SerpentineFire opened this issue on Jul 25, 2011 · 59 posts
A big chunk of the problem is that you have to train yourself to think your way through Poser's labyrinthine node structure. You have to work methodically and patiently or you will get completely lost. Every time I have to go into the material room I scream inside because I know I'm going to have to construct a bewildering jumble of nodes to do something quite simple. And if I want to do something complicated.... aaarrggh! My dearest wish for the next version of Poser is that they've done something wonderful with this so that you could, for instance, package up a group of nodes that perform some useful function, hide all the spaghetti inside and just leave inputs and outputs 'open' ready to have textures, other nodes etc. plugged into them. If there were specific parameters inside that you were likely to change, it would be nice to be able to wire them up to controls - which you could label - on the outside of the box. It would be great to be able to save these and drag them into place from a library or call them up from a custom menu. I can dream...
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017