xpdev opened this issue on Feb 26, 2014 · 85 posts
> Quote - P node units are 1/10th of an inch, always. This means, that if you're at X inches from the origin, the value is 10X. > > You are therefore correct that using a factor of .1 scales that to an inch. > > You are not correct to say the p-node works in PNU. You might have thought this by A) rounding PNU = 103.2 inches to 100 inches and B) getting the 10X in the wrong direction. > > I have carefully measured it - with coefficients set to 1, the P node gives values of 10 * number of inches. > > Because I live and die by the material room, my PDU is inches. See my signature. Oh thank you, BB, I somehow remembered a factor of 0.1 to work in inches, but could not figure out where I had seen it or how it needed to be calculated. So it's great to know that those who work in inches can change the y-factor in the p-node to 0.1, and they should then be able to adjust the constraints in inches, which meets their environment in setting up the scene.
Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
Don't render faster than your artistic guardian angel can fly...