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Poser F.A.Q (Updated: 2019 Jan 31 1:28 pm)


 Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 · 937 posts

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  Glitterati3D    ( ) ( posted at 6:51PM Sun, 17 March 2019  · @4348246

operaguy posted at 7:50PM Sun, 17 March 2019 - #4348241

Bad characters and promos are not the fault of DAZ, Rendo, or SmithMicro. If you are offering a model of the human person for sale, it is your responsibility to provide the tools and power to let the user find truth. Just the tools.

I just took a look at Blujaunte at DAZ. Yep, those characters and the promo renders are special. They evoke reality. I fell in love with Lyra.

Salute!

:: og ::

Can we have just ONE thread about La Femme, please? This is not about DAZ, V4, promos or anything else. Just La Femme.

For someone who didn't want to inject V4 into the La Femme thread, you sure are doing a lousy job of it.


  operaguy    ( ) ( posted at 6:55PM Sun, 17 March 2019 · edited on 6:59PM Sun, 17 March 2019 · @4348248

Sorry Glitterati3D, you are way off base. I didn't say anything about V4. I am only commenting about promos. It applies to V4 and La Femme. The conversation drifted onto the general topic of "base default vs using the tools to make great characters from them." If you objection is about that drift, so be it. But don't accuse me of the wrong thing.

Please explain why you are taking exception. Please read my next post for confirmation


  operaguy    ( ) ( posted at 6:56PM Sun, 17 March 2019  · @4348249

[start opinion ...]

The two enemies are: 1) raccoon eyes; and 2) symmetry.

  1. A woman is not a raccoon, or panda. She is not born with heavy black eyeliner top and bottom. Yet promo renders relentlessly perpetuate raccoonism. Here's why: the lack of complexity in the mesh and skin map around the eyes of all default figures, if not hidden, is a dead give-away that you are viewing a dead doll, not a person. Human beings key on eyes when encountering others.

Rather than solve this by complicating the mesh and/or skin map, vendors cover it up. Like .... a mask! The window of the soul should not look dead.

I once interacted with a 'famous' vendor here about this, and she finally admitted that the eyeliner must be there, because now customers expect it, and think 'something is wrong and missing' without it. Sales go nowhere.

  1. symmetry. I should say unrelenting, rigid, fascist symmetry. Thou shalt not show an unbalanced expression. Yes, I know, there is a meme that 'attractive' faces are the ones with high symmetry. Well guess what? Not perfect perfect perfect symmetry computer-generated identical left/right. If you look closely at an attractive face, man or woman, yes, there is a high degree of symmetry, but the tiny, teasing, cute little 'faults' cinch home the delight.

[end opinion]

P.S. Luckily, these faults can be easily defeated in all our figures, including V4 and La Femme. Close your eyes if a default shows up in your pose window ... dial a morph, quickly, so you don't damage your aesthetic sensibility.

::::: Opera :::::


  operaguy    ( ) ( posted at 7:00PM Sun, 17 March 2019 · edited on 7:01PM Sun, 17 March 2019 · @4348250

Frankly, you have a person posting in this La Femme thread who is the one pulling the subject off topic, and it is not me.


  operaguy    ( ) ( posted at 7:05PM Sun, 17 March 2019  · @4348251

I'd say Biscuits has the best example of showing authenticity in promos for La Femme with the package "Biscuits Faces & Features for La Femme".


  qaz    ( ) ( posted at 7:10PM Sun, 17 March 2019  · @4348252

movida posted at 6:37PM Sun, 17 March 2019 - #4348238

qaz posted at 5:01PM Sun, 17 March 2019 - #4348209

I am not going to get into an argument over this. Ulrika is not meant to be attractive, she is meant to be average, Its a base. Attraction is NOT a subjective thing. Daz knows how to create attractive figures, and that is what La Femme must be compared with. If I cannot produce a La Femme figure at least equal to my V4 figures, its garbage.

I have kept my big mouth shut so far, but I do take issue with the statement that DAZ knows how to create attractive figures. DAZ sells sex and volume. Some are attractive, but it's the PA not DAZ - unless they give parameters for figure creation. I get really sick of supposed adult female characters posing with their fingers in their mouths in the promo's. Some of them are so cookie cutter that I laugh to myself and consider them the wal-mart of figure producers. Blujaunte is exceptional (to me anyway), If you can't produce an attractive figure with LaFemme why is it the fault of the figure?

Daz originals are Daz aren't they - Victoria 8, Bridget 8 etc. I agree with you it is cookie cutter, pretty pretty. And you know why ? Sex sells. Why on Earth are Hollywood actors ridiculously attractive ? Well who wants to pay good money to sit for a couple of hours to watch ugly people. Cheaper to just look in the mirror. Sex sells. That is why the slut wear is piled a mile high. That is what people are buying. I get the impression that the guys on the forum would rather render figures that you are more likely to see in Roswell than on a cat walk. Well good luck with that, sorry, but you are completely unrepresentative of the paying public. Some of the better Genesis figures are due to good textures and HD morphs, as well as good artists. I think its a little early for La Femme to compete there, but I guess in principal that is possible.


  Afrodite-Ohki    ( ) ( posted at 7:28PM Sun, 17 March 2019 · edited on 7:29PM Sun, 17 March 2019 · @4348254

Can we please, please keep in mind that this figure has only been released for like over a month and content creators are, at the very least, still learning her kinks and features? I for instance spent two days trying to rig a conforming bra only to realize there were actual bones for her breasts that I'd forgotten to import when I started the rig - and then I had to load the obj, load the bones in the setup room all over again, then copy every weight map that I'd already painted into this new figure one by one, because I didn't know how those pose chips work.

And then I immediately went "ooooh!" and now it's a breeze again. I'm loving to work with her. But some of us were, until now, stuck with using tools that date back to Poser 6 - because we were still attempting to make things that would port well to DS.

I loaded default LaFemme, chose some nice lights, clicked the face camera and hit render and she made me gasp in awe. That's more than I could ask for from a base figure already.



  Glitterati3D    ( ) ( posted at 7:29PM Sun, 17 March 2019  · @4348255

operaguy posted at 8:29PM Sun, 17 March 2019 - #4348249

[start opinion ...]

The two enemies are: 1) raccoon eyes; and 2) symmetry.

  1. A woman is not a raccoon, or panda. She is not born with heavy black eyeliner top and bottom. Yet promo renders relentlessly perpetuate raccoonism. Here's why: the lack of complexity in the mesh and skin map around the eyes of all default figures, if not hidden, is a dead give-away that you are viewing a dead doll, not a person. Human beings key on eyes when encountering others.

Rather than solve this by complicating the mesh and/or skin map, vendors cover it up. Like .... a mask! The window of the soul should not look dead.

I once interacted with a 'famous' vendor here about this, and she finally admitted that the eyeliner must be there, because now customers expect it, and think 'something is wrong and missing' without it. Sales go nowhere.

  1. symmetry. I should say unrelenting, rigid, fascist symmetry. Thou shalt not show an unbalanced expression. Yes, I know, there is a meme that 'attractive' faces are the ones with high symmetry. Well guess what? Not perfect perfect perfect symmetry computer-generated identical left/right. If you look closely at an attractive face, man or woman, yes, there is a high degree of symmetry, but the tiny, teasing, cute little 'faults' cinch home the delight.

[end opinion]

P.S. Luckily, these faults can be easily defeated in all our figures, including V4 and La Femme. Close your eyes if a default shows up in your pose window ... dial a morph, quickly, so you don't damage your aesthetic sensibility.

::::: Opera :::::

Please start you own thread about promos. THIS thread is about La Femme.


  Glitterati3D    ( ) ( posted at 7:33PM Sun, 17 March 2019  · @4348256

Content Advisory! Nudity advisory.

Afrodite-Ohki posted at 8:30PM Sun, 17 March 2019 - #4348254

Can we please, please keep in mind that this figure has only been released for like over a month and content creators are, at the very least, still learning her kinks and features? I for instance spent two days trying to rig a conforming bra only to realize there were actual bones for her breasts that I'd forgotten to import when I started the rig - and then I had to load the obj, load the bones in the setup room all over again, then copy every weight map that I'd already painted into this new figure one by one, because I didn't know how those pose chips work.

And then I immediately went "ooooh!" and now it's a breeze again. I'm loving to work with her. But some of us were, until now, stuck with using tools that date back to Poser 6 - because we were still attempting to make things that would port well to DS.

I loaded default LaFemme, chose some nice lights, clicked the face camera and hit render and she made me gasp in awe. That's more than I could ask for from a base figure already.

Exactly, Afrodite! This is my first ever render with La Femme within an hour of unzipping her files. Please excuse the nudity, I was trying to get a feel for her bends, movement and overall use.

FirstRender.jpg


  thoennes    ( ) ( posted at 8:45PM Sun, 17 March 2019  · @4348259

operaguy posted at 12:15PM Mon, 18 March 2019 - #4348086

I got that you were being funny. No problemo. I hope you know my render with both of them was in fun.

"Working with La Femme, I find myself arranging her dials ..."

Are you using Custom Parameters Palettes? {I don't know in what versions of Poser these are supported}

pallet.jpg

You can have as many as you want, and pull dials onto each from any parts of a figure, and even dials from various figures and props.

pallet2.jpg

::::: Opera :::::

I didn't even know such a thing was possible! Seriously learning heaps in this thread.

In answer to your question: not until now :D


  thoennes    ( ) ( posted at 9:11PM Sun, 17 March 2019  · @4348266

In a complete thread aside: it would be nice if forum threading was more like branching, with side conversations branching off and a nice magic GUI that made that easier to navigate. I'm a graphic representation person. I enjoy the side conversations, the opinions, debates, related topics, esoteric stuff, bugs, tech stuff, etc. Good stuff, but it can take over and grind a thread down. Especially for people coming late to the thread (hand raised, here) where going though 25 pages take a while. Nice for the main trunk to stay on topic (patches, releases, tutorials, renders, related products, etc.) . But I also like to see the side conversations. Much learning and, in fact, socializing there.

We now return you to your regular thread, already in progress.

La Femme (actually, all custom characters)... question. I followed the method of dialing in my own custom character. Exported the mesh as OBJ. Loaded it back as a morph. Then I had a little weirdness with the eyes. If I moved them up-down, there was minor poke through in the face. Then I re-read some stuff and clicked the "match centers to morph" which corrected the problem, but now things don't parent exactly right. I notice it with the cornea objects.

Am I not doing this correctly? Since the character is a collection of existing morph dials (and one minor shaping morph I made), wouldn't the better way be to just save those settings, along with the injection necessary for each morph? Is there a way to do this in poser without editing or using external programs? I'd prefer that.


  operaguy    ( ) ( posted at 11:25PM Sun, 17 March 2019  · @4348273

Glitterati3D posted at 11:21PM Sun, 17 March 2019 - #4348255

"Please start you own thread about promos. THIS thread is about La Femme."

I didn't start that drift, i just joined in, but I'll desist.

[sharp comeback about my "lousy job" redacted]

::::: Opera :::::


  thoennes    ( ) ( posted at 1:24AM Mon, 18 March 2019  · @4348277

operaguy posted at 5:11PM Mon, 18 March 2019 - #4348273

Glitterati3D posted at 11:21PM Sun, 17 March 2019 - #4348255

"Please start you own thread about promos. THIS thread is about La Femme."

I didn't start that drift, i just joined in, but I'll desist.

[sharp comeback about my "lousy job" redacted]

::::: Opera :::::

What about La Femme promos? On thread of not? o.O

Could the vendors please slow in releasing la femme products? My bank called and asked me to go easy. And my WL is stacking up. Holy smokes, just saw Maya La Femme. Day-am! Ok, deep breath. Soon, she'll be all mine. mwahahahaaaaaa. To loop this back to not really on thread: now that's a promo picture. (Pups nagging... walkie time.)


  A_Sunbeam    ( ) ( posted at 3:37AM Mon, 18 March 2019 · edited on 3:38AM Mon, 18 March 2019 · @4348280

operaguy posted at 8:36AM Mon, 18 March 2019 - #4348241

I just took a look at Blujaunte at DAZ. Yep, those characters and the promo renders are special. They evoke reality. I fell in love with Lyra.

She is quite something. They are all well crafted.


  Varnayrah    ( ) ( posted at 9:13AM Mon, 18 March 2019  · @4348286

qaz posted at 9:12AM Mon, 18 March 2019 - #4348236

Before and after. I'll send you a link if you are interested

one copy.jpg

Thank you, that would be awesome.


  Glitterati3D    ( ) ( posted at 1:02PM Mon, 18 March 2019  · @4348297

Cry.jpg


  rokket    ( ) ( posted at 7:12PM Mon, 18 March 2019  · @4348324

Glitterati3D posted at 5:12PM Mon, 18 March 2019 - #4348297

Cry.jpg

Beautiful work!


  Glitterati3D    ( ) ( posted at 9:41AM Tue, 19 March 2019  · @4348355

rokket posted at 10:39AM Tue, 19 March 2019 - #4348324

Beautiful work!

Thank you! I converted the V4 Crying Time materials for Poser to Superfly.


  qaz    ( ) ( posted at 11:07AM Tue, 19 March 2019  · @4348366

Playing with textures

ulrika 6 small.jpg


  movida    ( ) ( posted at 12:01PM Tue, 19 March 2019  · @4348369

she looks good qaz :)


  qaz    ( ) ( posted at 12:43PM Tue, 19 March 2019  · @4348371

movida posted at 12:38PM Tue, 19 March 2019 - #4348369

she looks good qaz :)

Thanks, improvements bit by bit. By the way if anyone knows, I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?


  movida    ( ) ( posted at 1:52PM Tue, 19 March 2019  · @4348375

Glitterati3D posted at 1:51PM Tue, 19 March 2019 - #4348355

rokket posted at 10:39AM Tue, 19 March 2019 - #4348324

Beautiful work!

Thank you! I converted the V4 Crying Time materials for Poser to Superfly.

It looks really good


  SamTherapy    ( ) ( posted at 2:43PM Tue, 19 March 2019  · @4348377

Apropos nothing really, I just noticed one of the banner ads for FF - the one with the tape around her - has a somewhat unfortunate positioning of the letters, so the text reads "Fat Alf". Oopsie. 😁

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


  Eric Walters    ( ) ( posted at 7:18PM Tue, 19 March 2019  · @4348391

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png



  qaz    ( ) ( posted at 5:51AM Wed, 20 March 2019  · @4348400

Eric Walters posted at 5:48AM Wed, 20 March 2019 - #4348391

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png

Nice picture. Its something to do with the graphics card, but I updated the driver and it didn't help. Anyone else have problems superflying this hair with graphics card ?


  Deecey    ( ) ( posted at 9:20AM Wed, 20 March 2019 · edited on 9:21AM Wed, 20 March 2019 · @4348411

It might be related to the setting for time delay recovery being too low. For that you need to add or edit a couple of entries in the registry. I have a GeForce 1080 and increasing these values helped with a couple of programs (including Poser).

Here are some good instructions for how to do that.

GPU drivers crash with long computations



  A_Sunbeam    ( ) ( posted at 1:56PM Wed, 20 March 2019  · @4348427

Eric Walters posted at 6:55PM Wed, 20 March 2019 - #4348391

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png

The mouth looks wrong - I have the same problem with the character.


  qaz    ( ) ( posted at 2:24PM Wed, 20 March 2019  · @4348429

Eric, you are on Ulrika 4. I'm up to Ulrika 12 !. Yes the mouth is a nightmare. I have morphed the top teeth. I am working on a smile, but it is getting better. ulrika 12B.jpg


  qaz    ( ) ( posted at 8:19PM Wed, 20 March 2019  · @4348451

And ...... She smiles. This was difficult. A smile is a major distortion of the face. Don't attempt this with face chips ! I've remodeled the upper teeth a bit. The superfly teeth shader is courtesy of BagginsBill. For fun, I did a spot of color correcting in Photoshop.

ulrika 12c small.jpg


  Redfern    ( ) ( posted at 8:12AM Thu, 21 March 2019  · @4348467

QAZ? You mind checking your "site mail"? I sent you a message the other day. Thanks!

Sincerely,

Bill

Tempt the Hand of Fate and it'll give you the "finger"!

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