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DAZ|Studio F.A.Q (Updated: 2020 Sep 04 1:56 pm)

 Subject: DAZ to fbx issues

FlorensWorld opened this issue on Aug 25, 2020 · 4 posts

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  FlorensWorld    ( ) ( posted at 6:29PM Tue, 25 August 2020 

Heyo. I'm currently trying to export my DAZ 3D project into a fbx file to be able to open it in SFM, but am running into some issues. The hair becomes disconnected and the eye textures will disappear. Is there any fix to this?

  prixat    ( ) ( posted at 1:40PM Wed, 26 August 2020  · @4397763

Have you tried one of the new bridges for DAZ Studio?

There isn't one for SFM, but the bridges are really just FBX exporters and you can find that exported FBX file and textures in a folder called called c:TEMP3D

I mention it because it applies some of the FBX fixes that I would usually have to do in Cinema4D after an ordinary FBX export. It's a longshot but may help with one of the problems you're having.


  FlorensWorld    ( ) ( posted at 1:59PM Wed, 26 August 2020  · @4397769

Thank you for mentioning this, and I'm sure it will help. But now, what exactly would I have to do in order to export it "right" if that how I should put it?

  prixat    ( ) ( posted at 3:07AM Thu, 27 August 2020  · @4397840

Something that's worked for me, with the 'wandering hair' problem, is changing the parenting of hair within Studio. I have not used SFM but this solved wandering hair in the Octane plugin.

...but I suspect that the problem is really in how it is being 'imported'. There's not much you can do about that from the Studio end.


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