Forum: Poser


 Subject: Yet another node question..

SerpentineFire opened this issue on Jul 25, 2011 · 59 posts


  SerpentineFire ( posted at 9:08AM Mon, 25 July 2011 

OK, I know this is going to sound irritating, but is there anyway I can get a screen shot of what you are talking about?      > Quote - You need a mask and blender(s). > > A mask is like a transparency map, but you don't use it for transparency. You use it to identify areas of a prop or figure that belong to one of two different materials. You use black for one area, white for the other.  > > Once you have a mask, you look at the two materials and compare them, in preparation for combining them. Where they are the same, the combination is trivial - use the value or node that is common to both. Where they are different, you place a Blender node, and set or connect the two values in Value_1 and Value_2. The mask goes into the Blender's Blending input, and set it to 1. > > So - if you have two different color maps, blend them. The mask will decide where to use each. > > If you have two different specular nodes, blend them. The mask will decide where to use each. > > If you have two different bump maps, blend them. The mask will decide where to use each. > > If you have the same node but a different number in a particular parameter, blend them - use two math nodes to hold each value and plug those into the blender.