stallion opened this issue on Jan 29, 2019 · 936 posts
[Deecey](https://www.renderosity.com/?uid=8278) posted at 2:25AM Fri, 26 April 2019 - [#4350698](#msg4350698) > [qaz](https://www.renderosity.com/?uid=910) posted at 12:38PM Thu, 25 April 2019 - [#4350588](#msg4350588) > > > Please bear in mind that expression morphs and phoneme morphs and such are initially made to work with the base figure. This is true of ANY Poser figure, not only LaFemme. > > If you create a character for ANY Poser figure that changes the shape of the mouth or eyes, the expression morphs and phoneme morphs will be affected and won't work quite exactly right with the character morph. Again, true of any figure, not only LaFemme. This is one of the reasons that you often see custom smile morphs and expressions done for an add on figure. Yes, I'm aware of this. Can't say I had too much of a problem with V4, but Ulrika is too far away from the default La Femme for the included expression morphs to work too well. (They do work a bit ) I think part of the problem is that people attempt to use the face chips to create a smile and they end up distorting the face. They work for subtle expressions. Part of the problem I think is the low res nature of the head. I find sculpting a face in V4 much easier than La Femme due to the different mesh density.