Welcome to the Poser - OFFICIAL Forum

Forum Moderators:  Digitell, CHMedia    Forum Coordinators:  RedPhantom

Poser - OFFICIAL F.A.Q (Updated: 2020 May 06 10:25 am)


 Subject: New Poser Wishlist

EClark1894 opened this issue on Jul 07, 2019 · 579 posts

Top of Forum Print

  kaleberg    ( ) ( posted at 6:36PM Mon, 22 June 2020  · @4392793

Apple has just announced a move to new hardware. Will Poser be moving to ARM? I gather it is pretty straight forward using XCode, but Renderosity has Mac and PC versions. There's also the issue of Apple deprecating OPENGL and friends and forcing a move to Metal. I know the viewport is just a small piece of Poser, but I'm probably buying a new machine in a year or two and hoping to stick with Poser. I've been a user since the very first version and am hoping to continue with version 12 and beyond.


  kaleberg    ( ) ( posted at 6:37PM Mon, 22 June 2020  · @4392795

A minor issue. Apple redid the way Mac's traverse directories. The Scripts menu item is no longer sorted. This should be a simple fix.


  NikKelly    ( ) ( posted at 11:24PM Mon, 29 June 2020  · @4393461

Yet another FBX import rant.

Autodesk's free Viewer, Noesis, Paint3D and Open3Dmodel Viewer all show it okay, but breaks in Poser. Author investigating...

import 10%.jpg


  NikKelly    ( ) ( posted at 3:21AM Mon, 06 July 2020  · @4393980

Seems Poser is very fussy about the shape of the FBX 'hierarchy'. If not in the traditional form, imports range from total 'splat', via mutations per pic above, to a flock of free-flying parts. Other programs seem much less bothered. So, please, could the FBX import module be reviewed ??


  NikKelly    ( ) ( posted at 9:48PM Wed, 29 July 2020  · @4395520

Correlation or causation ?

Been digging around in some budget FBX imports to check 'relative' texture paths. Noticed their FBX versions differed.

FBX v6.1 files were mostly well-behaved, had a 'trad' hierarchy. But v7.3 ~v7.4 models had three types of hierarchy, ranging from 'trad' through 'simian puzzle' tree to 'phone pole'. Only the rare 'trad' files were well behaved.

So, is there any documentation any-where on which FBX version Poser currently expects ?? Given that may be now-legacy v6 with a 'trad' tree, may we have an updated FBX I/O in PP_12 ??


  LostAlien    ( ) ( posted at 4:26AM Mon, 10 August 2020  · @4396477

PLEASE make collisions work properly... I have tried many times but cannot seem to get it to work. When a figure is leaning on a bar, or has an arm grabbed... The skin needs to indent or else the figure looks as if it is made of solid marble... With the object embedded in it. This one feature would make a massive difference to the quality of rendering possible - I mean, it might just be me, but I cannot for the life of me make it work as expected - See https://www.daz3d.com/ghost-dynamics for an interesting looking approach. I really think Poser would take a huge step forward if this was better - It would make for a much better 3D stage...


  LostAlien    ( ) ( posted at 4:43AM Mon, 10 August 2020  · @4396479

Image Re Collision DetectionCollision-Detection.jpg


  LostAlien    ( ) ( posted at 4:43AM Mon, 10 August 2020  · @4396480

I would expect a facility where the figure is indented by the cube... As in real life.


  NikKelly    ( ) ( posted at 10:46PM Mon, 10 August 2020 · edited on 10:46PM Mon, 10 August 2020 · @4396572

IIRC, has been mentioned several times, but tools to expand / collapse hierarchy display really, really would be useful.

Importing an FBX model this evening, it showed up as 24 independent trees. As default 100% scaling delivered model as a fly-speck, I had to iterate to eventual ~100k% scaling. Each time, I had to collapse the hierarchy, tree by tree, then select the copse and delete it. All this took 100++ very precise clicks given the minute hierarchy 'v' & '>' arrows. And I'll have to collapse the hierarchy yet again now I've found an acceptable scale, this time to parent the parts to a place-holder...

And, after all that, it cannot be posed without falling apart...


  TarAntanamir    ( ) ( posted at 3:12AM Fri, 14 August 2020  · @4396883

Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort.


  CHK2033    ( ) ( posted at 11:49AM Fri, 14 August 2020 · edited on 11:53AM Fri, 14 August 2020 · @4396925

LostAlien posted at 11:47AM Fri, 14 August 2020 - #4396480

I would expect a facility where the figure is indented by the cube... As in real life. .....................................................................................................................................................................................................................................................................

Morphing tool resized then Push @ about 0.010 to 0.030 then Smooth

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


  EClark1894    ( ) ( posted at 4:13PM Mon, 17 August 2020  · @4397190

TarAntanamir posted at 5:10PM Mon, 17 August 2020 - #4396883

Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort.

It's been quite some time, so you'd be asking a LOT of people to take a huge step backwards. Why don't you tell us what you don't like about the new figures before you do all that. Maybe there's something that can be changed or tweaked to your liking.


 Poser Content Directory


  NikKelly    ( ) ( posted at 7:38PM Mon, 17 August 2020  · @4397206

I feel your pain. V4.x and LaFemme are very, very different figures. Even I can see their rigging and such are generations apart... I've a mall of stuff for V4 and kin, both commercial and freebies. I've sorta figured how to use CrossDresser to port more. Um, perhaps... As yet, I've only a short clothes-rail for LaFemme, barely a weekend bag for L'Homme. But, the essential feature is surely Poser's strategic break with generations of increasingly photo-real Daz figures, for better or worse...

Now, if Poser really, really wanted to break from Daz' legacy, supporting import of PMX & XPS figures would open the floodgates... Full support for 'recent' FBX files rather than 'legacy' v6 would be a good start, IMHO, as Poser seems to choke on v7.x rigging.... ( I'm trying to learn Poser rigging as a work-around. Like trying to fork 'pouring sauce'... )


  Letterworks    ( ) ( posted at 8:43AM Tue, 18 August 2020  · @4397232

'Maybe an unpopular opinion, but i really hope, they won't go through with La Femme and L'Homme.The latest characters aren't a real improvent. I know they putt in a lot of effort and i really don't want to offend the creators, but those are not my favorites. I will stick with Victoria 4.2 and hope for a revival of some sort.'

One major point as far as V4! The V4 and M4 figures are owned by DAZ not Bondware so it would be impossible to "revive" them IN Poser (or out of it for that matter). They are no MADE for weight mapping (altho some very good efforts have been made to convert them by individuals). And making a Poser figure that mimics their shape and rigging would cause a heck of legal problems. Poser figures HAVE to be NEW. I am not privy to what is planed for Poser 12. Personally I'm hoping for a newer, easier rigging system considering the time that seems to be being spent n it which wuld require replacing LaFemme and L'Homme or at least major modifications, so why not focus on just WHAT you don;t like about them so Bondware can take those suggestions into concideration


  EldritchCellar    ( ) ( posted at 7:48AM Wed, 19 August 2020 · edited on 7:49AM Wed, 19 August 2020 · @4397293

La Femme's features and potential is being sorely under utilized by users and content creators alike. I think the lens of time will show these figures in a different light. Quite literally the only advantage V4 has is 15 years of content and polishing, imagine where beleaguered LF and LH would be with such attention. Things like smooth translation, subdivision level morphs, a completely enclosed mesh, and the control props (which I'm fairly certain many Poser users just don't know how to use properly) aren't going to be obvious to those who just want to load and render. I personally very much like V4 and like most have a ridiculous amount of content for the figure, at this point I'd say V4, ironically, is a thorn in the side of Poser.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2020, Adobe PS CC, Poser Pro 11.3, Blender 2.8, Wings3D 2.2.5, D&D 5E, Astonishing Swordsmen and Sorcerers of Hyperborea 2E, Lamentations of the Flame Princess


My Freestuff and Gallery at ShareCG




  EClark1894    ( ) ( posted at 9:58AM Wed, 19 August 2020 · edited on 10:00AM Wed, 19 August 2020 · @4397302

EldritchCellar posted at 10:55AM Wed, 19 August 2020 - #4397293

La Femme's features and potential is being sorely under utilized by users and content creators alike. I think the lens of time will show these figures in a different light. Quite literally the only advantage V4 has is 15 years of content and polishing, imagine where beleaguered LF and LH would be with such attention. Things like smooth translation, subdivision level morphs, a completely enclosed mesh, and the control props (which I'm fairly certain many Poser users just don't know how to use properly) aren't going to be obvious to those who just want to load and render. I personally very much like V4 and like most have a ridiculous amount of content for the figure, at this point I'd say V4, ironically, is a thorn in the side of Poser.

Why?? V4 works in Poser. She more likely be a thorn in DAZ's side rather than Poser's. Ironically, although I did buy V4 at DAZ, most of my content for her was purchased elsewhere.


 Poser Content Directory


  Letterworks    ( ) ( posted at 1:56PM Wed, 19 August 2020  · @4397324

nope I have to agree with Eldrichcellar The biggest problem to developing NEW characters and content and frankly Poser's utilities themselves is V4. Every version of DS has had new figures built to use new technology some that in some ways make older versions obsolete ( not totally no, but some functions just don;t work) how ever since Poser 11 the program has had to be written around out dated technology or the users with "Tons' and "Tons" of V4 era content scream and hollar, and refuse to let go so the programmers just continue to cater to them. I REALLY hope Bondware will break this cycle and make the Poser engine the best it can be and if it breaks V4 use so be it.


  EClark1894    ( ) ( posted at 4:15PM Wed, 19 August 2020  · @4397327

Letterworks posted at 5:12PM Wed, 19 August 2020 - #4397324

nope I have to agree with Eldrichcellar The biggest problem to developing NEW characters and content and frankly Poser's utilities themselves is V4. Every version of DS has had new figures built to use new technology some that in some ways make older versions obsolete ( not totally no, but some functions just don;t work) how ever since Poser 11 the program has had to be written around out dated technology or the users with "Tons' and "Tons" of V4 era content scream and hollar, and refuse to let go so the programmers just continue to cater to them. I REALLY hope Bondware will break this cycle and make the Poser engine the best it can be and if it breaks V4 use so be it.

None of that mean Bondware still won't evelop that new technology. On the other hand, as you yourself has said, DS has had new figures built to use their new technology, but who are those users still using V4. And while they're using V4, they're not using the new figures with their new technology or buying new content. Winner: I still declare that to be Poser.


 Poser Content Directory


  CHK2033    ( ) ( posted at 5:09PM Wed, 19 August 2020 · edited on 5:12PM Wed, 19 August 2020 · @4397328

** but who are those users still using V4**

Mostly Poser users..

Still using that old chick made by Daz3d

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


  EClark1894    ( ) ( posted at 6:15PM Wed, 19 August 2020 · edited on 6:15PM Wed, 19 August 2020 · @4397330

CHK2033 posted at 7:12PM Wed, 19 August 2020 - #4397328

** but who are those users still using V4**

Mostly Poser users..

My point exactly. Anyone who would have moved on has. And most likely, they're using DS now as well. So, anyone still using V4 is most likely still using V4... and Poser.


 Poser Content Directory


  NikKelly    ( ) ( posted at 10:41AM Thu, 20 August 2020  · @4397374

Speaking of Non-DS characters: Has any-one tried the new MakeHuman version ? Still in late-Beta, but being able to import such pre-rigged FBX figures intact without a tedious diversion via Blender and its UI-from-Hell would give Poser a huge lift...


  CHK2033    ( ) ( posted at 2:05PM Thu, 20 August 2020 · edited on 2:08PM Thu, 20 August 2020 · @4397402

The short answer is No ( on your FBX quest :p )

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


  NikKelly    ( ) ( posted at 11:14AM Thu, 10 September 2020  · @4399108

#CHK2033: "The short answer is No ( on your FBX quest :p )"

May we take a 'Rain Check' on that until 'MakeHuman' full release **and ** the announced P_12 update to FBX I/O evaluated ??


  NikKelly    ( ) ( posted at 11:58AM Sun, 13 September 2020  · @4399385

And hopefully, will grok FBX version 7.5, which is currently thwarting many I/O plugins.

Classic free AutoDesk FBX toolbox claims either file corrupted or too few parameters. Several usually reliable FBX viewers now fail-safe or report indexing errors..


  CHK2033    ( ) ( posted at 12:50PM Sun, 13 September 2020  · @4399388

NikKelly posted at 12:44PM Sun, 13 September 2020 - #4399108

#CHK2033: "The short answer is No ( on your FBX quest :p )"

May we take a 'Rain Check' on that until 'MakeHuman' full release **and ** the announced P_12 update to FBX I/O evaluated ??

I guess you will have to wait and see then.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

My mobile content creation book  : HP Zbook 17 G6, running an intel Xeon proc with 64 GB of ram 1 TB SSD and a Quadro RTX 5000 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


  samsiahaija    ( ) ( posted at 1:51PM Sun, 20 September 2020 · edited on 1:51PM Sun, 20 September 2020 · @4399939

La Femme has little variation in the add-ons. She's mostly a kinky rebel girl. I'm mostly interested in period and historical themes. Vicky 4 is still way more versatile in that.respect.


  Letterworks    ( ) ( posted at 3:28PM Sun, 20 September 2020  · @4399944

LeFemme is limited by the content creator who make thingsa for her. Unfortunately most of them end in that direction because it is what sells best, since the sales for LaFemme are a fraction of the sales for even V4 it's pretty easy to see why they tend to go for the biggest sales. if you really want to see increased variation and volume for LaFemme or L'Homme I suggest you hit the market place wish list and make a loud enough voice vendors will see a market.


  SuperCDR    ( ) ( posted at 10:49PM Wed, 23 September 2020 · edited on 10:51PM Wed, 23 September 2020 · @4400164

As a humble animator I'd like to request for a simple feature:

Pre-rendered animation previews.

Exactly the same idea that the awesome Raytrace preview window but for animation. In the current state, if you press play in the animation control bar, poser does a horrible work in trying to show you the animation in full preview window size. It either skips a gazilion frames or it shows one frame every 2 seconds. I understand that this depends a lot on the power of the PC you're using, but there are a lot of programs (like after effects) that have solved this by pre-rendering into an image buffer, and showing you the animation as soon as the buffer is filled, with the correct frame rate. As an animator, having precise control over the frame rate is simply essential to evaluate the realism (or toon-ism) of what Im doing. Nowadays I make an mp4 with the preview render and use that to study the movements and improve them. The problem with this, is that involves a million unnecessary clicks, like making a file name for something that I will delete a second later and playing the file in another video player program. The thing is, I dont even need the full preview window size to get a feel of the animation movement. Just a tiny square window like the raytrace preview one, with a "number of frames" and a "framerate" control on it would do. Press play and it pre-renders (standard preview, no need for raytrace) that many frames of the current camera view into the buffer, and then plays them in loop. It would work on every system, no matter the hardware, and it'd be a huuuuge advantage for animators.

Well, just my two cents. What do you guys think about the idea?


 To create a post you must first sign in or register an account.

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.