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Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: Rigger shoes

Tipol opened this issue on Sep 16, 2020 · 7 posts

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  Tipol    ( ) ( posted at 3:15AM Wed, 16 September 2020 · edited on 3:20AM Wed, 16 September 2020

Hello, I modeled shoes in hexagon for La Femme.

Capture3.JPG

It is a heeled shoe, I had already made shoes for the Woman and had rigged them without problem but they were flat shoes. And I admit that I do little conforming and know dynamic better, but conforming is more suitable for shoes. To model my shoe I took LaFemme latest model (R1 I believe) I put a foot pose in pose and I exported it in obj. opened in hexagon and modeled my shoe on it. I try to rig it but it does not work, already my shoe does not fit the model provided in the developper ring and in addition there are several.

! [Capture2.JPG] (https://forum.cdn.renderosity.com/forum_12356/thread_2952088/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.JPG)

then it doesn't work and the foot is not in the shoe in the end even if I apply the initial pose to it.

Capture2.JPG Capture.JPG

Someone have a tutorial on how to rig heeled shoes? or someone to explain to me what I'm doing wrong.

thank you in advance!



  RedPhantom    ( ) ( posted at 6:01AM Wed, 16 September 2020  · @4399602

I believe the problem is that the foot of the shoe needs to be flat when you rig it and then it gets bent with a pose after.


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  bwldrd    ( ) ( posted at 10:48AM Wed, 16 September 2020  · @4399620

There is a tutorial here on Renderosity, that I think, may address your issue.

LaFemme - Dual Shoes Poser Tutorial

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  Tipol    ( ) ( posted at 11:42AM Wed, 16 September 2020  · @4399624

Oh wonderful, thanks this is exactly what I was looking for, I will watch this.



  RobZhena    ( ) ( posted at 12:10PM Wed, 16 September 2020 · edited on 12:11PM Wed, 16 September 2020 · @4399627

The simple thing to do is pose LF to fit your shoe, go to the fitting room, Don’t zero LF. transfer the rigging down to the toes, and create a new figure. Return to the pose room. Zero LF. Pose the shoe to fit the foot. Back to the fitting room and rerig to the zeroed LF. Create new figure. Done.


  adp001    ( ) ( posted at 1:04PM Wed, 16 September 2020 · edited on 1:13PM Wed, 16 September 2020 · @4399628

RobZhena posted at 8:01PM Wed, 16 September 2020 - #4399627

The simple thing to do is pose LF to fit your shoe, go to the fitting room, Don’t zero LF. transfer the rigging down to the toes, and create a new figure. Return to the pose room. Zero LF. Pose the shoe to fit the foot. Back to the fitting room and rerig to the zeroed LF. Create new figure. Done.

Or the other way around: Pose your shoe until it fits your figure. Then run the following script (can also be used for hair)

SCENE = poser.Scene()


def set_actor(actor):
    assert isinstance(actor, poser.ActorType)
    if not hasattr(actor, "Geometry") or \
            actor.Geometry() is None or \
            actor.Geometry().NumVertices() == 0:
        raise TypeError("Actor has no usable geometry.")
    geom = actor.Geometry()
    for idx, v in enumerate(geom.WorldVertices()):
        vert = geom.Vertex(idx)  # type: poser.VertType
        vert.SetX(v.X())
        vert.SetY(v.Y())
        vert.SetZ(v.Z())

    actor.Reset()
    SCENE.DrawAll()


if __name__ == "__main__":
    set_actor(SCENE.CurrentActor())

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  RobZhena    ( ) ( posted at 4:19PM Wed, 16 September 2020  · @4399650

You can’t pose an unrighteousness shoe.


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