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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Better way to change texture Maps

maur_2005 opened this issue on May 13, 2019 · 5 posts

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  maur_2005    ( ) ( posted at 1:14PM Mon, 13 May 2019 

Hello,

I'm trying to create my own textures for V4, but sometimes the textures don't look pretty well so I have to make changes... I open the material room and I change the new texture to each part of the figure: face, torso, hands, feet, etc.

Does anyone know any better way to do it?


  SamTherapy    ( ) ( posted at 7:23PM Mon, 13 May 2019  · @4351648

Whatever material zone you choose, if another part uses it, right click, copy all, go to the next zone, right click, paste.

Or, make a complete material collection and overwrite the files with new versions. Whenever you load the collection, the latest textures will show up on render. They may not show up in Preview, though.

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  infinity10    ( ) ( posted at 2:05AM Tue, 14 May 2019 · edited on 2:06AM Tue, 14 May 2019 · @4351659

well, if you go the commercial product route, there is Dimension3D's Shader Manager for Poser, which is available in the Renderosity Marketplace. I find it helpful for what you are describing.

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  Boni    ( ) ( posted at 5:40AM Tue, 14 May 2019  · @4351661

Although the whole of the script doesn't work in P11/PP11, Snarly's EZmat has a similar feature that does the same thing as D3D's product.

Boni



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  maur_2005    ( ) ( posted at 2:21PM Sun, 19 May 2019  · @4351927

Thank you all for your answers, I'm using P11 now so I'll consider it


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