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DAZ|Studio F.A.Q (Updated: 2020 Sep 04 1:56 pm)


 Subject: Tips for lighting?

William_the_Bloody opened this issue on Aug 17, 2020 · 12 posts

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  William_the_Bloody    ( ) ( posted at 1:26PM Mon, 17 August 2020 

I'm trying to make ONE render as a new user where a character's eyes are actually lit in a way you might expect in a Photograph.
I'm hoping for white eye-whites and to actually see the color of the iris lol. Whether I use a point light or a spot light DEAD-ON it's the same result, and of course blasting the intensity blows out everything else.

Are there any light sets that function like professional lights a photographer might use? That would be helpful.

I'm pretty new at Daz3d but am an old-timer who went away for a while on the scene in general Thanks!


  SpookieLilOne    ( ) ( posted at 2:35PM Mon, 17 August 2020  · @4397170

Ok, 1st tip I have is to make sure that your headlamps turned off on both your camera and your render settings. To do that go to the camera panel and under headlamp make sure that is turned switched to off. Next, go to your rendering settings tab and General>Auto Headlamp> and choose Never. Then once you have that done, you are going to want to make sure you have a good set of lights to start off with. Any by Fabiana are wonderful. https://www.renderosity.com/mod/bcs/?uid=60058&ssearch=iray+light

Sveva also has some very nice sets. https://www.renderosity.com/mod/bcs/?uid=210915&ssearch=light

If you want scenery lights you will want to invest in some HDRI lighting. https://www.renderosity.com/mod/bcs/?newsearch=&search=HDRI

2.png 1.jpg

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  Heatherlly    ( ) ( posted at 2:45AM Tue, 18 August 2020  · @4397222

Sveva does have some great lighting sets. HDRis give you a lot of options, too – I personally like Paper Tiger's sets and use them often: https://www.renderosity.com/mod/bcs/vendor/PaperTiger?username=PaperTiger&category=3D+Lighting+%3A+Cameras

You might also want to look up the three point lighting system. There are some great (free) tutorials out there which use the standard lights built into Daz. These were a huge help to me when I was first getting started.

Best of luck, and please let us know if you need more help!


  JVRenderer    ( ) ( posted at 2:12PM Tue, 18 August 2020  · @4397260

lightti1.jpg

Are you looking for this type of effects?





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  JVRenderer    ( ) ( posted at 2:15PM Tue, 18 August 2020  · @4397261

lightti2.jpg

I suggest start with a good quality HDRi map Another tip is to set the figure's cornea bulge - I usually set it at max -100%





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

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  JVRenderer    ( ) ( posted at 2:18PM Tue, 18 August 2020  · @4397262

lightti3.jpg

In this image. I've pointed out where the key light affect the eyes and where the HDRi (environmental light) affect the area of the eyes





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

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  JVRenderer    ( ) ( posted at 2:20PM Tue, 18 August 2020  · @4397263

lightti4.jpg

I've turned off the keylight, so only the environment light (HDRi) affect the eyes...This is a bit more 'realistic' If you look closely, you can actually see some details of the environment in the eye reflection.





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

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  JVRenderer    ( ) ( posted at 2:25PM Tue, 18 August 2020 · edited on 2:27PM Tue, 18 August 2020 · @4397265

RiRiNew.jpg

This is an experiment I did. I used an array spheres (with different emission colors) and lined them up into a right and parent to the camera... "Ring Light"





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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  goofygrape    ( ) ( posted at 1:52PM Fri, 21 August 2020  · @4397474

Guy's very good info,work's for me. Thank's goofygrape


  JVRenderer    ( ) ( posted at 4:23PM Fri, 21 August 2020  · @4397480

I just realized my spelling was horrible... There's no edit button, so I'll repost the last statement,

I meant to say : "This is an experiment I did. I used an array of sphere primitives (with different emission colors) and lined them up into a ring and parent to the camera... "Ring Light""





Software: Daz Studio 4.12, Poser 11 Pro, Vue 11 Infinite, Octane 4.05, Photoshop CC, Zbrush 2021, Silo 2.3, Filter Forge 4. Marvelous Designer 7

Hardware: self built Intel Core i7 8086K, 64GB RAM, 2 x RTX2080 Ti  + NVLink on Windows 10 Pro.

"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss

"A critic is a legless man who teaches running." ~ Channing Pollock


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  shedofjoy    ( ) ( posted at 8:29AM Fri, 28 August 2020  · @4397952

i use a plane instead of lights, with the emissive set set high and to white then the cut out to 0.00001 this makes the plane invisible but still casts light but doesn't show in reflections....btw the emissive value is cranked higher than normal to compensate for the transparency in the cutout.

Getting old and still making "art" without soiling myself, now that's success.

  Liquid_Ice    ( ) ( posted at 8:58PM Tue, 01 September 2020  · @4398402

You don't have to use cutout, you can just untick show in render.


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