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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 882 posts

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  JohnDoe641    ( ) ( posted at 11:54AM Wed, 30 January 2019  · @4344748

I'm having an odd issue with dynamic clothing. I can't seem to get the control handles to unselect in the collision settings. Every time I uncheck the handles, and hit "ok" they automatically select themselves again even if the body part that has the handles has been unchecked. So the clothing is getting caught up on the handles and I can't figure out how to make the simulation ignore the handles.


  Blackhearted    ( ) ( posted at 12:17PM Wed, 30 January 2019  · @4344750

BlackTalonArts posted at 12:06PM Wed, 30 January 2019 - #4344746

I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon?

I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success.

Thanks. And yes - I'll be releasing a texture/character set but I'm taking my time with it to make sure I get it right.

As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. So for anyone wondering, virtually all of my renders are all of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎



  Deecey    ( ) ( posted at 12:31PM Wed, 30 January 2019 · edited on 12:42PM Wed, 30 January 2019 · @4344752

JohnDoe641 posted at 1:29PM Wed, 30 January 2019 - #4344748

I'm having an odd issue with dynamic clothing. I can't seem to get the control handles to unselect in the collision settings. Every time I uncheck the handles, and hit "ok" they automatically select themselves again even if the body part that has the handles has been unchecked. So the clothing is getting caught up on the handles and I can't figure out how to make the simulation ignore the handles.

EDIT ... I see what you are saying. You are talking about the control chips that appear in the Collision Objects dialog.

I don't think you have to be concerned about deselecting them. For example, I've set collision to ALL of Lafemme (including the chips) and the cloth room didn't have any issues with control chips being selected. They are pretty much flush to the body.

BUT ... can you give me a screen shot so I can see the body handles? Are you saying having them on is affecting the clothing somehow, because I haven't encountered that yet.



  JohnDoe641    ( ) ( posted at 12:40PM Wed, 30 January 2019 · edited on 12:43PM Wed, 30 January 2019 · @4344753

I was referring to the control point on LaFemme but I figured out what I was doing wrong! Carry on and ignore me. :P


  Deecey    ( ) ( posted at 12:43PM Wed, 30 January 2019  · @4344754

JohnDoe641 posted at 1:42PM Wed, 30 January 2019 - #4344753

NM, I figure out what I was doing wrong! Carry on and ignore me. :P

LOL I was editing my post because I realized what you were talking about. DUH

That's OK, we know a lot of this is new to people We understand, and are trying to help as best we can!



  operaguy    ( ) ( posted at 12:54PM Wed, 30 January 2019  · @4344757

Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here.

:: og ::


  Glitterati3D    ( ) ( posted at 1:14PM Wed, 30 January 2019  · @4344762

operaguy posted at 2:13PM Wed, 30 January 2019 - #4344757

Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here.

:: og ::

Please do so we can try to figure out what's happening for you.


  Miss B    ( ) ( posted at 1:21PM Wed, 30 January 2019  · @4344763

Glitterati3D posted at 2:20PM Wed, 30 January 2019 - #4344709

Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro

I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


  Blackhearted    ( ) ( posted at 1:40PM Wed, 30 January 2019 · edited on 1:42PM Wed, 30 January 2019 · @4344767

operaguy posted at 1:27PM Wed, 30 January 2019 - #4344757

Thanks to Blackhearted and Glitterati3D for guidance on rendering with Superfly. I already had a failure! Reproduced Glitterati3D's lights/settings exactly, and it looks awful. I am doing something wrong. I don't want to hijack this thread, so if I continue my attempt to figure out SF, I'll start a new topic here.

:: og ::

I made a Basic area light setup similar to how I usually render all my images. There's also a 4-sided backdrop in there. The floor is slightly reflective, you can easily change it to just a flat color/grey, or apply a clouds shader to it to give it the look of a traditional backdrop:

Superfly Area Light Setup

I move the lights around depending on the camera angle and pose doing lots of fast preview renders until I get a nice flattering lighting setup, then I render the large final render, after which I'll go over and Area Render any problem areas or eyes, etc.

Really there's no mystery, all you need to get great renders out of Superfly is practice and patience. I don't just click a light setup and hit render, I'll tweak the lights and move them around sometimes rendering upwards of 50 preview renders until the light falls exactly the way I want it to. And I'm not even a very technical guy, just stubborn and persistent and I'll poke and prod at things until the results are the way I want them to be. Incidentally every single thing I used in my promos I made available in my store, from the exact lights to the exact poses. The presets in Superfly Studio are my gallery render lights saved as a preset. The props and things I plan on putting in freestuff.

The cool thing about Superfly and area lights is that you can apply most traditional photography principles to it, and vice versa - if you don't typically pay attention to lighting during RL photography you certainly will after spending time setting up lighting in Superfly. If you just google for any softbox tutorial you can apply that exact same knowledge to a Superfly render setup and get predictable results.



  Glitterati3D () ( mention at 1:58PM Sat, 02 February 2019

mentioned @4344767 in post @4345059

  BlackTalonArts    ( ) ( posted at 1:48PM Wed, 30 January 2019  · @4344769

Blackhearted posted at 1:40PM Wed, 30 January 2019 - #4344750

BlackTalonArts posted at 12:06PM Wed, 30 January 2019 - #4344746

I had asked in another thread about the skin texture you’re using Blackhearted, is it something you will be releasing or is it based on the default La Femme’s texture from Rhiannon?

I’m definitely in hopes more vendors come out to support her as she’s the best looking stand alone figure for poser I’ve seen to date especially with BH’s HD morphs. Well done, I hope she finds success.

Thanks. And yes - I'll be releasing a texture/character set but I'm taking my time with it to make sure I get it right.

As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. So for anyone wondering, virtually all of my renders are all of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎

Thanks Gabe! Much appreciated for the information. The skin is looking pretty amazing as it is, so I really look forward to your new character and skin. :D As for the HD morphs I’ve always preferred the more flat chested and muscular...you and I have discussed this before but quite a few years ago. Heh. You even helped me out with a digital painting I did when it came to the ribs. So much respect for your anatomical knowledge and photographic abilities. I’ll most definitely keep my eyes peeled out.


  Glitterati3D    ( ) ( posted at 2:08PM Wed, 30 January 2019  · @4344771

Miss B posted at 3:07PM Wed, 30 January 2019 - #4344763

Glitterati3D posted at 2:20PM Wed, 30 January 2019 - #4344709

Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro

I use his SuperFly lights as well. Which one of Ghostship's lights in that set did you use for that render, as the lighting is nice.

Superfly Studio4 for that render.


  operaguy    ( ) ( posted at 2:30PM Wed, 30 January 2019  · @4344773

RE: cornea prop.

Hi Blackhearted.

First, my concave/convex seems opposite of what you said. When I dial optics to the negative, the mesh pushes out to form convex. When I dial it negative, it recedes. Second, I am not getting any variant on firefly render:

Left cornea, optics +50

minus50.png

Left cornea, optics -50

plus50.png


  Blackhearted    ( ) ( posted at 2:37PM Wed, 30 January 2019 · edited on 2:45PM Wed, 30 January 2019 · @4344776

I'm not even sure Firefly supports proper refraction 🤨 TBH after using Superfly exclusively for the last half year or so, there is no way I'd ever go back to Firefly.

-50 or +50 is way too much - are you looking at the wireframe from the side to see what's going on when you turn the dial?

Optics moves the INNER surface, since moving the outer surface of the lens will intersect the outer surface of the eye.

-1.4 is pretty much the limit, since at that point it's so convex that the inner surface is nearly touching the outer.

+2 makes a huge convex lens

-50 has the inner convex lens surface protruding 2" out from her head O_o

I'm not a fan of setting limits on dials (especially on experimental stuff like this) because I figure that someone out there may want to use something in a way I didn't foresee.



  operaguy    ( ) ( posted at 2:47PM Wed, 30 January 2019  · @4344778

Yes, i saw that giant protrusion, but rendered it anyway to be able to detect results. You'd think something extreme would show up, but no. Firefly certainly has nodes for refraction, but are they "proper," I don't know.


  Blackhearted    ( ) ( posted at 3:07PM Wed, 30 January 2019 · edited on 3:08PM Wed, 30 January 2019 · @4344779

I remember spending an entire day trying to set up a transparent plastic item in Firefly eons ago and I could never get it to look even remotely right. It took me about 5 minutes to get glass looking right in Superfly by just hooking up the GlassBDSF shader and setting the IOR to the real-world equivalent.

Give me a few min and I'll render out a comparison for you.



  operaguy    ( ) ( posted at 3:27PM Wed, 30 January 2019  · @4344781

Blackhearted, With respect to the intent of this thread to celebrate your new character, let's take this outside. I'll start a new thread about FireFly vs Superfly shortly. Thank you.


  duanemoody    ( ) ( posted at 3:45PM Wed, 30 January 2019  · @4344786

Since the head has no morph dials for customizing features, I've been using the chips to dial a custom character. This is all well and good – except that the expressions also use chips, so when I apply one, it erases the character I made. What should I be doing here? ImageStrip20190130144455.jpg


  Deecey    ( ) ( posted at 3:52PM Wed, 30 January 2019  · @4344787

Hi Duane!

There are head and body morphs included as injectors. Look in the Pose library, and you will find them under the RPublishing > LaFemme folder > Body Morphs (which will inject some base body morphs), and RPublishing > LaFemme > Face Morphs. Use the INJ All Face Morphs injection to load over 140 face morphs, or the individual injectors in the Regions folder to inject only the morphs that affect specific regions in the head.

The face chips are usually intended for expressions and facial animation. But the morphs are there for character variation.



  Blackhearted    ( ) ( posted at 4:00PM Wed, 30 January 2019 · edited on 4:04PM Wed, 30 January 2019 · @4344789

Eye-1-33.jpg

Note that the pupil size is NOT changing. The shape of the cornea and resulting distortion from refraction is making it seem larger/smaller. The number underneath them is the setting of my 'Optics' dial. The default, 0 is totally parallel. I have no clue which is 'correct' and don't really have the time to test it at different angles/scenarios.

Here's an animated .gif hosted offsite since for some reason .gifs posted on Rosity don't animate... Cornea Shape

In an ideal world the cornea should be bulging outwards from the eye, but in 3D this is a problem since then the eye is nonspherical and clips through the eyelid in any eye pose other than 'wide-eyed looking directly at the camera'. I don't see eyelid:cornea collision detection becoming a thing anytime soon so this is the best compromise I think.



  RobZhena    ( ) ( posted at 4:19PM Wed, 30 January 2019  · @4344791

Blackhearted posted at 5:15PM Wed, 30 January 2019 - #4344750

As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. So for anyone wondering, virtually all of my renders are all of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎

I just loaded the HD morphs, and it's a vast array of dials. A pre-set file to value 1 for all the morphs in your "character" images would sure be nice. I'll also point out that an FBM would be nice, too, but I guess you can't provide one as a freebie. I can make one because I have Pro, but poor folks without have a lot of dial spinning to do. I'll need the FBM to copy to clothing I convert, for example.


  Blackhearted    ( ) ( posted at 4:35PM Wed, 30 January 2019  · @4344792

RobZhena posted at 4:25PM Wed, 30 January 2019 - #4344791

Blackhearted posted at 5:15PM Wed, 30 January 2019 - #4344750

As for the HD Morphs - I never actually considered this until a few people asked me in PMs about it: there's no 'preset' character included because I figured that this time around I'd give everyone the flexibility to create something to their own tastes. So if you don't like the muscular quadriceps, for example, then simply don't load them or turn the dial down to a lower strength. So for anyone wondering, virtually all of my renders are all of the HD Morphs set to 1.0, and usually the MegaLashes and BreastsFlat morphs as well. Ladies with small boobs need representation too 😎

I just loaded the HD morphs, and it's a vast array of dials. A pre-set file to value 1 for all the morphs in your "character" images would sure be nice. I'll also point out that an FBM would be nice, too, but I guess you can't provide one as a freebie. I can make one because I have Pro, but poor folks without have a lot of dial spinning to do. I'll need the FBM to copy to clothing I convert, for example.

Interesting - I had no idea non-Pro users couldn't make FBMs. In that case it's something I'll consider for an update.

The reason I didn't just make an "All HD Morphs ON" FBM was a conscious decision. While it may be great for a 'let me load this figure in in 1 click', the problem is that many users would just use that dial and nothing else. Some of those morph dials are context-sensitive, like for example the 'KneesExtended' (hint is in the name) morph that adds a ton of detail to the knee but is really not designed for bent-knee poses. Besides, this way there may be more variety in character renders, the SD morphs are there to combine too!!



  duanemoody    ( ) ( posted at 5:09PM Wed, 30 January 2019  · @4344794

I'm a dum-dum, where's the dial/morph/pose that reshapes the skull to take V4 hair?


  operaguy    ( ) ( posted at 5:12PM Wed, 30 January 2019  · @4344795

Don't give in, Blackhearted. Don't make the one-click GirlWayWayNextDoor dial!


  Blackhearted    ( ) ( posted at 5:32PM Wed, 30 January 2019  · @4344798

duanemoody posted at 5:30PM Wed, 30 January 2019 - #4344794

I'm a dum-dum, where's the dial/morph/pose that reshapes the skull to take V4 hair?

In my HD Morphs pack, SkullV4Fit, in the 'head' group.

I originally wanted it in the base but SM said no.



  KarinaKiev    ( ) ( posted at 6:16PM Wed, 30 January 2019  · @4344803

If this is true, then SM is even dumber than I always feared: Instead of making it easier for former V4 users to migrate to "La Femme", they forbid any one-click solutions. So the potential buyer has to resort to crutches like spinning scales, translation etc. dials.

Stupid is as stupid does. I wonder whether this is a mandatory requirement for SM staff...

K


  duanemoody    ( ) ( posted at 6:19PM Wed, 30 January 2019 · edited on 6:20PM Wed, 30 January 2019 · @4344804

Blackhearted posted at 5:16PM Wed, 30 January 2019 - #4344798

I originally wanted it in the base but SM said no.

I'm assuming SM's planning on bundling LF with Poser, and if that's the case they're avoiding DAZ's infamous "do not copy or shrinkwrap to our mesh" section of the EULA. By putting it in your HD Morphs pack sold here the liability gets put on your shoulders not theirs. But that's a guess and I'm usually wrong about that stuff.


  duanemoody    ( ) ( posted at 6:28PM Wed, 30 January 2019  · @4344805

This is a test render using Powerage's Powertown sunlight lighting setup which predates Superfly. I should use something more modern. cassie.jpg

The change in skin tone was done by adding C8937B to the alternate specular on all 4 skin materials, and the eyes had some other color I didn't memorize added to the alternate specular. I do notice how glassy the eye surface is and wonder if that's the lighting designed for Firefly at work here.


  KarinaKiev    ( ) ( posted at 6:49PM Wed, 30 January 2019  · @4344809

duanemoody posted at 6:45PM Wed, 30 January 2019 - #4344804

Blackhearted posted at 5:16PM Wed, 30 January 2019 - #4344798

I originally wanted it in the base but SM said no.

I'm assuming SM's planning on bundling LF with Poser, and if that's the case they're avoiding DAZ's infamous "do not copy or shrinkwrap to our mesh" section of the EULA. By putting it in your HD Morphs pack sold here the liability gets put on your shoulders not theirs. But that's a guess and I'm usually wrong about that stuff.

I see you Americans are already well-dressed to your almighty "CopyWrong" industry and it's lawiers's business models.

In the free world I could make a morph for V4's head, call it even "Farenghi head shape", and I would get away with it (except for the little typo because "Ferenghi" might also be a protected trade mark - dunno)

But then - why shouldn't I create a morph called "V4 Head Shape"? I mean: I'm doing nothing else than shifting vertices on a 3D figure which has nothing to do at all with V4. If they end up in the same place as the "holy" V4 mesh, I'ld insist on "artistic license". Now let them sue me!

Folks! Relax! DAZ isn't the almighty international trust - it's just another tiny company in Utah, USA. And the estimates about it's "almightyness" are, IMHO, strongly overestimated.

So keep calm and carry on. 😄

K


  Blackhearted    ( ) ( posted at 9:17PM Wed, 30 January 2019 · edited on 2:47PM Sun, 10 February 2019 · @4344817

Content Advisory! Nudity advisory.

KarinaKiev posted at 7:19PM Wed, 30 January 2019 - #4344803

If this is true, then SM is even dumber than I always feared: Instead of making it easier for former V4 users to migrate to "La Femme", they forbid any one-click solutions. So the potential buyer has to resort to crutches like spinning scales, translation etc. dials.

Stupid is as stupid does. I wonder whether this is a mandatory requirement for SM staff...

K

I totally understand SM's reasoning.

But we're talking about approximating about 3% of a figure's shape via a morph for a completely different mesh topology for the purposes of fitting third-party add-ons, for which there are already a dozen automated solutions available. With that reasoning anyone using the cloth room to drape something on V4 is infringing 🙄

If they have a problem with it they can contact me, and while we're on the topic we can discuss the V4 Elite 'Utopian' morph and how it turned out so uncannily similar to GND4, a couple weeks after I declined to sell GND4 at Daz.

gnd4-utopian.jpg



  randym77    ( ) ( posted at 10:21PM Wed, 30 January 2019  · @4344818

Nice that there's so much stuff for her right out of the gate. But she's lacking in brass bikinis of the sort to wear with swords in temples. ;-)

Quick 'n dirty render using V4 poses, clothes, and props. (Could definitely have spent more time on adjusting them to her.)

sword.jpg

I quite like her. Her default face reminds me of Nicole de Boer (Ezri Dax from Deep Space Nine).

Will definitely be buying more stuff for her. Especially morphs.


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