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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 882 posts

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  operaguy    ( ) ( posted at 9:39PM Fri, 01 February 2019  · @4345002

Rosemaryr, I am ignorant about MD assets. Are the .obj items usable like any other, to import in, fit to the model, and generate simulations in the Poser cloth room? Are the top and pants each fully welded mesh?


  Rosemaryr    ( ) ( posted at 12:00AM Sat, 02 February 2019 · edited on 12:01AM Sat, 02 February 2019 · @4345006

Yes, you may use the obj files as you please.
Both the top model and the pants model are fully welded, thin meshes.
But they are in quad form, which is a bit better for modelers who like to make/alter the base mesh for their own garments, rather than tri-polys which are a bit better in cloth simulations. (Quads tend to 'bend' oddly in cloth simulations.)
I can add tri-poly versions, if you want to put the mesh into the Poser Cloth room, if you want. (I have done that in the past, but got a lot of questions about "do you have quad mesh?", so I thought I would preempt that point.)
You can check out the rest of my offerings over at ShareCG to see that I have done Poser-ready clothing for the Cloth room before.

The point in providing 'slopers' (a clothing term referring to a fitted garment, that is used as a base, to make alterations and design changes) was to let others add their own design style, and have their garments start from a fitted size and shape. It is why I jumped all over MD when it first came out: I wanted to make clothing that no-one else was making, for figures/shapes that no-one else was using.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  operaguy    ( ) ( posted at 12:00AM Sat, 02 February 2019  · @4345007

This is a character, not a pinup. Rendered in "brush style." Facial structure from dials, no Poser morph brush, let alone zBrush. I'm posting this simply to show that interesting characters can be spun up from just the morphs included in La Femme.

::::: Opera :::::

out.jpg


  -Timberwolf-    ( ) ( posted at 2:26AM Sat, 02 February 2019  · @4345011

La Femme looks like a better, improved Pauline to me. Hmmm....


  Blackhearted    ( ) ( posted at 4:52AM Sat, 02 February 2019 · edited on 4:54AM Sat, 02 February 2019 · @4345016

operaguy posted at 4:02AM Sat, 02 February 2019 - #4344984

Hilarious. I have (I'm sure) over-worked the cornea morphs again. In this render, the lashes are reflecting as if floating in front of her eyes.

Iris flat: 2.40 Cornea left and right optics -.800

Blackhearted, can you give me some ideal settings, or tell me if you think this 'effect' is from something else?

::::: Opera :::::

eyes6.jpg

I think you're getting hung up on the optics thing. It's just there for very fine adjustment of the shape in case anyone wants to mess with that and IOR. Just leave it alone :) Also IrisFlat 2.40 - sweet baby Jesus, at 1.0 it's as flat as a pancake. 2.4 would be bulging outwards like a goldfish. I hate dial limits but it seems I need to start putting limits in to protect you guys from yourselves 😦

Eyelashes are supposed to show up in the reflection, I think the reason you may have them all over the place is you seem to be using IBL or have light coming from below in addition to your big area light.

This is lit with just area lights similar to the scene I uploaded here.

eye_new.jpg



  JohnDoe641    ( ) ( posted at 5:13AM Sat, 02 February 2019  · @4345018

I purchased LF on the 29th, my account says there was an update on the 31st. Were all three zip files updated or just a certain one?


  Deecey    ( ) ( posted at 6:02AM Sat, 02 February 2019  · @4345023

Only the first one. The pdf manual was updated.



  operaguy    ( ) ( posted at 6:10AM Sat, 02 February 2019  · @4345025

Blackhearted, don't put the limits. Let us crazy people learn from errors.

You are correct, it was a second light emitter that was causing the problem. I am now using only area lights with no other emitters.

Optics: "Just leave it alone" Do you mean 'don't even inject the cornea prop(s)' or 'inject them, but set to zero'?


  operaguy    ( ) ( posted at 6:18AM Sat, 02 February 2019  · @4345026

Rosemaryr, thank you for your intelligent reply and information.

The triangulated version of the two .obj's mesh would be most welcome, and I'll do an animation right away. It occurred to me I could just sub-divide, that would end up with triangles, but with a twice-as-heavy mesh, right?

I agree that tri-poly is better for the cloth room.

Thanks!

::::: Opera :::::


  Blackhearted    ( ) ( posted at 6:20AM Sat, 02 February 2019  · @4345027

operaguy posted at 6:12AM Sat, 02 February 2019 - #4345025

Blackhearted, don't put the limits. Let us crazy people learn from errors.

You are correct, it was a second light emitter that was causing the problem. I am now using only area lights with no other emitters.

Optics: "Just leave it alone" Do you mean 'don't even inject the cornea prop(s)' or 'inject them, but set to zero'?

I mean leave the optics dial alone :)



  Eric Walters    ( ) ( posted at 10:05AM Sat, 02 February 2019  · @4345036

I've managed to put La Femme into my Star Wars render stream. Using Blackhearted Hi Def Morphs and the Mina character. Blue Twilek at the sea. :-) I will look forward to someone making some SciFi and or Fantasy clothing.The bikini is BlackHearted's Signature. My previous favorite figure was V4- Weight Mapped- La Femme is a clear improvement! Kudos to the creators! Blackhearted- Please put out more morph packages! Fantastic work.LaFemmeMinaTwilek.jpg



  Rosemaryr    ( ) ( posted at 10:52AM Sat, 02 February 2019  · @4345040

operaguy posted at 8:50AM Sat, 02 February 2019 - #4345026

Rosemaryr, thank you for your intelligent reply and information.

The triangulated version of the two .obj's mesh would be most welcome, and I'll do an animation right away. It occurred to me I could just sub-divide, that would end up with triangles, but with a twice-as-heavy mesh, right?

I agree that tri-poly is better for the cloth room.

Thanks!

::::: Opera :::::

Okay. It'll take about a day or so to get it up. (Got some other things planned for today, I'll have to work on it tonight.) It'll be listed as a Poser Cloth room item, with the same name, over at ShareCG.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Varnayrah    ( ) ( posted at 11:33AM Sat, 02 February 2019 · edited on 11:35AM Sat, 02 February 2019 · @4345042

Hmmm... I have a little problem, perhaps someone can help me: I have to use unusual high render settings to get rid of grain for LaFemme. But I'm not sure if it's due to the shader set (SSS with refracted eyes), the light (from blackheart's Superfly Studio) or something else.... but usually I have the following render settings: Pixel Samples 14 with branched Path tracing and diffuse samples 5, glossy samples 3, transmission, sub surface, volume and ao samples 2, Mesh light samples 15. That has been more than sufficient in most cases so far but not now. I've been going up to 24 pixel samples and more and still have slight grain on some skin areas (especially in the shadow). Seeing as this is a SSS skin shader would it perhaps be wiser to increase the subsurface samples instead of the whole pixel samples thing? Or anything else? I'm not using progressive refinement because that doesn't work well with branched path tracing and without it I have slightly different colours. Indeed I have seen many LaFemme images, even in promos, with grain so I thought perhaps her shader settings require different treating?


  operaguy    ( ) ( posted at 12:37PM Sat, 02 February 2019  · @4345048

Varnayrah, one of the promos for the La Femme product "Ammy Hair" showed target settings. See below. Not that I have an answer to the graininess. I am a FireFly person.

hair sf settings.jpg


  Varnayrah    ( ) ( posted at 12:42PM Sat, 02 February 2019 · edited on 12:45PM Sat, 02 February 2019 · @4345049

Thank you, but oot doesn't use branched path tracing here, so I'd think my settings are even higher than that. I could have a look at those clamp samples and filter glossy settings though.

edit/ after looking at those promos - they have the grain, too.


  RedPhantom    ( ) ( posted at 1:22PM Sat, 02 February 2019  · @4345052

Here's some playing I've done with Le Femme. Don't think there's much grain so I included the render settings.

New cesni.png

ren.JPG


Available on Amazon for the Kindle E-Reader Monster of the North

Today I break my own personal record for number of days for being alive. 
Check out my free stuff here
or at Share CG
I use Poser Pro 11 sr6 and win 10


  Glitterati3D    ( ) ( posted at 1:27PM Sat, 02 February 2019 · edited on 1:33PM Sat, 02 February 2019 · @4345053

Graininess is usually a result of your lighting. If I were getting a lot of grain, I would start by turning up my main light a bit, or if you have one light that is pointing at where you are getting the grain, turn that one up. Start by turning up the intensity of one of the lights and experiment.

Blackhearted posted in a thread on here that he plays with his lights all the time to get a better render. I used his here for this image, but also played with a couple to get them where I wanted.

Angel-TestingStageLights.jpg


  operaguy    ( ) ( posted at 1:48PM Sat, 02 February 2019  · @4345056

Thanks, Rosemaryr and no hurry, of course!

You are very generous in your sharing. Gratitude.

::::: Opera :::::

e.png


  Varnayrah    ( ) ( posted at 1:51PM Sat, 02 February 2019  · @4345057

Thank you, RedPhantom and Glitteraty. I'll definitively try both ways. In my present case, I can't turn the lights much higher without overexposing the skin - I'm using Tempesta's Mina, which is very light. But for future images I'll remember this. For now I do get better results with indeed turning up the subsurface samples. If it's usually lightning that's causing the grain, then perhaps it's due to the fact that I've never used area light much (because of many outdoor scenes) but the Superfly studio consists mainly of area lights as far as I see. That's a sweet render, btw!


  Glitterati3D    ( ) ( posted at 1:58PM Sat, 02 February 2019  · @4345059

Varnayrah posted at 2:54PM Sat, 02 February 2019 - #4345057

Thank you, RedPhantom and Glitteraty. I'll definitively try both ways. In my present case, I can't turn the lights much higher without overexposing the skin - I'm using Tempesta's Mina, which is very light. But for future images I'll remember this. For now I do get better results with indeed turning up the subsurface samples. If it's usually lightning that's causing the grain, then perhaps it's due to the fact that I've never used area light much (because of many outdoor scenes) but the Superfly studio consists mainly of area lights as far as I see. That's a sweet render, btw!

Just want to link in Blackhearted's comments about lighting for superfly: https://www.renderosity.com/mod/forumpro/?thread_id=2930755&page_number=3#

@4344767


  Rosemaryr    ( ) ( posted at 2:25PM Sat, 02 February 2019  · @4345061

Well, I got through my Saturday chores sooner than expected, so the Poser ready outfit is now up at ShareCG. Look for my (same) user name, and this file is called "LaFemme Basic Tunic and Pants for Poser" (should be at the top of the gallery listing). I have a runtime ready folder with the items as smart-props, ready for the cloth room, as well as the vanilla tri-poly OBJs in the zip file as well, for those who like using other programs besides Poser.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."
---------------------------

  Blackhearted    ( ) ( posted at 2:36PM Sat, 02 February 2019 · edited on 2:37PM Sat, 02 February 2019 · @4345063

Varnayrah posted at 2:18PM Sat, 02 February 2019 - #4345042

Hmmm... I have a little problem, perhaps someone can help me: I have to use unusual high render settings to get rid of grain for LaFemme. But I'm not sure if it's due to the shader set (SSS with refracted eyes), the light (from blackheart's Superfly Studio) or something else.... but usually I have the following render settings: Pixel Samples 14 with branched Path tracing and diffuse samples 5, glossy samples 3, transmission, sub surface, volume and ao samples 2, Mesh light samples 15. That has been more than sufficient in most cases so far but not now. I've been going up to 24 pixel samples and more and still have slight grain on some skin areas (especially in the shadow). Seeing as this is a SSS skin shader would it perhaps be wiser to increase the subsurface samples instead of the whole pixel samples thing? Or anything else? I'm not using progressive refinement because that doesn't work well with branched path tracing and without it I have slightly different colours. Indeed I have seen many LaFemme images, even in promos, with grain so I thought perhaps her shader settings require different treating?

I don't render with CPU, ever, but I just tried a render with these settings and it came out glass smooth. I probably could have went down to 16-18 samples.

branched.JPG

Keep in mind that the eyes with refraction needed to be Area-Rendered with transmission bumped up.

Some of your bounces - like diffuse - are way too high. The only time I've noticed needing more than 2 diffuse bounces was when I was specifically testing it in a small test scene with Red/Blue spheres right beside each other in a tiny room bouncing colored light all over the place, but this scenario is unlikely to happen in the typical Poser gallery render.

If you have the option to render with GPU you really should be taking advantage of that. I can't see any 'color' difference between the two - perhaps you had different settings set and that was influencing your result. My results were identical, but with GPU rendering being about 2-3x faster.



  ZigZag321    ( ) ( posted at 3:20PM Sat, 02 February 2019  · @4345066

Hello.

I've been exclusively a Poser user since 2007 and I finally bought Poser 11 for La Femme. Very happy! Extremely well done! What a joy to see all this new Poser stuff in the store too.

My first impression upon completing my first render of her is that her skin is absolutely gorgeous right out of the zip. The most beautiful I've ever seen on a base figure.

I already bought a couple character sets, some clothes, and poses .... but what I'm really hoping for are makeup overlays. Very dark eye makeups.

Thank you very much!

Best wishes,

James


  Eric Walters    ( ) ( posted at 6:46PM Sat, 02 February 2019  · @4345081

Close up. Mina character with dial turning, Blackhearted's experimental eye prop corneas. HD morphs by Blackhearted. Lekku props (ShareCG?). Envirosphere2 and HDR lighting with 1 light (Sun). LaFemmeTwilek4smirk.jpg



  Eric Walters    ( ) ( posted at 6:50PM Sat, 02 February 2019  · @4345082

Grain free Render settings as follows-from my viewing of SM's tutorials on Superfly rendering- setting the bucket size to 256 does NOT make faster renders. I set to 32 or 64. Screen Shot 2019-02-02 at 4.48.21 PM.png



  operaguy    ( ) ( posted at 7:00PM Sat, 02 February 2019  · @4345085

Eric, please what are you setting for IrisFlat and CorneaOptics?

Thanks for the screen shot of your settings. Does it give grain free renders on closeup of skin?

Also, this is a dead link: http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html


  operaguy    ( ) ( posted at 7:26PM Sat, 02 February 2019  · @4345086

Rosemaryr posted at 7:24PM Sat, 02 February 2019 - #4345061

Well, I got through my Saturday chores sooner than expected, so the Poser ready outfit is now up at ShareCG. Look for my (same) user name, and this file is called "LaFemme Basic Tunic and Pants for Poser" (should be at the top of the gallery listing). I have a runtime ready folder with the items as smart-props, ready for the cloth room, as well as the vanilla tri-poly OBJs in the zip file as well, for those who like using other programs besides Poser.

Got it. Animation rendering now, I'll post it tomorrow. I put a black silk material on the top.

:: og ::

silk.png


  Eric Walters    ( ) ( posted at 11:00PM Sat, 02 February 2019  · @4345093

Hi Operaguy, If I understand it correctly- Blackhearted's Cornea prop corrects for the Iris convexity. I set the "Optics" to 0.5. I'm in render right now-I'll double check for you. Yes-no grain in render. But that also has to do with the lighting. My Twilek was rendered using Envirosphere with HDR files-as lighting- along with one distant light. One important tip is to make sure the hdr is blurred-. For instance, if there are bright spots-say the sun in the HDR image-it will cause speckles in the render-unless you blur the HDR. I don't know HOW to remove the Phantom link from my post footer. Any idea how?

operaguy posted at 8:48PM Sat, 02 February 2019 - #4345085

Eric, please what are you setting for IrisFlat and CorneaOptics?

Thanks for the screen shot of your settings. Does it give grain free renders on closeup of skin?

Also, this is a dead link: http://poserplace.phantom3d.net/V4.2WM/V4.2WM.html



  JohnDoe641    ( ) ( posted at 11:31PM Sat, 02 February 2019  · @4345094

Eric Walters posted at 10:53PM Sat, 02 February 2019 - #4345082

Grain free Render settings as follows-from my viewing of SM's tutorials on Superfly rendering- setting the bucket size to 256 does NOT make faster renders. I set to 32 or 64. Screen Shot 2019-02-02 at 4.48.21 PM.png

That's certainly true for CPU rendering but it's the opposite for GPU rendering. Maxwell does pretty good with 256, Pascal loves a bucket size of 512 or more depending on the scene. If I'm rendering with my 970 I tend to use 384 and I usually stick with 512 with my 1070 or if I'm using both cards to render a scene.

I used to always go with a bucket size of 256 on my 1070 but after trying 512 my renders started finishing 4-10 minutes faster for larger scenes.


  operaguy    ( ) ( posted at 12:33AM Sun, 03 February 2019  · @4345096

Eric, look in your account settings, perhaps that phantom link is in your signature.

I'm under orders from Blackhearted to not touch optics on cornea, so I'm not. I'll try your settings, but I'm only using area lights inside a box or dome, and no HDR lighting.

:: og ::


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