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Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: Poser Pro 12

arrow1 opened this issue on Aug 22, 2020 · 113 posts

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  arrow1    ( ) ( posted at 4:58PM Sat, 22 August 2020 

When are we likely to see Poser Pro 12? Cheers

Custom built computer 64 gigs RAM,2 Terrabyte hard drive, NVIDIA Quadro k2200,Intel I7 6 core,Dual Dell Screens, 0/S Windows 10,networked to a Special built i5,16 gigs ram, Graphics Card NVIDEA GeForce GTX 650.2 Terrabyte Hard Drive,OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012 2014 and Game. Poser 11, Heaxagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit,Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2018-19,Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite. DAZ Studio 4.10-11 Beta Advanced, iClone 7 with 3DXchange and Character Creator3, Nikon D3 Camera with several lenses. Just added 2x 2 Terrabyte portable hard drives.

  hborre    ( ) ( posted at 7:04PM Sat, 22 August 2020  · @4397548

We are all in the dark as much as you. When we find out you find out.


  battle    ( ) ( posted at 12:55AM Thu, 10 September 2020  · @4399067

Received an email a half hour ago announcing Poser 12, working to be released for late October. Although with the long beta testing, who knows.

I have to say, that I'm VERY skeptical of Poser 12, and what all it will ruin of what I have like models from Erogensis. If Poser 12 dismantles Ero's Project Evolution Poser will be useless to me. I mean as far as I'm concerned Poser 12 really is going to have to prove it is worth in having. As far as I'm concerned Poser's models, and updates to the current haven't done much. Very displeased with Poser updates since after Poser Pro 2014, and the models since. Too cartoonist.


  HartyBart    ( ) ( posted at 3:18AM Thu, 10 September 2020 · edited on 3:19AM Thu, 10 September 2020 · @4399073

We know there will be Unity integration, as that was in the public call for beta testers. I've never even looked at Project Evolution, what was it?


  randym77    ( ) ( posted at 5:11AM Thu, 10 September 2020  · @4399077

Why would it dismantle Project Evolution?


  hborre    ( ) ( posted at 7:02AM Thu, 10 September 2020  · @4399080

Are we talking about the model?


  RedPhantom    ( ) ( posted at 8:43AM Thu, 10 September 2020  · @4399088

HartyBart posted at 8:40AM Thu, 10 September 2020 - #4399073

We know there will be Unity integration, as that was in the public call for beta testers. I've never even looked at Project Evolution, what was it?

Project Evolution is an anatomically correct figure for poser that has lots of bells and whistles.

randym77 posted at 8:39AM Thu, 10 September 2020 - #4399077

Why would it dismantle Project Evolution?

The cr2s for PE use a number of Python scripts for loading morphs and such.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10


  RedPhantom    ( ) ( posted at 8:45AM Thu, 10 September 2020  · @4399089

battle posted at 8:43AM Thu, 10 September 2020 - #4399067

Received an email a half hour ago announcing Poser 12, working to be released for late October. Although with the long beta testing, who knows.

I have to say, that I'm VERY skeptical of Poser 12, and what all it will ruin of what I have like models from Erogensis. If Poser 12 dismantles Ero's Project Evolution Poser will be useless to me. I mean as far as I'm concerned Poser 12 really is going to have to prove it is worth in having. As far as I'm concerned Poser's models, and updates to the current haven't done much. Very displeased with Poser updates since after Poser Pro 2014, and the models since. Too cartoonist.

I would hope that Erogensis would update PE to use the new python. If not, you might be able to load the figures you like and save then as traditional cr2s.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive. 
Check out my free stuff here

I use Poser Pro 11.2 and win 10


  FVerbaas    ( ) ( posted at 9:06AM Thu, 10 September 2020 · edited on 9:14AM Thu, 10 September 2020 · @4399090

Good point. However:PE's scripts come as plain .py and from the top of my head they do not use 'words' that may not go down well with recent Python versions, so are expected to run without problem.

Rest assured that watch is on and if the Python changes would affect PE's scripts they will be updated.

Compatibility issues with scrips that are only available in compiled form (.pyc) will be serious. When you can read the code in a text editor like Notepad they can usually be fixed.


  RobZhena    ( ) ( posted at 11:41AM Thu, 10 September 2020 · edited on 11:42AM Thu, 10 September 2020 · @4399116

None of the new features say to me, personally, "Buy me!" If Netherworks MAT Writer Panel 14 and Creator's Toybox and DSON still run, I'd probably buy it anyway. I use those every day.


  randym77    ( ) ( posted at 12:01PM Thu, 10 September 2020  · @4399117

I'll probably buy it, just to support future development, but I'm not wild about the way Poser seems to be going. To me it looks the emphasis will be on integrating it with the store, and encouraging people to buy stuff through Poser. I can understand that, but it's not something I want to do. I buy a lot, but I don't want to shop through Poser, just like I didn't want to shop at C3D through Vue. And when I wanted to buy something from Content Paradise, I used my browser, not the Content Paradise tab in Poser. I'd rather they fix other things.


  Rhia474    ( ) ( posted at 12:15PM Thu, 10 September 2020  · @4399118

I think for me it's not the shopping features that are an issue. Those are meh and of course each shop front and business wants to integrate their own store into a product. Now especially Python support, ability to easily update old scripts if we need to in order to work in new Python, and an actual decent guide to Superfly shaders will be available is a deciding factor whether am going to upgrade. If all of my daily use scripts suddenly stop working... well. I understand Python develops and that programs that use it need to step it up, but this would be a dealbreaker for me personally.


  randym77    ( ) ( posted at 12:46PM Thu, 10 September 2020  · @4399122

I plan to keep Poser 11, just in case Poser 12 breaks something I need. I assume that will be possible; I've always done that in the past with no issues.

I just don't see a lot in the post that makes me want to open my wallet. I suppose if the new render engine works faster, that would be worth something. As it is, it's so slow and grainy I usually stick to Firefly. You can get amazing results with Superfly, but I just don't have the patience. And I'm not really into photoreal renders anyway.

What I'd really like to see is improvements to the cloth and hair rooms. It's basically the same as it was in Poser 5. There has to be a better way by now, surely.


  Rhia474    ( ) ( posted at 12:57PM Thu, 10 September 2020  · @4399125

Given how many products are available here with much better looking promos for the other program's cloth sim, I sure hope we can get something done. At least better promo renders?? The cloth room products I have produce great results ( if anyone remembers esha's old dynamic clothes those work great still) , textures of older stuff may need some updates.


  randym77    ( ) ( posted at 1:33PM Thu, 10 September 2020  · @4399131

I still use some dynamic clothing that was originally made for Vicky 1. And I think part of is that vendors don't use the full power of the cloth room. I have some items with "thickness" to them that are amazing. (My main beef with dynamic clothing is the edges typically don't have any thickness.)

But...I also find the cloth room somewhat buggy. I think there's some kind of memory leak. Sometimes the simulation just falls apart. If I save the file, shut Poser, and restart, it's fine. But I can see that being a real obstacle for new users.

And the hair room...there's a lot I like about it, but it's even more prone to memory issues than the cloth room. If there's not enough memory, hair will just pass through things it's supposed to collide with, leaving a new user with no way of knowing what went wrong. There's also the issue of random stray hairs appearing in weird places, which makes it difficult to make a furry animal.

I am jealous of the furry animals available for DS.


  smallspace    ( ) ( posted at 3:24PM Thu, 10 September 2020  · @4399138

Not all python scripts will be updated. Ralf Sesseler's scripts are very useful but he's been dead a long time. I don't think Phil Cooke is in the game any more. Who knows if others will want to take the time to update...

I'd rather stay in my lane than lay in my stain!


  randym77    ( ) ( posted at 3:54PM Thu, 10 September 2020  · @4399140

I think PhilC might update his scripts. He's denied the reports that he's retiring. He still has WW modules for sale at his web site, including for Dawn and Dusk.


  FVerbaas    ( ) ( posted at 4:15PM Thu, 10 September 2020 · edited on 4:20PM Thu, 10 September 2020 · @4399142

I take it for Python we have to wait and see. In the end there is no law that there cannot be two Python engines in one app as long as they are properly separated and do not need to work together in one script. Rhino for example has script engines for their native Rhinoscript as well as for Python and for VBA. They each just peek and poke the datapool from their own side. You can create a surface with a native script, trim it in a VBA script and color it in a Python script.


  Rhia474    ( ) ( posted at 6:38PM Thu, 10 September 2020  · @4399160

I sure hope this will be something a total nonprogrammer can do. / sarcasm


  Letterworks    ( ) ( posted at 7:10AM Sat, 12 September 2020  · @4399300

Well, I think, after reading the announcement this version may be worth it (depending on the price of course) just for a more streamlined and updated core code. That will give the developers a more stable frame to add new features in the future. Also an update to the Cycles render engine would be welcome.


  FVerbaas    ( ) ( posted at 7:25AM Sat, 12 September 2020 · edited on 7:25AM Sat, 12 September 2020 · @4399301

Rhia474 posted at 2:16PM Sat, 12 September 2020 - #4399160

I sure hope this will be something a total nonprogrammer can do. / sarcasm

If it is done like in Rhino there will be no difference for the user. Scripts exist side by side. I can imagine there are ways via which Poser can determine which of its Python engines it must feed the script to.


  adp001    ( ) ( posted at 7:51AM Sat, 12 September 2020  · @4399302

And there is also the possibility to "update" urgently needed scripts, which are not updated, with another script. This script could use the "Python Disassembler", patch the disassembled script and make it a "*.pyc" again.

For copyright reasons, however, every user has to do this for himself. Of course you are not allowed to re-publish the modified scripts. But this should be at easy as starting a script and pointing it to the script in question.


My Downloads: adp.spdns.org

  adp001    ( ) ( posted at 8:04AM Sat, 12 September 2020  · @4399303

If I were in Bondware's place, I would publish an API. Independent of a scripting language. The Python interface could be provided directly, so that previous scripts run without problems.

This would give you the possibility to connect any programming language to Poser by building an interface for the API. Even more modern ones. And faster ones for heavier vertex/polygon manipulations. When I imagine what could be done with Javascript and the 3D possibilities already available in Javascript, including connection to the web or node-JS... That would give Poser a real push!


My Downloads: adp.spdns.org

  Rhia474    ( ) ( posted at 9:50AM Sat, 12 September 2020  · @4399315

This would be neat. I have some old scripts that stopped working after the last time Poser updated its Python and I really miss them. This would really make me force to rework my workflow and take the joy out of things. What you guys describe sounds awesome, if anyone is listening...


  Azath    ( ) ( posted at 11:07AM Sun, 13 September 2020  · @4399380

We will see if they still will be able to blame smith micro for the kill switch or offer a better option for Offline. Until now the activation was blamed on SM so we will soon find out if it was a big lie. Personally I hope that it is Planed to remove that kill switch as it would not be necessary any longer I then would consider buying Poser 12 , If they maintain it then all was just a big lie saying " we had to keep it because SM integrated it " then I would skip the support of Poser 12 !


  JohnDoe641    ( ) ( posted at 6:43PM Sun, 13 September 2020  · @4399410

Before I jumped ship to DS, there were a few things like PE and the Morph tool that were keeping my use in Poser a daily occurrence. I'm sure that if there's an issue with PE and P12, Ero would quickly step in and find a solution but there's a ton of scrips that I used that were integrated into my Poser GUI that I depended on. If Netherworks is still around then I probably don't have any need to worry but I wouldn't use Poser without them.

I'm really waiting to see what P12 has to offer because I would love to support Bondware and the Poser community again since it's where I started in my 3d work. I really miss this community, the morph tool (Mesh Grabber is no substitute!) and FFS I would do anything to be able to render with my GPU and system RAM like Cycles can, unlike Iray which will kick you back to CPU rendering once your video card RAM is saturated. But Poser 12 has to be something extraordinary this time.


  qaz    ( ) ( posted at 11:29AM Mon, 14 September 2020  · @4399449

Well it all looks low key. Hey guys look at all the stuff we are going to delete ! Looks just a general tidy up. They may be revealing more features as time passes to increase interest. As I only use Superfly, I will be very interested in how much of cycles they are going to implement.


  ronaldknights    ( ) ( posted at 12:57PM Mon, 14 September 2020  · @4399461

Where can I see an announcement on Poser 12?!


  adp001    ( ) ( posted at 2:18PM Mon, 14 September 2020  · @4399477

I find it very alarming that Bondware keeps so quiet. In fact, they should be telling everyone everywhere how great the new Poser 12 is going to be and what new and improved features it has. Instead, they look silently after their customers who are running away en masse.

But of course: Poser is now closely tied to the Rosity Shop. That will fix everything. First semester of business studies sends its regards.


My Downloads: adp.spdns.org

  stallion    ( ) ( posted at 2:18PM Mon, 14 September 2020  · @4399478

PoserSoftware

You might as well PAY attention, because you can't afford FREE speech

  Rhia474    ( ) ( posted at 3:02PM Mon, 14 September 2020  · @4399481

That newsletter was sent out to everyone who subscribes. Not sure how that is being silent in this day and age? Now yes, I would love to see, as I expressed like a dozen times here, a bit more aggressive showing of how Renderosity is the new home of Poser on their website, but at least with the current ad campaign, something is going on. Now to just somehow managing to make better promos for Poser products, because compared to what they show for daz products it is more and more glaring.


  qaz    ( ) ( posted at 3:27PM Mon, 14 September 2020  · @4399486

In Renderosity News of the week, it comes in third place out of 3 items. That's how important it is.


  Rhia474    ( ) ( posted at 3:36PM Mon, 14 September 2020  · @4399488

On the other hand, we do not have inside revenue stream information. We don't know how important their marketing team ranks the Poser ecosystem for them. We are primarily customers from different ways of life and expertise looking at something we love. In some companies, there are customer advisory boards helping product feedback, development, etc. I would like to see Renderosity to do something similar... not holding my breath, but it would be a sign they listen.


  qaz    ( ) ( posted at 4:45PM Mon, 14 September 2020  · @4399493

On the other side there is much moaning about the huge price of everything now. At least things for Poser are relatively cheap, or even free. Making Poser something that is really good at 'posing' and rendering high quality images, and excelling at inputting and outputting to Blender and ditching gimmicks like face chips. I'm still happy using V4, but there is Dawn 2.0 on the horizon which maybe better


  BernieFB    ( ) ( posted at 1:49AM Tue, 15 September 2020  · @4399519

They said better third party tools exist instead of Face Room. What exactly are they because I would sure like to use better photogrammetric software or plugins. Will they be included in Poser 12?


  randym77    ( ) ( posted at 5:57AM Tue, 15 September 2020  · @4399529

BernieFB posted at 5:49AM Tue, 15 September 2020 - #4399519

They said better third party tools exist instead of Face Room. What exactly are they because I would sure like to use better photogrammetric software or plugins. Will they be included in Poser 12?

I think they mean stuff like HeadShop/FaceShop, Facegen, etc. "Third party tools" usually means you have to buy them separately.


  EClark1894    ( ) ( posted at 9:08AM Tue, 15 September 2020  · @4399538

Letterworks posted at 9:59AM Tue, 15 September 2020 - #4399300

Well, I think, after reading the announcement this version may be worth it (depending on the price of course) just for a more streamlined and updated core code. That will give the developers a more stable frame to add new features in the future. Also an update to the Cycles render engine would be welcome.

I have to admit that I find (so far) that the announcement has hit pretty much everyone of the talking points I've touched on for the past year. In fact, so far, the only point missed has been to merge Bullet Physics with the Cloth Room for more precise control. And still, while I am happy so far that Superfly and the Material Room are going to be addressed, I AM still concerned to what extent. It does bother me that they say the upgrades are now complete but then add they are still in beta testing. Unfortunately, I'm not on the beta testing team, but I would love to see exactly what changes were addressed for Superfly and the Material Room.



 Poser Content Directory


  EClark1894    ( ) ( posted at 9:11AM Tue, 15 September 2020  · @4399539

randym77 posted at 10:10AM Tue, 15 September 2020 - #4399529

BernieFB posted at 5:49AM Tue, 15 September 2020 - #4399519

They said better third party tools exist instead of Face Room. What exactly are they because I would sure like to use better photogrammetric software or plugins. Will they be included in Poser 12?

I think they mean stuff like HeadShop/FaceShop, Facegen, etc. "Third party tools" usually means you have to buy them separately.

Face Room tech is ancient and hasn't been addressed since it was first introduced.


 Poser Content Directory


  ghostship2    ( ) ( posted at 11:15AM Tue, 15 September 2020  · @4399540

the part of the announcement that confuses me is that it says that there is a new render engine. So is this an update to Superfly, an inclusion of a full version of Cycles, or another render engine altogether?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  EClark1894    ( ) ( posted at 12:16PM Tue, 15 September 2020  · @4399545

ghostship2 posted at 1:11PM Tue, 15 September 2020 - #4399540

the part of the announcement that confuses me is that it says that there is a new render engine. So is this an update to Superfly, an inclusion of a full version of Cycles, or another render engine altogether?

Technically, they already have a full version of Cycles. Superfly is a hybrid of Cycles and Firefly. Except for a few key features like portals, micro displacements, and a few nodes (which I'll bet are still missing), and not being able to read cycles in Blender, Cycles is fully functional.


 Poser Content Directory


  ghostship2    ( ) ( posted at 12:33PM Tue, 15 September 2020  · @4399548

EClark1894 posted at 11:28AM Tue, 15 September 2020 - #4399545

ghostship2 posted at 1:11PM Tue, 15 September 2020 - #4399540

the part of the announcement that confuses me is that it says that there is a new render engine. So is this an update to Superfly, an inclusion of a full version of Cycles, or another render engine altogether?

Technically, they already have a full version of Cycles. Superfly is a hybrid of Cycles and Firefly. Except for a few key features like portals, micro displacements, and a few nodes (which I'll bet are still missing), and not being able to read cycles in Blender, Cycles is fully functional.

Yeah, I know Superfly is a hybrid version of Cycles. That is why I'm confused. Are they going to add a full version of Cycles to the render tabs? Would seem like a good idea and I even suggested it when they asked for input. My idea was that they made it somehow independent of the rest of the code so it could be easily/cheaply updated by the Poser Dev team when Blender updates.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  EClark1894    ( ) ( posted at 12:46PM Tue, 15 September 2020  · @4399550

ghostship2 posted at 1:45PM Tue, 15 September 2020 - #4399548

EClark1894 posted at 11:28AM Tue, 15 September 2020 - #4399545

ghostship2 posted at 1:11PM Tue, 15 September 2020 - #4399540

the part of the announcement that confuses me is that it says that there is a new render engine. So is this an update to Superfly, an inclusion of a full version of Cycles, or another render engine altogether?

Technically, they already have a full version of Cycles. Superfly is a hybrid of Cycles and Firefly. Except for a few key features like portals, micro displacements, and a few nodes (which I'll bet are still missing), and not being able to read cycles in Blender, Cycles is fully functional.

Yeah, I know Superfly is a hybrid version of Cycles. That is why I'm confused. Are they going to add a full version of Cycles to the render tabs? Would seem like a good idea and I even suggested it when they asked for input. My idea was that they made it somehow independent of the rest of the code so it could be easily/cheaply updated by the Poser Dev team when Blender updates.

One of us isn't fully understanding the other, and I think it's me. All you have to do is use the Cycles root Node to get full Cycles.


 Poser Content Directory


  hborre    ( ) ( posted at 12:58PM Tue, 15 September 2020  · @4399552

The problem with the present Cycles is the lack of specific nodes available in Blender. Sure, you have a Cycles node but not the benefit of all the bells and whistles to support it.


  EClark1894    ( ) ( posted at 3:25PM Tue, 15 September 2020  · @4399570

hborre posted at 3:58PM Tue, 15 September 2020 - #4399552

The problem with the present Cycles is the lack of specific nodes available in Blender. Sure, you have a Cycles node but not the benefit of all the bells and whistles to support it.

I'd have to check to be certain but I think there are only about eight total Cycles nodes not already in Poser. Primarily because other Firefly nodes serve their purpose. Still, the biggest problem is actually the fact that they aren't specifically Cycles nodes. Off hand, I could name the Color Ramp node, the Gradient node, and a Math node. There are others.


 Poser Content Directory


  adp001    ( ) ( posted at 4:46PM Tue, 15 September 2020  · @4399574

From Blenders Cycle page:

Core Features

    Unidirectional path tracing with multiple importance sampling
    Multi-core CPU rendering with SIMD acceleration
    GPU rendering with NVIDIA CUDA & AMD OpenCL
    Multi-GPU support
    Unified rendering kernel for CPU and GPU
    Apache License v2

Interactivity

    Designed for interactive updates
    Fast object, shader, light changes
    Tiled and progressive rendering

Layers & Passes

    Render layers for decomposing the scene
    Render passes for geometry and lighting
    Shadow catcher
    Holdout mattes
    Denoising

Geometry

    Meshes
    Hair curves
    Volumes
    Instancing
    Multi-core BVH build
    Fast BVH refit updates

Subdivision and Displacement

    Adaptive subdivision
    Catmull-Clark and linear schemes
    Displacement
    Bump mapping

Camera

    Perspective and orthographic cameras
    Panoramic and fisheye cameras
    Stereoscopic rendering
    Depth of field

Motion Blur

    Cameras
    Object transforms
    Meshes and hair curves

Shading

    Physically based
    Node based shaders and lights
    Principled BSDF
    Production tricks
    Open Shading Language (CPU only)

Volumes

    Absorption, scattering and emission
    Smoke and fire
    Subsurface scattering
    Homogeneous and heterogeneous
    Principled Volume

Lighting

    Global illumination
    Point, sun, spot and area lights
    Mesh lights
    Environment light
    Sky model
    Light portals

Textures

    Image textures
    Environment textures
    Procedural textures
    Bump and normal maps

Cross Platform

    Windows, Linux and Mac OS X
    32 and 64 bit



My Downloads: adp.spdns.org

  ghostship2    ( ) ( posted at 4:47PM Tue, 15 September 2020  · @4399575

superfly is missing more than just a couple of mat room nodes. Portals, Filmic color space, post render de-noising just a few examples.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  EClark1894    ( ) ( posted at 5:04PM Tue, 15 September 2020  · @4399578

ghostship2 posted at 5:58PM Tue, 15 September 2020 - #4399575

superfly is missing more than just a couple of mat room nodes. Portals, Filmic color space, post render de-noising just a few examples.

Superfly is not Cycles. Either way, I doubt it will get them, but yeh, I'd be happy with the missing nodes.


 Poser Content Directory


  randym77    ( ) ( posted at 8:09PM Tue, 15 September 2020  · @4399589

It sounds like the new Poser will have post render de-noising, anyway. I assume that's what "Post Render Effects to speed or embellish renders for single frame or animation renders" is?


  adp001    ( ) ( posted at 8:09PM Tue, 15 September 2020  · @4399590

EClark1894 posted at 3:08AM Wed, 16 September 2020 - #4399578

ghostship2 posted at 5:58PM Tue, 15 September 2020 - #4399575

superfly is missing more than just a couple of mat room nodes. Portals, Filmic color space, post render de-noising just a few examples.

Superfly is not Cycles.

Above you said that: All you have to do is use the Cycles root Node to get full Cycles.


My Downloads: adp.spdns.org

  ghostship2    ( ) ( posted at 8:47PM Tue, 15 September 2020  · @4399592

adp001 posted at 7:46PM Tue, 15 September 2020 - #4399590

EClark1894 posted at 3:08AM Wed, 16 September 2020 - #4399578

ghostship2 posted at 5:58PM Tue, 15 September 2020 - #4399575

superfly is missing more than just a couple of mat room nodes. Portals, Filmic color space, post render de-noising just a few examples.

Superfly is not Cycles.

Above you said that: All you have to do is use the Cycles root Node to get full Cycles.

more confusion. you are mixing up my words with EClark's words.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740

  R_Hatch    ( ) ( posted at 10:22PM Tue, 15 September 2020  · @4399593

The main problem with Superfly's version of Cycles is that it isn't interactive.


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