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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 882 posts

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  Miss B    ( ) ( posted at 10:39PM Wed, 30 January 2019  · @4344820

Glitterati3D posted at 11:36PM Wed, 30 January 2019 - #4344771

Miss B posted at 3:07PM Wed, 30 January 2019 - #4344763

I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice.

Superfly Studio4 for that render.

Ahhh OK, Thanks. I "usually" use the Studio + Hair lights, but I'm going to try the Studio 4 and see how I like it.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  operaguy    ( ) ( posted at 10:55PM Wed, 30 January 2019  · @4344821

"V4 Elite 'Utopian' morph and how it turned out so uncannily similar to GND4..."

This is definitely a prima facie case of reverse engineering. Ha Ha Ha.

::::: Opera :::::


  llynara    ( ) ( posted at 12:53AM Thu, 31 January 2019  · @4344824

Quick, grainy test render in Superfly (still learning Poser.) I like La Femme a lot. Here she is with just her defaults, some GhostShip lights (Studio 1), the V4 Dryad outfit, the RDNA flower swing and one of Ensary's V4 poses. Only minor adjustments needed to everything. Could tweak a bit more. Biscuits hairs fit very well on her.

La Femme's skin looks great and I'm thrilled that she seems to take V4 stuff so well as I have a ton of it. I'll experiment some more tomorrow. Freezing here near Chicago! La Femme Test 3.JPG


  Varnayrah    ( ) ( posted at 1:06AM Thu, 31 January 2019  · @4344825

This looks great! Perhaps someone can help me out? I'm playing with her right now and like her so far, but the material options puzzle me a bit, what would I choose in a normal SF render? I'm going with the SSS with refracted eyes so far... has anyone done a comparison of the different materials yet? Else I'll make one myself^^


  Ladonna    ( ) ( posted at 1:41AM Thu, 31 January 2019  · @4344826

Varnayrah posted at 8:37AM Thu, 31 January 2019 - #4344825

This looks great! Perhaps someone can help me out? I'm playing with her right now and like her so far, but the material options puzzle me a bit, what would I choose in a normal SF render? I'm going with the SSS with refracted eyes so far... has anyone done a comparison of the different materials yet? Else I'll make one myself^^

For her eyes I used Ghostship eyeshader for V4. Looks the most realistic IMHO. Other that that ,i just experiment with her in Substance Painter and Tempestas textures.Will see how it comes out.

La vie est éternelle. L'amour est immortel.


  lyuda    ( ) ( posted at 1:43AM Thu, 31 January 2019  · @4344827

Anithing looks perfect: smooth joints, good sets of morphs, materials. Only one question: declaring LeFamme as Poser basic figure do authors intend to ceate .head file for Poser faceroom? This is optional, of course, I just very custom with faceroom rigging. le_fame_test.jpg


  A_Sunbeam    ( ) ( posted at 4:02AM Thu, 31 January 2019  · @4344832

Have just posted an image of Carrie morph for Lafemme. Will continue experimenting with clothing fits etc!


  mirana    ( ) ( posted at 4:53AM Thu, 31 January 2019  · @4344834

Glitterati3D posted at 11:53AM Thu, 31 January 2019 - #4344714

SamTherapy posted at 8:45AM Wed, 30 January 2019 - #4344712

mirana posted at 1:35PM Wed, 30 January 2019 - #4344689

Does anybody know if she will work with lower Poser versions also? I have PoserPro2014

According to BH, nope. Designed for Poser 11. I guess you could try. It's not like anything will explode. Probably.

LOL, probably. But she does not work in PP2014. I tried her this morning and a good bit of her rigging goes wonky when posed, and none of her materials load at all since they are all set up for P11.

thx a lot!


  Ladonna    ( ) ( posted at 5:08AM Thu, 31 January 2019  · @4344835

A real beauty. Could not resist for another portrait. FilmNoir-Edit smart copy.jpg

La vie est éternelle. L'amour est immortel.


  FreeBass    ( ) ( posted at 5:57AM Thu, 31 January 2019 · edited on 2:49PM Sun, 10 February 2019 · @4344836

Content Advisory! Nudity advisory.

Lookit everone goin' "Ooooohhhh!" & "Aaaaahhhh!" & "Shiny!"... Yeah, she shiny. But I'm not about to let Duane have all the fun of pickin' nits.

First off, I wasn't plannin' to buy this. I've sunk enough into "The Next Best Thing" enough times to be leery of new figures.But then I saw a few renders & figgered she looks nice, & bends nice, & then I saw that she was free. Well then! Mebbe I'll check her out. Then I get to the checkout & find out she's not free after all (@ which point I may have thrown a bit of a shit fit in chat). But then I came into some disposable income & figgered WTF? So I picked up the HD morfs to enable her freeness. Made her a shiny new Runtime to hold all the stuff I don't have fer her, fired up the Poser, loaded her up, &...

GREAT GOOGLY MOOGLY!!! Lookit that thigh gap! I could drive a truck through there! Yeah, I realize that her default pose will be a asset in the Fitting Room for pants, but still... I see them legs & all I can think is "bad hockey goalie". So I proceed to fix her default pose, & it literally took me minutes (yes, MINUTES!) to repose her legs & reset some limits & save out a base cr2 to where I deemed her functional for my use. But that's just first impressions, not why I'm here.

So I'm goin' through all the morfs seein' how they look, & when I find HDHighHeels I thinks to myself "Hey Self" ('cuz that's what I calls meself), "this could be really handy!". I zooms in on her feet to have a gander, spin the dial &... it destroyed her feet. Dafuq??? Then I noticed there are no limits set & I spun down to like -10 or sumpin', so I typed in 0 &... nothin'. Dafuq II, The Sequil. I type in 1 &... Oh! What was that? I zooms in fer a closer look, & yeah, it did sumpin'; it slightly pointed her toes inwards. OK, well... that could mebbe be used somewhere, somewhen, but the impression I got from the morf inj thumbnail & the foot pose that loaded w/ the inj was that the morf would apply the entire pose, not just squeeze the toes in. Furthermore, to get back to a flat footed pose I had to either reset the 3 foot actors on each foot or restore the figure. The 1st is a PITA, & you can be damned sure I'm not gonna restore the figure to fit a customly morfed character into a pair of sneakers. Nor is there a Remove pose/ inj. IMO this is either poor implementation or just simply borked.

Then there's the IK on by default ting. That's soooo Poser 5 era.

Overall though... she'll do.

On a side note, I saw a bit of discussion as to whether she works in Pro '14, to which Sam responded "It's not like anything will explode. Probably."

She exploded. (see image)

This is thigh Side-Side 60, but some poses I tried stretched the distortion right up to her ears. Only happens on the Thighs Side-Side (that I've found so far) & only in the "outward" direction (Left positive/ Right negative values)

A 'nother comment mentioned that the materials didn't work, but the SimplePBR mats worked fer me.

Borked.jpg



WARNING!

This user has been known to swear. A LOT!


  3D-Mobster    ( ) ( posted at 6:09AM Thu, 31 January 2019  · @4344837

Blackhearted posted at 12:35PM Thu, 31 January 2019 - #4344738

3D-Mobster posted at 10:39AM Wed, 30 January 2019 - #4344735

But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better.

So congrats to those that made her, really well done. :D

Thanks!

A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs.

There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now.
Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas:

I can't believe you just compared her fingers to that, Which I have to disagree with, girls do have meat on there fingers as well :D

But agree with you that the metacarpals helps with curling the hand, I really like that and as you say, I also find it weird why it haven't been added before, its a good feature. I only have the base mesh and see no morphs that can adjust the hand shape, maybe that is from the HD package? Unless you mean the taper, scale etc. Which doesn't do a lot in regards to adjusting the hand shape, except the size I think?

I don't think its the subD that causes the fingers to look skinny, even though as you say it does reduce the mesh slightly. But looking at a hand reference:

metacarpals-Full-img.jpg

To me it seems like the shafts, base and heads are modelled to pronounced or what to say. But anyway guess that is a matter of taste, but personally I would prefer them to be less skinny.

Would be very interested to see how you add HD morphs, especially how you can maintain the details in the morphs from the lowres mesh to the high level one.


  FreeBass    ( ) ( posted at 6:56AM Thu, 31 January 2019 · edited on 7:02AM Thu, 31 January 2019 · @4344838

Content Advisory! Language advisory.

OK. So... Poser Pro '14. I already mentioned having "limited success" in '14 w/ a couple of notable joint explosions (the thigh Side-Side controls if you missed my previous comment)

Due to the fact I HATE Poser 11 (is a sluggish, buggy, crash-happy POS) I went to playin' w/ LaFemme in the much Friendlier '14 to see if I could mitigate some of the problem. Turns out it's already done, I just had to find it.

Body> JCM Controls> JCM Master Switch... turn that shit off (dial it to 1)

Body> JCM Controls> JCM Manual Override Arms/ Legs... dial in whichever ones you need EXCEPT the Thigh Side-Side (leave that evil bastard alone).

Bob's yer Uncle!

I'm sure there'll be other incompatibility issues to be found, but here's a start fer gettin' her into '14 :D



WARNING!

This user has been known to swear. A LOT!


  Varnayrah    ( ) ( posted at 8:45AM Thu, 31 January 2019  · @4344845

My first image with La Femme: https://www.renderosity.com/mod/gallery/blue-bird/2858762/?p


  FreeBass    ( ) ( posted at 9:33AM Thu, 31 January 2019  · @4344847

Well... after all the explodin' thighs & general borkin', here's what I've managed;

CabSit_Sml.jpg

Light postwork fer colour correctin'.



WARNING!

This user has been known to swear. A LOT!


  Blackhearted    ( ) ( posted at 9:49AM Thu, 31 January 2019  · @4344848

Thats the thing - it's a base figure. The base shape is meant to be as flexible as possible.

Someone commented elsewhere that they don't understand why my HD morphs weren't the base shape: not everyone has the same preferences, and it's much easier to morph a smoother base shape than it would be to have to de-morph anything I've done and work from there. We discussed this at length and specifically avoided 'baking' any very strong features or styles into it so that it would be easier to shape, that's why the base face is smooth and devoid of any very strong, chiseled features. Think of it as a blank canvas.

I'll never understand Miki 4, for example: with everyone begging for a good base Poser figure, dev time was (IMO) squandered on a baked Asian 4' tall figure instead of just making a more flexible base and including a quality Asian morph. There's an Asian eye morph I did in LaFemme with a proper epicanthic fold that people can use as a starting point for Asian characters, instead of baking it into the base shape and making it difficult/impossible to morph from. This is why the "yet another white female" comments are absolutely absurd. It's a base shape/texture: there is nothing on earth preventing anyone from morphing and texturing it into any ethnicity or shape that they like. In fact there are many specific ethnic face morphs included in the base figure that make it relatively easy - and the textures and base morphs in the figure are redistributable!

While I'm willing to add content like extra utility morphs, improvements like the corneas, etc that will eventually be added into the base package -- people need to understand that there are months of rigging work on this figure, and dozens of add-on products already that are all based on the base .obj and rig. Unless a major bug is found, there is absolutely 0% chance that the base mesh or rig are going to be changed after the release of a figure. But with morphs, HD morphs, body handles, fully working figure/body part scaling, Match Centers to Morph, an awesome built-in Morphing Tool and a very liberal license there is nothing stopping anyone from customizing her however they like for either the store, freestuff, or just for their own personal use.



  llynara    ( ) ( posted at 9:56AM Thu, 31 January 2019 · edited on 10:01AM Thu, 31 January 2019 · @4344850

Test with Dawn hair, clothes, poses. I used Fitting Room for first time and don't know what the heck I'm doing in there, so the fit isn't great. Hands are going to need adjusting, and some extreme Dawn poses don't work well, but this Express Your Dawn2 set by Ilona looks pretty good.

Hair- Parent instead of fit/conform. Render is in Superfly, but used the Firefly Construct materials (are there any for SuperFly?), so background is a bit flat.La Femme Dawn Test.JPG


  Blackhearted    ( ) ( posted at 10:10AM Thu, 31 January 2019  · @4344852

FreeBass posted at 9:49AM Thu, 31 January 2019 - #4344836

Lookit everone goin' "Ooooohhhh!" & "Aaaaahhhh!" & "Shiny!"... Yeah, she shiny. But I'm not about to let Duane have all the fun of pickin' nits.

Well, if all you can complain about is a figure advertised as Poser 11 ONLY not working seamlessly in Poser 2014, and me forgetting to set the limits on a High Heel pose I included as a bonus body morph so we could get some standardized high heel poses, then I'll take your post as a compliment. I've just fixed the heel limits and made a REM for them and will update the .zip in a moment, thank you for pointing it out. Since the pose loads them in at 1.0 and is pretty obvious, I didn't consider that anyone would go in there and start cranking the dial. The thigh gap, as you said, is deliberate for clothing creation/fitting and nothing that posing her doesn't solve.

The high heel foot scrunches her toes together to fit into a typical pair of heels so you dont have to make heels with a hugeass bulbous nose that look like clown shoes, like most V4 shoes do. What exactly did you expect it to do, morph her feet into rollerskates? 😕

Cool render btw!



  DreaminGirl    ( ) ( posted at 10:22AM Thu, 31 January 2019  · @4344853

Liking her so far!

But I can see that I need to play with the experimental corneas, as the default concave makes her eyes look really weird from the side..

Don't mind the grainy render, I didn't let it bake very long

Just played with dials, and Biscuits Echo Hair

lafamme.jpg



  FreeBass    ( ) ( posted at 10:45AM Thu, 31 January 2019  · @4344854

Blackhearted posted at 9:29AM Thu, 31 January 2019 - #4344852

What exactly did you expect it to do, morph her feet into rollerskates? 😕

That would be absolutely BITCHIN'! Can ya make it do that? :D

No, I just thought it would pose (& unpose) the whole foot & not just the toes, as the posing dials do fer the arms (I guess my meanin' didn't come across clearly) as it's called HighHeel & not ToeFit.

Thanks fer the attention. Hopefully I won't find too many more nits to pick... but I'm lookin' ;)



WARNING!

This user has been known to swear. A LOT!


  operaguy    ( ) ( posted at 10:51AM Thu, 31 January 2019 · edited on 10:57AM Thu, 31 January 2019 · @4344855

Side kvetch:

While acknowledging the fine hand-tech in LaFemme, I'll side-add that V4's sausageous banana fingers are addressed in the Sasha-16 technology. Sasha's hand/finger posing controls are great, along with the shaping.

Also, one consequence for the inclusion of face helper bones, hand and toe additional actors/bones, is the growing "prop" pull-down list and exhaustive hierarchy. There's a pro and con for everything. Actual props get drowned here ...

controls.jpg


  operaguy    ( ) ( posted at 10:55AM Thu, 31 January 2019 · edited on 10:56AM Thu, 31 January 2019 · @4344856

Informal poll ... "La Femme ... How are we pronouncing it?

  1. la fem rhymes with la dem

  2. la fawm rhymes with "la prom" (French)


  llynara    ( ) ( posted at 11:00AM Thu, 31 January 2019  · @4344857

Pauline test. La Femme comes with fits for the Pauine hairs, wish she came with fits for the clothes. Did the cami and panties in Fitting Room. Pose is also a base Pauline pose with a little adjusting.La Femme Pauline.JPG


  llynara    ( ) ( posted at 11:13AM Thu, 31 January 2019  · @4344859

The high heel foot scrunches her toes together to fit into a typical pair of heels so you dont have to make heels with a hugeass bulbous nose that look like clown shoes, like most V4 shoes do. What exactly did you expect it to do, morph her feet into rollerskates? 😕

Blackhearted, she is very lovely. I think her feet are great too. So many of the 3D figures have blocky ones. I'm headed over to your store to buy the FMPs. I will play with fitting clothes to her, but fitting shoes is often a nightmare.

Besides, every girl needs a good pair of shoes that fit! La Femme is going shoe shopping!

PS. @operaguy- I've been saying "la fem rhymes with la dem"


  Blackhearted    ( ) ( posted at 11:14AM Thu, 31 January 2019  · @4344860

FreeBass posted at 10:55AM Thu, 31 January 2019 - #4344854

Blackhearted posted at 9:29AM Thu, 31 January 2019 - #4344852

What exactly did you expect it to do, morph her feet into rollerskates? 😕

That would be absolutely BITCHIN'! Can ya make it do that? :D

No, I just thought it would pose (& unpose) the whole foot & not just the toes, as the posing dials do fer the arms (I guess my meanin' didn't come across clearly) as it's called HighHeel & not ToeFit.

Thanks fer the attention. Hopefully I won't find too many more nits to pick... but I'm lookin' ;)

At SubD level 5, maybe. Not sure Poser will go that high...

I rendered out a comparison of the high heel morph: not only does it squash in the toes but it reshapes the heel to be more suited for shoes, so you don't have to have such a bulbous back on them. And it has two bonus little wrinkles that may not be very visible but knowing they are there gives me a warm squishy feeling inside.

heels.jpg

The prop heirarchy irked me too but we couldn't find a workaround, having nested props would have to be something SM-side. Although theres a little trick: props are listed under any figure, so instead of selecting LaFemme and going to Props>, select the hair, or a piece of her clothing, and then go to Props and you won't see all the body handles. Or you can use the heirarchy editor - which is a really quick way to parent and set the visibility of items in the scene.



  duanemoody    ( ) ( posted at 12:15PM Thu, 31 January 2019 · edited on 12:21PM Thu, 31 January 2019 · @4344865

Stupid question time: I'm trying to export body parts as .obj for morphing in an external modeler. I get 0 byte files or just floating control chips with the actual figure, but I can export body parts normally from the dev rig. What's going on here, am I doing it wrong (again)? FWIW the morphs I make using that exported head from the dev rig can be used with the regular figure.


  operaguy    ( ) ( posted at 12:16PM Thu, 31 January 2019  · @4344866

Sidebar but not off topic in my opinion ... A new product was rolled out alongside La Femme, optimized for her and including Superfly advanced shaders.

Ammy Hair, by Out of Touch.

As soon as I saw the promos, I knew it was a winner. Waaayyy chicken dinner.

I interacted with OOT in email and ascertained that there is nothing preventing the prop from working with V4, but that adjustments would be required. Well, the hair landed right on V4 head and fit pretty damn well. (so now that's the opposite of morphs to fit V4 hair into LaFemme!)

If it had been rolled out on its own, I think "revolutionary" would not be too strong praise. The detail is fantastic for transmapped hair, best I've encountered since WildHair. Note: the two renders below do not even begin to show the power of Ammy Hair, since I turned off "light emitter," reduced the default subdiv from 1 to 0, and did not engage Superfly.

Low Firefly settings render with La Femme. femme.jpg

High Firefly settings with V4/Sasha. v4.png

Congratulations to Out of Touch, this is splendid.

::::: Opera :::::


  Deecey    ( ) ( posted at 12:23PM Thu, 31 January 2019 · edited on 12:24PM Thu, 31 January 2019 · @4344867

I've added an Asian Flower face morph injection for La Femme to free stuff if anyone is interested ...

Asian Flower Face Morph for La Femme

AsianFlowerFace.jpg



  Blackhearted    ( ) ( posted at 12:28PM Thu, 31 January 2019 · edited on 12:30PM Thu, 31 January 2019 · @4344868

duanemoody posted at 12:29PM Thu, 31 January 2019 - #4344865

Stupid question time: I'm trying to export body parts as .obj for morphing in an external modeler. I get 0 byte files or just floating control chips with the actual figure, but I can export body parts normally from the dev rig. What's going on here, am I doing it wrong (again)? FWIW the morphs I make using that exported head from the dev rig can be used with the regular figure.

Why not just use the base .obj? Any morphing should be done from that anyway since there is 0% chance of any translations/incompatible vert counts/winding errors/etc. Once it's morphed, Figure - Load Full Body Morph and it'll spawn a control dial in the body (which can then be easily exported with File - Export - Morph Injection).



  duanemoody    ( ) ( posted at 12:59PM Thu, 31 January 2019  · @4344873

Blackhearted posted at 11:58AM Thu, 31 January 2019 - #4344868

Why not just use the base .obj? Any morphing should be done from that anyway since there is 0% chance of any translations/incompatible vert counts/winding errors/etc. Once it's morphed, Figure - Load Full Body Morph and it'll spawn a control dial in the body (which can then be easily exported with File - Export - Morph Injection). Only looking to do a head morph here? If there's something obvious that Pro does better than my non-Pro experience take pity on me.


  Blackhearted    ( ) ( posted at 1:45PM Thu, 31 January 2019  · @4344880

duanemoody posted at 1:41PM Thu, 31 January 2019 - #4344873

Only looking to do a head morph here? If there's something obvious that Pro does better than my non-Pro experience take pity on me.

The body is only 12k verts. It's always 'safer' to use the base obj to create morphs. AFAIK Deecey is currently updating the user guide on morphs and how to create FBMs - more emphasis needs to be placed on the fact that the included base morphs and textures are a redistributable resource.



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