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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)

 Subject: script to remove/replace all materials in a figure?

operaguy opened this issue on Apr 08, 2019 · 14 posts

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  operaguy    ( ) ( posted at 12:57PM Mon, 08 April 2019 

I searched first.

Is there a script to remove all materials, and/or to propagate one scheme to all actors on a figure?

Thanks for any leads.

::::: Opera :::::

  Boni    ( ) ( posted at 1:42PM Mon, 08 April 2019  · @4349734

No ... but a close way is if you have EZmat. It has a drop and drag feature when you can drop mats to the selected zone you want and it is replaced ... and if it is a DAZ Generation 4 figure (V4/M4/K4) you can mark that all zones that use that map will be added (i.e. torso, limbs, face ...) but not universal, because every figure is mapped differently. You can remove all maps on some figures where they have an all white MAT pose setting as well, but not a replace textures.


"Be Hero to Yourself" -- Peter Tork

  operaguy    ( ) ( posted at 1:58PM Mon, 08 April 2019  · @4349737

It's for V4, so good. EZMat is not the same thing as BB's matmatic, right?

  operaguy    ( ) ( posted at 2:00PM Mon, 08 April 2019  · @4349738

searching in free stuff and marketplace, no results for "EZMat"

  randym77    ( ) ( posted at 2:47PM Mon, 08 April 2019  · @4349748

Google EZmat snarlygribbly

  operaguy    ( ) ( posted at 3:02PM Mon, 08 April 2019  · @4349750

Got it. Thanks. And enormous thanks to snarlygribbly, I already rely on ScreenFixer and EZSkin.

  randym77    ( ) ( posted at 4:20PM Mon, 08 April 2019  · @4349753

Another possibility...Netherworks has a script called Transfer Material. He sold it at Runtime DNA (RIP). It's now at Hivewire.

  movida    ( ) ( posted at 7:20PM Mon, 08 April 2019  · @4349757

Also, Netherworks "Material Writer Panel 2014" will list all materials of your figure and all can be selected simultaneously, then right click on the bunch of selected materials and you'll get "selection tools" --> reset materials (set to white). It'll set your figure to white then you can save it as a material

  Boni    ( ) ( posted at 5:37AM Tue, 09 April 2019  · @4349769

Just a little tid-bit of information ... much of snarly's tools are GUI versions of BB's matmatic work and his Envirosphere (EZdome).


"Be Hero to Yourself" -- Peter Tork

  SamTherapy    ( ) ( posted at 11:07AM Tue, 09 April 2019  · @4349783


Unless I'm missing the point, this is a function built into the context menus.

  1. Select a material zone and set the material as desired

  2. Right click, then pick "Select All"

  3. Right click, then pick "Apply to All"

  4. From the Wacro buttons in the Material pane, hold down Shift, then click on "Remove Detached Nodes"

Not exactly a one click solution but it works.

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  operaguy    ( ) ( posted at 11:30PM Tue, 09 April 2019  · @4349828

Sam, that worked. DUH! Thanks. ::::: Opera :::::

  SamTherapy    ( ) ( posted at 1:25AM Wed, 10 April 2019  · @4349832

You're welcome. 😁

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  operaguy    ( ) ( posted at 12:00PM Thu, 11 April 2019  · @4349934

Note: this "apply all" works great if it's okay to change every actor to the same shader/materials. I'm trying to make a "clay" shader, so apply all is great.

I'm seeing that the snarlygribbly/BB EZmat gives more specific control. So ... whichever for the job.

  SamTherapy    ( ) ( posted at 3:35PM Thu, 11 April 2019  · @4349942

ISTR BB made a clay shader. That is, "clay", as in modelling clay, Plasticine/Newplast, the sort of stuff they use for the Wallace and Gromit animations.

If that's what you're after, it may save you some time.

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