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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)
Subject: "Neutral" light for testing skins
Tweak the light intensity also. It will not be 100% 55-67% works pretty well, Play around to what your eyes says is good.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 12GB RAM, 9800GTX 512MB video, 2 x 1TB HDD
Poser 7 SR3:Inches, PoserPro 2010 SR1:Inches, PoserPro 2012: Inches
BB had somekind of Gamma and Exposure meter to help with getting the exposure correct but my Googlefu is failing, maybe someone still has the link.
If you're referring to his BBGammaMeter, you can find it, and whole lot more of his goodies, in his File Cabinet
OK . . . Where's my chocolate?
Pretty much what SamTherapy said.
The standard lighting I use to test all materials I make is a single white infinite light set to 100% intensity on the grounds that it's the simplest possible setup that works well. As I use Poser 11 with Superfly, which comes with free reflections on everything all the time, I use the Poser Ground with a simple material for indirect reflected light - White and Blackout materials are in the Construct folder in Poser 11 Materials. Changing one of those materials to a mid-grey colour will give a nice neutral test setup (for speed when test rendering I switch off Visible in Camera in the Ground Properties too).
I check exposure like a digital photo - render a low quality test, save it, then look at the Histogram in an image editor.