Forum: Poser


 Subject: Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)

Acadia opened this issue on Dec 06, 2007 · 216 posts


  Acadia ( posted at 12:50PM Thu, 06 December 2007 · edited on 12:58PM Thu, 06 December 2007

Please change your bookmark. I've updated the Shaders and Nodes bookmarks. I've broken them down by site, and I've grouped various topics together as best as I could.  I've also included a portion on bagginsbill's Matmatic which includes a link to download it, links to various scripts as well as instructions on how to use it. Please feel free to continue to add tutorials and deep discussions to this thread so that it stays up-to-date. ******Please try to keep this thread for bookmarks only and if you need help on something please create a new thread.****** ** MATERIAL ROOM BEGINNERS - START HERE:** [ ****A material tutorial for beginners****](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=186776) [ ****Poser Material Room: Node by Node by ynsaen****](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=76734) [ ****Node by Node 2 - Math Nodes by ynsaen****](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=86840) [Intro to the Material Room](http://drgeep.com/p5/mr/mr.htm) [ Bagginsbill Explains It All](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2778165&ebot_calc_page#message_2778165) ** ** **MATERIAL ROOM TUTORIALS AND DISCUSSIONS:** **TUTORIALS FOUND AT DAZ3D AND POSER PROS:** [Glowing Eyes](http://www.daz3d.com/support/tutorial/tutorial.php?id=9) [Beautiful Skin with the P5 Skin and Translucence](http://www.daz3d.com/support/tutorial/tutorial.php?id=1047) [displacement node](http://www.daz3d.com/support/tutorial/tutorial.php?id=1211) [Make some reflections of your figures](http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=939) [Raytracing in Poser5, Part Two](http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=956) [Naked elf bathing in the forest stream...(water tutorial)](http://forum.daz3d.com/viewtopic.php?t=45044) [Poser Ambience Tips](http://poserpros.daz3d.com/forums/viewtopic.php?t=1909) **TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:** [ Silk Stockings and Leg Shaders by Bagginsbill](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719482) [ Wolford Tights Textures](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2711399) **           Car Paint:** [ Car Paint](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2073866) [ Car Shine](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2443460) [ Pearlescent paint](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2149331) [ Matroom Trick; More Car Paint](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2313820) [ Poser 6+ car finishes](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2690106) [ Car Paint Revisted](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2564237) [ Car Paint Revisted 2](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2568570) **            FUR: ** [ Fur New version for your Poser animals- Shader Node Poser5](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2121224) [ More About Fur](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2674956) [ Procedural Grass Technique](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2633877) [ Grass Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691195) [ Partial Fur Displacement](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716345) **            REFLECTIONS & REFRACTIONS: ** [ Reflection in P6](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2193249) [ mirror](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2483330) [ Floor Reflection](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2519594) [ Floor and Wall reflection](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2529169) [ Reflections in Poser 6](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2534286) [ make shiny metal in Poser 6](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2539402) [ Poser 6 Glass Figure](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2560357) [ Better Reflections](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2567929) [ Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691634) [ Reflection Map Node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2689816) [ make shiney chrome/steel in Poser 6 Mat Room](http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2650206) [ Making a Reflection](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2696787) [ Get Coloured Glass to Reflect on a Surface](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2695748) **            CHANGING HUE & COLOURS OF HAIR ETC: ** [ Making Yuki's Red hair Brown with HSV node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2384531) [ Making Black Hair Maps Sandy Brown, or any red](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2385748) [ Changing Hair Colour](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2689018) [ change the hair color](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2927631) [ Combating Black Shadows in Light Coloured Hair](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2965365) [ More on Light Hair with Black Blotches](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2960510) [ Making hair shiny in image-based lighting](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2717526) [ Adjusting Material Hue & Saturation in Material Room P6](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2665442) [ Adjusting Hue Inside Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2782779) [ Special Colours in the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2718962) **           GLOW WITHOUT LIGHTS: ** [ P6 Lighting without Lighting using gather node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2222447) [ Creating bioluminescence with P6 shader nodes](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2217752) [ make things glow without lights - Gather node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2575899) [ glow effect in poser](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2505946) [ Iridescence in Poser 6](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2664487) [ More Iridescence in P6](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2777767) [ Even More Iridescence in Poser](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2778490) [ Glowing Light Effect in Poser](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2712323) [ Glowing Eyes](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2709279) **            MAKE WATER: ** [ How to make water in Poser](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=916) [ Under Water with IBL](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2462290) **            NODE MASKS: ** [ Splitting your figures in Half. Blending 2 textures with nodes.](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2637473) [ Using "Node Masks" in Poser5](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=518) [ Adding insignia patch](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2511523) [ Decals in Poser 5,6 and 7 using nodes](http://www.superheroinecentral.com/mrx/xpage/decaltutorial/decaltutorial.htm) [ Using "Node Masks" in Poser5](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=518) [ Tattoos](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2313758) **            HOW DO I ATTACH?: ** [ How do you apply a displacement map?](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2688508) [ Working with Transmaps](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719984) [ Attaching a Reflection Map](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2968071) **            MAKE WEATHER: ** [ how to make SNOW](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2500486) [ How to Make Dust](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2709503) [ How to Make Lightening in Poser (Transmap)](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2720025) **            MISC: ** [ ghostly figure](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2411292) [ Foggy Techique](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2502535) [ invert the noise material](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2515486) [ Transparent Textures](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2796819) [ Ambient vs. Translucence](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691824) [ How to make eye glasses look real](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691733) [ apply an image map to the Ground Plane in P7](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691166) [ shadows cast from jewelry](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2690509) [ Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW](http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2577132) [ How to make Cloth look wet](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2690368) [ old fashioned pinup or illustration shader nodes](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2888986) [ Creating Foot Prints](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2287187) [ Creating Tears with Displacement Maps by Neftis](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2306054) [ Black and White Rendering](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2675448) [ Creating Foot Prints](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2287187) [ P5 Blender Node Trick](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=694&page=1) [ Easy Head Lights](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2878261) [ Spinning A Texture](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2136665) [ Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2687814) [ silhouette colors on various elements](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2687996) [ create visible lights in Poser](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2856657) [ Brocaded Mats](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2699027) [ reducing Koz hair speculars in P6](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2660693) [ Non Random Noise Node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719007) [ Realism Tip - Use the Ambient_Occlusion node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2717720) [ no shadow under hat](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2715760) [ Shadow Colour - Getting Blue Tinged Shadows](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3084223) [ Faking Ambient Occlusion in Interiors for speed and better results](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2980022) [ Realistic Skin Textures](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2697222) [ what color is neutral grey for bumps...?](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2950918) [ Transparency Discussion & Example Setups](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2852288) [ Height Map Discussion](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2941982) [ Stripes in the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2821986) [ making ghosts of Poser figures](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=1093356) [ stack textures](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2020478) [ Using Tile Resources](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2711465) ** COMICS AND TOONS (TRADITIONAL AND POSER RELATED):** [Digital Coloring: Flatting, by Mark Sweeny - PDF](http://mark-sweeney.com/Tutotial_PDFs/FlattingTutorial.pdf.zip) [Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)](http://www.dave-co.com/gutterzombie/viewtopic.php?t=133) [Drawing Comics in Illustrator by Brian Denham (at Illcraft)](http://www.illcraft.blogspot.com/) [2D Comic Art in Poser: Line Renders](http://www.renderosity.com/news.php?viewStory=13559) [ Using Tile Resources](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2711465) [2D Comic Art in Poser Part 2: Digital Inking](http://www.renderosity.com/news.php?viewStory=13565) [jwToon Shaders](http://www.ankhammentu.com/?page_id=162) [ More on Toons and Toon Node](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2832915) [ Comic Renders In Poser](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2885157) [ Cartoon Shaders](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2693173) [USE PHOTOSHOP TO INK YOUR TOON RENDERS](http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html) **TUTORIALS AND DISCUSSIONS FOUND AT RDNA:** [ node defined](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=187661) [ Stupid Node Tricks Vol 1 - Math Nodes](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=25711) [ Stupid Node Tricks Vol 2 - Math Node](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=25713) [ Stupid Node Tricks Vol 3 - Math Nodes](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=25714) [ Node by Node 2 - Math Nodes](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=86840) [ Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=92936) [ Math_Function uses #3](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=95610) [ The Gather node](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=132995) [ Chrome tutorial](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=155769) [ P6 Lights &Nodes](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=162673) [ HDRI reflection maps in Poser 6](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=180333) [ IBL Ins and outs](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=184683) [ Jeans Material](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=192440) [Aquatic Backgrounds using Depth Cue](http://www.runtimedna.com/news.php?viewStory=877) [Node Tricks - Rocky Ground Blends](http://www.runtimedna.com/news.php?viewStory=878) [ P6 Node Setup for Scales](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=228528) [ ](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)[Realistic Skin](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=230912) [ Water Material](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=226110) [ More on Water Material](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=232234) [ Procedural Material - Gold Fish Scales](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=233907) [ Math Floor function at CastlePoser - RDNA Discussion](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=239542) [ Alternate Diffuse and Specular Channels](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=239884) [ Incredible! Realism tutorial with ApolloMax stuff by Olivier](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=143845) [ Porcelain-like skin by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=249751) [ The Fresnel Effect - Glass, Paint, Plastic, and Metal](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266073) [ Color masking by Olivier](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=130823) [ HDRI IBL in Poser using LDRI with Nodes by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=268205) [ Stupid Shader trick: "invisible" ground by stewer](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=76990) [ Node Based Human Irises? by Mizrael](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=307782) [ Reverse Fresnel Effect](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=301452) [ Skin Shaders](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=304198) [ The beginning of a skin shader](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=277293) [ Working With Porcelin](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=304197) [ Velvet Texture](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=250748) [ Diffuse, Clay, Skin and Velvet nodes](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=267466) [ Olivier's Ghost FX Tutorial by seank](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=340509) [ Render layers!!! Ghosting FX! :) by Olivier](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=329443) [ Dual Materials with Stencils by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=333059) [ Faking Ambient Occlusion for Interiors by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=307444) [ Depth Map Discussion](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=274774) [ Slime Shader](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=330753) [ Make Smoke in Poser Material Room](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=328905) **CASTLE POSER TUTORIALS:** [COLOR MATHS: THE BASICS](http://www.castleposer.co.uk/articles/colormaths_basics.html) [MATHS: BIAS](http://www.castleposer.co.uk/articles/maths_bias.html) [Math Floor Function (Castle Poser Tutorial)](http://www.castleposer.co.uk/articles/maths_floor.html) ** TUTORIALS FROM OTHER SITES:** Human skin shading [Creating Water Textures](http://www.stu-runham.co.uk/water.htm) [Mec4D Mini Tutorials](http://mec4d.com/tutorials.html) [Image Based Lighting in Poser 6](http://www.physicalc-software.com/tutorials/ibl/) [How to achieve more realistic skin textures in Poser 5](http://www.physicalc-software.com/tutorials/realskinshader/) [Ambient Occlusion Node Tutorial](http://www.physicalc-software.com/tutorials/ao/) [Material Room - beyond the first step](http://www.keindesign.de/stefan/poser/matroomtut1.html) [Material Room - beyond the first step, part 2](http://www.keindesign.de/stefan/poser/matroomtut2.html) [The Probelight node](http://www.keindesign.de/stefan/poser/probelight.html) **           MATMATIC: ** [ Matmatic Demo](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=237741) [ Matmatic Demo - Mixing nodes tutorial script](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=237743) [ ](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)[Matmatic Loom](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=265148) [ Plaids Using The Loom](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=265218)[ Matmatic Fur](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463) [ Vargas Shader by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=250426) [ Matmatic Skin for Jessi](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=229578) [ Matmatic Bricks](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=240354) [ Matmatic Jessi Algorithmic Eye Makeup](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=229726) [ Matmatic Plaid](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=244503) [ Matmatic Tiny Fibers by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=247731) [ Matmatic gurus - graph your functions fast by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=251456) [ Matmatic Star Fields for Outer Space](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=240500) [ Matmatic car paint by bagginsbill](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=255239) [ Matmatic Rope Shader](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=257260) [ Matmatic - Cartesian to Polar Coordinates - Material Room](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=256689) [ Parmatic! Automatically Parameterize your Materials](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=229992) [ Matmatic Leather Shader](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=291868) [ Matmatic Fur](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=255463) [ Polka Dots](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=239542) [ Matmatic for Poser 7](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266423#6) [ Faking Ambient Occlusion for Interiors](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=307444) [ Faking Ambient Occlusion for Interiors](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2697619) [ Candle Shader](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=277007)            **How to use Matmatic:** It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe 1.  **Unzip matmatic to your Poser runtime. Not to an external one**, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. **The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.** 2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"[Shaders & Nodes](http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2635214)" thread for a list of relevant RDNA threads for more scripts. 3. After you have unzipped matmatic to your Poser runtime, open Poser. 4. File/Run Python Script 5. Browse to the Python/Matmatic folder and select the script. 6. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time. After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library. If you want to add a button to your python scripts window in Poser, [ follow the instructions in this thread.](http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2503750)  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want. 7. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script. **NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.** If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it. Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt" **Each mm1.txt   script file has to have it's own separate folder. **Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save. That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  replicand ( posted at 12:59PM Thu, 06 December 2007 

Wow!

  SSAfam1 ( posted at 1:16PM Thu, 06 December 2007 

Wow indeed. THANX!

  wus ( posted at 1:30PM Thu, 06 December 2007 

big and fat bookmark! :thumbupboth: thx a lot!

  jefsview ( posted at 2:27PM Thu, 06 December 2007 

Wonderful resource! Thanks for gathering them :) -- Jeff

  jonthecelt ( posted at 2:39PM Thu, 06 December 2007 

Materials bookmark JonTheCelt

  PhotoAntics ( posted at 3:23PM Thu, 06 December 2007 

**Acadia** Thank you so very much for keeping track of these and sharing them with us!!!! I cannot tell you how much search time you save me. :)  Diane

  MegaJax ( posted at 3:31PM Thu, 06 December 2007 

OMG (from a nonbeliever)  This IS Deffenetly 1 for the STICKIES Thankyou  L

  SoCalRoberta ( posted at 4:16PM Thu, 06 December 2007 

Thanks :)

  adp001 ( posted at 12:40AM Fri, 07 December 2007 

This is the first time I bookmarked something like this :))) Really usefull, even for people "knowing anything".

  Indoda ( posted at 9:35AM Fri, 07 December 2007 

**Big thanks** to you Acadia

The important thing is not to stop questioning.
- Albert Einstein

Indoda

  artdude41 ( posted at 10:23AM Fri, 07 December 2007 

thank you for this .. most usefull indeed

  Acadia ( posted at 10:24PM Fri, 07 December 2007 

You're all welcome :) The other thread was getting a bit long and difficult to wade through.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:21PM Fri, 07 December 2007 

Updating [ Creating Depth Cuing in Poser using the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722992)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 8:12AM Sun, 23 December 2007 

Updating [ Glossy Hair using the Blinn Node (Hair Highlights)](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2717021)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  shedofjoy ( posted at 11:58AM Sun, 23 December 2007 

excellent thankyou

I post forum coments from my phone,woe is the pace of technology, now where is poser for android?

  Acadia ( posted at 9:03AM Tue, 22 January 2008 · edited on 9:07AM Tue, 22 January 2008

Updating [ Bagginsbill defines "Shaders" ](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3157502&ebot_calc_page#message_3157502)[How shaders work](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3157504&ebot_calc_page#message_3157504)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  gibby.g ( posted at 7:07AM Wed, 23 January 2008 

Thanks Acadia, very,very useful! ![](http://www.renderosity.com/mod/forumpro/art/emoticons/thumbupboth.gif)

  Acadia ( posted at 7:19AM Mon, 18 February 2008 

Updating [ Creating City Nights Mats in Poser](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2731120)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 8:48PM Mon, 10 March 2008 

Updating **[ A Horizontal Stripes shader P7](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=372391) I don't see any nodes that Poser 5 and 6 don't have, so it should work in Poser 5 and 6 as well. **

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:30PM Wed, 12 March 2008 

Updating Getting Rid of Glowing Iris Circles

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  ptrope ( posted at 8:10PM Wed, 12 March 2008 

Holy underwear! Thanks for the links, **Acadia**!

  Acadia ( posted at 11:53AM Fri, 14 March 2008 

Updating [ Resolving bump map confusion.](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733490)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  SamTherapy ( posted at 1:12PM Fri, 14 March 2008 

I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery

  Acadia ( posted at 3:09AM Mon, 17 March 2008 

> Quote - Updating > > Getting Rid of Glowing Iris Circles Ooops. I just noticed that the link for that doesn't work. Here it is again [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 4:00AM Mon, 17 March 2008 

[ Realism Tip - Use the Ambient_Occlusion Node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2717720)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:59AM Mon, 17 March 2008 

> Quote - I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link. Thanks Paul :) The threads in that "Tutorial Thread" are actually redundant to the ones I have listed in all of the "Bookmark" threads.  The only one that isn't is the one about making your own clothing, and I am working on a bookmark thread for modelling and character creation and have that thread flagged for inclusion in it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:59AM Wed, 19 March 2008 

Updating [ Reflecting Colours](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2734260)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:58AM Fri, 21 March 2008 

Updating [Applying Tattoos by Aery_Soul](http://www.aerysoul.com/board/showthread.php?t=794)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  byAnton ( posted at 1:07AM Sun, 23 March 2008 · edited on 1:09AM Sun, 23 March 2008

P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion[ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2177495&page=1](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2177495&page=1) Here's a lighting on I did at CP, that might be useful. **Image Based Lighting and Ambient Occlusion Light Values and Research [ http://www.contentparadise.com/forums/showthread.php?t=3607&highlight=lighting+research](http://www.contentparadise.com/forums/showthread.php?t=3607&highlight=lighting+research)**

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....

  Acadia ( posted at 2:35PM Sun, 23 March 2008 

Thanks so much for those :) I'll add that second link about the IBL light values to the lighting bookmarks thread. I'm also working on something where all bookmark threads will be found on a single page. adp has kindly set up an area on his website to allow me to do this, but I have so many bookmarks that it's taking time to get them all done.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  rockets ( posted at 7:40AM Sun, 30 March 2008 

Thanks for your hard work in putting all of this together and sharing with us.  What a gem you are my dear!:thumbupboth:

My idea of rebooting is kicking somebody in the butt twice!

  Acadia ( posted at 7:08PM Tue, 22 April 2008 

Updating [Stupid Node Tricks Volume 1-4](http://graphics.smithmicro.com/article/articleview/617/1/323/)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:36PM Thu, 24 April 2008 

Updating the Matmatic portion.  Somehow I missed the chainmail links. [ Matmatic Chainmail](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=299375) [ Matmatic Chainmail Version 2](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=303049)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  scott8539 ( posted at 3:42PM Wed, 07 May 2008 

i would like to thank you for doing this,it helps alot.i tryed the matmatic fur link and its gone.where can i find it and the script by baginsbill.thanks

  Acadia ( posted at 3:50PM Wed, 07 May 2008 

Here you go, try this link: [ Matmatic Fur](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=255463) RDNA merged some of their forums resulting in some dead links. I thought I fixed them.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  scott8539 ( posted at 3:56PM Wed, 07 May 2008 

thank you.

  Acadia ( posted at 4:02PM Wed, 07 May 2008 · edited on 4:03PM Wed, 07 May 2008

Oops. I see I failed to provide a download link for the actual Matmatic,  LOL [Download Matmatic Here](http://www.divshare.com/download/4442788-989) [ Download Matmatic for Poser 7 Here](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=266423#6)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 8:34PM Fri, 16 May 2008 

Updating to add another Matmatic script [ Matmatic Bubbles](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=387456)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Jules53757 ( posted at 2:11AM Fri, 23 May 2008 

Great collection, thanks. bookmarked


Ulli

Forum Moderator

Poser, DAZ Studio, Freestuff Forums, Poser and DAZ Studio Gallery Coordinator

Sitemail  |  Email 

"Never argue with an idiot. They drag you down to their level and beat you with experience!"

  bagginsbill ( posted at 7:31AM Sat, 24 May 2008 · edited on 7:31AM Sat, 24 May 2008

Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate. I'm thinking of creating a site for this information.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 8:56AM Sat, 24 May 2008 

> Quote - Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate. > > I'm thinking of creating a site for this information. Never heard of that place actually.  But it sounds like a great idea :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 10:31AM Mon, 26 May 2008 

Updating [Save a  materials file as a pose file, not a material file](../../mod/forumpro/showthread.php?thread_id=2740843)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:30AM Mon, 26 May 2008 

[ Reflection Depth Using the Fresnel Node](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2740826)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 8:55AM Tue, 27 May 2008 

[ Sweaty Skin](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3179186&ebot_calc_page#message_3179186) (work in progress)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 3:27PM Fri, 13 June 2008 

Updating [ Snow Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2742393)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 1:45PM Mon, 16 June 2008 

**[ Render artefacts with Ambient Occlusion](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=268352) **

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 2:53AM Fri, 20 June 2008 

Updating: [ Decorative Glass Orbs in Poser Using Shaders](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=393666)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  hotlilme74 ( posted at 7:48PM Fri, 20 June 2008 

Holy Maccroni! thank you much for your finds and your work putting this togeather for us.!!!

  Silke ( posted at 10:55PM Mon, 23 June 2008 

Nice job there, Acadia

Silke

  Acadia ( posted at 12:39PM Tue, 01 July 2008 

Updating [ Control the brightness of the diffuse light](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2743914)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:30PM Tue, 01 July 2008 

Updating [ Gatting a Background Image to Reflect on an Object](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3260718&ebot_calc_page#message_3260718)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:27PM Thu, 10 July 2008 

Updating: [ Getting Background image into your poser 7 render](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3182737) [ Adjusting Shadow Colour (plus free shadow catcher)](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2714444&page=1)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  jjsemp ( posted at 6:56PM Wed, 16 July 2008 

Bookmark and thanks!

  jewell ( posted at 3:28PM Tue, 22 July 2008 

bookmarked, most definitely!

  Acadia ( posted at 8:26PM Tue, 22 July 2008 

The new location for Matmatic:

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 9:40AM Mon, 04 August 2008 

Updating: [ Liquid Shaders](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=364958)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  chaylastorm ( posted at 6:51PM Sun, 14 September 2008 

 I guess it's here somewhere but I can't seem to find it. *smiles* What I am looking for is a simple 'how to' on making materials., the sort where you would just click on to change a dress. The ones I have looked at seem to be using materials already made, I want to learn how to actually make the materials. I guess it's a case of making a material in photoshop and then somehow converting it over to Poser. Can anyone help me please.   I'm working with Poser 6 and Photoshop CS2

  Acadia ( posted at 7:55PM Sun, 14 September 2008 

> Quote -  I guess it's here somewhere but I can't seem to find it. *smiles* What I am looking for is a simple 'how to' on making materials., the sort where you would just click on to change a dress. The ones I have looked at seem to be using materials already made, I want to learn how to actually make the materials. I guess it's a case of making a material in photoshop and then somehow converting it over to Poser. Can anyone help me please.   I'm working with Poser 6 and Photoshop CS2   Create a new thread with the subject line "Making my own materials". Someone should be able to answer that for you.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  TOPcat831 ( posted at 11:27PM Sat, 04 October 2008 

Wow, so much info in this thread. I'm getting a brain freeze. Ohmygod where do I begin? I guess by saying thank you, thank you, thank you.

  abacus3d ( posted at 7:51AM Sun, 16 November 2008 

Attached Link: My Renderosity free stuff Section


If you want to develop hair color paks, feel free to use the same material settings of my free hair color paks. You can see some of my hair color pack samples in my free stuff section: [ http://www.renderosity.com/mod/freestuff/index.php?user_id=598000](http://www.renderosity.com/mod/freestuff/index.php?user_id=598000)

  abacus3d ( posted at 7:56AM Sun, 16 November 2008 

PS - My hair color packs are for Poser 7 and they just require one texture. The variety of hair colors are created in the material room [ http://www.renderosity.com/mod/freestuff/index.php?user_id=598000](http://www.renderosity.com/mod/freestuff/index.php?user_id=598000)

  Acadia ( posted at 7:26PM Wed, 26 November 2008 

Just updating [ Creating a Lycra Texture](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2756001)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:19AM Fri, 28 November 2008 

Updating [ Drenched Wet Hair](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2756641)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  abacus3d ( posted at 1:49PM Sun, 30 November 2008 

Attached Link: HAIR Colours CREATOR - Poser


**HAIR Colours CREATOR - Poser**by abacus3d     Transmap Hair - Resource product for Mearchants/Artists. For commercial and non-commercial endings.     The included resource textures were made by myself in Photoshop. The included MAT files were made by myself in Poser 7.

  Acadia ( posted at 8:19PM Mon, 15 December 2008 

Updating [ Marble Statue Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2745545)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:29AM Wed, 24 December 2008 

Updating [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:07PM Thu, 01 January 2009 

Updating [ Chess-like Reflective Floor](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2759634)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  3Dave ( posted at 7:13AM Thu, 08 January 2009 

 Thankyou Acadia for collecting all this vital information, I'm almost tempted to set it as my home page

  Acadia ( posted at 11:09AM Thu, 08 January 2009 

[ Mud Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2759780) Just updating.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 4:16PM Mon, 26 January 2009 

Updating [ Free Gold, Silver, Copper Lame Fabric Shaders](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704159)  

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:21AM Thu, 05 February 2009 

Updating [ Burned Skin Shader](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3382144&ebot_calc_page#message_3382144)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  xuu4u ( posted at 5:18PM Thu, 05 February 2009 

WOW, speechless, thats really a lot of links. thank you so much **Acadia. **


  Acadia ( posted at 9:30AM Tue, 10 February 2009 

Updating Ice Shader . . .

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 6:06AM Thu, 19 February 2009 

[ Eliminating Shadows on Backgrounds](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3392742&ebot_calc_page#message_3392742)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 2:46PM Sat, 28 February 2009 

[ Sequins](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2765029)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 3:42PM Mon, 16 March 2009 · edited on 3:42PM Mon, 16 March 2009

Another car shader [ GC Car Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766496)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:55PM Sat, 21 March 2009 

[ Make Fog using the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766940)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 9:07AM Tue, 24 March 2009 

[ Phong Node. Don't use it. Here is why.](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766804)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:40AM Fri, 03 April 2009 

[ Free Mud shader for P7](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2759780)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 6:59PM Fri, 03 April 2009 

[ Anisotropic node ](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2766334)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:51PM Sat, 04 April 2009 

[ Polka Dots in the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2663742)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  pj1240 ( posted at 1:21PM Mon, 04 May 2009 

help has anyone got matmatic stuff - scripts etc especially [ Loom Script](http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=265148) [ Plaids Using the Loom](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=265218) [ Making your own weave patterns](http://www.runtimedna.com/mod/forum/messages.php?forum_id=92&ShowMessage=265475) [ Downloading weave patterns](/) oh and I think its called paramatic as runtimedna forum links have become non-esistant/broken ever since they updated the site. There was loads of useful stuff on there and its all disappeared. Just got matmatic working on my mac - wonderful stuff by bagginsbill. Want to have a look  at some more example scripts etc but we seem to have lost a huge resource especially when it comes to poser materials. any help gratefully received.

  ThunderStone ( posted at 4:46PM Mon, 04 May 2009 · edited on 4:47PM Mon, 04 May 2009

I did a forum search for you and here's the link with the results. You got to read thru them to find the gem or pearl that you are seeking....  [RDNA Search For Bagginsbill](https://www.runtimedna.com/forum/search.php?searchid=7778)

OSes: Windows 10 64-bit
Poser: Poser Pro 2014, Pro 11...... Units:inches meters
Bryce: Bryce Pro 7.1.074
Image Editing: Photoshop CS2
Renderer: LuxRender

Reality: Reality 4.2.1 for Poser and DAZ3D Studio

9/11/2001: Never forget... 11/9/2016: Always REGRETS

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 

  pj1240 ( posted at 4:48PM Mon, 04 May 2009 

> Quote - I did a forum search for you and here's the link with the results. You got to read thru them to find the gem or pearl that you are seeking....  [RDNA Search For Bagginsbill](https://www.runtimedna.com/forum/search.php?searchid=7778)  I can find all the forums its the actual links for scripts etc that are down or missing

  Acadia ( posted at 5:04PM Mon, 04 May 2009 

UGH!  All of the RDNA links are broken!!!! :( Guess I'll have to find some time this weekend to go through it all and update it again!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  hborre ( posted at 6:27PM Mon, 04 May 2009 

Not only are they broken, but many of the image links are not repaired as of yet.

  bagginsbill ( posted at 6:31PM Mon, 04 May 2009 

They are working on it. I just spoke to them today. My postings sometimes use scripts (text files) and those were all missing, but not lost forever. Also, PNG file images were not moved. They will move them. But yes all bookmarks are ruined. I don't know wny they don't include a forwarder from old style URL to new one. But they don't.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 6:20AM Wed, 06 May 2009 

Well, until I can get another update done.... Here is an addition about "Blood" [Blood](http://Blood)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  ThunderStone ( posted at 6:58AM Wed, 06 May 2009 

> Quote - Well, until I can get another update done.... > > Here is an addition about "Blood" > > [Blood](http://Blood) I know you must be tired by now but the above link doesn't go any where. There is no http://blood/ website... :lol:

OSes: Windows 10 64-bit
Poser: Poser Pro 2014, Pro 11...... Units:inches meters
Bryce: Bryce Pro 7.1.074
Image Editing: Photoshop CS2
Renderer: LuxRender

Reality: Reality 4.2.1 for Poser and DAZ3D Studio

9/11/2001: Never forget... 11/9/2016: Always REGRETS

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 

  nruddock ( posted at 3:38PM Wed, 06 May 2009 

Working linky -> [ Blood](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2770723).

  Acadia ( posted at 5:19PM Wed, 06 May 2009 

> Quote - > Quote - Well, until I can get another update done.... > > > > Here is an addition about "Blood" > > > > [Blood](http://Blood) > > > > I know you must be tired by now but the above link doesn't go any where. There is no http://blood/ website... :lol: LMAO! Ooopsie!  [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2770723 ](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2770723)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 1:01PM Sun, 10 May 2009 · edited on 1:03PM Sun, 10 May 2009

[ Poser7 Shader for Gothic-Lolita striped stockings](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733368)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 6:03AM Tue, 02 June 2009 

[ Cloud Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2772843)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:10AM Sun, 07 June 2009 

[ Velvet Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2718962&page=2#message_3456073)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:11AM Sun, 07 June 2009 

Can't recall if I've posted this one or not. Probably did, but here it is again: [ Special Colors in the Material Room](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2718962&page=1)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:14AM Sun, 07 June 2009 

[ Nodes for Dummies](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2761668&page=1)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:05AM Mon, 08 June 2009 

[ Ice Rink Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2763285)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:08AM Mon, 08 June 2009 


Icicle Shader Settings The following is a caveat from Bagginsbill, regarding the above shader: > Quote - That shader was not designed for big flat things. It was designed for ice sculptures or icicles. > > Also, it won't look right unless you provide a 360 environment to see reflected and refracted things. > > Plus it doesn't have gamma correction. By "big flat things" he was referring to ice rinks etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  gagnonrich ( posted at 4:15PM Fri, 12 June 2009 

RDNA's redesign messed up all the RDNA forum links. Here's the link to the slime shader;

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon

  Acadia ( posted at 12:26AM Sat, 13 June 2009 

> Quote - RDNA's redesign messed up all the RDNA forum links. > > Here's the link to the slime shader; > Thanks!  I've been meaning to get around to searching out the missing links again. I just haven't had the time. I don't have time to look them up until probably the 20th or so.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  gagnonrich ( posted at 8:07PM Sat, 13 June 2009 

It just happened that I was looking for the slime shader and was having trouble finding it (initially I searched for "slimey" and couldn't find it with the forum search function). The other bad news is that RDNA lost the attached files. Luckily, I had downloaded it a while ago. It just took time finding it.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon

  pj1240 ( posted at 2:34AM Sun, 14 June 2009 

Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff. cheers

  Acadia ( posted at 10:08AM Sun, 14 June 2009 

> Quote - Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff. > > cheers I'm sorry, I haven't had a chance to relocate them. I"ll go and see if I can find the weave ones for you though.  Back in a few....

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 10:42AM Sun, 14 June 2009 

Here are some updates for Matmatic....not all, just some. I'll try relocating the others tomorrow. Unfortunately I notice that some of the threads indicate that there are links and/or attachments, but they don't seem to be showing up anymore.  You'll have to post in the thread there and ask if they can reattach them. [**Matmatic Beta Offer**](http://www.runtimedna.com/forum/showthread.php?t=22335) [ **Get Matmatic and Loom and Paramatic Here **](http://sites.google.com/site/bagginsbill/Home) **[Matmatic Tiny Fibers](http://www.runtimedna.com/forum/showthread.php?t=24303) **[**On the pursuit of shaders - Matmatic fibers tutorial**](http://www.runtimedna.com/forum/showthread.php?t=25584) ** ** **[Matmatic Plaid](http://www.runtimedna.com/forum/showthread.php?t=24029) [Matmatic Loom](http://www.runtimedna.com/forum/showthread.php?t=25805) ****[Matmatic Loom - Downloading weave patterns](http://www.runtimedna.com/forum/showthread.php?t=25833) ****[Matmatic Loom - Making your own weave patterns](http://www.runtimedna.com/forum/showthread.php?t=25832) ****[Can the loom python do paisleys? (Tapestry)](http://www.runtimedna.com/forum/showthread.php?t=32189) **[**Matmatic  (a discussion with examples)**](http://www.runtimedna.com/forum/showthread.php?t=24580) **[Candle Shader](http://www.runtimedna.com/forum/showthread.php?t=26869) [Procedural Silk](http://www.runtimedna.com/forum/showthread.php?t=36906) [Matmatic Metals](http://www.runtimedna.com/forum/showthread.php?t=29952) [ ](http://www.runtimedna.com/forum/showthread.php?t=42684)**[**Writing scripts for Matmatic with Style and Elegance**](http://www.runtimedna.com/forum/showthread.php?t=42684) [**Is there a Matmatic for Dummies?**](http://www.runtimedna.com/forum/showthread.php?t=40689) [** Matmatic Sequins**](http://sites.google.com/site/bagginsbill/free-stuff/sequins) ** **Some non Matmatic thread updates: [** The Fresnel Effect - Glass, Paint, Plastic, and Metal**](http://www.runtimedna.com/forum/showthread.php?t=25885) [**Wet Skin Shader**](http://www.runtimedna.com/forum/showthread.php?t=36915)** **[**Dirt Shader**](http://www.runtimedna.com/forum/showthread.php?t=43076) That's it for now. I'll update more later.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:22PM Tue, 16 June 2009 

[ A camouflage shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774055)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Larry F ( posted at 9:01PM Wed, 17 June 2009 

FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise. Larry F

  Acadia ( posted at 6:46AM Thu, 18 June 2009 

> Quote - FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise. > > Larry F Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  nruddock ( posted at 2:32PM Thu, 18 June 2009 

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=43786

> Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :( Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately.

  Acadia ( posted at 5:07PM Thu, 18 June 2009 

> Quote - > Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :( > > Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately. Woo Hooo!!! Thank you!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  JenX ( posted at 12:21PM Sat, 20 June 2009 

 Acadia, if you want me to edit the links in the original posts, I can go ahead and do that for you.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.

  Acadia ( posted at 5:11PM Sat, 20 June 2009 

Thanks :) I may have you do that. Though I've updated this thread quite a bit so I'm thinking of just making a new updated bookmarks thread where everything still remains sorted rather than people having to look through the thread for further updates. I'll give it some thought. Would it be a problem to resticky the new thread if I choose to redo it so it's sorted instead?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  JenX ( posted at 11:33AM Tue, 23 June 2009 

Sure.  Or, another option is, I can put all the links you want categorized on its' own page in the back room, that way they're all in one place and not in a thread that can get cluttered ;)

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.

  Acadia ( posted at 2:30PM Tue, 23 June 2009 

Add perspiration

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  nruddock ( posted at 2:42PM Tue, 23 June 2009 

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774570

Attached link is to the thread that for some reason isn't linked properly in the previous post.

  wheatpenny ( posted at 4:56PM Sun, 09 August 2009 · edited on 4:58PM Sun, 09 August 2009

This post should make the sticky return to the top of the Forum




Jeff

Renderosity Senior Moderator

Renderosity's official 3dsMax Facebook page

Hablo español.


Ich spreche Deutsch

"What the world needs is less religion and more religiousness"  (Bhagwan Shree Rajneesh, a.k.a. Osho)


  Acadia ( posted at 11:00AM Mon, 10 August 2009 

[Applying Second Skin Textures](http://www.philc.net/tutorial10.php)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  RodS ( posted at 7:48PM Mon, 24 August 2009 

Attached Link: Rod's Lair

Thank you, thank you, thank you!!!! This should keep me busy for the next 25 years or so.

"I reject your reality and substitute my own" - Adam Savage
My Renderosity Gallery

  Acadia ( posted at 6:02PM Tue, 08 September 2009 

[ flagon shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2781580)  (metal)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 1:11AM Fri, 18 September 2009 

[ stained glass windows](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2781941)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:17AM Fri, 25 September 2009 

[ Sweaty T-Shirt mat](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2783019)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 9:28AM Tue, 29 September 2009 

Ok, i've managed to update the links from the original post of this thread.  Unfortunately I haven't gotten to sorting out the additional updates into this list, so you will still have to look through the thread for additions.  I promise that I will get it all sorted out into one coherent post at some point :) **MATERIAL ROOM BEGINNERS - START HERE:** [****A material tutorial for beginners****](http://www.runtimedna.com/forum/showthread.php?p=186776) [****Poser Material Room: Node by Node by ynsaen****](http://www.runtimedna.com/forum/showthread.php?p=76734) [****Node by Node 2 - Math Nodes by ynsaen****](http://www.runtimedna.com/forum/showthread.php?p=86840) [Intro to the Material Room](http://drgeep.com/p5/mr/mr.htm) [ Bagginsbill Explains It All](../../mod/forumpro/showthread.php?message_id=2778165&ebot_calc_page#message_2778165) **MATERIAL ROOM TUTORIALS AND DISCUSSIONS:** **TUTORIALS FOUND AT DAZ3D AND POSER PROS:** [Glowing Eyes](http://www.daz3d.com/support/tutorial/tutorial.php?id=9) [Beautiful Skin with the P5 Skin and Translucence](http://www.daz3d.com/support/tutorial/tutorial.php?id=1047) [displacement node](http://www.daz3d.com/support/tutorial/tutorial.php?id=1211) [Make some reflections of your figures](http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=939) [Raytracing in Poser5, Part Two](http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=956) [Naked elf bathing in the forest stream...(water tutorial)](http://forum.daz3d.com/viewtopic.php?t=45044) [Poser Ambience Tips](http://poserpros.daz3d.com/forums/viewtopic.php?t=1909) **TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:** [Silk Stockings and Leg Shaders by Bagginsbill](../../mod/forumpro/showthread.php?thread_id=2719482) [Wolford Tights Textures](../../mod/forumpro/showthread.php?thread_id=2711399) **           Car Paint:** [Car Paint](../../mod/forumpro/showthread.php?thread_id=2073866) [Car Shine](../../mod/forumpro/showthread.php?thread_id=2443460) [Pearlescent paint](../../mod/forumpro/showthread.php?thread_id=2149331) [Matroom Trick; More Car Paint](../../mod/forumpro/showthread.php?thread_id=2313820) [Poser 6+ car finishes](../../mod/forumpro/showthread.php?thread_id=2690106) [Car Paint Revisted](../../mod/forumpro/showthread.php?thread_id=2564237) [Car Paint Revisted 2](../../mod/forumpro/showthread.php?thread_id=2568570) **            FUR: ** [Fur New version for your Poser animals- Shader Node Poser5](../../mod/forumpro/showthread.php?thread_id=2121224) [More About Fur](../../mod/forumpro/showthread.php?thread_id=2674956) [Procedural Grass Technique](../../mod/forumpro/showthread.php?thread_id=2633877) [Grass Shader](../../mod/forumpro/showthread.php?thread_id=2691195) [Partial Fur Displacement](../../mod/forumpro/showthread.php?thread_id=2716345) **            REFLECTIONS & REFRACTIONS: ** [Reflection in P6](../../mod/forumpro/showthread.php?thread_id=2193249) [mirror](../../mod/forumpro/showthread.php?thread_id=2483330) [Floor Reflection](../../mod/forumpro/showthread.php?thread_id=2519594) [Floor and Wall reflection](../../mod/forumpro/showthread.php?thread_id=2529169) [Reflections in Poser 6](../../mod/forumpro/showthread.php?thread_id=2534286) [make shiny metal in Poser 6](../../mod/forumpro/showthread.php?thread_id=2539402) [Poser 6 Glass Figure](../../mod/forumpro/showthread.php?thread_id=2560357) [Better Reflections](../../mod/forumpro/showthread.php?thread_id=2567929) [Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)](../../mod/forumpro/showthread.php?thread_id=2691634) [Reflection Map Node](../../mod/forumpro/showthread.php?thread_id=2689816) [ make shiney chrome/steel in Poser 6 Mat Room](http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2650206) [Making a Reflection](../../mod/forumpro/showthread.php?thread_id=2696787) [Get Coloured Glass to Reflect on a Surface](../../mod/forumpro/showthread.php?thread_id=2695748) **            CHANGING HUE & COLOURS OF HAIR ETC: ** [Making Yuki's Red hair Brown with HSV node](../../mod/forumpro/showthread.php?thread_id=2384531) [Making Black Hair Maps Sandy Brown, or any red](../../mod/forumpro/showthread.php?thread_id=2385748) [Changing Hair Colour](../../mod/forumpro/showthread.php?thread_id=2689018) [change the hair color](../../mod/forumpro/showthread.php?message_id=2927631) [Combating Black Shadows in Light Coloured Hair](../../mod/forumpro/showthread.php?message_id=2965365) [More on Light Hair with Black Blotches](../../mod/forumpro/showthread.php?message_id=2960510) [Making hair shiny in image-based lighting](../../mod/forumpro/showthread.php?thread_id=2717526) [Adjusting Material Hue & Saturation in Material Room P6](../../mod/forumpro/showthread.php?thread_id=2665442) [Adjusting Hue Inside Material Room](../../mod/forumpro/showthread.php?message_id=2782779) [ Special Colours in the Material Room](../../mod/forumpro/showthread.php?thread_id=2718962) **           GLOW WITHOUT LIGHTS: ** [P6 Lighting without Lighting using gather node](../../mod/forumpro/showthread.php?thread_id=2222447) [Creating bioluminescence with P6 shader nodes](../../mod/forumpro/showthread.php?thread_id=2217752) [make things glow without lights - Gather node](../../mod/forumpro/showthread.php?thread_id=2575899) [glow effect in poser](../../mod/forumpro/showthread.php?thread_id=2505946) [Iridescence in Poser 6](../../mod/forumpro/showthread.php?thread_id=2664487) [More Iridescence in P6](../../mod/forumpro/showthread.php?message_id=2777767) [Even More Iridescence in Poser](../../mod/forumpro/showthread.php?message_id=2778490) [Glowing Light Effect in Poser](../../mod/forumpro/showthread.php?thread_id=2712323) [Glowing Eyes](../../mod/forumpro/showthread.php?thread_id=2709279) **            MAKE WATER: ** [How to make water in Poser](../../mod/tutorial/index.php?tutorial_id=916) [Under Water with IBL](../../mod/forumpro/showthread.php?message_id=2462290) **            NODE MASKS: ** [Splitting your figures in Half. Blending 2 textures with nodes.](../../mod/forumpro/showthread.php?message_id=2637473) [Using "Node Masks" in Poser5](../../mod/tutorial/index.php?tutorial_id=518) [Adding insignia patch](../../mod/forumpro/showthread.php?thread_id=2511523) [ Decals in Poser 5,6 and 7 using nodes](http://www.superheroinecentral.com/mrx/xpage/decaltutorial/decaltutorial.htm) [Using "Node Masks" in Poser5](../../mod/tutorial/index.php?tutorial_id=518) [Tattoos](../../mod/forumpro/showthread.php?thread_id=2313758) **            HOW DO I ATTACH?: ** [How do you apply a displacement map?](../../mod/forumpro/showthread.php?thread_id=2688508) [Working with Transmaps](../../mod/forumpro/showthread.php?thread_id=2719984) [Attaching a Reflection Map](../../mod/forumpro/showthread.php?message_id=2968071) **            MAKE WEATHER: ** [how to make SNOW](../../mod/forumpro/showthread.php?thread_id=2500486) [How to Make Dust](../../mod/forumpro/showthread.php?thread_id=2709503) [How to Make Lightening in Poser (Transmap)](../../mod/forumpro/showthread.php?thread_id=2720025) **            MISC: ** [ghostly figure](../../mod/forumpro/showthread.php?thread_id=2411292) [Foggy Techique](../../mod/forumpro/showthread.php?thread_id=2502535) [invert the noise material](../../mod/forumpro/showthread.php?thread_id=2515486) [Transparent Textures](../../mod/forumpro/showthread.php?message_id=2796819) [Ambient vs. Translucence](../../mod/forumpro/showthread.php?thread_id=2691824) [How to make eye glasses look real](../../mod/forumpro/showthread.php?thread_id=2691733) [apply an image map to the Ground Plane in P7](../../mod/forumpro/showthread.php?thread_id=2691166) [shadows cast from jewelry](../../mod/forumpro/showthread.php?thread_id=2690509) [ Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW](http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2577132) [How to make Cloth look wet](../../mod/forumpro/showthread.php?thread_id=2690368) [old fashioned pinup or illustration shader nodes](../../mod/forumpro/showthread.php?message_id=2888986) [ Creating Foot Prints](../../mod/forumpro/showthread.php?thread_id=2287187) [Creating Tears with Displacement Maps by Neftis](../../mod/forumpro/showthread.php?thread_id=2306054) [Black and White Rendering](../../mod/forumpro/showthread.php?thread_id=2675448) [Creating Foot Prints](../../mod/forumpro/showthread.php?thread_id=2287187) [P5 Blender Node Trick](../../mod/tutorial/index.php?tutorial_id=694&page=1) [Easy Head Lights](../../mod/forumpro/showthread.php?message_id=2878261) [Spinning A Texture](../../mod/forumpro/showthread.php?message_id=2136665) [ Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2](../../mod/forumpro/showthread.php?thread_id=2687814) [silhouette colors on various elements](../../mod/forumpro/showthread.php?thread_id=2687996) [create visible lights in Poser](../../mod/forumpro/showthread.php?message_id=2856657) [Brocaded Mats](../../mod/forumpro/showthread.php?thread_id=2699027) [reducing Koz hair speculars in P6](../../mod/forumpro/showthread.php?message_id=2660693) [Non Random Noise Node](../../mod/forumpro/showthread.php?thread_id=2719007) [Realism Tip - Use the Ambient_Occlusion node](../../mod/forumpro/showthread.php?thread_id=2717720) [no shadow under hat](../../mod/forumpro/showthread.php?thread_id=2715760) [Shadow Colour - Getting Blue Tinged Shadows](../../mod/forumpro/showthread.php?message_id=3084223) [Faking Ambient Occlusion in Interiors for speed and better results](../../mod/forumpro/showthread.php?message_id=2980022) [Realistic Skin Textures](../../mod/forumpro/showthread.php?thread_id=2697222) [what color is neutral grey for bumps...?](../../mod/forumpro/showthread.php?message_id=2950918) [Transparency Discussion & Example Setups](../../mod/forumpro/showthread.php?message_id=2852288) [Height Map Discussion](../../mod/forumpro/showthread.php?message_id=2941982) [Stripes in the Material Room](../../mod/forumpro/showthread.php?message_id=2821986) [ making ghosts of Poser figures](../../mod/forumpro/showthread.php?thread_id=1093356) [stack textures](../../mod/forumpro/showthread.php?thread_id=2020478) [ Using Tile Resources](../../mod/forumpro/showthread.php?thread_id=2711465) ** COMICS AND TOONS (TRADITIONAL AND POSER RELATED):** [Digital Coloring: Flatting, by Mark Sweeny - PDF](http://mark-sweeney.com/Tutotial_PDFs/FlattingTutorial.pdf.zip) [Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)](http://www.dave-co.com/gutterzombie/viewtopic.php?t=133) [Drawing Comics in Illustrator by Brian Denham (at Illcraft)](http://www.illcraft.blogspot.com/) [2D Comic Art in Poser: Line Renders](../../news.php?viewStory=13559) [Using Tile Resources](../../mod/forumpro/showthread.php?thread_id=2711465) [2D Comic Art in Poser Part 2: Digital Inking](../../news.php?viewStory=13565) [jwToon Shaders](http://www.ankhammentu.com/?page_id=162) [More on Toons and Toon Node](../../mod/forumpro/showthread.php?message_id=2832915) [Comic Renders In Poser](../../mod/forumpro/showthread.php?message_id=2885157) [Cartoon Shaders](../../mod/forumpro/showthread.php?thread_id=2693173) [USE PHOTOSHOP TO INK YOUR TOON RENDERS](http://www.3dluvr.com/rogueldr/tutorials/toon_ink/toon_ink.html) **TUTORIALS AND DISCUSSIONS FOUND AT RDNA:** [node defined](http://www.runtimedna.com/forum/showthread.php?p=187661) [Stupid Node Tricks Vol 1 - Math Nodes](http://www.runtimedna.com/forum/showthread.php?p=25711) [Stupid Node Tricks Vol 2 - Math Node](http://www.runtimedna.com/forum/showthread.php?p=25713) [Stupid Node Tricks Vol 3 - Math Nodes](http://www.runtimedna.com/forum/showthread.php?p=25714) [Node by Node 2 - Math Nodes](http://www.runtimedna.com/forum/showthread.php?p=86840) [Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro](http://www.runtimedna.com/forum/showthread.php?p=92936) [Math_Function uses #3](http://www.runtimedna.com/forum/showthread.php?p=95610) [The Gather node](http://www.runtimedna.com/forum/showthread.php?p=132995) [Chrome tutorial](http://www.runtimedna.com/forum/showthread.php?p=155769) [P6 Lights &Nodes](http://www.runtimedna.com/forum/showthread.php?p=162673) [HDRI reflection maps in Poser 6](http://www.runtimedna.com/forum/showthread.php?p=180333) [IBL Ins and outs](http://www.runtimedna.com/forum/showthread.php?p=184683) [Jeans Material](http://www.runtimedna.com/forum/showthread.php?p=192440) [Aquatic Backgrounds using Depth Cue](http://www.runtimedna.com/news.php?viewStory=877) [Node Tricks - Rocky Ground Blends](http://www.runtimedna.com/news.php?viewStory=878) [P6 Node Setup for Scales](http://www.runtimedna.com/forum/showthread.php?p=228528) [ ](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)[Realistic Skin](http://www.runtimedna.com/forum/showthread.php?p=230912) [Water Material](http://www.runtimedna.com/forum/showthread.php?p=226110) [More on Water Material](http://www.runtimedna.com/forum/showthread.php?p=232234) [Procedural Material - Gold Fish Scales](http://www.runtimedna.com/forum/showthread.php?p=233907) [Math Floor function at CastlePoser - RDNA Discussion](http://www.runtimedna.com/forum/showthread.php?p=239542) [Alternate Diffuse and Specular Channels](http://www.runtimedna.com/forum/showthread.php?p=239884) [Incredible! Realism tutorial with ApolloMax stuff by Olivier](http://www.runtimedna.com/forum/showthread.php?p=143845) [Porcelain-like skin by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=249751) [The Fresnel Effect - Glass, Paint, Plastic, and Metal](http://www.runtimedna.com/forum/showthread.php?p=266073) [Color masking by Olivier](http://www.runtimedna.com/forum/showthread.php?p=130823) [HDRI IBL in Poser using LDRI with Nodes by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=268205) [Stupid Shader trick: "invisible" ground by stewer](http://www.runtimedna.com/forum/showthread.php?p=76990) [Node Based Human Irises? by Mizrael](http://www.runtimedna.com/forum/showthread.php?p=307782) [Reverse Fresnel Effect](http://www.runtimedna.com/forum/showthread.php?p=301452) [Skin Shaders](http://www.runtimedna.com/forum/showthread.php?p=304198) [The beginning of a skin shader](http://www.runtimedna.com/forum/showthread.php?p=277293) [Working With Porcelin](http://www.runtimedna.com/forum/showthread.php?p=304197) [Velvet Texture](http://www.runtimedna.com/forum/showthread.php?p=250748) [Diffuse, Clay, Skin and Velvet nodes](http://www.runtimedna.com/forum/showthread.php?p=267466) [Olivier's Ghost FX Tutorial by seank](http://www.runtimedna.com/forum/showthread.php?p=340509) [Render layers!!! Ghosting FX! :) by Olivier](http://www.runtimedna.com/forum/showthread.php?p=329443) [Dual Materials with Stencils by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=333059) [Faking Ambient Occlusion for Interiors by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=307444) [Depth Map Discussion](http://www.runtimedna.com/forum/showthread.php?p=274774) [Slime Shader](http://www.runtimedna.com/forum/showthread.php?p=330753) [Make Smoke in Poser Material Room](http://www.runtimedna.com/forum/showthread.php?p=328905) **CASTLE POSER TUTORIALS:** [COLOR MATHS: THE BASICS](http://www.castleposer.co.uk/articles/colormaths_basics.html) [MATHS: BIAS](http://www.castleposer.co.uk/articles/maths_bias.html) [Math Floor Function (Castle Poser Tutorial)](http://www.castleposer.co.uk/articles/maths_floor.html) ** TUTORIALS FROM OTHER SITES:** [Human skin shading](../../mod/forumpro/%3Ca%20href=) [Creating Water Textures](http://www.stu-runham.co.uk/water.htm) [Mec4D Mini Tutorials](http://mec4d.com/tutorials.html) [Image Based Lighting in Poser 6](http://www.physicalc-software.com/tutorials/ibl/) [How to achieve more realistic skin textures in Poser 5](http://www.physicalc-software.com/tutorials/realskinshader/) [Ambient Occlusion Node Tutorial](http://www.physicalc-software.com/tutorials/ao/) [Material Room - beyond the first step](http://www.keindesign.de/stefan/poser/matroomtut1.html) [Material Room - beyond the first step, part 2](http://www.keindesign.de/stefan/poser/matroomtut2.html) [The Probelight node](http://www.keindesign.de/stefan/poser/probelight.html) **MATMATIC: ** [Matmatic Demo](http://www.runtimedna.com/forum/showthread.php?p=237741) [Matmatic Demo - Mixing nodes tutorial script](http://www.runtimedna.com/forum/showthread.php?p=237743) [ ](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)[Matmatic Loom](http://www.runtimedna.com/forum/showthread.php?p=265148) [Plaids Using The Loom](http://www.runtimedna.com/forum/showthread.php?p=265218)[ Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463) [ Vargas Shader by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=250426) [ Matmatic Skin for Jessi](http://www.runtimedna.com/forum/showthread.php?p=229578) [Matmatic Bricks](http://www.runtimedna.com/forum/showthread.php?p=240354) [Matmatic Jessi Algorithmic Eye Makeup](http://www.runtimedna.com/forum/showthread.php?p=229726) [Matmatic Plaid](http://www.runtimedna.com/forum/showthread.php?p=244503) [Matmatic Tiny Fibers by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=247731) [Matmatic gurus - graph your functions fast by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=251456) [Matmatic Star Fields for Outer Space](http://www.runtimedna.com/forum/showthread.php?p=240500) [Matmatic car paint by bagginsbill](http://www.runtimedna.com/forum/showthread.php?p=255239) [Matmatic Rope Shader](http://www.runtimedna.com/forum/showthread.php?p=257260) [Matmatic - Cartesian to Polar Coordinates - Material Room](http://www.runtimedna.com/forum/showthread.php?p=256689) [Parmatic! Automatically Parameterize your Materials](http://www.runtimedna.com/forum/showthread.php?p=229992) [Matmatic Leather Shader](http://www.runtimedna.com/forum/showthread.php?p=291868) [Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463) [Polka Dots](http://www.runtimedna.com/forum/showthread.php?p=239542) [Matmatic for Poser 7](http://www.runtimedna.com/forum/showthread.php?p=266423#6) [Faking Ambient Occlusion for Interiors](http://www.runtimedna.com/forum/showthread.php?p=307444) [Faking Ambient Occlusion for Interiors](http://www.runtimedna.com/forum/showthread.php?p=2697619) [Candle Shader](http://www.runtimedna.com/forum/showthread.php?p=277007)            **How to use Matmatic:** It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe 1.  **Unzip matmatic to your Poser runtime. Not to an external one**, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. **The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.** 2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"[Shaders & Nodes](http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2635214)" thread for a list of relevant RDNA threads for more scripts. 3. After you have unzipped matmatic to your Poser runtime, open Poser. 4. File/Run Python Script 5. Browse to the Python/Matmatic folder and select the script. 6. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time. After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library. If you want to add a button to your python scripts window in Poser, [ follow the instructions in this thread.](http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2503750)  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want. 7. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script. **NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.** If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it. Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt" **Each mm1.txt   script file has to have it's own separate folder. **Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save. That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 3:28AM Wed, 07 October 2009 

[ Olivier's hair shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2784137)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 1:20PM Tue, 13 October 2009 

Updating Matmatic portion [ How to import a PY module.](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2783659)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:49AM Fri, 30 October 2009 

[ How to make a ball reflective](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2772892)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:25AM Sun, 01 November 2009 

[ Bruising](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2661514)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:18PM Wed, 18 November 2009 

[Node Masks and Displacements](?)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:03PM Thu, 19 November 2009 · edited on 7:07PM Thu, 19 November 2009

[ VSS and Preview window](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2786888) [ Troubleshooting a mirror setup](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2787755)  (Mirror shader-What am I missin ?)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  DarrenUK ( posted at 5:03AM Fri, 20 November 2009 

> Quote - [Node Masks and Displacements](?) Link appears broken or incorrect.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches

  Acadia ( posted at 8:48AM Fri, 20 November 2009 

[ Node Masks and Displacements](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3559013) Sorry about that. Here is the fixed link

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 3:15PM Sat, 21 November 2009 

[ How to create Chrome / Silver material?](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2787881)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:18PM Fri, 04 December 2009 

[ Help with Glass](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2788917)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 6:50PM Sat, 05 December 2009 

[ Snow ](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2788940)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:46PM Fri, 11 December 2009 

[ Refraction](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2789270)  (a good water shader)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  alantun ( posted at 4:10AM Mon, 14 December 2009 

 PLEASE HELP MEEEEE! I'm stuck in the Material room.  After three hours spent creating a figure which looks perfect in preview, every time I render it in the Material Room it goes to a barely defined yellow sillhouette. I've disconnected all the nodes and tried to start from scratch - but the render still blasts all the detail. Is there a magic button somewhere called WYSIWYG which realigns all Material Room parameters to erase all the mistakes I MIGHT have made and makes the render look like the preview????? Infinite thanks for any help provided......  

  bagginsbill ( posted at 6:43AM Mon, 14 December 2009 · edited on 6:44AM Mon, 14 December 2009

This is not the place to answer - start a new thread. This thread is supposed to be just links, so people don't have to wade through thousands of pages of questions and answers. Don't even post here saying "sorry, I'll start a new thread".


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 6:05PM Wed, 16 December 2009 

[ Water surface from below: shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2789854)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Plutom ( posted at 8:04AM Thu, 24 December 2009 

Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it?  Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan

  Acadia ( posted at 6:47AM Tue, 29 December 2009 

> Quote - Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it?  > > Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan I purchased a domain for my poser related stuff.  My plan is to put all of my bookmarks on it, that way only one site/link will have to be remembered or stickied anywhere because I'll be able to update the links instead of having to add them to an ongoing thread. I just haven't gotten around to doing anything with the site yet.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 4:58PM Thu, 31 December 2009 

More on Weather [ Snow Shader](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2742393&page=1)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 11:43AM Sun, 10 January 2010 

[ Rat Fur](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719482&page=7#message_3581918) This great shader popped up in the stocking shader thread.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 4:42PM Wed, 13 January 2010 

[ Reflection_Lite_Mult and Reflection_Kd_Mult](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2791941)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 10:30PM Sat, 16 January 2010 

[ alt diffuse channel](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2792407)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 6:52AM Fri, 05 February 2010 

[ Probe Light Nodes](http://www.runtimedna.com/forum/showthread.php?t=45875)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  bagginsbill ( posted at 10:16AM Fri, 05 February 2010 

Don't use Probe Light.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 12:29PM Fri, 05 February 2010 

[ Don't use Probe Light - Bagginsbill explains why!](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2794013)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:11PM Sat, 06 March 2010 

[ Environment Sphere - Camera / Perspective / Focal](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2796467)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Madrigal ( posted at 3:11PM Wed, 10 March 2010 

Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

911-69.blogspot.co.uk/

  Acadia ( posted at 6:02PM Wed, 10 March 2010 

> Quote - Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site. Yes, I know.  I've updated the broken links further into the thread and repasted them. [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867&page=5](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867&page=5)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Madrigal ( posted at 12:17AM Thu, 11 March 2010 

Thanks! Sorry about that, I got a bit dispirited after three clicks that didn't work - need to cultivate a bit more patience :(

911-69.blogspot.co.uk/

  bagginsbill ( posted at 6:24AM Thu, 11 March 2010 

Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 10:00AM Thu, 11 March 2010 

> Quote - Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date. Yeppers! It's in my plan to do that.  Just been busy and then sick so I haven't had a chance. I will though. I have way more bookmarks and bookmark threads than this one.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  kyhighlander59 ( posted at 5:52PM Tue, 23 March 2010 

> Quote - Updating > > Getting Rid of Glowing Iris Circles this is a dead link, is there any chance you know where it was? LOL

  bagginsbill ( posted at 6:01PM Tue, 23 March 2010 

[ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625) I simply typed "Glowing circle around iris" in the Rendo search engine and its the first match.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  kyhighlander59 ( posted at 6:02PM Tue, 23 March 2010 

I actually found it right after I sent the note. sorry for the trouble. she had corrected it down a dozen or so replies.

  bagginsbill ( posted at 6:11PM Tue, 23 March 2010 

We need the Wiki page to replace this thread. I think we should work backwards, since some of the earliest posts have been superceded, as you found out. All we need to do is create the page. Is there one yet? If not, I'll create it. Then every day, somebody should pick a link and add it.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  kyhighlander59 ( posted at 6:14PM Tue, 23 March 2010 

That is a good idea. BTW when is your book due out?

  bagginsbill ( posted at 6:18PM Tue, 23 March 2010 

I don't know when the book will be done. I estimate I have another thousand pages to write. Then I have to edit it and probably make it into two books, or maybe three. There is too much to talk about. I also have no idea if printing a book with 2000 pictures means nobody can afford it. Anway - there is a wiki page for the Poser Material Room here: [ http://www.renderosity.com/mod/rrwiki/index.php/Poser_Material_Room](http://www.renderosity.com/mod/rrwiki/index.php/Poser_Material_Room) It was started with the intentioin of listing all the nodes, but I think that's going to be a mistake. Just covering the basics of what the nodes do and how to use them is easily over 50 pages. Anyway, I'm going to make a sub-page from that for Poser Shader Threads, under Further Reading. Then we can just start moving links into it from here. We can sort it later.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 6:20PM Tue, 23 March 2010 

Oh how tedious. Copy and paste doesn't work - only the words arrive, not the links. My God, it will take forever.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 6:23PM Tue, 23 March 2010 

Crap - why is Wiki using yet another markup language, totally different from HTML. How tedious. Now I see why nothing has been written for the most part. OK here's my opinion, and please don't try to change it. WIKI editor SUCKS. It should accept pasting of HTML and do the right thing. Somebody is a mighty lazy programmer.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 6:24PM Tue, 23 March 2010 

Great - so because I don't know WIKI markup, I click the link for help on editing. Nothing. WIKI Sucks SQUARED!


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 6:33PM Tue, 23 March 2010 

I did the first five.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 6:43PM Tue, 23 March 2010 

I'm using the links from page 5 of this thread. Some of the links are sectioned by where they are, which is not useful. But we should not re-order them until all have made it across. Otherwise it will be very hard to correlate them with the links on page 5.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  kobaltkween ( posted at 7:21PM Tue, 23 March 2010 · edited on 7:23PM Tue, 23 March 2010

well, it's not _exactly_ lazy programming.  the wiki system they're using is the most popular wiki system out there by far, and it was made years and years ago when they decided the best way to deal with security _and_ regular users (not people who knew how to hand code)  was to use pseudo-code. javascript wasn't as advanced as a language, i think, and i know the practice of clean DOM scripting wasn't in place.  unless i'm remembering wrong, there were no rich HTML editors for textareas yet.   iirc, the most i saw at the time in terms of javascript and forms was a little bit of input validation.  so pseudo code enabled people to add HTML properties without having to know HTML.  phpBB uses pseudo code, too, so much rich editing online was done that that way. things have changed and advanced, and there are both free and commercial JS modules that can duplicate a full HTML editor.  but there's a _huge_ community around that wiki system now.  it's the backend  for the entire Wiki Media line, for instance.  almost everyone who uses wikis at all are used to using this system.  so even if most of the Web is doing something different, most of the people on it who post to wikis are still used to this system and its pseudo code. that said, my guess is it's possible to implement some JS rich HTML editing on the client-side and keep the backend mostly the same.  but it would be a lot of trouble to work against usability norms, which is generally a bad idea and has its major drawbacks in the best of situations.


  bagginsbill ( posted at 7:45PM Tue, 23 March 2010 

I found a tool to do the conversion here: My point was the WIKI editor should have a button to paste HTML and convert it. My opinion stands. If it's done already on that page it could be done in the WIKI editor.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bagginsbill ( posted at 7:47PM Tue, 23 March 2010 

Anyway I did the bulk of the conversion from the big post on page 5. It's here: [ http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads](http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads) Assuming the big post on page 5 was up to date, we can re-organize it. But I'll let it settle and get tested a bit first. Then after sorting it, we can add the individual posts that were added besides those.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  kyhighlander59 ( posted at 8:11PM Tue, 23 March 2010 

Acadia was looking for your discussion of skin shaders in another thread, is that in the wiki as well?

  bagginsbill ( posted at 8:27PM Tue, 23 March 2010 

No. I hate that thread. But it's better than the Daz3D "beautiful skin" thread.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 4:58PM Mon, 29 March 2010 

> Quote - Anyway I did the bulk of the conversion from the big post on page 5. It's here: > > [ http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads](http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads) > > Assuming the big post on page 5 was up to date, we can re-organize it. But I'll let it settle and get tested a bit first. Then after sorting it, we can add the individual posts that were added besides those. You're a gem! It took so long to put the original up, and then to update it with this one, only to have RDNA go and redo their whole site and break all of the links.  I just lost steam and really wasn't up to resorting and making yet another thread. Thanks for putting it all on that Wiki site.  Once you are done, I'll just add new links to that and not bother with this thread anymore. I have a whole slew more links to add, just haven't felt up to it though.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 12:57PM Mon, 17 May 2010 

upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Haarspalter ( posted at 9:48AM Sun, 20 June 2010 

Both first links are dead

  nruddock ( posted at 2:53PM Sun, 20 June 2010 

> Quote - Both first links are dead Work your way backwards through the thread as the links have been updated (due to site changes here and elsewhere) several times. The wiki page should have the most up to date links.

  Acadia ( posted at 10:52AM Fri, 16 July 2010 

[ Leather and Suede](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2806484) This thread includes a download for an .mt5 file as well as a matmatic script.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 7:19PM Fri, 13 August 2010 

Ok, I started to update the wiki page. I"ve managed to incorporate the 1st 2 pages of this thread with the updates.  I should have the rest done by the end of the weekend. After that I'm going to work on the wiki page and try and sort it out better and update any dead links.   After that I'm going to create other wiki pages with other bookmarked threads that I have created for things like lighting, cloth room etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Dracoraven ( posted at 2:37PM Sat, 14 August 2010 

Most excellent! Many thanks !

*********************************************
Eric Peacock
dracoselene@gmail.com

Blue Dragon Creations

My Stuff at Zazzle.com
******************************************

  whipporwill ( posted at 10:01PM Sun, 22 August 2010 

awesome, ty acadia!!




  nruddock ( posted at 3:10PM Sat, 16 October 2010 · edited on 3:13PM Sat, 16 October 2010

Attached Link: http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads

Resurrecting from the archives.

  MistyLaraPrincess ( posted at 10:30AM Thu, 18 November 2010 

Super duper Stickie.  Thanks so much for creating it.   a suggested link for one of my favorite how-to's  'Create Perspective UVs' on the group palette [ http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3662790](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3662790) :smile:  from day when bagginsbill had chicken pot pie for lunch.** **




  Acadia ( posted at 4:58PM Wed, 05 January 2011 

Moving this up for the time being. I'm still working on fixing the links and moving everything over to Wiki.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  LilyHawk ( posted at 6:15PM Sun, 30 January 2011 

Thanks for all your hard work in organizing all this :-)


  nruddock ( posted at 8:42PM Fri, 18 March 2011 

Time to revivify the stickiness of this thread.

  Kalypso ( posted at 3:25PM Tue, 03 May 2011 

What he said.

  joequick ( posted at 10:06PM Sun, 05 June 2011 

any thoughts on achieving a sculpty/clay kinda look? something kinda wallace and grommity?

@Daz3d
@ShareCG

  joequick ( posted at 2:45AM Mon, 06 June 2011 

> Quote - any thoughts on achieving a sculpty/clay kinda look? something kinda wallace and grommity? I think I got it, http://forum.daz3d.com/viewtopic.php?p=2945860#2945860

@Daz3d
@ShareCG

  estherau ( posted at 6:14PM Mon, 11 July 2011 

Attached Link: http://www.runtimedna.com/60-Off-One-Day-Sale/

advanced material manager is on sale for one day only today. It's one of the most useful python scripts I ever got because i really hate changing materials one by one. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!

  wolfmanjim ( posted at 12:54PM Thu, 21 July 2011 

I changed the texture jpg on a floor and now want to make tiles out of the texture I have used.  How do I do that?   I can't seem to attach an image map node to the Poser SUrface.

  bagginsbill ( posted at 1:18PM Thu, 21 July 2011 · edited on 1:18PM Thu, 21 July 2011

> Quote - I changed the texture jpg on a floor and now want to make tiles out of the texture I have used.  How do I do that?   I can't seem to attach an image map node to the Poser SUrface. Start a thread - or two. That seems to be two different questions or I totally don't understand what you mean by "I can't seem to attach an image map node to the Poser Surface". This thread is supposed to be links to threads, not a conversation.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  Acadia ( posted at 4:13PM Sun, 04 September 2011 

upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:47PM Thu, 06 October 2011 

Up

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  DarksealStudios ( posted at 10:26AM Sun, 23 October 2011 

http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads It's dead for me...


My Store   My Gallery    Contact

  bagginsbill ( posted at 10:34AM Sun, 23 October 2011 

Rendo management killed the wiki. The senseless destruction of this feature is cause for great concern, IMO.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  DarksealStudios ( posted at 7:03PM Sun, 23 October 2011 

In fact, every link that sounded halfway interesting to me is dead.... Yes BB, it is disturbing to find out that something like this has been done voluntarily. If anyone knows "why" I'd like to know, but more importantly, I'd like to know if there are plans to reroute this information to somewhere else!?


My Store   My Gallery    Contact

  Acadia ( posted at 6:53AM Mon, 24 October 2011 

> Quote - In fact, every link that sounded halfway interesting to me is dead.... Yes BB, it is disturbing to find out that something like this has been done voluntarily. If anyone knows "why" I'd like to know, but more importantly, I'd like to know if there are plans to reroute this information to somewhere else!?   Scroll down the thread.  The links have been updated....or rather most of them anyway.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 2:06PM Sat, 19 November 2011 

Upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Kalypso ( posted at 10:33PM Fri, 03 February 2012 

 

  bugatti ( posted at 3:55AM Wed, 15 February 2012 


Please, I am trying to get a texture based on a jpg (an ivy, a texture and a corresponding transparency map) applied to a curved surface, but no way, it always splits the image on single polygons. Is there a way to achieve continuity?

  bagginsbill ( posted at 4:25AM Wed, 15 February 2012 

Start a new thread for your question. This thread is for listing links to useful threads, not for actually answering questions. When you start the thread, explain what you know about UV mapping and what you did for this prop.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  bugatti ( posted at 7:44AM Wed, 15 February 2012 

Did that. How do I remove it from here now?

  bagginsbill ( posted at 9:16AM Wed, 15 February 2012 

We cannot remove postings after 15 minutes. That is why it is so important not to clutter the forum. We can't clean it up.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  MistyLaraPrincess ( posted at 8:37AM Thu, 22 March 2012 

this thread was about blending skin and tattoos with nodes. [ http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716576](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716576)




  mysticeagle ( posted at 6:23AM Tue, 03 April 2012 

sorry guys, but most of the rdna links are dead, for the last two weeks they've been saying we are moving to our new home, anyone know when they might resurface?

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page

  nruddock ( posted at 8:02PM Tue, 03 April 2012 

> Quote - sorry guys, but most of the rdna links are dead, for the last two weeks they've been saying we are moving to our new home, anyone know when they might resurface? Try again, the links appear to be working now.

  Acadia ( posted at 7:07PM Tue, 10 April 2012 

Bagginsbill's [ Wax Candle Shader](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3847801&ebot_calc_page#message_3847801) for Poser 9/2012

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 1:48PM Sun, 20 May 2012 

Up

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  Acadia ( posted at 5:26PM Tue, 12 June 2012 · edited on 5:27PM Tue, 12 June 2012

[ Bagginsbill's Random Shaders](https://sites.google.com/site/bagginsbill/free-stuff/random-shaders), including: BazzeMats2.zip BloodPuddle.zip Clouds1.mt5 GCGeneric.mt5 Grate.zip Marble UnderWater.zip VSSAlbinoSkin.mt5 VSSM4HairBooster.zip  

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  MistyLaraPrincess ( posted at 9:06AM Wed, 27 June 2012 

was there a thread on how to make movment morphs for strand hair? i remember reading it was possible, but can't remember where? thanks.




  bagginsbill ( posted at 10:59AM Wed, 27 June 2012 · edited on 11:00AM Wed, 27 June 2012

This thread is not for morphs, and not for questions either. It is a list of links to material threads.


Renderosity forum reply notifications have been wonky in the past. I'm testing the waters to see if it's working now. If you ask me something and I don't come back, it probably isn't. (Updated January 17, 2017)

  MistyLaraPrincess ( posted at 3:16PM Wed, 27 June 2012 

oh.  i saw the '- tutorials and discussions' in the title and thought they had broadened the thread topic.  mods have the power to delete posts, yes?




  Tucan-Tiki ( posted at 11:43AM Sat, 07 July 2012 


http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2852511

  Tucan-Tiki ( posted at 11:44AM Sat, 07 July 2012 


my ice recipe

  Tucan-Tiki ( posted at 11:45AM Sat, 07 July 2012 


2

  Tucan-Tiki ( posted at 12:14PM Sat, 07 July 2012 · edited on 12:16PM Sat, 07 July 2012


if only i had a decent leather texture to complete Neo most of the ones i find just don't look right.

  Tucan-Tiki ( posted at 12:24PM Sat, 07 July 2012 


something with a actual leather bump would be just about right lol.

  Eric Walters ( posted at 11:21PM Thu, 26 July 2012 

Nice! Do you have 2012? There are some leather textures in the materials that look good. You may have to fiddle with the amount of reflection. > Quote - something with a actual leather bump would be just about right lol.

http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html

  Kalypso ( posted at 12:46AM Fri, 27 July 2012 

Bagginsbill has the best leather shaders I've seen.  Do look up the thread he has linked too for more.   Oh and the download is the little arrow on the far right of the page (I had to look for it too first time!)

  Acadia ( posted at 2:58PM Sat, 01 September 2012 

Upsy.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi


  primorge ( posted at 5:55AM Tue, 04 September 2012 

Do you think the RDNA links will work again eventually? So much archived knowledge that I've missed.