basicwiz opened this issue on Apr 23, 2012 · 485 posts
> Quote - Also, I am having a problem in the Cloth Room. The tutorial says I should be able to **convert clothing into dynamic clothing** by  exporting the article of clothing (a shirt) as a Wavefront OBJ file, check **single frame **in the Export Box, select only the **shirt** from the** **Object Dialog Box, and enable only the **Weld Body Part Seams** option, then save it. Then delete the shirt and replace it with the new **shirtprop **OBJ file, enabling Make Polygons Normal. Then  go thru the basic **Clothify** procedures: new sim with default settings, clothify (with shirtprop selected), set parent to **chest, **click Collide Against and choose the character (Ryan) in the Hierarchy Selection dialog box.  Finally click the Calculate Simulation button which I do. **The Calculate Simulation box appears but no calculations take place!? **What am I missing? Sorry for such a lengthy question. This trick may or may not work depending on the structure of the conforming item. Rather than clutter up this thread with the discussion, please ask this again in a separate thread where some of the gurus can give you a more complete answer.