xanaman opened this issue on Sep 06, 2007 · 24 posts
xanaman posted Thu, 06 September 2007 at 10:49 PM
Thank you.
Xan
Acadia posted Fri, 07 September 2007 at 12:08 AM
You could probably get that result with shaders in the material room.
Make a post about it at RDNA in their Node Cult forum.
http://www.runtimedna.com/mod/forum/messages.php?forum_id=92
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
bagginsbill posted Fri, 07 September 2007 at 4:54 PM
This is kind of tricky. Do you want to use a clothing prop for the tights or mix this right into the skin shader. There are pros and cons.
Mixing with the skin shader avoids poke through, but is a bit more work on the shader. A much simpler shader can be used with a clothing prop, but they often don't track the leg deformations when posed.
I'm using the mixed skin/tights shader approach here.
Unfortunately I'm not going to be doing Poser at all this weekend, so the finished shader will have to wait until Monday. Sorry.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
xanaman posted Fri, 07 September 2007 at 6:56 PM
Thanks Acadia. I will check out that other forum as well.
bagginsbill,
That looks like what I've been wanting to do. I haven't figured out how to manage the poke-thru of the objects, so I've been trying to figure out the right way to apply the correct texture from the hips down. Let me know on Monday how your shader works out.
Xan
Acadia posted Fri, 07 September 2007 at 7:03 PM
Quote - Thanks Acadia. I will check out that other forum as well.
bagginsbill,
That looks like what I've been wanting to do. I haven't figured out how to manage the poke-thru of the objects, so I've been trying to figure out the right way to apply the correct texture from the hips down. Let me know on Monday how your shader works out.
Xan
I suggested the Node Cult Forum at RDNA because that's Bagginsbill's hangout for shaders. He's not only our resident node guru, but also RDNA's.
But you still should check out that forum. Lots and lots of great information there for all kinds of shaders.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
xanaman posted Sat, 08 September 2007 at 11:34 AM
Hi Acadia,
I did check out the other forum and it looks like I've got a lot of learning to do :)
Between this one and that one, I'm going to have some late nights.
Thanks again,
Xan
Acadia posted Sat, 08 September 2007 at 1:35 PM
Quote - Hi Acadia,
I did check out the other forum and it looks like I've got a lot of learning to do :)
Between this one and that one, I'm going to have some late nights.Thanks again,
Xan
http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2635214
And this one!
Some of the links were changed when the forums were updated to php. So scroll down for fixed links and also scattered updates.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
chriscox posted Sun, 09 September 2007 at 11:33 AM Online Now!
chriscox posted Sun, 09 September 2007 at 11:36 AM Online Now!
chriscox posted Sun, 09 September 2007 at 11:40 AM Online Now!
bagginsbill posted Mon, 10 September 2007 at 10:36 AM
In the meantime, read this:
http://www.neilblevins.com/cg_education/aniso_ref/aniso_ref.htm
It describes the phenomenon called anisotropic reflection. Stockings do this big time. Rather than me explain all the details - that article covers it very well. We'll be using the Poser Anisotropic specular node to do that effect. Chris's shaders above are very good, but missing this key effect. Chris also didn't do anything about the sparkly/glittery effect. I'll be back.
The image is one of my latest test renders.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Mon, 10 September 2007 at 10:37 AM
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Mon, 10 September 2007 at 10:39 AM
I have an open bug with e-frontier on this issue. It has stopped me from posting many interesting materials because it really messes things up. A general solution still eludes me, but I'm working on one that should help with tights.
Be sure to click these renders to see them full size.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
xanaman posted Mon, 10 September 2007 at 7:51 PM
Thanks for your help as well Bill. What settings are you using to achieve your results? I like what you've done!
I can't seem to get the fine detail. When I've tried using the noise nodes as described in the "sparkly velvet dress" lesson, the white dots end up being too big. I'm sure I'm missing a small setting.
On this A3 render, the legs look more like stone than stockings.
Thanks again!
Xan
xanaman posted Tue, 11 September 2007 at 12:48 AM
Okay, I tweeked a few settings to get this result. It's not exactly where I want it, but I'm getting there!!
Xan
xanaman posted Tue, 11 September 2007 at 12:50 AM
bagginsbill posted Tue, 11 September 2007 at 7:57 AM
xanaman,
Oh ho! I did not know you were a node wizard. Here I've been slaving away trying to work out every detail for a neophyte, and you go and do it with just a few clues. I see from your last render that you worked out how to use the anisotropic node correctly. That looks great!
OK then I'll speak to you wizard to wizard.
The Noise node is a peculiar thing. I find that to get fine litte glittery points instead of big white splotches, you need to use aggressive render settings - which costs time by the way. Change your min shading rate to .2. Here are a few more tips on glitter:
For the anisotropic node, I used U_Scale = .07 or .08, V_Scale = 1. The strength was between 1 and 2.
I'll be posting more.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill posted Tue, 11 September 2007 at 7:59 AM
Oh forgot to mention, the Weave node isn't strictly necessary, but it does add a lot of detail as you get closer to the surface. For smaller renders or full body, it probably doesn't matter a lot. Still, I like it when a shader works well over all viewing distances, so I'm still trying to figure out how to use it for stockings.
Bump produces artifacts. I'm looking into just using the weave as a multiplier on the color blend (skin to cloth blend) and the speculars.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
xanaman posted Tue, 11 September 2007 at 9:54 AM
Thanks Bagginsbill!
I wouldn't say that I'm a wizard, but I pick things up quickly. A wizard in training, perhaps :)
I haven't really messed around with nodes before. I guess I was always worried that I would mess something up, so I appreciate any suggestions that you have to offer.
To get the effect on my last post, I used a combination of both Chris' suggestions and the ones on the runtimedna "sparkly dress" posting. I'll post an image of the settings tonight. I'd like to see if there is a way to combine techniques to have the shiny effect with glitter.
Thanks again!
Xan
xanaman posted Tue, 11 September 2007 at 4:48 PM
Xan
xanaman posted Wed, 12 September 2007 at 11:56 PM
xanaman posted Wed, 12 September 2007 at 11:58 PM
Acadia posted Thu, 13 September 2007 at 1:00 AM
Wow! That looks awesome! I may just borrow that effect, hehe Actually, I definitely will! :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
xanaman posted Thu, 13 September 2007 at 9:50 AM
Hehe...
Thanks Acadia. Anything I can do to help 3D models have sexy legs :)
My next adventure is to figure out how to get the same effect with outfits that go higher up on the hip. I know there's a way to mask off the texture so that it doesn't go beyond a certain point on the torso, but I haven't had a chance to read up on it yet. Any quick suggestions will be much appreciated. I will try the settings Chris posted for the Miki model.
Thanks everybody!!
Xan