation stops, back to Pose room and render.   All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  charlie43 ( posted at 12:37PM Wed, 16 May 2012 

@**paganeagle2001 - I have this procedure down pat, and know enough about the process to set constrained groups if needed. However, when I run a lot of simulations, I often get odd results. For example, I was working on a dynamic skirt for V4 and when I run the simulation, her arm was inside the skirt, even though I did not set the ignore constraint for hands for this sim. I also have a lot of problems with cloth bunching up in areas where the pose bends the figure. I'm running PP2010. Any suggestions? Below is an image of just one of the problems I run into.** **C~** **![cloth simulation](http://i453.photobucket.com/albums/qq251/zenbuddhist43/v4-hand.jpg)**

  paganeagle2001 ( posted at 1:16PM Wed, 16 May 2012 · edited on 1:19PM Wed, 16 May 2012

From the pic it looks like you haven't set the ignore hands option on. The other thing you can do with this is drop back into the Pose room, go to the frame where you added the pose and move the hand or in this case the thumb a little and then run the simulation again so that it doesn't cause the problem. Other things you can do is use some Cloth Presets:- [ LINK 01](http://www.renderosity.com/mod/freestuff/details.php?item_id=30688) [Link 02](http://3dhobbymag.com/freebies/freebies/164-cloth-room-presets) Using these can provide better draping etc. The above will run on PP2010 as I used them in it before going up to PP2012. All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  FreeBass ( posted at 2:10PM Wed, 16 May 2012 

A  'nother thing you can do is before you run your sim, open your Animation Pallette (if it isn't already) & press Play. Watch for any actors (hands in this case) passing through the body/ clothing; Poser tends to take the "shortest route" between keyframes, so if you have any undesirable intersections, add a new keyframe (or a few if ya need to) somewhere in the animation and alter your pose there to avoid the intersections. 



WARNING!

This user has been known to swear. A LOT!

  WandW ( posted at 4:17PM Wed, 16 May 2012 

Poser Tutorials from Smith Micro by Nerd3D:   The first set of videos from March, *3D Made Easy*... http://blog.smithmicro.com/2012/03/02/poser-3d/3d-made-easy/   And the second set, recently relased, P*ose and Editing Tools 101*, *Poser Cameras 101*, and *Poser Lighting 101*... http://blog.smithmicro.com/2012/05/09/poser-3d/3d-made-even-easier-three-new-free-poser-101-video-tutorials/

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".

  sandman_max ( posted at 7:32PM Wed, 16 May 2012 

> Quote - Two scripts you can't do without if your're running Poser 9 or Poser Pro 2012: > > http://snarlygribbly.org/misc/*ezskin*/*EZSkin*.zip - makes setting up SSS and Gamma control a snap. > > http://snarlygribbly.org/misc/sf/SceneFixer.zip - takes care of all the pesky settings in a scene to make it render rihgt using gamma control. > >     Is EZSkin any use with Poser Pro 2010?  I noticed it has SSS but it does some seriously wonky stuff when I click on it.  Of course, I don't have a clue what I'm doing, so that shouldn't be any surprise...

  hborre ( posted at 9:01PM Wed, 16 May 2012 

EZSkin can only be used in P9/PP2012 just because of the SSS.  PP2010 does not have that feature.  Bagginsbill's VSSProp will accomplish similar results without the SSS.

  WandW ( posted at 5:06PM Tue, 22 May 2012 · edited on 5:07PM Tue, 22 May 2012

Smith Micro has just released the video of their latest Webinar, ***Lighting Poser Scenes***.  It, and links to the other videos in the Poser Webinar Series, can be found here... [ http://my.smithmicro.com/webinars/poser/lighting-your-3d-scenes/index.html#videowatch](http://my.smithmicro.com/webinars/poser/lighting-your-3d-scenes/index.html#videowatch)

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".

  FutureFantasyDesign ( posted at 3:02PM Wed, 23 May 2012 · edited on 3:05PM Wed, 23 May 2012


Yes thank you Wanda. The sound on a few is a little garbled. But I saved them anyway. hborre, I wonder if you, or anyone knows why there is all of the preview settings in PP2012, if it does not effect the final render? Does anyone besides myself fiddle with these to try to get better renders? One thing in particular that I was wondering at is the Ambiant Occlusion settings (*see SS)??? ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Xfitz ( posted at 8:09PM Wed, 23 May 2012 

I recently decided to learn Poser to compare it to Daz3D which I have been using for about a year now. When I buy a product from Daz it loads more or less automatically, but when I buy something for Poser it tells me to make sure I put it in the correct folders which apparently I am not doing correctly.  I bought the DoDoDr bird character yesterday. In the Readme section it says to “*copy the Runtime folder into the Poser Runtime Folder*”. So I copied the Dodo Runtime folder and then went to: **Applications/Poser 8/Runtime** and pasted the Dodo Runtime folder there. But, when I go into the Poser Runtime Folder, while there is a new (DoDo) Runtime Folder there, it is just called “Runtime”. (If I click on that folder to see what's in it I find four subdivisions: Geometries, Libraries, Templates, and Textures. And each of these opens into Animals, Dodo, etc.) but Poser can't locate them. I notice that I have a Poser 4 Folder with a Download/Runtime folder on my computer that must have come when I installed Poser 8. Is this relevant?  What am I missing? Thanks in advance for any help. I have Poser 8 (standard, not Pro) and am using it on a Mac GHz Intel Core i5 with 8 GB ram. 

  RHaseltine ( posted at 8:59AM Thu, 24 May 2012 

Assuming you are using a recent version of Poser (7+, and certainly 8+) you don't need to put the content in the application folder at all (Poser 6 with the DAZ humans, and some other items, does work better with at least those items in the application folder) - and if you are using Windows 7/8 or Vista then you definitely shouldn't put content there. If you already have the items installed for DS just point Poser to the same location (you want the folder that holds the Runtime folder). For new content, you need to merge the Runtime with the existing Runtime in whichever location you use - putting one Runtime inside another won't work; on Windows that's a matter of dragging the Runtime folder into the folder that holds the existing folder, but on a Mac it depends which version of the OS you are using as older ones can end up replacing rather than merging.

  Xfitz ( posted at 10:21AM Thu, 24 May 2012 

> Quote - Assuming you are using a recent version of Poser (7+, and certainly 8+) you don't need to put the content in the application folder at all (Poser 6 with the DAZ humans, and some other items, does work better with at least those items in the application folder) - and if you are using Windows 7/8 or Vista then you definitely shouldn't put content there. If you already have the items installed for DS just point Poser to the same location (you want the folder that holds the Runtime folder). For new content, you need to merge the Runtime with the existing Runtime in whichever location you use - putting one Runtime inside another won't work; on Windows that's a matter of dragging the Runtime folder into the folder that holds the existing folder, but on a Mac it depends which version of the OS you are using as older ones can end up replacing rather than merging. Thanks for your help. I have a Mac 2.66 MHz processor. It's about 2 years old. OS X operating system. My Poser software is Poser 8 (not Pro). My problem is with installing **New Content**. I guess my question boils down to **How Do I *Merge* the new content Runtime folder with my Poser 8 Runtime folder on my Mac?** I tried copying and pasting but as you indicated, that didn't work. Any more assistance would greatly be appreciated. Thanks again.

  hborre ( posted at 12:11PM Thu, 24 May 2012 

Wouldn't it be convenient to just link the runtime as an external rather than merge?  Merging Poser runtimes is taboo especially from earlier to current versions.  Internal scripts will become completely corrupted and unusable since scripting has changed since P4. The most involved method but most secure, open each file folder and copy content folders into their appropriate locations.  This avoids overwriting any particular section and keeps everything intact.  Now, I do believe there is unzipping programs which will do exactly what you want with new content.  But I can't provide any further help because I'm strictly PC.

  FutureFantasyDesign ( posted at 1:14PM Thu, 24 May 2012 

Best unzipping tool. Winrar does two great functions... "Extract Files" and that allows you to choose where to download the open file to a directory of your choice. And "Extract Here" which is my favorite choice as it lets me look at the folder, make sure all of the tree folders are correct and then install into my outside runtime. This function DOES NOT work with installers like Bitrock from Daz or other installer forms. Those generally have a directory option in them as default, but also most allow you to choose where to direct the folder to. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  hornet3d ( posted at 1:20PM Thu, 24 May 2012 

> Quote - Best unzipping tool. > > Winrar does two great functions... "Extract Files" and that allows you to choose where to download the open file to a directory of your choice. And "Extract Here" which is my favorite choice as it lets me look at the folder, make sure all of the tree folders are correct and then install into my outside runtime. This function DOES NOT work with installers like Bitrock from Daz or other installer forms. Those generally have a directory option in them as default, but also most allow you to choose where to direct the folder to. > > ~A~   I'll second that.  I use Winrar all the time and by double clicking on zip file you can see the file structure even before extraction, another good feature.

 

 

I use Poser Pro 2014 on Windows 7 - Set up is a quiet running PC thanks mainly to a Fractal design F4 case and 6 large fans, a Seasonic 850w X-series PSU.  Setup is Intel i7 3770k, Gigabyte GA-Z77X-UP5-TH with 60G m-sata to accelearate one 1TB Hard drive, Gigabyte 2Gig 7850 and 32Gig ram (6X2).  Storage is 1 X 180G SSD, 1X 2Tb Samsung Ecos + 2 X 1tb Spinpoint F3s.

  hborre ( posted at 3:11PM Thu, 24 May 2012 

And winrar comes in both PC and MAC flavors and covers various other formats as well.

  Xfitz ( posted at 6:26PM Thu, 24 May 2012 

I would like to say thanks for the help. However, I must admit that I am still very confused altho I was able to open the New Content Runtime Folder and drag the subfolders (i.e. character, pose, textures, etc.) into *appropriate* Daz Runtime folders (character, pose, textures, etc). And now I can direct Poser to those Daz content files and use the product, but the whole process seems complicated. (And I am not clear about what I would do if I did not already have Daz installed on my computer.) Is there a reason Poser content does not come with installers the same way content sold for and by Daz does? Previously in this forum someone posted a sheet titled: Where To Put (or find) Poser Files, which I copied and studied before posting my question, but it still assumes familiarity with Poser that Newbees lack. And for those of us who came to computers late in life, fussing around inside folders is downright scary. No telling what we'll screw up when we start moving files and folders about. As for Winrar, I am not familiar with this software and I will look into it, but I sense that the same problem still lurks for us Newbees: It is not readily apparent where the *appropriate* folders are in Poser, so we will still not know where to direct the folder(s) to. I don't mean to gripe. I realize the fault lies with my inexperience with computer file and folder structures. Truly, thanks for nudging me in the right direction. 

  FutureFantasyDesign ( posted at 12:45AM Fri, 25 May 2012 · edited on 12:49AM Fri, 25 May 2012


> Quote - I would like to say thanks for the help. However, I must admit that I am still very confused altho I was able to open the New Content Runtime Folder and drag the subfolders (i.e. character, pose, textures, etc.) into *appropriate* Daz Runtime folders (character, pose, textures, etc). And now I can direct Poser to those Daz content files and use the product, but the whole process seems complicated. (And I am not clear about what I would do if I did not already have Daz installed on my computer.) Is there a reason Poser content does not come with installers the same way content sold for and by Daz does? Previously in this forum someone posted a sheet titled: Where To Put (or find) Poser Files, which I copied and studied before posting my question, but it still assumes familiarity with Poser that Newbees lack. And for those of us who came to computers late in life, fussing around inside folders is downright scary. No telling what we'll screw up when we start moving files and folders about. > > As for Winrar, I am not familiar with this software and I will look into it, but I sense that the same problem still lurks for us Newbees: It is not readily apparent where the *appropriate* folders are in Poser, so we will still not know where to direct the folder(s) to. > > I don't mean to gripe. I realize the fault lies with my inexperience with computer file and folder structures. Truly, thanks for nudging me in the right direction.  Here is some help. First go through your runtime, I assume you render with poser? That does make a huge difference to how your files upload. DS puts them in a totally different place then files inside poser. When installing into poser, well how many files do you have, how many do you think you might buy in the future? That is why a lot of people use what is called an "OUTSIDE Runtime". This is where you create a folder with a tree hierarchy. See the SS for you that I use. As an example.  When installing, honestly you should not have to go into the runtime and shuffle files. Now open the poser folder, look for any "loose" runtimes. Sometimes I have had a runtime load outside of the actual runtime folder in another file inside of poser. So check for misplaced runtimes first. If you find one then cut and paste it into the poser folder where the file called Runtime lives. It will ask if you want to replace the current one, just say yes, it only adds what is not in there to the original. If you do not find any loose runtimes in the files in the poser folder, THEN open your original runtime folder and look in each file in there. The 3 main folders in your runtime are Geometries/Libraries/Textures. If you find any files called Runtime in any of those folders, do as I said with  loose runtimes from elsewhere, cut and paste into the main poser folder where the original runtime lives. I suggest you get a free 30 day trial of Winrar (*link> 32 bit or 64 bit, both versions have a 30 day trial. And at $29.00 to buy it is a good investment. Now as to where poser files go. Are you using both DS and Poser? If so select on the installer to download to a location of your choice first, save your poser versions in a seperate folder and then download the Daz Studio files to another folder that you create. Remember that Daz Studio lights and texture (*and others) files are completely different from their poser versions. So you want to keep them seperate for your sanities sake! ;) If I was redundant I apologize. But I hope this helps. Nothing is more of a nightmare then trying to shuffle two different versions of the same product. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  WandW ( posted at 7:34AM Fri, 25 May 2012 

> Quote - Best unzipping tool. I use 7-Zip.  It will run on practically any current operating system (and many older ones too), and it's Free Open-Source software...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".

  celticfire ( posted at 4:08PM Fri, 25 May 2012 

Hi, so I finally transitioned from D/S to Poser, and here is my first question in what I'm sure will be a long list of questions I'll be posting here;   How do I get my content from Daz to Poser without using up even more of my hd space? I don't want to have two 168 gig runtimes in both Poser and D/S.

  Xfitz ( posted at 8:17PM Fri, 25 May 2012 

To: Future Fantasy Design or Anyone else who can help. I read (and re-read several times) your instructions. I have a follow up question: Where do I put the OUTSIDE RUNTIME FOLDER once I complete it? How will Poser know where to find it?Also what happens when I try to load Lights? Where do Light files go? Also, I did not find any misplaced Runtime folders inside Poser, probably because I have not bought hardly any content for Poser since I don't know how to load it. However, I would like to get started acquiring more Poser content but I need to get a handle on how to manage those files first.   

  FutureFantasyDesign ( posted at 12:33AM Sat, 26 May 2012 · edited on 12:38AM Sat, 26 May 2012

> Quote - To: Future Fantasy Design or Anyone else who can help. > > I read (and re-read several times) your instructions. I have a follow up question: Where do I put the OUTSIDE RUNTIME FOLDER once I complete it? How will Poser know where to find it?Also what happens when I try to load Lights? Where do Light files go? > > Also, I did not find any misplaced Runtime folders inside Poser, probably because I have not bought hardly any content for Poser since I don't know how to load it. However, I would like to get started acquiring more Poser content but I need to get a handle on how to manage those files first.  > >   Hi again! :) I put it on your "D" drive (*or your secondary drive). How much space do you have to set aside for your Outside RT? Create your folder name it something like My OSRT, so that it does not create conflict or confusion. Set up your "Tree" folders in there. V4 M4 Lights however you are going to seperate it.

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  FutureFantasyDesign ( posted at 12:59AM Sat, 26 May 2012 · edited on 1:00AM Sat, 26 May 2012

*Sorry for above power glitch! > Quote - To: Future Fantasy Design or Anyone else who can help. > > I read (and re-read several times) your instructions. I have a follow up question: Where do I put the OUTSIDE RUNTIME FOLDER once I complete it? How will Poser know where to find it?Also what happens when I try to load Lights? Where do Light files go? > > Also, I did not find any misplaced Runtime folders inside Poser, probably because I have not bought hardly any content for Poser since I don't know how to load it. However, I would like to get started acquiring more Poser content but I need to get a handle on how to manage those files first.  > >   Hi again! :) I put it on your "D" drive (*or your secondary drive). How much space do you have to set aside for your Outside RT? Create your folder name it something like My OSRT, so that it does not create conflict or confusion. Set up your "Tree" folders in there. V4 M4 Lights however you are going to seperate it. Then when you download a file, download it to the folder that you have designated for that item. A light set will be downloaded into the folder called Lights, etc. Since you do not have a lot of content, why not create your OS RT and do a fresh install into each of your tree folders? Then you will have them in the correct folders, and when you unzip them, thay will just stay where they are! How will poser know... Well it does not matter what version you have, all versions have this little + sign at the top of the library in poser. You click on that and a window opens up, you just navigate to your outside runtime, select the file you need and load it! After you are finished you can leave it there for future work or just delete the folder using the - minus sign next to the + plus sign.  Once you do this once or twice it will be like second nature! The lights can either live inside of poser, or in an outside folder as we discussed. If you have very few light sets, or ones that you use all the time, it is fine to just load them into poser. If you want them to live in the poser program, just open your light set zip, it contains a folder called only "Runtime", copy that folder, and then paste it into the poser folder where the main runtime lives as I mentioned before, and it will install all by itself, you need to do nothing else. Don't confuse yourself by opening the folder and thinking you need to move or fix anything. It knows where to go and what to go into! :) If you do get a "bad" product, where something is missing. Sitemail the vendor, let them know that it won't install and they can help to trouble shoot it for you. Or I am sure it would be fine to post here, usually if there is an issue with a product, more then one person will be aware of it. So recap, just reinstall all of the content you have purchased to a new folder as a fresh install Open the zip and copy/paste it into the location of your choice. (*Outside RT, or Poser RT) Your lights load in poser, the icons vary a tiny bit from each version, if you let us know what version you are using, I or someone can post a SS of where to select your lightset! I own 5/6/7/PP2010/PP2012 so I have most of the versions. Anything else don't hesitate to ask. Remeber everyone starts off at the same level. Don't panic, it really will come to you, it just sometimes takes time to get all the details straight!!! ;) Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  RHaseltine ( posted at 3:49PM Sat, 26 May 2012 

> Quote - Hi, so I finally transitioned from D/S to Poser, and here is my first question in what I'm sure will be a long list of questions I'll be posting here; > >   > > How do I get my content from Daz to Poser without using up even more of my hd space? I don't want to have two 168 gig runtimes in both Poser and D/S. In Poser, just select all the folders you had selected as Poser Content Directories in DS as library folders - as with DS, it's the folder that holds the Runtime folder you want. In recent versions of Poser you click the folder with a + at the top of the library pane to add a new location.

  celticfire ( posted at 4:51PM Sat, 26 May 2012 

> Quote - > Quote - Hi, so I finally transitioned from D/S to Poser, and here is my first question in what I'm sure will be a long list of questions I'll be posting here; > > > >   > > > > How do I get my content from Daz to Poser without using up even more of my hd space? I don't want to have two 168 gig runtimes in both Poser and D/S. > > In Poser, just select all the folders you had selected as Poser Content Directories in DS as library folders - as with DS, it's the folder that holds the Runtime folder you want. In recent versions of Poser you click the folder with a + at the top of the library pane to add a new location.   Yes I did that but it only loaded two things by Xurge, I know I have the right folder too cause I've checked five times now. Grrrrrr! It's so frustrating!

  RHaseltine ( posted at 8:49AM Sun, 27 May 2012 

You're sure you have selected exactly the same folders in both Poser and DS? And of course that the files are in Poser format.

  Xfitz ( posted at 2:39PM Sun, 27 May 2012 

I somehow managed to overwrite all my Prop Files that came with Poser 8 with a single Prop file from something called Wedding Rings. My question (for the moment) is how can I get those Prop files back? My first impulse was to delete Poser 8 and then install it again since I have not as yet bought any content for Poser that I care about losing. But, before doing that I want to be sure that Poser will allow me to re-install the Program. Again, I'd appreciate any advise.

  basicwiz ( posted at 2:48PM Sun, 27 May 2012 

There is, I believe, a separate content installer for Poser. Try running JUST that.

  Xfitz ( posted at 10:31AM Mon, 28 May 2012 

> Quote - There is, I believe, a separate content installer for Poser. Try running JUST that.  I hate to sound so dumb - this of course coming from someone who justs erased all his Prop folders - but I do not know what or where the Content Installer is. In DAZ I can retrieve lost files by resetting my Order List or just reinstalling from my download folder where I left the original installers. But I am new to Poser and don't know how to get those Prop Files back.

  FutureFantasyDesign ( posted at 2:00PM Mon, 28 May 2012 · edited on 2:00PM Mon, 28 May 2012

> Quote - I hate to sound so dumb - this of course coming from someone who justs erased all his Prop folders - but I do not know what or where the Content Installer is. In DAZ I can retrieve lost files by resetting my Order List or just reinstalling from my download folder where I left the original installers. But I am new to Poser and don't know how to get those Prop Files back. I think you may be making your problem too complicated. As you have already said, you have very little content now. Why not just uninstall poser, and re-install clean, using the outside RT set up you have now and all your issues will be resolved!? When all else fails, re-install and start with a fresh copy and set up! Problem solved. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Xfitz ( posted at 11:36PM Tue, 29 May 2012 

> Quote - > Quote - I hate to sound so dumb - this of course coming from someone who justs erased all his Prop folders - but I do not know what or where the Content Installer is. In DAZ I can retrieve lost files by resetting my Order List or just reinstalling from my download folder where I left the original installers. But I am new to Poser and don't know how to get those Prop Files back. > > I think you may be making your problem too complicated. As you have already said, you have very little content now. Why not just uninstall poser, and re-install clean, using the outside RT set up you have now and all your issues will be resolved!? When all else fails, re-install and start with a fresh copy and set up! > > Problem solved. > > Ariana > > I wish. I did reinstall Poser 8 on my MAC but now it will not recognize DAZ PEOPLE which is the folder where V4 and M4 live. When I first opened up the re-installed POSER the DAZ PEOPLE folder was there, then the next time I opened up POSER it was gone even though Ican find it the RUNTIME TREE, under **Libraries/Character** where it is suppose to be? There could be other problems as well that I have not discovered yet.  > > ALso, I tried to install POSER 8 on my PC (XP Operating System) in my Photography Studio but when I tried to open it up after installing it I received a message that "**Application has failed because CONFIG is incorrect...**" > > If you have any suggestions, I am game. If not, I honestly appreciate all the time and comments you have put forth to date. > >   > >   > >  

  wellender ( posted at 9:52AM Wed, 30 May 2012 

I am having a weird problem I hope someone can help with.  I am running Poser 9 on a Windows 7 machine.  I recently bought a new computer and had Poser 9 on it.  I had everything running fine but the computer was a buggy piece of junk so I exchanged it for a new one.  I installed Poser 9 on it and things are not the same.  I am having a problem with Michael 4 and morph packages both from Daz and from the marketplace here.  No matter what I do, I can't get Michael to accept the morph injection properly.  If you look at the undo menu, it shows up as being there, but no change happens to the figure. The wierd part is if I load a scene that I had on the previous computer, the Michaels in those scenes will take the injection.  If I add a new Michael to the scene he won't take the morph injection but the others will.  Any thoughts?

  hborre ( posted at 10:39AM Wed, 30 May 2012 · edited on 10:40AM Wed, 30 May 2012

Did you reinitialize and update the M4 reinstallation?  Edit: Must be done after base and after every morph package.

  wellender ( posted at 10:43AM Wed, 30 May 2012 · edited on 10:44AM Wed, 30 May 2012

Yes I did.  I even re-installed M4 and Morphs ++ when I noticed the problem. 

  hborre ( posted at 10:47AM Wed, 30 May 2012 · edited on 10:48AM Wed, 30 May 2012

Are you using External Binary Morph in Poser?  Check under General Preferences to see if this feature is activated. Edit: What was your previous computer OS?

  wellender ( posted at 10:48AM Wed, 30 May 2012 · edited on 10:52AM Wed, 30 May 2012

I believe it was on.  I was at a different computer last night, but I saw it mentioned in another post and checked.   It was the exact same computer.  Windows 7.

  hborre ( posted at 10:53AM Wed, 30 May 2012 · edited on 10:56AM Wed, 30 May 2012

Untick that feature when you get a chance, it is not relevant if you have no intentions of developing content across Poser and DAZ platforms.  It causes more problems than it is worth.  Where exactly is Poser installed in Win7, it's exact location?  And also where is M4 and Morphs located?

  FutureFantasyDesign ( posted at 1:33PM Wed, 30 May 2012 · edited on 1:43PM Wed, 30 May 2012


I just recently struggled with Win 7 Pro and it's little gliches. Here are two things that helped me. Do you have in your Program Files/Common Files/Daz/dzInstall.ini ? if not you will need to create that (*you can also do this if you are using a 32 bit OS by choosing Program Files (x86)/Common Files/Daz/dzInstall.ini) and creating it in that folder also. It is easy, make all of the folders, and the ini file is just a new rich text document made by right clicking on the empty space inside the Daz folder, then selecting the rich text document and naming it the ini file as spelled here. Second, click on the poser icon, is this a 64 bit or a 32 bit system? If you have the X86 folder with your content then go and click on the Poser Icon, and select Properties, then select Compatability. There is a window drop down that will say different OS's you can choose from. Choose XP for 32 bit **SP2** for that. If you are using 64 bit choose Win 7. I posted a SS for you. If you do not select one, often it gives weird errors that make no sense! I struggled to get W7 to work correctly for me. This may honestly help. Hope so. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  RHaseltine ( posted at 9:46AM Thu, 31 May 2012 

Where is Michael installed? Under WIndows 7 (and Vista) content should not be placed in the application folder.

  wellender ( posted at 9:48AM Thu, 31 May 2012 

I did the update on M4 again and I changed the compatability to Windows 7.  Everything is working now except for one morph package.  I went back and unchecked the binary thing and the one morph package injection still doesn't work.  All the others do though so I am not that worried about it.   Thanks for the help.

  FutureFantasyDesign ( posted at 12:17PM Thu, 31 May 2012 

:) Good luck on the other, I bet Richard can help there better then I. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Xfitz ( posted at 7:31PM Thu, 31 May 2012 

 I have two questions: 1. Can anyone advise me regarding why I cannot install Poser 8 on to my PC? I get a message that say Application has failed due to a config error. The PC has a dual core processor and runs on XP Professional 2002. It has plenty of RAM. I run photoshop CS4 and D/S4 Pro on it without any problems.  2. I notice that SmithMicro is offering Poser Pro 2012 for $199 with a coupon. Anyone know where I can get a coupon? Otherwise it costs $499.  Meanwhile, I am still wrestling with trying to recover my lost files. I must say tho, it has been a learning , albeit extremely frustrating and time consuming, experience.

  FutureFantasyDesign ( posted at 12:09AM Fri, 01 June 2012 

Do windows updates, do not use SP3 along with DOTNET Framework 3 it causes a glitch. If you did download it there is a link on how to remove DOTNET Framework 3. Make sure you have all of the critical updates though. Unless you know what you are doing the MSConfig is a set up extension, and you probably should not be messing with that. You might be able to fix alll of your issues by doing a System Restore back to a very early point when things were working on your computer. (*say a month back) it will not delete any of your files on your "D" drive. That might fix everything for you. I'm not aware of any coupons, but you might try going to the SM site and Chatting with a rep about any promotions going on. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  RHaseltine ( posted at 3:55PM Fri, 01 June 2012 

The coupons are generally in newsletters, so you need to be signed up for those. There was one over the last weekend, for US holiday (Memorial Day), but I think it's expired. No doubt there will be another in due course.

  FutureFantasyDesign ( posted at 2:56PM Wed, 13 June 2012 

Coupon at SM [ http://www.contentparadise.com/productdetails.aspx?pid=18918&sgid=857](http://www.contentparadise.com/productdetails.aspx?pid=18918&sgid=857) $200.00 off ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  LaurieA ( posted at 5:13PM Wed, 13 June 2012 

I saw that. Good deal for those that don't have it yet. Laurie


  gohanf22 ( posted at 8:50AM Tue, 19 June 2012 

I have a question to ask if anyone knows how to do this.  I am using Poser 9 btw on Windows 7 64 bit. 1.  How or where do I install the Victoria 4.2 Pro Bundle?  Specifically the morphs and Skin Maps. I tried to install it and I can't seem to get it working right.  I installed all the content right that should be content but I have no idea how to install the Skin Maps or Morphs in the right area.  Please help.

  basicwiz ( posted at 9:08AM Tue, 19 June 2012 

Where do the files wind up? That is, can you give the directory where the files are being installed to relative to your V4 install? Are you initializing after the install?

  gohanf22 ( posted at 2:00PM Tue, 19 June 2012 

Another question:  how do you conform clothing to the body?  Trying my best to conform it so it drapes over the body but I'm unsure on what to do. Any process on how to do that?

  FutureFantasyDesign ( posted at 4:57PM Tue, 19 June 2012 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849905 http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2849029 Hope these help...

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  sandman_max ( posted at 8:02PM Mon, 25 June 2012 

I'm a new Poser convert from DAZ Studio and I'm totally loving Poser Pro 2010.  Every render is fantastic.  But I'm having a few user interface problems. First - I really miss the scene tab in DS.  There are lots of uses for it.  Like selecting multiple items all at once. Like when you want to hide a character's legs.  Lots of body parts.  Is there a way to select multiple parts in Poser and make them visible or not? Second, again missing the scene tab.  Things seems to get lost.  I think I accidentally parent them to something else, like prop hair that got parented to a necklace.  In the DS scene tab, you could find these things pretty easily just by scrolling down the whole list.  How do I find lost objects in Poser? And another "finding things" question - if you want a camera to point at an object, DS has that nice widget that you click on and it just automatically zooms the current camera to point at whatever you had selected.  Is there something like that in Poser? Thanks

  FutureFantasyDesign ( posted at 8:02PM Tue, 26 June 2012 

Just in case, for those who need Poser 9 cheap!!! http://www.contentparadise.com/productdetails.aspx?id=21415 $75.00!!! Nice deal for those on a budget! Only 5 days though! Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  LaurieA ( posted at 8:05PM Tue, 26 June 2012 

I saw that. Pretty sweet! :) Laurie


  sandman_max ( posted at 1:21PM Sat, 30 June 2012 

Well, in answer to my own questions: According to the DAZ archives, you can't select multiple items however there is a "Scene" tab.  It's called the Hierarchy Editor and can be accessed from the Windows menu.  It has the little eye icons, like DS does and you can just click them on and off to hide/show items.  Or search for lost objects.

  Tucan-Tiki ( posted at 9:52AM Sun, 01 July 2012 

been with poser a long time but hardly know how to use it lol     annimation pallette, dynamic cloth room, hair room, figure setup room,  i have absolutly no clue how to use thses yet.   I guess I spend so much time texturing and morphing and poseing I neglected to use these other features.

  foxylady1 ( posted at 10:09AM Sun, 01 July 2012 

This is why I find the manual very useful.  It does a fairly decent job of explaining all the functions.  If you find something that needs more depth, the Poser forum here is great.

  Acadia ( posted at 1:05AM Sun, 08 July 2012 

Some really great ideas in here.  I'm going to convert some to video tutorials!  With full credit to the poster of course :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  paganeagle2001 ( posted at 4:17PM Tue, 10 July 2012 

**Simple Steps With Poser 01 Goodbye Andy** [ Link to PDF](http://www.sharecg.com/v/63488/view/3/PDF-Tutorial/Simple-Steps-With-Poser-01-Goodbye-Andy)   **Simple Steps With Poser 02 Goodbye - Hello to the Ground Plane and Ground Shadows** [ Link to PDF](http://www.sharecg.com/v/63489/view/3/PDF-Tutorial/Simple-Steps-With-Poser-02)   **Simple Steps With Poser 03 Render Settings** [ Link top PDF](http://www.sharecg.com/v/63490/view/3/PDF-Tutorial/Simple-Steps-With-Poser-03-Render-Settings)   **Simple Steps With Poser 04 Saving Your Render** [ Link to PDF](http://www.sharecg.com/v/63500/view/3/PDF-Tutorial/Simple-Steps-With-Poser-04-Saving-Your-Render)     **Simple Steps With Poser 05 Sticky Feet** [ Link to PDF](http://www.sharecg.com/v/63503/view/3/PDF-Tutorial/Simple-Steps-With-Poser-05-Sticky-Feet)   All the best. LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!

  pauline ( posted at 6:41PM Fri, 13 July 2012 

I used Poser a bit quite a few years ago and was able to do simple animations and scenes but I can't seem to get going with the Poser 9 trial I downloaded. right off the bat the library is empty and everything I read says all I should have to do is update my flash player. I have done that and all the suggested windows updates and I cannot figure out how to populate the library. there are characters included with the download right? if anybody can help me figure this out I would really appreciate it. I was counting on using Poser to do my capstone project because I thought I could catch back on  pretty quick but I'm getting a little worried about that decision.

  basicwiz ( posted at 6:55PM Fri, 13 July 2012 

Where did you install poser? (I.e. what is the path to Poser.exe?) Make sure you DID NOT install it to windows/Program Files if you are using Windows 7. The UTC plays all sorts of games with content installed there. The program should be installed to the default location called by the installer.

  LaurieA ( posted at 6:56PM Fri, 13 July 2012 

You have to add libraries so if you have an older version Poser install you can link the runtime of that version into Poser 9. Library window/upper right icon of folder with a plus sign and a running man. Laurie


  pauline ( posted at 8:47PM Fri, 13 July 2012 

"C:Program Files (x86)Smith MicroPoser 9Poser.exe" I just accepted the default location when it was installing. I don't have an older version of Poser. I do have Windows 7 though.

  hborre ( posted at 8:20AM Sat, 14 July 2012 

It is perfectly okay to install Poser9 into the Program Files folder under Win7.  However, your content runtime must be located outside that folder to properly change and save back content.  Your default should point the content folder towards My Documents as the share point for Poser Content.  I have this arrangement installed on my 64 bit Win 7 Pro computer with added external runtimes away from Program Files.  I have not experienced any problems with UAC yet.

  gohanf22 ( posted at 8:26AM Sat, 14 July 2012 

Question to any pro Poser people.  Is there a way to get like your renders almost lifelike?  Ok reason why I am asking is I am a member of a site called looks can kill.  The guy who does the renders is using Poser and his renders if you look are like so lifelike.  The lips, eyes and even the skin is almost real like you can see the hair on the skin and the pores.  Is there a tutorial about how to make renders almost real?  Thank you.

  basicwiz ( posted at 9:17AM Sat, 14 July 2012 

hborre is, of course, correct. I misspoke when I asked where Poser was. My intended question was where your runtime folder was located. Can you find that? (I'm getting more senile by the moment. Work with me here.)

  basicwiz ( posted at 9:35AM Sat, 14 July 2012 · edited on 11:53AM Sat, 14 July 2012

gohanf22... Lifelike renders? Here's the scheme that works quite well for me. 1. Start with a quality character. Most textures that come with freebees are, well... limited. 2. Run Scene Fixer on your scene. 3. Run EZSkin on your character. Preview Mode works well on anything other than an extreme closeup. (Both scene fixer and ezskin are available for free [**here**](http://www.snarlygribbly.org/3d/forum/).) 3. Make sure SSS, Raytracing, and Gamma Correction are enabled in your render settings. Raytrace bounces set to 4 will handle most situations. Set Irradiance caching to about 50. Make sure indirect light is checked. Set Indirect light quality to about 15. Pixel samples to 5. Min shading rate to .3 4. Don't use a lighting set. Instead use BB's envdome and one infinite light set for 12% for outside, or one or more point lights positioned where lights would actually be in the room for inside. All lights should have minimum shadow bias set to .1. Point lights should have Attenuation set to inverse square. All lights intended to cast shadows should be set to Raytrace shadows. (BagginsBill's Envsphere is available for free [**here**](https://sites.google.com/site/bagginsbill/free-stuff/environment-sphere).) 5. Render in background. Of course, you can consider your other option, which is to learn the material room and how all the nodes work, plus get a grip on how Poser's lighting simulation approximates real physics. I prefer the first solution, because BagginsBill and Snarleygribbly have already done this for us (God Bless 'em!) The solution I've posted works well for me, and will usually get you 90% of the way there. The rest is tweaking.

  gohanf22 ( posted at 3:17PM Sat, 14 July 2012 

Yeah I haven't figured out how to use the material room yet.  I guess using the material room can add lifelike skin textures and hair on the skin?

  basicwiz ( posted at 4:03PM Sat, 14 July 2012 

> Quote - Yeah I haven't figured out how to use the material room yet.  I guess using the material room can add lifelike skin textures and hair on the skin? That is where it happens. But as I said, the programs and props mentioned go a long way to side-stepping the grief in there.

  tamathy ( posted at 4:53PM Sat, 14 July 2012 

I wasn't sure there was a place to ask about this, but this seems like a good place rather than starting a new subject. I have the latest version of DAZ Studio & Poser Pro 2010. This isn't my first rodeo with 3D, but I've been on hiatus for about 4 years. I'm not sure what may have changed & where I should put things. I have 32GB of ZIPs & DS exe's to install-- around 2200 files. I can install everything into two redundant runtime folders if I must, but I'd rather not. I want to primarily use Poser, but I would like to be able to use DAZ too (I'm not sure why). Where would you suggest putting my content if I want to use both programs? I'm thinking Poser, but I'd rather ask a dumb question now than end up with everything in the wrong place. I would greatly appreciate any advice. I love the info in this thread, BTW. Everyone has had great tips.

  pauline ( posted at 6:17PM Sat, 14 July 2012 

C:Program Files (x86)Smith MicroPoser 9RuntimeLibrariesCharacterPeopleRyan this is where the folder is with a file in it called P8Ryan_LR.obz and one called Ryan2_HR.obz but when I open Poser the Ryan folder in the library is empty. I haven't messed with this program in a very long time and I can't seem to remember even the most basic things. If I could figure out how to get a character in there maybe I could get started. I don't remember having this much trouble with it. I had thought I would find some characters on line that would suit my purposes and open them in poser. but from the things I have read so far it's not that easy. I suppose I'll find a step by step start from the beginning tutorial to get going with but I just thought there should be some normal human characters in the library to begin with. Weird things is there are heads and hands and skeletons just no people. Am I just missing a big piece of the picture or what?  

  pauline ( posted at 6:19PM Sat, 14 July 2012 

" Your default should point the content folder towards My Documents as the share point for Poser Content." okay my brain is on over load right now and refuses to process this information. so I should cut the runtime folder from the Poser 9 directory and paste it into my documents?

  pauline ( posted at 7:20PM Sat, 14 July 2012 

also I found some old obj and cr2 files on a disc. do you think I could still use those? They're probably ten years old. I guess I need to find a poser for dummies book or something  

  hborre ( posted at 7:39PM Sat, 14 July 2012 · edited on 7:41PM Sat, 14 July 2012

I wouldn't recommend it unless you can separate the content from everything else.  However, this is the bottomline, when installing Poser P8, P0, PP2010, PP2012 on Vista or Win 7 you will be prompted where to install your content.  Old time traditionalists will install content into the main Poser runtime, that is one of the options.  But, if you bother to read the other options, one will recommend installing the main program in Vista's/Win 7's Program Files folder and the content into documents/my documents.  You can also create other external runtimes in that same location and link them to the Poser Library.  This arrangement offsets UAC interference and allow content to be viewed as in earlier versions.  If you are inclined to uninstall, then reinstall Poser as per it's recommended option, you will correct the problem and see everything in the Library.  Unless you are really sure where all your files are located under the present installation, relocating them will eventually break Poser to the extent that you will be forced to uninstall/reinstall as a final solution.   Edit: Old files will still work but if they have associated texture files, you might get missing files errors.

  pauline ( posted at 8:29PM Sat, 14 July 2012 

thank you, I accepted the suggested options. I don't remember where it gave me an option to put the content in a different location but if you say it did then I believe you. Once it told me this is where it wanted to put stuff, no I didn't bother to read the other options. if the program doesn't know itself where everything goes then I can't imagine how they think I should. I appreciate your advise, I suppose I will either reinstall it or just find something else that is not such a hassle

  FutureFantasyDesign ( posted at 1:58AM Sun, 15 July 2012 · edited on 2:00AM Sun, 15 July 2012

No. Pauline do you have any content you have purchased yourself? Like Vickie 4 or Aiko 3 or any characters? You know a runtime you used with your other versions of poser. OR!!! Are you trying out poser as a first timer? OK, if you do have other content, when you open the library there is a place at the top of the library with a little folder and a man running in it? See that? OK, click on that and surf to your runtime from previous versions. The trial version of poser 9 does not come with content like the full version. If you do not buy it, thay are not going to give you free content, understand? So they do not include any content for you to potentially keep after the trial expires. But content you already own is what Basicwiz is refering to. Did this make better sense>? Hope I could help.... Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  tamathy ( posted at 12:41PM Sun, 15 July 2012 

I went back after reading the thread again & Poser Pro 2010 has installed a content folder with runtime folder inside in my documents. DAZ did this as well. I'm putting everything in there. I ran a quick test after the first 10 zip files & everything seems to  be going into the folder Poser pulls from. Didn't try DAZ because I'm not as interested but I think putting everything into My Documents is going to be a huge help. 

  deanis91 ( posted at 6:29AM Tue, 24 July 2012 


Hi all I purchased Poser 2012 three days ago and have been mucking around the with the UI trying to get the hang of things. Either ive accidentally deleted the library window or its suddenly vanished for some reason, and i can't seem to get it back. Ive tried using the 'Window' > 'Library' tab, "shift + ctrl + b" etc to no avail. Poser is installed on a secondary HD, with the library file located inside the root directory "(../Smith Micro/PoserPro2012/runtime/libraries)" Is there any way i can fix this? cheers 

  FutureFantasyDesign ( posted at 9:22AM Tue, 24 July 2012 · edited on 9:25AM Tue, 24 July 2012


> Quote - Hi all > > I purchased Poser 2012 three days ago and have been mucking around the with the UI trying to get the hang of things. > > Either ive accidentally deleted the library window or its suddenly vanished for some reason, and i can't seem to get it back. > > Ive tried using the 'Window' > 'Library' tab, "shift + ctrl + b" etc to no avail. > > Poser is installed on a secondary HD, with the library file located inside the root directory "(../Smith Micro/PoserPro2012/runtime/libraries)" > > Is there any way i can fix this? > > cheers  You want to go up to the tab that says "Window" and drop down the list, select 'Library' and it will put your Library Window back on your poser side bar. Hope this helps! ;) Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  FutureFantasyDesign ( posted at 9:41AM Tue, 24 July 2012 · edited on 9:41AM Tue, 24 July 2012

Oh I am sorry I did not completely understand your delemna. Have you updated your Adobe Flash? Also if you click on the poser program ICON, and there will be a drop down on that, at the bottom it says 'Properties'. Select Win 7 SP2 and that should also help. Sorry I misunderstood. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  deanis91 ( posted at 5:50AM Wed, 25 July 2012 

Thanks for your reply Ariana. I tried updating Flash, but it was already the most current version. I couldn't find the drop down menu that you talked about, but instead i went to  >Edit --> General Preferences --> Interface: Launch to Factory State                                                 -->  Library: Embedded The library window has returned! However, it's completely empty. I got some weird error message when i first tried reloading it, so ill google the code and see what pops up. Hopefully this helps anyone else having the same problem.    

  deanis91 ( posted at 6:51AM Wed, 25 July 2012 


ok So aparently poser connects to the net before loading the content library, presumably checking something, but im buggered if i know what. Adding the Poser executable to the McAffee firewall whitelist was all that was needed. Good luck to anyone that had the same issue, hope this helps! 

  hborre ( posted at 8:54AM Wed, 25 July 2012 

The Poser Library requires access to specific internet protocols to function appropriately.  Any firewall or antivirus denying access will generate an error and a blank Library.

  SiodaMactiir ( posted at 4:20PM Tue, 21 August 2012 

ok, so I just bought poser debut, and it works great for the most part. my only issue is that when I give the people clothes, it doesn't actually work right. their bodies show through parts of the clothing. I've done the "conform to..." part, and it sorta works, but not really. how do I fix this?

  basicwiz ( posted at 6:37PM Tue, 21 August 2012 

What character are you using? V4? Did you apply the clothing magnets?

  ElZagna ( posted at 7:15PM Tue, 21 August 2012 

I experiance this frequently myself even when using V4 without any morphs! One vendor (3d-Age maybe) always says (in broken English) something like, "The auto conform should work, but if it doesn't, delete and reload." I tried that once and it actually worked. No pokethru.



OS: Windows 10 64-bit, Poser: 10

  RHaseltine ( posted at 9:52AM Wed, 22 August 2012 

You do need to apply the magentise pose to the clothes, especially if the collars are lifted in your pose as that pulls the breasts up (using the magnets) and the pose makes the clothes follow.

  ElZagna ( posted at 10:17AM Wed, 22 August 2012 

Sometimes the magnet poses work and sometimes they don't. Either way it shouldn't have any effect at the zero pose. My understanding is that they help move the clothes with the poses.



OS: Windows 10 64-bit, Poser: 10

  RHaseltine ( posted at 3:03PM Wed, 22 August 2012 

That's right, the magnets shift as V4 is posed and they need to affect the clothing. The magnetise poses are fussy - you need, as I recall, to make sure you select V4 before loading each piece of clothing (Poser will select the clothing after you load it), and you need to make sure you are using the pose that corresponds to your V4 (the nth loaded into the scene needs Magnetise pose n).

  Miss Nancy ( posted at 3:32PM Wed, 22 August 2012 

deanis, prior to loading the library, poser contacts contentparadise, renderosity, rdna and producturlsupport, that users might search those for items they need.


  SiodaMactiir ( posted at 5:59PM Wed, 22 August 2012 · edited on 6:04PM Wed, 22 August 2012

I'm using alyson just as practice, learning stuff with props and whatnot. I'm looking at tutorials for magnets, and I can't find anything in the menus on here about magnets.   also, I've done the delete and retry thing a lot. no change at all

  hborre ( posted at 7:44PM Wed, 22 August 2012 

Specifically, for conforming to fit as close to correct as possible, the morphs found in your model should be found in the clothing item.  So, for example, if V4 contains barbarian in her morph parameters, that same morph should be found in the clothing.  Otherwise, you will have pokethru's when the morph is dialed up.  And the way to introduce those missing morphs is by using Wardrobe Wizard or Morphing Clothes.  Also, pose your models before conforming clothing.  In most cases, those pokethru's will not appear.  Make body parts invisible if clothing covers those areas. 

  ElZagna ( posted at 10:51PM Wed, 22 August 2012 

> Quote - deanis, prior to loading the library, poser contacts contentparadise, renderosity, rdna and producturlsupport, that users might search those for items they need. Why would it do that? What if we don't want to search for any products? Why delay the startup for something that the user will likely not need? And what is producturlsupport?



OS: Windows 10 64-bit, Poser: 10

  Miss Nancy ( posted at 3:03PM Thu, 23 August 2012 

zag, those sites are safe connexions, e.g. no blacklisted tracking cookies nor trojans currently associated with any of them, hence I reckon it's safe to connect.  poser does that to accommodate users who wish to search for content online.  producturlsupport is a site for smith micro's softwares in re: updates et al..  bill mentioned that the poser library will load, even if the machine is not connected to the internet, should one be desirous of that. personally I was rather pleased to see 'rosity's name added to the list, after all these years of faithful service as a poser content provider and a place where new users can learn about poser.


  ElZagna ( posted at 3:37PM Thu, 23 August 2012 

Thanks, Nancy. I wasn't so worried about the trustworthyness of the sites as much as I was about the unnecessary delay in making the connections. I would prefer that any such connection occur only after the user takes some speific action to trigger it.



OS: Windows 10 64-bit, Poser: 10

  bartsavagewood ( posted at 11:05AM Mon, 10 September 2012 

am loooking for someone near by that can show me what I'm doing wrong in the face room working on faces in poser 8 save and they end up as 2010 files that will not work in 2010 or 8

  Bendinggrass ( posted at 5:40PM Fri, 14 September 2012 

HI. I might be in the wrong section for this question, but this seemed like a good place to start. The present promotion allows for a 30% discount for one purchase. And this is a GREAT idea, and a worthy promotion. Thanks Rendo. Is this product included in the promotion:  "The 3D Cookbook: Multipass Rendering"   by  RubiconDigital.   Thanks. R

  bartsavagewood ( posted at 12:19PM Sat, 15 September 2012 

anyone living in Nebraska that can tutor a poser newbie?

  Kinder-1 ( posted at 2:13PM Fri, 28 September 2012 

Hi I'm a very new newbie- only had Poser for 2 days. I'm on a 64 bit computer. I've downloaded V4 and morphs and A4 and after some difficulty I think I've extracted all the Poser PC files - I make it 10. I have installed these into the runtime directories but when I load V4 I get an anaemic spiderwoman! ie no skin and no bikini. I guess I've mucked up somewhere along the way. Should I uninstall and start again or is ther something simple that I've not done that some veteran user can spot. I've tried to follow Sveva's tutorial ie installing separately into the different runtime departments.  Any ideas folks?

  Miss Nancy ( posted at 5:51PM Fri, 28 September 2012 · edited on 6:01PM Fri, 28 September 2012

Content Advisory! Nudity advisory.

on the spiderwoman, perhaps you can post a screenshot of the material room, such that the shot shows both the render and the material nodes for the skin. this version is the one that came with carrara 6, but their current freebie is likely similar. [![FREE photo hosting by PostMyImage.com](http://postmyimage.com/img2/621_Screen_shot_2012_09_28_at_3.55.png)](http://postmyimage.com/img2/621_Screen_shot_2012_09_28_at_3.55.png)


  Kinder-1 ( posted at 10:51AM Sat, 29 September 2012 

Thanks but i've manage to sort it. Now got the textures correct.  Thanks for your interesst.

  colpolstudios ( posted at 4:10AM Sun, 30 September 2012 

I am hoping you will help me with a newbee question. I wish to use my normal map within poser but I can not find a normal map within the material room. I placed my normal map image into the bump section but is this correct? Would you recommend that i use a bump map image ?  

  dolphing ( posted at 7:21PM Sun, 30 September 2012 

I don't know if someone put this link already but in case no.  

  colpolstudios ( posted at 2:12AM Mon, 01 October 2012 

Thanks this is very good.   I got my answer by searching on utube but thanks for this.

  piccolo_909 ( posted at 8:28AM Mon, 08 October 2012 

This is more related to postwork in photoshop CS5, but most artists tend to use a softening technique on their poser renders which almost always makes it look much better than the default render. Here's a few tutorials on those and other basic postwork techniques: http://www.youtube.com/watch?v=BsEC2PN5aNk http://www.oferz.com/Tutorials/BloomEffect/BloomEffect.html      

  Kinder-1 ( posted at 8:36AM Thu, 11 October 2012 

I am making a few tentative steps in Poser Pro 2012 and have Win 7 64 bit. I have read this thread and got great help. I've just downloaded EZSkin and have installed the EZSkin 2.pyc into the Python Scripts menu but when I try to run it (having loaded V4.2) I get a message which says "EZSkin requires build 21462 or later - apparently I have got build 16510. Anyone know what I can do to proceed?  Thanks.

  RHaseltine ( posted at 9:48AM Thu, 11 October 2012 

You should be able to download SR3 from Smith Micro's support pages for Poser - you will need your serial number to authenticate yourself.

  sandman_max ( posted at 7:18AM Sun, 28 October 2012 

Every now and then, I trip across a product that has a choice between cross-talk and not cross-talked but I can't really find a good explanation as to what that means.  Does anybody know where I can find more info? (I'm using PP2010)

  basicwiz ( posted at 8:17AM Sun, 28 October 2012 

Crosstalk refers to dial settings in the character figure being automatically picked up and emulated in the conforming clothing. It is a crude sort of autofit, assuming that all of the morphs in use are in both items. To use or not to use? 99% of the time, I find it useful. The other 1% is a case where it seems to cause poke-through in some poses. In that case, it's a PITA.

  sandman_max ( posted at 8:39AM Sun, 28 October 2012 

That's good to know.  Thanks.

  FruityFetus ( posted at 11:10AM Thu, 01 November 2012 

Hey I'm using Poser 9 trying to animate a Poser model that was made during the time of Poser 5.  For some reason, the feet on the model don't have xtran, ytran, or ztran properties that I can edit, but I'm sure people with an earlier version of Poser could edit these values.  Is there anyway to fix this or do I need to find an earlier version of Poser to do so?

  basicwiz ( posted at 1:50PM Thu, 01 November 2012 

Get Scenefixer from Snarleygribley. It allows you to make any and all dials visible.

  FruityFetus ( posted at 2:13PM Thu, 01 November 2012 · edited on 2:25PM Thu, 01 November 2012

Thank you for the tip!  Unfortunately, I have no idea what to do with the file I just downloaded... Edit: Do I just run the file with Poser while it's open?

  FruityFetus ( posted at 2:49PM Thu, 01 November 2012 

Alright I was able to make the dials visible but I can't actually make any changes to them.  I try to scroll them, and they stay at zero?  Anything I can do to fix this or am I stuck?

  Sunk99 ( posted at 11:33AM Mon, 12 November 2012 

To use Poser or not?  I bought Poser but have yet to educate myself save the online freebie tutorials.  Before I spend a great deal of time, I wonder if I might ask a noob question.  My wish is to create short animated films (3-8 minutes).  I can't draw.  I was hoping to buy precomposed figures, props, etc.  Many I see for sale look fine for my needs.  But, quite often I will need to tweak the prop.  Is it possible to edit a bought prop?  For instance, I need a haunted house with working window shutters.  The buildings for sell don't have shutters.  I'm sure I can create a shutter.  I just wonder if it is possible to add these to the bought model? Thanks in advance.        

  AnneWertheim ( posted at 4:54PM Wed, 14 November 2012 

How do I scale in Image Map? I have a square in Poser and I choose in "Diffuse Color" a 2d Image Map. I can't figure how to scale the darn thing. Nothing happens to the image when I change U_Scale or V_Scale. How do I do this? Anne

  Miss Nancy ( posted at 7:53PM Wed, 14 November 2012 · edited on 8:01PM Wed, 14 November 2012

one can scale the square.  varying u-scale or v-scale may cause cropping or tiling. [![hamas military leader killed in air strike](http://postmyimage.com/img2/944_Screen_shot_2012_11_14_at_5.50.png)](http://postmyimage.com/img2/944_Screen_shot_2012_11_14_at_5.50.png) if no tiling desired, change image_mapped to none and/or use offset. (img used above = redviper's private beach)


  hborre ( posted at 8:55PM Wed, 14 November 2012 

Anne, you question is a little ambiguous.  What exactly are you attempting to accomplish?  Placing an image on the square (or is it a flat plane), I understand, however, do you want to scale the square so the image looks correct? 

  FutureFantasyDesign ( posted at 2:31PM Sun, 25 November 2012 

I need help doing a glass shader for a sword. I want to have edges like knapped flint, and some good refraction. The sword is very large one of Alpha Seeds new ones. I may imbed something inside, but that will be easier then finding these glass shaders... ;) Ariana PPS please include SS's for me!

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Miss Nancy ( posted at 8:19PM Sun, 25 November 2012 

Content Advisory! Nudity advisory.

this one uses the simple fresnel shader for the gold sphere and the solid glass sphere.  the one on the right is hollow glass. [![lady gaga is the devil incarnate](http://postmyimage.com/img2/447_Screen_shot_PM.jpg)](http://postmyimage.com/img2/447_Screen_shot_PM.jpg)


  FutureFantasyDesign ( posted at 10:59PM Sun, 25 November 2012 

Thank you Ms nancy, may i save the SS? Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Miss Nancy ( posted at 11:14PM Sun, 25 November 2012 

yes.   bill was the first to post the simplified fresnel shader here. [http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3894367&ebot_calc_page#message_3894367](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3894367&ebot_calc_page#message_3894367 "don't miss "liz & dick" with lohan. :rofl:")


  FutureFantasyDesign ( posted at 1:00AM Tue, 27 November 2012 

Yep leave it to Bagginsbill to come up with nice posts like that! Thank you too, BTW. Any thoughts on creating the 'flint knapped' edge bum? If I go in and edit the jpeg images of the original sword to make the edge that is OK, right? Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Miss Nancy ( posted at 7:13PM Tue, 27 November 2012 

if it's conchoidal fractures, my guess would be procedural using sword texmap and displ. channel.  series of half-moon depressions along edge.  in poser, black is no displ., hence remember the usual displ. math node(s).  bump channel might also work.


  basicwiz ( posted at 7:49PM Tue, 27 November 2012 · edited on 8:45AM Thu, 29 November 2012

This thread is to help Poser Newbies. I think this is a rather advaced discussion. Perhaps we could move it to a thread of it's own if it needs to continue?

  Miss Nancy ( posted at 8:00PM Tue, 27 November 2012 

oops, sorry about that!


  FutureFantasyDesign ( posted at 11:23PM Wed, 28 November 2012 

Oh yes my apologies as well! I did think it was something that all poser peeps would benifit knowing. Sorry.... o0 Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Allstereo ( posted at 11:01AM Sun, 09 December 2012 

Hello, Here is a list of books related to Poser (Please, advise if errors occur in title, and author names). See the net for details and availability. If you have comments, remarks and review about these books, feel free to contribute. I expect to regularly check this thread for move contribution to this post. This will be more easy for the newbies to find the relevant informations.   - **Practical Poser 8: The Official Guide 3rd Edition** by Richard H Schrand - **Poser 8 Revealed: The Official Guide** by Kelly L. Murdock - **Practical Poser 7** by Denise Tyler - **Practical Poser 6** by Denise Tyler and Audre Vysniauskas - **Poser 4 Pro Pack f/x & Design** by Richard H. Schrand - **Secrets of Poser Experts: Tips, Techniques, and Insights for Users of All Abilities: The e-frontier Official Guide** by Daryl Wise and Jesse DeRooy - **Character Animation with Poser Pro **by Larry Mitchell - **How'd You Do That?: Poser Character Creation For Beginners** by David D'Champ - **The Art of Poser and Photoshop: The Official e-frontier Guide** by Stephen Burns - **Secrets of Figure Creation with Poser 5** by B L Render - **Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush** by Derek Lea - **Using 3D Studio MAX, Painter, and Poser: An Introduction to Computer-Assisted Design for the Theatre** by L. J. Decuir

  Miss Nancy ( posted at 4:25PM Sun, 09 December 2012 · edited on 4:29PM Sun, 09 December 2012

there was one by shams mortier: poser 5 handbook. denise also rewrote the PP2012 manual.


  markschum ( posted at 10:53PM Tue, 11 December 2012 

From an earlier post. The x, y and z tran dials for the feet are hidden unless IK is ON for the feet.  You dont need a python script to unhide the dials unless you want to break the figure. Just turn IK on, and presto, there are the dials.

  Bendinggrass ( posted at 7:09PM Tue, 18 December 2012 

I need help in understanding where or in what part of PP 2012 I should install "ShaderWorks Library Manager." Do I simply install it into the same location as Poser? Thanks.  

  FutureFantasyDesign ( posted at 1:28AM Wed, 19 December 2012 

> Quote - I need help in understanding where or in what part of PP 2012 I should install "ShaderWorks Library Manager." > > Do I simply install it into the same location as Poser? > > Thanks.   I have this also, is it a free standing add-on? Or a Script? ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  basicwiz ( posted at 5:19AM Wed, 19 December 2012 

I don't own this. Is there an install path specified in the readme that comes with the product?

  Bendinggrass ( posted at 7:22AM Wed, 19 December 2012 

> Quote - > Quote - I need help in understanding where or in what part of PP 2012 I should install "ShaderWorks Library Manager." > > > > Do I simply install it into the same location as Poser? > > > > Thanks.   > > > > I have this also, is it a free standing add-on? Or a Script? > > ~A~   I honestly don't know. I thought it was a script, but I could be wrong.

  hborre ( posted at 8:23AM Wed, 19 December 2012 

I would look at the readme of the product.  If there is no specific directions or guidance as to installation, open the zip and peek into the runtime folder for the Python Scripts folder.  Based on it's presence (or absence), install the folder into the main Poser runtime.  Otherwise, any external runtime should do. 

  Helvegr ( posted at 6:33AM Wed, 09 January 2013 

Greetings! Well I am the supreme king of noobs so I would like to ask for a bit of help. If I can be helped at all lol. I am using Poser Pro 2012 and I am doing combat poses for a couple of characters. How do I save theses poses so that I can use them on different characters without having to start posing from scratch? Did that make any sense :confused:

  basicwiz ( posted at 7:45AM Wed, 09 January 2013 · edited on 7:46AM Wed, 09 January 2013

No problem at all: After the poses are as you want them: 1. Select the first figure's BODY 2. Select the "POSE" icon on the Poser Library pane. Open to where you see existing pose folders. Click the "+" sign that will appear at the bottom of the pane when it is open. 3.A box saying "New Set" will pop up. Enter the name you wish to give to this pose. 4. Click "Select Subset". This brings up a list of the items in the scene. Deselect (uncheck) everything that is *NOT* a part of the character pose you are wanting to save. Don't forget to uncheck "ground." Click OK. 5. Back at the New Set box, click "OK" 6. The next box asks about Morph Channels and Body Transformations. If all you want to save is the pose... the position the figure is in... leave these unchecked. If you want to save morph/scale changes, check them. Click OK. 7. Another box pops up marked "Save Frames." If it is a static pose, leave it selected to "Single Frame." If it is an animation sequence, click multi Frame. Click OK   An icon will appear in the Poser Library pane with the pose you selected. Repeat this for each character using a unique name for the pose. To load these poses, simply select the desired character, then click the pose icon. It will automagically position your new figure as desired!

  Helvegr ( posted at 2:18PM Wed, 09 January 2013 

Thank you very very much for you help!! I know it's not easy to help such a sub level noob as I am but I greatley appreciate your effort :thumbupboth:

  basicwiz ( posted at 2:36PM Wed, 09 January 2013 

No problem. Get back to me if you have problems.

  FutureFantasyDesign ( posted at 3:30PM Wed, 09 January 2013 

> Quote - I would look at the readme of the product.  If there is no specific directions or guidance as to installation, open the zip and peek into the runtime folder for the Python Scripts folder.  Based on it's presence (or absence), install the folder into the main Poser runtime.  Otherwise, any external runtime should do.  I haven't used this yet, but I just dropped it into poser. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Amethst25 ( posted at 11:20AM Mon, 14 January 2013 

[quote **dolphing**] I don't know if someone put this link already but in case no.     I went to this site and quite of few of the links no longer work :(

My Rendo Gallery

My DA Gallery

  FutureFantasyDesign ( posted at 5:45PM Mon, 14 January 2013 

> Quote - [quote **dolphing**] I don't know if someone put this link already but in case no. > >     I went to this site and quite of few of the links no longer work :( Seems like there is a problem with the page too... it goes white after about 8 seconds. Looked like it might have been nice from what I saw. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Miss Nancy ( posted at 9:52PM Mon, 14 January 2013 · edited on 9:55PM Mon, 14 January 2013

 I can only find two refs to artzone in last 45 days. [query=artzone](http://www.renderosity.com/mod/forumpro/search.php?query=artzone&forum_id=12356&sort=relevancy&use_age=no&older_age=&older_units=day&newer_age=&newer_units=day&username=)


  sandman_max ( posted at 9:14AM Sat, 26 January 2013 

I'm having a problem when I use a custom morph on a character, say PerfectShoulders on V4 and then put semi-sheer clothing on her.  You can see her nice smooth, well-shaped shoulders through the top but the top still has the old, ugly V4 original shoulders.  Since the default morphs don't really solve the fitting problem, I figured it was time to learn about deformers and magnets so I fix the clothing the way I want. But what's the difference between magnets and deformers and when would I want to use each? 

  basicwiz ( posted at 10:08AM Sat, 26 January 2013 

Go to page 563 of the Poser 9 manual for a co0mplete discussion of all of the deformers.

  FutureFantasyDesign ( posted at 4:03PM Sat, 26 January 2013 

> Quote - Go to page 563 of the Poser 9 manual for a co0mplete discussion of all of the deformers. I have PP2012, and there is a PDF, and 2 inserts, 1 pamphlet and 1 fold out. I did not get a Manual like earlier versions. Would you know the 'heading' for the deformers in the pdf by chance? Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  basicwiz ( posted at 5:00PM Sat, 26 January 2013 

The page I gave you is in the pdf manual. Sorry not to mentioon that. The search term I used was "deformers".

  FutureFantasyDesign ( posted at 12:11AM Sun, 27 January 2013 

Got it! Thank you!!!! HugZ! Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Ewers ( posted at 8:03PM Tue, 29 January 2013 

Hi all, I'm a mid-level Poser user...currently I'm using PP 2012. And I have two issues: 1) When I render items to either get a large picture or multiple characters it freezes and crashes, am I doing something wrong? 2) I installed DSON Importer so that I can use the Genesis Characters in 2012. When I try to upload the character it reads that the character is there but screen is BLANK. Can anyone tell me what I am doing wrong or did wrong? Is there a step by step instruction on how to either trouble shoot, or uninstall and reinstall DSON properly so I can use me characters? Thanks in advance. 

  basicwiz ( posted at 10:49PM Tue, 29 January 2013 

We need to know your operating system, memory installed and whether you have applied the service releases before we can really help.

  FutureFantasyDesign ( posted at 2:31AM Wed, 30 January 2013 

> Quote - Hi all, I'm a mid-level Poser user...currently I'm using PP 2012. And I have two issues: > > 1) When I render items to either get a large picture or multiple characters it freezes and crashes, am I doing something wrong? > > 2) I installed DSON Importer so that I can use the Genesis Characters in 2012. When I try to upload the character it reads that the character is there but screen is BLANK. > > Can anyone tell me what I am doing wrong or did wrong? > > Is there a step by step instruction on how to either trouble shoot, or uninstall and reinstall DSON properly so I can use me characters? Thanks in advance.  Have you tried to use the "Drop Figure to Floor" feature? I have found that sometimes Characters such as Creatures, or even occasionally V4 will be high up on the screen and you need to use the translation dials to bring her/it into frame. This is a weird glitch, but maybe the DSON importer is doing that. Als you can try the top view/bottom view to "see" if the character is floating around in there too. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  RHaseltine ( posted at 9:27AM Wed, 30 January 2013 

> Quote - 2) I installed DSON Importer so that I can use the Genesis Characters in 2012. When I try to upload the character it reads that the character is there but screen is BLANK. > > Can anyone tell me what I am doing wrong or did wrong? > > Is there a step by step instruction on how to either trouble shoot, or uninstall and reinstall DSON properly so I can use me characters? Thanks in advance.  Did you install both the Poser Companion Files and the DSON Core files? The companion files contain only the "library files", the instructions to Poser to run the importer and what to import, you need the core files for the actual geometry and textures. Also, if you are using Windows Vista or later your content must not be installed in Program Files or program Files (x86).

  FutureFantasyDesign ( posted at 10:24AM Wed, 30 January 2013 

> Quote - > Quote - 2) I installed DSON Importer so that I can use the Genesis Characters in 2012. When I try to upload the character it reads that the character is there but screen is BLANK. > > > > Can anyone tell me what I am doing wrong or did wrong? > > > > Is there a step by step instruction on how to either trouble shoot, or uninstall and reinstall DSON properly so I can use me characters? Thanks in advance.  > > Did you install both the Poser Companion Files and the DSON Core files? The companion files contain only the "library files", the instructions to Poser to run the importer and what to import, you need the core files for the actual geometry and textures. Also, if you are using Windows Vista or later your content must not be installed in Program Files or program Files (x86). Richard where do you suggest we install M5/V5 to? I thought that most Daz Genesis stuff had a proprietary location that D/S installs to. I have the DSON Importer but never installed it. I did get it when it was free. ThanX! ;)

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Ewers ( posted at 11:43AM Wed, 30 January 2013 

Sorry for not getting back in a timely matter, really busy, but thanks for everyone whose giving advice...to answer questions about my computer: I'm using a **Dell XPSz L511Z (Bought it December 2011)** **2nd generation Intel Core i5-2410M processor 2.30 GHz with Turbo Boost 2.0 up to 2.90 GHz** **8GB,DDR3,2 DIMM, 1333MHz** **NVIDIA GeForce GT 525M 1GB graphics with Optimus** **750GB 7200 RPM SATA Hard Drive** **Genuine Windows 7 Professional 64 bit Service Pack 1, English, No Media** I believe I had upload all of the service packs from Smith Micro...how would I find out if I did?

  basicwiz ( posted at 1:35PM Wed, 30 January 2013 

> Quote - I believe I had upload all of the service packs from Smith Micro...how would I find out if I did? Go to Help > About Poser. Your build number should be 9.0.3.23 or later.

  RHaseltine ( posted at 2:28PM Wed, 30 January 2013 · edited on 2:34PM Wed, 30 January 2013

> Quote - Richard where do you suggest we install M5/V5 to? I thought that most Daz Genesis stuff had a proprietary location that D/S installs to. I have the DSON Importer but never installed it. I did get it when it was free. > > ThanX! ;) If you aren't wanting to use DS then, assuming it's not in Program Files, install to your main Poser Runtime (or to your DAZ Runtime if you prefer). As with Poser content, the DS files need to be in certain places within the content location (in this case the Data folder has to be alongside the actual Runtime folder), but as long as you tell Poser/DS where they are the location itself doesn't matter (again, except for Program Files under Vista and later). However, V5 and M5 are add-ons for Genesis and should ideally be installed to the same location as the Genesis Starter Essentials (I'm not sure if they actually enforce that or not).

  Ewers ( posted at 6:39PM Wed, 30 January 2013 · edited on 6:43PM Wed, 30 January 2013

Mine says 9.0.3.23027 I'm getting this when I tried to upload the Genesis Character: SystemError: NULL result without error in PyObject_Call

  FutureFantasyDesign ( posted at 6:39PM Wed, 30 January 2013 

Thank you Richard... see this is why I love Poser! It's so user friendly. HugZ! Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Ewers ( posted at 7:06PM Wed, 30 January 2013 


This is the exact first error message :

  Ewers ( posted at 7:06PM Wed, 30 January 2013 


And this is the second one:

  RHaseltine ( posted at 2:47PM Thu, 31 January 2013 

Ewers - did you install the DSON Core Genesis Starter Essentials, or only the Poser Companion Files? Your problems make it sound as if you missed the core files, or didn't isntall them to a Poser external library.

  Ewers ( posted at 7:51PM Thu, 31 January 2013 


It works!! Thank you so much!! 

  Ewers ( posted at 8:33AM Fri, 01 February 2013 

Okay...I have one more question...was playing with my new Genesis Characters last night now that I uploaded them...but I ran into another kind of problem... Uh...how do I properly fit clothes onto these characters? In Daz I know there's this auto fit function to do it...but how is it done in Poser? Do I have to buy a special Morph for this to work?

  RHaseltine ( posted at 9:40AM Fri, 01 February 2013 

If you mean clothes not made for Genesis there isn't currently a way to convert within Poser. Clothes made for Genesis should fit, though if they don't have built-in morphs to match those used in the figure you will need to run the Scripts>DSON Support>Transfer Active Morphs script.

  ArrghGrrr ( posted at 5:32AM Sat, 02 February 2013 

I need help with everything.

  hborre ( posted at 7:52AM Sun, 03 February 2013 · edited on 7:52AM Sun, 03 February 2013

You are going to need to narrow down your issues.  Have you read the manual?

  FutureFantasyDesign ( posted at 2:28PM Sun, 03 February 2013 

> Quote - You are going to need to narrow down your issues.  Have you read the manual? LOL!!! I have to laugh! This is my husband. ;) I tried to help him... but I want to stay married. And not go to jail for ending my agony. :) He is learning PP2010. He is more concerned with the fact it is a computer, and not realizing the program is a different enity. He is reading through this thread, and getting there... slowly. But he is going to need help sooner or later. I think he was bookmarking the thread. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Saxon3d ( posted at 4:07PM Sun, 10 February 2013 

might it be an idea to put a sticky on the old material links thread, it was always easy to find when it was stickied and provides a great resource for everyone.........

  basicwiz ( posted at 4:18PM Sun, 10 February 2013 · edited on 4:22PM Sun, 10 February 2013

Can you send me the link to the thread in question? It can be made sticky again! It is going to take a while, but I'm working on this... I'm going to post the links to as many shaders etc as I can find, hopefuilly organized, in a sticky thread. Anyone who wishes to help can sitemail me by clicking the "Report Abuse" link below. I think this will make a great resourse. Going to do the same thing for issues like Rendering, lighting stc. The only issue is, much of this is VERY version specific. This is going to turn into a LOT of sticky stuff if we separate it out, and be confusing as can be, esp to newbies, if we don't. Suggestions?

  FutureFantasyDesign ( posted at 10:00AM Mon, 11 February 2013 

I agree... on line protocol is also something he is learning, and I am not the best teacher... I am really bad at teaching adults. Children I have all the patience in the world, but it can be taxing when you are trying to teach an adult. ;) ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Steeleyes101 ( posted at 10:59PM Wed, 13 February 2013 

Most informative thanks much for all the info; and one does not have to be new to poser to appreciate this forum

  ghardingsd ( posted at 10:27AM Thu, 14 February 2013 

How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you

  Steeleyes101 ( posted at 10:52AM Thu, 14 February 2013 

Im wondering the same thing Ghardingsd.   Infact I have DAZ Studios installed but their runtime is different.  What I mean is poser stuff goes into the Poser directory, but DAZ stuff goes into a folder in my Documents folder and I cant even figure out how to access it.

  Lobo3433 ( posted at 11:08AM Thu, 14 February 2013 


Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65

Lobo3433

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  RHaseltine ( posted at 4:13PM Thu, 14 February 2013 

> Quote - How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you What do you mean - content from the DAZ store, much of which will have Poser-format files, or actual DS content such as the Genesis figure and its add-ons?

  ghardingsd ( posted at 4:48PM Thu, 14 February 2013 

thanks. re: Quote - "How do I add DAZ 3D content to Poser 9? I phoned Poser and even they could not give me a straight answer. They referred me to this group. I tried everything in their help files, but that didn't work, etiher. thank you" I mean I want to use Genesis figures and add some clothing and poses to them. I guess I mean DS content (what is DS, please? this is the newbie room, right ? :>) g

  Saxon3d ( posted at 6:32AM Fri, 15 February 2013 

To use Genesis in Poser you will need to use the Dson importer from Daz3d. This was offered as a freebie some time back, but is now only free if you purchase $20 worth of Dson extras. DS is Daz Studio This thread might shed some light on how to use it [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2857786&page=1](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2857786&page=1) There is also a thread over at Daz3d in the commons. Hope that helps

  Janl ( posted at 9:44PM Sun, 24 February 2013 · edited on 9:44PM Sun, 24 February 2013

> Quote - Alright I was able to make the dials visible but I can't actually make any changes to them.  I try to scroll them, and they stay at zero?  Anything I can do to fix this or am I stuck? This is a question from earlier in the thread and I didn't see an answer. If I missed it then I apologise. If the dials stay at zero when trying to move them, double click on the dial and check its Min Limit and Max Limit. If they both say zero then change them to something like Min = -100000.000000 and Max = 100000.000000. These numbers are the defaults. You should then be able to move the dials.

  FutureFantasyDesign ( posted at 11:15PM Sun, 24 February 2013 

> Quote - > Quote - Alright I was able to make the dials visible but I can't actually make any changes to them.  I try to scroll them, and they stay at zero?  Anything I can do to fix this or am I stuck? > > This is a question from earlier in the thread and I didn't see an answer. If I missed it then I apologise. > > If the dials stay at zero when trying to move them, double click on the dial and check its Min Limit and Max Limit. If they both say zero then change them to something like Min = -100000.000000 and Max = 100000.000000. These numbers are the defaults. You should then be able to move the dials. Be careful tho. Some parameters get very sensitive when tweaked and can give some bad results that will in some rare cases cannot be removed, then you have to reload from the start. I have found from personal experience that changing them to... -250.000 250.000 ...and starting from there is a better way to go. With apologies 100000.0000 +/- is way to high. Start small and add small for better control. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Janl ( posted at 11:27PM Sun, 24 February 2013 · edited on 11:38PM Sun, 24 February 2013

The min and max figures just limit how far you can turn the dials and don't effect the mesh until the dials are turned. If you turn them full on then it would be undesirable but the Poser defaults give the full range of movement. I could have used any number but I choose to use the Poser defaults. It depends on what you want. Sometimes I just set them to -1 and 1 with Force Limits which is sufficient for some things but then the user can't turn them any further should they wish unless they change the min and max themselves.

  Janl ( posted at 11:30PM Sun, 24 February 2013 

Attached Link: Creating Textures for Poser Pro

> Quote - Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65 Very good dress. :) I'm not sure what skin merchant resource you have but this tutorial may be of use: http://poser.smithmicro.com/tutorials/textures.html

  Janl ( posted at 11:32PM Sun, 24 February 2013 

Attached Link: Training & Tutorials

For Poser beginners (and more advanced Poser users) there are some good tutorials, including webinars, on the Smith Micro site at: http://poser.smithmicro.com/training.html

  FutureFantasyDesign ( posted at 8:47AM Mon, 25 February 2013 

> Quote - The min and max figures just limit how far you can turn the dials and don't effect the mesh until the dials are turned. > > If you turn them full on then it would be undesirable but the Poser defaults give the full range of movement. I could have used any number but I choose to use the Poser defaults. It depends on what you want. Sometimes I just set them to -1 and 1 with Force Limits which is sufficient for some things but then the user can't turn them any further should they wish unless they change the min and max themselves. No disrespect, I was only adding from my own experience. :) Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Lobo3433 ( posted at 9:06AM Mon, 25 February 2013 

> Quote - Thank you as to skin resources I have a couple for V4 and Jessi G2 I know V4 is the reigning queen in character creations but had considered working on items and a character form someone other than V4. I appreciate the link you posted and will review in hopes that it answers my questions as to how to set up the new skin resources and then work on customizing my character from there.   > > Thanks again > >   > >   > > > Quote - Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65 > > Very good dress. :) > > I'm not sure what skin merchant resource you have but this tutorial may be of use: > > http://poser.smithmicro.com/tutorials/textures.html

Lobo3433

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  Janl ( posted at 9:36AM Mon, 25 February 2013 

> Quote - > Quote - Thank you as to skin resources I have a couple for V4 and Jessi G2 I know V4 is the reigning queen in character creations but had considered working on items and a character form someone other than V4. I appreciate the link you posted and will review in hopes that it answers my questions as to how to set up the new skin resources and then work on customizing my character from there.   > >   > > Many skin resources also come in PSD layers with different eye shadows and lipstick etc on different layers. The most important thing when using them is to set your document to the correct size. It should say in the ReadMe for the MR what size they were created for. In this case you would set up a document in the correct size in Photoshop and then drag and drop the layers from the merchant resource onto your new document. I'm sure there used to be tutorials for this but I can't seem to find any at the moment. > > You may also wish to mix techniques buy using the first tutorial for the base skin if your merchant resource consists of a collection of photographs and then add the makeup layers by dragging and dropping the merchant resource layers on to the base skin. > > Have fun experimenting. :)

  Lobo3433 ( posted at 9:46AM Mon, 25 February 2013 

There use to be and I know it is still available on ShareCg the following tutorial "How to Create your own Beauty"  But some if not much of the information in the tutorial is a tad dated think it was orginally posted some 5 years ago. That is why I wondered if anyone had done anything more current

Lobo3433

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  soften ( posted at 10:03AM Sun, 10 March 2013 

Hi all.... this is my first day... i got a very basic question. How can i used other character / download other character.... I'm not sure whether i could customized a character within poser or if i got to utilized other software package... I saw a lot of clothing,stuff for characters (V4, etc), but i do not have the basic figures.... may i know where i could start at....

  RHaseltine ( posted at 10:54AM Sun, 10 March 2013 

Victoria 4 is available from DAZ3D http://www.daz3d.com/victoria-4-2-base . Many characters also need the Morphs++ set for the body shape, though they are perfectly usable with just the default body shape (head shapes are more likely to be self-contained) http://www.daz3d.com/victoria-4-2-morphs .

  FutureFantasyDesign ( posted at 11:23AM Sun, 10 March 2013 

V4.2, which is the most updated is on sale for the starter bundle which has your morphs and your base, plus a few odds and ends.   for very cheap at Daz. I also reccomend the Muscle Morphs... but that is maybe for later. Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  Misangelic ( posted at 8:47PM Tue, 12 March 2013 

My apologies if this question has been asked or answered elsewhere, but I'm wondering if there's a way in Poser to select multiple material zones and apply a texture to all of them in one go. In DS, if I want to apply a skin texture to my model I go to the surfaces tab, select all the body parts with a 1 next to them (excluding eyebrow) and then add the face texture to the diffuse channel. All four body parts textured in one go, nice and easy. I see the same numerical system in place in Poser's material room, but I can't seem to select multiple items, so I have to waste time by selecting each body part individually, apply texture and move on to the next body part. In DS to select multiple items you hold the shift key, so maybe it's just a different key in Poser.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  Miss Nancy ( posted at 10:13PM Tue, 12 March 2013 


  misan, not  good idea to use above on human figures, but it's similar to your request.


  Misangelic ( posted at 10:37PM Tue, 12 March 2013 · edited on 10:38PM Tue, 12 March 2013

Content Advisory! Nudity advisory.

[![](http://img96.imageshack.us/img96/4021/multimaterials.jpg)](http://img96.imageshack.us/img96/4021/multimaterials.jpg)   Thank you very much for the reply, Miss Nancy. Just so I'm not being misunderstood -as I'm not always the best at explaining things-  in the above image I've selected four material zones that all use the face texture, which has then been browsed for and selected as the diffuse channel image for all four zones. Is there really no way to do the same thing in Poser? It seems that using the shift button and clicking to select multiple items is a basic function of many programs. I'd have thought it would be included in something such as Poser.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  hborre ( posted at 10:46PM Tue, 12 March 2013 

Really no such way currently within Poser. 

  Misangelic ( posted at 11:48PM Tue, 12 March 2013 

> Quote - Really no such way currently within Poser.  Thanks, hborre.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  hornet3d ( posted at 5:57AM Wed, 13 March 2013 

> Quote - Not totally a newbie but been away from Poser for sometime real life and all. But always stayed upto date with Poser versions as they came out so I do have PoserPro 2012 and my question is I bought several Skin merchant resources in hopes of creating my own character for V4 and there was once a tutorial on how to do this since the instructions in merchant packs are scant to say the least and was wondering if anyone had or knew of a tutorial or workflow process that I could fimilarize myself with to start this project. I do have the following tools PS CS5, Hexagon and Blender (which since 2.5 is not as hard to learn anylonger as 2.49 ever was) Silo. My goals is to create a character and model clothing for said character. Any help and info would be greatly appreciated Thanks in advance I have included a screenshot of a dress I am finishing up modeled in Blender 2.65   I am sure there are many free tutorials out there to cover this but I am afraid I have not used them.  What I can recommend is the Digital Taylor tutorials by Fugazi1968 available there at Rendo.  The videos use Silo as the modelling program and I find them easy to follow.  Being able to have the video in one window and Silo in another so you can compare the progress and make sure your model looks like the one in the turtorial is very helpful. Another one would be 'Poser from Beginner to Advanced' by Fugazi1968 and Ironman13.  It is a bit expensive but it covers many aspects of Poser, something I wish was around when I started Poser, and it is for the latest version of Poser which is important as some of the free tutorials are now getting a bit dated (but fine, of course, if you are running an earlier version of Poser. I have no connection with either vendor other than being a very happier purchaser of a large number of products by both vendors.   I have learnt a great deal from the tutorials and find I learn far more from this method than reading books or manuals.

 

 

I use Poser Pro 2014 on Windows 7 - Set up is a quiet running PC thanks mainly to a Fractal design F4 case and 6 large fans, a Seasonic 850w X-series PSU.  Setup is Intel i7 3770k, Gigabyte GA-Z77X-UP5-TH with 60G m-sata to accelearate one 1TB Hard drive, Gigabyte 2Gig 7850 and 32Gig ram (6X2).  Storage is 1 X 180G SSD, 1X 2Tb Samsung Ecos + 2 X 1tb Spinpoint F3s.

  Janl ( posted at 11:40AM Wed, 13 March 2013 · edited on 11:42AM Wed, 13 March 2013

> Quote - [![](http://img96.imageshack.us/img96/4021/multimaterials.jpg)](http://img96.imageshack.us/img96/4021/multimaterials.jpg) > >   > > Thank you very much for the reply, Miss Nancy. > > Just so I'm not being misunderstood -as I'm not always the best at explaining things-  in the above image I've selected four material zones that all use the face texture, which has then been browsed for and selected as the diffuse channel image for all four zones. Is there really no way to do the same thing in Poser? It seems that using the shift button and clicking to select multiple items is a basic function of many programs. I'd have thought it would be included in something such as Poser.       The [Advanced Material Manager](http://www.runtimedna.com/Advanced-Material-Manager.html) by Semidieu is a python script which allows multiple material editing.  I would love to see a revamp of the material room so this is possible without anything additional though.

  Misangelic ( posted at 2:05PM Wed, 13 March 2013 

Thank you very much for the info and link, Janl. I think Advanced Material Manager may be a little more than I need at the moment, but it's good to know multiple material editing has been included for Poser. Even if it is via a script. I'd also like to see it implemented into the materail room by Smith Micro at some point. Presently, what takes me minutes to do in Poser I can have done in seconds in Daz.

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  Janl ( posted at 2:31PM Wed, 13 March 2013 · edited on 2:35PM Wed, 13 March 2013

I'm not sure if you have already discovered this but what I do is to right click on the Poser Surface tab, select Select All. Everything should then be selected. You can tell because all the title bars of the nodes will be highlighted. Right click again and then select Copy. Now use the drop down menu to select each body part with this material. Click on the Poser Surface again, right click and then select paste. It's not ideal but at least it saves setting up identical materials on each body part each time. :)   Edit to add: after you have done the above shift click on the button that says Remove Detached Nodes. This will remove any loose nodes left behind by the old material.

  Misangelic ( posted at 4:42PM Wed, 13 March 2013 

Thanks again, Janl. That sounds like a good idea. Very helpful of you :thumbupboth:

The exhiliration of obscenity, the obscenity of obviousness, the obviousness of power, the power of simulation... ravishing Hyperrealism... mind blowing!

  Janl ( posted at 5:25PM Wed, 13 March 2013 

Glad to help. :) I am really hoping the next version of Poser will make the material room easier to use for setting up materials. Being able to alter multiple materials at the same time will be a big improvement for me at least. :)

  RLSprouse ( posted at 4:54PM Mon, 18 March 2013 

Hi All: I am fairly new to 3D CG, and up to now I've just used purchased models and an occasional primitive to use for a backgound or such.  I'd like to get into making my own things.  I know that to make complex models I need to learn a modeling program such as Silo or Blender.  But I'd like to start with something very simple. I'd like to make a simple room I can place my figures into.  Just a plain room, with maybe a door on one wall, and a window on another wall, for visual interest.  I'd like to have moulding, maybe an optional wainscott, maybe texture the walls with wallpaper, and have either tiles or wooden flooring on the walls. Is this something that can be easily done in Poser, or am I better of going straight into something like Silo?  I have a copy of Silo and some tutorials, if that is the best way to go.  If this can be done in Poser, can anyone point me to any tutorials or other information that would help me do this? Thanks for any advice,   ~ Russ  

  basicwiz ( posted at 9:12PM Mon, 18 March 2013 

Poser is just that: a program for Posing scenes. Content creation must be done in a modelling program. I have personally tried most of those available at low/no cost. Of the group, Wing3d seems to be the most understandable to me, although my efforts with it have come to nothing so far. I'm sure that some of the folks who have had success with modelling will chime in and make some good suggestions.

  Saxon3d ( posted at 2:53PM Tue, 19 March 2013 

I would follow a few of the silo basic box modelling tutorials, and try to create initially just one prop to use in your scene, A nice moulding would be a good starter project and needs very basic skills to undertake, but don't underestimate a simple model. It's textures will only be as good as the UV map attached to it, sometimes a PIG to get right on a simple prop. Build your room one piece at a time, be happy with each bit before moving on to the next and you will pick it up in no time.  My tuppence worth.......

  RHaseltine ( posted at 3:48PM Tue, 19 March 2013 

It is possible to make things within Poser - Dr Geep has a number of tutorials on the subject - but it's going to be easier with a dedicated modelling application I think.

  RLSprouse ( posted at 6:26AM Wed, 20 March 2013 

Thanks, everyone, for your input. Richard, those Dr Geep tutorials look like just what I was looking for, Thanks!   ~ Russ  

  sandman_max ( posted at 5:01PM Sun, 07 April 2013 

Does anybody know any quick and easy (e.g. shortcut-keys) way to toggle between the Poser rooms?

  basicwiz ( posted at 11:37AM Thu, 18 April 2013 

Hint for those struggling with IDL... Use The "Render Firefly" script located under Scripts:Partners:Dimension3d:Render Firefly In addition to your being able to set all of the stuff that is available on the Poser Advanced Render Options screen, there are a number of VERY useful controls located there not available elsewhere. Under "Enable Indirect Light" Intensity This defaults to 1. If you are using Bagginsbill's Envdome (I hope you are) then this default works pretty well for outside scenes. If, however, your shadows look extremely washed out, you can fix the problem by dropping this level to around .5 and increasing your shadow casting light to about 50%. This actually "turns down" the light from the dome. It's also effective if you are using the dome and want a render in low light. Precalculation Scale This is the part of using IDL where you can grow old waiting. By setting this to around .5 you half the size of the pre-calc image (reducing it's area to 1/4!) and speed the process remarkably with no visual impact on the final render.   One other IDL hint: Turn "Light Emitter" OFF (uncheck the box) in the properties screen of all transmapped hair. This will speed the process by a huge factor and, again, have minimal impact on the finished render. (I see none at all, but am told there is a difference. Trust me on this one... it's negligible at most.) Hope the above helps.

  foxylady1 ( posted at 11:49AM Thu, 18 April 2013 

Great information, thank you Doug. Would you know how to make a light glow? In Vue, if I want a light in the window to show that it is on (an evening scene for instance), I add a light, drag it into the cottage, house, building etc., fix the color, and intensity, then go on to whatever I am doing with the scene.  When I render, you can see the light coming through the window and it looks great. In Poser, I can never get that look.  Please tell me what I am doing wrong.

  basicwiz ( posted at 11:58AM Thu, 18 April 2013 

Foxy... I am by no means a lighting guru. There are a number of threads that address this. Do a search for "IDL"+"light through window" with "bagginsbill" as the poster. As to the short answer to your question: 1. Go to the material room and set the Ambient Value to 1 or greater. 2. If you are looking through a pane of glass, make that pane 100% transparent.

  datastorm ( posted at 11:30AM Mon, 22 April 2013 

Hello. I have 2 questions: 1. What is the difference between Victoria 4.0 and Victoria 4.2? 2. Which one should I be using?   Thank you

  RLSprouse ( posted at 11:32AM Mon, 22 April 2013 · edited on 11:32AM Mon, 22 April 2013

@datastorm: Victoria 4.2 (V4.2) is simply the current version of Victoria 4 (V4).  This is the version being provided by DAZ presently, and is the version you shoulld be using.   ~ Russ  (AKA Ansel)

  datastorm ( posted at 11:34AM Mon, 22 April 2013 

Thanks for your quick reply Ansel

  RLSprouse ( posted at 11:35AM Mon, 22 April 2013 

> Quote - Thanks for your quick reply Ansel   My pleasure.  :-)

  Realanise ( posted at 2:34PM Sat, 18 May 2013 

Hi all... (waves)   This is a great thread-- I've saved answers to separate word docs for each topic, and I'll be going over them. :)   I used Poser much more several years ago; for a variety of reasons, I never ended up going very far with it, and I want to make up for it now!! So, beause there's such a range of tuts out there... would people recommend that paid series? In a lot of ways, I'd rather just have one series of tuts I'd have to pay for that I know will be useful than chase down zillions of free tuts that might or might not be any good. It's been discussed on this thread. How recent is it? The link is here: [ http://www.renderosity.com/mod/bcs/poser-beginner-to-advanced/95392](http://www.renderosity.com/mod/bcs/poser-beginner-to-advanced/95392)   I also have a lot of questions about the sad, sad state of my libraries... but that will wait until I get a chance to go over all of the lib notes from here.

  Lobo3433 ( posted at 3:30PM Sat, 18 May 2013 

I do not have that particular series set of tutorials myself yetbut owning several tutorials by one of the authors Fugazi1968I would highly recomend it. The tutorials are of high quality and easy to follow Fugazi1968 has some free sample tutorials in the video tutorial sections of Renderosity site they are a bit older but still of great resource of information.   Hope it helps   Lobo3433   > Quote - Hi all... (waves) > >   > > This is a great thread-- I've saved answers to separate word docs for each topic, and I'll be going over them. :) > >   > > I used Poser much more several years ago; for a variety of reasons, I never ended up going very far with it, and I want to make up for it now!! So, beause there's such a range of tuts out there... would people recommend that paid series? In a lot of ways, I'd rather just have one series of tuts I'd have to pay for that I know will be useful than chase down zillions of free tuts that might or might not be any good. It's been discussed on this thread. How recent is it? The link is here: > > [ http://www.renderosity.com/mod/bcs/poser-beginner-to-advanced/95392](http://www.renderosity.com/mod/bcs/poser-beginner-to-advanced/95392) > >   > > I also have a lot of questions about the sad, sad state of my libraries... but that will wait until I get a chance to go over all of the lib notes from here.

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  RLSprouse ( posted at 3:48PM Sat, 18 May 2013 

I agree, I have most of Fugazi's Tuts and they are very good.

  hornet3d ( posted at 3:51PM Sat, 18 May 2013 

I do have the tutorial and many others by the same authors and I can highly recommend it for the very reasons you have stated.  It is for the very latest version of Poser, at least until Tuesday next week, and has a lot of information well explained.  It does not cover everything but then no tutorial ever could but it does give you a great start if you are new to, or returning to, Poser after a long break.  There are a lot of ideas that should stimulate the imagination and all of the procedures are explained in easy steps.  All of the information may well be available on the Internet but finding it and working out what is relevant for the current version of Poser would be a long job.   Even when Poser 10 and Poser 2014 hits the streets all of the information should still be relevant it just will not cover the new features.  If you are going to buy a tutorial for Poser this is the one to get. 

 

 

I use Poser Pro 2014 on Windows 7 - Set up is a quiet running PC thanks mainly to a Fractal design F4 case and 6 large fans, a Seasonic 850w X-series PSU.  Setup is Intel i7 3770k, Gigabyte GA-Z77X-UP5-TH with 60G m-sata to accelearate one 1TB Hard drive, Gigabyte 2Gig 7850 and 32Gig ram (6X2).  Storage is 1 X 180G SSD, 1X 2Tb Samsung Ecos + 2 X 1tb Spinpoint F3s.

  LadyBree ( posted at 5:22AM Fri, 07 June 2013 

Hi everyone, There is so much great information here - I manually copied and pasted it all into word then made a pdf of it to browse more leisurely as I can. As I sifted through page by page to make sure the formatting was right I was skimming over trying to see if there was a post for my question and I have to be honest if there is I am sorry that I missed it. These 9 pages equated out to 171 Word Document pages *shocked look* Ok so here it all is... I do not have any type of art background other than minimal elementary school stuff; I have only been a digital artist for a couple/few years now and have mostly worked out of DAZ 3A/ DAZ 4/4.5. I do own Poser 9/PP2012 and tinkered in PP2012 just a little but when I got to where I could load in a background made by Sveva but could not get it to render out (the bottom was always chopped off!) it ticked me off and I never came back to it. I now have upgraded to PP2014 and am ready to spread my wings, drop D|S for the moment and dedicate my time to nothing but learning Poser. But, there is this loading a background & getting it to render problem.  1. What do I do to fix this so that the entire background will render along with the rest of my scene? 2. Will this fix work in both PP2012 AND PP2014 as I would really like to be able to know how to function in both programs. 3. Will this work on things like Fabiana's [ Essentials Vol. IV-Glass&Mirror](http://www.renderosity.com/mod/bcs/essentials-vol-iv-glass-mirror/93386) & Sveva's Behind the Glass backgrounds for it, people's backdrops, etc? I am still in the very beginning stages of learning 2D Postworking (the actual programs & tools from the ground up) so having the items above in the meantime would be a such a blessing & being so used to how I work in Studio I am more than lost at the moment - staring into the brown screen abyss that is my Poser screen - LOL. Thank you all for reading my novel & I hope that my words came out right.  If anyone knows where a walk-through on how to get DSON, Genesis and all of your Poser CF Files & DSON compatible items working in Poser is, I would be ever grateful for the point in that direction. =D All the best, Bree

  RHaseltine ( posted at 9:43AM Fri, 07 June 2013 

You need to make sure that your render's aspect ration (the proportion of wodth to height) matches the background image. If you are using File>Import>Import Background Image... Poser should offer to do that for you.

  RLSprouse ( posted at 10:15AM Fri, 07 June 2013 

@LadyBree: Here is a good, concise explanation of getting the DSON stuff working: http://forum.runtimedna.com/showthread.php?78950-Dyson-Importer&highlight=DSON Hope this helps.   ~ Russ  

  LadyBree ( posted at 10:18AM Fri, 07 June 2013 · edited on 10:19AM Fri, 07 June 2013

I get a pop up message when I use that method that says that my window is not the same size as my background image, would I like to have my window changed to match the background - so I say yes and my problem is still the same - I go to my render settings and try to change the resolution there and not sure if that fixes things because I cannot change that to the exact reso of the background. Here is a screen shot of what my problem looks like when I load it in following what you mentioned: File>Import>Background Image

  LadyBree ( posted at 10:28AM Fri, 07 June 2013 

Sorry, I cannot get my screen shot to attach. what is happening is the background loads but at what I guess would be the "horizon" line halfway through the poser screen, it cuts off the background and you cannot see anymore of it below that point. I had this problem when trying to change my background color earlier as well (wanted to make it either white or grey like I have it in D|S so that its easier for me to see some of the colors) > Quote - @LadyBree: > > Here is a good, concise explanation of getting the DSON stuff working: > > http://forum.runtimedna.com/showthread.php?78950-Dyson-Importer&highlight=DSON > > Hope this helps. > >   ~ Russ   Russ, Thank you sooo much for this! It is just what I was looking for and will be a tremendous help! =D Thank you again! ~ Bree ~

  hborre ( posted at 11:52AM Fri, 07 June 2013 

A background image can be placed on a flat primitive plane and scaled up to an appropriate size to fit your scene.  Placing a slight ambient value will prevent shadows from appearing on it from characters/props in the scene.  To properly retain resolution ratios, determine the size of your image, in pixels, and apply it to the x-, y- scales of the plane.  Load your image, then use the overall scaling to resize the background.  Use x-, y-, z- translations to position the background.  Now if you are looking to interact background and foreground, for example, with shadows appearing on the image, then you need a different strategy to intergrate all the components of your scene.

  LadyBree ( posted at 2:28PM Fri, 07 June 2013 

hborre, thank you for explaining this. It is definitely making more sense & with the way you explained it, I think you are possibly even answering a question that i have long had in D|S (Maybe, I know both programs work quite differently). I have never tried my hand at this primitive stuff but this is a good reason to. I just cant help myself when it comes to some of these backgrounds.  Thank you all again for the help! =D ~ Bree ~

  hborre ( posted at 7:24PM Fri, 07 June 2013 

Given the introduction of IDL in the later Poser versions, many users are gravitating towards skydome backgrounds for rendering images and lighting.

  prinzeugen12 ( posted at 5:26PM Wed, 12 June 2013 

been away from poser for a time.. Real life.. Anyways Im trying to make a reasonable lookalike of the Summer Glau terminator character from the Sarah Connor chronicles..Im using V4 with morphs + ..So far so good but how do I give her a slightly longer neck?? no scaling on her neck..I may give the face room in pp12 a go to get her nose shape right..

  Realanise ( posted at 7:58PM Wed, 12 June 2013 

(looks around) Oh, what a dumb question this is. (furtively starts typing) Something extremely obvious must have gone wrong here... (Are y'all SURE you're prepared for just how dumb this question is? Okay...) So M4 is now in the library in his very own folder. When downloading everything, I made sure the morphs were in the same folder as both the character and a dummy poser.exe file. The problem is, um, that he doesn't seem to be getting along too well with the clothes. It's either HIM or whatever item of clothing is in question. When it shows up (let's say a pair of jeans,) he mysteriously vanishes. If there's another character in the scene (let's say V4), then any attempt to move him around only moves her.   PLEASE help out with some muchly appreciated advice here...

  hborre ( posted at 10:41AM Thu, 13 June 2013 

@ prinzeugen12: V4 will not work in the Face Room.  None of DAZ's models will work either for that matter.  Only legacy and CP's G2 models, including Miki4.  The neck scaling might be hidden dial; there are scripts for unhiding those dials.  I believe Snarly's Scenefixer script has that feature builtin.

  prinzeugen12 ( posted at 4:59PM Fri, 14 June 2013 

> Quote - @ prinzeugen12: V4 will not work in the Face Room.  None of DAZ's models will work either for that matter.  Only legacy and CP's G2 models, including Miki4.  > > The neck scaling might be hidden dial; there are scripts for unhiding those dials.  I believe Snarly's Scenefixer script has that feature builtin. thanks for the heads up...  

  Cimaira ( posted at 10:57PM Tue, 18 June 2013 

Well, I got pushed into the deep end of the pool without floaties, and I have a couple of questions.   This is not about using Poser, but installing Poser. My old XP machine crashed, I was using Poser 7.  Well, now I have a brand spanking new machine, and OS, Windows 7. So I have to learn not only Windows 7, but....  I'm also going to finally install PoserPro 2012, not even going to load Poser 7 on this new machine, or I wont move on, lol.  So, I've read this whole thread, and I think I know what to do, but I want to double check. First a little info.. Win7 Pro 64bit i7cpu 8GB ram GPU NVIDIA GeForce GTS250 All my content is on an external drive, the only thing I had in the Poser app folder was the program..duh, lol... and scripts. So...getting to the point.  Can I put my Poser in C:/Programs since I put my content on an external drive. And I don't remember, do shaders also need to be in the app folder to work? Or can I put them on my external drive? Can I just install the 64bit app?  Do I have to install the content that comes with Poser with the program install or can I go back and do it later? I'll also need the SR, can I download that to any folder and run it, or does it have to be in the app folder? Sorry to be so long winded, but I wanted to make sure I put all the info you might need to answer my questions. I'm sure I'll be back later with questions on  using PP2012, lol Thanks in advance!

  basicwiz ( posted at 7:24AM Wed, 19 June 2013 

**Can I put my Poser in C:/Programs since I put my content on an external drive.** Yes. I do suggest that you NOT put the included content in that directory, however. **And I don't remember, do shaders also need to be in the app folder to work? Or can I put them on my external drive?** Shaders can go anywhere. PYTHON scripts MUST be in the Poser:runtime:Python folder/ **Can I just install the 64bit app?**  Yes **Do I have to install the content that comes with Poser with the program install or can I go back and do it later?** It's content. You can install it at any time. I do suggest that you go ahead and do it, because the default Poser scene includes "Andy", which is part of the content collection. **I'll also need the SR, can I download that to any folder and run it, or does it have to be in the app folder?** The SR can be anywhere on your drive. 

  Cimaira ( posted at 10:10PM Wed, 19 June 2013 

Thank you so much for your quick reply.  I hope to have time to install and play with my new Poser soon.  Thanks also to all the posters in this thread for the great information and tips!

  hitterquitter ( posted at 1:13AM Tue, 02 July 2013 

there any way to makie the face a female face in the face room or do i have to morph it?.. and what if all my poses do not load in poser 9 does that mean i do nothave them?

  basicwiz ( posted at 7:59AM Tue, 02 July 2013 

We need a lot more information to be able to help. What figure are you working with? What poses do not load? Which ones do? Please give examples.

  Ninja-G33k ( posted at 6:02PM Thu, 04 July 2013 

Greetings, all!  I am a complete n00b to Poser; I bought Poser Debut to introduce myself to things, but the learning curve has been a trifle steep. My default 3D program is DAZ Studio, and I have a number of Poser props with associated PMD files, so of course the morphs in those files don't work with DAZ. I've tried using the PMD Injector plug-in as a workaround, going so far as to attempt to write a PZ2 file that the injector can use, but the morphs for this prop don't inject. I pulled the prop into Debut, where the morphs work, but I wonder if there's a way to save/export/whatever the PP2 such that the PMD file isn't required the for the morphs to work, so I can use it in DS. Any help is greatly appreciated. Thanks!

  Ninja-G33k ( posted at 10:10PM Thu, 04 July 2013 

A quick follow-up, as I don't see a way to edit my post. After wrestling with Debut a bit more, I found a little checkbox under the Edit menu, and my problems were solved! Huzzah! :-D

  perpetuavelouria ( posted at 8:23AM Fri, 05 July 2013 

Hi - Can someone with a little more experience than me help me with an infuriating problem? I have a prop (ok its a naughty one - V4s 'bits') they snap to the correct location when I load them, but then if I pose V4 at all, they remain where they are. I suspected a parenting issue, but haven't had any success - what am I doing wrong? I have Poser Pro 2014 64 bit.   Thanks in advance, you helpful people!

  hborre ( posted at 8:42AM Fri, 05 July 2013 

What have you tried so far?  If it is an actual prop, parenting it should solve the problem.  On the other hand, if it is a figure, you will need to conform it to V4.  Please provide more information.

  perpetuavelouria ( posted at 9:08AM Fri, 05 July 2013 · edited on 9:13AM Fri, 05 July 2013

Content Advisory! Nudity advisory.


Its a prop - I tried parenting to hip, then to body, then to the charater's name (Carmel) I even tried locking it. strange I think she's looking good - it'd be a shame not to have her 'fully equipped' :)  

  hborre ( posted at 9:30AM Fri, 05 July 2013 

Open your hierarchy panel and locate the prop in the tree.  Highlight it and drag it to V4's hip.  That should parent it to that region.  Try posing V4 afterwards.

  perpetuavelouria ( posted at 3:38PM Sat, 06 July 2013 

I am SURE I tried that already! how come it worked after you said!? Typical! Thank you

  hborre ( posted at 6:02PM Sat, 06 July 2013 

Just look at the emblem on my chest.

  basicwiz ( posted at 8:50AM Sun, 07 July 2013 

> Quote - I am SURE I tried that already! how come it worked after you said!? Typical! Hborre is plugged directly into the time-space continum. Almost always, after he says something, it tends to work... even if it didn't before. He catches me that way all the time! :)

  Cimaira ( posted at 9:47AM Mon, 08 July 2013 

Well, I'm back :(    I tried to install Poser Pro 2012 this morning and all seemed to be going well, untill it froze my computer. I mean brought it to a dead stop, wouldn't respond to anything. It happened during the "Installing Poser Figures" phase.  Got the green bar... nothing, didn't move on, wouldn't respond to the Control, ALt, Delete command nothing. Cancel bar was greyed out, I couldn't even get to my start menu. I had to do a hard shut down on my computer.. which I really didn't like, but oh well. Has anyone else had this problem and could you maybe suggest what I did wrong or could try over? I did have the PP2012 icon on my desk top, but when I tried to use it, I got an error about how PP2012 couldn't start because of a side by side configuration or setup problem, I don't remember. I went into add/remove programs and uninstalled content and the PP2012 exe.  I'd appreciate any help offered. thanks

  basicwiz ( posted at 9:43AM Wed, 10 July 2013 

> Quote - Well, I'm back :(   > >  I tried to install Poser Pro 2012 this morning and all seemed to be going well, untill it froze my computer. I mean brought it to a dead stop, wouldn't respond to anything. > > It happened during the "Installing Poser Figures" phase.  Got the green bar... nothing, didn't move on, wouldn't respond to the Control, ALt, Delete command nothing. Cancel bar was greyed out, I couldn't even get to my start menu. > > I had to do a hard shut down on my computer.. which I really didn't like, but oh well. > > Has anyone else had this problem and could you maybe suggest what I did wrong or could try over? > > I did have the PP2012 icon on my desk top, but when I tried to use it, I got an error about how PP2012 couldn't start because of a side by side configuration or setup problem, I don't remember. I went into add/remove programs and uninstalled content and the PP2012 exe.  > > I'd appreciate any help offered. > > thanks Contact Smith Micro. This is the sort of issue they are the most qualified to help you with.

  basicwiz ( posted at 9:44AM Wed, 10 July 2013 

Attention all Newbies! Mini-tut on how to make conforming clothing look more natural posed here:  [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2869878](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2869878)

  Cimaira ( posted at 10:28PM Wed, 10 July 2013 

Thanks  basicwiz, I just waited a little while and tried again using compact install instead of full and it worked.

  perpetuavelouria ( posted at 5:12AM Thu, 11 July 2013 

> Quote - Just look at the emblem on my chest.   lol

  pokertom2k ( posted at 3:13PM Sun, 14 July 2013 

Hello, I am newbie in Poser 2012.  Found lots of great information in this thread.  One thing I concerned the most is the organization of content.  There is a post "organization" in this thread which explain quite a bit but I still have some questions. When I installed Poser, I specify the content to be put in a seperate directory  "D:Poser Content". After that I installed "Victoria 4" pro bundle with the base character, basicwear and hair content, I found that contents are being put all over the place. I can see the hair and basicwear are under the main figures tab in the library, not in the hair lib or props/clothing tab.  I can also see Places folder and shoes folder in the figure tab. Is it supposed to be like that?  When I am installing, I use the "installer" coming with that content. Is there any general guideline on where to put what?  As the content library grows, there is no way I will be able to find anything the way it is organization right now. Any help is appreciated.  Thanks.

  hborre ( posted at 6:30PM Sun, 14 July 2013 · edited on 6:32PM Sun, 14 July 2013

To answer your question, yes.  The reason you are seeing the content distributed as such a manner is because every item of clothing and hair appearing under figures are rigged for a particular model.  The rigging permits these items to be conformed to the body for an accurate fit.  Non-rigged items will be found in their corresponding categories, either hair or props, and these particular items are smart propped or dynamic in nature.  I believe the manual describes the difference between each type of clothing and hair. Also, the current Poser iterations may permit you to move content around to their appropriate folders but the issue arises when you want to identify conforming from dynamic.

  pokertom2k ( posted at 8:00PM Sun, 14 July 2013 

@hborre Thank you for your quick response.  Now I understand.  Got couple more questions, hope you can help. 1) I put clothes on the V4 figure(I did select Victoria before selecting the clothes), it fits well when not in motion.  I setup a walk path and it walks fine.  However it walks without the clothes, the clothes are staying in the starting point. My guess is all newbies go through this question.  I did try to look for the answer but couldn't find anywhere(yet). Any idea?   2) I find it very slow to make a moive (Animation > Make Movie).  I use all default settings and have the skeleton walk for few sec with no background(about 90 frames).  When I test the walk on screen, the figure walks fast, like real time.  However the movie took very long (like 15 min) to produce and the resolution is not good. I can see the color of the ground is like circles from the figure out. The resulting file size is 9mb.  Is there anyway I can speed it up? I select the default Microsoft codec, CPU spikes up to 100% but used only about 60% of memory.  I have a core 2 duo class machine, not the fastest but not the slowest either.  It is kind of unreasonable for a 3 sec movie takes this long to make.  I suspect it is something to do with the settings or video compression I used causing the problem. Hope someone can help.  Thanks.

  hborre ( posted at 8:18PM Sun, 14 July 2013 


I can't anwser the second question simply because I don't render animations as yet.  However, I can input on your first question.   It sounds to me that you are not conforming the clothing to V4 once they are introduced into the scene.  There are 2 ways to conform clothing.  The classical method involves clicking on the clothing content to bring it into the scene, highlighting the clothing, then pull down the figure menu on the upper taskbar and select Conform to..., as illustrated. The second method is suited for P9/PP2012 & P8/PP2014; select the clothing figure from your library and drag & drop it on your model.  It will automatically conform once you release the mouse button. Now if you are using dynamic clothing, that is a different issue. Where is the clothing content located in your library?

  pokertom2k ( posted at 8:36PM Sun, 14 July 2013 

@hborre Thank you.  I use the "Figure > Confirm To" selection for each clothing items and it works.  The clothes walk with the figure.  8) The clothes are also in the Figure Tab, not under Props>Clothing. You mentioned that you don't render animations anymore.  Just curious, what do you use poser for?  Do you export to other apps?  All I want to do is some basic people walk around with a picture background, is there other way to export the scene instead of using the make movie option? Sorry for being nosey.  Thanks.  Really appreciate your help!  

  hborre ( posted at 8:41PM Sun, 14 July 2013 

I create stills, that is my strongest suit ATM.  Primarily, I do quite a bit of testing and troubleshooting; I haven't posted any new images in such a long time.  Real life does interfere so I try to do some renders and participate in the forum whenever I can.

  sandman_max ( posted at 5:24PM Sat, 20 July 2013 

Ya know... I just noticed that Five Pairs of Pumps comes with Poser CR2 files and DS CR2 files.  This isn't the first time I've bought a pack like this but it got me wondering... what exactly is the difference?

  FutureFantasyDesign ( posted at 5:05PM Fri, 02 August 2013 

Is there a seperate 'Reality' forum for us that have not bought or used Lux render? ThanX! ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  RLSprouse ( posted at 5:16PM Fri, 02 August 2013 

> Quote - Is there a seperate 'Reality' forum for us that have not bought or used Lux render?   The "official" Reality forums are now hosted on the RDNA servers.  If you go there they should be easy to find. LuxRender is open source and free, just Google for LuxRender. Let me know if you have any dificulties finding either of them.   ~ Russ  

  FutureFantasyDesign ( posted at 7:19PM Fri, 02 August 2013 

Thank you Russ. ;) HugZ! Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  GBS ( posted at 5:06AM Sat, 03 August 2013 · edited on 5:10AM Sat, 03 August 2013

Quick noobie question: I have a forest scene with characters in it and obviously trees. I set a basic light set and now I'm trying to render it. The problem is I only seem to get cast shadows when I have no ready props/scenes (when it's just the characters on the default ground). I have everything checked with "cast shadow" and it's also checked in my render settings. So I'm not sure I understand why it's no longer casting any shadows (I just get normal shades). In the preview it looks like I see things casting shadows but it all disappears once I render. What do I have to do to make all the characters/props cast shadow in the firefly scene?  

  basicwiz ( posted at 7:25AM Sat, 03 August 2013 

Be sure you are using raytrace and not depth map shadows. DM's can create all sorts of weird situatiions.

  hborre ( posted at 9:07AM Sat, 03 August 2013 

Your description doesn't give much information to go on.  Basic has mentioned one solution, but I suggest posting screencaps of Render settings, Mat Room, etc to give us a better understanding.  There are several issues that do come to mind, but randomly elaborating on each solution may not answer your particular problem.

  GBS ( posted at 10:03AM Sat, 03 August 2013 

> Quote - Be sure you are using raytrace and not depth map shadows. DM's can create all sorts of weird situatiions. Thanks! Yes, I think that was it. All my 3 lights were map shadows. I turned 2 of them into raytrace and I got cast shadows again. :) I'm just gonna keep playing with the settings until I get the desired effect.

  FutureFantasyDesign ( posted at 10:07AM Sat, 03 August 2013 

I am doing a series of renders for you, using just two lights, one spot behind the objects and one infinite... very basic. I will do a divshare file you can download and keep for your use. I am sending two sets of render sttings, one basic and one I use that is more involved. I suggest that you add a 3rd light as a fill to compliment the scene. I'll post the download here for anyone to use. What version poser does not matter with the basic set up. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  FutureFantasyDesign ( posted at 10:58AM Sat, 03 August 2013 

small tut with SS's. Hope it helps. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  GBS ( posted at 12:11PM Sat, 03 August 2013 · edited on 12:17PM Sat, 03 August 2013

> Quote - small tut with SS's. Hope it helps. > > ~A~ > > Thank you, that's much appreciated. :) I ended up figuring out my problem but I will still take a look at your small tutorial to see if I missed something important.

  FutureFantasyDesign ( posted at 2:28PM Sat, 03 August 2013 

It's just very basic, but it might help on the render settings. Good luck. ~A~

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com

  pokertom2k ( posted at 7:03PM Tue, 27 August 2013 

Another newbie question: I just start learning to use Poser.  How much difference is between V4 and V4.2?  I see a lot of items from the store are for V4 and didn't say anything particular for V4.2.  If I use V4.2, are the clothings, props for V4 fit for V4.2? 

  basicwiz ( posted at 9:00PM Tue, 27 August 2013 

4.2 is an update on 4.0. Everything labelled V$ will work with her.

  Dogless ( posted at 3:58PM Wed, 28 August 2013 

Question about the main preview display window view. When I load an item that is very large, such as a city or skydome, I don't see anything beyond a certain distance.  If I render it in Firefly it all shows up.  If I do a preview render, it still doesn't show up.  Is there a setting that can be changed, to allow me to see the distant background at all times?  

  basicwiz ( posted at 7:34AM Thu, 29 August 2013 

In the camera control panel, increase "yon". This is the furtherist thing that the camera shows in preview.

  pokertom2k ( posted at 10:48PM Thu, 29 August 2013 

Question about face room in Poser   I try to edit the V4 head in face room.  The first message I get when I click on the face tab is "your selected figure is not a known face room figure."  After I click ok, a head show in face room but not V4's head. Am I missing something?  I am trying to use a photo for the head.  After I import the photo and map all the dots, the head look really strange. I also try face shop for DAZ3D but use it as a standalone program.  The face/head turns out really well and easy to edit.  If I export the head.obj object, can I use it on V4?

  basicwiz ( posted at 10:58PM Thu, 29 August 2013 

Only the figures that come with Poser will work in the face room. All other figures must be edited in third party modeling programs, or using the morph brush and magnets. V4 is a Daz figure, not a native Poser figure.

  Fetito ( posted at 6:31PM Thu, 05 September 2013 

Hello! One nooby question: As far as I know the G2 model has been produced by the Poser-team and the M4 model are by Daz. My question is the following: Is there any big difference in their functionality? I have the impression that there is more stuff on the web for M4 than for the "native" Poser models itself. Thank you!

  basicwiz ( posted at 9:33PM Thu, 05 September 2013 

There is *FAR* more available for M4 than the G2 figures. As to functionality, it depends on what you ask the figures to do and how heavily you need to morph them (and into what.) Not dodging your question, but the answer is: "It Depends."

  Fetito ( posted at 9:50PM Thu, 05 September 2013 

@**basicwiz**: Thank you for your answer! So what is the technical difference between G2 and M4 figures? More polygons, better textures? I want to animate, zombify a figure and make them scary. Probably, I will edit them also in Zbrush.

  RHaseltine ( posted at 9:48AM Fri, 06 September 2013 

Technically they are pretty similar - the DAZ generation four figures use a system to add additional morphs that requires running a batch file on installation, but there aren't many things that require that and it doesn't affect day-to-day use. The differences are more in the execution, and in what add-ons have been made for them. I would suggest playing with the figures you already have for a while, and only start looking at additional figures when you start wanting to expand your range - at which point you should have a better idea of what concerns you, and what is just a side-issue.

  Mauadib ( posted at 7:26AM Sun, 08 September 2013 

i own M5 and although i have installed the files into the correct folder (Dyson Characters) that is set up outside of my main poser file and linked through the library in poser 2014 not all the textures load into the library.  i get M5 to load into the preview with the base textures just fine as well as phillip no hair.  however none of the other thumbnails for the different  textures are available in the library.  I can manually go into the material room and add the textures i desire but this turns into a royal pain. each and every time i want to do a new character.   anyone got any ideas?

  RHaseltine ( posted at 9:46AM Sun, 08 September 2013 

Are you saying the thumbnails are missing or that they are ineffective? Exactly which files are giving the problems?

  Mauadib ( posted at 10:43AM Sun, 08 September 2013 


to clarify...(sorry about that)  the thums are not even present in the library at all.  the only thumb that is present is "phillip no hair" in my materials folder in poser.  however after looking in the runtime folder on my hard drive i see that they are present.  i can only assume that the .duf files are not being read from the dyson importer for some reason or anouther.  the .duf files are also located in the "dyson files" foldier i created outside my poser pro 2014 main runtime.   here is a snap shot of how i have them orderd on the harddrive...you should be able to see the path by the browser line...if this helps

  RHaseltine ( posted at 2:00PM Sun, 08 September 2013 

That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it.

  OooLaLaOhMy ( posted at 9:15PM Mon, 09 September 2013 

Hi- This is a very noob question about basic workflow. I just got Poser Pro 2014. Say I add one of the included figures, and I see I can pose him, change the facial structure, etc. Totally cool.   Now I have a specific type of costume I want him to have - it is not included. Can I take the existing clothing and alter it? Turn a t-shirt into a jacket? Or do I find/buy a costume and have him wear it?   thanks for any help?

  RLSprouse ( posted at 9:19PM Mon, 09 September 2013 · edited on 9:20PM Mon, 09 September 2013

> Quote - Hi- This is a very noob question about basic workflow. I just got Poser Pro 2014. Say I add one of the included figures, and I see I can pose him, change the facial structure, etc. Totally cool. > >   > > Now I have a specific type of costume I want him to have - it is not included. Can I take the existing clothing and alter it? Turn a t-shirt into a jacket? Or do I find/buy a costume and have him wear it? > >   > > thanks for any help?   As a beginner your best bet is to find a costume/outfit you like at one of the many sources that are available, either freebies or purchased.  Make sure the outfit is listed as being compatible for your particular character - outfits are made to fit specific characters.  Making or modifying clothing items is something for a somewhat more experienced or advanced user.

  hborre ( posted at 7:59PM Tue, 10 September 2013 

At this stage of the game, you would most likely look for conforming clothing which is easier to apply and poses right along with the figures.  Then expand your knowledge with working with dynamic clothing.   Altering, creating and rigging mesh clothing is more involved and requires additional software which can either be purchased or downloaded for free.  It also requires plenty of patience and a meticulous workflow to achieve a good product.

  OooLaLaOhMy ( posted at 11:39PM Tue, 10 September 2013 

OK, another nooby question. I've also been playing with Daz3d Studio, and I have the Michael 4 character.  So when I got Poser Pro 2014, I got the DSON importer for Poser. As far as I can tell, I did it successfully. Under 'Scripts', I have a DSON Support option, which has 'SubDivision', 'Importer Preferences' and 'Transfer Active Morphs'. Simple question - now what? How would I actually import Michael 4? Is he supposed to show up in the character library?  

  basicwiz ( posted at 7:14AM Wed, 11 September 2013 

Michael 4 does not need Dson. He will install into Poser natively. Are you refering to Michael 5?

  OooLaLaOhMy ( posted at 8:26AM Wed, 11 September 2013 

> Quote - Michael 4 does not need Dson. He will install into Poser natively. Are you refering to Michael 5? No, Michael 4. I have Michael 4 showing up fine in Daz3d studio. Is it a matter of putting the Michael 4 files in the Poser Pro folders?

  basicwiz ( posted at 9:17AM Wed, 11 September 2013 

Yes. Just run the installer again again and point it to Poser. Choose the Poser install option, and he'll be there. BTW... there IS an initialize batch file that has to be run. Make sure you run it to make the morphs++ work.

  RHaseltine ( posted at 2:33PM Wed, 11 September 2013 

Actually you shouldn't need to install M4 again, and it can be a bad idea to have two installations if they get out of sync. Better to click the folder with a + icon at top-right of the library panel in Poser and select the folder with your DAZ content (DocumentsDAZ 3D StudioMy Library and/or Public DocumentsMy DAZ 3D Library) so that you have access to everything.

  Mauadib ( posted at 6:03AM Mon, 16 September 2013 

> Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it. sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you)

  RHaseltine ( posted at 8:51AM Mon, 16 September 2013 


> Quote - > Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it. > > sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you) Right, but that was the texture folder so it won't appear in the library. if you look in the library you should have a folder called Eyes that holds the presets for applying those textures.

  Mauadib ( posted at 9:56AM Mon, 16 September 2013 

> Quote - > Quote - > Quote - That's the texture folder, not the library folder - or do you mean you have no way of applying those textures? Is that Content folder, whatever the path leading to it is, showing in your Poser library folder? You should have a subfolder of the Materials>DAZ Genesis>Michael 5 folder called Eyes which has the settings for the eyes in it. > > > > sorry to get back so late but i am currently deployed in afghanistan and the internet is crap here.  what i was showing was that all the textures are under that folder on the hard drive to enclude the philip no hair. however the only icon that appears in my poser library in poser itself  is philip no hair.  the other textures that are included in the package  do not appear in the library in poser what so ever although they are present in the harddrive folder in the same one as philip no hair.  (i hope through the explaination i did not confuse you) > > Right, but that was the texture folder so it won't appear in the library. if you look in the library you should have a folder called Eyes that holds the presets for applying those textures. let me try this again...as per you photo mine looks exactly the same however, you you look in the actual computer file in materials there are several more textures you can add to michaels body.  these do not show up in the library materials folder and i have to add them in the material room manually.  what i was wondering is if this is always the case or if i had installed michael 5 wrong and there should be more textures listed in the library.

  RHaseltine ( posted at 2:04PM Mon, 16 September 2013 

All I see in the screenshot you posted are the eye textures, which are applied by the files in the Eyes folder I think (I didn't make sure there was an exact one-to-one match). You are, however, right that there are more materials in the DAZ Studio presets than there are in the Poser companion files - some of those will be partial mats for adjusting the specular settings and so on, which don't work in Poser, but it does look as if there are some other options that would appear to have the potential to be PoserCFs but aren't.

  RHaseltine ( posted at 2:37PM Mon, 16 September 2013 

I've asked about the other options and it was, as far as my source was aware, down to the limits of converting from the way the materials were set up in DS to Poser's system.

  OooLaLaOhMy ( posted at 2:55PM Mon, 16 September 2013 

I want to make a nameplate for a character - I'm not sure how to do this in Poser. Seems like I should be able to create a primitive then shape it? Is there a way to add text to something?   I've also been playing around in Blender, and watching a bunch of tutorials. I notice Blender has a text option - would it be easier to create it in Blender and export it?

  Mauadib ( posted at 3:20AM Tue, 17 September 2013 

> Quote - I've asked about the other options and it was, as far as my source was aware, down to the limits of converting from the way the materials were set up in DS to Poser's system.   yep thought so....i have been using the standard SS materials and then replacing them manually in the material room with the others that i needed.  thought there might be an easier way but guess not....thanx for the help though

  Mauadib ( posted at 2:18AM Thu, 19 September 2013 

sorry to be such a pain in the butt, but i have seemed to have run into anouther issue.  I am rendering both V6 and M5 in firefly into jpg format in order to piece it back together in After Effects.  it is a 130 frame scean that will be cut into a main video with other clips previously renderd.  the problem is this...the 4 prior shots (with 120 frames) rendered just fine without issues. however the 5th of the series constantly renders with a wide darked band of pixelation in the middle of the sceane.  I am rendering at the same settings i have done with the 4 prior scenes exactly.  the only thing that has changed in the fith is the motion of the actors (of which they are not extreame motion changes).  I had originally thought it may have been a glitched prop in the way but there is nothing there.  I have rendered several times without making changes to the shot and the pixilated band changes width and location every time...anyone got a clue?

  Mauadib ( posted at 2:47AM Thu, 19 September 2013 

and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt

  Mauadib ( posted at 2:50AM Thu, 19 September 2013 

i should have mentionion in my first question too...i have rendered all my prior shots in the subdivision level 1 without the issue occuring. but again on the same settings i get a the pixilated bands with my fith that i am trying to complete

  RHaseltine ( posted at 8:20AM Thu, 19 September 2013 

> Quote - and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt Try going to the Script menu, DSON Support, Transfer Active Morphs.

  Mauadib ( posted at 2:45AM Fri, 20 September 2013 

> Quote - > Quote - and since i am here...i have also noticed that the standard clothing for V6 will not take on the morph/dials that V6 has. they have the standard size, transition and such but the body morphs are not present such as waist, belly and breast so any changes to the figure do not incur changes to to the clothing. This project is becoming a real pain in the butt > > Try going to the Script menu, DSON Support, Transfer Active Morphs. now do i select the item i want it transfered too and do this or do i select the avatar.  i attempted it with selecting the avatar and using the tranfer active morphs but it did not ask me what i wanted to transfer them to. so i am assuming that i need to select the item i want it to transfer to and running the script.  however when i did do that there were no dials on the target item.  i am assuming that when  i dial the originating figure that the target item should automatically change its form to match.

  Mauadib ( posted at 2:46AM Fri, 20 September 2013 

sorry to be such a noob  but the manual reads in stereo

  RHaseltine ( posted at 2:06PM Fri, 20 September 2013 

Select the figure and it will add (hidden) morphs to the clothing that is currently conformed. If the clothing relied on smoothing and collision detection in DS then it won't help, or not a great deal, as those features could not be implemented in the DSON importer (for performance reasons - they can be slow even in DS itself).

  Mauadib ( posted at 9:37AM Tue, 24 September 2013 

> Quote - Select the figure and it will add (hidden) morphs to the clothing that is currently conformed. If the clothing relied on smoothing and collision detection in DS then it won't help, or not a great deal, as those features could not be implemented in the DSON importer (for performance reasons - they can be slow even in DS itself).   thanx will give it a shot

  digiPixel ( posted at 1:31PM Mon, 30 September 2013 

I know this thread is meant for Newies .. but as an oldie I think the tips and tricks are great for me as well .. Thank you!! :D

  Mauadib ( posted at 10:37AM Sat, 05 October 2013 

the main reason i have even been dealing with V6 is because of her high poly count that and sub surface that does (in my opinion) giver her more realism.  i am considering going back to V4 but modifying the OBJ file in maya to increase the poly count in the mesh and using the standard sub surface for V4 with it to see if i cannot get more realism without having to go through the DSON exporter and causing the posing and rendering lag...has anyone attempted this and if so what were the draw backs

  Mauadib ( posted at 10:47AM Sat, 05 October 2013 

anouther question i have is "why are there only a select few clothing items for Vic 6"  i mean she is definiatly not made for nude poses with her crappy genitals,that are totally unmorphable other than size and crease.  She must be designed for less erotic style renders.  in this case what are people doing to get V4 stuff to fit her because there is really nothing out there for V6?

  svdl ( posted at 5:09PM Sat, 05 October 2013 

Mauadib - there's no need to increase V4's polycount. By changing her skinning method (in the Figure menu) you can enable subdivision for her. Besides, there's Smooth Polygons in the Render Options dialog. Fitting V4 clothing to V6 in Poser - that's what the Fitting Room is for. Wardrobe Wizard might also do the trick. I don't have V6, haven't tried yet.

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  Xartis ( posted at 4:58AM Sun, 06 October 2013 · edited on 4:59AM Sun, 06 October 2013

Plenty of good advice up there.  I may not be a noobie, having started with Poser 3, but I sure ain't an expert either. I wish someone had long ago hinted that before I've downloaded around 20 - 30 Gigs of Content I should make sure where the textures disappear to (like that guy's socks in another Forum) because often, too often, a dress Zip file may be called Ziggies V4 Dress and the texture itself is called Uncle Charlie's Sexy V4 dress. I now run an Excel spreadsheet with all names and all LOCATIONS of stuff I download.  This may be overkill but it works.  Like I say, an expert I ain't so there is bound to be a simpler way to find your several-year-old dress tex the next time you'd like to modify it.

  vilters ( posted at 10:42AM Mon, 07 October 2013 

Render with Smooth Polygons ON in the Poser render settings. Use the free scenefixer script to set all figure groups crease angle to 180°.

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  Kinder-1 ( posted at 7:30AM Tue, 08 October 2013 

Hi all, I'm using Poser Pro 2012 on Win 7 64 bit system. My question is why do I get darker legs and feet (on previews and renders) when V4 is in a sitting pose whilst when standing all skin has the same brightness and contrast. I've tried different SSS mats but no change. I do not think lighting or shadows are the reason as in some poses V4 is holding her legs; and her arms, hands etc are as bright as her body but her legs and feet remain dark.  I tend to use lights by Mild Boreal or Sveva with or without AO and backlighting.  When I just use V4 in her purple bikini (ie no additional mat applied) there seems to be minimal difference between legs and the rest of her body. Thanks for any advice.    

  hborre ( posted at 9:30AM Tue, 08 October 2013 

I would suggest posting screencaps of your preview window, lighting and advanced material room settings.  There is not too much detailed information to go on ATM, perhaps the screencaps will reveal something you are overlooking.

  perpetuavelouria ( posted at 4:49AM Wed, 09 October 2013 

OK - I am still a 'Newbie' in ability, if not chronologically speaking, so my question is this: I have got the wonderful conforming 'Panties for Beauty' by Arrin. I load them and conform them, then magnetise them to V4 and they look great and fit well. However, if I sit, bend, or crouch V4, her waist/hips get wider, naturally, and we have poke through. Now I know I could sit for ages messing aroung with the morohing tool and twiddling dials on the panties, but with the fitting room (I am running Poser Pro 2014) is there some way I save the panties as a new figure and somehow inject relevant morphs from V4 during the saving process, thus enabling them to **truly** 'conform' throughout V4's range of movement? I tried doing the 'autofit' thing with them yesterday, but it made the panties grow into some sort of ill-fitting, oversized bellywarmer, even with the range turned right down to .0020.

  hborre ( posted at 10:58AM Wed, 09 October 2013 

Have you tried posing V4 first then conforming the clothes item to her?  Usually that is the recommended approach for fitting conforming clothing although many users do not follow that procedure.  Also, there is a checkbox on the Properties/Parameter panel for fitting clothing.  ATM, I am not at my own PC to give the proper title for the setting.

  perpetuavelouria ( posted at 4:19AM Thu, 10 October 2013 

Yes, I did the pose first, then conform thing, but not much improvement. I will have a look for the properties thing you mention. Thanks again Superman!

  hborre ( posted at 7:56AM Thu, 10 October 2013 

Also magnitize the clothing item for V4.  Someone else in another post had pokethrough problems and that cleared it up. 

  Mauadib ( posted at 4:09AM Tue, 22 October 2013 · edited on 4:11AM Tue, 22 October 2013

will try your suggestions SVDL but i have just about given up hope to tell you the truth with V6  in fact its to the point where i truely believe i have wasted my time with the purchase.   constant clothing issue.   constant archiving while trying to pose. and to top it all off there are multiple renduring crashes.  either directly after the first frame or at frame 50 of a 130 frame render.  i render in still format with jpeg extention and them piece it all back together with After Effects.  it never crashes on standard v4 avatars or below.   i am not running any type of virus software or the like.  i use win utilities pro to clean registary. and my system is as follows; i7 4960 512 Gb SSD 24GB Ram nvidea GTX 780 i think it is an issue with the DSON importer and its in-ability to  handle v6 in poser pro 2014 properly but i dont know for sure  anyone got any ideas? cause it looks like i am going back to the basics with v4

  basicwiz ( posted at 7:15AM Tue, 22 October 2013 

A great many of us are unable to get good results from DSON. You are not alone. It may be time to go back to something that was designed to work in Poser and get on with your project.

  Mauadib ( posted at 7:33AM Tue, 22 October 2013 

> Quote - A great many of us are unable to get good results from DSON. You are not alone. It may be time to go back to something that was designed to work in Poser and get on with your project. agreed..it is a shame that a good company like DAZ can no longer create the characters we love.  they had some very good pieces.  I am by far not the expert otherwise i would do it myself, but hopefully someone has the knowledge to build a character like VIC 6 and M5 that would actually work with poser...it is unfortunate that Smith Micro doesn't have a character that is just as intence or as popular as the Vic and M series.

  Cimaira ( posted at 12:09AM Thu, 24 October 2013 

OK, I just went through all 13 pages and didn't see my question, so I'll go ahead and ask.  I am using Poser Pro 2012 SR3, on a Win 7 pro 64 bit.  I was going to install something the other day that had render setting preferences, they gave the location to install these preferences, however, I can't find the folder they suggested. I go to User/AppData/Roaming/Poser Pro... then I have two folders> 9 & 9_2012_10_10 2_36_37 pm   neither one of these have Render Setting Perference folder.  Do I create one? And if I do, which folder should I put it in?   any help would be greatly appreciated!

  MikeMoss ( posted at 1:01AM Thu, 24 October 2013 · edited on 1:03AM Thu, 24 October 2013

Hi Make sure you have it set to show hidden folders. Try Agent Ransack, and search for the folder. I found mine in Users, User Name, App data, Roaming, Poser 2014. Thant's in Windows 8. I really like Agent Ransack, it makes the Windows search engine look like zip, and it's free. I use it every day. Mike PS, It was in a folder called "English"

If you shoot a mime, do you need a silencer?

  Cimaira ( posted at 8:53AM Thu, 24 October 2013 

Thanks Mike, I'll look up that search engine. I've got it set to show all folders, and I found the Roaming/Poser Pro folder, it's after that I get confused.. there are two folders inside the Poser Pro folder, and neither one of them have a Render Preferences folder which is where the instructions say I should place these preferences. I could make a Render Preferences folder, but I'm not sure which folder I should use inside the Poser Pro folder.  I hope I'm making sense, lol.

  MikeMoss ( posted at 10:01AM Thu, 24 October 2013 

Hi This is where mine is at, it's not quite the way I described it above. A picture is woth, etc...  ![Poser Pref.](http://i1238.photobucket.com/albums/ff491/nohjekim/Images%20for%20Tech%20Forums/PoserPresets_zpsd407e5b9.jpg "Render Settings")  By the way I didn't say that Agent Ransack adds itself to the right click dropdown list so you only have to point at a folder, right click and select Agent Ransack, i.e. Users and it will open a search window and search that folder and it's sub folders. I'm a big fan, I've used it for years, since Windows 7, the Windows search engine has really sucked. I had it not find things that I was sitting there looking at in Windows Explorer. Mike

If you shoot a mime, do you need a silencer?

  Cimaira ( posted at 11:15AM Thu, 24 October 2013 


ok, thanks for the screen shot, but heres my problem, lol I have two folders that could be used. I'll try and attach a screen shot and maybe that will clarify what I'm trying to say. I'm just not sure which folder to add the render preferences folder into.

  MikeMoss ( posted at 4:36PM Thu, 24 October 2013 

Hi I guess I'd try creating the folder on my desktop, putting the preference files in it, and then copying the folder to both locations one at a time and see if it works. I'm not sure why our locations are so different. I don't think that Windows 8 is that much different the 7 as far as that kind of thing goes. Mike

If you shoot a mime, do you need a silencer?

  Mauadib ( posted at 1:51AM Fri, 25 October 2013 

> Quote - Hi > > I guess I'd try creating the folder on my desktop, putting the preference files in it, and then copying the folder to both locations one at a time and see if it works. > > I'm not sure why our locations are so different. > > I don't think that Windows 8 is that much different the 7 as far as that kind of thing goes. > > Mike   I was following some simulare advise i had found on the net and just deleted the preference files all-together.  I have not yet attempted to create a new Vic 6 /M5 animation yet to see if this fixed the problem but it is my intent.  It is however loading alot faster now so i may give it a shot with an animation of the same frame count. one of the questions i do have is..what is the best still rendering extention to use.  i am currently saving in .jpg format but owning the the CS6 Masters edition from adobe, i can really use anything.  the reason for this question is .....maybe a different extention such as .png or .tiff will cause less crashes with poser.  again, i ask this because I am currently stationed in Afghanistan and my personal time is very limited and setting up sceens and animations takes a long time for me (usually weeks) where most people it takes only a couple of days.  i dont want to waist my time if it doesnt work.  I appreciate any recommendations.

  Cimaira ( posted at 1:00PM Fri, 25 October 2013 

Thanks Mike, I'll give that a try.

  TrekkieGrrrl ( posted at 11:38AM Wed, 30 October 2013 · edited on 11:41AM Wed, 30 October 2013

Here's where my render presets are hiding. PoserPro 2014 C:UsersTrekkieAppDataRoamingPoser Pro10RenderPresets   Yours may not be there yet if you haven't created any render presets yourself. So I'd chuck a RenderPresets folder in the folder you have called 9 and see if it helps :)

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  Cimaira ( posted at 11:54AM Sun, 03 November 2013 

Thanks TrekkieGrrrl! I haven't created any, so I'll try that. So I would put it in the Poser 9 folder even though I'm using Poser Pro2012? Sorry for the late reply, but I'm not getting ebots for replies on threads I'm supposed to be getting notfications on :(

  Taren421 ( posted at 12:32PM Mon, 11 November 2013 

Hi Cimaira, I'm running Poser Pro 2012 SR3 also, on Windows 8. Your "RenderPresets" folder goes inside of your PoserPro/9/ folder as TrekkieGrrrl said.  



Poser Pro 2012 SR3 on Win8 x64 w/Reality.
Poser Display Units = inches.

 

  Cimaira ( posted at 3:04PM Mon, 11 November 2013 

Thanks Taren421!

  sandman_max ( posted at 1:06PM Sat, 23 November 2013 

I just tripped across some old content on my hard-drive and it's got a P4 version and PP version, on other stuff there's also a P5 or P6. I'm using PP2014.  On the numbered versions, I figure I should probably work my way backwards down the version chain but what's the PP version and where does it fit in the grand scheme of all-things-material?

  RHaseltine ( posted at 3:54PM Sat, 23 November 2013 

PoserProPack - Poser 4.5 in effect.

  sandman_max ( posted at 6:45PM Sat, 23 November 2013 

thanks

  Detrick420 ( posted at 11:44PM Tue, 26 November 2013 

I am still having trouble loading content I purchased from the renderosity marketplace into poserpro2012.  Take for instance I purchased sexyshapes 4 and some of the injectors just dont seem to work. What makes it even more weird is all the content shows up in the appropriate folders in my runtime library. The file came with some head pre-sets. From the pose tab if i click on any of the head injectors they all seem to work fine.  It also comes with 16 body pre-sets and 32 breast presets. Ive tried all of them and none of them will load. Im confused by this, why would the heads load and not the breast or body pre-sets?  Next Im trying to load a clothing file called Auditions. Ive installed and can see all the clothing in my runtime library. From the pose tab if i try and load any of the 20 articles of clothing in the file nothing happens. The same files show up in the materials tab and none of them will seem to load any clothing. Why would the files show up in my runtime and not load?  Also another problem I'm having is loading the v4morphs++ injector. All 330 morphs show up in the runtime foler in the pose tab. If i click the INJ v4++ nothing happens. But if I select a individual morph like waist size it will load. If I click her waist. I just thought if I clicked INJ Morphs v4++ it would inject all the morphs and if I select say waist I would get several options. Ive also tried installing these three files to their own seperate runtime but that didnt seem to make a difference either. I have other clothing and morphs that seem to work just fine, but these just dont seem to load for some reason. Any thoughts is much appreciated.

  basicwiz ( posted at 5:19AM Wed, 27 November 2013 

After you installed the V4 Morph++, did you run the init batch file? If you did not, then the morphs are not fully installed. Do a search on your drive for a folder called !Daz. There is a batch file in there that needs to be run.

  RHaseltine ( posted at 9:46AM Wed, 27 November 2013 

On the clothing not loading - the fiels in Pose and Materials are settings that are to be applied to the clothing; if you have purchased a base set of clothing there should be files for loading that in the Figure or possibly in the props library, but it's possible what you have is a texture expansion for a separately purchased set of clothing. The InjAll poses should load the morphs, just as the individual morph injections do - if one works the other should, and vice versa. Most dials are on the Body, or the Head for head shaping and expressions, rather than on body parts.

  hborre ( posted at 1:53PM Wed, 27 November 2013 

Make certain that you have V4 selected and not a body part such as hip.  Body parts will show a morph but not work at all.   Auditions is just a texture set for a different product exactly as RHaseltine posted.  That is the reason you don't see any clothing, there is no clothing associated with the files.

  Detrick420 ( posted at 2:47PM Wed, 27 November 2013 

Thanks so much RHaseltine and hborre. The batch file fixed everything. Now I can try and get clothing to fit. That was really bugging me Thank you.

  Detrick420 ( posted at 11:05PM Wed, 27 November 2013 

Thanks again for the replies I appreciate the help. I'm having problems also with getting clothing to stay on a figure. I made a thread about the issue but realized this is a much more suitable thread for issues like this. I can get a simple bodysuit to conform to v4 in a pose without major issues. But if I apply a file with breast physics and test it with a walk animation, the bodysuit does not follow the physics of the breasts. Any thoughts on how I could make the suit follw the figure throught the animation?  

  RHaseltine ( posted at 9:04AM Thu, 28 November 2013 

It depends how the morphs are made or working. A lot of the breast movement in V4 is done with the magnets attached to the figure, in which case applying the magnetise pose should fix your problem. If, on the other hand, the product has added new morphs that aren't in the clothing then you are going to need to transfer the morphs in some way - the latest versions of Poser do have a morph copying feature but for older versions you are, I think, going to need an addon - the V4 module for Wardrobe Wizard, or a XDresser licence for V4, or a set of magnets to mimic the morphs if there is one for example.

  Detrick420 ( posted at 5:06PM Fri, 29 November 2013 

So Ive tried "Magnetize clothing" but that doesnt seem to make a difference. Is there a separate "Magnetize pose" file I should be using? It seems that once I load the the breast jiggle INJ  the clothing stays stationary and the breasts move as they should. Im just trying a test run animation 120 frames long. v4.2 base, morphs++, and a bodysuit. The only morph I used was "breast large" and the dial is set at .250  Ok another issue I'm running into is clothing poke thriugh when I apply morphs for just poses. I've tried morphing the clothing but it would be nice to get an exact fit. Ive also conformed the clothing and magnetized, but if the hips, legs, or breasts are too large I start running into some issues.   Would both of these issues be fixed if I upgraded from 2012 to 2014 and used the morph copying feature youv'e mentioned. Would I be able to then make clothing fit and combination of morps I use? I tried using Naikav4 and messing with her morph dials. then applying additional morphs and once I try to apply clothing it never seems to fit the chest or hips area. I conformed the clothing and used the Naikav4 fixer and magnetized as well. If I load v4 and then Naika clothing seems to fit fine if i dont set the morph dials too high but somewhere it seems there is a limit and the clothing only stretches so far.  

  RHaseltine ( posted at 8:26AM Sat, 30 November 2013 

The first thing to check is that the magnetise pose is working - try rotating one of the collars on V4 up, the breast will be pulled up (by a hidden magnet); if the clothing doesn't change visibly then magnetisation didn't take, if the dress does deform then the magnets are working and the problem is probably a lack of morphs in the clothing.

  Detrick420 ( posted at 5:52PM Sun, 01 December 2013 

I appreciate you takin the time to respond. Its making my Poser experience much smoother having all this help along the way. One thing thats been bugging me is I load a gym scene, and then load v4. I will then move her to where the teadmill is and rotate her so she is facing the correct direction. I then apply a walk animation with the walk designer and on frame one everything looks to be good but then on frame 2 v4 goes back to the default location (like when I first load her into the scene) and shes no longer on the treadmill or facing the right direction. Any thoughts on how I could keep her on the treadmill the entire walk cycle? Also Im still struggeling with clothing poke through during the walk animation. I went ahead and upgraded to poserpro2014 yesterday and I was hopeing the copy morphs feature would fix the problem. I followed the Smith and Micro tutarial but I'm still not quite getting the results Im seaking. Im trying to fit a top and bottom called "bad girl 4" Im also using the Naika morphs package. I have to load the morps package from the props menue. It seems the clothes only strech so far even with the fixer that comes witht the morph package. Upon applying the Naika inj and just fitting the top before I mess with any dials the top automatically has poke-through.  Does the copy morphs feature recognize the naika morphs?I can see them in the morphs list when I copy the morphs from v4 to the clothing. It seems most of the clothing morphs fine but take for instance the bottoms seem to have skin poke through if I set the glute dial too high. If I copied the morphs shouldnt the clothing stretch as far as the body? Ok and if thats not enough=P Im wondering can any clothing be turned dynamic in the cloth room. Take for instance this bad girl bikini top and bottom. If I had the know how is it possible to make the clothing look more reralistic and more correctly with her body?     

  RHaseltine ( posted at 6:42AM Mon, 02 December 2013 

If Naika loads from the Props library and not the Pose library I would suspect it's a magnet set - in which case you need to tell the magnets to affect the clothing. That may well be what the Adj pose does, but such things can be very sensitive to the order in which they are done - if there isn't a readme with better instructions try loading V4, applying Naika, then loading one of the clothing items, applying the magnetise and Naika adj poses, selecting V4, loading the next piece of clothing, and again applying the magnetise and adj poses, and so on. As for the Walk Designer, I've not used it but I think you need to define the walk path - in your case presumably standing more-or-less in one spot - and it then applies the walk cycle along the path.I suspect you may be better off just using a straight walk cycle, rather than the Walk Designer, but I really am not an animator.

  MistyLaraCarrara ( posted at 8:37AM Thu, 05 December 2013 

the bikini may not include all the morphs applied to V4 with Naika. or jcm's activated by some poses. a useful utility like D3D Morphing Clothes is handy to add missing morphs to clothes. but i'm only on pp12, maybe pp14 can add the morphs with the fitting room?



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  hborre ( posted at 1:11PM Thu, 05 December 2013 

You could add morphs in the fitting room, but if the clothing is already designated to a particular model, use the copy morph feature instead.

  XoechZ ( posted at 1:37PM Fri, 06 December 2013 

Ok, I have a question that (I think) belongs to that category: How can I make a surface refective in Poser 10? I have found reflections under the advanced tab in the material room, but there is no slider to add a value. How is that done?

  hborre ( posted at 3:35PM Fri, 06 December 2013 

You must have an environment skydome or populated room for reflection to work accurately.  Unfortunately, I am not at my own computer to provide a node arrangement image to create reflections.  However, there are plenty of threads in the forum covering the same topic.  You need to search back far enough.

  basicwiz ( posted at 3:44PM Fri, 06 December 2013 

> Quote - Ok, I have a question that (I think) belongs to that category: > > How can I make a surface refective in Poser 10? > > I have found reflections under the advanced tab in the material room, but there is no slider to add a value. How is that done? Are you wanting to turn an object into a mirror, or simply make it reflect light onto another surface?

  XoechZ ( posted at 3:57PM Fri, 06 December 2013 

All kinds of reflections. Mirrors, yes, but also polished metal, tiled floors and anything that is not only glossy, but also reflects the environment. A mirror, in my opinion, is nothing else then a plain silverish plane with maximum reflection settings. So it should not be much difference with different materials, but I dont know how to get reflections to work in Poser.

  hborre ( posted at 8:09AM Sat, 07 December 2013 

[ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867) I believe this thread might be resurrected back as a sticky but it contains a section on reflection links as you scroll down.  Some methods are obsolete, like image maps connected to reflect nodes.  This should get you started.  Also, search the RuntimeDNA forum for reflection topics, especially those involving Bagginsbill's inputs and tutes.

  basicwiz ( posted at 8:33AM Sat, 07 December 2013 

As soon as the holidays pass and I can get back to it, there is a team working on the new Poser FAQ. We will be extracting material of this sort for the FAQ. ANYONE who has a thread bookmarked that they found useful in performing specific tasks should beel free to make a post here to make sure that thread's material gets included in the new FAQ. ALL help appreciated!

  hborre ( posted at 10:04AM Sat, 07 December 2013 

Basicwiz: I have been seeing a considerable increase in new users attempting to use DAZ's DSON in Poser and having a horrific time configuring their apps.  Many threads are becoming repetitious; either the users are too lazy to search the forum or are having a terrible time using the right keywords to conduct successful searches.  Would it be possible to create a sticky directing those interested to useful information?  I know this is something that needs time to develop, but would it be feasible and necessary?

  basicwiz ( posted at 4:43PM Sat, 07 December 2013 

No problem at all Hborre. In fact... a good idea. Can someone recommend a good thread for me to sticky in this regard. I can do it in a matter of seconds if I just know what to do.

  Miss Nancy ( posted at 1:49PM Mon, 09 December 2013 · edited on 1:54PM Mon, 09 December 2013

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3982720&ebot_calc_page#message_3982720

xoe, in current versions of poser, mirror surface has little or no diffuse (no colour); reflects  range of visible spectrum. one may wish to start with bill's basic fresnel shader: ![](http://www.renderosity.com/mod/forumpro/media/folder_10/file_486062.jpg)  general technique in poser: start with basic shader, then change variables/add nodes until it looks good.  trial and error for most, simple math for bill et al.


  Detrick420 ( posted at 6:50PM Thu, 12 December 2013 

Where might be a good place to look to purchase some animations for v4?

  Detrick420 ( posted at 8:14PM Thu, 12 December 2013 

I also seem to be running into some issues getting the elite body shapes and heads to load for v4. I had issues getting the morphs++ to load and I was directed to install a batch file. That seemed to fix the problem. Is there something i need to do to get the elite body shapes to load? I can see them iin my runtime, also I can load the elite textures no problem from the materials tab and they seem to work fine. From the pose tab if i try to INJ Elite v4 or INJ Muscels v4 nothing seems to happen. I wanted to see what the fantasia body looked like so I tried to load that even though nothing happened when I tried to INJ Eliete v4. Of course nothing happened. An thoughts on what I might be missing?

  hborre ( posted at 9:05PM Thu, 12 December 2013 

You need to reinitialize V4 everytime you load a new morph pack.  It would basically be the same process you performed when you installed the Morph ++ pack.

  Detrick420 ( posted at 3:04AM Sun, 15 December 2013 

Thanks so much!!! That cleared up my issue with no problems. After I ran the batch file again everythig worked just fine. The Elite shapes finally showed up for me. That was really bothering me. As if I dont have enough problems, the next issue I'm running into is with some morphs working with clothing and some not.  Say for instance if I load v4, and then run the batch file. I then load inj morphs++, Muscles, base morphs, and elite. If I then try and load an article of clothing like the bodysuit that comes with v4, after conforming the bodysuit most of the morphs work. But if I try to use any of the Muscle morphs they dont seem to work with the bodysuit and poke through.  At the same time if I use any of the Elite body shapes, or morph++ dials they all seem to work fine and dandy. I've also tried loading some additional morphs like WonderBreast form curves and the morphs just seem to imediately poke through on the body suit. I recently upgraded to poser2014 and thought the "copy morphs" feature woud fix this. So after conforming the clothing I try and copy the morphs and that still doesnt seem to solv the issue, Any thoughts, Im pretty lost lol.

  hborre ( posted at 8:55AM Sun, 15 December 2013 

Did you attempt to add the magnet sets for the clothing?  There are magnetize props for Vicky 4 to help clothing better fit her shapes.  Also, there are several options to select under Properties/Parameters for each item of clothing for better fit.   Couple of tips: if you are using clothing that covers most of the body, you can make her body parts invisible so they won't poke through.  Unfortunately, this is not feasible with scantily fitting clothing.  Your best bet under those circumstances would be to use PP2014's morphing brush to loosen those illfitting areas. 

  Detrick420 ( posted at 3:02PM Tue, 14 January 2014 

So Ive been having so much fun with this program that I've neglected to seek help on an issue thats been bugging me.  I picked up V4-WM, but im having troubles getting it to work in pp2014.  I've followed the instructions it came with but i cant get anything to show up in the scripts menu. I made a seperate folder for the v4-wm files and it seemed to load into poser no problem. But following the instructions it came with i need to run a script and its not showing up for some reason. If i manually look up the files in the runtime, in the python folder the poserplace script im looking for shows up. So I know its there it just seems I'm doing something wrong. Any thoughts?

  Detrick420 ( posted at 4:47PM Tue, 14 January 2014 · edited on 4:48PM Tue, 14 January 2014

In another attempt to figure this out I also put the V4wm files in the runtime where v4.2 is located. In the librarys menu in the python folder the poserplace script still shows up but if i run poser and look under the scripts tab its still not there unfortunately.

  hborre ( posted at 6:57PM Thu, 16 January 2014 

You must place it into ScriptsMenu for it to show up in Poser.  The complete path is: PythonposerScriptsScriptsMenu

  Detrick420 ( posted at 9:35PM Thu, 16 January 2014 

Ok in the scripts menu folder I have a folder called PoserPlace, and in it is the weight pose file. This is in the runtime that I also have v4 in. Also in that same runtime in the goemetry foler I  have all the files that should be there according to the instructions. does it need to go in the pp2014 runtime? I dont know Im a lil clueless on what else to try.  But like always thanks hborre for trouble shooting this with me.

  hborre ( posted at 3:46PM Fri, 17 January 2014 

The answer is yes.  All Python script must go into the application runtime folder.  Those are the only exceptions when placing content into their proper locations especially when dealing with external files.  It will work properly even under UAC protected security under Vista/Win7/8.

  RainbowGypsy ( posted at 12:34AM Sat, 18 January 2014 

Ok, I'm going to try and be brave and ask probably a really dumb question.  But I can't find an answer to it and I have searched a few forums and the ever so useful reference manual (tongue in cheek). I have been using Poser 7.... well just by that you know it is lots of years.  I just got Poser Pro 2014 and am actually want to keep it clean and only install the characters I use etc.  So I started with V4.  Did all the necessary things, initialized her and everything installed ok, except when I open Poser Pro the Daz folder where I would normally find V4 is not in the library?  The install path was correct it was installing to  C:Program Files (x86)Smith MicroPoser Pro 2014 It is a big step going from Poser 7 to 2014.  The biggest of which is the library and I'll be damned if I can figure out how to load my new characters in so I can find them and use them.   Sorry if this is a newbie question that gets asked all the time.  I tried to do a search in the forum so as not to bother anyone but couldn't get a hit.   Your help and patience is greatly appreciated. Thanks so much RainbowGypsy   > Quote - The biggest and best thing I can give as advice is... > > NEVER be afraid to ask a question. > > Why struggle for hours, just ask, I still do and I'm always grateful for a solutions. > > All the best. > > LROG

  RHaseltine ( posted at 10:01AM Sat, 18 January 2014 

You shouldn't install to the application folder - it's no longer the default location for the main Runtime folder, and is an actively bad idea if you are using Windows Vista or later (unless you have turned all the security features off). The default location for the Poser content is in Smith MicroPoserPro 2014 Content in your Public Documents folder, as I recall, so you should either install V4 there or to another content library if you want to keep the V4 stuff separate from the base content - in any event, you should uninstall the files you placed in the application folder as Poser will find the readscripts there and if you later install other morph expansions that could cause conflicts.

  hborre ( posted at 11:59AM Sat, 18 January 2014 

Agreed.  For the most part, you can create a separate, external runtime for V4 and content.  Carefully read the default installations for PP2014, Programs Files folder is no longer the default destination.  The old ways no longer apply. As a side note, upgrading to PP2014 from P7 will mean that you unlearn the old methods of doing things.  Gamma correction is a prominent feature in the Pro versions; learn about it how lighting has dramatically changed because of it.  IDL is another feature; also come to terms how it also influences light set ups.   You have a lot to relearn if you want to use this application successfully.

  RainbowGypsy ( posted at 12:47PM Sat, 18 January 2014 

Wow thanks guys that is the opposite of what I had to do with the past version.   I know the learning curve will be big but I really want to be able to use the new features and enhancements.  I already noticed the lighting was more responsive and more easily adjusted to get very awesome results.  I'll be doing tutorials and probably hanging out here a whole lot.  Thanks so much for your help.

  Detrick420 ( posted at 6:24PM Tue, 21 January 2014 

Im sill strugling with some clothing issues and wanted run something by some experienced users.   I have a morphed figure in which an article of cothing does not fit in the chest reigon. Before conforming the clothing item i mess with the scale and some adjustments so it looks ok.  I then go to the fitting room and set up a fitting session and after running the fit it looks pretty darn good from a beginers standpoint. I then create the new figure and go back to the pose room and there are now two coppies of the clothing. the first is the original which i delete and the second is the new fitted peice. Now heres my problem if i try and conform the new cothing it conforms but also seems to grow in scale. I've tried this on several different articles of clothing and several different figures. The end result always seems the same it looks good before i conform but once i do all the sudden the article is like 25% larger.

  moonlitmammerult ( posted at 8:34AM Sun, 26 January 2014 

<- Noob Here. I have only questions and no answers.   I was wondering how all of you go about adding bones and setting groups to those bones.   I've been playing around and I made myself a single piece mesh. I gave it multiple materials to make grouping easier. I export it (as obj file), inport it into poser (10). I (click it) go to setup room and start adding bones. I make them go where they should be, rename them, blah higharchy blah blah. Then I group them. But then I go the pose room and it either act like nothings happened or I get the Hip, Neck, Head, and maybe a few other actually bond to bones. I'm not sure if I'm doing anything wrong or if there is a better way to go about this. 

  Cimarron ( posted at 1:38AM Sun, 09 February 2014 

Another noob Question;) I've setup a complex scene, ran dymanic cloth, all posed and rendered.   Now I would like to save just the character posed and wearing the sim calc dynamic cloth...is there a way to do this without having to run it again when I import it? TIA

  Cimarron ( posted at 3:19AM Sun, 16 February 2014 

Think I've found out how,yet to try it but if anyone is interested the best way seems to be to spawn morph targets.

  basicwiz ( posted at 9:41AM Thu, 27 February 2014 

> Quote - Another noob Question;) > I've setup a complex scene, ran dymanic cloth, all posed and rendered. >   > Now I would like to save just the character posed and wearing the sim calc dynamic cloth...is there a way to do this without having to run it again when I import it? > > TIA After running the cloth sim, I sometimes export the cloth as an obj file and then reimport it. That saves the changes the cloth sim created. You can parent it to the figure and it will save if you save the figure as a group.

  Cimarron ( posted at 11:30AM Thu, 06 March 2014 

Thank you...I've purchased Esha's Dynamic tutorial and it's been a great help;)

  LazyPlucker ( posted at 10:14AM Fri, 11 April 2014 

> Quote - Want To Load Up Characters With Morphs Already loaded? > > This example is for V4. > > Fed up loading V4 and then adding the morphs etc. Can I ask why so much focus seems to go on V4? I've been using Daz to create images but now I want to get into animation, for which Poser seems much better suited. I tried to get my Genesis figures into Poser using the DSON, but after hours of frustration I had to give up. So now I'm focussing on using Roxie, but there's so little content for her, yet so much for V4, I'm left to wonder why this is and get very frustrated that so much of the content I want to use seems to be designed for a character I'm unable to use, because I was thwarted in my attempts to get her into Poser. Any advice/info would be very much appreciated. Age

  hborre ( posted at 10:38AM Fri, 11 April 2014 

V4 has been around much longer than Roxie and, still, is promoted and used heavily.  Her added advantage, as a DAZ figure, is her conversion to weightmapping.   Roxie is a Poser legacy figure and unfortunately, many legacy figures through the years have not been promoted too well.  For content, you will need to search around.  If you have PP2014, the fitting room would be your best bet to try and convert clothing.

  RHaseltine ( posted at 3:20PM Fri, 11 April 2014 

Victoria 4 does not need the DSON Importer, the figure is supplied in Poser format.

  LazyPlucker ( posted at 4:29PM Tue, 15 April 2014 

> Quote - Hi For newbies who are interested in poser character animation targted for new users > > Some  Downloadable video tutorials > > [**HERE**](https://vimeo.com/album/98032) > >   > >   > > Cheers   Hi Wolf359 - where can I find more of your Poser animation video tutorials. I've learned a lot just from the five linked to above, so if you have more I'd really like to get hold of them. Cheers, Age

  LazyPlucker ( posted at 10:32AM Thu, 17 April 2014 

> Quote - V4 has been around much longer than Roxie and, still, is promoted and used heavily.  Her added advantage, as a DAZ figure, is her conversion to weightmapping.   > > Roxie is a Poser legacy figure and unfortunately, many legacy figures through the years have not been promoted too well.  For content, you will need to search around.  If you have PP2014, the fitting room would be your best bet to try and convert clothing. Thanks, the penny's dropped on that question now, and I've now gone ahead and purchased V4.2 and 4.2 Morphs ++. However, having done so and loaded her into Poser, I'm again a bit baffled because it seems to add a morph I have to load it from the content library, and only then will a morph dial appear in parameters so I can adjust it as I like. Then for each subsequent morph I have to go through the same process again and again, which seems tedious to say the least. Is that how it works with V4 in Poser, or am I doing something (probably extremely obvious) wrong?

  hborre ( posted at 11:45AM Thu, 17 April 2014 

There is one icon entitled *Morphs ++* that will load all the morph dials at once.  It is generally one folder level above the individual morphs.  The problem with loading all morphs into V4 is that it makes the figure file very large when saved.  

  LazyPlucker ( posted at 1:07PM Thu, 17 April 2014 

> Quote - There is one icon entitled *Morphs ++* that will load all the morph dials at once.  It is generally one folder level above the individual morphs.  The problem with loading all morphs into V4 is that it makes the figure file very large when saved.   Thanks hborre, I think I've found that and applied it, which seems to do the trick. I hope I've got her properly loaded though, as I originally put her into an external runtime, only to then read the help notes and discover that that's unadvisable, whereupon I moved her to the main Poser runtime. The trouble is it's very easy to get a bit lost, so I hope I now have all the right files in all the right places.

  hborre ( posted at 2:32PM Thu, 17 April 2014 

What you read is really a myth.  V4 and her morph packs can be placed into an external runtime, but they must be together in the same runtime.  That is the requirement.  I have my original V4 and Morph ++ pack in my Poser 7 runtime and that folder is linked to my PoserPro, PP2010, PP2012, and PP2014.  She still works like a charm.

  LazyPlucker ( posted at 9:12AM Fri, 18 April 2014 

> Quote - What you read is really a myth.  V4 and her morph packs can be placed into an external runtime, but they must be together in the same runtime.  That is the requirement.  I have my original V4 and Morph ++ pack in my Poser 7 runtime and that folder is linked to my PoserPro, PP2010, PP2012, and PP2014.  She still works like a charm. Thanks again; I wish I knew that before I spent more time moving her from one runtime to another. Having said that, I couldn't get the V4 to V3 to work. I kept getting a pop up telling me some files couldn't be found, and then every element of the hierarchy popped up to tell me it couldn't be found either, so I had to go through the very tedious task of clicking each pop up off before I could carry on. Since moving that file to the Poser runtime I've not tried to see if it now works, though, because I daren't risk it still not working and having to go through that very annoying process yet again.

  RHaseltine ( posted at 2:04PM Fri, 18 April 2014 

Although the installer runs the "updater" for Victoria 4, it doesn't run the one for V4 to V3. You need to go to RuntimeLibraries!DAZ and run the DzCreateExPFiles-V4V3 for your operating system (.bat for Windows, .command for Mac).

  AsteroidLady ( posted at 1:44AM Thu, 24 April 2014 

> Quote - **Q: I can't get the hang of using Poser magnets. How do they work?** > > A: PhilC has an excellent "[**Magnets Video**](http://www.philc.net/PTB_tutorial5.php)"  tutorial (there is also a text version). I highly recommend that you take a look.   Watched it. He never says how to resize the circle that determines the area affected by the magnet.  A newbie (such as myself) might assume that you resize it by clicking on it and dragging, but that doesn't do anything. I figured out that you move the circle by clicking *outside* of the circle and dragging, but nothing I have done so far has resulted in any change in the size of the circle.  These are the kind of things we need explained.

  Miss Nancy ( posted at 11:46AM Thu, 24 April 2014 · edited on 11:48AM Thu, 24 April 2014


change magnet zone size (circle) using scale dial in parameter list.


  AsteroidLady ( posted at 3:58PM Thu, 24 April 2014 

Ok, thank you!

  LazyPlucker ( posted at 2:27PM Fri, 25 April 2014 

Me again, I'm afraid. I've just been doing some dabbling with soft and hard body physics, and I'm really excited by the way it works and the possibilities it offers, yet very frustrated too because for some reason Andy keeps falling through the ground plane. I'm using 2014 Pro, and I've used a sphere from props to hit Andy in the hip region, and whilst I recognise that I've got some fine tuning to be done to the soft and hard physics, as a beginner I'm pretty buoyed by the results. HOWEVER, I can't stop Andy sliding down through the floor (ground). Having watched countless tutorials over the last year or so I seem to recall there's a simple solution for this, but for the life of me I can't remember what it is. So if someone can help I will once again be extremely grateful. 

  HiMike ( posted at 6:15PM Mon, 01 February 2016 

[paganeagle2001](https://www.renderosity.com/?uid=395675) posted at 2:07PM Mon, 01 February 2016 - [#3920432](#msg3920432) > Fed up of Andy the Robot appearing and having to delete him all the time? > Load up Poser. (in the case example for Poser 11) > > Delete Andy out of the scene, by selecting his body and then pressing the Delete key and then OK. > > Now....... > Under the Poser Menu which is probably the first one at the top of the screen (Poser may be in bold face) select Preferences. Click on the "radio button" for Launch to Preferred Screen Click on Set Preferred Scene Click OK button at bottom of pop up window Exit Poser and Restart. If you held your mouth right you should get the factory screen but without Andy 2 It should also say No Figure

  Goblin_Wizard ( posted at 7:20AM Tue, 01 March 2016 · edited on 7:22AM Tue, 01 March 2016

I'm new here so I'd like to say HELLO to all who read this! ___ I'm total newbie so my question is: How to reduce the number of frames in an animation? I have animation containing 15 frames and I need to shorten it to 12. Is there any easy way to do this? I've tried Animation>Retime Animation but it doesn't seem to work. I don't want to cut the last 3 frames. I'd like to rescale it somehow.

  3DFineries ( posted at 8:21AM Fri, 11 March 2016 

You would lose the last frames. To edit frames, go to the animation palette along the bottom of Poser (should be on by default), click the last box & type in whatever number of frames you want to have total. It'll ask you if you want to delete the frames, click yes. You could also just start your animation at the first frame you want so you don't lose the last ones.

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  glenncuneo@q.com ( posted at 6:35AM Tue, 15 March 2016 

![eyes.png](https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12356/thread_2848213/message_4261167/file_bf8229696f7a3bb4700cfddef19fa23f.png) This happens on most of my renders using the superfly render engine in the latest Poser Pro. There has be a better, and quicker way of fixing this than tweeking settings in the material editor. I've spent hours on this, tweeking, area render, tweeking, area render, with virtually no difference.

  hborre ( posted at 7:47AM Tue, 15 March 2016 

Screencap the Advance tab of the Material Room, that is the only place you will make progress in fixing this issue. It may take rearranging some nodes; shader node arrangements for older content do not comply with Superfly hierarchy and will therefore not render correctly.

  shed_e ( posted at 11:14PM Thu, 13 April 2017 

I'm trying to figure out how to save and load a pose without its feet or hands poking into the ground while interchanging between a set of poses. Yes this isn't about the Inverse Kinematics. Saving with 'Body transformation does solve this, but it also loads every pose to center of screen. Q; how do I save and load a pose on the set perimeters/translations without it changing when ever I switch to different poses of a set. I understand that Rendo has a policy of 'Poses' that should not load back to center, but be able to change its pose at current placement/position. But only saving with transformation seems to get my figures from not poking to ground or floating. What's the solution?

  ReggieKowalski ( posted at 7:38AM Wed, 21 March 2018 

Hi All, This thread is potentially a godsend for me being an utter newbie and feeling overwhelmed by the help that is available in forums, youtube and about a million other places on the web! There's nothing like asking some experts though - once I learn something I figure I'll know it forever :) So... I'm planning to use Poser to make some wrestling stories for Deviant Art collections. So far, I've bought and installed Poser 11, purchased DAZ Victoria 4.2 Pro (with the ++ morphs) and also have a lot of experience working in 2D with Photoshop. Usingh the basic tutorials and a bit of common sense, I have started designing some characters in Poser (facial details, body shape etc.) I'm now at the stage where I want to dress my characters with hair and simple fighting costumes and this is where I'm getting stuck... I have a basic hair model from Renderosity and have learned how to scale it and attach it to a character's head. Clothing is tricky though... Any V4 clothes that I try to attach rarely fit the character that I've made - arm and torso muscle that is morphed from the basic V4 poke through the clothing (even if I put the clothing on and morph the muscle later, it will break through the cloth). Similarly, when I pose the figure, the clothing doesn't move with it. I realise that you're probably laughing now as I'm making a schoolboy error and have no understanding of how this thing works. Even if someone could point me to the right tutorial I'd appreciate it. I also considered that I could just 'paint' the costumes on my characters - they are wrestlers after all so the clothing will be quite a snuig fit, however, this seems like a compromise as I also want to work with gloves, belts, boots and other props that can't simply be painted onto flesh. I have a million other questions I need to answer before I get going with my fights (I've story-boarded hundreds of scenes and shots already) but the more I can figure out for myself - with the odd helpful push from you guys - is the best way to go I think. Any helpers? Thanks :)

  shed_e ( posted at 10:14AM Wed, 21 March 2018 

[ReggieKowalski](https://www.renderosity.com/?uid=897093) posted at 10:07AM Wed, 21 March 2018 - [#4326467](#msg4326467) > Hi All, > > This thread is potentially a godsend for me being an utter newbie and feeling overwhelmed by the help that is available in forums, youtube and about a million other places on the web! There's nothing like asking some experts though - once I learn something I figure I'll know it forever :) > > So... > > I'm planning to use Poser to make some wrestling stories for Deviant Art collections. So far, I've bought and installed Poser 11, purchased DAZ Victoria 4.2 Pro (with the ++ morphs) and also have a lot of experience working in 2D with Photoshop. > > Usingh the basic tutorials and a bit of common sense, I have started designing some characters in Poser (facial details, body shape etc.) > > I'm now at the stage where I want to dress my characters with hair and simple fighting costumes and this is where I'm getting stuck... > > I have a basic hair model from Renderosity and have learned how to scale it and attach it to a character's head. > Clothing is tricky though... > > Any V4 clothes that I try to attach rarely fit the character that I've made - arm and torso muscle that is morphed from the basic V4 poke through the clothing (even if I put the clothing on and morph the muscle later, it will break through the cloth). > Similarly, when I pose the figure, the clothing doesn't move with it. > > I realise that you're probably laughing now as I'm making a schoolboy error and have no understanding of how this thing works. > Even if someone could point me to the right tutorial I'd appreciate it. > > I also considered that I could just 'paint' the costumes on my characters - they are wrestlers after all so the clothing will be quite a snuig fit, however, this seems like a compromise as I also want to work with gloves, belts, boots and other props that can't simply be painted onto flesh. > > I have a million other questions I need to answer before I get going with my fights (I've story-boarded hundreds of scenes and shots already) but the more I can figure out for myself - with the odd helpful push from you guys - is the best way to go I think. > > Any helpers? > > Thanks :) If I'm not mistaken, maybe you forgot to 'conform' the clothes to the figure. Unless the clothes are 'dynamic clothes', you would require 'conforming' it, which is just at the right-click option of the clothing figure. Once conformed also you might have some poke through depending on the body shape of the figure. But for most of the recent V4 'conforming' clothes standard and various body morphs are available, so that you can tweak fit them easily. Once you get the hang of all this clothing should be easy. Dynamic clothes are a different case, but it tends to be more realistic than conforming clothing, but it requires a pose simulation-animation to fit. There are very good tutorials on youtube if you wanna learn dynamic clothing. Hope this helped. Since you never mentioned the 'conforming' part of clothing, I figured it maybe the cause of your issue there. Cheers

  Nails60 ( posted at 11:01AM Wed, 21 March 2018 

Ok, assuming you have created your characters by using the dials and adjusting the morphs, for conforming clothing to fit it has to have the morphs in it. Most clothing will have, this will normally be spelled out in the clothing description from the vendor. If this is the case, select the body of the clothing, not an individual body part and go to the properties tab next to the parameters tab where the dials are. You will see a number of check boxes there under the heading when conforming. Make sure the first 3 are checked (include morphs, include scales and match end points. Hopefully this should help, but sometimes at extreme values of body morphs you still get problems, in which case you have to use other methods such as hiding body parts or using the morph brushes.

  shed_e ( posted at 11:33AM Wed, 21 March 2018 · edited on 11:36AM Wed, 21 March 2018

I'm still not entirely sure whether it is 'conforming' clothes or 'dynamic' clothes you're using. You've mentioned the clothes doesn't move with the pose. If it's conforming, which assume it is more, since you're talking about morphs and pokes, you just need to conform it first if you haven't. Then follow the suggestions stated by @Nails60 above, it should help. Dynamic clothes really does not poke at all when done right. There are plenty of good tutorials on youtube regarding both conforming and dynamic clothes.

  ReggieKowalski ( posted at 12:29PM Wed, 21 March 2018 

Hi - thanks for your reply. Yes - I can use 'conform' to get the clothes in synch with the poses but I'm still struggling to get the clothes to fit when I first load them I'm using some army pants - free Renderosity content from 'William The Bloody' (!) and I can't get them to fit - despite his ReadMe text saying they conform to V4... I can drag the pants onto my character then morph each part to fit but they're still tricksy. Maybe I need to find more content... He did mention that I can remove the character's thighs using the Hierarchy editor which is what I'll do in the short term. Meantime, I'll get watching tutorials. Thanks again, RSK

  Nails60 ( posted at 3:26PM Wed, 21 March 2018 

I try to avoid the hierarchy editor whenever I can, it's not difficult, I just find in tedious scrolling through a long list of parts till I get to the right one. Just try selecting the thighs and then unchecking visble in the properties panel.

  ReggieKowalski ( posted at 2:26AM Wed, 11 April 2018 

Hi all, I've learned a million things in the short month since I purchased Poser. I reckon I'm well on the way to 5% competent... (OK - maybe 3.5%...) Here's one that is eluding me though: **Camera views orbiting the right object and/or place.** Some figures and props that I've downloaded have a very odd setting when I try to rotate the view using the 'trackball' tool in Camera Controls. For example when I track around Andy, the main camera scoots around him neatly as though there's an invisible sphere around him and the camera is on the surface of it, pointing at him as I spin and move. Cool. However, I have a boxing ring which, when loaded, sets the 'sphere' at one of the corner posts - meaning that when I rotate,most of the ring shoots out of sight, only returning as I come back to a full 360. Ideally, I want the camera rotation axis to be at the centre of the ring so that I can keep everything in view as I spin. Of course I understand that I can move this axis myself by using the up/down/left/right/in/out controls above the trackball but this takes a lot of faff so I assume there must be a simple way to pin the rotational axis of the camera. One other quick example: hand and face cameras are perfect in this respect: they orbit the chosen item neatly. I'd be grateful if someone could help - even a simple link to a tutorial would be great. I don't seem to be asking Google the right questions to find this myself! Thanks :grin: RSK

  Nails60 ( posted at 5:28AM Wed, 11 April 2018 

The main camera by default rotates around the centre of the scene. It just happens that Andy stands at the centre and most figures when loaded will also start at the centre (their x,,y and z transitions set to zero). The pose camera of course rotates around the centre of the selected figure. Using the main camera, at the top right of the preview window you will find some buttons after the render buttons (the cameras). The first one has brackets, and when you select this it moves the camera to view the selected object- ignore this, the second button when you select it causes the camera to rotate around the selected object. Try selecting the ring now and see if the camera rotates as you want. If it doesn't a quick fix is to load a prop such as the ball from the primitives and move this to the middle of the ring and make it invisible. Now when you want to rotate the camera select the invisible ball and it will rotate around this provided you have the second button selected. Well, that's how I would do it, but I've only been using poser for 3 years and so only know about 10% of it! If you post your problems as new threads in the new poser users section of the forum you might get more help, the Rendo notification system only tells you when you are the last person to post, so I only noticed this because I was last poster before you on this thread.

  ReggieKowalski ( posted at 5:40AM Wed, 11 April 2018 

Thanks Nails60. I will try this as soon as I get back to my Poser PC. Thanks also for your patience with newbies. Of course a lot of the stuff I need to know is pretty basic and one could be forgiven for expecting newbies to work this stuff out for themselves with the numerous basic tutorials on Youtube. However, that's all well and good if you know the terminology for what you need to work out. Sometimes I don't even know what a thing is called, never mind how to make the first thing do another thing - try asking THAT to Google :) I've had my head so far inside Poser, I've worked out some pretty advanced stuff in the Materials room just by experimenting for hours on end. Then, I come back to the Pose view and struggle to rotate a camera. Always a million things to learn... Anyway - I will post future Q's in the New Users section as you suggest - I just thought I'd express my appreciation for your help. RSK.

  Nails60 ( posted at 11:58AM Wed, 11 April 2018 

You're welcome :-)

  Bendinggrass ( posted at 6:52PM Tue, 17 April 2018 

I want to put all my Godin V4 characters in one runtime, to better organize my Poser items runtime. I have no problems in the first step, but then I get asked if I want to copy a set of other files, they can be replaced, or not, or I can choose to save them with what is previously there. Could someone explain what is going on here and what I need to do to save the entire set of figures I have. Thanks.

  Nails60 ( posted at 5:31AM Wed, 18 April 2018 

Could you explain the steps you are using so that I can try to duplicate what's happening.

  Bendinggrass ( posted at 6:42PM Wed, 18 April 2018 

Yes, I simply download the Godin characters, then I unzip if needed. Next I simply copy that character runtime and paste it into my new runtime which will hold all the Godin characters.

  Nails60 ( posted at 5:01AM Thu, 19 April 2018 

Ok, what's probably happening is that the characters have common files that they use. Content creators often do this. The character files, usually pz2 files in the pose menu for these type of v4 based characters, are only the tip of the iceberg and there will be other files that support them. The content creator will not make new different files for example for blue eye textures each time. While some put each characters files in different named folders other simply use a common named folder, such as FredBloggs/eye textures. So that every character works, these common files are included with all figures. So when you copy a second runtime into the first your operating system ( Windows or Mac) will detect the files are already there and give you the options. It doesn't really matter whether you skip or overwrite these files, I usually overwrite if I'm installing a more recent runtime in case there have been any minor updates. I wouldn't recommend keeping both files in the runtime as this will only bloat it for no benefit.

  Bendinggrass ( posted at 7:07PM Thu, 19 April 2018 

[Nails60](https://www.renderosity.com/?uid=805354) posted at 9:06PM Thu, 19 April 2018 - [#4328576](#msg4328576) > Ok, what's probably happening is that the characters have common files that they use. Content creators often do this. The character files, usually pz2 files in the pose menu for these type of v4 based characters, are only the tip of the iceberg and there will be other files that support them. The content creator will not make new different files for example for blue eye textures each time. While some put each characters files in different named folders other simply use a common named folder, such as FredBloggs/eye textures. > > So that every character works, these common files are included with all figures. So when you copy a second runtime into the first your operating system ( Windows or Mac) will detect the files are already there and give you the options. > > It doesn't really matter whether you skip or overwrite these files, I usually overwrite if I'm installing a more recent runtime in case there have been any minor updates. I wouldn't recommend keeping both files in the runtime as this will only bloat it for no benefit. Thanks, so much. That is really helpful. I will remember that now for my runtime building. I was uncertain about what was the best thing to do.

  TMDesign ( posted at 2:22AM Sat, 21 April 2018 

I'm trying to figure out Poser character morphs anatomy. I want to create a few custom morphs and was wondering about PMD ID and UUID... Thingies :grin: What are they? What sort of values should I assign there? What are the best practices etc? I'd be very grateful for any details.

  Bendinggrass ( posted at 11:47AM Sat, 28 April 2018 

I am using Poser 11. Is it possible to use Genesis, Genesis 2, and Genesis 3, characters in PP11? I have read about this and believe this can be done, but not for Genesis 8 characters. Please correct me if I am wrong on this. More important perhaps is that I want to know if these Genesis characters and items can be stored somewhere in PP11 if you do not use DAZ Studio. If this can be done, could someone please instruct me on how to do this. And please assume I know nothing about this because I need small steps to understand it. If there are other links that explain this please direct me to them. Thanks so much. Randy

  rachyrach36 ( posted at 11:36AM Tue, 10 July 2018 

Hello, Brand new here and to Poser 11. I am the beginner of beginners let's say. I got this program for the purpose of recreating autopsy/crime scene photos for trial purposes. Some questions I have to get me started: Say I see a clothing item that one figure is wearing, but have a different figure chosen (ie. Alyson figure, but Pauline's skirt) is there a way to morph clothes to fit figures they were not meant for? As of now, if I put a different shirt on "Alyson" it doesn't fit right. Also, as I stated before, this is for trial purposes and I will have to show injuries on the figure, how (or can) I go about putting bruises or possibly cuts on the figure? If you have any other information on how to get started, that would be fantastic. Thank you.

  RedPhantom ( posted at 2:52PM Tue, 10 July 2018 

To put conforming clothing on a different figure, you need to convert it. Probably the easiest way is to use wardrobe wizard. It supports all the figures that come with poser. Support for other figures can be gotten at philc.net. To add wounds, you'll need a 2d program (photoshop, gimp, paintshop pro, etc) and a picture of the wound. There are wound images available for sale in the marketplace. The step by step will vary depending on your software. Basically, you open the texture map of the figure in your 2d program and open the wound image. Copy the wound to a new layer on the texture map and resize it to fit the injured area.


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  DireLilith ( posted at 3:06AM Sat, 17 November 2018 

hi there. i'm a newbie... i am using Poser Pro 11, on a windows 10 system. i have read through all sixteen crazy and amazingly helpful posts on this thread... (you guys are awesome for sharing your knowledge, my gods, the things i learned just skimming - !) i'm a fan of lululee, merchant here with sexy 2nd skins. same with Darkworld's lovely skins. but i can't get them to work in my setup. i made sure i have the latest download manager from smith micro, restarted computer as suggested, then loaded up poser. i have it so a default bikini-clad fully injected V4 comes up when i start my program. i tried to put lululee's denim corset on her and hurrah, that worked...but then i opened up a custom character based off of FRAD Macha from rosity here, and it won't take the corset. nothing happens except the 'busy' cursor/mouse icon. i have my girl selected. she's completely nude. in the preview pane, no corset. in the render, no corset. i had this problem a version or two ago and i would actually have to load up Poser 9, put the second skin on, save, then load it in whatever the poser was that i was using and then render it and it would work. but i don't have a second poser program installed right now and frankly i don't want one. i want to figure this out. i know there's a fix. some little thing i'm doing wrong. i've tried a few python scripts. lots of the links in the previous posts here are outdated and broken (i miss RDNA, so much...) it doesn't make sense. a mostly nude untextured V4.2 or whatever takes the 2nd skin corset - but my lovely avatar does not? also - i tried an experiment just now. opened a New document so that the bikini vicky came in, then i imported MY girl into the same scene. and the corset loads onto her - what the fel?? what is off in my settings or whatever? i really haven't fooled around a lot so i don't think i did some wacky thing while messing about. i tend to point and click. experience wise, i am completely ignorant about nodes, doing more than changing colours of materials, the math stuff in this program, etc. i just make things look as purty as i can, so go gently with advice =/

  Nails60 ( posted at 3:32PM Sun, 18 November 2018 

I waited a while in case anyone with a real answer came forward first, since they didn't here are a couple of suggestions. As far as I remember many lululee products need a python plugin to work, I think it's called supershaders or something. (If you go to the product page here it should tell you exactly what it is, or look in the product readme.) This used to be free at RDNA, think it was transferred to DAZ. Have you installed this? Not sure why the sexyskins would work on some v4's and not others, if you haven't installed but who knows. Was your v4 bikini default scene originally created with your poser 9? I'm wondering if it brings something into the scene that is needed but missing when you open a new scene in p11 The little spinning wheel often comes up when poser is looking for a file. Depending on your settings and size of runtimes it can take a long time for poser to either find it or give up. Try setting the search to shallow or off in general preference (edit menu, general preferences, library) Then if poser can't find a file it needs you will get the search window appear much quicker to give you a clue what's wrong. Another spinning wheel problem I've had in the past is when for some reason poser has problems opening a pop up window to report a problem, this could be related to the supershader issue.

  DireLilith ( posted at 7:35PM Thu, 22 November 2018 · edited on 7:39PM Thu, 22 November 2018

[Nails60](https://www.renderosity.com/?uid=805354) posted at 5:26PM Thu, 22 November 2018 - [#4340149](#msg4340149) > I waited a while in case anyone with a real answer came forward first, since they didn't here are a couple of suggestions. > As far as I remember many lululee products need a python plugin to work, I think it's called supershaders or something. (If you go to the product page here it should tell you exactly what it is, or look in the product readme.) This used to be free at RDNA, think it was transferred to DAZ. Have you installed this? Not sure why the sexyskins would work on some v4's and not others, if you haven't installed but who knows. Was your v4 bikini default scene originally created with your poser 9? I'm wondering if it brings something into the scene that is needed but missing when you open a new scene in p11 > > The little spinning wheel often comes up when poser is looking for a file. Depending on your settings and size of runtimes it can take a long time for poser to either find it or give up. Try setting the search to shallow or off in general preference (edit menu, general preferences, library) Then if poser can't find a file it needs you will get the search window appear much quicker to give you a clue what's wrong. > > > Another spinning wheel problem I've had in the past is when for some reason poser has problems opening a pop up window to report a problem, this could be related to the supershader issue. thank you for responding. no, the bikini v4 is one i made, as in i deleted that dummy one that came with poser, popped in v4.2 i think, loaded up all her INJs, then saved it as my preferred state for when poser opens. i know now that i can just click New and have her come up for a new document window, then import whatever figure i want to have using the secondskin texture, apply it, delete the v4 and save the newly painted on character to be imported into a previous scene at a later date. so i don't think it's the figure. it has to be something with that default setting though. i do not have the fading background or default lights on my preferred state. i just can't think of what it could be and i honestly don't know where to look to compare. basically i have a work-around but i'd rather not have to do all that. i know the shaders you're talking about. i'[ll see what her page says. here's the product page of the item in question - https://www.renderosity.com/mod/bcs/?ViewProduct=97608 - for her denim one, which i have tried to use previously, it says it's daz studio only. this one though is for poser people, she says she doesn't offer support for daz users. she does have this in the required section: _**Semideu FREE Plugin**_ if we need to take our chat off to DM just give me a poke. i don't want to hog up the thread - but i also bet i'm not the only one who's trying to figure this out or something similar ;) i'm weird but i'm not THAT weird! **also, they don't seem to be available at daz either. i've got some script in my poser menus already, with the info Shaderworks>Advanced Shaders> and then some more options. i am really not sure what to do next with a script. does it play itself, do i need to click something?

  Nails60 ( posted at 5:16AM Fri, 23 November 2018 

If the script is installed in your poser menu it will run automatically for things designed to use it. I've never looked into it in detail, just had it installed for products that use it. I'm afraid I can't be of much help, I tried loading a v4, adding a lululee sexyskin, then loading an v4 and adding a sexyskin to this and all worked fine. I'll admit I'm a bit of a defeatist when it comes to poser problems, if at first I don't succeed, well there is usually a work around! Sorry . John

  ReggieKowalski ( posted at 9:06AM Wed, 02 January 2019 

Hi - despite having used Poser for nearly a year now and having learned stacks of skills and techniques, I still consider myself a newbie - especially when I see the kind of questions all over these forums! Most of it goes straight over my head :o So, a couple of character/pose questions if I may: I'm using Poser 11 (not Pro) and am working with V4 models with the Morph++ packs. When I create a character, I try to think of the morphs/dials in 3 categories: i) 'Character Base dials' for defining the basic person - facial features, muscle, body/limb length and scales etc. etc. ii) Pose dials' - for limb / hands positions, facial expressions during a story etc. iii) 'Combi dials' - such as brow height, muscle flex - Pose dials that may have a 'non-zero' default position (such as a brow-squeeze or high eyebrow - so they can still be used for expressions but don't 'reset to zero' when the pose or expression is finished) I generally keep a written note of all of the Character Base and Combi dials so that I can reset the character (particularly useful if they've been doing something that involves a lot of dramatic posing or facial expressions!). Alternatively, I could just load the original character from the library again. Is there a way to create or set a 'Master Setting' dial to return ALL of the dials to a character default so I don't have to dials everything back to neutral? Also, related to this, when I load a pose from my saved poses library, if my character already has raised arms for example (i.e. ArmsUp-Down or ArmFrontBack etc.) then it will keep this setting and ADD the posed setting to it - in other words, the new pose adds its own values and I often get massively weird arm-positions. The only way out of this is if I reset my character to a 'V4 Neutral' pose before I load the library pose. Is there a better way of doing this or, better still, a better way of saving poses in the first place? Sorry if I'm being a bit daft here but it's what us noobs do... :) :) Thanks for your help! RSK

  digiPixel ( posted at 10:24AM Wed, 16 January 2019 

[ReggieKowalski](https://www.renderosity.com/?uid=897093) posted at 9:52AM Wed, 16 January 2019 - [#4342944](#msg4342944) > Is there a way to create or set a 'Master Setting' dial to return ALL of the dials to a character default so I don't have to dials everything back to neutral? Not sure if you got your answer already .. but there are some tricks depending of what you need: - top menu > figure > zero figure or restore figure .. that will zero morphs + pose dials of the complete figure and put also back in base place/zero possition - zero partial dials : select the part first [f.e. head] > top menu > zero object - you can save a zero base to pose runtime folder > when I load a pose from my saved poses library, if my character already has raised arms for example (i.e. ArmsUp-Down or ArmFrontBack etc.) then it will keep this setting and ADD the posed setting to it if you save a pose don't forget to uncheck both Morph channels + Body transformation in the pop-up screen to avoid saving any body morphs and you will save pose only .. :)

  digiPixel ( posted at 10:34AM Wed, 16 January 2019 

[Bendinggrass](https://www.renderosity.com/?uid=649014) posted at 10:31AM Wed, 16 January 2019 - [#4329100](#msg4329100) > Is it possible to use Genesis, Genesis 2, and Genesis 3, characters in PP11? Genesis yes .. Genesis 2 yes with DSON .. Genesis 3 maybe with DSON as well [I never tried] .. Genesis 8 there's a tutorial how to here somewhere at Renderosity

  digiPixel ( posted at 10:47AM Wed, 16 January 2019 · edited on 10:48AM Wed, 16 January 2019

[rachyrach36](https://www.renderosity.com/?uid=905793) posted at 10:40AM Wed, 16 January 2019 - [#4332964](#msg4332964) > is there a way to morph clothes to fit figures they were not meant for? As of now, if I put a different shirt on "Alyson" it doesn't fit right. select the loaded outfit and go to the properties tab .. there is a row saying: - include morphs - include scales - match end points - follow origins You can try to check those when conforming to your figure to see if it has an effect .. many times you only have to dial a little to make it 'look' as it fits ;) > how (or can) I go about putting bruises or possibly cuts on the figure? you can create bruises and cuts by create a new skin in f.e. Photoshop .. maybe a great idea for me to make a bruised and cuts pack product for store .. :smile:

  digiPixel ( posted at 10:58AM Wed, 16 January 2019 

[@4340066](https://www.renderosity.com/mod/forumpro/?thread_id=2848213&page_number=16#msg4340066) Did you the Python work for you yet ?? I did know how it worked but did not use it till last week for a different product .. I did get an error but will try to figure out to make it work .. if I succeed I will let you know how to .. unless you figured it out already I would love to know how you did .. :smiley:

  digiPixel ( posted at 10:58AM Wed, 16 January 2019 

  ReggieKowalski ( posted at 6:20AM Tue, 22 January 2019 

[digiPixel](https://www.renderosity.com/?uid=521977) posted at 6:19AM Tue, 22 January 2019 - [#4343709](#msg4343709) > Not sure if you got your answer already .. but there are some tricks depending of what you need: > > - top menu > figure > zero figure or restore figure .. that will zero morphs + pose dials of the complete figure and put also back in base place/zero possition > - zero partial dials : select the part first [f.e. head] > top menu > zero object > - you can save a zero base to pose runtime folder > > > when I load a pose from my saved poses library, if my character already has raised arms for example (i.e. ArmsUp-Down or ArmFrontBack etc.) then it will keep this setting and ADD the posed setting to it > > if you save a pose don't forget to uncheck both Morph channels + Body transformation in the pop-up screen to avoid saving any body morphs and you will save pose only .. :) Thanks! I appreciate your help. I'm just about getting to grips with the settings now :)

  RobZhena ( posted at 11:22AM Wed, 23 January 2019 

The fitting room means everyone can use V4 (or G3 or G8) clothes and shoes. With a little fiddling, you can conform V4 clothes to Evolution, Pauline, Raffaella, and Elizabeth 2. I still use Sasha frequently for my V4 needs. I am happy.

  ReggieKowalski ( posted at 4:09AM Fri, 25 January 2019 

[RobZhena](https://www.renderosity.com/?uid=791957) posted at 4:05AM Fri, 25 January 2019 - [#4344133](#msg4344133) > The fitting room means everyone can use V4 (or G3 or G8) clothes and shoes. With a little fiddling, you can conform V4 clothes to Evolution, Pauline, Raffaella, and Elizabeth 2. I still use Sasha frequently for my V4 needs. I am happy. Imagine my drop from joy to disappointment on realising that the Fitting Room is only available in Poser 11 Pro!! I guess I could upgrade but that seems a bit OTT. Can I commission someone who has Poser 11 Pro to do a V3 to V4 refit for me? I'm serious - I'd be happy to pay for your time! The prop is a simple mini-leotard I want to use as part of a cosplay outfit (the rest of which is already in V4). :) RSK

  Blackhearted ( posted at 11:39AM Wed, 30 January 2019 

[ReggieKowalski](https://www.renderosity.com/?uid=897093) posted at 11:37AM Wed, 30 January 2019 - [#4344242](#msg4344242) > Imagine my drop from joy to disappointment on realising that the Fitting Room is only available in Poser 11 Pro!! > > I guess I could upgrade but that seems a bit OTT. AFAIK standard Poser 11 has cloth and bullet physics... if it's a simple leotard why not just set it up as dynamic? The results can potentially be far better than with a conforming item.


  Nails60 ( posted at 5:01AM Sat, 02 February 2019 

The cheapest way to to get something to convert is to get crossdresser from Evilinnocence, which is free, then buy the V4 licence at 10usd which allows you to convert clothing from other figures to V4

  DasioDan ( posted at 1:11AM Sun, 10 March 2019 

Hi All, I appreciate this thread to float my question for help. I am an experienced photo-artist but fairly new to Poser. I have a LaFemme character that is posed and lit. I wanted her to have a very short hair style – almost a "buzz cut." I've tried hair as props with polygons (can't find one short enough) and spent days trying strand based hair with multiple groups to cover the head (won't behave, has bald spots and too complicated for my skills.) I even tried starting with the skull caps in the Poser library but they won't conform to the LaFemme character. After spending a week on the hair I need to find another solution. Is there a tutorial that focuses on short hair? I am open to any viable path including just paying someone to finish it! (I have a 2D sample image I am trying to match) Thx

  RedPhantom ( posted at 6:49AM Sun, 10 March 2019 

There's a hair called hmann-m-gi joe that might work for you that came with poser, though I don't know if it's still included. It's a buzz cut like style. It's for Don but you can use the morph brush to fit it to Lafemme. Otherwise, post your sample and someone might know of where you can get what you need. There are a few great hair creators here.


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  Nails60 ( posted at 10:20AM Sun, 10 March 2019 

DasioDan Google 3dream boy hair, you should be able to find this free hair for Victoria 4. There is a free morph for LaFemme on this site to change her head to allow Victoria hair to fit.

  DasioDan ( posted at 7:27PM Sun, 10 March 2019 · edited on 7:30PM Sun, 10 March 2019

Thank you both (RedPhantom & Nails60) for your input. I wasn't able to locate the "hmann-m-gi joe" hair in the Poser 11 library but you both mentioned something I hadn't thought of. I've used the morph brush on figures but hadn't thought of using it on hair. I also found the runtime files for 3Dream Boy Hair and it looks perfect! I'm going to see if I can morph it to LaFemme tonight. Thanks again!

  Nails60 ( posted at 5:57AM Mon, 11 March 2019 

If you download and install this morph https://www.renderosity.com/mod/freestuff/la-femme-v4-hair-fit/81132 and apply it to LaFemme you should not need to morph the hair.

  DasioDan ( posted at 1:20AM Tue, 12 March 2019 

[Nails60](https://www.renderosity.com/?uid=805354) posted at 1:16AM Tue, 12 March 2019 - [#4347848](#msg4347848) > If you download and install this morph… Thank you for this. I tried to PM you to ask where it was on the site but apparently the admins won't allow PMs for members under 30 days. <{:-o

  DM_Oldtimer ( posted at 8:45AM Fri, 15 March 2019 · edited on 8:47AM Fri, 15 March 2019

Ok, so this is going to seem a really ridiculous question, but I found my old Poser 4 and installed it. It works but all of my old content - morphs, models, textures, etc - were on my old computer that my ex wife got rid of after my divorce (I digress). I’m also struggling with the fact that I’ve forgotten what I used to know when using this in 2002-2004. First, is there some place where I am able to get the stuff that will work with Poser 4? I’m not a graphics guy or a game guy, but use it to create images for placing in my own pen and paper RPG materials. I think Poser 4 will suit me for this without going into new versions. some of the stuff I created in 2004 was with morals and the freak and m3 (I think). ```

  petepix ( posted at 10:58AM Sat, 20 April 2019 

I want to change the hierarchy of figures including the root. Almost always "hip". I want to be able to change the root to either hand, either foot, head... etc. so they will animate much better. (Picked up by foot or hanging onto rope etc.) There MUST be a way to do this. I've been looking around for years and have never found out how. So I'm asking you folks. Thanks.

  Hergt ( posted at 9:07AM Mon, 20 May 2019 

I am running Poser 2014 Pro and the figure circle doesn’t appear although the display is set. I reinstalled the program and it still doesn’t appear, anyone have a solution? Thanks

  Lotharen ( posted at 2:21PM Sat, 22 June 2019 

Is there a way to instance an object in poser? Like grass or trees? I know how to do this in Blender and Daz Studio but wondered if it was possible in Poser.

  ghostman ( posted at 3:48PM Sat, 22 June 2019 

[Lotharen](https://www.renderosity.com/?uid=62901) posted at 10:48PM Sat, 22 June 2019 - [#4354197](#msg4354197) > Is there a way to instance an object in poser? Like grass or trees? > I know how to do this in Blender and Daz Studio but wondered if it was possible in Poser. No instancing in poser I'm afraid. :( Much needed though.

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  Lotharen ( posted at 4:04PM Sat, 22 June 2019 

[ghostman](https://www.renderosity.com/?uid=29771) posted at 4:03PM Sat, 22 June 2019 - [#4354206](#msg4354206) > [Lotharen](https://www.renderosity.com/?uid=62901) posted at 10:48PM Sat, 22 June 2019 - [#4354197](#msg4354197) > > > Is there a way to instance an object in poser? Like grass or trees? > > I know how to do this in Blender and Daz Studio but wondered if it was possible in Poser. > > No instancing in poser I'm afraid. :( Much needed though. Crud, is there a way to import a poser scene into Blender then? and with all cycles nodes intact so I don't have to reset all textures, ect?

  ghostman ( posted at 4:19PM Sat, 22 June 2019 · edited on 4:20PM Sat, 22 June 2019

[Lotharen](https://www.renderosity.com/?uid=62901) posted at 11:19PM Sat, 22 June 2019 - [#4354208](#msg4354208) > [ghostman](https://www.renderosity.com/?uid=29771) posted at 4:03PM Sat, 22 June 2019 - [#4354206](#msg4354206) > > > [Lotharen](https://www.renderosity.com/?uid=62901) posted at 10:48PM Sat, 22 June 2019 - [#4354197](#msg4354197) > > > > > Is there a way to instance an object in poser? Like grass or trees? > > > I know how to do this in Blender and Daz Studio but wondered if it was possible in Poser. > > > > No instancing in poser I'm afraid. :( Much needed though. > > Crud, is there a way to import a poser scene into Blender then? and with all cycles nodes intact so I don't have to reset all textures, ect? Don't know how to do that for blender i'm afraid. :(

"Dream like you'll live forever. Live like you'll die tomorrow."


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  Lotharen ( posted at 4:27PM Sat, 22 June 2019 

Okay, thanks ghostman! Was worth a shot.