Welcome to the Poser - OFFICIAL Forum

Forum Moderators:  Digitell, CHMedia    Forum Coordinators:  RedPhantom

Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: cloth room

ZCountess opened this issue on Sep 11, 2020 · 15 posts

Top of Forum Print

  ZCountess    ( ) ( posted at 11:52AM Fri, 11 September 2020 

The cloth room is freezing up each time I after I click for the dress to collide against my character figure.I would appreciate FREEZING.PNG someone let me know why this is doing this? Thank you


  hborre    ( ) ( posted at 12:15PM Fri, 11 September 2020  · @4399252

Cloth Room crashes sometimes occur when an object may already be intersecting with the dynamic clothing. I see that you have Ivy Hair included in the calculations. I am assuming you are not getting past the Cloth Collision Objects panel. Elaborate further on what you are trying to accomplish. I would normally not include mesh hair in a simulation because that can always be added later afterward.


  FVerbaas    ( ) ( posted at 12:33PM Fri, 11 September 2020 · edited on 12:34PM Fri, 11 September 2020 · @4399253

Corrrect. Hair objects typicaly pair a high polygon count with a complex geometry. Both individually already may (appear to) freeze up Poser by sheer volume and complexity. Model complexity (= quantity of data generated and number of calculations to be performed) goes up exponentially with the number of polygons. You probably will see one core in your CPU blazing 100% and memory use peaking to a level that causes virtual memory to kick in.

The cloth room is written for a single layer of garment draped over an avatar. It helps to make the collision object simple and low-poly. Sometimes it helps to simulate only an invisible 'veil' and make the visible geometry a soft decoration.


  RedPhantom    ( ) ( posted at 5:40PM Fri, 11 September 2020  · @4399277

While I agree that what both say is true, they are talking about the simulation and it doesn't look like you're that far yet. I would hazard a guess. It may just be something is slowing down the response of the computer, probably that hair. It looks very high poly. It is possible that it may respond again if you give it time, then again it may just crash. I've had it happen both ways. You might try hiding the hair for the time being. I'm on an older computer but I like to push poser. I find that hiding things, especially if they're high poly helps with response time. You may find the hair is too high poly to work with in the cloth room.

Looking at your post again, you say you are trying to get the dress to collide with the figure, but looking at your image, it appears you might be trying to drape ivy hair. is that just what you named the dim, or did you set up the wrong thing to drape?


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10


  Miss B    ( ) ( posted at 6:01PM Fri, 11 September 2020  · @4399278

RedPhantom posted at 6:57PM Fri, 11 September 2020 - #4399277

Looking at your post again, you say you are trying to get the dress to collide with the figure, but looking at your image, it appears you might be trying to drape ivy hair. is that just what you named the dim, or did you set up the wrong thing to drape?

I could be wrong, but the hair looks long enough to collide with the shoulders and back of the dress, so that may be what the OP is trying to do.

That said, however, I ALWAYS hide hair, especially if it's longer than the edge of the character's jaw, simply because I don't know how the hair will interact depending on the character's pose in the final frame of the sim. Adding the hair back after a successful sim of the dress is easier, and less likely to cause problems.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  RedPhantom    ( ) ( posted at 6:39PM Fri, 11 September 2020  · @4399280

My experience is that if the clothing is set to collide with hair long enough to touch the clothing, the simulator will try to put the clothing on the outside of the hair. It seems like the simulator looks at the direction of the normals when figuring collisions and will focus on the front face.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10


  ZCountess    ( ) ( posted at 6:53PM Fri, 11 September 2020  · @4399281

I set the Drape to clothify the dress on the Le femme .Not the ivy hair


  ZCountess    ( ) ( posted at 6:55PM Fri, 11 September 2020  · @4399282

RedPhantom.Thank you that makes sense I will try not to let the hair be too and see if it helps. The dress is what I am clothifying.


  Miss B    ( ) ( posted at 9:26PM Fri, 11 September 2020  · @4399291

RedPhantom posted at 10:25PM Fri, 11 September 2020 - #4399280

My experience is that if the clothing is set to collide with hair long enough to touch the clothing, the simulator will try to put the clothing on the outside of the hair. It seems like the simulator looks at the direction of the normals when figuring collisions and will focus on the front face.

Ahhhhh, OK. Now that you mention it, that make sense.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  rokket    ( ) ( posted at 11:20PM Fri, 11 September 2020  · @4399294

Export the dress as an .obj file and take it into a modeling program and look for isolated vertices. And make sure that the hair IS NOT set to collide with it.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


  ZCountess    ( ) ( posted at 8:26AM Sat, 12 September 2020  · @4399304

rocket, Great advice Thank you.I will try that.


  ZCountess    ( ) ( posted at 8:28AM Sat, 12 September 2020  · @4399305

FVerbaas.Thank you good advice.


  Rhia474    ( ) ( posted at 9:47AM Sat, 12 September 2020  · @4399314

To never have issues with the hair, just add the hair on frame 30 after you are done with simulation and posing. Then you can adjust hair to final look and not worry about how it will intersect etc.. Now this is to assume you render a static image. It was not clear from your post what exactly you were trying to do. If it is an animation, ignore me. But if you are just working on a still image, add the hair after you finished the simulation.


  infinity10    ( ) ( posted at 10:21AM Sat, 12 September 2020  · @4399319

Uhmmm - sideways check if you still haven't solved the issue - update your graphics card drivers.

Eternal Hobbyist

 


  rokket    ( ) ( posted at 10:46AM Sat, 12 September 2020  · @4399320

infinity10 posted at 8:44AM Sat, 12 September 2020 - #4399319

Uhmmm - sideways check if you still haven't solved the issue - update your graphics card drivers.

This gets overlooked a lot. Good advice. There have been times when updates have caused issues with my graphics card. I had to roll back a couple times.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


 To create a post you must first sign in or register an account.

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.