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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Apr 24 9:07 am)



Subject: Maps... Is this the right forum?


arrowhead42 ( ) posted Sat, 29 August 2020 at 4:39 PM · edited Fri, 19 April 2024 at 11:08 PM

Hi everyone - as you can see by the subject line, this may or may not be the proper forum for this question, so I'll post and we can decide if it is. My issue is with the map for a morphing prop I made for use in Poser 11. For clarification purposes I can tell you the prop is a jet pack with extendable wings, like the one worn by Buzz Lightyear. I made a texture map using UV Mapper Pro, and when I loaded the prop in my Poser scene, and applied the map, only part of it was textured correctly. I think I know why, but I'm hoping someone can confirm or deny my theory, and perhaps help me figure out what to do. I made two jetpack .obj files, one with wings retracted, the other with them extended. I loaded one into UV Mapper Pro, and created a map with the template. I think the map doesn't work on the prop because I used only one of the .obj's to create the map template. I didn't make a map from the .obj that represents the morph target, even though the only change to the .obj was the position of the wings. I believe that a morphing prop likely must have both .obj's mapped for the texture to be applied correctly to it. Thoughts, please? Any feedback would be appreciated

Here's the link to my freebies:   https://www.renderosity.com/mod/freestuff/?uid=493127

"I can't stand it when people pointlessly repeat themselves. I can't stand it. I really can't!!"


EldritchCellar ( ) posted Sat, 29 August 2020 at 5:47 PM

I doubt there would be even any distortion, from one absolute state to another, let alone needing a dedicated mapping for such a morph. Transition states are another matter entirely with morphs that emulate rotations. The UVs exist regardless of how you deform the mesh. They might not be pretty after the deformation but the mapping is still there. Your prop shouldn't dump its uv info by applying a morph.

So. Your mapping looks fine when the wings are closed but appears untextured when you apply the morph? Images would be helpful.

Bear in mind that usually rotations are best handled by actual rotations rather than a morph that transforms from one state to another. You could set up the wings with a dependency that opens and closes them for instance. Force limits, the joint editor, and the dependency editor could set that up easily. Or even a very simple rig consisting of 3 bones... Just an observation.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




DCArt ( ) posted Wed, 02 September 2020 at 8:20 PM

If your default prop and your morphed prop are indeed using the same geometry, you should not have to make a UV map for the morphed prop. You would import the default shape into Poser, convert that to a prop, and then Object > Load Morph Target to create the morphed version.

Can you post a screen cap of your default prop in UV Mapper Pro, with the UV map on one side, and the left side showing the texture preview? (Choose the command Texture > Checker > Color in UV Mapper Pro to display the checker texture on it)



EldritchCellar ( ) posted Wed, 02 September 2020 at 8:35 PM

Sure hang on one second...

Here ya go.

Oh. You were talking to OP, sorry. I'll be going now...

illo1master.png



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




DCArt ( ) posted Wed, 02 September 2020 at 8:37 PM

LMAO



Miss B ( ) posted Thu, 03 September 2020 at 1:26 PM

He never looked better. 😉

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