xpdev opened this issue on Feb 26, 2014 · 85 posts
event, yer shader renders well, however use of diffuse + specular = 11 violates fresnel's law. it may be possible to modify this with fresnel shader. redviper also posted freebie soap shader at sharecg ([The Easy shader3)](http://www.ShareCG.com/v/60787/gallery/11/Poser/The-Easy-shader3). goes to page with nudie pix. maybe if you use p-node, y-direction can cut off foam, but it's camera-specific. in character texmap, v-direction would cut off leg form, whilst u-direction cuts off arm foam.