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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 889 posts

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  Letterworks    ( ) ( posted at 3:29PM Mon, 04 February 2019  · @4345279

Maybe I'm not sure ,I just figured there was a good reason since so many poseable figures have been made with the T pose. Still in all I think she's a fantastic figure.


  bantha    ( ) ( posted at 3:48PM Mon, 04 February 2019 · edited on 3:48PM Mon, 04 February 2019 · @4345287

Letterworks posted at 3:44PM Mon, 04 February 2019 - #4345264

bantha I jsut picked it up, what threw me is it says it's for Poser 8 so I was afraid it wouldn;t work with LaFemme

It works in all Poser versions since Poser 8. The editor is buggy, but I know how to get around these bugs, IMHO. Dizzie has never updated it, but it works.

Here is the Interface I did for the facial controls. It's much less intuitive, but I don't know how to do it better.

image.png

I still have a little testing to do, but then I will upload this.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Letterworks    ( ) ( posted at 4:15PM Mon, 04 February 2019  · @4345290

cool, will be giving it a work out


  xocxoc    ( ) ( posted at 4:42PM Mon, 04 February 2019  · @4345294

The thread so far:

Here's a mix of Deecey's Asian Flower face, with Akaste Hair thanks to Blackhearted's V4 head fix, and Ghostship's Superfly lighting. Rendered on default Superfly, took about 4 minutes.lafemme1.jpg


  tonyvilters    ( ) ( posted at 4:45PM Mon, 04 February 2019  · @4345296

SuperFly Low Render settings test on "La Femme" and "Ma Femme". La femme loaded as she comes. Ma Femme after a visit to Blender to merge and remove material zones, and to Krita for texture merging, and with my default texture node setups. (=> Took about 38 minutes to convert La Femme to Ma Femme.) LaFemme and MaFemme.png

PS, the above is a single area render. Material zones are :

  • Cornea
  • Eye
  • Lashes
  • Skin

  bantha    ( ) ( posted at 4:54PM Mon, 04 February 2019  · @4345297

I've uploaded a beta face template on my website:

Head Template Hampelmann


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  Blackhearted    ( ) ( posted at 4:59PM Mon, 04 February 2019  · @4345298

Cool.

I tried getting some MAT zones merged (notably the lips:skinhead, and making some masks for shader combinations), but the reaction from all texturers was 'WTF!' so that's likely not going to happen yet, people are too used to the separate zones.

The base shaders can always use some improvement, none of us are shader gurus. If the community develops some better shaders and they are OK with it we can either merge them into an upcoming update as a new shader folder, or even replace one of the base shaders. Some of the new morphs and things like the corneas will probably make it in, if only into a 'Bonus Content' folder.

Just keep in mind that user-friendliness is also a big consideration. For example the refracted eyes are significantly better than the default shaders, and I use them in most of my renders, however they load in as beady white 'Marilyn Manson eyes' and if someone doesn't have the proper render settings enabled then they will render like shiny black demon eyes. So they don't really work as the 'default'.



  tonyvilters    ( ) ( posted at 5:24PM Mon, 04 February 2019  · @4345300

Blackhearted posted at 12:14AM Tue, 05 February 2019 - #4345298

Cool.

THE trick to merge the skin is to stack the UV fields VERTCALLY. Poser has a known issue with horizontally merged skins. => in Mantis for some time now by me.. Head on bottom, torso above, and limbs on top. => Skin texture becomes 12288 high and 4096 wide.

Put a HSV node between "Skin" and the PhysicalSurface Diffuse and you suddenly have a complete "Skin" adapter. LOL.

Since the same trick works on ALL figures, but very easy to do with La Femme, I might make a video about this procedure.

Your remark about eyes. => What do you see? => Correct , the cornea. => That is what you see (or don't) and becomes the most important material on an eye.

Best regards, Tony


  RobZhena    ( ) ( posted at 5:55PM Mon, 04 February 2019  · @4345304

Blackhearted posted at 6:52PM Mon, 04 February 2019 - #4345298

I tried getting some MAT zones merged (notably the lips:skinhead, and making some masks for shader combinations), but the reaction from all texturers was 'WTF!' so that's likely not going to happen yet, people are too used to the separate zones.

SM’s modern Pauline amply demonstrated why a single zone is a bad idea for most users (and freebie makers). All makeup had to be the entire face. No mix and match.


  Miss B    ( ) ( posted at 6:03PM Mon, 04 February 2019  · @4345305

Very true Rob, as I'm always wanting to play with my gal's Lips, as well as her Fingernails and Toenails. The good thing about PP11 is, you can set up Layers in the Material Room, so you can set up a separate matzone (or mask) of your choice for LF's Lips any time you want.

I haven't tried it as yet with LF's Lips, but I have used Layers in the Material Room before with nice results.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  Eric Walters    ( ) ( posted at 8:25PM Mon, 04 February 2019  · @4345323

Hi Operaguy. I did look-I don't see any options for signature-but I will look AGAIN thanks. The Phantom has go operaguy posted at 6:23PM Mon, 04 February 2019 - #4345096

Eric, look in your account settings, perhaps that phantom link is in your signature.

I'm under orders from Blackhearted to not touch optics on cornea, so I'm not. I'll try your settings, but I'm only using area lights inside a box or dome, and no HDR lighting.

:: og ::



  operaguy    ( ) ( posted at 8:42PM Mon, 04 February 2019  · @4345325

Go to account settings and then "forum settings" and there is a place for signature. I just now put one in for me. It is "retroactive" all you past posts will be affected.

sig.jpg

::::: Opera :::::


  Eric Walters    ( ) ( posted at 9:19PM Mon, 04 February 2019  · @4345326

Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme

Blackhearted-don't let the negative nabobs get you down. The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-) Glitterati3D posted at 7:10PM Mon, 04 February 2019 - #4345216

Blackhearted, I applaud you for setting the record straight.

Personally, I think the reaction to La Femme has been very positive. Are there folks who will take swipes at her, sure? But, we can't possibly know their motives in doing so.

I do think Hivewire made a fatal mistake in not defending Dawn and allowing the sniping and unearned comments become the default response to her, because here we are years later still listening to the same thing no matter how many times they tried to please the community. Kudos to you for defending your art and craftsmanship! La Femme represents not only the talent of the team who created her, but the care taken to ensure other vendors can provide the support she warrants.

As a rigger, I've said many times Dawn is easy to rig for in Poser. Now, with Chuck's Clothing Dev Kit, La Femme is even easier. Clothing comes out of the Setup Room nearly ready for a store! Does a good rigger have to look at every joint and ensure they are "commercial ready?" Yes, but it's part of rigging commercial products! And there's far less refining and re-working than any figure I have ever rigged for.

This whole idea that every figure ever developed for Poser will have to use the old technology and products of V4 is, and always will be, a ridiculous fallacy. Not only does DAZ replace their figures every 2 years, asking their customers to dump all their existing content for the new girl, they re-work the same clothing and sell it BACK to their customers for the new girl - Morphing Fantasy Dress, version 8, anyone? It's the same dress, using the same textures! And, a large chunk of those customers are former Poser users!!!!!!!! I'm not saying there's anything wrong with this approach, I'm just saying let's put this silly meme to bed once and for all. It's never been true, and it's certainly not true now.

La Femme is an amazing figure, using everything Poser is capable of delivering to their customers. Everyone I speak to has spent a great deal of time "getting to know her" and complaining only that using her is addictive. They're having a good time in Poser again, enjoying using it.

Because of La Femme!

LaFemmeGlass.jpg



  Eric Walters    ( ) ( posted at 11:36PM Mon, 04 February 2019  · @4345330

Thanks Operaguy Found it! operaguy posted at 9:36PM Mon, 04 February 2019 - #4345325

Go to account settings and then "forum settings" and there is a place for signature. I just now put one in for me. It is "retroactive" all you past posts will be affected.

sig.jpg

::::: Opera :::::



  Glitterati3D    ( ) ( posted at 3:13AM Tue, 05 February 2019  · @4345333

Eric Walters posted at 3:57AM Tue, 05 February 2019 - #4345326

Thank you all! Glitterati3d-I was a beta tester for V4-WM and Antonia-WM (I recall you were involved in that fun!). I have to say that La Femme is a step forward. I recall Dawn as being easier to work with-in Zbrush (fewer material regions?) I've not blown the dust off of my Zbrush skills yet-but I want to have a go at La Femme

Blackhearted-don't let the negative nabobs get you down. The one minor quibble is that the tongue and teeth are part of the torso map. Makes for some Oddities when rendering GLASS La Femme! :-)

Yeah, Eric, I was there. In fact, V4WM was the first WM figure I ever rigged clothing for.

I don't have ZBrush, so can't give you any opinion there, but Poser has come a long way since our V4WM days and La Femme takes advantage of all those changes.

LOL on Glass La Femme. You always were the one who went looking for unusual ways to use a figure!


  tonyvilters    ( ) ( posted at 4:19AM Tue, 05 February 2019  · @4345336

One day with a new girl, and she's already telling me what to do . LOL. Build a beach.png


  RobZhena    ( ) ( posted at 5:45AM Tue, 05 February 2019  · @4345337

Miss B posted at 6:43AM Tue, 05 February 2019 - #4345305

Very true Rob, as I'm always wanting to play with my gal's Lips, as well as her Fingernails and Toenails. The good thing about PP11 is, you can set up Layers in the Material Room, so you can set up a separate matzone (or mask) of your choice for LF's Lips any time you want.

I haven't tried it as yet with LF's Lips, but I have used Layers in the Material Room before with nice results.

Not at all simple for the casual user.


  722    ( ) ( posted at 6:02AM Tue, 05 February 2019  · @4345338

Blackhearted posted at 6:00AM Tue, 05 February 2019 - #4344738

3D-Mobster posted at 10:39AM Wed, 30 January 2019 - #4344735

But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better.

So congrats to those that made her, really well done. :D

Thanks!

A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs.

There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now.
Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas:

bananas.jpg

A tut on making HD morphs sweet!


  operaguy    ( ) ( posted at 12:32PM Tue, 05 February 2019  · @4345369

722, why did you re-post that entire V4-hand bashing post, just to make one short comment? Was that necessary? I myself have restrained from counter-posting Blackhearted on that thing, out of respect that this is "the La Femme moment," and I am not a troll. Seriously, why did you do it?


  pastorpixel    ( ) ( posted at 5:13PM Tue, 05 February 2019  · @4345412

In Poser11 Pro I have a problem with Eyeballs with the default Settings of Superfly Render Engine. Its a figure called Miki. mikRenderProblem.png


  Rosemaryr    ( ) ( posted at 10:08PM Tue, 05 February 2019  · @4345438

Work In Progress:
Still got a looooong way to go with this one.

Italian2.jpg

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  xocxoc    ( ) ( posted at 11:41PM Tue, 05 February 2019  · @4345442

Congratulations makers!

After working with her over the weekend and putting her through a lot of unnecessary tests. La Femme is proving to be the best commercially available human figure on the market today, and I love the fact that it's a POSER model. The chip handles alone are something that do not exist in the Daz world, and that makes La Femme > G8.

I'm a long time Poser user, and not a fan of Daz Studio because of the learning curve. That means I have pretty much been stuck with V4 for over a decade. Yes, I am well aware of the problems with V4: "V4 skins don't support Superfly, and older ones don't support SSS" fixed with D3D Perfect Skin SSS Lite, "the shoulders look bad and the armpits way too high" fixed with XandM Perfect V4, "the joints look awful when you bend to extreme" fixed with products like i13_Overhaul. These third party patch fixes help out a lot, but I'm still stuck with a broken model, and all V4 render looks the same to me from the neck down.

Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community.

The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support.

Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over.

I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time.

I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.

But I'm excited again!


  operaguy    ( ) ( posted at 1:40AM Wed, 06 February 2019 · edited on 1:52AM Wed, 06 February 2019 · @4345445

xocxoc,

Paul and Paulina have the chips for facial expression.

In all the suggestions you made, the Texture Transformer V4 to La Femme is most critical, in my opinion. [sarcasm...] And V4 should receive a royalty every time one of her skins ends up on the new gal. [end sarcasm]

In this celebratory La Femme thread, I have no wish to start a "model war," so I'll not respond to the V4 points you made. Some here know there is a response, big time. That's all.

::::: Opera :::::


  722    ( ) ( posted at 3:06AM Wed, 06 February 2019  · @4345448

operaguy posted at 1:37PM Tue, 05 February 2019 - #4345369

722, why did you re-post that entire V4-hand bashing post, just to make one short comment? Was that necessary? I myself have restrained from counter-posting Blackhearted on that thing, out of respect that this is "the La Femme moment," and I am not a troll. Seriously, why did you do it?

I was just happy to see that a tut about making HD morphs was going to be made.


  Rosemaryr    ( ) ( posted at 3:57AM Wed, 06 February 2019  · @4345451

operaguy posted at 1:56AM Wed, 06 February 2019 - #4345445

xocxoc,

Paul and Paulina have the chips for facial expression.

In all the suggestions you made, the Texture Transformer V4 to La Femme is most critical, in my opinion. [sarcasm...] And V4 should receive a royalty every time one of her skins ends up on the new gal. [end sarcasm]

In this celebratory La Femme thread, I have no wish to start a "model war," so I'll not respond to the V4 points you made. Some here know there is a response, big time. That's all.

::::: Opera :::::

Another vote for a TT option for LaFemme to use V4 skins! If I'm going to use LaFemme more than V4, I will want to use some of those great skins on her!

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  bantha    ( ) ( posted at 6:05AM Wed, 06 February 2019  · @4345458

xocxoc posted at 5:54AM Wed, 06 February 2019 - #4345442

...

Now that I have spent time with La Femme, I really want to make her my primary model, but of course this requires the community's help. Conforming hair works great with the V4 fit patch, V4 poses work with only some minor hand and feet adjustments, but skin textures, characters and especially conforming wardrobe are going to need some help from the community.

The community right now seems to be focused on G3/G8 for good reason (she's popular, and stuff sells), it would be nice if La Femme would get similar support.

Like if Blacksmith3D would add V4 to La Femme and Genesis 3 female to La Femme texture converters to his Texture Transformer, If 3DAge made La Femme versions of her incredible clothing library, if ali released La Femme fit patches to his hair styles, if character creators and pose library producers filled in the gaps, it would be really easy to make the transition over.

The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme here. Adjust the model, not the hair pieces. Problem solved, at least for me.

A module for Texture Transformer would be great, though. Refitting V4 clothes to La Femme seems to be much easier than with any other figure I tries with, still I would like to see refittet clothes from the creators. Much less of a hassle.

I'm hoping this comes with time. Unfortunately, the Poser community has had a lot of promising new models: GND, Dawn/Dusk, Pauline/Paul, Evo, with only limited community support. I really want La Femme to be different this time.

I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.

The tigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  goldie    ( ) ( posted at 7:12AM Wed, 06 February 2019  · @4345462

Rosemaryr posted at 8:09AM Wed, 06 February 2019 - #4345438

Work In Progress:
Still got a looooong way to go with this one.

Italian2.jpg

Beautiful. Eager to see the finished gown...


  randym77    ( ) ( posted at 8:20AM Wed, 06 February 2019  · @4345464

I like Dawn and probably use her more than V4 at this point, but La Femme is better out of the box. Her face seems more morph-able. It was difficult to get Dawn to look like anything but Dawn, at least when she first came out.

So, if this is a new base figure for Poser...is there going to be a male counterpart?


  bantha    ( ) ( posted at 8:38AM Wed, 06 February 2019  · @4345465

I sincerly hope that there will be a male Counterpart.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori

  xocxoc    ( ) ( posted at 9:39AM Wed, 06 February 2019  · @4345479

bantha posted at 8:31AM Wed, 06 February 2019 - #4345458

The hair styles don't need to be changed, Blackhearted has a V4 hairfit morph for La Femme here. Adjust the model, not the hair pieces. Problem solved, at least for me.

Yes, I got his HD pack and the fix is in there as well. What I have found is if I use conforming hair from the hair tab, the fix works perfectly, which opens up dozens of styles. If I use Figure hair and conform it, it looks like the image below which is with the V4 fit morph.

Now some hair makers like ali, who makes this particular hair style, provide positioning xyz sliders that work post conform for this exact reason, in fact you don't even need the V4 fit for it to work. But many Figure hair styles don't include these type of adjustments, and only work on the model they were designed for.

I have only found a few nit picks, like odd shoulders and armpits when the arms are on the side, minor issues with teeth, and a need for a hip morph to close the thigh gap, but these are fairly easy fixes. There are also going to be community lesson learning like "Essentials Pose Set for La Femme" seems to mess with the eyebrows, ruining my meticulously adjusted character face. We might have to unlearn some lessons and learn new stuff.

The thigh gap and the armpits aren't a bug but a feature in the base figure, since they both help the Fitting Room to do it's Thing, if I got it right. Both can easily be morphed in characters. I like this better than having a seperate figure for the Fitting Room.

I have no problem with the base figure, and the reasons for its design. There is an odd curvature to the arm pit when the arms are down and viewed from the front. It looks like an upside down u when it should look like an upside down V. You can "kind of" fix it by playing with the JCM ArmDown85 override slider and the collar xyz trans sliders, but a new JCM ArmDownFront slider would be the best fix. As for the thigh gap problem, the easiest solution would be sliders to make the genitals narrower and lower.

hairtest.jpg


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